[Audyssey] mota beta 15
Hi tom. Well just ran your beta. there is good news and bad news. Good news. The first thing is that panning works, ok its not 2d panning but I can actually use it, things are not dead on but its not really that noticeable. The target sight really works well except if you run. sometimes if a monster is to close it will not target with fists unless you get real close and move round a bit. The logo is real cool. Now for the bugs. The first is that when you push esc to pass the intro the game asks to exit and you have to answer n and then on every other time like level2 its ok. At least on my system the game still has the lets lock up windows and force me to restart the pc issue. This version sounds real good, better than beta 13 or 14. this version is faster though you can't run and pick up stuff not that you want to anyway because the target does not detect everything. I like the borders around fire pits. is this true around spikes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with sapi voices of my games
Hi Jorge, Below are the sapi5 fixes that I know of. The first thing that I would try would be the DelUserLex.exe file that you can find on my free windows sapi5 text to speech games page, as well as on the GW Micro and Freedom Scientific sites. It is a strange file in that it doesn't say or seem to do anything, but it did fix my sapi5 voices. Here is another fix that I was told about. Go to c:\Program Files\Common Files\Microsoft Shared\Speech Then, press enter on Sapisvr.exe. It won't say anything, but it should correct the control panel entries for Sapi. Another thing that you can do is to use the Windows XP restore feature to restore your computer back to a date when the voices were working. And then there is to use your Windows XP cd to repair the entire sapi5 text to speech engine. you can download (SpeechSDK51MSM.exe). which contains all of the Microsoft Sapi voices available for Windows XP from http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530displaylang=en HTH BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game voting site
Hi group members, can you tell me is there any game voting site without a caption to solve or with a audio caption to solve. Siddharth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with sapi voices of my games
Hi Jim. I tried everything what you told me but unfortunately i was not able to solve the problem. The last thing I still can do is try with my cd that I have to find because now I don't remember where I put it. I suspect that the problem can be a conflict with the last automatic updates of windows XP. Because the problem started yesterday just after my windows made the updates without asking my permission. lol So now, I'm a bit lost because I don't know what to do. None of the voices work. Fortunately the espeak voice of my nvda still talks to me. Anyways, many thanks for your help! Cheers, Jorge Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 14-10-2010 9:32, Jim Kitchen escreveu: Hi Jorge, Below are the sapi5 fixes that I know of. The first thing that I would try would be the DelUserLex.exe file that you can find on my free windows sapi5 text to speech games page, as well as on the GW Micro and Freedom Scientific sites. It is a strange file in that it doesn't say or seem to do anything, but it did fix my sapi5 voices. Here is another fix that I was told about. Go to c:\Program Files\Common Files\Microsoft Shared\Speech Then, press enter on Sapisvr.exe. It won't say anything, but it should correct the control panel entries for Sapi. Another thing that you can do is to use the Windows XP restore feature to restore your computer back to a date when the voices were working. And then there is to use your Windows XP cd to repair the entire sapi5 text to speech engine. you can download (SpeechSDK51MSM.exe). which contains all of the Microsoft Sapi voices available for Windows XP from http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530displaylang=en HTH BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Mota beta 15 impressions
Hello, I must say that the improvements on beta 15 are drumatic! The panning is fixed, the new targeting system, faster keyboard input, over all, well done! I like the new intro-sound that plays, when you first start the game. I have a little question about that: Since the field is brighter in the intro than elsewhere in the game, I wonder if there is some kind of annimation or logo displayed? Just curious. Also, I started a let's play mota audio thing. If you guys would like that, I could post it up here. I am really impressed with the new beta. Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage
Ok, if you want, you can test/try out the following for me on various combinations of operating system, browser, etc.: http://www.blindza.co.za/RTDrums/ Basically, while this is a form of online drum machine, it's also a sort of test for real time sound effects in a dynamic HTML driven webpage - which means I could then relatively easily create/render certain relatively simple games in a webpage, and while haven't gotten around to testing it as of yet, it's also meant to be able to make use of, at least left-right panning, volume, etc., so if works on many platforms at all (so far only really tested it on my windows XP machine with both IE8 and mozilla firefox), it would almost let me render at least 2d action type games since it's handling key press captures etc., but, until I can test it on a few more platforms/combinations, it won't mean much... Lastly, like it says in the page, it makes use of javascript in combination with at least flash 8 or higher. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage
