Re: [Audyssey] Using braille displays with accessible games

2009-02-15 Thread Che
 Would it not be possible for the user to assign dictionary entries into 
their screenreader so they could have it reed the cards in whatever fashion 
they want?
 It looks like the games may be ready to go as is with some combinations of 
screenreaders and braille displays, as I have kept everything fairly 
standard in hopes of allowing as many people as possible to use their own 
screenreaders instead of sapi.

For those of you that wish to test the games, please email me off list at
c...@blindadrenaline.com
and i'll hook you up.
 Thanks,
che

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, February 15, 2009 12:30 PM
Subject: Re: [Audyssey] Using braille displays with accessible games



Good thought, which I hadn't thought of!  Shame on me.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Sunday, February 15, 2009 12:22 AM
Subject: Re: [Audyssey] Using braille displays with accessible games


Actually, you wouldn't need to write the words, but rather just do kh for 
king of hearts, xs for ten of spades and so on--just like a braille deck 
of cards.
- Original Message - 
From: "Thomas Ward" 
To: "Che" ; "Gamers Discussion list" 


Sent: Saturday, February 14, 2009 1:56 PM
Subject: Re: [Audyssey] Using braille displays with accessible games



Hi Che,
I think you can acomplish this by simply creating a text area on your 
Windows form and placing text into it. Then the Jaws or Window Eyes user 
could review the text with his/her braille display. I assume then here 
with you not being a braille user yourself you would aim for grade one 
braille support. That is Everything would be spelled out letter for 
letter, word for word, without any braille contractions. If you want 
contractions then one of us would have to translate the words into grade 
2 contracted braille. For example King of Hearts would look like K+ ( 
He>ts in grade 2 braille.


Che wrote:

  Hi all,
  I am almost done with my online card games hearts and hold em poker.
  I am wanting to include braille output for those dependant on braille 
displays.
  Both games can currently use jaws as the speech engine as well as 
sapi, so it seems it wouldn't be too hard to convert the output to work 
with braille.
  I cannot read braille myself, but if anyone is on list that can 
either test the games with a braille display or let me know where I can 
get more info on making jaws play nice with braille displays, I'd 
really appreciate it.
  And before anyone says it isn't worth the time due to the few folks 
playing games with braille, sometimes you just got to do the right 
thing and put yourself in another persons shoes. I know if I were deaf 
and blind, I would very much appreciate having access to entertainment 
like this.  If it helps only one person take their mind off their 
troubles for a little hwile, it is well worth it.

  Thanks for any help,
  Che
c...@blindadrenaline.com
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Game

Re: [Audyssey] VIP scripting and roundtime for the beginner

2009-02-15 Thread Che

 Hi,
 Hard to help without knowing what mud client you are using friend.
 Although the basics are usually the same general ideas, different mud 
clients go about it different ways.

 Let me know and I may be able to point you in the right direction.
 Later,
che

- Original Message - 
From: "jaliya skye" 

To: "Gamers Discussion list" 
Sent: Monday, February 16, 2009 12:39 AM
Subject: [Audyssey] VIP scripting and roundtime for the beginner



Hi there:

I am currently playing a mud called Unwritten Legends (I will gladly pimp
this mud in another thread), and I would like to make some scripts and
macros that would help me with things such as foraging, combat, 
preparation

for magic spells, etc.

I will admit that I have very very rudimentary knowledge in all things
scripting, so if someone might be willing to help me with a few queries 
and

frustrations so that I cna get on the right track, I would greatly
appreciate it.

Firstly, there is roundtime associated with various skills.  So if I 
thrust

my dagger at an opponent, a message that says 'roundtime: 3 seconds' will
come up. I have three seconds until I can perform another in-game action.

When I have finishd killing an opponent, I'd like to be able to skin the
corpse, put the skin in my pack, and search the corpse.  There is, 
however,

a roundtime associated for those things as well.  Roundtime is a great
thing, but with my very limited trigger-making skillls, I am uncertain of
how to begin making triggers that I can use without the next command 
getting

tripped up by left over round time.

There are other questions that I have, and I'd like to delve in to making
some sound triggers for this game. Not too many, just a few that might be
beneficial.

I'd appreciate any assistance that you could provide.

Happy gaming.

Jal


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[Audyssey] VIP scripting and roundtime for the beginner

2009-02-15 Thread jaliya skye
Hi there:

I am currently playing a mud called Unwritten Legends (I will gladly pimp 
this mud in another thread), and I would like to make some scripts and 
macros that would help me with things such as foraging, combat, preparation 
for magic spells, etc.

I will admit that I have very very rudimentary knowledge in all things 
scripting, so if someone might be willing to help me with a few queries and 
frustrations so that I cna get on the right track, I would greatly 
appreciate it.

Firstly, there is roundtime associated with various skills.  So if I thrust 
my dagger at an opponent, a message that says 'roundtime: 3 seconds' will 
come up. I have three seconds until I can perform another in-game action.

When I have finishd killing an opponent, I'd like to be able to skin the 
corpse, put the skin in my pack, and search the corpse.  There is, however, 
a roundtime associated for those things as well.  Roundtime is a great 
thing, but with my very limited trigger-making skillls, I am uncertain of 
how to begin making triggers that I can use without the next command getting 
tripped up by left over round time.

