Re: [Audyssey] mush Z alter aeon download link?
Just tried to download the pack, I received a dropbox 404 airrer. On 9/3/12, Nick Helms wrote: > Thank you! > > On 9/3/12, Oriol Gómez wrote: >> The website has been down for a little while, but I'm putting it back >> up . It should be back as soon as the files finish uploading. >> >> On 9/3/12, Nick Helms wrote: >>> Thanks! I'd appreciate that! >>> >>> On 9/3/12, Dennis Towne wrote: Unfortunately, it looks down to me too. When it comes back up, I'll set up a mirror of it so we have a backup to go to. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Sep 3, 2012 at 12:08 PM, Nick Helms wrote: > Hello all, > Does anyone know where I can obtain a copy of the mush Z soudnpack for > alter aeon? The link on the alter aeon website seems to be broken. > Thanks, > Nick > -- > Nick Helms > P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> -- >>> Nick Helms >>> P.L.U.R. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Nick Helms > P.L.U.R. > -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tips for entombed, please.
HI, Here are my tips: 1. Don't get killed. 2. Search everywhere. 3. Grab everything, except bodies. 4. Sell everything you can, except that which you need. 5. Kill everything. 6. The bazaar and twilight town are your friend. Frequent there a lot. 7. Save often. 8. Mess up, reload. 9. Practice makes better. 10. Want more help, contact me off list. HTH. Good luck. Rich Sherman squir...@gmail.com - Original Message - From: "Hunter Hoke" Sent: Saturday, September 01, 2012 7:59 PM Hello can you give any tips and tricks for entombed? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dead or alive introduction and discussion
Less than 20 days until the release of dead or alive 5! I figured I'd go through the system really quickly, or at least all that I know about it. More stuff will come after the game's released. To start off, Dead or alive 5 is a 3d fighter like Tekken, which means that you can sidestep in addition to moving left and right. There are three buttons. Punch, kick and free. This game is heavily combo based, but it is neither the chain combo system of MK or tekken nor the link combo in ssf 4. I'd say the closest these are would be cancel combos where one move cancels into another. Ther are few quarter circle or half circle inputs, but a lotmore directional inputs like back plus a button, down and forward plus a button, etc. Throws are f+p though they'll be mapped to certain buttons on the console controller. Juggling exists, but isn't necessary. DOA works on a system that's very similar to rock paper scissors. strikes beat throws throws beat holds holds beat strikes What is a hold? A hold is a counter, basically. the free button is used as a guard button, but also serves as the button from which holds are done. Multipurposed, hence why it's called free. DOA 5 uses a 4 point hold system, which means there are four types of holds. High, mid punch, mid kick and low. High hold is up and back + free, mid punch is back plus free, mid kick is forward plus free and low is down back plus free. If you time it right and perform a hold when your opponent attacks you, you'll stop the attack and do a counter attack of your own. Some holds can lead to combos, some can't. I don't know much about this yet, as this is the first DOA game I've had the chance to play since DOA 2. That basically covers the basics. Onto the lat thing that is new to DOA 5. Dynamic attractions. First thing, the power blow... A power blow is DOA'sclosest equivalent to a super move in other fighting games. What hapens is, when you hold down all three buttons, punch kick and free, your character will charge up and throw out an attack. If your opponent gets caught, your character will cut to a cinematic of beating up the character, and then the action slows and you have the chance to direct your opponent in a 180 degree radius in front of you. Once you rotate the camera to the place you want, plus any button and your opponent will be propelled in that direction. This leads to you being able to slam them into obstacles in stages like cars, generators or whatever else. This also leads to dynamic attractions. What are those? They are basically parts of the stage where your opponent and you fall to another level. However, there is a catch. Let's take the scramble zone, which isa construction site. When you get knocked down into the attraction, yu will fall off a ledge. At this point, you can press free to grab onto the ledge, and if you don't you will fall down straight onto an out of control car and take tons of damage when the car slams into something. However, if you grab the ledge, then your opponent will have the option of hitting punch or kick. Either of these will produce a different cinema, however if you hit the right button, then you will perry the attack and take no damage. At this point, it becomes a matter of common sense. In the game, to perry a strike you block it with the free button. To escape a throw, you also hit the throw button. So if you're in an attraction, and your opponent strikes at you, hit free to guard and you will avoid damage. That's basically all I know about the game. This sounds complicated, but it isn't... often DOA has been considered the easiest fighting game for newbies to play because of the lack of timing needed for almost everything in the game. I encourage everyone to try it. Here's the latet video that I've found... it isn't an actual match persay, but