Re: [Audyssey] If it ain't broke
You could probably download it from some support site for that thing. - Original Message - From: Jim Kitchen To: Thomas Ward Sent: Tuesday, February 03, 2009 3:49 AM Subject: Re: [Audyssey] If it ain't broke Hi Thomas, Oops, I probably no longer even have the software cd that came with the steering wheel. Oh well, I never found any code for force feedback thus didn't plan to put it in Mach 1 tts. BFN Jim "We all have inconveniences of one kind or another. How you deal with them determines how successful you are." j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] work around for realtech hd cards
Works pretty good in my xp based asus nnetbook too. It's a realtek hd. It had problems with GMA games thouggh, in sod it used smoe sort of stereo stuff that made it sound 3d, even though the game was set to stereo, so I changed it to use software buffers and that particular problem went away. GTC actually works fine if I remember right. Lone wolf the ships wouldn't play left or right, they were always in the center as though they were mono. changeing lw's sounds.ini to use software buffers fixed that problem too. There are some sideaffects to doing this, like it causes other programs to sound retarded when the game is running. - Original Message - From: Constantine To: Gamers Discussion list Sent: Friday, February 06, 2009 7:43 PM Subject: Re: [Audyssey] work around for realtech hd cards Hd card is working fine in both a laptop and desktop. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "shaun everiss" To: Sent: Wednesday, February 04, 2009 1:37 AM Subject: [Audyssey] work around for realtech hd cards > Hi. > This may help someone so I post it here. > this is to fix the issue with the realtech hd cards that come in most new > laptops and desktops. > Although I can't fix every game with this card I can fix the gma ones, > this applies to gtc lw and sod. > edit the sounds.ini in the dorectory the game is loaded in. > set sound buffers to 20, and then software buffers to 1. > Advantages. > faster and more responsive, at least on duel core systems with 2gb ram. > Disadvantages. > you don't get the cool hd audio effects. > However you get rid of the crackles, weird interpritations, etc. > the only way to really fix this is to update the drivers of the hd card > however at least on my laptop this caused accessive crackling and lockups > to the point where sound did not work right. > If you have a desktop I strongly recomend you ditch the hd card, and get > something that actually works, better yet something that is not hd audio > or realtech. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rock band 2 game play live
no, this link doesn't will work either, i entered on that and downloaded the listen.pls file then got the other url that i past here awreade, this one will work. -Mensagem original- De: "Liam Erven" Para: "'Gamers Discussion list'" Data: Sexta, 6 de Fevereiro de 2009 21:24 Assunto: Re: [Audyssey] rock band 2 game play live Sorry sorry. Link is http://listen.liamerven.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Friday, February 06, 2009 10:19 PM To: gamers@audyssey.org Subject: Re: [Audyssey] rock band 2 game play live hi liam it's not working here, are you broadcasting now? i tried some times and doesn't work. -Mensagem original- De: Scott Chesworth Para: Gamers Discussion list Data: Sabado, 7 de Fevereiro de 2009 03:05 Assunto: Re: [Audyssey] rock band 2 game play live Hey Liam, Definitely interested in checking out rockband 2, but i don't see anywhere on the site to launch the stream? Tried opening the url in winamp on port 8000 too with no joy. Perhaps I'm being dim, but if you get this soon ish, give me a clue hehe. Cheers Scott On 2/7/09, Liam Erven wrote: > for the next few hours, I'll be streaming, and explaining this popular game. > tune in at http://liamerven.com > feel free to send comments to l...@liamerven.com > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rock band 2 game play live
point your winamp or whatever you use to http://liamerven.serverroom.us:5132/ then it will work. -Mensagem original- De: Scott Chesworth Para: Gamers Discussion list Data: Sabado, 7 de Fevereiro de 2009 03:05 Assunto: Re: [Audyssey] rock band 2 game play live Hey Liam, Definitely interested in checking out rockband 2, but i don't see anywhere on the site to launch the stream? Tried opening the url in winamp on port 8000 too with no joy. Perhaps I'm being dim, but if you get this soon ish, give me a clue hehe. Cheers Scott On 2/7/09, Liam Erven wrote: > for the next few hours, I'll be streaming, and explaining this popular game. > tune in at http://liamerven.com > feel free to send comments to l...@liamerven.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rock band 2 game play live