There are other questions that I have, and I'd like to delve in to making 
some sound triggers for this game. Not too many, just a few that might be 
beneficial.

I'd appreciate any assistance that you could provide.

Happy gaming.

Jal 


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Re: [Audyssey] Intro and random linux tips

2009-02-15 Thread James Homuth
If you don't mind me asking, which varient of linux do you use? You can fire
an off-list reply at me if you so choose.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: February 12, 2009 5:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] Intro and random linux tips

Hey,

I'm James.  I've been an audiogamer for a while now.  My first was PCS'
shooting range, mobius and foxhounds back in 1997.  Grizzly Gulch came 3
years later, and only in 03 did I discover companies like ESP and Lworks.
I've been hooked ever since.

My favorite game is technoshock, followed by SOD.  Sidescrollers are fun,
and the original alchemy monty showed a lot of promise.  Tom's version
sounds fun too.

Instead of waiting for a time when this might apply, I thought I'd throw
this at the end of my message, as I just discovered this and wouldn't want
to forget it.  If anyone attempts to play games under linux (soundrts is the
only linux-native game I've tried), be sure to disable or uninstall
PulseAudio if you have it.  SDL and other sound mixing apps use ALSA, and
there is a noticable amount of lag when using pulse with these apps
(SoundRTS played a sound from 1-3 seconds after a keypress on my 1.6 ghz
netbook).  Speaking of linux gaming, wine is definitely not out of the
question - I've managed to run superdeekout, some lworks free games (betas
of super egg hunt and toy
robbery) almost entirely successfully after registering dlls (lworks games
drop out some sounds like chicken clucking or flapping or your footsteps but
they're still playable).  I have had more trouble before wine 1.0 was
released late last summer, but now more programs run than ever
(unfortunately technoshock plays intro and menu sound, but keyboard input
doesn't work at all *WHY?*).  I've shifted completely away from windows
(haven't used it since the beginning of the year), and darwine on the mac
works a little less well than it's linux equivalent.  Despite that, Super
Deekout runs perfectly on both.

James

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[Audyssey] flying online with vatsim with jaws

2009-02-15 Thread Nick Helms
Hello,
Does anyone know how to fly online using jaws?
If so, please email at nick.he...@gmail.com or skype me at Nickster919
and please show me how to do it.
I also have a friend who is wanting to know.
Thanks,
Nick

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Re: [Audyssey] GMA Games unresponsive to licence requests

2009-02-15 Thread Jerry
I've requested new codes many times and gotten them in a pretty much timely 
matter, under a week in all cases as I remember.
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Thursday, February 12, 2009 9:48 PM
Subject: [Audyssey] GMA Games unresponsive to licence requests



Hi all, quick question for those of you who perhaps aren't as new to
the accessible gaming comunity as I am.

A few weeks ago I purchased GMA Tank Commander, my first accessible
title to be bought.  I've recently sent in a request for my key to be
bound to a second user code so I can travel with the game on my
laptop, but heard nothing back in the 8 days since, despite a gentle
reminder.  As far as I'm aware, what I'm trying to do isn't breaching
GMA's licence or anything, and even if it is then a reply informing me
that it isn't possible or won't be happening wouldn't go amiss.  My
question is, has anyone else experienced this before, or is there any
advice of things to try next?

TIA
Scott

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Re: [Audyssey] Calling all game designers

2009-02-15 Thread Jerry
If the freedom games of which you speak is the one that did freedom 
millionaire and used to run freedom chat.  It's a project of a guy who hangs 
out on our irc server named Flint Million.  If that is the site you're 
talking about, I haven't heard him mention programming any games in a long 
long time.  Of course if that's hima nd you want to ask him, feel free to 
come on our server and poke him a little
Visit us on i r c at Talkingirc.net.  see www.talkingirc.net for details on 
how to connect and all network policies
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Sunday, February 15, 2009 1:40 AM
Subject: Re: [Audyssey] Calling all game designers


well they are not officialy dead but they have not updated in a while, to 
tell you the truth I need to recheck that place again.

At 06:43 p.m. 15/02/2009, you wrote:
I have to agree, this would make a rather entertaining game. I used to 
play this with some friends back in highschool, it sounded fun, managing 
your wagon train, hunting for food, trying to get everyone along the trail 
before they all died, hehe. I know Freedom Games was going to do an 
accessible version of this, but that company appears to have died once 
again, last time I checked anyway. Which admittedly was like half a year 
ago.


--
From: "The Kolesar Brothers" 
Sent: Saturday, February 14, 2009 8:17 PM
To: "Audyssey Mailing list" 
Subject: [Audyssey] Calling all game designers

Just was wondering if anyone could make a blind friendly version of the 
old

favorite Oregon Trails?
This would be a great on line role playing game. It also would be a cool
game with sound effects for all of the actions that accure within the 
game

as well.
I remembered playing this old apple game from high school
So there's my challenge to the game designers from this list.
Ron and Boz
Matt & Ron Kolesar & there great Dogs!

kolesar16...@roadrunner.com


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[Audyssey] Intro and random linux tips

2009-02-15 Thread James Dietz
Hey,

I'm James.  I've been an audiogamer for a while now.  My first was
PCS' shooting range, mobius and foxhounds back in 1997.  Grizzly Gulch
came 3 years later, and only in 03 did I discover companies like ESP
and Lworks.  I've been hooked ever since.