it's a combo video which shows what the game sounds like. http://www.youtube.com/watch?v=JSVs-ULdivA Lastly... if you're wondering how blind gamers deal with holds, part of it's a guessing game. However, don't forget that good strategy and baiting your opponent goes a long way. Comments and questions welcome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, Yeah, I've noticed that some authors have made the modern day vampires so wimpy and easy to kill. One reason why I want to go back to a traditional story where a vampire must be staked, decapitated, and/or preferably exposed to sunlight. If I'm going to fight one in a game then it should be pretty darn hard to kill since they are suppose to be stronger, faster, and in some cases more intelligent than a mortal human being. As for the entire vampire romance thing I'm so turned off on that myself. I've read my fair share of romance novels where vampires are suppose to be sexy, cool, whatever and instead of being blood sucking evil monsters the authors represent them as romantic perhaps tragic figures. I don't hate those kind of books but I do find them a bit weird and obviously it isn't something I'd base a game on. :D Cheers! On 9/4/12, dark wrote: > Hi Tom. > > if we are talking about modernizing myths and current social trends, then to > > be honest vampires are really! getting on my nerves these days, before > > I go on, this has nothing to do with your rpg suggestion directly, sinse I > just intrinsically enjoy rpgs well written or not whatever their subject > matter, heck I've played one humerous Eamon adventure where the > principle villain was the author's computer science teacher! and fully > enjoyed it for the surreal romp it was. > > But with vampires, I'm getting rather sick of them to be honest. Books, > films, radio dramas, the dam things are everywhere! two traits that > especially irritate me, is the hole romantic tragic thing, and the way > vampires are so dam easy to kill these days! > > "h no, I'm immortal, and must spend the rest of eternity with this > attractive member of the opposite sex" --- well poor you! your undeath must > > be so horrible. And what the hell is supposed to be romantic about being a > human mosquito? are flees, leaches and various other nasties that suck blood > > romantic? > > Then there is the hole easy to kill thing, indeed in the Dresden novels I > was quite amused by the explanation that the black court vampires, who were > > traditional walking corpse, dracula style vampires had been nearly wiped out > > because the white counsel had got Bram stoker to publish Dracula which > served as a handbook of easy ways to despatch black court vamps! > > Still, these days it seems nearly anything can do in a vampire. Sunlight or > > even in some instances ultra violet light, running water, dropping seeds, > any garlic or similar aromatic substance, mirrors (which in several books > and games I've seen to actually hurt vampires rather than just not show > their reflection). Then there is the hole symbols question. There's a > great, if commical scene in the film dusk till dawn where a priest > repells a hole room of vampires by crossing a rifle and a baseball bat over > > each other to form a cross. I'm also getting more than sick of the "belief" > > mallarchy, sinse these days it seems belief in any dam thing can work > (I once heard of a vampire book where a businessman repelled a vamp with his > > wallet and his belief in money!). > > > Then there is of course physical distruction, sinse these days forget the > steaking or decapitation, sinse various forms of disintigration, crushing or > > even burning seem to be effective, who needs the steaks or the decapitation > > anyway? > > Of course, a creative author can always do new things with an old idea. i > did rahter appreciate the way in the Dresden books the vampire types were > distinguished, the red court being large humanoid bats under skin suits > > were probably the most unique I thought. > > The being human series as well represents vampires as very ordinary, gritty > > people, indeed they come across far more like a gang of drug users and > crooks. Interestingly enough in that series, the oldest vampire in the world > > is revealed to be 400 years old, sinse it's implied vampires just don't have > > the mental staminer to live a totally self centered existance for that > long, indeed the main vampire character in the series michel, is a > hundred year old vampire who died originally in the first world war, and > realizes that unless he can find something better to do in his life than > drink blood he's going to give up and commit suicide pretty soon, hence the > > title "being human" > > (if you can find an audio described copy sinse it was audio described, I'd > highly! recommend it). > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mai