Sorry sorry. Link is http://listen.liamerven.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Friday, February 06, 2009 10:19 PM To: gamers@audyssey.org Subject: Re: [Audyssey] rock band 2 game play live hi liam it's not working here, are you broadcasting now? i tried some times and doesn't work. -Mensagem original- De: Scott Chesworth Para: Gamers Discussion list Data: Sabado, 7 de Fevereiro de 2009 03:05 Assunto: Re: [Audyssey] rock band 2 game play live Hey Liam, Definitely interested in checking out rockband 2, but i don't see anywhere on the site to launch the stream? Tried opening the url in winamp on port 8000 too with no joy. Perhaps I'm being dim, but if you get this soon ish, give me a clue hehe. Cheers Scott On 2/7/09, Liam Erven wrote: > for the next few hours, I'll be streaming, and explaining this popular game. > tune in at http://liamerven.com > feel free to send comments to l...@liamerven.com > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rock band 2 game play live
hi liam it's not working here, are you broadcasting now? i tried some times and doesn't work. -Mensagem original- De: Scott Chesworth Para: Gamers Discussion list Data: Sabado, 7 de Fevereiro de 2009 03:05 Assunto: Re: [Audyssey] rock band 2 game play live Hey Liam, Definitely interested in checking out rockband 2, but i don't see anywhere on the site to launch the stream? Tried opening the url in winamp on port 8000 too with no joy. Perhaps I'm being dim, but if you get this soon ish, give me a clue hehe. Cheers Scott On 2/7/09, Liam Erven wrote: > for the next few hours, I'll be streaming, and explaining this popular game. > tune in at http://liamerven.com > feel free to send comments to l...@liamerven.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rock band 2 game play live
You don't need a port. Just add the url to winamp, it will play directly -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Friday, February 06, 2009 9:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] rock band 2 game play live Hey Liam, Definitely interested in checking out rockband 2, but i don't see anywhere on the site to launch the stream? Tried opening the url in winamp on port 8000 too with no joy. Perhaps I'm being dim, but if you get this soon ish, give me a clue hehe. Cheers Scott On 2/7/09, Liam Erven wrote: > for the next few hours, I'll be streaming, and explaining this popular game. > tune in at http://liamerven.com > feel free to send comments to l...@liamerven.com > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rock band 2 game play live
Hey Liam, Definitely interested in checking out rockband 2, but i don't see anywhere on the site to launch the stream? Tried opening the url in winamp on port 8000 too with no joy. Perhaps I'm being dim, but if you get this soon ish, give me a clue hehe. Cheers Scott On 2/7/09, Liam Erven wrote: > for the next few hours, I'll be streaming, and explaining this popular game. > tune in at http://liamerven.com > feel free to send comments to l...@liamerven.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] rock band 2 game play live
for the next few hours, I'll be streaming, and explaining this popular game. tune in at http://liamerven.com feel free to send comments to l...@liamerven.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
ah, thanks for letting me know man, that's good news!! Scott On 2/7/09, Thomas Ward wrote: > Hi Scott, > Well, I do have some good news for you in that area. Another game > developer contacted me off list and let me know I was doing things the > wrong way with PyGame/SDL. He let me know it is possible to initialize > an audio channel with the sound, then set panning, before you actually > start playing the file. I apologize if I was a bit misleading in my last > post. When it comes to creating games with PyGame, SDL, or SDLDotNet, I > am somewhat of a learner myself. Most of my programming experience the > passed 10 years is been on the Windows side. > > Scott Chesworth wrote: >> Hi Tom, >> >> This is all great stuff for me to be reading, I'm learning a lot. If >> you have the time and it's not too involved, would you mind going into >> a bit more detail about the best workaround you've found so far to >> cope with the weird panning system of SDL? My initial idea for a >> workaround was to get a feel for how quickly a sound can be panned to >> the position I'd want it to be in the stereo field after it's been >> triggered in the center, then add a bit of silence to the beginning of >> the sound so in effect SDL has still triggered a file but the user >> wouldn't notice the panning adjustment because they wouldn't hear >> silence being panned. It'd work for environment/atmospheric sounds, >> but wouldn't be much use for sounds that were triggered by a specific >> event or key press to perform an action like pressing a switch, plus >> I'm sure there's a more eligant way of doing it. >> >> I ask because in my blind man on a mission simulation thing for uni, I >> plan to start by walking down a fairly deserted road. There will be a >> mobility instructor a short distance away coaching you through the >> first part giving helpful little hints such as "ok, keep going over >> this crossing", "you can ignore that to your right it's just a side >> road" or "woah! head left and get yourself back on the pavement" if >> the player strays into the road itself. There will be a few obsticles >> scattered which my cane will touch and the user will have the time >> between the cane hitting it and my next foot fall to tap the opposite >> directional key to avoid ploughing into it. If they're quick to tap >> the correct direction the blind man avoids the obsticle, slower on the >> uptake and he'd brush past it but not cause any real harm, and >> creating the sounds for what happens if he ends up walking into them >> will be great fun hehe. Simple enough and overdone for us, probably >> trickier for a sighted person who's not as used to reacting that >> quickly to hearing alone, so I thought it'd be a good way to start the >> mission off. It all seems simple enough to code in theory for a >> newbie like me, but the SDL panning system sounds like it'd put a real >> dampener on the idea of it being fast responsive gameplay, especially >> in a quiet basic environment. >> >> I'd be grateful for your take on it... >> Scott > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator Message