Hi, I use windows seven 32 bit professional, and just tried it with firefox 3.something. The keys seem to be a little sluggish, but it works. Kevin - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Date: Thu, 14 Oct 2010 13:12:43 +0200 Subject: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage Ok, if you want, you can test/try out the following for me on various combinations of operating system, browser, etc.: http://www.blindza.co.za/RTDrums/ Basically, while this is a form of online drum machine, it's also a sort of test for real time sound effects in a dynamic HTML driven webpage - which means I could then relatively easily create/render certain relatively simple games in a webpage, and while haven't gotten around to testing it as of yet, it's also meant to be able to make use of, at least left-right panning, volume, etc., so if works on many platforms at all (so far only really tested it on my windows XP machine with both IE8 and mozilla firefox), it would almost let me render at least 2d action type games since it's handling key press captures etc., but, until I can test it on a few more platforms/combinations, it won't mean much... Lastly, like it says in the page, it makes use of javascript in combination with at least flash 8 or higher. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of renderingclient-side sound effects in a webpage
Cool. Although the sounds are sort of meant to preload, you might in fact find the sounds rendering a bit more realtime after their first keypress - and you can also do things like hold in a key, and it will sort of repeat. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 14, 2010 1:16 PM Subject: Re: [Audyssey] Another slightly silly version of renderingclient-side sound effects in a webpage Hi, I use windows seven 32 bit professional, and just tried it with firefox 3.something. The keys seem to be a little sluggish, but it works. Kevin - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Date: Thu, 14 Oct 2010 13:12:43 +0200 Subject: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage Ok, if you want, you can test/try out the following for me on various combinations of operating system, browser, etc.: http://www.blindza.co.za/RTDrums/ Basically, while this is a form of online drum machine, it's also a sort of test for real time sound effects in a dynamic HTML driven webpage - which means I could then relatively easily create/render certain relatively simple games in a webpage, and while haven't gotten around to testing it as of yet, it's also meant to be able to make use of, at least left-right panning, volume, etc., so if works on many platforms at all (so far only really tested it on my windows XP machine with both IE8 and mozilla firefox), it would almost let me render at least 2d action type games since it's handling key press captures etc., but, until I can test it on a few more platforms/combinations, it won't mean much... Lastly, like it says in the page, it makes use of javascript in combination with at least flash 8 or higher. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of rendering client-sidesound effects in a webpage
Hi, I tried it on my BrailleNote which is running ie6 for some strange reason, and my browser said that shit happened (I have no clue what that means, and I don't mean to be vulgar) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage
Sorry, but that's a version of an error message, and, I think since this uses flash objects being controlled by javascript, it will most likely only work on PCs, and/or macs, but don't think too many PDA's will work with it - unless I can figure out workarounds etc. Maybe I should change that error message as well...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: matthew shifrin matshif...@aol.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 14, 2010 2:26 PM Subject: Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage Hi, I tried it on my BrailleNote which is running ie6 for some strange reason, and my browser said that shit happened (I have no clue what that means, and I don't mean to be vulgar) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with objects in Mota Beata 15
Hello, that with the music getting jumpy and stuff, were you able to press any keys? If not, that might have been a blue screen. Yes, I am also not able to walk and grab an object at the same time. But I am really really impressed with the new version. And I guess as time progresses, it will become better and better. Scary, ehh? Kevin - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date: Thu, 14 Oct 2010 16:17:57 +0100 Subject: [Audyssey] Problem with objects in Mota Beata 15 Hi Tom and everyone. I just downloaded the new beata and impressed with the improvements, especially borders on firepits. I'm finding though I can't seem to pick up objects while running. I used to be able to run along and pick things up with enter, but that's not happening now. Is this happening to anyone else? Also when I exited the game all the music and speach seemed to go a bit jumpy like a cd with a scratch and i had to shut down the computer and reboot. Hope this gets sorted, other than that the beata is great, I like having the targeting scope. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage