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, I don't know about setting it in Spain per say, but the time period of the High Middle Ages is an interesting one for a lot of reasons. In 1099 we have the first of several crusades in an attempt to take back the Holy Land from the Islamic Empire. Anyone who was anybody fought in the crusades and made a name for themselves before coming home to rule. The next couple of centuries or so would be one constant invasion after another until crusading fell out of fashion. Naturally, because the crusades played such a heavy roll in the High Middle Ages that is generally what most people associate with the High Middle Ages, but it is actually the least interesting part of that particular period in history. Personally what I think makes the high middle ages interesting is we see the rebuilding of society in Europe. During the Dark Ages plagues, warfare, and down right bad weather pretty much killed off most of the population. What remained was scattered over Europe and the majority of the people lived in rule areas. In the high middle ages we see a massive migration to cities and towns all over Europe. As a result we see a major increase in the labor force where there were more bakers, weavers, tailors, blacksmiths, etc than there had been in the prior five centuries. A long with the people came the concept of public schools, and eventually universities. All of these things would not only bring Europe out of the Dark Ages, but lay the groundwork for the Industrial Revolution to come. At the same time the power of the Catholic Church was growing and becoming more a part of daily life. WE have St. Francis who founded the Franciscan Order, and the Dominican Order was also founded in the High Middle Ages. Thomas Aquinas, who wasn't fully appreciated in his day, revolutionized Christian philosophy and is still widely regarded and well read today 800 years after his death. Point being, that while most people remember the High Middle Ages as a time of war fair and conflict between Catholicism and Islam there was a major social reformation and evolution at work in Europe not seen since the fall of the Roman Empire. Peasants were no longer working for a specific lord, but were able to apply their craft in a way that would help his or her community in general. Towns were growing, people were offered some sort of education, and the Catholic Church was changing in several ways as well. It is an interesting backdrop for vampires, werewolves, etc simply because despite better education, employment, and fair weather most people were still highly superstitious and frightened of things such as a black cat which people assumed to be demonic. That said, if I personally had to pick a time period it would be during the 1300's which effectively ended the High Middle Ages. People were dying in droves from the plague, people were living in extremely unsanitary conditions, the societal structure built up during the High Middle Ages was braking down, and the weather turned cold and nasty causing massive crop failures and resulted in people actually freezing or starving to death. Not surprisingly the Catholic Church blamed all the problems on Satan and most people assumed the bad luck was do to witches placing curses on people. Not true of course, but it does open the door to any kind of fantasy game environment where perhaps one might assume the witches, vampires, werewolves, etc were actually real rather than the frightened ravings of a superstitious group of people who knew nothing about germs, viruses, how the weather works, or anything else. Cheers! On 9/4/12, dark wrote: > Hi tom. > > i would still suggest a medeval time period in history for the game, similar > > to spain or italy around the time of the crusades and wars with the mours. > > Indeed, the b15th century might be a night point, sinse you could still have > > paladins, nights, archers etc, plus perhaps classes who use muskits (albeit > > that they'd take forever to load), as well as priest or even alchemists, but > > have a completely believeable setting and a historical backing for the > vampire. > > for example, suppose you called your vampire brutus, with the idea that he > was around sinse Roman times, had his little empire in spain that was now > threatened by the unification of the country and the expanding power of the > > church. > > he could have roman armor and weapons, perhaps even some shrines to nastier > > roman gods such as pluto, ut would also be a man of his time, perhaps with > his own army, merciaries etc. > > i often think indeed that with vampires and warewolves, history before! the > > 19th century gets rather ignored in a lot of ways, sinse after all the real! > > count vlad tepes dracula was quite an interesting character, and is still > regarded as something of a national hero in parts of rumania because of the > > way he fought off the tirkish empire, including his brother who was raised > in the tirkish court, was defeated
Re: [Audyssey] Looking for textadventures for beginners
Hi Tom. if we are talking about modernizing myths and current social trends, then to be honest vampires are really! getting on my nerves these days, before I go on, this has nothing to do with your rpg suggestion directly, sinse I just intrinsically enjoy rpgs well written or not whatever their subject matter, heck I've played one humerous Eamon adventure where the principle villain was the author's computer science teacher! and fully enjoyed it for the surreal romp it was. But with vampires, I'm getting rather sick of them to be honest. Books, films, radio dramas, the dam things are everywhere! two traits that especially irritate me, is the hole romantic tragic thing, and the way vampires are so dam easy to kill these days! "h no, I'm immortal, and must spend the rest of eternity with this attractive member of the opposite sex" --- well poor you! your undeath must be so horrible. And what the hell is supposed to be romantic about being a human mosquito? are flees, leaches and various other nasties that suck blood romantic? Then there is the hole easy to kill