[Audyssey] draconis game registration question
hi all when you buy a game from draconis, can you, after you receive the key, install on one machine only? I have a key for tin pan alley purchased some time ago but had not installed it on my computer since i had to do a reformatting. yesterday i installed the game and used the key and all worked fine. now i also have a new notebook and wanted to put the game on there as well, for when i travel and stuff. i installed the game and put in my key but when i start the game on the notebook i get a runtime error message. so does that mean i have to buy a key for each of my computers? thanks in advance for any help --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis game registration question
Mail draconis and ask for a new key, once you have your notebook's code. they will give you a new one! mauricio -Mensagem original- De: Chrissy chrissy31...@gmx.de Para: gamers@audyssey.org Data: Segunda, 9 de Março de 2009 10:26 Assunto: [Audyssey] draconis game registration question hi all when you buy a game from draconis, can you, after you receive the key, install on one machine only? I have a key for tin pan alley purchased some time ago but had not installed it on my computer since i had to do a reformatting. yesterday i installed the game and used the key and all worked fine. now i also have a new notebook and wanted to put the game on there as well, for when i travel and stuff. i installed the game and put in my key but when i start the game on the notebook i get a runtime error message. so does that mean i have to buy a key for each of my computers? thanks in advance for any help --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do not know and feel dumb for I really have no clue. I did a lot of reading on the web. I saw it was a compatibility error but why I do not know -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 08, 2009 2:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Ok...Is it the game or the installer that is giving you the problem? If it is the game then the installers dependancy checks shouldn't have any issues with it. If it is the installer then I'll switch over to Microsoft Advanced Setup Installer and see if that resolves your problem. michael maslo wrote: Thomas: Yes I am so sure it is frustrating. I wish I could say I understand it but as you am lost for words. It is also very strange that 64 applications act this way. I wish I would have known. All I read on the net was that it could not have one line of 16 piece of code in it. For example I think your installer checks for direct and net framework. I think Che took that check out for his installer and the program ran perfectly. I do not mind working with you one on one if it means we can get it work. Thanks so much for your help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis game registration question
First of all, it's actually Ten Pin Alley, not Tin Pan. And no, you can install the games on as many computers as you need to. - Original Message - From: Chrissy chrissy31...@gmx.de To: gamers@audyssey.org Sent: Monday, March 09, 2009 3:26 AM Subject: [Audyssey] draconis game registration question hi all when you buy a game from draconis, can you, after you receive the key, install on one machine only? I have a key for tin pan alley purchased some time ago but had not installed it on my computer since i had to do a reformatting. yesterday i installed the game and used the key and all worked fine. now i also have a new notebook and wanted to put the game on there as well, for when i travel and stuff. i installed the game and put in my key but when i start the game on the notebook i get a runtime error message. so does that mean i have to buy a key for each of my computers? thanks in advance for any help --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis game registration question
That's just for the Sarah game since it uses the GMA engine. The other keys aren't hardware specific. - Original Message - From: Mauricio peixoto de Mattos Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Monday, March 09, 2009 3:46 AM Subject: Re: [Audyssey] draconis game registration question Mail draconis and ask for a new key, once you have your notebook's code. they will give you a new one! mauricio -Mensagem original- De: Chrissy chrissy31...@gmx.de Para: gamers@audyssey.org Data: Segunda, 9 de Março de 2009 10:26 Assunto: [Audyssey] draconis game registration question hi all when you buy a game from draconis, can you, after you receive the key, install on one machine only? I have a key for tin pan alley purchased some time ago but had not installed it on my computer since i had to do a reformatting. yesterday i installed the game and used the key and all worked fine. now i also have a new notebook and wanted to put the game on there as well, for when i travel and stuff. i installed the game and put in my key but when i start the game on the notebook i get a runtime error message. so does that mean i have to buy a key for each of my computers? thanks in advance for any help --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA QUESTIONS