My favorite game is technoshock, followed by SOD.  Sidescrollers are
fun, and the original alchemy monty showed a lot of promise.  Tom's
version sounds fun too.

Instead of waiting for a time when this might apply, I thought I'd
throw this at the end of my message, as I just discovered this and
wouldn't want to forget it.  If anyone attempts to play games under
linux (soundrts is the only linux-native game I've tried), be sure to
disable or uninstall PulseAudio if you have it.  SDL and other sound
mixing apps use ALSA, and there is a noticable amount of lag when
using pulse with these apps (SoundRTS played a sound from 1-3 seconds
after a keypress on my 1.6 ghz netbook).  Speaking of linux gaming,
wine is definitely not out of the question - I've managed to run
superdeekout, some lworks free games (betas of super egg hunt and toy
robbery) almost entirely successfully after registering dlls (lworks
games drop out some sounds like chicken clucking or flapping or your
footsteps but they're still playable).  I have had more trouble before
wine 1.0 was released late last summer, but now more programs run than
ever (unfortunately technoshock plays intro and menu sound, but
keyboard input doesn't work at all *WHY?*).  I've shifted
completely away from windows (haven't used it since the beginning of
the year), and darwine on the mac works a little less well than it's
linux equivalent.  Despite that, Super Deekout runs perfectly on both.

James

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Re: [Audyssey] Fixing TTS in Vista?

2009-02-15 Thread Chris Hallsworth
I'll send you a repair utility off list. Bear in mind that when you run this 
program you'll be exactly where you are, but it sure does its job.

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: "Casey Mathews" 
To: "Gamers Discussion list" 
Sent: Saturday, February 14, 2009 3:44 AM
Subject: [Audyssey] Fixing TTS in Vista?


Hello guys. I have a few games that use text to speech. For some reason, I
cannot use tts voices on my vista machine. Narrator works, but that is all.
None of my games work with Text to speech. When I open the TTS applet in the
control panel, it eithers does not open, or if it does open, I do not have
any text to speech voices, like Anna, RealSpeak, etc. Does anyone have an
idea of how I can repair these voices?
Thanks

Casey


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Re: [Audyssey] re bonus level on monkey business.

2009-02-15 Thread Chris Hallsworth
I appreciate this message may be moderated, but thought I'd post anyway. 
>From what I've read it's a very tough level. You first have to catch the 
monkey, which I would have thought is the same as normal levels, but after 
that you've got to shoot them down or something? The more you shoot the more 
points you get? Sorry, I've not managed to make it to the bonus level yet 
since I haven't completed all 10 levels. Hope this is of some help though.

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: "christopher huby" 
To: "'Gamers Discussion list'" 
Sent: Saturday, February 14, 2009 3:33 PM
Subject: [Audyssey] re bonus level on monkey business.


Good Afternoon All,

Please can some one help me I can't seem to catch any of the monkeys in the
bonus level.

does any one know how to do this.

Many thanks in advance.

Regards

Christopher Huby
EMAIL ADDRESS: christopher.h...@blueyonder.co.uk
PHONE NUMBER: 07967603395.
MSN: christopher.h...@hotmail.co.uk.
TWITTER SIGN ON: christopherhuby.
SKYPE NAME: christopherhuby1



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Re: [Audyssey] what's involved in making a game?

2009-02-15 Thread Thomas Ward

Hi Charles,
That is as good an explanation as any I've heard for object oriented 
design. In a way creating the classses is like creating an outline of 
the program, organizing everything by type or relationship, and then 
filling in the blanks once you do that.


Charles Rivard wrote:
To put it simply, do you create the rules, then make the outline, then 
fill in the blanks and modify them to follow the rules?


---
If guns cause crime, pencils cause misspelled words.



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Re: [Audyssey] Top 25 Web Sites for Gamers who are Blind

2009-02-15 Thread AudioGames.net

Hi John,

Muchos Gracias!

Ries


- Original Message - 
From: "John Bannick" 

To: 
Sent: Saturday, February 14, 2009 12:01 AM
Subject: [Audyssey] Top 25 Web Sites for Gamers who are Blind


Hi Richard,

Thanks for your help with the Audiogames.net entry.
I just made the changes.
Here are the details (warning, it's lengthy):

1) Platforms: Windows. >>> actually, we include ALL platforms - hence our
listings of more experimental games like Demor but also Nintendo DS games
like Sound Voyager.

Since you are no dummy, it's obvious that we didn't make clear that we
cover only Windows and Mac. So I did two things: a) Changed the
Methodology section to emphasize this. b) Added Macintosh to your entry.
(Sorry I missed that.)

2) AudioGames.net was founded in 2002, not 2003.

I got that date from the Wayback Machine at archive.org, where your
earliest entry is 2003. I changed the date to what you said.

3) You forgot to mention that - similar to PCS Games - AudioGames.net also
links to A BIG LIST of free games that cannot be found anywhere else. This
includes three exclusive Playcenter Games: Drive (Sneller), The Curb Game
and Sudo-San, as well is NO LESS than 42 ! Indie audio games - all available
through The Experimental Audio Games Section
(http://www.audiogames.net/playcenter/index_exp.php). We not only link to
these games, we also host them!