Hi, Thanks for doing that - good thing we have awesome mods here. grin. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 04, 2009 10:51 AM Subject: [Audyssey] Moderator Message Hello listers, This is a quick moderator message letting you all know the offending party jicjaw...@aol.com has been dealt with off list. His frequent disregard for list rules and regulations has ended in suspention from the list. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] work around for realtech hd cards
Hd card is working fine in both a laptop and desktop. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "shaun everiss" To: Sent: Wednesday, February 04, 2009 1:37 AM Subject: [Audyssey] work around for realtech hd cards Hi. This may help someone so I post it here. this is to fix the issue with the realtech hd cards that come in most new laptops and desktops. Although I can't fix every game with this card I can fix the gma ones, this applies to gtc lw and sod. edit the sounds.ini in the dorectory the game is loaded in. set sound buffers to 20, and then software buffers to 1. Advantages. faster and more responsive, at least on duel core systems with 2gb ram. Disadvantages. you don't get the cool hd audio effects. However you get rid of the crackles, weird interpritations, etc. the only way to really fix this is to update the drivers of the hd card however at least on my laptop this caused accessive crackling and lockups to the point where sound did not work right. If you have a desktop I strongly recomend you ditch the hd card, and get something that actually works, better yet something that is not hd audio or realtech. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi Scott, Well, I do have some good news for you in that area. Another game developer contacted me off list and let me know I was doing things the wrong way with PyGame/SDL. He let me know it is possible to initialize an audio channel with the sound, then set panning, before you actually start playing the file. I apologize if I was a bit misleading in my last post. When it comes to creating games with PyGame, SDL, or SDLDotNet, I am somewhat of a learner myself. Most of my programming experience the passed 10 years is been on the Windows side. Scott Chesworth wrote: Hi Tom, This is all great stuff for me to be reading, I'm learning a lot. If you have the time and it's not too involved, would you mind going into a bit more detail about the best workaround you've found so far to cope with the weird panning system of SDL? My initial idea for a workaround was to get a feel for how quickly a sound can be panned to the position I'd want it to be in the stereo field after it's been triggered in the center, then add a bit of silence to the beginning of the sound so in effect SDL has still triggered a file but the user wouldn't notice the panning adjustment because they wouldn't hear silence being panned. It'd work for environment/atmospheric sounds, but wouldn't be much use for sounds that were triggered by a specific event or key press to perform an action like pressing a switch, plus I'm sure there's a more eligant way of doing it. I ask because in my blind man on a mission simulation thing for uni, I plan to start by walking down a fairly deserted road. There will be a mobility instructor a short distance away coaching you through the first part giving helpful little hints such as "ok, keep going over this crossing", "you can ignore that to your right it's just a side road" or "woah! head left and get yourself back on the pavement" if the player strays into the road itself. There will be a few obsticles scattered which my cane will touch and the user will have the time between the cane hitting it and my next foot fall to tap the opposite directional key to avoid ploughing into it. If they're quick to tap the correct direction the blind man avoids the obsticle, slower on the uptake and he'd brush past it but not cause any real harm, and creating the sounds for what happens if he ends up walking into them will be great fun hehe. Simple enough and overdone for us, probably trickier for a sighted person who's not as used to reacting that quickly to hearing alone, so I thought it'd be a good way to start the mission off. It all seems simple enough to code in theory for a newbie like me, but the SDL panning system sounds like it'd put a real dampener on the idea of it being fast responsive gameplay, especially in a quiet basic environment. I'd be grateful for your take on it... Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed Error Message...