Hi Che, Yeah, threading is definitely my friend right now. I spent an hour or so last night splitting the game into multiple threads and it is running far better than I had expected. As for the speech issue now that I have started breaking the game down into individual threads the speech is working far better. It doesn't hang the input thread up, and I've got it so it will interrupt the speech most of the time. With a day or two of work I think I'll have this major issue solved soon. Smile. Che wrote: Hi, Regarding the interruption of the speaking of .wav files, you should be able to put the code that handles that in a separate thread, then continue to run the main game loop. If the interrupt key is hit, you can just abort and join that thread, stopping the speaking of the wav sounds. I do something similar with the simulation of poker hands with the new hold em game,and it works perfectly. Threads are definately your friend in the accessible gaming world. HTH, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis game registration question
hi yes that was a typo on my part. thanks, i will try contacting them for a new key as was suggested. regards chrissy - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:32 PM Subject: Re: [Audyssey] draconis game registration question First of all, it's actually Ten Pin Alley, not Tin Pan. And no, you can install the games on as many computers as you need to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis game registration question
You shouldn't need a new key. The keys are tied to your name, not your machine.So unless you've lost your key you shouldn't write them. Besides, replacement keys aren't free and you can only get one per title. - Original Message - From: Chrissy chrissy31...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 7:05 AM Subject: Re: [Audyssey] draconis game registration question hi yes that was a typo on my part. thanks, i will try contacting them for a new key as was suggested. regards chrissy - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:32 PM Subject: Re: [Audyssey] draconis game registration question First of all, it's actually Ten Pin Alley, not Tin Pan. And no, you can install the games on as many computers as you need to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Mike, That's ok. i just dropped an e-mail in Che's inbox asking for details. Hopefully I'll have this problem solved in Beta 3. Mike Maslo wrote: Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do not know and feel dumb for I really have no clue. I did a lot of reading on the web. I saw it was a compatibility error but why I do not know --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Silencing Speech Output
Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
Hi. Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. now that you have it able to be interrupted you might be able to put the score on the scores menu so we don't have to press enter. I'm so lazy it isn't even funny is it, lol. When I'm walking I can see myself pressing w and continuing along, I didn't let up any keys I held down shift+right arrow and hit w.. So I hear speech and I'm still walking along. speech stops and I'm still walking. I think this is good. this is the end of the game pausing when speech output is in effect isn't it. This might not be a bad thing though. The though is when you go pressing buttons to get speech to change weapons or check your ammo or what ever the monster isn't going to wait for you like a good sport. I think this is reasonable though. Often if I need to pause I just hit tab and everybody stops. Hmm, I have an idea while i'm at it, can we announce some things in the menu when we hit tab like this. I press tab I get Select a menu item. Combat knife. Down arrow repeatedly and it might sound like this 9mm pistol. 30, 5. 12 gage shotgun. 15, is drawn. healing potion. 4 Just a thought. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
no i think it is really good. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 6:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
I'd say go with that since the Control key is probably most accessible from the rest of the movement keys. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 12:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
The control key sounds fine to me Tom. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
Nice one Tom! Binding it to control seems like the safest bet to avoid confusion to me, seeing as every screen reader I can think of off the top of my head uses that key to silence it's output. I still find myself diving for the control key as a fire button if I haven't played an accessible title in some time, but I reckon that's an old habbit from playing too many old school mainstream shootemups. On 3/9/09, Thomas Ward thomasward1...@gmail.com wrote: Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] file format for MOTA sounds
Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download and instalation directory. As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Whether you end up making any changes to go with that or not, thought it was worth a quick note to point out to you that at the moment all the files I checked in the speech directory are in stereo. Lowering the sample rate of those as you have makes perfect sense and is a bit of a space saver, you can half the filesize of that again by using mono files. Perhaps you knew that already and it doesn't play ball with the engine in some way, but thought it was worth a mention in case you're not a big sound geek. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
