Re: [Audyssey] altar Aeon area.

2013-01-06 Thread Shadow Dragon
Ah, sorry for the false information. That seems like a really strange place 
to put that zone. I guess it makes some sense though since the mines are 
full of demons.


--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 04:56 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.

Thanks, I've been looking for that area for quite some time, I hope the 
quests are still there.

On 1/5/2013 2:55 PM, Dennis Towne wrote:

The actual imp mines area was turned into a treasure room/easter egg
zone; all the objects are still there, but the mobs have been removed.
  You can access it by going into the abandoned mineshaft area of the
Kentwig and Grumditch copper mine.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Jan 5, 2013 at 11:45 AM, Shadow Dragon
elementalult...@hotmail.com  wrote:

I just checked and it's definitely still there. Looks like the area is
closed for some reason though.

Before an abandoned mine entrance
The path ends at a rectangular opening in the cliff side, quite clearly
a mine shaft. It is currently boarded up, and the rotting timbers lead
you to believe that going inside would be less than safe.  To the west,
the path leads through a rough patch of hilly country back towards a
dark, brooding forest.
west

Guess you'll have to wait till it re-opens.

--
From: Ricktwelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:59 AM

To: Gamers Discussion listgamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.


Not there anymore.




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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Ibrahim Gucukoglu
Hi

The game is called King of Dragon past. There are lots of games for the iPhone 
depending on what type of person you are. You can get classic games such as 
text adventures on the iPhone, multiple-choice interactive fiction, 3-D action 
arcade games, the list goes on. Give us an idea of is to what sort of thing you 
would like to do and we will try and help you.

Sent from my iPhone

On 6 Jan 2013, at 06:29, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Taylor,
 
 I'm not an iPhone user myself, but there has been quite a bit of
 discussion lately of a game called Legend of Dragon Pass.From what I
 gather it is a fairly complex RPG game where you get to run and manage
 a clan of Vikings over a period of several years: plant crops, build
 raiding parties, explore new territories, enter into wars with rival
 clans, and so forth. I'll let someone else who has the game tell you
 more, but from the audio demo done a couple weeks back it is a very
 involved game.
 
 
 On 1/5/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 Does anybody know any good iPhone games for voiceover users I Arity have a
 couple that I Artie have installed I would like  To have some suggestions
 
 Sent from my iPhone
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Phil Vlasak

Hi Taylor,
I have a page of blind friendly iPhone games at,
http://www.pcsgames.net/iPhoneGames.htm
Phil

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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-06 Thread Jim Kitchen

Hi Thomas,

I was just wondering what you heard the file size limit was on HJ Pad.  Just 
for the heck of it I kept pasting text into HJ Pad.  I quit when I got to test  
   txt 30,289,952 bytes, about seven hundred thousand lines.  To date 
my largest code file is Dungeon Master at dungeon  frm284,203 
bytes, 16,290 lines of code.  Now I do know that Basic takes less lines of code 
than other programming languages and that my games are not as involved as some 
games, but still I'm thinking that would be one heck of allot of lines of code.

BFN

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-06 Thread Jim Kitchen

Hi Thomas,

I was just wondering what you heard the file size limit was on HJ Pad.  Just 
for the heck of it I kept pasting text into HJ Pad.  I quit when I got to test  
   txt 30,289,952 bytes, about seven hundred thousand lines.  To date 
my largest code file is Dungeon Master at dungeon  frm284,203 
bytes, 16,290 lines of code.  Now I do know that Basic takes less lines of code 
than other programming languages and that my games are not as involved as some 
games, but still I'm thinking that would be one heck of allot of lines of code.

BFN

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-06 Thread Jim Kitchen

Hi Ibrahim,

Yes, I suggested Text Pad.  I said;

A friend of mine says that he has also used Text Pad for writing code.  It can 
even run the code right in the editor.  Which is another reason that I like the 
VB6 IDE.

Good luck.

BFN

Jim

No one is listening until you fart.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-06 Thread Jim Kitchen

Hi Gabriel,

I have never seen Note Pad plus plus.  It sounds pretty good.

You know I do still like my VB6.  Jaws will announce the lines and do some auto 
complete.  Plus it will drop you on the line of code that caused the error.  It 
will also immediately warn you of any syntax errors and other errors like that. 
 This is how I am used to programming.  Write some code and test run it by 
pressing the f5 key.  But then again other than HTML code and batch files, I 
have never coded in anything other than a Basic language IDE.

I definitely am not putting down BGT or anything like that though.  I mean it 
has enabled allot of new people to try, and successfully create games and it is 
what I always recommend now to people who say that they want to try their hand 
at creating games.

BFN

Jim

Computer programmers know how to use their hardware.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-06 Thread Gabriel Battaglia (Kriyaban)

Hello Ibrahim.
I've tried it but, in my opinion, it hasn't something special to make it as my choosen editor. I mean, it does its job but it has 
not features that help to write code more easily than Notepad or others editors do.

Greetings.
Gabriel. 



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Re: [Audyssey] Online uno game

2013-01-06 Thread dark

HI.

Hi.

You can play uno online with the rs  games client see 
http://audiogames.net/db.php?id=Rs+games+client


Or the quentin C playroom http://audiogames.net/db.php?id=Quentin+C+playroom

Also, there is bg uno  for the pc which lets you play against the 
computer:http://audiogames.net/db.php?id=BG+Uno


Btw, if you want to find out about audiogames generall, i'd recommend loking 
at www.audiogames.net which has a huge database of available accessible 
games, and the fantastic games list over at www.pcsgames.net.


Hth.

All the best,

Dark.
- Original Message - 
From: taylorarnd...@gmail.com

To: Gamers@audyssey.org
Sent: Sunday, January 06, 2013 1:24 AM
Subject: [Audyssey] Online uno game



Is there blind accessible uno online Or for my iPhone

Sent from my iPhone

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread dark

Actually tom the game is king of dragon pass.

it has a page on www.audiogames.net.

i'd also recommend the lost cities card game and the  gamebooks from 
choiceofgames, though I've not tried many more myself yet since I've only 
just got my Iphone and a still in process of trying different gmaes out 
myself.


Beware the grue!

Dark. 



