Re: [Audyssey] Any Begin2 fans out there?
Well zachary, being I'm a trekky I gave it a try. I'll admit it was kind of hard. If you could sort of tell me what do all the numbers mean and all these U's near the word shields I'd appreciate it. I managed to find where my current warp and course is, ditto with the enemies but nothing else. - Original Message - From: Zachary Kline zkl...@speedpost.net To: gamers@audyssey.org Sent: Sunday, February 07, 2010 5:00 AM Subject: [Audyssey] Any Begin2 fans out there? Hi All, I just thought I'd put this out and see if anybody's still interested in this old game. For those who haven't read backissues of Audyssey in a while, it's an extremely detailed simulation of tactical combat in the Star Trek universe which is almost completely accessible. The game was originally written for Dos but has recently been revived by one of its original authors. The Windows version isn't accessible as of yet, but the author plans to do that once it starts becoming more than just a straight conversion. I absolutely love this game, its atmosphere is remarkable as is the level of detail and replay value. Most conveniently, it is one of the games that I'm able to play since making the switch to Linux as my primary opperating system a little while back. If anybody's interested in getting this up and running, there's a yahoo group which is quite well-frequented. That group is beginstarshipcombat. To subscribe, you'll want to email beginstarshipcommbat-subscr...@yahoogroups.com. The game itself can be found various places. A quick Google for Begin: Tactical Starship Simulation will turn up one such, which also includes a nifty blow-by-blow walkthrough of a battle. Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dominion link
Hi. I looked over the dominion brouser game the other day, --- not as much my thing but it could certainly be appreciated by others I think. Like an idiot I lost the link. Could someone please repost it and I'll see about news and eventually an audiogames.net page. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi folks, I just wanted to update you all on the progress of the game creation engine that I spoke of back in October. It has been slowed down due to some difficulties with the script interpreter, but they are all resolved now and development can continue rapidly. In short, the language has C++ syntax but with several simplifications such as a large number of prewritten functions that allow you to get things like audio, keyboard input, file reading and writing, artificial intelligence etc, up and running in no time. You also have automatic memory management built in so you need not worry about freeing the resources that you have claimed, unless you want to be a little efficient and free things when you know that they are not being used anymore. The tool will feature a bunch of playable example games as well as ready to use templates that one can just import and then customize. For example there will be a sidescroller template so that you can make games such as Q9 very quickly with predefined enemy behavior that you can control, customizable levels and objects etc etc. Thus, it is possible for a skilled Bgt user to write their own games from scratch or even their own templates for others to use, while the more inexperienced user can start from and modify existing templates to construct a game with relative ease. And of course, one is able to compile a finished script into a stand-alone executable with no dependencies other than Direct X and, well, Microsoft Windows. This executable can then be distributed along with your sounds and documentation either in a portable fashion as to be usable from a flash drive, or you can use an installation builder such as InnoSetup to generate a standard installation program for it. So that's it for now. Just thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
I am glad to hear this Philip. Thank you for the update. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 12, 2010 12:10 AM Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi folks, I just wanted to update you all on the progress of the game creation engine that I spoke of back in October. It has been slowed down due to some difficulties with the script interpreter, but they are all resolved now and development can continue rapidly. In short, the language has C++ syntax but with several simplifications such as a large number of prewritten functions that allow you to get things like audio, keyboard input, file reading and writing, artificial intelligence etc, up and running in no time. You also have automatic memory management built in so you need not worry about freeing the resources that you have claimed, unless you want to be a little efficient and free things when you know that they are not being used anymore. The tool will feature a bunch of playable example games as well as ready to use templates that one can just import and then customize. For example there will be a sidescroller template so that you can make games such as Q9 very quickly with predefined enemy behavior that you can control, customizable levels and objects etc etc. Thus, it is possible for a skilled Bgt user to write their own games from scratch or even their own templates for others to use, while the more inexperienced user can start from and modify existing templates to construct a game with relative ease. And of course, one is able to compile a finished script into a stand-alone executable with no dependencies other than Direct X and, well, Microsoft Windows. This executable can then be distributed along with your sounds and documentation either in a portable fashion as to be usable from a flash drive, or you can use an installation builder such as InnoSetup to generate a standard installation program for it. So that's it for now. Just thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] chess help
Hey gamers. Can somebody help to understand chess? Thanks. HAVE FUN! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi philip, Sounds great. Can't wait until this thing is available for developers to test. Even though I'm a C++ developer myself I do see the advantage of using a tool like this for rapid game development. Plus you've added a lot of extra security features like the ability to protect sounds and music, support ogg files, so this toolkit sounds like it will rock for future games for the blind. Cheers! On 2/11/10, Philip Bennefall phi...@blastbay.com wrote: Hi folks, I just wanted to update you all on the progress of the game creation engine that I spoke of back in October. It has been slowed down due to some difficulties with the script interpreter, but they are all resolved now and development can continue rapidly. In short, the language has C++ syntax but with several simplifications such as a large number of prewritten functions that allow you to get things like audio, keyboard input, file reading and writing, artificial intelligence etc, up and running in no time. You also have automatic memory management built in so you need not worry about freeing the resources that you have claimed, unless you want to be a little efficient and free things when you know that they are not being used anymore. The tool will feature a bunch of playable example games as well as ready to use templates that one can just import and then customize. For example there will be a sidescroller template so that you can make games such as Q9 very quickly with predefined enemy behavior that you can control, customizable levels and objects etc etc. Thus, it is possible for a skilled Bgt user to write their own games from scratch or even their own templates for others to use, while the more inexperienced user can start from and modify existing templates to construct a game with relative ease. And of course, one is able to compile a finished script into a stand-alone executable with no dependencies other than Direct X and, well, Microsoft Windows. This executable can then be distributed along with your sounds and documentation either in a portable fashion as to be usable from a flash drive, or you can use an installation builder such as InnoSetup to generate a standard installation program for it. So that's it for now. Just thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] super deekout
Hi, I'm unable to unlock super deekout with my current registration key. I tried contacting dan z games but that web site no longer exists. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Core exiles
Hi, anyone have a solution for the irc feature for this game? I'm a Jaws user and just started.. Also where can I interact with Jonas hawk? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any Begin2 fans out there?