Hi, I would appriciate if you could private mail me with the source code, I am really interested how you did this. I won't steal anything just wondering. *smile* My mail address is weis...@googlemail.com Kevin Kevin - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Date: Thu, 14 Oct 2010 17:21:30 +0200 Subject: Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage Sorry, but that's a version of an error message, and, I think since this uses flash objects being controlled by javascript, it will most likely only work on PCs, and/or macs, but don't think too many PDA's will work with it - unless I can figure out workarounds etc. Maybe I should change that error message as well...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: matthew shifrin matshif...@aol.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 14, 2010 2:26 PM Subject: Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage Hi, I tried it on my BrailleNote which is running ie6 for some strange reason, and my browser said that shit happened (I have no clue what that means, and I don't mean to be vulgar) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage
Ok, I've now changed that error message to something a bit more politically correct. STay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: matthew shifrin matshif...@aol.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 14, 2010 2:26 PM Subject: Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage Hi, I tried it on my BrailleNote which is running ie6 for some strange reason, and my browser said that shit happened (I have no clue what that means, and I don't mean to be vulgar) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage
ok, well I am using windows xp pro sp3 with ie6 on a broadband of about I think 10mbps. There is a second before things react on delays but not to bad. On that note on some other lists some of the jamming programs used have this issue with delays etc. Ofcause the cheap realtech card in my laptop doesn't help matters. At 12:12 a.m. 15/10/2010, you wrote: Ok, if you want, you can test/try out the following for me on various combinations of operating system, browser, etc.: http://www.blindza.co.za/RTDrums/ Basically, while this is a form of online drum machine, it's also a sort of test for real time sound effects in a dynamic HTML driven webpage - which means I could then relatively easily create/render certain relatively simple games in a webpage, and while haven't gotten around to testing it as of yet, it's also meant to be able to make use of, at least left-right panning, volume, etc., so if works on many platforms at all (so far only really tested it on my windows XP machine with both IE8 and mozilla firefox), it would almost let me render at least 2d action type games since it's handling key press captures etc., but, until I can test it on a few more platforms/combinations, it won't mean much... Lastly, like it says in the page, it makes use of javascript in combination with at least flash 8 or higher. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Mota beta 15 impressions
well over all I aggree keven the update is a major improvement. in answer to the next question you'd think there was a logo, there may be as there are icons folders but there is just audio. the bug with the second window that does not do anything calling its self toom hunter i same as the other window still exists. At 12:11 a.m. 15/10/2010, you wrote: Hello, I must say that the improvements on beta 15 are drumatic! The panning is fixed, the new targeting system, faster keyboard input, over all, well done! I like the new intro-sound that plays, when you first start the game. I have a little question about that: Since the field is brighter in the intro than elsewhere in the game, I wonder if there is some kind of annimation or logo displayed? Just curious. Also, I started a let's play mota audio thing. If you guys would like that, I could post it up here. I am really impressed with the new beta. Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] suggestions to mota 15
hey thomas and all. to be onest with you, i didn't liked beta 14 all that much. keyboard imput wasn't responsive, the game was a bit slow, and some other problems. apparently, now most of then are fixed. however, the main problem is that when i press alt f4 to close the game, or click in the exit game button it still restarts my computer, even if i close it with the windows task manager, it's really anoying. the other suggestion that i have is that you change the laser sight sound to only pan when you are ready to attack the enemy(in range) cause it's not good to turn it always on / off, but at the same time it's irritating to listen for that beep during the entire game. and the last problem is that when you start the game, clicking in a difficulty setting and you press escape to skip the intro, it skips it, but asks you if you really want to exit. this shouldn't happen. and i want to thank you for adding these warnings when jumping the fire pits and other traps, it wasn't logical having then just to find out that you are 3 meters away, move a bit more, check with the v key.. there wasn't action in doing it. much better now. the laser sight is very precise, i love it, sounds are placed much better now. congratulations, great job. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] playing torn city
