Re: [Audyssey] I! am the doctor!

2012-09-30 Thread dark

Thanks again everyone.

As to the thesis, well like all doctoral thesis it will be published in the 
public domain, and principley online, so it is hoped people will eventually 
be able to read it completely if they want.


Beware the grue!

Dark. 



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Re: [Audyssey] I! am the doctor!

2012-09-30 Thread shaun everiss

lol tom
Actually the dr who thing slipped my mind I was not in the right mode.
also ocurs to me the who is a rock band.

At 11:20 p.m. 29/09/2012 -0400, you wrote:

Hi Doctor,

Are you sure it isn't beware the Who? :D

Seriously though, after five years of work I would certainly hope you
wouldn't have to rewrite your thesis. Those things are like novels
anywhere from 100 to 200 pages in length. I've read some technical
thesis longer than that, and I do have some idea the time and work
that goes into one of those things.

On 9/29/12, dark  wrote:
> Hi Eleanor.
>
> Thanks, it's not been easy, but I'm glad it's done.
>
> Hopefully I won't have to rewrite the thing later.
>
> BEware the grue!
>
> Dark.
>
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Re: [Audyssey] What the sparcle?

2012-09-30 Thread Michael Feir
Pipe 2 Blast Chamber had sidescroller levels but these were extremely
basic. Sparkle takes place in a complex of stacked levels that you'll
constantly be going up and down between in order to gather trophies
and deal with events. There'll be pits to jump over, walls to climb
over and ice patches to slip on. There are all sorts of factors in
Sparkle that play off each other making it a far more complex
strategic experience. Pipe 2 had levels that you simply went through
one way as quickly as possible. The old Sparkle manual should give you
enough of an idea to see how ludicrous such a comparison is.

On 9/19/12, Ron Kolesar  wrote:
> Hey Mike, I'm curious about something.
> Will this be some what like pipe two called blast chamber.
> How is the boxing game coming along?
> Many Thanks.
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> -Original Message-
> From: Michael Feir
> Sent: Tuesday, September 18, 2012 8:13 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] What the sparcle?
>
> This is precisely why we haven't been discussing it much. I'm actually
> working on an updated manual which will give more of a substantive
> guide to everyone. A whole lot has to be changed and adapted. It'll
> probably take a couple of months at least to do proper justice to the
> new manual.
>
> The original game was my attempt to adapt an idea for a sort of
> stacked sidescroller I had into  board game. You play it in a word
> processor so there never was a physical Sparkle board. In essence,
> we're still working out what the computerised sidescroller will
> ultimately be like and don't have more solid answers to give. I'll
> have to make major changes to the magic system among other things so
> that it better suits being programmed. For now though, the old manual
> is one's best option for getting a feel for what Sparkle is all about
> since that's all there has actually ever been. All of us are working
> on this project in our spare time and development is subject to that.
> It'll be a long haul as each of us has other interests and
> commitments. I was quite surprised at the continued interest in the
> idea that a few people seemed to have. The game was disasterously
> clunky to play in a word processor and would have been a bit of a
> chore even with a physical board and pieces. As a computer game,
> however, it should turn out to be a fun fast-paced game. It's a matter
> of correctly using sound and speech information to give enough of an
> overall perspective while still allowing one to concentrate on the
> immediate situation and surroundings. No easy task, but possible I
> think.
>
> On 9/18/12, dark  wrote:
>> Hi Ryan.
>>
>> Side scroller meets rpg? two of my favourite things together, sounds
>> awsome!
>>
>> indeed, I've always been sorry I couldn't play such games graphically.
>>
>> I do however have a couple of questions.
>>
>> While I understand the need to build the game as a four player game to
>> begin
>>
>> with, it would be nice to have a single player option, either for getting
>> used to the game, or just when nobody else is online, perhaps either by
>> having some computer controled opponents, or indeed none at all.
>>
>> As regards stats, I'm quite content to wait and see what can be added
>> there,
>>
>> though either way I'm fascinated by the concept, particularly the use of
>> analogue jumping and full 2D mechanics. How exactly were you planning to
>> simulate enemy attacks? thus far in audio, the side scrollers we've had
>> haven't really allwed for the possibility of dodging or blocking enemy
>> attacks, sinse enemies attack as soon as your close, meaning that it's
>> all
>> about fast reactions. Are you however planning to follow Michael's
>> initial
>> idea by having enemy attacks with sonic clues of their own that the
>> player
>> must respond to, in addition to the sound of the enemy's position?
>>
>> Did you have any plans on adding weapons to vary the fights? not
>> necessarily
>>
>> statistically, but in terms of attack speed and damage?
>>
>> If your on the architecture of the game at the moment, i'd be interested
>> to
>>
>> know how that is working or what plans you have, sinse this is sounding
>> like
>>
>> a very unique game indeed!
>>
>> Oh, and btw, I'll be glad to provide voice acting when you get to that
>> stage
>>
>> too.
>>
>> All the best,
>>
>> dArk.
>> - Original Message -
>> From: "Grey Matter Info" 
>> To: "'Gamers Discussion list'" 
>> Sent: Tuesday, September 18, 2012 12:04 PM
>> Subject: Re: [Audyssey] What the sparcle?
>>
>>
>>> Hi Dark et al,
>>> Sparkle is a pretty deep game and unfortunately nothing I can truly do
>>> full
>>> justice to in a few paragraphs. Still, I'll try.
>>> Basically, there will be a complex of 6 stacked levels, each of which
>>> contains a variety of obstacles such as walls to jump or climb over,
>>> pits
>>> full of gems, helpful or harmful buildings with