Not yet. I'm still working on 8D. Jason On Sat, Feb 7, 2009 at 9:52 AM, Ron Schamerhorn wrote: > Hi all > > Did I miss something? 8d? > Ron > > - Original Message - > From: "Jason Allen" > To: "Gamers Discussion list" > Sent: Friday, February 06, 2009 5:45 PM > Subject: Re: [Audyssey] Entombed Error Message... > > > I've added more checks for e-speak. It work fully when I release version > 8D. > I wish they'd just update the voice to make it more compatible though. > > Jason > > On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews > wrote: > > > > > I just downloaded the latest version of En-tombed as well, and it seems > > that when either your character or any of the enemies tries to heal when > > using espeak voices, it crashes. > > Will get error message when it happens again. > > Trenton, the T Man! > > > > On 2/1/2009 7:09 PM, Dakotah Rickard wrote: > > > Greets, all. > > > > > > Recently installed the latest Entombed Alpha. > > > > > > I received the following error message: > > > > > > Microsoft.Xna.Framework > > > Error loading "Content\title". This file was compiled using the wrong > > > version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream > > > PrepareStream(System.IO.Stream, System.String) > > > > > > What am I missing? > > > > > > Thanks. > > > > > > Signed: > > > Dakotah Rickard > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/gam...@audyssey.org. > > > If you have any questions or concerns regarding the management of the > > list, > > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed Error Message...
Hi all Did I miss something? 8d? Ron - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Friday, February 06, 2009 5:45 PM Subject: Re: [Audyssey] Entombed Error Message... I've added more checks for e-speak. It work fully when I release version 8D. I wish they'd just update the voice to make it more compatible though. Jason On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews wrote: > > I just downloaded the latest version of En-tombed as well, and it seems > that when either your character or any of the enemies tries to heal when > using espeak voices, it crashes. > Will get error message when it happens again. > Trenton, the T Man! > > On 2/1/2009 7:09 PM, Dakotah Rickard wrote: > > Greets, all. > > > > Recently installed the latest Entombed Alpha. > > > > I received the following error message: > > > > Microsoft.Xna.Framework > > Error loading "Content\title". This file was compiled using the wrong > > version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream > > PrepareStream(System.IO.Stream, System.String) > > > > What am I missing? > > > > Thanks. > > > > Signed: > > Dakotah Rickard > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed Error Message...
I've added more checks for e-speak. It work fully when I release version 8D. I wish they'd just update the voice to make it more compatible though. Jason On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews wrote: > > I just downloaded the latest version of En-tombed as well, and it seems > that when either your character or any of the enemies tries to heal when > using espeak voices, it crashes. > Will get error message when it happens again. > Trenton, the T Man! > > On 2/1/2009 7:09 PM, Dakotah Rickard wrote: > > Greets, all. > > > > Recently installed the latest Entombed Alpha. > > > > I received the following error message: > > > > Microsoft.Xna.Framework > > Error loading "Content\title". This file was compiled using the wrong > > version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream > > PrepareStream(System.IO.Stream, System.String) > > > > What am I missing? > > > > Thanks. > > > > Signed: > > Dakotah Rickard > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dark Room Sex Game - MOD competition at AudioGames.net
hi. http://darkroomsexgame.com -Mensagem original- De: Milos Przic Para: "Gamers Discussion list" Data: Sexta, 6 de Fevereiro de 2009 22:01 Assunto: Re: [Audyssey] Dark Room Sex Game - MOD competition atAudioGames.net Hello, Where can this audiogame be found? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: "Richard" To: "Gamers Discussion list" Sent: Friday, February 06, 2009 2:33 PM Subject: [Audyssey] Dark Room Sex Game - MOD competition at AudioGames.net Hi, Just wanted to share this post with you on the AudioGames.net - maybe there are some folks here that want to join in on the fun: *quote* Following the recent laughs and blushes after our post of the 2008 audio game Dark Room Sex Game (which was nominated next to Spore as Best PC Game at last years E3 expo), we thought it would be a fun idea to start a little MOD competition: Make your own Mod (see our MODS page) for Dark Room Sex Game, using sounds of your choice. The goal is to create a "different" game, while still maintaining the same mechanics. For example: two (or four) characters speaking, guitar players or tapdancers battling, robots fighting, etc. Movie clichés (Star Wars, Harry Potter, Lord of the Rings, Simpsons, etc.) are allowed! Please post a link to your MOD (in a .zip file?) on this forum. Let's hear who can come up with the most original entry! *quote end* (http://forum.audiogames.net/viewtopic.php?id=2821) Greets, Richard http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dark Room Sex Game - MOD competition at AudioGames.net