Yes, the Control key works from me. Thanks - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
Hi Aaron, Aaron Said: Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. Tom Says: Ummm...I'm not sure what you mean. You have always been able to interrupt the speech in the menus just by pressing the up/down arrow keys. I'm totally confused by your comment above. Aaron Said: when we arrow and stuff. now that you have it able to be interrupted you might be able to put the score on the scores menu so we don't have to press enter. Tom Says: Actually, I've already done that. Believe it or not I'm already way ahead of you on this point. Aaron Said: Hmm, I have an idea while i'm at it, can we announce some things in the menu when we hit tab like this. I press tab I get Select a menu item. Combat knife. Down arrow repeatedly and it might sound like this 9mm pistol. 30, 5. 12 gage shotgun. 15, is drawn. healing potion. 4 Tom Says: Perhaps. Let us not get ahead of ourselves here. Remember the new speech upgrade is in the very very experimental stage. In fact, i haven't completed work on it yet. I've only done some testing and know it is possible. I'm not going to say yes/no to every request until I am certain all of this works properly and is fully stable. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] pipe2
Hey Raul Gallegos. I would just hear about how you put the sounds in from pipe2 in the review that you did some years back? How did you get your voice to sound like the walkitaki which is also in the game. What do you use to record with? Greetings from Hayri --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bop It Ultimate
I have a problem with Bop It Ultimate. It aims at when I start the game will be my speaker profile changed and it will not change when you leave the game. Has plans to create a new version of the game? Sincerely, Hayri --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
hi no the control key works fine. I also am just wondering wile playing mota I have found that the sound will stop for a little like a minnit and then rezoom again. I just thought I would let you know about this. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
yeah thats fine. At 07:27 a.m. 10/03/2009, you wrote: Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:20 PM Subject: [Audyssey] file format for MOTA sounds Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download and instalation directory. As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Whether you end up making any changes to go with that or not, thought it was worth a quick note to point out to you that at the moment all the files I checked in the speech directory are in stereo. Lowering the sample rate of those as you have makes perfect sense and is a bit of a space saver, you can half the filesize of that again by using mono files. Perhaps you knew that already and it doesn't play ball with the engine in some way, but thought it was worth a mention in case you're not a big sound geek. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Legends of Zork Update
Hi all. this just came in from legendsofzork. they want testers. I don't touch muds much but I may try this. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.105; Mon, 09 Mar 2009 11:59:28 -0700 X-Originating-IP: [82.133.85.254] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=legendsofzork.com; domainkeys=neutral (no sig); from=legendsofzork.com; dkim=neutral (no sig) X-Spam-Checker-Version: SpamAssassin 3.1.7-deb (2006-10-05) on alacrity.jolt.co.uk X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=ALL_TRUSTED,AWL,BAYES_50, EXTRA_MPART_TYPE,HTML_50_60,HTML_MESSAGE,HTML_TITLE_EMPTY, NO_REAL_NAME autolearn=disabled version=3.1.7-deb To: shau...@xtra.co.nz Subject: Legends of Zork Update Recieved: Date: Mon, 9 Mar 2009 18:53:51 + From: mail...@legendsofzork.com X-Mailer: PHPMailer [version 1.73] X-Mailer: phplist v2.10.7 X-MessageID: 36 X-Virus-Scanned: ClamAV using ClamSMTP Hi Everyone This is the inaugural Legends of Zork update email and we'll be keeping it pretty brief as we're in the very final stages of finishing the game. In fact that's why we're writing. We need to increase our beta group to make sure we get the game balancing right. If you'd like to help, please pop us an email: mailto:lozb...@joltonline.com.lozb...@joltonline.com. Now, a word about LoZ (as we affectionately call it). I've been reading a lot of speculation about what kind of a game this will be and I really want to set expectations correctly. LoZ is a casual adventure game. We've designed it to be the kind of game that sneaks into your soul and steals about 20mins of your time each day. It's not an MMO (collective sigh of relief, I'd imagine). We genuinely think it's a worthy addition to the Zork universe but at the same time we know that some of you won't agree. You'll have the opportunity to try it out very soon though. Finally, I'll start posting some game details on the blog about game mechanics and other *actual* detail in the next few days (we've been annoyingly vague on it). Btw, if you're horribly offended by this email, then the unsubscribe info is in the footer. See you on the forums dc Btw, you can follow us on twitter.com/joltonline for the occasional piece of Zork-related gossip :) -- Visit www.legendsofzork.com for more information. We at Jolt Online think our newsletters are quite spiffy but not everyone shares our keen sense of humor and intellectual wit. To remove yourself from this mailing list, visit http://lists.jolt.co.uk/lists/?p=unsubscribeuid=4405ae49a800169eb4073e51bfa8e8b4this link. To manage your preferences please visit http://lists.jolt.co.uk/lists/?p=preferencesuid=4405ae49a800169eb4073e51bfa8e8b4this link. http://www.phplist.com Powered by PHPlist2.10.7, © tincan ltd --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought about MOTA