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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Gabriel Battaglia (Kriyaban)

Hi, there are lots of good games for iOS.
Try Lost cities, if you like playing cards.
Gabriel.

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[Audyssey] NEw games from spoonbill

2013-01-06 Thread dark
I got this message this morning from ian hymphries of spoonbill games, six new 
games available including a couple that rather interest me particularly: 

Hi,
You are receiving this email because you have previously 
requested a blind accessible game from Spoonbill 
Software.
This is to announce the release of six new blind accessible 
games as follows:
BG Poker Solitaire
BG Cribbage Solitaire
BG Spider Solitaire
BG Pyramid Solitaire
BG Nomination Whist
BG Mine Sweeper
If you would like to order one or more of these games, 
just reply to this email with a list of the games you would 
like to try.
You can browse descriptions of all 26 blind accessible 
games on the Spoonbill Software website using the 
following link:
www.spoonbillsoftware.com.au/bggames.htm
If you do not want to receive further notifications when 
new games are released, or when upgrades to games you 
have previously ordered are announced, then please reply 
to this email and ask to be removed from my mailing list.
Ian Humphreys
Spoonbill Software
Albany, Western Australia
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread taylorarndt99
I got 2 games there last night

Sent from my iPhone

On Jan 6, 2013, at 6:04 AM, Phil Vlasak phi...@bex.net wrote:

 Hi Taylor,
 I have a page of blind friendly iPhone games at,
 http://www.pcsgames.net/iPhoneGames.htm
 Phil
 
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[Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Allen Maynard
Hi, all,

Yesterday, Janary 5, I installed the mush-z client.  I’m trying to follow the 
instructions to connect but mush-z keeps telling me that the connection to 
alteraeon is closed.  It said it timed out and there was an error connecting to 
66.142.33.242 port 23.  I don’t ujnderstand the port number because in the 
blind support section it mentions port 3002 or port 3010, but nowhere does it 
say anything about port 23.

I am using NVDA on a Windows 7 64-bit computer.

Why am I unable to connect?

Thanks

Allen
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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Dennis Towne
Allen,

You can't connect because the address is wrong.  The second number
should be 172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the
number will change.

The port number doesn't really matter with the current version of
mush-z.  The blind ports have less ascii art on them, but since mush
throws all of that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I’m trying to follow the 
 instructions to connect but mush-z keeps telling me that the connection to 
 alteraeon is closed.  It said it timed out and there was an error connecting 
 to 66.142.33.242 port 23.  I don’t ujnderstand the port number because in the 
 blind support section it mentions port 3002 or port 3010, but nowhere does it 
 say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
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Re: [Audyssey] altar Aeon area.

2013-01-06 Thread Dennis Towne
Keith,

It's in the same mine, in an abandoned area.  You have to go off the
safe path through the mine to find it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Jan 5, 2013 at 5:09 PM, Keith ks.steinbac...@gmail.com wrote:
 is this the same area that the demon you have to talk to is in, or is it a
 differenet mine shaft?  Or is it just an area in that mine shaft?

 Keith
 - Original Message - From: Rick twelvestring...@verizon.net
 To: gamers@audyssey.org
 Sent: Saturday, January 05, 2013 5:56 PM
 Subject: Re: [Audyssey] altar Aeon area.


 Thanks, I've been looking for that area for quite some time, I hope the
 quests are still there.
 On 1/5/2013 2:55 PM, Dennis Towne wrote:

 The actual imp mines area was turned into a treasure room/easter egg
 zone; all the objects are still there, but the mobs have been removed.
   You can access it by going into the abandoned mineshaft area of the
 Kentwig and Grumditch copper mine.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Ben
Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: 06 January 2013 17:52
To: Gamers Discussion list
Subject: Re: [Audyssey] alteraeon newbie connection problem

Allen,

You can't connect because the address is wrong.  The second number should be
172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the number
will change.

The port number doesn't really matter with the current version of mush-z.
The blind ports have less ascii art on them, but since mush throws all of
that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I'm trying to follow
the instructions to connect but mush-z keeps telling me that the connection
to alteraeon is closed.  It said it timed out and there was an error
connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
because in the blind support section it mentions port 3002 or port 3010, but
nowhere does it say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Dennis Towne
Ben,

Did you go to mush-z.com and download the new updater?  Oriol changed
the update server so it doesn't use dropbox anymore, so you have to
get the new updater to get new versions.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 9:57 AM, Ben gamehead...@aol.co.uk wrote:
 Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
 Sent: 06 January 2013 17:52
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alteraeon newbie connection problem

 Allen,

 You can't connect because the address is wrong.  The second number should be
 172, not 142.

 It would be best if you didn't use the number at all, and connected to
 'alteraeon.com' instead.  If we have to move the server again, the number
 will change.

 The port number doesn't really matter with the current version of mush-z.
 The blind ports have less ascii art on them, but since mush throws all of
 that away the port that you pick isn't real important.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
 wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I'm trying to follow
 the instructions to connect but mush-z keeps telling me that the connection
 to alteraeon is closed.  It said it timed out and there was an error
 connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
 because in the blind support section it mentions port 3002 or port 3010, but
 nowhere does it say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
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[Audyssey] another problem connecting to alteraeon

2013-01-06 Thread Allen Maynard
Hi, all,

I finally got the nvda plugin installed in the mush-z client.  Now when I 
select alteraeon and then select the alteraeon.mcl file, I get a runtime error 
that seems to be dealing with the tts_nvda.xml file.

Again, I am trying to play alteraeon on a Windows 7 64-bit system running NVDA 
version 2012.3

Thanks

Allen
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Re: [Audyssey] for java developpers - playing wav andmp3 sounds

2013-01-06 Thread Thomas Ward
Hi Felipe,

Sorry, I don't know much about QuentinC's Java Sound API. However, as
he is the author of that particular API he'd be the person to ask
about it. My guess is it is probably a fairly easy to use API which
does all the basics you are looking for because that would be the
point of writing a wrapper library.

I have, however, played around with the Java Sound API located in the
Java JRE, and probably have some sample code floating around. I just
need to find it.Its not too bad once you  read all the documentation
in the Java SE documentation on the Clip class etc.

Cheers!


On 1/6/13, Felipevr fvrlis...@gmail.com wrote:
 Thank you very much.

 your message was very clearly and usefull.