Hello, Where can this audiogame be found? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: "Richard" To: "Gamers Discussion list" Sent: Friday, February 06, 2009 2:33 PM Subject: [Audyssey] Dark Room Sex Game - MOD competition at AudioGames.net Hi, Just wanted to share this post with you on the AudioGames.net - maybe there are some folks here that want to join in on the fun: *quote* Following the recent laughs and blushes after our post of the 2008 audio game Dark Room Sex Game (which was nominated next to Spore as Best PC Game at last years E3 expo), we thought it would be a fun idea to start a little MOD competition: Make your own Mod (see our MODS page) for Dark Room Sex Game, using sounds of your choice. The goal is to create a "different" game, while still maintaining the same mechanics. For example: two (or four) characters speaking, guitar players or tapdancers battling, robots fighting, etc. Movie clichés (Star Wars, Harry Potter, Lord of the Rings, Simpsons, etc.) are allowed! Please post a link to your MOD (in a .zip file?) on this forum. Let's hear who can come up with the most original entry! *quote end* (http://forum.audiogames.net/viewtopic.php?id=2821) Greets, Richard http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
a simple way some have done this like in night of parasite I think there was another game is have all files of the sounds panned for each thing. however instead of having a single file in the centre, you would have one centre, one behind, one left one right, etc. You could do it but the size goes up. At 09:07 a.m. 7/02/2009, you wrote: >Hi Tom, > >This is all great stuff for me to be reading, I'm learning a lot. If >you have the time and it's not too involved, would you mind going into >a bit more detail about the best workaround you've found so far to >cope with the weird panning system of SDL? My initial idea for a >workaround was to get a feel for how quickly a sound can be panned to >the position I'd want it to be in the stereo field after it's been >triggered in the center, then add a bit of silence to the beginning of >the sound so in effect SDL has still triggered a file but the user >wouldn't notice the panning adjustment because they wouldn't hear >silence being panned. It'd work for environment/atmospheric sounds, >but wouldn't be much use for sounds that were triggered by a specific >event or key press to perform an action like pressing a switch, plus >I'm sure there's a more eligant way of doing it. > >I ask because in my blind man on a mission simulation thing for uni, I >plan to start by walking down a fairly deserted road. There will be a >mobility instructor a short distance away coaching you through the >first part giving helpful little hints such as "ok, keep going over >this crossing", "you can ignore that to your right it's just a side >road" or "woah! head left and get yourself back on the pavement" if >the player strays into the road itself. There will be a few obsticles >scattered which my cane will touch and the user will have the time >between the cane hitting it and my next foot fall to tap the opposite >directional key to avoid ploughing into it. If they're quick to tap >the correct direction the blind man avoids the obsticle, slower on the >uptake and he'd brush past it but not cause any real harm, and >creating the sounds for what happens if he ends up walking into them >will be great fun hehe. Simple enough and overdone for us, probably >trickier for a sighted person who's not as used to reacting that >quickly to hearing alone, so I thought it'd be a good way to start the >mission off. It all seems simple enough to code in theory for a >newbie like me, but the SDL panning system sounds like it'd put a real >dampener on the idea of it being fast responsive gameplay, especially >in a quiet basic environment. > >I'd be grateful for your take on it... >Scott > >On 2/6/09, Thomas Ward wrote: >> Hi, >> Thanks for the web site. I just checked it out, but unlike the DirectX >> SDKs for Windows these guys charge for the Mac DX API. What it looks >> like to me is a independant project, a custom DirectX written by these >> guys, which has similar functions and functionality to DirectX to make >> game porting possible. However, thereis nothing said about .NET >> compatibility. They specifically mentioned C/C++ only which means even >> if I purchased the API I'd either have to switch to C++ or write a Mono >> wrapper for it. Both would be very time consuming. >> >> Trenton Matthews wrote: >>> Hello Tom and Josh, >>> Here is the web site to the official "MacDX" home page: >>> http://macdx.coderus.com/ >>> This may help you both out, hopefully. >>> FYI: Site was found by doing a "Live!" search. >>> >>> Trenton, the T Man! >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audy
Re: [Audyssey] DirectX for Mac?