yes, there is no doubt that headphones for a game in stereo allows for the best experience, unless you are into getting bone rattling bass out of your games. I considered doing true surround sound for rail racer, but in asking around it seemed very few gamers out there have dolby 5.1 setups, and even fewer surround headphones. I have a set of medusa surround headphones, and for the main stream games it works with, it is awesome, but I doubt many accessible gamers will be willing to shell out $120 for a set of headphones just for a gee whiz factor. Later, che Blind folks voting for republicans is like deer voting for hunters. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 9:48 AM Subject: Re: [Audyssey] a thought about MOTA Hi Charles, Thanks, but that makes me feel a bit guilty. One of the things I imagined when creating the Genesis 3D engine was a full virtual reality in 3d. Not just 3d audio, but an actual 3d environment as well. Personally, from my tests the best way to get the full experience is by using headphones, and if you have a set of 3d headphones the experience is even better. So I didn't really design the engine with speakers in mind although that option is still available of course. Imagine my future games like Tomb Hunter II etc sounding like Shades of Doom with, but in a true 3d environment as well. I guess what I am saying is it is hard to really do what the sighted game companies are doing such as 3d FPS style games and stick to a simple stereo format like MOTA uses. With MOTA that is fine since there is only really left and right to deal with. In other games you will have left, right, foward, backward, up, and down to deal with. That's considerably more to think about and a lot more to listen to. Also trickier to figure out as well. Charles Rivard wrote: One of the things that I like about this game is that you do not need to wear a headset to play it well. Hopefully, this trend will continue, because I have always very much preferred using speakers rather than wearing a headset when I play. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hi Scott, Scott Said: Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? Tom Says: Yes, that is correct. Seeing as the current sound support using DirectX is very stable I'm likely going to stick with it straight through to the final release. I don't really see any need to switch to another multimedia API at this point for Windows users. Scott Said: It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download Tom Says: I agree, but unfortunately Microsoft DirectSound does not have mp3, ogg, or wma support. Microsoft DirectSound only supports PCM wav files. So in order to convert my sounds to mp3, ogg, wma I would have to drop DirectSound and use some other API such as XAudio2 which supports wma, SDL which supports ogg, or DirectShow which supports mp3. On the other hand mix and match these to get the support for everything. Obviously, we are talking about a fairly serious upgrade to the Genesis engine to use compressed file formats. Scott Said: As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Tom Says: Yeah, mp3 files, wma files, etc do have to be decoded/decompressed when loaded into memory so it would definitely increase the lag time if there is a bunch of them that have to be opened at once. Typically, the way the big name game studios handle this is they use wav files for gun shots, footstep souns, all the usual common effects. For music and big long background loops they make those into mp3 files. They use DirectSound for common effects and Microsoft DirectShow for music and ambience. At least that is how it was done with older games using DirectX. With the release of XAudio2 it can play either wav or wma. From what I am reading on the new DirectX and XNA specifications you would use wma for the ambience, music, and other big loops, and wav files for sound effects. This of course makes sense. However, since there isn't currently a compatible .NET dll for XAudio2.dll I'd have to write one. That could take quite some time and energy. Time and energy I don't really have at the moment. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
I'm OK with using the control key, as it silences speech in JAWS, so it will be second nature to me. - - - A taxpayer voting for a Democrat is like a chicken voting for Colonel Sanders! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 11:27 AM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
