Re: [Audyssey] I! am the doctor!
Thanks again everyone. As to the thesis, well like all doctoral thesis it will be published in the public domain, and principley online, so it is hoped people will eventually be able to read it completely if they want. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I! am the doctor!
lol tom Actually the dr who thing slipped my mind I was not in the right mode. also ocurs to me the who is a rock band. At 11:20 p.m. 29/09/2012 -0400, you wrote: Hi Doctor, Are you sure it isn't beware the Who? :D Seriously though, after five years of work I would certainly hope you wouldn't have to rewrite your thesis. Those things are like novels anywhere from 100 to 200 pages in length. I've read some technical thesis longer than that, and I do have some idea the time and work that goes into one of those things. On 9/29/12, dark wrote: > Hi Eleanor. > > Thanks, it's not been easy, but I'm glad it's done. > > Hopefully I won't have to rewrite the thing later. > > BEware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What the sparcle?
Pipe 2 Blast Chamber had sidescroller levels but these were extremely basic. Sparkle takes place in a complex of stacked levels that you'll constantly be going up and down between in order to gather trophies and deal with events. There'll be pits to jump over, walls to climb over and ice patches to slip on. There are all sorts of factors in Sparkle that play off each other making it a far more complex strategic experience. Pipe 2 had levels that you simply went through one way as quickly as possible. The old Sparkle manual should give you enough of an idea to see how ludicrous such a comparison is. On 9/19/12, Ron Kolesar wrote: > Hey Mike, I'm curious about something. > Will this be some what like pipe two called blast chamber. > How is the boxing game coming along? > Many Thanks. > > Ron and current Leader Dog boz who states > "that a service dog beats a cane paws down any day of the week." > -Original Message- > From: Michael Feir > Sent: Tuesday, September 18, 2012 8:13 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] What the sparcle? > > This is precisely why we haven't been discussing it much. I'm actually > working on an updated manual which will give more of a substantive > guide to everyone. A whole lot has to be changed and adapted. It'll > probably take a couple of months at least to do proper justice to the > new manual. > > The original game was my attempt to adapt an idea for a sort of > stacked sidescroller I had into board game. You play it in a word > processor so there never was a physical Sparkle board. In essence, > we're still working out what the computerised sidescroller will > ultimately be like and don't have more solid answers to give. I'll > have to make major changes to the magic system among other things so > that it better suits being programmed. For now though, the old manual > is one's best option for getting a feel for what Sparkle is all about > since that's all there has actually ever been. All of us are working > on this project in our spare time and development is subject to that. > It'll be a long haul as each of us has other interests and > commitments. I was quite surprised at the continued interest in the > idea that a few people seemed to have. The game was disasterously > clunky to play in a word processor and would have been a bit of a > chore even with a physical board and pieces. As a computer game, > however, it should turn out to be a fun fast-paced game. It's a matter > of correctly using sound and speech information to give enough of an > overall perspective while still allowing one to concentrate on the > immediate situation and surroundings. No easy task, but possible I > think. > > On 9/18/12, dark wrote: >> Hi Ryan. >> >> Side scroller meets rpg? two of my favourite things together, sounds >> awsome! >> >> indeed, I've always been sorry I couldn't play such games graphically. >> >> I do however have a couple of questions. >> >> While I understand the need to build the game as a four player game to >> begin >> >> with, it would be nice to have a single player option, either for getting >> used to the game, or just when nobody else is online, perhaps either by >> having some computer controled opponents, or indeed none at all. >> >> As regards stats, I'm quite content to wait and see what can be added >> there, >> >> though either way I'm fascinated by the concept, particularly the use of >> analogue jumping and full 2D mechanics. How exactly were you planning to >> simulate enemy attacks? thus far in audio, the side scrollers we've had >> haven't really allwed for the possibility of dodging or blocking enemy >> attacks, sinse enemies attack as soon as your close, meaning that it's >> all >> about fast reactions. Are you however planning to follow Michael's >> initial >> idea by having enemy attacks with sonic clues of their own that the >> player >> must respond to, in addition to the sound of the enemy's position? >> >> Did you have any plans on adding weapons to vary the fights? not >> necessarily >> >> statistically, but in terms of attack speed and damage? >> >> If your on the architecture of the game at the moment, i'd be interested >> to >> >> know how that is working or what plans you have, sinse this is sounding >> like >> >> a very unique game indeed! >> >> Oh, and btw, I'll be glad to provide voice acting when you get to that >> stage >> >> too. >> >> All the best, >> >> dArk. >> - Original Message - >> From: "Grey Matter Info" >> To: "'Gamers Discussion list'" >> Sent: Tuesday, September 18, 2012 12:04 PM >> Subject: Re: [Audyssey] What the sparcle? >> >> >>> Hi Dark et al, >>> Sparkle is a pretty deep game and unfortunately nothing I can truly do >>> full >>> justice to in a few paragraphs. Still, I'll try. >>> Basically, there will be a complex of 6 stacked levels, each of which >>> contains a variety of obstacles such as walls to jump or climb over, >>> pits >>> full of gems, helpful or harmful buildings with