 To be sincere, this is my first project, so you can imagine that I'm
 just a little confuse - many ideas, some knowledge and idea about how to
 do and many another without it...hahahhaa.

 My (maybe utopian) idea is use the cross-plataform source from java and
 develop something that works  fine with linux, windows or mac, if
 possible.

 For this, I'm trying to use the phonemic library to tts (without success
 antill now - I couldn't add it to my eclipse java project but I'm still
 trying).

 I'll look this apis that you said.

 I'm looking to the quentincsoundapi too, do you know something about
 this one?

 again, thank you for all.

 Best regards
 Felipe

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Re: [Audyssey] [Developers] for java developpers - playing wavandmp3 sounds

2013-01-06 Thread Ethin

Hi there,
I suppose you haven't seen me around for quite a while.
But yes, MP3 is not freeware.
MPEG-1 or MPEG-2 Audio Layer III, more commonly referred to as MP3, is a 
patented encoding format for digital audio which uses a form of lossy data 
compression. It is a common audio format for consumer audio storage, as well 
as a de facto standard of digital audio compression for the transfer and 
playback of music on most digital audio players.


MP3 is an audio-specific format that was designed by the Moving Picture 
Experts Group (MPEG) as part of its MPEG-1 standard and later extended in 
MPEG-2 standard. The first MPEG subgroup – Audio group was formed by several 
teams of engineers at Fraunhofer IIS, University of Hannover, ATT-Bell 
Labs, Thomson-Brandt, CCETT, and others. MPEG-1 Audio (MPEG-1 Part 3), which 
included MPEG-1 Audio Layer I, II and III was approved as a committee draft 
of ISO/IEC standard in 1991,[8][9] finalised in 1992 and published in 1993 
(ISO/IEC 11172-3:1993). Backwards compatible MPEG-2 Audio (MPEG-2 Part 3) 
with additional bit rates and sample rates was published in 1995 (ISO/IEC 
13818-3:1995).


The use in MP3 of a lossy compression algorithm is designed to greatly 
reduce the amount of data required to represent the audio recording and 
still sound like a faithful reproduction of the original uncompressed audio 
for most listeners. An MP3 file that is created using the setting of 128 
kbit/s will result in a file that is about 1/11 the size of the CD file 
created from the original audio source. An MP3 file can also be constructed 
at higher or lower bit rates, with higher or lower resulting quality.


The compression works by reducing accuracy of certain parts of sound that 
are considered to be beyond the auditory resolution ability of most people. 
This method is commonly referred to as perceptual coding. It uses 
psychoacoustic models to discard or reduce precision of components less 
audible to human hearing, and then records the remaining information in an 
efficient manner.

OGG uses the .ogg, .ogv, .oga, .ogx, .spx, and .opus
extentions, so it is more flexable.

Ogg is a free, open container format maintained by the Xiph.Org Foundation. 
The creators of the Ogg format state that it is unrestricted by software 
patents and is designed to provide for efficient streaming and manipulation 
of high quality digital multimedia.


The Ogg container format can multiplex a number of independent streams for 
audio, video, text (such as subtitles), and metadata.


In the Ogg multimedia framework, Theora provides a lossy video layer. The 
audio layer is most commonly provided by the music-oriented Vorbis format 
but other options include the human speech compression codec Speex, the 
lossless audio compression codec FLAC, and OggPCM.


Before 2007, the .ogg filename extension was used for all files whose 
content used the Ogg container format. Since 2007, the Xiph.Org Foundation 
recommends that .ogg only be used for Ogg Vorbis audio files. The Xiph.Org 
Foundation decided to create a new set of file extensions and media types to 
describe different types of content such as .oga for audio only files, .ogv 
for video with or without sound (including Theora), and .ogx for multiplexed 
Ogg.
As of August 4, 2011, the current version of the Xiph.Org Foundation's 
reference implementation, is libogg 1.3.0.
Another version, libogg2, has been in development, but is awaiting a rewrite 
as of 2008.
Both software libraries are free software, released under the new BSD 
license. Ogg reference implementation was separated from Vorbis on September 
2, 2000.
Because the format is free, and its reference implementation is not subject 
to restrictions associated with copyright, Ogg's various codecs have been 
incorporated into a number of different free and proprietary media players, 
both commercial and non-commercial, as well as portable media players and 
GPS receivers from different manufacturers.
Waveform Audio File Format (WAVE, or more commonly known as WAV due to its 
filename extension), (also, but rarely, named, Audio for Windows is a 
Microsoft and IBM audio file format standard for storing an audio bitstream 
on PCs. It is an application of the Resource Interchange File Format (RIFF) 
bitstream format method for storing data in chunks, and thus is also close 
to the 8SVX and the AIFF format used on Amiga and Macintosh computers, 
respectively. It is the main format used on Windows systems for raw and 
typically uncompressed audio. The usual bitstream encoding is the linear 
pulse-code modulation (LPCM) format. It is also used on some linux, solaris, 
and Netware machines.
I Think OGG, out of all 3, is the best. Even though they can be much bigger, 
the waveform audio file format can make setup applications, especially 
setups that have over 2000 sounds, be really large. Ogg compresses this into 
say 168 MB, but people are starting to use .wav, .mp3, or .wma, but they 
don't know 

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread taylorarndt99
I Couldn't get GMA games to work on my phone I had to create an account In the 
Site wouldn't let me are you sure they're not Computer games

Sent from my iPhone

On Jan 6, 2013, at 3:09 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 Thanks for the correction. I knew Legend of Dragon Pass sounded wrong,
 but for the life of me couldn't think of the correct name off the top
 of my head. However, the game is something encouraging me to buy an
 iPhone as it sounds like something I'd truly enjoy.
 
 On 1/6/13, dark d...@xgam.org wrote:
 Actually tom the game is king of dragon pass.
 
 it has a page on www.audiogames.net.
 
 i'd also recommend the lost cities card game and the  gamebooks from
 choiceofgames, though I've not tried many more myself yet since I've only
 just got my Iphone and a still in process of trying different gmaes out
 myself.
 
 Beware the grue!
 
 Dark.
 
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Taylor,

I don't know where you got the idea that GMA Games will play on your
iPhone, but they are games for Windows not Apple iOS. They are
computer games as you stated. :D

Cheers!