We did indeed say that you offer ".over 300 FREE downloadable accessible
games." BTW. Dark bonked me on the head earlier to be sure I said that.

I added a reference to your excellent links page and a note about the 42+
Indie audio games. Thanks for that.

Didn't mention the hosting because, again,  Marketing wants this focused
only on PCs and Macs.

4) Categories: Community, Games, Information, Reviews, Help. >>> don't know
if this falls under the "information" category, but we are one of the very
few websites out there to list (in an annotated fashion) academic-related
material about audio games, such as academic papers, articles, etc.
(including inaccessible material made accessible). This may not seem like a
big deal, but actually our Resources page
(http://www.audiogames.net/page.php?pagefile=articles) has ended up in
various important publications - something of which I'm personally quite
proud of.

Done.  And you should be!

5) You forgot to mention that we also host MOD downloads to various games
(http://audiogames.net/page.php?pagefile=mods) .

Damn! I never considered mods. Had to add that one too. Sorry for the
oversight.

6) The audio reviews are not ours (may seem like that how you list it), we
only provide a list of links to audio reviews on other websites.

Thanks.  I clarified that. It's a good list of resources.

So I think that covers about everything. If you see anything else
egregious, please let me know.

And thanks again for the corrections. This thing is going out to a lot of
people.

John



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Re: [Audyssey] Soul Caliber 4

2009-02-15 Thread important
Fantastic!! my son registered that card a long time ago, don't really 
remember the specifics, anyway my point is that Soul Caliber 4 is accessible 
for me as a blind gamer, if I can get on when he isn't playing that new 
"call to dutie," with like all his friends if your on check him out his name 
is "destructer029," 59 head shots in under 1 minute!! If you wish to be 
destroyed on SC my name is "annunaqui," and I'll definitely will give you a 
bad time... LOLOLOLOL
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Sunday, February 15, 2009 2:11 PM
Subject: Re: [Audyssey] Soul Caliber 4


The card isn't inserted in to the x box.  It's a paper card with a number 
on

it.
I've got one sitting right here on my table.  You don't want to put this
paper card in the x box.  That reminds me.  There was a story a few months
ago about a lady who was adding wii points to her kid's account, it set
enter your credit card, so... She put the card in to the optical slot on 
the

wii.  You can guess what happened.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Sunday, February 08, 2009 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

No, actually I ment a extra piece, it's a card you insert into the 360, 
then
the ether net cable comes into play, I think we paid $50.00 for the 
year...

Thanks Guy..
- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Saturday, February 14, 2009 7:46 PM
Subject: Re: [Audyssey] Soul Caliber 4



Extra piece for the x box?  You mean the ethernet cable?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: Saturday, February 14, 2009 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

Ah yes... the extra piece for the xbox that needs to go into the
modem. I think this is probably why the ps3 suits my situation better
because to go on the psn all you need is an internet connection and an
account. lol. The ps3's wifi is awesome. I haven't had any lag playing
online with any game yet.
- Original Message -
From: "important" 
To: "Gamers Discussion list" 
Sent: Saturday, February 14, 2009 1:37 PM
Subject: Re: [Audyssey] Soul Caliber 4



After playing so much I've began to know the characters by there
intro and also while playing; 360 live is a separate piece you buy
that hooks up to the console which you plug into your internet modem,
once hooked up you can play all who is on Live around the world; I
also play Madden as a QB and RB...
- Original Message -
From: "Constantine" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 2:19 PM
Subject: Re: [Audyssey] Soul Caliber 4



Hmm...just curious, how exactly do you know who your playing against?
Or how do you know if someone is against you?

By the way, doesn't it cost to use xbox live?


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "important" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 2:14 PM
Subject: [Audyssey] Soul Caliber 4



Hi gamers, SC-4 is a ggame I've been playing on 360 live, it's like
MK or Street Fighter, in this game it has characters like "Darth
Vador and his apprentice, Yoda and many more from the past
releases; after learning the moves it's very accessible; someone
sighted can show you how many spaces to move for character
selection and such, to learn the moves you can go on line or get
someone to tell you, on line is better for us, but a good game and
I've beaten up on many, many people on the x-box live community
around the world... Oh Yeahh
---
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list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Soul Caliber 4

2009-02-15 Thread Liam Erven
Wii points are a currency for purchasing content from the wii store.  All
three seventh generation consoles have something similar.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Constantine
Sent: Sunday, February 15, 2009 3:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

Ahahaha, wow.

Well, that's pretty neat. WHat are wii points, anyway?