Hi. I've recently started playing the online crime rpg torn city. The principle reason is I tend to be rather busy these days. I realized the reason i was enjoying blades of eternity was it's refresh wrate, sinse you have stats that increase every five minutes and are full in a couple of hours, so I could logue on every couple of hours, do some stuff in the game, then stop, get on with things and go on later. This meant I could advance without having to spend more time than I have. However, I also realized that blades of eternity was a mod of torn city, and sinse Torn city has been around for far longer and has far more to do, I thought I ought to try it. Actually it's proving to be rather fun. The crimes which you do are amusingly described, such as you shop lifting cd's then grinning at your accomplishment, only for the cd's to fall out of your top. The pvp angle isn't actually so bad at all, sinse as in Blades of eternity, even if you are attacked and lose, there really aren't too bad consequences, sinse you just spend some time in hospital (which you can cut). Torn city also has lots of fun in terms of exra things to do, such as motor racing, or joining a faction and actually committing joint crimes together such as kidnapping or robbing a train, and there are pieceful factions (like the one I'm in), who aren't interested in war. Donation wise, the game is one of the least expensive I've seen, and no content is actually restricted at all. the only real difference is that where none donators get 100 energy refilling at a wrate of five every ten minutes, donators get 150 energy refilling at a wrate of five every ten minutes, so can do more training in the gym, searching the dump for items, attacking other players etc. Crimes however are done with nerve, which refills at 1 unit every five minutes, so both are equal in doing crimes. I'd actually recommend it, sinse there is a lot to do, and the pace of things as I said is really quite relaxed. people can find a review on audiogames.net, but I'd appreciate it if people would use this link http://www.torn.com/rewards.php?offer=introduce sinse it's my donator code and I get stuff if you sign up with it. I'm darkempathy on there if anyone wants to look me up. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage
You might also notice that after their first rendition, the sounds will be quicker playing since I think they sort of get preloaded into the flash object, but, yes, it will never be 100%/quite real-time, and, I already dropped those sounds down to 24kbps to make them pretty much small enough - think they're less than 20kb each. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 14, 2010 9:15 PM Subject: Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage ok, well I am using windows xp pro sp3 with ie6 on a broadband of about I think 10mbps. There is a second before things react on delays but not to bad. On that note on some other lists some of the jamming programs used have this issue with delays etc. Ofcause the cheap realtech card in my laptop doesn't help matters. At 12:12 a.m. 15/10/2010, you wrote: Ok, if you want, you can test/try out the following for me on various combinations of operating system, browser, etc.: http://www.blindza.co.za/RTDrums/ Basically, while this is a form of online drum machine, it's also a sort of test for real time sound effects in a dynamic HTML driven webpage - which means I could then relatively easily create/render certain relatively simple games in a webpage, and while haven't gotten around to testing it as of yet, it's also meant to be able to make use of, at least left-right panning, volume, etc., so if works on many platforms at all (so far only really tested it on my windows XP machine with both IE8 and mozilla firefox), it would almost let me render at least 2d action type games since it's handling key press captures etc., but, until I can test it on a few more platforms/combinations, it won't mean much... Lastly, like it says in the page, it makes use of javascript in combination with at least flash 8 or higher. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5532 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5532 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] egg hunt and super egg hunt
Hey what's the different between egg hunt and super egg hunt? Is this the same game just different versions or completely different games which means that two different people made these games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] egg hunt and super egg hunt
I don't think Egg hunt is around anymore, but it has really horrible synthetic eliquence speach, you walk around and pick up eggs in 3 minutes and try to get as many as possible. Super Egg Hunt is voiced by Liam and has you walking around picking up eggs in 3 minutes but at the same time trying to dodge MR Evil angry chicken who for some reason isn't pleased to see you. If you pick up clocks you gain extra time to get more eggs. Hope this helps from Lori - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Thursday, October 14, 2010 10:23 PM Subject: [Audyssey] egg hunt and super egg hunt Hey what's the different between egg hunt and super egg hunt? Is this the same game just different versions or completely different games which means that two different people made these games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] egg hunt and super egg hunt
The same person, liam urven made both games. they have a similar formular and style, but slightly different rules and different objects and sounds. Try the both of them and you'll see. Beware the Grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Thursday, October 14, 2010 10:23 PM Subject: [Audyssey] egg hunt and super egg hunt Hey what's the different between egg hunt and super egg hunt? Is this the same game just different versions or completely different games which means that two different people made these games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestions to mota 15