Re: [Audyssey] Dead or Alive first impressions

2012-09-30 Thread Shadow Dragon
I haven't found a game yet of any type that I can play for a long time. And 
actually I don't really have money, I just haven't had a new game to play in 
a while and this one sounds decent since it has a story mode. Not really 
interested in challenging the AI, trophies, etc, just want to play the story 
and maybe do a playthrough of it.


As for 3d fighters, the godzilla games have the rage supers, SC5 as you've 
said, the dragonball z tenkaichi games definitely have supers, pretty sure 
the Naruto ones do as well. Urban Reign does also if you count that as a 
fighter, though I guess it's a little more of a cross with a beat 'em up. 
Can't think of any others.


--
From: "Clement Chou" 
Sent: Saturday, September 29, 2012 08:45 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Dead or Alive first impressions

Which 3d fighters have super moves... like I said the only one I know of 
is Soul Calibur 5. And Dead or Alive 5 has power blows, which are the 
closest you'll get to a super... but I envy you if you have enough money 
to buy a game, give it one run then put it away. This is why I only buy 
games that I can play for a long, long time... don't have money to throw 
away like that, and I never saw sense in only buying a fighting game for 
the story modes. But to each their own, I guess...
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, September 29, 2012 7:40 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


Some do, some don't, just like the 2d ones, from my experience. Still 
those are neat, one of the things that keeps me playing so I can check 
out all the super moves for the characters. This one I'll probably just 
play the story mode on easy and shelve it.


--
From: "Clement Chou" 
Sent: Saturday, September 29, 2012 06:51 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Dead or Alive first impressions

Ironically, the game has a bug that defaults it to English voices 
without saving your voice settings. And as I said in my first post, the 
AI is a nightmare... just listen to that first sample. And that was on 
the normal setting. As for the super moves... well, 3d fighters don't 
have super moves... the only exception I can think of is Soul Calibur 5. 
But this is definitely worth getting.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions



Two questions.

Do you know how to switch the voices to english? Is it as easy as 
street fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame 
there aren't any giant flashy super moves dependant on a gauge or 
anything like that, but I did like Dead or Alive 4 when I had it for 
the XBox360 and this sounds like a vast improvement. I'm willing to at 
least try playing anything with a fully accessible story mode.