On 1/6/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 I Couldn't get GMA games to work on my phone I had to create an account In
 the Site wouldn't let me are you sure they're not Computer games

 Sent from my iPhone

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread dark
Well tom the game is amazingly complex and detailed and I'd highly recommend 
it, indeed it's one of the most complex rpg/stratogy games I've ever played 
since everything works as much through story as it does through pure 
resource management. For someone like yourself who appreciates mythology i 
think you'd really enjoy the game.


Plus then there are others. Lost cities is a fun cardgame to play with 
people when you have time, and the choiceofgames play very well as 
gamebooks. I've not investigated too much else myself yet, but a lot more is 
around too.


Beware the grue!

Dark. 



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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Keith
It works a hell of a lot better.  I think that is why I couldn't use the 
version of Mush z from the alter aeon page before.  After a reinstall of 
windows, I had to reinstall mushz   couldn't play my #1 favorite game until 
I found the copy that worked.  Now, that is all fixed with not suing the 
drop box thing


Keith
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 12:10 PM
Subject: Re: [Audyssey] alteraeon newbie connection problem



Ben,

Did you go to mush-z.com and download the new updater?  Oriol changed
the update server so it doesn't use dropbox anymore, so you have to
get the new updater to get new versions.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 9:57 AM, Ben gamehead...@aol.co.uk wrote:

Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis 
Towne

Sent: 06 January 2013 17:52
To: Gamers Discussion list
Subject: Re: [Audyssey] alteraeon newbie connection problem

Allen,

You can't connect because the address is wrong.  The second number should 
be

172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the number
will change.

The port number doesn't really matter with the current version of mush-z.
The blind ports have less ascii art on them, but since mush throws all of
that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
wrote:

Hi, all,

Yesterday, Janary 5, I installed the mush-z client.  I'm trying to 
follow
the instructions to connect but mush-z keeps telling me that the 
connection

to alteraeon is closed.  It said it timed out and there was an error
connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
because in the blind support section it mentions port 3002 or port 3010, 
but

nowhere does it say anything about port 23.


I am using NVDA on a Windows 7 64-bit computer.

Why am I unable to connect?

Thanks

Allen
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[Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Charles Rivard
The iPhone 5 is slightly larger than the previous iPhones.  From my 
experiences with touch screens, the iPhone is the most accessible and, due 
to the fact that more apps are accessible as well, we get what we pay for.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:07 PM
Subject: Re: [Audyssey] Good iPhone games for Voiceover user



Hi Dark,

True enough. It all sounds good. The only problem for me is that the
Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
and one thing I do not like about the iPhone is that the touchscreen
is very small. The Nexus 4 has nearly double the room to move your
fingers around which I find much more suited to my needs.

So while the Apple iPhone seems to be the better option for games an
Android solution like the Nexus 4 is the more cost effective solution
for the VI user. I've had a bit of experience with my wife's Samsung
Galaxy S3, and I find the accessibility on Ice Cream Sandwich
acceptable for a VI user for handling the basics of web browsing with
Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
which comes with Jellybean 4.2, is even better yet so I'm strongly
thinking of going for an Android phone just to save on the initial
investment costs of an iPhone.



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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Draconis Entertainment

I don't usually chime in on these threads, but as an iPHone user and developer, 
I wanted to make a few points briefly.

If you just want a phone, not a smart phone, then an Android phone might be the 
more cost effective option…but if you want to use your phone…as most people 
do…as a smart phone, then an Android phone is a terrible solution, at present,  
for a visually impaired person.

The iPhone has a far greater number of higher quality apps with accessibility, 
and you will get far more out of your phone than you can hope to do so, at 
least at present, with the half-baked access available for Android. This will 
hopefully change in the future, but at present access on Android phone's cannot 
hold a candle to the iPhone.

Also, the iPhone 5, as Charles pointed out, has a larger screen, but cost-wise, 
you also have the options of the iPhone 4S for $99, or the iPhone 4 for free 
with a two year contract in the US and many other countries. Both of those 
devices are excellent, especially for the price.

Accessibility aside, compatibility across different Android devices is sketchy 
at best, and the Android marketplace is rattled with malware that one must 
contend with.

Also, most Android phones can not be updated to the latest software.  Compare 
this to the iPhone 3GS, released with VoiceOver in 2009, which can run iOS 6, 
the current version of the operating system. I don't believe there are *any* 
Android phones released in 2009 that can run Jelly Bean. Your 
cost-effectiveness goes out the window if you want to stay current with the 
software. You'll be needing a new phone every few months to a year.

Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.

The fact that Android is a choice at all is good. Competition is always a good 
thing, but I think that there are a lot of factors to consider, especially as 
visually impaired users, here.

Just my two cents.


 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 06, 2013 5:07 PM
 Subject: Re: [Audyssey] Good iPhone games for Voiceover user
 
 
 Hi Dark,
 
 True enough. It all sounds good. The only problem for me is that the
 Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
 and one thing I do not like about the iPhone is that the touchscreen
 is very small. The Nexus 4 has nearly double the room to move your
 fingers around which I find much more suited to my needs.
 
 So while the Apple iPhone seems to be the better option for games an
 Android solution like the Nexus 4 is the more cost effective solution
 for the VI user. I've had a bit of experience with my wife's Samsung
 Galaxy S3, and I find the accessibility on Ice Cream Sandwich
 acceptable for a VI user for handling the basics of web browsing with
 Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
 which comes with Jellybean 4.2, is even better yet so I'm strongly
 thinking of going for an Android phone just to save on the initial
 investment costs of an iPhone.
 
 ---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Clement Chou
Agree with this message. And with the navigation features you have on your 
iphone, it isn't technically even necessary to use the entire screen. I can 
move to items, click on them by simply moving my fingers left and right and 
doing double tapping. But Thomas has a point... androids are definitely 
cost-effective. Just depends on what you want in the end.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:33 PM
Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games 
for Voiceover user




I don't usually chime in on these threads, but as an iPHone user and 
developer, I wanted to make a few points briefly.


If you just want a phone, not a smart phone, then an Android phone might be 
the more cost effective option…but if you want to use your phone…as most 
people do…as a smart phone, then an Android phone is a terrible solution, at 
present,  for a visually impaired person.