Hi, Thanks for the bug reports. I'll do what I can to fix them as soon as possible. On 10/17/10, Matheus r.c. souza an...@bol.com.br wrote: hey thomas and all. to be onest with you, i didn't liked beta 14 all that much. keyboard imput wasn't responsive, the game was a bit slow, and some other problems. apparently, now most of then are fixed. however, the main problem is that when i press alt f4 to close the game, or click in the exit game button it still restarts my computer, even if i close it with the windows task manager, it's really anoying. the other suggestion that i have is that you change the laser sight sound to only pan when you are ready to attack the enemy(in range) cause it's not good to turn it always on / off, but at the same time it's irritating to listen for that beep during the entire game. and the last problem is that when you start the game, clicking in a difficulty setting and you press escape to skip the intro, it skips it, but asks you if you really want to exit. this shouldn't happen. and i want to thank you for adding these warnings when jumping the fire pits and other traps, it wasn't logical having then just to find out that you are 3 meters away, move a bit more, check with the v key.. there wasn't action in doing it. much better now. the laser sight is very precise, i love it, sounds are placed much better now. congratulations, great job. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing torn city
Hi might give this a try sounds pritty interesting. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with sapi voices of my games
Hi Jorge, In control panel, speech, text to speech, which voice is set as your computer's default voice? If it is the ESpeak voice that may be the problem. Change it to one of the free Microsoft voices or another sapi5 voice. Someone else just had the same problem with the ESpeak voice. HTH BFN Jim No I am not talking to myself again, I am talking to the voices. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 15
Hi Shaun, Yes, there is a boarder around the spikes. If you are walking and here a metal clank, clank, clank sound you are probably near a spike trap. On 10/14/10, shaun everiss sm.ever...@gmail.com wrote: Hi tom. Well just ran your beta. there is good news and bad news. Good news. The first thing is that panning works, ok its not 2d panning but I can actually use it, things are not dead on but its not really that noticeable. The target sight really works well except if you run. sometimes if a monster is to close it will not target with fists unless you get real close and move round a bit. The logo is real cool. Now for the bugs. The first is that when you push esc to pass the intro the game asks to exit and you have to answer n and then on every other time like level2 its ok. At least on my system the game still has the lets lock up windows and force me to restart the pc issue. This version sounds real good, better than beta 13 or 14. this version is faster though you can't run and pick up stuff not that you want to anyway because the target does not detect everything. I like the borders around fire pits. is this true around spikes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with objects in Mota Beata 15
Hi Lori, The issue with picking up items at the same time as running is do to the way SFML handles input. it ddoesn't allow you to press and hold as many keys at the same time as DirectX. I'm forced to conclude I am going to have to create and produce two completely different versions of the game. One that uses Windows specific APIs and one that uses Linux APIs. People aren't going to get off my case about SFML nnot acting like DirectX this or that until I give them DirectX. As for everything going all weird on exit I'm working on that problem. For some unknown reason the game blue screens on exit on some systems. Again I can fix the problem for certain, but have to go back to the Win32 API to do it. Blast Microsoft and their proprietary Windows garbage anyway. On 10/14/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom and everyone. I just downloaded the new beata and impressed with the improvements, especially borders on firepits. I'm finding though I can't seem to pick up objects while running. I used to be able to run along and pick things up with enter, but that's not happening now. Is this happening to anyone else? Also when I exited the game all the music and speach seemed to go a bit jumpy like a cd with a scratch and i had to shut down the computer and reboot. Hope this gets sorted, other than that the beata is great, I like having the targeting scope. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing torn city
It is surprisingly fun, particularly in the number of things you can do, but as I said, what is nice is you don't need to be online constantly but can just check in every so often. Beware the Grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 14, 2010 11:30 PM Subject: Re: [Audyssey] playing torn city Hi might give this a try sounds pritty interesting. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Linux Installation Methods
Hi Thomas, On So, Sep 26 2010, Thomas Ward wrote: For the past two months or so I have been engaged in modifying the Genesis Engine, and have created a cross-platform version called Open G3D which is Mac OS and Linux compatible. Thanks a lot, this is awesome news. Since I'm a full-time Linux user I'm usually not willing to spend money for Windows-only audio games and I am playing audio games quite rarely at all. I like MOTA and can't wait until the linux version becomes available. Since I am using Gentoo, I would like the game to become available as a tarball or as a Makeself executable. However a deb package won't prevent me from installing the game. :-) cheers and thanks again Henning --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Marvel VS. Capcom 3 gameplay!