--
From: "Clement Chou" 
Sent: Friday, September 28, 2012 10:16 PM
To: "Gamers Discussion list" ; 


Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for 
the ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older 
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese 
are good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu 
movie, which is

great.
The biggest factor of course? The gameplay. Combos are easy to 
perform, and the timing
is the most lenient I have ever seen in a fighting game. As long as 
you press the
sequence reasonable close together, the combo will come out. There are 
no fireball
type special moves, but there are special throws and moves for 
caracters, but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any 
other 2d style
commands. There is a countering system, which is useful for getting 
out of combos.
However, as blind people, this requires some guesswork. Counters are 
done by pressing
certain directions and the block button. Up and back plus block for 
high attacks,
back puls guard for mid punches, forward plus block for mid kicks, and 
down-back
plus block for the low attacks. But the thing is... there are very few 
ways to tell
what the attacks are. However, countering can be done more effectively 
against an
opponent. The best way to do is to learn by memorization what moves 
hit hig mid and
low. You cna counter out of a block, so you can block an opponent's 
oncoming string
them counter an

Re: [Audyssey] Dead or Alive first impressions

2012-09-30 Thread Yohandy
you don't get anything for trophies, but recently Microsoft launched a 
program where you actually get something for your gamerscore. Bet Sony will 
do something similar. Oh I just love competition. If it weren't for that, 
we'd have no playstation plus, or any  of the other awesome things we have.


- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, September 29, 2012 11:42 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


I'm a completionist if the rewards mean something, like unlocking 
characters in games or if you actually get something for your trophies, 
etc. But unlocking things simply for bragging rights isn't my style. I 
also don't mind a challenge as long as it's not annoying, but I never took 
the time nor had the patience to get good at fighting games so I just turn 
it down to easy, play the content I want and toss it.


--
From: "Yohandy" 
Sent: Saturday, September 29, 2012 09:40 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Dead or Alive first impressions

lol wow. some people just don't like a challenge. haha. I can't do that. 
I"m what people call a completionist. almost plat on MK, plat on MK VS DC 
and all street fighter games, plat in rock band etc. I just can't help 
myself. I don't see a game as complete and I sorta get impatient. haha




- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Saturday, September 29, 2012 10:40 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


Some do, some don't, just like the 2d ones, from my experience. Still 
those are neat, one of the things that keeps me playing so I can check 
out all the super moves for the characters. This one I'll probably just 
play the story mode on easy and shelve it.


--
From: "Clement Chou" 
Sent: Saturday, September 29, 2012 06:51 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Dead or Alive first impressions

Ironically, the game has a bug that defaults it to English voices 
without saving your voice settings. And as I said in my first post, the 
AI is a nightmare... just listen to that first sample. And that was on 
the normal setting. As for the super moves... well, 3d fighters don't 
have super moves... the only exception I can think of is Soul Calibur 
5. But this is definitely worth getting.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions



Two questions.

Do you know how to switch the voices to english? Is it as easy as 
street fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame 
there aren't any giant flashy super moves dependant on a gauge or 
anything like that, but I did like Dead or Alive 4 when I had it for 
the XBox360 and this sounds like a vast improvement. I'm willing to at 
least try playing anything with a fully accessible story mode.


--
From: "Clement Chou" 
Sent: Friday, September 28, 2012 10:16 PM
To: "Gamers Discussion list" ; 


Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for 
the ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as 
older games, but
good nonetheless. Sounds are great as well, and the voices in 
Japanese are good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu 
movie, which is

great.
The biggest factor of course? The gameplay. Combos are easy to 
perform, and the timing
is the most lenient I have ever seen in a fighting game. As long as 
you press the
sequence reasonable close together, the combo will come out. There 
are no fireball
type special moves, but there are special throws and moves for 
caracters, but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any 
other 2d style
commands. There is a countering system, which is useful for getting 
out of combos.
However, as blind people, this requires some guesswork. Counters are 
done by pressing
certain directions and the block button. Up and back plus block for 
high attacks,
back puls guard for mid punches, forward plus block for mid kicks, 
and down-back
plus block for the low attacks. But the thing is... there are very 
few ways to tell
what the attacks are. However, countering can be done more 
effectively against an
opponent. The best way to do is to learn by memorization what moves 
hit hig mid and
low. You cna counter out of a block, so you can block an opponen