Hi Tom, This is all great stuff for me to be reading, I'm learning a lot. If you have the time and it's not too involved, would you mind going into a bit more detail about the best workaround you've found so far to cope with the weird panning system of SDL? My initial idea for a workaround was to get a feel for how quickly a sound can be panned to the position I'd want it to be in the stereo field after it's been triggered in the center, then add a bit of silence to the beginning of the sound so in effect SDL has still triggered a file but the user wouldn't notice the panning adjustment because they wouldn't hear silence being panned. It'd work for environment/atmospheric sounds, but wouldn't be much use for sounds that were triggered by a specific event or key press to perform an action like pressing a switch, plus I'm sure there's a more eligant way of doing it. I ask because in my blind man on a mission simulation thing for uni, I plan to start by walking down a fairly deserted road. There will be a mobility instructor a short distance away coaching you through the first part giving helpful little hints such as "ok, keep going over this crossing", "you can ignore that to your right it's just a side road" or "woah! head left and get yourself back on the pavement" if the player strays into the road itself. There will be a few obsticles scattered which my cane will touch and the user will have the time between the cane hitting it and my next foot fall to tap the opposite directional key to avoid ploughing into it. If they're quick to tap the correct direction the blind man avoids the obsticle, slower on the uptake and he'd brush past it but not cause any real harm, and creating the sounds for what happens if he ends up walking into them will be great fun hehe. Simple enough and overdone for us, probably trickier for a sighted person who's not as used to reacting that quickly to hearing alone, so I thought it'd be a good way to start the mission off. It all seems simple enough to code in theory for a newbie like me, but the SDL panning system sounds like it'd put a real dampener on the idea of it being fast responsive gameplay, especially in a quiet basic environment. I'd be grateful for your take on it... Scott On 2/6/09, Thomas Ward wrote: > Hi, > Thanks for the web site. I just checked it out, but unlike the DirectX > SDKs for Windows these guys charge for the Mac DX API. What it looks > like to me is a independant project, a custom DirectX written by these > guys, which has similar functions and functionality to DirectX to make > game porting possible. However, thereis nothing said about .NET > compatibility. They specifically mentioned C/C++ only which means even > if I purchased the API I'd either have to switch to C++ or write a Mono > wrapper for it. Both would be very time consuming. > > Trenton Matthews wrote: >> Hello Tom and Josh, >> Here is the web site to the official "MacDX" home page: >> http://macdx.coderus.com/ >> This may help you both out, hopefully. >> FYI: Site was found by doing a "Live!" search. >> >> Trenton, the T Man! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi, Thanks for the web site. I just checked it out, but unlike the DirectX SDKs for Windows these guys charge for the Mac DX API. What it looks like to me is a independant project, a custom DirectX written by these guys, which has similar functions and functionality to DirectX to make game porting possible. However, thereis nothing said about .NET compatibility. They specifically mentioned C/C++ only which means even if I purchased the API I'd either have to switch to C++ or write a Mono wrapper for it. Both would be very time consuming. Trenton Matthews wrote: Hello Tom and Josh, Here is the web site to the official "MacDX" home page: http://macdx.coderus.com/ This may help you both out, hopefully. FYI: Site was found by doing a "Live!" search. Trenton, the T Man! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] DirectX for Mac?