Actually, my mistake on tekken 6, in fact, 5 and 6 are ok in the music department, but 3...now I just can't stand that one, 4 wasn't much better. Really disliked the tracks for marvel verses capcom II as well for some reason. Street fighter has always been quite good in the sound department- although, the earlier games had no sound when a character moves. Overall I prefer SNK fighting games over capcom, but that's just my preference in character design more than anything gameplay related. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. Don't have an empire, but have a home. Don't have many lovers, but know what is true love. Visit: cyberassault.org PORT: 1 - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 12, 2010 9:14 PM Subject: Re: [Audyssey] Marvel VS. Capcom 3 gameplay! Partly it's just getting used to it. Did you just say teken 6 has trashy music? Oh my... that's an opinion I disagree with. But I'll keep that to myself. Some of the best tracks are from that game. lol. I think it depends on the game. Soul Calibur 4, for example, is a bit more slow and mythodical. It's not so much about today's games... it's about the pace of the particular game. Street Fighter 4, if you listen to it, has a sound unique to each attack. Whether it's a light, medium or heavy punch, there's a different sound. The same applies to the kicks. Add in sounds for your special meters, and you've got about as much detail as it's possible to get from pure audio and no vision. lol. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 12, 2010 4:44 PM Subject: Re: [Audyssey] Marvel VS. Capcom 3 gameplay! That's one of my main complaints when comparing today's games: PS2/3/Xbox/etc, to the ealrier ps1 and beyond games. Granted audio and visual have progressed far, but I've seen so many games now that to me anyway, just sound like a jumbled mess- this, when coupled with loud and trashy music in the background- TEKKEN 6, I'm looking at you, makes playing a practice in headache for the older gamers. I love the soul calibur series to death, but I had a heck of a time getting used to Soul Calibur 3- music's lovely, but the fight sounds jumble so much that often one can't even tell for sure what just happened lol. So yes, granted the soul blade game, older and alot uglier and slower by comparison, but at least one can follow every move as it happens without needing a slow replay. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. Don't have an empire, but have a home. Don't have many lovers, but know what is true love. Visit: cyberassault.org PORT: 1 - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 12, 2010 3:39 PM Subject: Re: [Audyssey] Marvel VS. Capcom 3 gameplay! Yeah. Unfortunately for the people who can't follow games that go too fast, this one might be out. The pace has picked up drasticaly since the first game... even marvel vs. Capcom 2 was nuts. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 12, 2010 12:09 PM Subject: Re: [Audyssey] Marvel VS. Capcom 3 gameplay! I find it a bit chaotic- almost like 4
Re: [Audyssey] Problem with objects in Mota Beata 15
Please don't do that. We've been waiting long enough for this game, and you've put more than enough blood sweat and tears into this, and I'd hate to see it delayed further. I don't mind the keyboard behavior, and the borders and site fix the sound issues. I think why people are complaining about various things is that they do not realize that different libraries means different behavior, and when they encounter this different behavior in game they think it's a bug. I think if you simply put something like The SFML Libraries do not allow as many simultaneous key presses as DirectX did, meaning it is not possible to run and pick up items. Would have made people aware that this is, in fact not a bug, but just a different way of doing things. Again, please do not do yet another rewrite of things, causing more delays, just to make a few people happy. Karl Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, October 14, 2010 7:50 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Problem with objects in Mota Beata 15 Hi Lori, The issue with picking up items at the same time as running is do to the way SFML handles input. it ddoesn't allow you to press and hold as many keys at the same time as DirectX. I'm forced to conclude I am going to have to create and produce two completely different versions of the game. One that uses Windows specific APIs and one that uses Linux APIs. People aren't going to get off my case about SFML nnot acting like DirectX this or that until I give them DirectX. As for everything going all weird on exit I'm working on that problem. For some unknown reason the game blue screens on exit on some systems. Again I can fix the problem for certain, but have to go back to the Win32 API to do it. Blast Microsoft and their proprietary Windows garbage anyway. On 10/14/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom and everyone. I just downloaded the new beata and impressed with the improvements, especially borders on firepits. I'm finding though I can't seem to pick up objects while running. I used to be able to run along and pick things up with enter, but that's not happening now. Is this happening to anyone else? Also when I exited the game all the music and speach seemed to go a bit jumpy like a cd with a scratch and i had to shut down the computer and reboot. Hope this gets sorted, other than that the beata is great, I like having the targeting scope. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with objects in Mota Beata 15