Hi Peter, I'll give it a shot. I hope this is helpful. Warp and course are pretty obvious. The speed you're going and the direction, or those of an enemy ship. Baring is the course you have to follow in order to head straight at another ship. Range is the number of units between you and the ship in question. A ship travelling at warp 1.0 makes a speed of about a hundred units a turn. The scale is linear from there. Finally, mark is a bit strange. It's a measure of how far off your bow an enemy is. Mark 0 would indicate you're heading directly toward them. Mark 359 is right next to 0, and 180 implies he's probably chasing you. I really don't use them all that much, though you can turn your weapons based on marks instead of locking on an enemy if you want. The strange symbols next to the words shields, drives, launchers, etc. are a form of pseudographical display. They may not read properly depending on what screen reader you have. Fortunately, we can get the same information in a more comprehensible form with the status command. Try status drives, status launchers, status shields, etc. One more note. When you start your weapons are unloaded. A good tip is to make sure you do that right away. If you play the Federation they have mark 7 and mark 8 torpedos, primary difference between them being speed and size of the warhead. Mk7 are good for anywhere from about 25,000 units out, while mk8 are slower, more like 15,000 to 5,000. The key thing when dodging torpedos is to make small course changes, because they're unguided and don't have the ability to be controlled mid-flight. The enemy usually either does that or if he can't phasers the torpedo when it gets close. Phasers are implemented as instant hit weapons, but they're only useful from about 2,000 or so units on in, getting more so as you get closer. So I hope this helps some. Do let me know if you've any other questions. I'll do my best to answer. Enjoy, Zack. On Thu, 11 Feb 2010, peter Mahach wrote: Well zachary, being I'm a trekky I gave it a try. I'll admit it was kind of hard. If you could sort of tell me what do all the numbers mean and all these U's near the word shields I'd appreciate it. I managed to find where my current warp and course is, ditto with the enemies but nothing else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super deekout
Hi, There is a link on the site where you can get the patch to register the game, just place the executable into the Super Deekout folder. HTH -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sabrina Markel Sent: Wednesday, February 10, 2010 11:58 PM To: gamers@audyssey.org Subject: [Audyssey] super deekout Hi, I'm unable to unlock super deekout with my current registration key. I tried contacting dan z games but that web site no longer exists. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super deekout
Hi Sabrina, Have you tried the registration patch for Super Deecout that was provided by Dan before DanZ Games closed? If not I recommend you head to my web site http://www.usagamesinteractive.com and go to the free games page. Once there Find Super Deecout, and download the patch for it. What you do is copy that patch to your Super Deecout installation folder and run the patch. It will register the game, and you will not need your key to do it any longer. HTH On 2/11/10, Sabrina Markel refuge...@gmail.com wrote: Hi, I'm unable to unlock super deekout with my current registration key. I tried contacting dan z games but that web site no longer exists. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chess help
That's a hugely wide open question. What are you not understand in particular? --- In God we trust! - Original Message - From: Shirley Starblanket dyna.hender...@sasktel.net To: gamers@audyssey.org Sent: Thursday, February 11, 2010 3:30 PM Subject: [Audyssey] chess help Hey gamers. Can somebody help to understand chess? Thanks. HAVE FUN! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Core exiles
Hi, Download the irc programme then download talking irc and install that and it will work fine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of key stone Sent: 11 February 2010 17:14 To: Gamers Discussion list Subject: [Audyssey] Core exiles Hi, anyone have a solution for the irc feature for this game? I'm a Jaws user and just started.. Also where can I interact with Jonas hawk? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chess help
This email would not be or could it do justice. I love chess but it is a long drawn out game. Also I did find out that Chess Titan I think it is called on windows 7 is fully accessible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shirley Starblanket Sent: Thursday, February 11, 2010 7:30 PM To: gamers@audyssey.org Subject: [Audyssey] chess help Hey gamers. Can somebody help to understand chess? Thanks. HAVE FUN! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Nice going indeed philip! I'll look forward to seeing how things work, pluss seeing everyone creating new games. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 11, 2010 10:10 PM Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi folks, I just wanted to update you all on the progress of the game creation engine that I spoke of back in October. It has been slowed down due to some difficulties with the script interpreter, but they are all resolved now and development can continue rapidly. In short, the language has C++ syntax but with several simplifications such as a large number of prewritten functions that allow you to get things like audio, keyboard input, file reading and writing, artificial intelligence etc, up and running in no time. You also have automatic memory management built in so you need not worry about freeing the resources that you have claimed, unless you want to be a little efficient and free things when you know that they are not being used anymore. The tool will feature a bunch of playable example games as well as ready to use templates