Aaron Said: Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. Tom Says: Ummm...I'm not sure what you mean. You have always been able to interrupt the speech in the menus just by pressing the up/down arrow keys. I'm totally confused by your comment above. Aaron Replies: I was automatically thinking the new changes to support speech silencing with the control key would have broken that until it was fixed because it looked like only the control key silenced speech. My brain isn't working verry well at the moment. I keep loseing my train of thoughts and makeing useless comments and such. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. At 12:44 p.m. 10/03/2009, you wrote: Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
agree with you shaun here. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 10 de Março de 2009 12:04 Assunto: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. At 12:44 p.m. 10/03/2009, you wrote: Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
Yeah, I agree there too. I downloaded mud splat and went wow that's huge. Took a look at some of the other games, like world of warcraft, went wow, that's gigantic. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:04 PM Subject: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest game size is around 500mb these days. I used to think like 1mb being quite large, but then the games were 60-300kb each. not to much but in that time it was loads bigger. Oh and with sighted games that say are a gb they can expand to maybe 20 or more with expantion packs, mods, etc. so 125 aint big. I think with the acception of teraformas, the bavisoft stuff which is 400 each, and mudsplat, we probably don't have anything to worry about with game sizes. At 12:44 p.m. 10/03/2009, you wrote: Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 100 gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of ram of late. So with all these resources we might as well use them if they are available. Besides that, Mysteries of the Ancients is extremely small when I compare it to the mainstream games I have installed on this computer. Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to games like that Mysteries of the Ancients is sort of laughable as far as size goes. In perspective I don't think the game is really that big. Che wrote: These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] now that its official
Hi So, its almost a given that anywhere from 4 to 5 days I'll be getting a sega genesis, cd, and dreamcast, all in one nice little package. Now, I'd like to do a podcast on each - both game wise and the systems themselves. (history, or something like that, if anyone would even be interested). I'd like to record games both by microphone and by a patch cable or some such. What I mean is, for the person who doesn't know much about a game, I'll give a brief intro, or maybe explain what I'll be doing during loading times (sega cd comes to mind there where that will mostly be taken advantage of). Finally, how would I go about recording the real deal - the person who just wants to hear the game in action? And how would you recommend seperating that from the part where I record using a microphone? (parts of the podcast, or would you rather I do it all in one big chunk instead of part 1 and part 2)? I guess I could do miriani-like - have 3, part 1, part 2, and the full version parts 1 and 2 combined? What I'd technically like to do is play the game while recording with a microphone and also with some sort of cable, but not sure how that will be done, since the cable has to be plugged into the headphone jack (on my stario) and line in jack on a computer, because what I orriginally wanted to do was do each thing seperately. BUt the conflict there is if I said something like wow, that was a great fatality, but I didn't do it while recording with line in, people might be confused. So how would I go about doing this? I can't wait to start podcasting. Well actually, one thing I could do...lol, is not even use a tv. Just bring the systems downstairs to my room, hook it up to a computer and somehow listen to the game through speakers while recording it via line in? I'm still confused as to how that would work, though. I'm probably repeating myself here, so will stop. Anyone have any ideas? thanks - Tyler --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] All inPlay Loco Locution is Now in Free Public Beta
Hi Everyone, I just wanted to let everyone know that All inPlay's new word game, Loco Locution, (yeah, it's a mouthful) is now in public beta. You can sign up and play for free at: http://allinplay.com If you have an expired account with us, you can still play the beta free of charge. Loco Locution is a game loosely based on the game show Lingo. You're given the first letter of a word and its length. You must then guess the mystery word using only that information and the sounds you'll hear along the way. Letters are filled in as you guess them, and sounds let you know if you guess a correct letter, a wrong letter, or a correct letter that's in the wrong place in the word. There are two modes of play, party, which is a free for all where up to seven players try to guess as many words as possible in a round, and head-to-head, where up to four players take turns trying to guess the mystery word. The length of the mystery word increases based on the difficulty level. Come give it a try at: http://allinplay.com Cheers, Tim -- Tim Keenan The All inPlay Team --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] now that its official