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Sunday, February 15, 2009 2:11 PM
Subject: Re: [Audyssey] Soul Caliber 4


> The card isn't inserted in to the x box.  It's a paper card with a 
> number on it.
> I've got one sitting right here on my table.  You don't want to put 
> this paper card in the x box.  That reminds me.  There was a story a 
> few months ago about a lady who was adding wii points to her kid's 
> account, it set enter your credit card, so... She put the card in to 
> the optical slot on the wii.  You can guess what happened.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of important
> Sent: Sunday, February 08, 2009 1:27 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Soul Caliber 4
>
> No, actually I ment a extra piece, it's a card you insert into the 
> 360, then the ether net cable comes into play, I think we paid $50.00 
> for the year...
> Thanks Guy..
> - Original Message -
> From: "Liam Erven" 
> To: "'Gamers Discussion list'" 
> Sent: Saturday, February 14, 2009 7:46 PM
> Subject: Re: [Audyssey] Soul Caliber 4
>
>
>> Extra piece for the x box?  You mean the ethernet cable?
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> On Behalf Of Clement Chou
>> Sent: Saturday, February 14, 2009 7:03 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Soul Caliber 4
>>
>> Ah yes... the extra piece for the xbox that needs to go into the
>> modem. I think this is probably why the ps3 suits my situation better
>> because to go on the psn all you need is an internet connection and an
>> account. lol. The ps3's wifi is awesome. I haven't had any lag playing
>> online with any game yet.
>> - Original Message -
>> From: "important" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, February 14, 2009 1:37 PM
>> Subject: Re: [Audyssey] Soul Caliber 4
>>
>>
>>> After playing so much I've began to know the characters by there
>>> intro and also while playing; 360 live is a separate piece you buy
>>> that hooks up to the console which you plug into your internet modem,
>>> once hooked up you can play all who is on Live around the world; I
>>> also play Madden as a QB and RB...
>>> - Original Message -
>>> From: "Constantine" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, February 13, 2009 2:19 PM
>>> Subject: Re: [Audyssey] Soul Caliber 4
>>>
>>>
 Hmm...just curious, how exactly do you know who your playing against?
 Or how do you know if someone is against you?

 By the way, doesn't it cost to use xbox live?


 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: "important" 
 To: "Gamers Discussion list" 
 Sent: Friday, February 13, 2009 2:14 PM
 Subject: [Audyssey] Soul Caliber 4


> Hi gamers, SC-4 is a ggame I've been playing on 360 live, it's like
> MK or Street Fighter, in this game it has characters like "Darth
> Vador and his apprentice, Yoda and many more from the past
> releases; after learning the moves it's very accessible; someone
> sighted can show you how many spaces to move for character
> selection and such, to learn the moves you can go on line or get
> someone to tell you, on line is better for us, but a good game and
> I've beaten up on many, many people on the x-box live community
> around the world... Oh Yeahh
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
> list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions 

Re: [Audyssey] Soul Caliber 4

2009-02-15 Thread Constantine

Ahahaha, wow.

Well, that's pretty neat. WHat are wii points, anyway?


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Sunday, February 15, 2009 2:11 PM
Subject: Re: [Audyssey] Soul Caliber 4


The card isn't inserted in to the x box.  It's a paper card with a number 
on

it.
I've got one sitting right here on my table.  You don't want to put this
paper card in the x box.  That reminds me.  There was a story a few months
ago about a lady who was adding wii points to her kid's account, it set
enter your credit card, so... She put the card in to the optical slot on 
the

wii.  You can guess what happened.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Sunday, February 08, 2009 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

No, actually I ment a extra piece, it's a card you insert into the 360, 
then
the ether net cable comes into play, I think we paid $50.00 for the 
year...

Thanks Guy..
- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Saturday, February 14, 2009 7:46 PM
Subject: Re: [Audyssey] Soul Caliber 4



Extra piece for the x box?  You mean the ethernet cable?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: Saturday, February 14, 2009 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

Ah yes... the extra piece for the xbox that needs to go into the
modem. I think this is probably why the ps3 suits my situation better
because to go on the psn all you need is an internet connection and an
account. lol. The ps3's wifi is awesome. I haven't had any lag playing
online with any game yet.
- Original Message -
From: "important" 
To: "Gamers Discussion list" 
Sent: Saturday, February 14, 2009 1:37 PM
Subject: Re: [Audyssey] Soul Caliber 4



After playing so much I've began to know the characters by there
intro and also while playing; 360 live is a separate piece you buy
that hooks up to the console which you plug into your internet modem,
once hooked up you can play all who is on Live around the world; I
also play Madden as a QB and RB...
- Original Message -
From: "Constantine" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 2:19 PM
Subject: Re: [Audyssey] Soul Caliber 4



Hmm...just curious, how exactly do you know who your playing against?
Or how do you know if someone is against you?

By the way, doesn't it cost to use xbox live?


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "important" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 2:14 PM
Subject: [Audyssey] Soul Caliber 4



Hi gamers, SC-4 is a ggame I've been playing on 360 live, it's like
MK or Street Fighter, in this game it has characters like "Darth
Vador and his apprentice, Yoda and many more from the past
releases; after learning the moves it's very accessible; someone
sighted can show you how many spaces to move for character
selection and such, to learn the moves you can go on line or get
someone to tell you, on line is better for us, but a good game and
I've beaten up on many, many people on the x-box live community
around the world... Oh Yeahh
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
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All messages are archived and can be searched and read at
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You can make changes 

Re: [Audyssey] Soul Caliber 4

2009-02-15 Thread Liam Erven
The card isn't inserted in to the x box.  It's a paper card with a number on
it.
I've got one sitting right here on my table.  You don't want to put this
paper card in the x box.  That reminds me.  There was a story a few months
ago about a lady who was adding wii points to her kid's account, it set
enter your credit card, so... She put the card in to the optical slot on the
wii.  You can guess what happened.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Sunday, February 08, 2009 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