The iPhone has a far greater number of higher quality apps with 
accessibility, and you will get far more out of your phone than you can hope 
to do so, at least at present, with the half-baked access available for 
Android. This will hopefully change in the future, but at present access on 
Android phone's cannot hold a candle to the iPhone.


Also, the iPhone 5, as Charles pointed out, has a larger screen, but 
cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone 
4 for free with a two year contract in the US and many other countries. Both 
of those devices are excellent, especially for the price.


Accessibility aside, compatibility across different Android devices is 
sketchy at best, and the Android marketplace is rattled with malware that 
one must contend with.


Also, most Android phones can not be updated to the latest software. 
Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can 
run iOS 6, the current version of the operating system. I don't believe 
there are *any* Android phones released in 2009 that can run Jelly Bean. 
Your cost-effectiveness goes out the window if you want to stay current with 
the software. You'll be needing a new phone every few months to a year.


Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.


The fact that Android is a choice at all is good. Competition is always a 
good thing, but I think that there are a lot of factors to consider, 
especially as visually impaired users, here.


Just my two cents.




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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread dark

Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the 
first place and I got a very good deal from my phone company. I don't have 
any problem with the screen size personally for brousing, texting etc, so 
I'd recommend it myself albeit that it does cost.


Beware the grue!

Dark. 



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Re: [Audyssey] another problem connecting to alteraeon

2013-01-06 Thread Sarah Haake

Hi,

you don't need the NVDA plugin anymore. You just need a plugin called 
mushreader, which already should be installed.


Best regards
Sarah


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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Charles Rivard
Another thing about the iPhones is that they will work for a visually 
impaired person right out of the box by quickly pressing one button 3 times 
in succession.  The built-in screen reader, called Voice-Over, is now 
active.  And here's a very, very, very important factor:  The cost of this 
fully accessible device is the same whether you are sighted or totally 
blind.  This is another reason that I am an iPhone fan; accessibility at the 
same price as for the sighted.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 7:33 PM
Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games 
for Voiceover user




I don't usually chime in on these threads, but as an iPHone user and 
developer, I wanted to make a few points briefly.


If you just want a phone, not a smart phone, then an Android phone might be 
the more cost effective option…but if you want to use your phone…as most 
people do…as a smart phone, then an Android phone is a terrible solution, at 
present,  for a visually impaired person.


The iPhone has a far greater number of higher quality apps with 
accessibility, and you will get far more out of your phone than you can hope 
to do so, at least at present, with the half-baked access available for 
Android. This will hopefully change in the future, but at present access on 
Android phone's cannot hold a candle to the iPhone.


Also, the iPhone 5, as Charles pointed out, has a larger screen, but 
cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone 
4 for free with a two year contract in the US and many other countries. Both 
of those devices are excellent, especially for the price.


Accessibility aside, compatibility across different Android devices is 
sketchy at best, and the Android marketplace is rattled with malware that 
one must contend with.


Also, most Android phones can not be updated to the latest software. 
Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can 
run iOS 6, the current version of the operating system. I don't believe 
there are *any* Android phones released in 2009 that can run Jelly Bean. 
Your cost-effectiveness goes out the window if you want to stay current with 
the software. You'll be needing a new phone every few months to a year.


Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.


The fact that Android is a choice at all is good. Competition is always a 
good thing, but I think that there are a lot of factors to consider, 
especially as visually impaired users, here.


Just my two cents.


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:07 PM
Subject: Re: [Audyssey] Good iPhone games for Voiceover user



Hi Dark,

True enough. It all sounds good. The only problem for me is that the
Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
and one thing I do not like about the iPhone is that the touchscreen
is very small. The Nexus 4 has nearly double the room to move your
fingers around which I find much more suited to my needs.

So while the Apple iPhone seems to be the better option for games an
Android solution like the Nexus 4 is the more cost effective solution
for the VI user. I've had a bit of experience with my wife's Samsung
Galaxy S3, and I find the accessibility on Ice Cream Sandwich
acceptable for a VI user for handling the basics of web browsing with
Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
which comes with Jellybean 4.2, is even better yet so I'm strongly
thinking of going for an Android phone just to save on the initial
investment costs of an iPhone.


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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Michael Taboada

Hi Thomas,
I think if you get a contract then the phone is a lot cheaper. For example I 
got my iPhone 4s when it came out for like $200 or so, and it's a 16 gig. if 
you really wanted lots of music you may want the 32 gig or so, but even that 
was only like $300. In my case, however, I really only use my phone for 
apps, so only needed the 16 gig.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Sunday, January 06, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

Hi Dark,

Yeah, well the cost is the big sticking point for me. personally.
Tonight my wife and I were out at Wal-Mart getting a few items so I
decided to look at the phones Verison had in their store and I can't
see putting down $500 USD down on an iPhone 5 when I can get an Asuse
Nexus 4 running Jellybean 4.2 for $238 which is less than half the
cost with about the same features. Actually, as a software developer
the Nexus has one advantage over the iPhone and that is that Droid OS
is an open system meaning I can develop my own apps from my Windows PC
and install them on my phone without having to purchase an Apple Mac,
use their development kit for iOS, register my app with the Apple
store, and all that other business just to write games and other apps
for my smart phone. Google's Droid OS is basically the way to go for
someone wanting to develop quick and inexpensive apps for a smart
phone without having to sell your soul to Apple to write software for
their proprietary devices.

On 1/6/13, dark d...@xgam.org wrote:

Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the
first place and I got a very good deal from my phone company. I don't have
any problem with the screen size personally for brousing, texting etc, so
I'd recommend it myself albeit that it does cost.

Beware the grue!

Dark.



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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Charles,

O.K. I know that many blind users are saying that Apple iOS  is better
than Google's Droid OS, and that may be true, but I have heard from
people who have Nexus 4's that access on Jellybean is almost as good
as iOS. So when you say the iPhone is the most accessible have you
actually done a direct comparison with a new Droid phone running
Jellybean or are basing your opinion against an older moddle like the
Samsung Galaxy S3 which is still running Ice Cream Sandwich?