that one can just import and then customize. For example there will be a sidescroller template so that you can make games such as Q9 very quickly with predefined enemy behavior that you can control, customizable levels and objects etc etc. Thus, it is possible for a skilled Bgt user to write their own games from scratch or even their own templates for others to use, while the more inexperienced user can start from and modify existing templates to construct a game with relative ease. And of course, one is able to compile a finished script into a stand-alone executable with no dependencies other than Direct X and, well, Microsoft Windows. This executable can then be distributed along with your sounds and documentation either in a portable fashion as to be usable from a flash drive, or you can use an installation builder such as InnoSetup to generate a standard installation program for it. So that's it for now. Just thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
when do you hope to have a demo out for evaluation purposes? On 12 Feb 2010, at 05:33, dark wrote: Nice going indeed philip! I'll look forward to seeing how things work, pluss seeing everyone creating new games. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 11, 2010 10:10 PM Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi folks, I just wanted to update you all on the progress of the game creation engine that I spoke of back in October. It has been slowed down due to some difficulties with the script interpreter, but they are all resolved now and development can continue rapidly. In short, the language has C++ syntax but with several simplifications such as a large number of prewritten functions that allow you to get things like audio, keyboard input, file reading and writing, artificial intelligence etc, up and running in no time. You also have automatic memory management built in so you need not worry about freeing the resources that you have claimed, unless you want to be a little efficient and free things when you know that they are not being used anymore. The tool will feature a bunch of playable example games as well as ready to use templates that one can just import and then customize. For example there will be a sidescroller template so that you can make games such as Q9 very quickly with predefined enemy behavior that you can control, customizable levels and objects etc etc. Thus, it is possible for a skilled Bgt user to write their own games from scratch or even their own templates for others to use, while the more inexperienced user can start from and modify existing templates to construct a game with relative ease. And of course, one is able to compile a finished script into a stand-alone executable with no dependencies other than Direct X and, well, Microsoft Windows. This executable can then be distributed along with your sounds and documentation either in a portable fashion as to be usable from a flash drive, or you can use an installation builder such as InnoSetup to generate a standard installation program for it. So that's it for now. Just thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi Thomas, My reasoning is this. Yes, C++ is the best language in which to develop games in my opinion but it's not necessarily the fastest. With this approach one effectively combines the speed of C++ with the flexibility of a modern scripting language as all the CPU intensive stuff is actually done in the engine, or most of it anyway. Thus, I'll be developing my own games using this engine as well once it reaches a stable enough stage. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 12, 2010 4:30 AM Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi philip, Sounds great. Can't wait until this thing is available for developers to test. Even though I'm a C++ developer myself I do see the advantage of using a tool like this for rapid game development. Plus you've added a lot of extra security features like the ability to protect sounds and music, support ogg files, so this toolkit sounds like it will rock for future games for the blind. Cheers! On 2/11/10, Philip Bennefall phi...@blastbay.com wrote: Hi folks, I just wanted to update you all on the progress of the game creation engine that I spoke of back in October. It has been slowed down due to some difficulties with the script interpreter, but they are all resolved now and development can continue rapidly. In short, the language has C++ syntax but with several simplifications such as a large number of prewritten functions that allow you to get things like audio, keyboard input, file reading and writing, artificial intelligence etc, up and running in no time. You also have automatic memory management built in so you need not worry about freeing the resources that you have claimed, unless you want to be a little efficient and free things when you know that they are not being used anymore. The tool will feature a bunch of playable example games as well as ready to use templates that one can just import and then customize. For example there will be a sidescroller template so that you can make games such as Q9 very quickly with predefined enemy behavior that you can control, customizable levels and objects etc etc. Thus, it is possible for a skilled Bgt user to write their own games from scratch or even their own templates for others to use, while the more inexperienced user can start from and modify existing templates to construct a game with relative ease. And of course, one is able to compile a finished script into a stand-alone executable with no dependencies other than Direct X and, well, Microsoft Windows. This executable can then be distributed along with your sounds and documentation either in a portable fashion as to be usable from a flash drive, or you can use an installation builder such as InnoSetup to generate a standard installation program for it. So that's it for now. Just thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.