No, actually I ment a extra piece, it's a card you insert into the 360, then
the ether net cable comes into play, I think we paid $50.00 for the year... 
Thanks Guy..
- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Saturday, February 14, 2009 7:46 PM
Subject: Re: [Audyssey] Soul Caliber 4


> Extra piece for the x box?  You mean the ethernet cable?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Clement Chou
> Sent: Saturday, February 14, 2009 7:03 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Soul Caliber 4
>
> Ah yes... the extra piece for the xbox that needs to go into the 
> modem. I think this is probably why the ps3 suits my situation better 
> because to go on the psn all you need is an internet connection and an 
> account. lol. The ps3's wifi is awesome. I haven't had any lag playing 
> online with any game yet.
> - Original Message -
> From: "important" 
> To: "Gamers Discussion list" 
> Sent: Saturday, February 14, 2009 1:37 PM
> Subject: Re: [Audyssey] Soul Caliber 4
>
>
>> After playing so much I've began to know the characters by there 
>> intro and also while playing; 360 live is a separate piece you buy 
>> that hooks up to the console which you plug into your internet modem, 
>> once hooked up you can play all who is on Live around the world; I 
>> also play Madden as a QB and RB...
>> - Original Message -
>> From: "Constantine" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, February 13, 2009 2:19 PM
>> Subject: Re: [Audyssey] Soul Caliber 4
>>
>>
>>> Hmm...just curious, how exactly do you know who your playing against?
>>> Or how do you know if someone is against you?
>>>
>>> By the way, doesn't it cost to use xbox live?
>>>
>>>
>>> contact details:
>>>
>>> email: tcwoo...@shaw.ca
>>>
>>> and others
>>> msn: the_conman...@hotmail.com
>>> skype: the_conman283
>>>
>>> system details:
>>> Hp pavillion dv5220CA notebook pc
>>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
>>> Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>>> - Original Message -
>>> From: "important" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, February 13, 2009 2:14 PM
>>> Subject: [Audyssey] Soul Caliber 4
>>>
>>>
 Hi gamers, SC-4 is a ggame I've been playing on 360 live, it's like 
 MK or Street Fighter, in this game it has characters like "Darth 
 Vador and his apprentice, Yoda and many more from the past 
 releases; after learning the moves it's very accessible; someone 
 sighted can show you how many spaces to move for character 
 selection and such, to learn the moves you can go on line or get 
 someone to tell you, on line is better for us, but a good game and 
 I've beaten up on many, many people on the x-box live community 
 around the world... Oh Yeahh
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at 
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at 
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of 
>>> the list, please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at 
>> http://www.mail-archive.

Re: [Audyssey] what's involved in making a game?

2009-02-15 Thread Charles Rivard
To put it simply, do you create the rules, then make the outline, then fill 
in the blanks and modify them to follow the rules?


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, February 15, 2009 9:03 AM
Subject: Re: [Audyssey] what's involved in making a game?



Hi Shaun,

Quote
tom I think the first question should be what was the first thing you 
coded, or the
first part of the game minor or major did you do first, ie the menu, the 
interface,

etc.
End quote

Well, if you are starting a game from scratch you can't really jump in and 
start programming menus etc. You have to program the more low level 
portions of the game such as global variables, classes, objects, etc. You 
really can't do anything until you have created the foundation classes 
that the program/game runs on. You can't create player's, enemy monsters, 
or even menus until you work on the classes that stores all the 
information for the game. Let's explain this in

English instead of techno speak.
Most modern languages such as C#, Java, VB 2008, etdc are created using a 
programming methodology called object oriented programming. Objecs are 
simply people, places, and things that make up your game world. The main 
character is an object, your weapons might be objects, all enemies might 
be objects, the game world itself might be an object, the Window that your 
game plays in is an object, etc. In other words you start with a simple 
idea, say a person, and then you set about creating that object from the 
ground up. You can't just create a game player character until you create 
its class which defines what a character is. Your main character class 
might have variables/functions which holds the character's location, 
health, direction facing, whatever. Once you have created the class 
containing all of the character's essential features then you can then 
create a new instance of that character called an object.  The object 
therefore is the character we want and its class describes or defines what 
that character is or can do.
Bottom line, you have to start by defining what things are before you can 
actually create them. I know this probably sounds more complicated than it 
really is. In fact, object oriented programming is much easier, less 
complicated, and more programmer friendly than older procedural languages. 
There are lots and lots of reasons why object oriented programming is all 
around better, and why object oriented style programming is much more 
common today then procedural programming. Main reason is everything is 
arranged by class and object type which allows you to work directly with 
concepts like a game window, person, place, or thing rather than a bunch 
of variables and functions tossed together in a source file that may or 
might not be related.

HTH.


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Re: [Audyssey] what's involved in making a game?