I guess what I want to say is that are you speaking from personal
experience or basing it on old information etc. I know a lot of iPhone
users who have said Apple iOS and VO are much better than Droid OS and
Talkback, but when I press them further for details it turns out they
tried a phone running an older version of Talkback and Droid OS, or it
was one that hasn't had all the accessible apps installed and ended up
with a less than perfect experience. So basically I'd like to talk to
someone who has personal experience with both phones and has a more or
less neutral opinion on the subject rather than just giving me the
party line that Apple iPhones are better, and end of discussion. Fact
of the matter is I spent a bit of time talking to a Verison rep
tonight, got to look at the Droid phones they had in the store, and
got to try Jellybean out with Talkback and discovered accessibility
was vastly improved over my wife's Samsong Galaxy S3, and based on
that personal experience I would personally say a Droid phone running
Jellybean is probably a good alternative to Apple iOS for a VI user.
Although, my hands on experience is rather limited.

So other than the lack of games is there anything major I won't get
with a Droid phone that I could get with an Apple iPhone. I want to
know if I am going to put out $500 or $600 for a new phone I better
get something pretty major in exchange for paying double, almost
triple, the cost of a Nexus which I could have for $238.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
 The iPhone 5 is slightly larger than the previous iPhones.  From my
 experiences with touch screens, the iPhone is the most accessible and, due
 to the fact that more apps are accessible as well, we get what we pay for.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Charles,

Good point, but it doesn't really cost you anything extra to get an
Android phone running Talkback either. The Android phones my wife and
I looked at tonight running Jellybean had Talk back on them, and all I
needed help with was setting up Talkback so it doesn't cost anything
extra to get an accessible Android phone. However, the one key setup
of the accessibility on an iPhone is definitely a plus in its favor to
consider.

On 1/6/13, Charles Rivard wee1s...@fidnet.com wrote:
 Another thing about the iPhones is that they will work for a visually
 impaired person right out of the box by quickly pressing one button 3 times

 in succession.  The built-in screen reader, called Voice-Over, is now
 active.  And here's a very, very, very important factor:  The cost of this
 fully accessible device is the same whether you are sighted or totally
 blind.  This is another reason that I am an iPhone fan; accessibility at the

 same price as for the sighted.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Josh,

Thanks for the post. That is exactly the kind of educated message I
wanted to see on this subject as I am about to turn in my old phone
for a new one in the next few months and I'm torn between a Android
phone or an iPhone.

My principle use will be as a phone so it sounds like as a phone an
Android phone would be well suited in that regard. However, as you
pointed out since I will be forking over cash for the device I want
something I can browse the web, read ebooks, listen to mp3s, and
perhaps have a few games which means what I want is a smart phone, and
in terms of smart phones the iPhone is the best all in one package.

On 1/6/13, Draconis Entertainment gene...@draconisentertainment.com wrote:

 I don't usually chime in on these threads, but as an iPHone user and
 developer, I wanted to make a few points briefly.

 If you just want a phone, not a smart phone, then an Android phone might be
 the more cost effective option…but if you want to use your phone…as most
 people do…as a smart phone, then an Android phone is a terrible solution, at
 present,  for a visually impaired person.

 The iPhone has a far greater number of higher quality apps with
 accessibility, and you will get far more out of your phone than you can hope
 to do so, at least at present, with the half-baked access available for
 Android. This will hopefully change in the future, but at present access on
 Android phone's cannot hold a candle to the iPhone.

 Also, the iPhone 5, as Charles pointed out, has a larger screen, but
 cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone
 4 for free with a two year contract in the US and many other countries. Both
 of those devices are excellent, especially for the price.

 Accessibility aside, compatibility across different Android devices is
 sketchy at best, and the Android marketplace is rattled with malware that
 one must contend with.

 Also, most Android phones can not be updated to the latest software.
 Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can
 run iOS 6, the current version of the operating system. I don't believe
 there are *any* Android phones released in 2009 that can run Jelly Bean.
 Your cost-effectiveness goes out the window if you want to stay current with
 the software. You'll be needing a new phone every few months to a year.

 Hopefully, in time, these problem areas, including accessibility, will be
 ironed out on Android, but it is unlikely to be for the foreseeable future.

 The fact that Android is a choice at all is good. Competition is always a
 good thing, but I think that there are a lot of factors to consider,
 especially as visually impaired users, here.

 Just my two cents.


 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 06, 2013 5:07 PM
 Subject: Re: [Audyssey] Good iPhone games for Voiceover user


 Hi Dark,

 True enough. It all sounds good. The only problem for me is that the
 Apple iPhone 5 costs more than double the cost of a Google Nexus 4,
 and one thing I do not like about the iPhone is that the touchscreen
 is very small. The Nexus 4 has nearly double the room to move your
 fingers around which I find much more suited to my needs.

 So while the Apple iPhone seems to be the better option for games an
 Android solution like the Nexus 4 is the more cost effective solution
 for the VI user. I've had a bit of experience with my wife's Samsung
 Galaxy S3, and I find the accessibility on Ice Cream Sandwich
 acceptable for a VI user for handling the basics of web browsing with
 Firefox, managing contacts, doing texting, etc. I hear the Nexus 4,
 which comes with Jellybean 4.2, is even better yet so I'm strongly
 thinking of going for an Android phone just to save on the initial
 investment costs of an iPhone.

 ---
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[Audyssey] Very sad today: not playing Alter Aeon any more was Re: alteraeon newbie connection problem

2013-01-06 Thread lindsay_cowell
I have decided not to play alter aeon any more. I always run into the same 
problems of finding areas and I feel I am causing the people on gossip and 
other channels to lose patience with me. It saddens me though.

Lindsay Cowell. 

-original message-
Subject: Re: [Audyssey] alteraeon newbie connection problem
From: Keith ks.steinbac...@gmail.com
Date: 06/01/2013 9:57 pm

It works a hell of a lot better.  I think that is why I couldn't use the 
version of Mush z from the alter aeon page before.  After a reinstall of 
windows, I had to reinstall mushz   couldn't play my #1 favorite game until 
I found the copy that worked.  Now, that is all fixed with not suing the 
drop box thing

Keith
- Original Message - 
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 12:10 PM
Subject: Re: [Audyssey] alteraeon newbie connection problem


 Ben,

 Did you go to mush-z.com and download the new updater?  Oriol changed
 the update server so it doesn't use dropbox anymore, so you have to
 get the new updater to get new versions.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Sun, Jan 6, 2013 at 9:57 AM, Ben gamehead...@aol.co.uk wrote:
 Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis 
 Towne
 Sent: 06 January 2013 17:52
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alteraeon newbie connection problem

 Allen,

 You can't connect because the address is wrong.  The second number should 
 be
 172, not 142.