Hi. Use your desktop with the audigy sound card and plug your patch cable to line in. Go to recording properties and set recording device to what you hear. Go to playback properties and make sure line in is available. open that and make sure line in is unmuted. Set the volume. Also make sure microphone is unmuted, this is for playback now not recording. Unmute the microphone and line in both, and set their volumes. Have your microphone and patch cable plugged into microphone and line in jacks respectively. Set windows to use a USB headset or something like that so it won't interfeer. I think yoou can set gold wave to use the internal sound card's what you hear even though windows itself is useing a totally different sound card. If you get this all set up you can dedicate your internal sound card totally to your recording and have all other activity going to a headset, just in case someone signs in on msn or something you won't get that put in the recording. If you can't get that to work just close a bunch of programs that play sounds and stuff, maybe even jaws, and record it anyway with everything on that sound card. Heck if someone signs in on msn the sound that's recorded isn't ttoo bad. So when you get done, put on headphones and you'll hear the thing that's plugged into line-in through the headphones. You'll hear yourself through the microphone as familiar to you too. - Original Message - From: Constantine To: Gamers Discussion list Sent: Monday, March 09, 2009 8:49 PM Subject: [Audyssey] now that its official Hi So, its almost a given that anywhere from 4 to 5 days I'll be getting a sega genesis, cd, and dreamcast, all in one nice little package. Now, I'd like to do a podcast on each - both game wise and the systems themselves. (history, or something like that, if anyone would even be interested). I'd like to record games both by microphone and by a patch cable or some such. What I mean is, for the person who doesn't know much about a game, I'll give a brief intro, or maybe explain what I'll be doing during loading times (sega cd comes to mind there where that will mostly be taken advantage of). Finally, how would I go about recording the real deal - the person who just wants to hear the game in action? And how would you recommend seperating that from the part where I record using a microphone? (parts of the podcast, or would you rather I do it all in one big chunk instead of part 1 and part 2)? I guess I could do miriani-like - have 3, part 1, part 2, and the full version parts 1 and 2 combined? What I'd technically like to do is play the game while recording with a microphone and also with some sort of cable, but not sure how that will be done, since the cable has to be plugged into the headphone jack (on my stario) and line in jack on a computer, because what I orriginally wanted to do was do each thing seperately. BUt the conflict there is if I said something like wow, that was a great fatality, but I didn't do it while recording with line in, people might be confused. So how would I go about doing this? I can't wait to start podcasting. Well actually, one thing I could do...lol, is not even use a tv. Just bring the systems downstairs to my room, hook it up to a computer and somehow listen to the game through speakers while recording it via line in? I'm still confused as to how that would work, though. I'm probably repeating myself here, so will stop. Anyone have any ideas? thanks - Tyler --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Beat mota on advanced, sort of
Woo. I finally managed to beat mota beta 2 demo on advanced no tricks. Sort of. I beat the giant twice but I got killed both times after the giant died. Mmm can't wait for beta 3 which has the fix for that. it'll be worth the wait :) but I still can't. Lol Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] file format for MOTA sounds
okay Che, but it doesn't bother you that others may be changing the files you spent your hard earned money on? Just my thoughts Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:41 PM Subject: Re: [Audyssey] file format for MOTA sounds These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the best sounding files available along with the quickest response times, which .wavs afford. I use mp3's for music in my games, but other than that it is all standard wav files, allowing the end user to modify the sounds if they wish. Just this developers two cents worth. later, che - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:20 PM Subject: [Audyssey] file format for MOTA sounds Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? It just occurred that now that you've started running multiple threads, using well encoded mp3/ogg/some other compression might not be a big resource hogg, but boy it would dramatically decrease the size of the overall download and instalation directory. As you know I'm only just beginning to fumble my way around writing code, so whether compressed formats would have to be decoded everytime they're triggered to play etc I have no idea. If that does turn out to be the case, it still might be worth considering having longer loops such as music and ambience as mp3's with actual gameplay sounds that're being triggered all the time still as wavs. Whether you end up making any changes to go with that or not, thought it was worth a quick note to point out to you that at the moment all the files I checked in the speech directory are in stereo. Lowering the sample rate of those as you have makes perfect sense and is a bit of a space saver, you can half the filesize of that again by using mono files. Perhaps you knew that already and it doesn't play ball with the engine in some way, but thought it was worth a mention in case you're not a big sound geek. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought about MOTA