2009-02-15 Thread shaun everiss
aah.
At 06:03 a.m. 16/02/2009, you wrote:
>Hi Shaun,
>
>Quote
>tom I think the first question should be what was the first thing you coded, 
>or the
>first part of the game minor or major did you do first, ie the menu, the 
>interface,
>etc.
>End quote
>
>Well, if you are starting a game from scratch you can't really jump in and 
>start programming menus etc. You have to program the more low level portions 
>of the game such as global variables, classes, objects, etc. You really can't 
>do anything until you have created the foundation classes that the 
>program/game runs on. You can't create player's, enemy monsters, or even menus 
>until you work on the classes that stores all the information for the game. 
>Let's explain this in
>English instead of techno speak.
>Most modern languages such as C#, Java, VB 2008, etdc are created using a 
>programming methodology called object oriented programming. Objecs are simply 
>people, places, and things that make up your game world. The main character is 
>an object, your weapons might be objects, all enemies might be objects, the 
>game world itself might be an object, the Window that your game plays in is an 
>object, etc. In other words you start with a simple idea, say a person, and 
>then you set about creating that object from the ground up. You can't just 
>create a game player character until you create its class which defines what a 
>character is. Your main character class might have variables/functions which 
>holds the character's location, health, direction facing, whatever. Once you 
>have created the class containing all of the character's essential features 
>then you can then create a new instance of that character called an object.  
>The object therefore is the character we want and its class describes o
r defines what that character is or can do.
>Bottom line, you have to start by defining what things are before you can 
>actually create them. I know this probably sounds more complicated than it 
>really is. In fact, object oriented programming is much easier, less 
>complicated, and more programmer friendly than older procedural languages. 
>There are lots and lots of reasons why object oriented programming is all 
>around better, and why object oriented style programming is much more common 
>today then procedural programming. Main reason is everything is arranged by 
>class and object type which allows you to work directly with concepts like a 
>game window, person, place, or thing rather than a bunch of variables and 
>functions tossed together in a source file that may or might not be related.
>HTH.
>
>
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Re: [Audyssey] Soul Caliber 4

2009-02-15 Thread important
No, actually I ment a extra piece, it's a card you insert into the 360, then 
the ether net cable comes into play, I think we paid $50.00 for the year... 
Thanks Guy..
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Saturday, February 14, 2009 7:46 PM
Subject: Re: [Audyssey] Soul Caliber 4



Extra piece for the x box?  You mean the ethernet cable?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, February 14, 2009 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul Caliber 4

Ah yes... the extra piece for the xbox that needs to go into the modem. I
think this is probably why the ps3 suits my situation better because to go
on the psn all you need is an internet connection and an account. lol. The
ps3's wifi is awesome. I haven't had any lag playing online with any game
yet.
- Original Message -
From: "important" 
To: "Gamers Discussion list" 
Sent: Saturday, February 14, 2009 1:37 PM
Subject: Re: [Audyssey] Soul Caliber 4



After playing so much I've began to know the characters by there intro
and also while playing; 360 live is a separate piece you buy that
hooks up to the console which you plug into your internet modem, once
hooked up you can play all who is on Live around the world; I also
play Madden as a QB and RB...
- Original Message -
From: "Constantine" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 2:19 PM
Subject: Re: [Audyssey] Soul Caliber 4



Hmm...just curious, how exactly do you know who your playing against?
Or how do you know if someone is against you?

By the way, doesn't it cost to use xbox live?


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "important" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 2:14 PM
Subject: [Audyssey] Soul Caliber 4



Hi gamers, SC-4 is a ggame I've been playing on 360 live, it's like
MK or Street Fighter, in this game it has characters like "Darth
Vador and his apprentice, Yoda and many more from the past releases;
after learning the moves it's very accessible; someone sighted can
show you how many spaces to move for character selection and such,
to learn the moves you can go on line or get someone to tell you, on
line is better for us, but a good game and I've beaten up on many,
many people on the x-box live community around the world... Oh
Yeahh
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Re: [Audyssey] gamepads

2009-02-15 Thread Ron Schamerhorn
Hi

  The same here In the GWN, at around $30 which isn't that bad.

Ron
Still trying to get the hang of gamepads
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, February 15, 2009 12:04 PM
Subject: Re: [Audyssey] gamepads


Hi William,
I don't know. I don't live on that side of the pond so can't say what
they have and don't have as far as game devices. i do know Wal-mart over
here does sell them for a good price.

william lomas wrote:
> is this in the UK?
> i will check tomorrow when I go to a loal PC world


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Re: [Audyssey] Using braille displays with accessible games

2009-02-15 Thread Thomas Ward

HiKen,
That makes sense. That also is much easier than translating grade 1 into 
grade 2 which many new braille users might not know.


Ken wrote:
Actually, you wouldn't need to write the words, but rather just do kh 
for king of hearts, xs for ten of spades and so on--just like a braille 
deck of cards.



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Re: [Audyssey] gamepads

2009-02-15 Thread Thomas Ward

Hi William,
I don't know. I don't live on that side of the pond so can't say what 
they have and don't have as far as game devices. i do know Wal-mart over 
here does sell them for a good price.


william lomas wrote:

is this in the UK?
i will check tomorrow when I go to a loal PC world



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Re: [Audyssey] what's involved in making a game?