 It would be best if you didn't use the number at all, and connected to
 'alteraeon.com' instead.  If we have to move the server again, the number
 will change.

 The port number doesn't really matter with the current version of mush-z.
 The blind ports have less ascii art on them, but since mush throws all of
 that away the port that you pick isn't real important.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
 wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I'm trying to 
 follow
 the instructions to connect but mush-z keeps telling me that the 
 connection
 to alteraeon is closed.  It said it timed out and there was an error
 connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
 because in the blind support section it mentions port 3002 or port 3010, 
 but
 nowhere does it say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2805 / Virus Database: 2637/6013 - Release Date: 01/06/13



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Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Dakotah Rickard
I couldn't agree more with this last post. Honestly, I haven't tried
out Jellybean, though I'd like to do so, but when you compare the use
of the iPhone by sighted individuals versus blind ones, with the same
usage of an Android phone by sighted versus blind people, you find
that the iPhone usage ratio is close to a 1:1 setup than the Android
ratio.

The difficulty is in quality control and accessibility concerns.
google released Android as a chance at scooping up market shares.
Essentially, it's free to implement, and they don't even really
control a lot of content that's out there. this is in comparison to
Apple, who released an exclusive device running proprietary software
which they wrote, produced, and assembled. Furthermore, anyone who
wants to develop for Apple products has to pay for it, and there's an
approval process. This is highly different from the Google Android
approach.

Honestly, the problem I find is that with the iPhone I find plenty of
inaccessible apps in the store but no inaccessible apps on the phone,
and a good plenty of apps in the store are accessible. With Android
phones, the experience I've heard, though it is second-hand from good
friends, is that there are certain apps which are designed to be
accessible. It is possible to browse the web in limited fashion,
explore contacts, calculator, clock functions, and text messages, in a
general way, it is similar, if not less than, a phone running, say,
Windows Mobile 6.1 or 6.5 and Mobile Speak. Those phones are
smartphones, but only technically so. If you want a basic phone, go
with Android, because you'll get what you want, a phone with fully
functioning address book, dial pad, and the like, but if you want to
truly engage the smartness of the smartphone, go for the iDevice,
because you'll be getting an experience which more closely parallels
the experience had by your sighted colleagues, an experience which
doesn't depend on specific apps developed for accessibility but
depends on a wide range of apps whose development often encourages
accessibility concerns simply by haing to be written that way.

Sorry for the slightly rambling nature of this message, and good luck,
no matter what your choice turns out to be.

Signed:
Dakotah Rickard

On 1/6/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 Thanks for the post. That is exactly the kind of educated message I
 wanted to see on this subject as I am about to turn in my old phone
 for a new one in the next few months and I'm torn between a Android
 phone or an iPhone.

 My principle use will be as a phone so it sounds like as a phone an
 Android phone would be well suited in that regard. However, as you
 pointed out since I will be forking over cash for the device I want
 something I can browse the web, read ebooks, listen to mp3s, and
 perhaps have a few games which means what I want is a smart phone, and
 in terms of smart phones the iPhone is the best all in one package.

 On 1/6/13, Draconis Entertainment gene...@draconisentertainment.com
 wrote:

 I don't usually chime in on these threads, but as an iPHone user and
 developer, I wanted to make a few points briefly.

 If you just want a phone, not a smart phone, then an Android phone might
 be
 the more cost effective option…but if you want to use your phone…as most
 people do…as a smart phone, then an Android phone is a terrible solution,
 at
 present,  for a visually impaired person.

 The iPhone has a far greater number of higher quality apps with
 accessibility, and you will get far more out of your phone than you can
 hope
 to do so, at least at present, with the half-baked access available for
 Android. This will hopefully change in the future, but at present access
 on
 Android phone's cannot hold a candle to the iPhone.

 Also, the iPhone 5, as Charles pointed out, has a larger screen, but
 cost-wise, you also have the options of the iPhone 4S for $99, or the
 iPhone
 4 for free with a two year contract in the US and many other countries.
 Both
 of those devices are excellent, especially for the price.

 Accessibility aside, compatibility across different Android devices is
 sketchy at best, and the Android marketplace is rattled with malware that
 one must contend with.

 Also, most Android phones can not be updated to the latest software.
 Compare this to the iPhone 3GS, released with VoiceOver in 2009, which
 can
 run iOS 6, the current version of the operating system. I don't believe
 there are *any* Android phones released in 2009 that can run Jelly Bean.
 Your cost-effectiveness goes out the window if you want to stay current
 with
 the software. You'll be needing a new phone every few months to a year.

 Hopefully, in time, these problem areas, including accessibility, will be
 ironed out on Android, but it is unlikely to be for the foreseeable
 future.

 The fact that Android is a choice at all is good. Competition is always a
 good thing, but I think that there are a lot of factors to consider,
 

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Dakotah Rickard
I would say that the Droid OS being free to implement is a double edged sword.

On one hand, I appreciate cheapness, or economy, as it is more politely phrased.

On the other hand, someone willing to put forth the money to purchase
the right to put an app on the app store, if nothing else, is more
likely to take the time to do it and do it right. Honestly, this is
one of the few things that I actually love about Apple, even while it
irks me.

Google on the whole, and Droid in particular, have grown very much in
the vain of quantity over quality. I still like GMail, and I still
prefer Google Search, but the quality in other areas is decreasing. I
am convinced that Accessibility is, at best, a tertiary concern for
Google, as opposed to it being at least Secondary for Apple.

I'll put forth an example. Google wants people to use their services,
whether or not they use an Android device. they put forth several apps
for the iPhone, ranging from Search to Chrome to Maps to Drive. Many
of these Apps have parallels on the iPhone already, though users with
pre-existing Google accounts may want data or certain features
associated with the account on their iPhone. Google Drive is much less
accessible than the Dropbox app, which may be a poor example, because
Dropbox is independently made, though it's still fairly poignant that
the independent Dropbox service produces a better and more accessible
app than does the multi-billion dollar Google corperation.