thing, indeed in the Dresden novels I was quite amused by the explanation that the black court vampires, who were traditional walking corpse, dracula style vampires had been nearly wiped out because the white counsel had got Bram stoker to publish Dracula which served as a handbook of easy ways to despatch black court vamps! Still, these days it seems nearly anything can do in a vampire. Sunlight or even in some instances ultra violet light, running water, dropping seeds, any garlic or similar aromatic substance, mirrors (which in several books and games I've seen to actually hurt vampires rather than just not show their reflection). Then there is the hole symbols question. There's a great, if commical scene in the film dusk till dawn where a priest repells a hole room of vampires by crossing a rifle and a baseball bat over each other to form a cross. I'm also getting more than sick of the "belief" mallarchy, sinse these days it seems belief in any dam thing can work (I once heard of a vampire book where a businessman repelled a vamp with his wallet and his belief in money!). Then there is of course physical distruction, sinse these days forget the steaking or decapitation, sinse various forms of disintigration, crushing or even burning seem to be effective, who needs the steaks or the decapitation anyway? Of course, a creative author can always do new things with an old idea. i did rahter appreciate the way in the Dresden books the vampire types were distinguished, the red court being large humanoid bats under skin suits were probably the most unique I thought. The being human series as well represents vampires as very ordinary, gritty people, indeed they come across far more like a gang of drug users and crooks. Interestingly enough in that series, the oldest vampire in the world is revealed to be 400 years old, sinse it's implied vampires just don't have the mental staminer to live a totally self centered existance for that long, indeed the main vampire character in the series michel, is a hundred year old vampire who died originally in the first world war, and realizes that unless he can find something better to do in his life than drink blood he's going to give up and commit suicide pretty soon, hence the title "being human" (if you can find an audio described copy sinse it was audio described, I'd highly! recommend it). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, True. Thanks to the Internet and other forms of mass communication a lot of myths from other cultures are becoming more well known. That said, the majority of monsters associated with Halloween such as vampires, werewolves, gargoyles, and so forth have a predominately European origin, and since Christianity became the mainstream religion in the early middle ages most of these ancient myths took on a distinctly Christian form even if they weren't Christian concepts or ideas to begin with. For example, let's talk about the classic version of witches we think of today. Witchcraft is definitely nothing new, there are variations of it in every culture and society, and it predates the Judeo-Christian religions by thousands of years. However, if you were to turn on a television and watch a cartoon or movie with a witch in it she'll be a woman dressed in a black dress, black high heal shoes, have a black hat, carry a magic broom, and will be stirring a magic brew in a cauldron. Where did this iconic figure come from? Well, the clothing is easy to explain. The classic witch's hat and black dress was quite popular in the 1400's. Most women wore them as it was rather fashionable at the time. Brooms and cauldrons were standard household items and were associated with women of all ages so no big mystery why our prospective witch would have these essential items. What turned this harmless figure into a evil cackling witch is the Catholic church. It was customary for older women, widows, and such to create herbal medicines, potions,etc and give it to sick and dying people in the village as cures. Many of these older women acted as midwives. Maybe a few claimed to practice magic, but for hundreds of years these women were generally understood to be healers and midwives. During the witch hunts the Catholic church proclaimed these healers to be witches and naturally created a profile to identify potential witches. That basic profile has been handed down generation after generation until it has taken the iconic form it has today. One of the things that firmly makes the classic witch a part of Catholic theology is the Catholic church proclaimed that witches were involved in packs with the devil. It is these secret Satanic rights the Catholic church speaks of that most true witches, pagan witches, would have found mystifying since pagans don't believe in Satan. All the same the iconic witch in cartoons and movies are Satanic rather than simply pagan in origin. Vampires are similarly connected with Satan. The Satanic Rights of Dracula, which was a good movie, tries to explain how Vlad Dracula made a Satanic pack with the devil to become Dracula the vampire. Although, Bram Stoker never made this connection himself there have been plenty of authors who were willing to make the Satan packed connection between Dracula and Satan. That said, not everyone sticks to the Christian vampire mythology. Several years ago Nora Roberts wrote the Circle of Gods trilogy which actually includes a wider range of vampire myths and the heroes are a mixed team of characters from various