Hi Scott and all, Well, the reason I am currently not using PyGame is that I don't often write a lot of stuff in Python myself. As it happens PyGame is just one of several APIs that use the cross platform SDL libraries. Since SDL is so widely supported by various open source APIs I can pretty much use any programming language I want. for Visual Basic and C-Sharp the SDL API is SDLDotNet, for Python it is PyGame, for Java developers it is JSDL, etc. Weather you use SDLDotNet or PyGame the functionality is the same, because it boils down to the core SDL support on the operating system in question. As far as SDL verses DirectX there are of course advantages and disadvantages. Which you decide to use depends on the game, what you want to do, and so on. DirectX is definitely more widely known, has the superior audio support, and is considered by most to be the best game development API out there. However, that comes at a cost of being more difficult to program, is only really supported on Windows based platforms, and more recently Microsoft has been doing a lot of monkeying around with the DirectX libraries. The current DirectX releases are being merged with there XNA development API to close the development gap between the XBox 360 and Windows PC games. As for SDL its obvious advantage over DirectX is that SDL runs on just about anything including: Mac, Linux, Solaris, Windows, etc. If you plan to target a computer running a non-Windows operating system then SDL seams like the obvious choice since SDL ships with many non-Windows operating systems by default, or can easily be downloaded/installed. Another huge advantage in SDL's favor is the growing number of languages that now support it. Thanks to the open source nature of SDL many third-party developers have created APIs such as PyGame, JSDL, SDLDotNet, and so on that allows you to pick any language you want and start game programming. You can write a game in all sorts of languages using SDL such as: C, C++, C-Sharp, Python, Ruby, TCL, Perl, Visual Basic, etc. This makes it rather powerful in a way DirectX was never designed to do. Perhaps my favorite feature of SDL is that the API itself was designed to be easy to learn, program, and work with for newbies or advanced programmers. The developers understand the keep it simple stupid design rules, and unlike Microsoft they don't go out of there way to make the API complicated to understand or use. What I am saying is that SDL APIs are designed to be newby user friendly. With a language like Python it becomes even more simple to use. I can write a simple sound player program in a handful of lines like this. #Include pygame libraries. import pygame.mixer import pygame.time #Initialize the default sound buffer #Set sounds to 22050, 16 byt, mono. pygame.mixer.init(22050, 16, 1, 2048) #Load the sound file. sound1 = pygame.mixer.sound('sound.wav') #Create a channel object. channel1 = pygame.mixer.channel() #Loop the sound file. channel1 = sound.play(-1) #Wait 5 seconds. pygame.time.delay(5000) #Position sound on the left. channel1.setpanning(200, 0) #Wait 5 seconds. pygame.time.delay(5000) #Position sound on the right. channel1.setpanning(0, 200) While the above program is fairly simple in most languages such as C, C++, Java, etc it would be considerably longer to create the identical program. Obviously Python makes even a simple task easier. However, since I am using an SDL based library it is a fairly straight forward process anyway. An identical DirectX program would be a bit more involved. You have to go through the process of writing your own sound initialization function that sets up the audio device object, sets the cooperative level, and acquire the sound card before you can do anything with it. SDL Mixer doesn't require that much detail to start using it. With all the advantages listed above you might think SDL is really great. There are, however, some things I dislike abut SDL. For one thing in order to position the sounds you have to first create a channel object and asign a playing sound to it. After that you can set the stereo panning on the open audio channel to move the sound left or right. This is different from DirectX which allows you to set the panning on the sound before you start playing it. The problem with SDL Mixer requiring to start a sound before setting the pan effects is that I've had a sound start playing in the center of the stereo field and then jump to the left or right speaker. This is very unrealistic sounding and quite annoying. It is possible I am not doing something correctly, but I'm not too keen on setting panning after the fact. Another thing that SDL lacks is realistic virtual 3d audio effects. Sure you can change the stereo panning to sort of fake it, but it is not, will not, and can not compare to DirectX 3d audio buffers. Like I said I have faked it in my test apps, but still you can kind of tell it do
[Audyssey] Dark Room Sex Game - MOD competition at AudioGames.net
Hi, Just wanted to share this post with you on the AudioGames.net - maybe there are some folks here that want to join in on the fun: *quote* Following the recent laughs and blushes after our post of the 2008 audio game Dark Room Sex Game (which was nominated next to Spore as Best PC Game at last years E3 expo), we thought it would be a fun idea to start a little MOD competition: Make your own Mod (see our MODS page) for Dark Room Sex Game, using sounds of your choice. The goal is to create a "different" game, while still maintaining the same mechanics. For example: two (or four) characters speaking, guitar players or tapdancers battling, robots fighting, etc. Movie clichés (Star Wars, Harry Potter, Lord of the Rings, Simpsons, etc.) are allowed! Please post a link to your MOD (in a .zip file?) on this forum. Let's hear who can come up with the most original entry! *quote end* (http://forum.audiogames.net/viewtopic.php?id=2821) Greets, Richard http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.