Re: [Audyssey] Dead or Alive first impressions

2012-09-30 Thread lenron brown
scfrew that i want to be the best i want the game to be hard. I love
being able to play my sited friends and kick thir asses they say how
you do that i just i work at this. I love unlocking items and new
players. I love games that i can play for a long time i am not about
to go buy a game play it once and put it in a box. I am going get doa
5 than i will be looking for the next big rush. I also thought about
that new psp thing and ouya will be mine as soon as it comes out

On 9/29/12, Shadow Dragon  wrote:
> I'm a completionist if the rewards mean something, like unlocking characters
>
> in games or if you actually get something for your trophies, etc. But
> unlocking things simply for bragging rights isn't my style. I also don't
> mind a challenge as long as it's not annoying, but I never took the time nor
>
> had the patience to get good at fighting games so I just turn it down to
> easy, play the content I want and toss it.
>
> --
> From: "Yohandy" 
> Sent: Saturday, September 29, 2012 09:40 AM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Dead or Alive first impressions
>
>> lol wow. some people just don't like a challenge. haha. I can't do that.
>> I"m what people call a completionist. almost plat on MK, plat on MK VS DC
>>
>> and all street fighter games, plat in rock band etc. I just can't help
>> myself. I don't see a game as complete and I sorta get impatient. haha
>>
>>
>>
>> - Original Message -
>> From: "Shadow Dragon" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, September 29, 2012 10:40 AM
>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>
>>
>>> Some do, some don't, just like the 2d ones, from my experience. Still
>>> those are neat, one of the things that keeps me playing so I can check
>>> out all the super moves for the characters. This one I'll probably just
>>> play the story mode on easy and shelve it.
>>>
>>> --
>>> From: "Clement Chou" 
>>> Sent: Saturday, September 29, 2012 06:51 AM
>>> To: "Gamers Discussion list" 
>>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>>
 Ironically, the game has a bug that defaults it to English voices
 without saving your voice settings. And as I said in my first post, the

 AI is a nightmare... just listen to that first sample. And that was on
 the normal setting. As for the super moves... well, 3d fighters don't
 have super moves... the only exception I can think of is Soul Calibur 5.

 But this is definitely worth getting.
 - Original Message -
 From: "Shadow Dragon" 
 To: "Gamers Discussion list" 
 Sent: Friday, September 28, 2012 10:06 PM
 Subject: Re: [Audyssey] Dead or Alive first impressions


> Two questions.
>
> Do you know how to switch the voices to english? Is it as easy as
> street fighter x tekken?
>
> And second, is there a difficulty on the AI?
>
> This does sound fun, especially the destructible environments. Shame
> there aren't any giant flashy super moves dependant on a gauge or
> anything like that, but I did like Dead or Alive 4 when I had it for
> the XBox360 and this sounds like a vast improvement. I'm willing to at
>
> least try playing anything with a fully accessible story mode.
>
> --
> From: "Clement Chou" 
> Sent: Friday, September 28, 2012 10:16 PM
> To: "Gamers Discussion list" ;
> 
> Subject: [Audyssey] Dead or Alive first impressions
>
>> Hi all. Pasted from the audio games forum. This game is available for
>>
>> the ps3... and is a mainstream fighting game.
>>
>> Well, the game's out. First impressions so far?
>> The game is fantastic. The music is good, perhaps not as good as older
>>
>> games, but
>> good nonetheless. Sounds are great as well, and the voices in Japanese
>>
>> are good,
>> as usual superior to the ones in English which is this time at least
>> passable. The
>> punches and kicks sound like something straight out of a kung fu
>> movie, which is
>> great.
>> The biggest factor of course? The gameplay. Combos are easy to
>> perform, and the timing
>> is the most lenient I have ever seen in a fighting game. As long as
>> you press the
>> sequence reasonable close together, the combo will come out. There are
>>
>> no fireball
>> type special moves, but there are special throws and moves for
>> caracters, but they
>> amount to much easier commands, usually single directions with button
>>
>> presses or
>> double directions. No quarter circles, dragon punch motions or any
>> other 2d style
>> commands. There is a countering system, which is useful for getting
>> out of combos.
>> However, as blind people, this requires some guesswork. Co