Re: [Audyssey] Dead or Alive first impressions
I haven't found a game yet of any type that I can play for a long time. And actually I don't really have money, I just haven't had a new game to play in a while and this one sounds decent since it has a story mode. Not really interested in challenging the AI, trophies, etc, just want to play the story and maybe do a playthrough of it. As for 3d fighters, the godzilla games have the rage supers, SC5 as you've said, the dragonball z tenkaichi games definitely have supers, pretty sure the Naruto ones do as well. Urban Reign does also if you count that as a fighter, though I guess it's a little more of a cross with a beat 'em up. Can't think of any others. -- From: "Clement Chou" Sent: Saturday, September 29, 2012 08:45 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Dead or Alive first impressions Which 3d fighters have super moves... like I said the only one I know of is Soul Calibur 5. And Dead or Alive 5 has power blows, which are the closest you'll get to a super... but I envy you if you have enough money to buy a game, give it one run then put it away. This is why I only buy games that I can play for a long, long time... don't have money to throw away like that, and I never saw sense in only buying a fighting game for the story modes. But to each their own, I guess... - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, September 29, 2012 7:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: "Clement Chou" Sent: Saturday, September 29, 2012 06:51 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: "Clement Chou" Sent: Friday, September 28, 2012 10:16 PM To: "Gamers Discussion list" ; Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an
Re: [Audyssey] Dead or Alive first impressions
you don't get anything for trophies, but recently Microsoft launched a program where you actually get something for your gamerscore. Bet Sony will do something similar. Oh I just love competition. If it weren't for that, we'd have no playstation plus, or any of the other awesome things we have. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, September 29, 2012 11:42 AM Subject: Re: [Audyssey] Dead or Alive first impressions I'm a completionist if the rewards mean something, like unlocking characters in games or if you actually get something for your trophies, etc. But unlocking things simply for bragging rights isn't my style. I also don't mind a challenge as long as it's not annoying, but I never took the time nor had the patience to get good at fighting games so I just turn it down to easy, play the content I want and toss it. -- From: "Yohandy" Sent: Saturday, September 29, 2012 09:40 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Dead or Alive first impressions lol wow. some people just don't like a challenge. haha. I can't do that. I"m what people call a completionist. almost plat on MK, plat on MK VS DC and all street fighter games, plat in rock band etc. I just can't help myself. I don't see a game as complete and I sorta get impatient. haha - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, September 29, 2012 10:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, some don't, just like the 2d ones, from my experience. Still those are neat, one of the things that keeps me playing so I can check out all the super moves for the characters. This one I'll probably just play the story mode on easy and shelve it. -- From: "Clement Chou" Sent: Saturday, September 29, 2012 06:51 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Dead or Alive first impressions Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anything like that, but I did like Dead or Alive 4 when I had it for the XBox360 and this sounds like a vast improvement. I'm willing to at least try playing anything with a fully accessible story mode. -- From: "Clement Chou" Sent: Friday, September 28, 2012 10:16 PM To: "Gamers Discussion list" ; Subject: [Audyssey] Dead or Alive first impressions Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game. Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponen
Re: [Audyssey] Dead or Alive first impressions
scfrew that i want to be the best i want the game to be hard. I love being able to play my sited friends and kick thir asses they say how you do that i just i work at this. I love unlocking items and new players. I love games that i can play for a long time i am not about to go buy a game play it once and put it in a box. I am going get doa 5 than i will be looking for the next big rush. I also thought about that new psp thing and ouya will be mine as soon as it comes out On 9/29/12, Shadow Dragon wrote: > I'm a completionist if the rewards mean something, like unlocking characters > > in games or if you actually get something for your trophies, etc. But > unlocking things simply for bragging rights isn't my style. I also don't > mind a challenge as long as it's not annoying, but I never took the time nor > > had the patience to get good at fighting games so I just turn it down to > easy, play the content I want and toss it. > > -- > From: "Yohandy" > Sent: Saturday, September 29, 2012 09:40 AM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Dead or Alive first impressions > >> lol wow. some people just don't like a challenge. haha. I can't do that. >> I"m what people call a completionist. almost plat on MK, plat on MK VS DC >> >> and all street fighter games, plat in rock band etc. I just can't help >> myself. I don't see a game as complete and I sorta get impatient. haha >> >> >> >> - Original Message - >> From: "Shadow Dragon" >> To: "Gamers Discussion list" >> Sent: Saturday, September 29, 2012 10:40 AM >> Subject: Re: [Audyssey] Dead or Alive first impressions >> >> >>> Some do, some don't, just like the 2d ones, from my experience. Still >>> those are neat, one of the things that keeps me playing so I can check >>> out all the super moves for the characters. This one I'll probably just >>> play the story mode on easy and shelve it. >>> >>> -- >>> From: "Clement Chou" >>> Sent: Saturday, September 29, 2012 06:51 AM >>> To: "Gamers Discussion list" >>> Subject: Re: [Audyssey] Dead or Alive first impressions >>> Ironically, the game has a bug that defaults it to English voices without saving your voice settings. And as I said in my first post, the AI is a nightmare... just listen to that first sample. And that was on the normal setting. As for the super moves... well, 3d fighters don't have super moves... the only exception I can think of is Soul Calibur 5. But this is definitely worth getting. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions > Two questions. > > Do you know how to switch the voices to english? Is it as easy as > street fighter x tekken? > > And second, is there a difficulty on the AI? > > This does sound fun, especially the destructible environments. Shame > there aren't any giant flashy super moves dependant on a gauge or > anything like that, but I did like Dead or Alive 4 when I had it for > the XBox360 and this sounds like a vast improvement. I'm willing to at > > least try playing anything with a fully accessible story mode. > > -- > From: "Clement Chou" > Sent: Friday, September 28, 2012 10:16 PM > To: "Gamers Discussion list" ; > > Subject: [Audyssey] Dead or Alive first impressions > >> Hi all. Pasted from the audio games forum. This game is available for >> >> the ps3... and is a mainstream fighting game. >> >> Well, the game's out. First impressions so far? >> The game is fantastic. The music is good, perhaps not as good as older >> >> games, but >> good nonetheless. Sounds are great as well, and the voices in Japanese >> >> are good, >> as usual superior to the ones in English which is this time at least >> passable. The >> punches and kicks sound like something straight out of a kung fu >> movie, which is >> great. >> The biggest factor of course? The gameplay. Combos are easy to >> perform, and the timing >> is the most lenient I have ever seen in a fighting game. As long as >> you press the >> sequence reasonable close together, the combo will come out. There are >> >> no fireball >> type special moves, but there are special throws and moves for >> caracters, but they >> amount to much easier commands, usually single directions with button >> >> presses or >> double directions. No quarter circles, dragon punch motions or any >> other 2d style >> commands. There is a countering system, which is useful for getting >> out of combos. >> However, as blind people, this requires some guesswork. Co
Re: [Audyssey] Mush client help
The sound is pretty easy. There is a set of buttons near ok, they look like a standard find file window. Just brows to the file you want. As far as substituting text goes, I'm not sure. I know it can be done, I'm just not sure how. - Original Message - From: Mike Maslo 2 is there a way to substitute text? Example a boy threw a ball and out of all it just have it say ball or boy ball? Thanks so much Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mush client help
To hi John one last question if you know. Do you know how to make the sounds play fully? I notice that a sound plays or starts to play but if another sound needs to play it stops the previous sound before it fully plays. T Sent from my iPhone On Sep 30, 2012, at 12:31 PM, john wrote: > The sound is pretty easy. There is a set of buttons near ok, > they look like a standard find file window. Just brows to the file you want. > As far as substituting text goes, I'm not sure. I know it can be done, I'm > just not sure how. > > - Original Message - > From: Mike Maslo To: Gamers Discussion list Date sent: Sat, 29 Sep 2012 14:07:33 -0500 > Subject: Re: [Audyssey] Mush client help > > John > > Thank you so much for this > > Two questions please > > 1 how do I create a sound trigger > > 2 is there a way to substitute text? Example a boy threw a ball and out of > all it just have it say ball or boy ball? > > Thanks so much > > Sent from my iPhone > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I! am the doctor!
Hi Dark, Congratulations for finishing your thesis. I hope you don't have to rewrite it. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, September 28, 2012 5:00 PM Subject: Re: [Audyssey] I! am the doctor! Hi Dr. Dark, This is great news. I'm glad to hear it. Hope everything goes wel, Doctor. :D By the way could you please e-mail me a copy of your thesis. I'd love to read it now that is completed. I'm sure it will be an enlightening read. P.S. I'm sure I can bend the rules just this once. I could throw rocks but I don't think they would hit you an ocean away. :D On 9/28/12, dark wrote: This is just to say that this morning I submitted the final draught of my phd thesis, the one I've been working on for the past five years! (it was supposed to be three, but ended up as five due to illness). The title, if anyone was wondering is Disability, desire and society: the establishment of a new individualistic definition of disability and its practical uses in everyday life. Hopefully, assuming that my viva, aka, my spoken examination goes okay and the external examiner doesn't tell me to rewrite the hole thing, this means that it will be completed and I should offically graduate next June, where upon I can legitimately say, as many great timelords have said before me "I! am! the doctor!" Now, my general plan is to do bugger all, play games and catch up on work for audiogames.net for a bit, while taking a qualification in voice. I'll then be applying to do a post graduate deploma in voice and trying to start a career as a professional tenor, but for right now, I'm watching original starwars and eating pizza! hurrah! Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks at me for ot messages on list. There are however a very few occasions when the tencile strength of rules needs a little straining though, and methinks this be one of them. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.