I spend the moeny. lols - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:48 PM Subject: Re: [Audyssey] a thought about MOTA yes, there is no doubt that headphones for a game in stereo allows for the best experience, unless you are into getting bone rattling bass out of your games. I considered doing true surround sound for rail racer, but in asking around it seemed very few gamers out there have dolby 5.1 setups, and even fewer surround headphones. I have a set of medusa surround headphones, and for the main stream games it works with, it is awesome, but I doubt many accessible gamers will be willing to shell out $120 for a set of headphones just for a gee whiz factor. Later, che Blind folks voting for republicans is like deer voting for hunters. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 9:48 AM Subject: Re: [Audyssey] a thought about MOTA Hi Charles, Thanks, but that makes me feel a bit guilty. One of the things I imagined when creating the Genesis 3D engine was a full virtual reality in 3d. Not just 3d audio, but an actual 3d environment as well. Personally, from my tests the best way to get the full experience is by using headphones, and if you have a set of 3d headphones the experience is even better. So I didn't really design the engine with speakers in mind although that option is still available of course. Imagine my future games like Tomb Hunter II etc sounding like Shades of Doom with, but in a true 3d environment as well. I guess what I am saying is it is hard to really do what the sighted game companies are doing such as 3d FPS style games and stick to a simple stereo format like MOTA uses. With MOTA that is fine since there is only really left and right to deal with. In other games you will have left, right, foward, backward, up, and down to deal with. That's considerably more to think about and a lot more to listen to. Also trickier to figure out as well. Charles Rivard wrote: One of the things that I like about this game is that you do not need to wear a headset to play it well. Hopefully, this trend will continue, because I have always very much preferred using speakers rather than wearing a headset when I play. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible Mainstream Games
Check out the following website for details. http://www.7128.com/ the games require a customised gaming environment that is also sold by the company. The games also seen to be cross-platform. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, March 06, 2009 11:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] Accessible Mainstream Games what games are these? At 01:44 p.m. 6/03/2009, you wrote: Hi Eleanor, This is most interesting. I will now have to take a second look at your games. smile Pushing keys though does not go far enough. If I do play a game adapted for dragon, I would rather use natural language commands like pick up item etc. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas, I finally had the chance to play a little with beta 2. I have not read all my messages yet so I hope beta 3 is not out. 1. There are points in the game where the view command fails. That is, let us say that I'm moving from side to side. Once I pick up a few objects or fight with a few hostiles, I find that hitting the v key does not do anything. I need to take a few steps to the right and a few steps to the left and then perhaps the command will start working. 2. I am no longer being thrown out of the game temporarily as I was in beta 1. 3. I have played the game running exclusively as a limited user in windows XP professional. I have not had any problems that I could relate to running as a limited user. At least, nothing showed up in the Windows event logs. 4. I have tried to save the game using the function keys. However, nothing has happened when I have pressed these keys. Have you been able to implement this feature? Other notes: I now managed to get a little further in the game. I was able to get on to the ledge, crossed the statue, kill a few more hostiles, swim across the water, take whatever I could on the other side and then swim back. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, March 03, 2009 12:31 AM To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought about MOTA