cultures and beliefs. We have an Irish priest, a Wiccan priestess, a queen with a magic sword, a vampire hunter, and so forth. Bottom line, Nora Roberts vampires are able to be dispatched in a number of ways, not all of them Christian, and depends largely on that specific hero's or heroine's skills and powers. A magic character can dispatch them with a fireball, a warrior can behead them with a sword or ax, a vampire hunter can stake them through the heart, and there is more than one way to kill a vampire. So perhaps the vampire myths are already changing as we more towards a more secular society. Cheers! On 9/4/12, dark wrote: > That is true about western myths and western creatures, however I will say > that a lot of myths from other countries are becoming more widely known > now. > > One example is dragons. In the west, dragons were always traditionally seen > > as large, slow moving and cunning, where as the idea of more sinuous > snakelike dragons, and of cragons who are benevolent, magic and powerfull > comes very much from China and japan. > > Also, look at capas, which also appear in harry potter, (i've even heard > before that some capas resemble turtles, and the cooper turtles from the > mario games were enspired by this idea, though I've also heard this is an > urban myth so take your pick). > > ? > > Another is the idea of a wendigo, obviously a native american myth, which > I've seen used in variouscircumstances , eg, pet cemetory by steven king. > > ? > > I do however agree, to translate vampires to japan would be quite a tasks, > especially from a religious point of view, sinse unless you changed them > completely, vampires are very much tied to christian symbolism. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your su
Re: [Audyssey] Swamp Music
hi lori, taken from the read me file - The menu music was provided by Che, from Blind Adrenaline Simulations Inc. On 04/09/2012, Lori Duncan wrote: > Hi I was wondering who composed the opening music for Swamp, the one you > hear in the main menu? I play piano, and would be interested to learn how > to play that piece, that and onceI hear it it sticks in my brain, but in a > good way. Thanks, from Lori. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Yes Dark, I know it well. It was called "son of the dragon" and I won't say any more on that subject since everyone can look it up in their own time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 September 2012 05:37 To: Gamers Discussion list Subject: Re: [Audyssey] Looking for textadventures for beginners Hi tom. i would still suggest a medeval time period in history for the game, similar to spain or italy around the time of the crusades and wars with the mours. Indeed, the b15th century might be a night point, sinse you could still have paladins, nights, archers etc, plus perhaps classes who use muskits (albeit that they'd take forever to load), as well as priest or even alchemists, but have a completely believeable setting and a historical backing for the vampire. for example, suppose you called your vampire brutus, with the idea that he was around sinse Roman times, had his little empire in spain that was now threatened by the unification of the country and the expanding power of the church. he could have roman armor and weapons, perhaps even some shrines to nastier roman gods such as pluto, ut would also be a man of his time, perhaps with his own army, merciaries etc. i often think indeed that with vampires and warewolves, history before! the 19th century gets rather ignored in a lot of ways, sinse after all the real! count vlad tepes dracula was quite an interesting character, and is still regarded as something of a national hero in parts of rumania because of the way he fought off the tirkish empire, including his brother who was raised in the tirkish court, was defeated, but then came back to take back his country from the tirks at the head of any army he'd managed to raise from the neighboring kingdom. At the same time however, he was just as brutal with criminals and those who disagreed with him as history says, with him being vlad the impailer, although from his own perspective impailing was seen as a correct punishment for those who trangessed the lore of god and of God's devinely appointed nobility. (there was a really nice recent Doctor who audio dara drama all about the historical Vlad tepes, which made him out to be an incredibly fascinating character and made me do a little extra researc, another thing of course that is good about Doctor who). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5246 - Release Date: 09/03/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp is down
Hi, Sure looks like the server might be down. Just tried to log in myself. Just give it some time, and then try to log in again. Also there is a cap on how many people can be logged in. It is supposed to be 100. But think it is stuck at 80. If it reaches that mark you cannot log into the game. but usually at night here in the states there is not near that many online. Also, you can check on the status and other going ons at the swamp pages in audiogames.net. The link is http://forum.audiogames.net/viewtopic.php?id=6341 Good luck. Shermanator - Original Message - From: "Lori Duncan" Sent: Tuesday, September 04, 2012 12:35 AM Hi I've been trying to log into Swamp, but keep getting connection interupted, I hope everything is alright with Aprone and his server? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.