2009-02-15 Thread Thomas Ward

Hi Shaun,

Quote
tom I think the first question should be what was the first thing you 
coded, or the
first part of the game minor or major did you do first, ie the menu, the 
interface,

etc.
End quote

Well, if you are starting a game from scratch you can't really jump in 
and start programming menus etc. You have to program the more low level 
portions of the game such as global variables, classes, objects, etc. 
You really can't do anything until you have created the foundation 
classes that the program/game runs on. You can't create player's, enemy 
monsters, or even menus until you work on the classes that stores all 
the information for the game. Let's explain this in

English instead of techno speak.
Most modern languages such as C#, Java, VB 2008, etdc are created using 
a programming methodology called object oriented programming. Objecs are 
simply people, places, and things that make up your game world. The main 
character is an object, your weapons might be objects, all enemies might 
be objects, the game world itself might be an object, the Window that 
your game plays in is an object, etc. In other words you start with a 
simple idea, say a person, and then you set about creating that object 
from the ground up. You can't just create a game player character until 
you create its class which defines what a character is. Your main 
character class might have variables/functions which holds the 
character's location, health, direction facing, whatever. Once you have 
created the class containing all of the character's essential features 
then you can then create a new instance of that character called an 
object.  The object therefore is the character we want and its class 
describes or defines what that character is or can do.
Bottom line, you have to start by defining what things are before you 
can actually create them. I know this probably sounds more complicated 
than it really is. In fact, object oriented programming is much easier, 
less complicated, and more programmer friendly than older procedural 
languages. There are lots and lots of reasons why object oriented 
programming is all around better, and why object oriented style 
programming is much more common today then procedural programming. Main 
reason is everything is arranged by class and object type which allows 
you to work directly with concepts like a game window, person, place, or 
thing rather than a bunch of variables and functions tossed together in 
a source file that may or might not be related.

HTH.


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Re: [Audyssey] Using braille displays with accessible games

2009-02-15 Thread Charles Rivard

Good thought, which I hadn't thought of!  Shame on me.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Sunday, February 15, 2009 12:22 AM
Subject: Re: [Audyssey] Using braille displays with accessible games


Actually, you wouldn't need to write the words, but rather just do kh for 
king of hearts, xs for ten of spades and so on--just like a braille deck 
of cards.
- Original Message - 
From: "Thomas Ward" 
To: "Che" ; "Gamers Discussion list" 


Sent: Saturday, February 14, 2009 1:56 PM
Subject: Re: [Audyssey] Using braille displays with accessible games



Hi Che,
I think you can acomplish this by simply creating a text area on your 
Windows form and placing text into it. Then the Jaws or Window Eyes user 
could review the text with his/her braille display. I assume then here 
with you not being a braille user yourself you would aim for grade one 
braille support. That is Everything would be spelled out letter for 
letter, word for word, without any braille contractions. If you want 
contractions then one of us would have to translate the words into grade 
2 contracted braille. For example King of Hearts would look like K+ ( 
He>ts in grade 2 braille.


Che wrote:

  Hi all,
  I am almost done with my online card games hearts and hold em poker.
  I am wanting to include braille output for those dependant on braille 
displays.
  Both games can currently use jaws as the speech engine as well as 
sapi, so it seems it wouldn't be too hard to convert the output to work 
with braille.
  I cannot read braille myself, but if anyone is on list that can either 
test the games with a braille display or let me know where I can get 
more info on making jaws play nice with braille displays, I'd really 
appreciate it.
  And before anyone says it isn't worth the time due to the few folks 
playing games with braille, sometimes you just got to do the right thing 
and put yourself in another persons shoes. I know if I were deaf and 
blind, I would very much appreciate having access to entertainment like 
this.  If it helps only one person take their mind off their troubles 
for a little hwile, it is well worth it.

  Thanks for any help,
  Che
c...@blindadrenaline.com
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Re: [Audyssey] Using braille displays with accessible games

2009-02-15 Thread Ken
Actually, you wouldn't need to write the words, but rather just do kh for 
king of hearts, xs for ten of spades and so on--just like a braille deck of 
cards.
- Original Message - 
From: "Thomas Ward" 
To: "Che" ; "Gamers Discussion list" 


Sent: Saturday, February 14, 2009 1:56 PM
Subject: Re: [Audyssey] Using braille displays with accessible games



Hi Che,
I think you can acomplish this by simply creating a text area on your 
Windows form and placing text into it. Then the Jaws or Window Eyes user 
could review the text with his/her braille display. I assume then here 
with you not being a braille user yourself you would aim for grade one 
braille support. That is Everything would be spelled out letter for 
letter, word for word, without any braille contractions. If you want 
contractions then one of us would have to translate the words into grade 2 
contracted braille. For example King of Hearts would look like K+ ( He>ts 
in grade 2 braille.


Che wrote:

  Hi all,
  I am almost done with my online card games hearts and hold em poker.
  I am wanting to include braille output for those dependant on braille 
displays.
  Both games can currently use jaws as the speech engine as well as sapi, 
so it seems it wouldn't be too hard to convert the output to work with 
braille.
  I cannot read braille myself, but if anyone is on list that can either 
test the games with a braille display or let me know where I can get more 
info on making jaws play nice with braille displays, I'd really 
appreciate it.
  And before anyone says it isn't worth the time due to the few folks 
playing games with braille, sometimes you just got to do the right thing 
and put yourself in another persons shoes. I know if I were deaf and 
blind, I would very much appreciate having access to entertainment like 
this.  If it helps only one person take their mind off their troubles for 
a little hwile, it is well worth it.

  Thanks for any help,
  Che
c...@blindadrenaline.com
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