Re: [Audyssey] Mush client help

2012-09-30 Thread john

The sound is pretty easy. There is a set of buttons near ok,
they look like a standard find file window. Just brows to the 
file you want. As far as substituting text goes, I'm not sure. I 
know it can be done, I'm just not sure how.


- Original Message -
From: Mike Maslo 2 is there a way to substitute text? Example a boy threw a ball 
and out of all it just have it say ball or boy ball?


Thanks so much

Sent from my iPhone


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Re: [Audyssey] Mush client help

2012-09-30 Thread Mike Maslo
To hi John one last question if you know. 

Do you know how to make the sounds play fully? I notice that a sound plays or 
starts to play but if another sound needs to play it stops the previous sound 
before it fully plays. T

Sent from my iPhone

On Sep 30, 2012, at 12:31 PM, john  wrote:

> The sound is pretty easy. There is a set of buttons near ok,
> they look like a standard find file window. Just brows to the file you want. 
> As far as substituting text goes, I'm not sure. I know it can be done, I'm 
> just not sure how.
> 
> - Original Message -
> From: Mike Maslo  To: Gamers Discussion list  Date sent: Sat, 29 Sep 2012 14:07:33 -0500
> Subject: Re: [Audyssey] Mush client help
> 
> John
> 
> Thank you so much for this
> 
> Two questions please
> 
> 1 how do I create a sound trigger
> 
> 2 is there a way to substitute text? Example a boy threw a ball and out of 
> all it just have it say ball or boy ball?
> 
> Thanks so much
> 
> Sent from my iPhone
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] I! am the doctor!

2012-09-30 Thread Destructive

Hi Dark,

Congratulations for finishing your thesis. I hope you don't have to rewrite 
it.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, September 28, 2012 5:00 PM
Subject: Re: [Audyssey] I! am the doctor!



Hi Dr. Dark,

This is great news. I'm glad to hear it. Hope everything goes wel, Doctor. 
:D


By the way could you please e-mail me a copy of your thesis. I'd love
to read it now that is completed. I'm sure it will be an enlightening
read.

P.S.

I'm sure I can bend the rules just this once. I could throw rocks but
I don't think they would hit you an ocean away. :D

On 9/28/12, dark  wrote:

This is just to say that this morning I submitted the final draught of my
phd thesis, the one I've been working on for the past five years! (it was
supposed to be three, but ended up as five due to illness).

The title, if anyone was wondering is

Disability, desire and society: the establishment of a new 
individualistic

definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay 
and
the external examiner doesn't tell me to rewrite the hole thing, this 
means
that it will be completed and I should offically graduate next June, 
where
upon I can legitimately say,  as many great timelords have said 
before

me "I! am! the doctor!"



Now, my general plan is to do bugger all, play games and catch up on work
for audiogames.net for a bit, while taking a qualification in voice. I'll
then be applying to do a post graduate deploma in voice and trying to 
start

a career as a professional tenor,  but for right now, I'm watching
original starwars and eating pizza!



hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck 
rocks
at me for ot messages on list. There are however a very few occasions 
when
the tencile strength of rules needs a little straining though, and 
methinks

this be one of them.



All the best,



Dark.
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.




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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.