Hi Karl, Well, if it was just the keyboard input problem I'd probably just leave it well enough alone. However, as it happens we do have more serious issues like the game crashing on exit on Windows systems, but not on Linux. As I have tried figuring out a solution for this I don't know I can fix it using the current game engine. I do know that the Windows engine, beta 13 used, worked pretty well all things considered. So if I do create a Windos specific version and a linux specific version it wouldn't necessarily be a major rewrite. It would simply require updating the Windows engine to use some extra functions/features I added to the cross-platform engine and recompile it. Of course, the Windows code for the game would need to be updated too, and that could be probably done in two/three days. Inside of a couple of weeks of work I could basically have two different builds of the game each using native game APIs for the intended platform. This is possible because the Genesis Engine is very object oriented in that all of the real work is done using internal classes. In short, what I am saying is that the functions etc MOTA uses are all generic classes and functions built into the engine itself. If you tell it something like g_audio.SoundPlay (PLAYER_PUNCH, false); it doesn't really matter if the engine is using DirectSound, XAudio2, or OpenAL because the audio class provides a high-level interface to whatever sound API is being used by the engine. That generic/object oriented interface therefore allows me to port code rapidly between platforms and even APIs if I write the code right. Make sense? Cheers! On 10/14/10, Karl Belanger karl.belan...@comcast.net wrote: Please don't do that. We've been waiting long enough for this game, and you've put more than enough blood sweat and tears into this, and I'd hate to see it delayed further. I don't mind the keyboard behavior, and the borders and site fix the sound issues. I think why people are complaining about various things is that they do not realize that different libraries means different behavior, and when they encounter this different behavior in game they think it's a bug. I think if you simply put something like The SFML Libraries do not allow as many simultaneous key presses as DirectX did, meaning it is not possible to run and pick up items. Would have made people aware that this is, in fact not a bug, but just a different way of doing things. Again, please do not do yet another rewrite of things, causing more delays, just to make a few people happy. Karl Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Test
Hello, Please do not reply to this message, it is merely a test. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing torn city
Hi Dark, Hmmm...this soundsinteresting. I'm liking what I see so far in Blade of Eternity, though I haven't done much. My only criticism is there seemstobe no over all goal to it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, October 14, 2010 2:42 PM To: Gamers@audyssey.org Subject: [Audyssey] playing torn city Hi. I've recently started playing the online crime rpg torn city. The principle reason is I tend to be rather busy these days. I realized the reason i was enjoying blades of eternity was it's refresh wrate, sinse you have stats that increase every five minutes and are full in a couple of hours, so I could logue on every couple of hours, do some stuff in the game, then stop, get on with things and go on later. This meant I could advance without having to spend more time than I have. However, I also realized that blades of eternity was a mod of torn city, and sinse Torn city has been around for far longer and has far more to do, I thought I ought to try it. Actually it's proving to be rather fun. The crimes which you do are amusingly described, such as you shop lifting cd's then grinning at your accomplishment, only for the cd's to fall out of your top. The pvp angle isn't actually so bad at all, sinse as in Blades of eternity, even if you are attacked and lose, there really aren't too bad consequences, sinse you just spend some time in hospital (which you can cut). Torn city also has lots of fun in terms of exra things to do, such as motor racing, or joining a faction and actually committing joint crimes together such as kidnapping or robbing a train, and there are pieceful factions (like the one I'm in), who aren't interested in war. Donation wise, the game is one of the least expensive I've seen, and no content is actually restricted at all. the only real difference is that where none donators get 100 energy refilling at a wrate of five every ten minutes, donators get 150 energy refilling at a wrate of five every ten minutes, so can do more training in the gym, searching the dump for items, attacking other players etc. Crimes however are done with nerve, which refills at 1 unit every five minutes, so both are equal in doing crimes. I'd actually recommend it, sinse there is a lot to do, and the pace of things as I said is really quite relaxed. people can find a review on audiogames.net, but I'd appreciate it if people would use this link http://www.torn.com/rewards.php?offer=introduce sinse it's my donator code and I get stuff if you sign up with it. I'm darkempathy on there if anyone wants to look me up. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 15
yeah I like those. I can step on a metal, jump, etc. if ever I hit some new spikes in another level when I get the game, I will have to view those again so I can get the pattern but then I can walk then go for it. At 12:41 p.m. 15/10/2010, you wrote: Hi Shaun, Yes, there is a boarder around the spikes. If you are walking and here a metal clank, clank, clank sound you are probably near a spike trap. On 10/14/10, shaun everiss sm.ever...@gmail.com wrote: Hi tom. Well just ran your beta. there is good news and bad news. Good news. The first thing is that panning works, ok its not 2d panning but I can actually use it, things are not dead on but its not really that noticeable. The target sight really works well except if you run. sometimes if a monster is to close it will not target with fists unless you get real close and move round a bit. The logo is real cool. Now for the bugs. The first is that when you push esc to pass the intro the game asks to exit and you have to answer n and then on every other time like level2 its ok. At least on my system the game still has the lets lock up windows and force me to restart the pc issue. This version sounds real good, better than beta 13 or 14. this version is faster though you can't run and pick up stuff not that you want to anyway because the target does not detect everything. I like the borders around fire pits. is this true around spikes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.