where does one get surround sound headphones? I'd be interested in any info you guys can provide, as well as your experiences. Surround sound headphones don't really sound like they'd be all that great. I doubt we'll get the same experience as we'd get with a surround sound system, but I could be wrong about this. if the headphones sound real good and you guys give me some good recommendations then it'll definitely be worth the cash - Original Message - From: Cory Kadlik ckadl...@verizon.net To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 9:36 PM Subject: Re: [Audyssey] a thought about MOTA I spend the moeny. lols - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:48 PM Subject: Re: [Audyssey] a thought about MOTA yes, there is no doubt that headphones for a game in stereo allows for the best experience, unless you are into getting bone rattling bass out of your games. I considered doing true surround sound for rail racer, but in asking around it seemed very few gamers out there have dolby 5.1 setups, and even fewer surround headphones. I have a set of medusa surround headphones, and for the main stream games it works with, it is awesome, but I doubt many accessible gamers will be willing to shell out $120 for a set of headphones just for a gee whiz factor. Later, che Blind folks voting for republicans is like deer voting for hunters. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 9:48 AM Subject: Re: [Audyssey] a thought about MOTA Hi Charles, Thanks, but that makes me feel a bit guilty. One of the things I imagined when creating the Genesis 3D engine was a full virtual reality in 3d. Not just 3d audio, but an actual 3d environment as well. Personally, from my tests the best way to get the full experience is by using headphones, and if you have a set of 3d headphones the experience is even better. So I didn't really design the engine with speakers in mind although that option is still available of course. Imagine my future games like Tomb Hunter II etc sounding like Shades of Doom with, but in a true 3d environment as well. I guess what I am saying is it is hard to really do what the sighted game companies are doing such as 3d FPS style games and stick to a simple stereo format like MOTA uses. With MOTA that is fine since there is only really left and right to deal with. In other games you will have left, right, foward, backward, up, and down to deal with. That's considerably more to think about and a lot more to listen to. Also trickier to figure out as well. Charles Rivard wrote: One of the things that I like about this game is that you do not need to wear a headset to play it well. Hopefully, this trend will continue, because I have always very much preferred using speakers rather than wearing a headset when I play. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] a thought about MOTA
Look up medusa headphones, they come from england, but very very well made. they work very well once you get the drivers going, they have multiple speakers in each ear piece to simulate the surround sound, basically a 5.1 setup for your ears. later che - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 10:54 PM Subject: Re: [Audyssey] a thought about MOTA where does one get surround sound headphones? I'd be interested in any info you guys can provide, as well as your experiences. Surround sound headphones don't really sound like they'd be all that great. I doubt we'll get the same experience as we'd get with a surround sound system, but I could be wrong about this. if the headphones sound real good and you guys give me some good recommendations then it'll definitely be worth the cash - Original Message - From: Cory Kadlik ckadl...@verizon.net To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 9:36 PM Subject: Re: [Audyssey] a thought about MOTA I spend the moeny. lols - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:48 PM Subject: Re: [Audyssey] a thought about MOTA yes, there is no doubt that headphones for a game in stereo allows for the best experience, unless you are into getting bone rattling bass out of your games. I considered doing true surround sound for rail racer, but in asking around it seemed very few gamers out there have dolby 5.1 setups, and even fewer surround headphones. I have a set of medusa surround headphones, and for the main stream games it works with, it is awesome, but I doubt many accessible gamers will be willing to shell out $120 for a set of headphones just for a gee whiz factor. Later, che Blind folks voting for republicans is like deer voting for hunters. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 9:48 AM Subject: Re: [Audyssey] a thought about MOTA Hi Charles, Thanks, but that makes me feel a bit guilty. One of the things I imagined when creating the Genesis 3D engine was a full virtual reality in 3d. Not just 3d audio, but an actual 3d environment as well. Personally, from my tests the best way to get the full experience is by using headphones, and if you have a set of 3d headphones the experience is even better. So I didn't really design the engine with speakers in mind although that option is still available of course. Imagine my future games like Tomb Hunter II etc sounding like Shades of Doom with, but in a true 3d environment as well. I guess what I am saying is it is hard to really do what the sighted game companies are doing such as 3d FPS style games and stick to a simple stereo format like MOTA uses. With MOTA that is fine since there is only really left and right to deal with. In other games you will have left, right, foward, backward, up, and down to deal with. That's considerably more to think about and a lot more to listen to. Also trickier to figure out as well. Charles Rivard wrote: One of the things that I like about this game is that you do not need to wear a headset to play it well. Hopefully, this trend will continue, because I have always very much preferred using speakers rather than wearing a headset when I play. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any