Apple maps is somewhat inaccurate, according to reports, though I've
never had any problems with it, but Google Maps is a disaster where
accessibility is concerned. Apple Maps is beautiful. Why can't Google
make their maps app as good?

Why is it that only now, after quite a lot of clamor, that the Youtube
app is accessible on the iPhone. I note, by the way, that it isn't
accessible on Ice Cream Sandwich, though whether it is accessible on
Jellybean is a question I can't easily answer. The only answer I can
come two is two fold. Google is much less concerned with accessibility
than is Apple. Also, much of what is implemented is free work from the
community or work specific to device providers. the incredible variety
in Android devices out there is great for the average consumer, but it
throws a monkey wrench of epic proportions in the works for those with
accessibility concerns.

I want to make one more note to the list before I close the topic on
the note of games, about which this list is primarily concerned. That
note is this: The iPhone isn't technically accessible out of the box.
The triple click to turn VoiceOver on should be implemented as
standard, but it isn't. You'll need someone to help you turn it on the
first time, but then you can go into settings, general, accessibility
for yourself and set up triple click to turn on Voiceover if you want.

Now, as for games, there are a wide variety of games on both IOS and
DroidOS. In fact, many makers of games are deciding to push the
envelope and make their products cross-platform. this is amazing, and
it's let me play games with friends and family in a way I never
expected. The fact is, a lot of games aren't going to be accessible
either way, and the further fact is that I haven't tried out Android's
accessibility features very extensively at all. I can, however, say
with certainty that the iPhone isn't limited to games designed with
accessibility in mind. it takes patience and a lack of fear of
failure, but I suggest going into the App store, downloading what
titles look interesting, and trying them out. If you don't like the
result, you can delete the app from your phone, but a lot of things
you wouldn't expect work pretty well, and a lot of developers on the
app store are like those kind souls we have on this list, independent
folks looking for user feedback. One of my favorite games, ErnCon, is
pretty much a different experience now from when I first started
playing it, all because of the fact that the developer was willing to
listen to the feedback of myself and a few others. It's pretty common.

Essentially, I want to advise whoever is making smartphone choices to
do a lot of careful research and consideration. If you don't want a
phone, consider a tablet. If you only want a phone that dials numbers
and stores contacts, consider a phone other than IOS or DroidOS. If
you want a smartphone or a tablet, consider what you want out of it,
and don't buy anything unless you have put it through its paces. The
iPad mini is a pretty neat little tablet that might do for someone
looking to try out iOS in a small package without commitment, and
there's always the iPod touch THird Generation and later, all of which
don't vary too significantly from the iPhone, at least according to
what I can see. As for Android devices, the devices are as varied as
can be imagined. Try before you buy, and if it doesn't work now, maybe
consider writing in a request to the manufacturer and/or to Google.
Maybe if we bug them enough, 

Re: [Audyssey] Very sad today: not playing Alter Aeon any more was Re: alteraeon newbie connection problem

2013-01-06 Thread Shadow Dragon

Hi,

I can understand where you're coming from, sometimes people on MUDs aren't 
exactly the most patient or kind. I've seen both types on alter.


If you ever decide to start playing again, I would be more than willing to 
help you out if you're into grouping at all. My primary character is Gordan 
but I have a couple of lower level characters that I often use to assist 
people new to the game. I haven't been on much lately, but I've been 
considering getting back into the game given all the new changes.


I hope you feel like playing again soon, Alter is one of the few muds out 
there that is actually fun and worth connecting to.


--
From: lindsay_cow...@btinternet.com
Sent: Sunday, January 06, 2013 10:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Very sad today: not playing Alter Aeon any more was Re: 
alteraeon newbie connection problem


I have decided not to play alter aeon any more. I always run into the same 
problems of finding areas and I feel I am causing the people on gossip and 
other channels to lose patience with me. It saddens me though.


Lindsay Cowell.




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Re: [Audyssey] for java developpers - playing wav andmp3 sounds

2013-01-06 Thread shaun everiss

not to mention that ogg has 200kbps over the 320kbps limit mp3 does.
The only reason I use mp3 is for music I get off itunes or opensource music.
However, a lot are using flac which does get a bit big.
ogg at full is quite big but still.


At 08:10 PM 1/6/2013, you wrote:

Hi,

Well, that definitely gives me a clearer picture of what your aiming
for. Before I get into the technical details of working with audio in
Java I would like to point out that ogg might be a better choice than
mp3. The reason I say that is I'm not sure if you are aware of this
but mp3 is a copyrighted and proprietary format and if you intend to
use it in a commercial game or similar you have to pay money to use
the mp3 file format. That's one major reason many game developers etc
are moving to ogg which has the same or better quality and is licensed
under an open source license. The other reason I point out ogg is that
many audio libraries are now supporting ogg and moving away from mp3
do to those same licensing issues.

Now, one thing you did not indicate is what OS you are developing this
game for. Windows, Mac, and Linux all have different audio APIs
available to you so I'm going to be shooting in the dark on which API
would be best for your specific needs here so I'll give you a list of
pros and cons for each possibility.

As of Java 1.4.2 and later Java ships with a basic sound API in the
javax package that is well suited for most games. It can not handle
compressed file types such as wma, mp3, or ogg, but for wav files its
a decent enough API for what you want to do. Using the
javax.sound.sampled.Clip class you can load sound clips, pan them,
control gain, change pitch/frequency, and even handle some simple DSP
effects like echo too. Besides shipping with the Java runtime
environment it works out of the box with Windows, Mac, and Linux JRE
implementations so its really the way to go for anyone wishing to
write a cross-platform game using Java. If you need I can probably
whip up some code samples to show you how to initialize the sound
system and load and play a sound clip using the Java Sound API.

Next is Joal which I've mentioned before. Joal is a Java wrapper for
the OpenAL cross-platform library. The principle advantage of Joal is
that you can write applications that have 5.1 and 7.1 surround sound
audio, have 3d virtualization, as well as handle pitch, gain, and so
forth using OpenAL. The downside here is that it looks like overkill
for your application and OpenAL doesn't have a basic 2d pan control.
Its all 3d audio or nothing. :D

Another option is JSDL which is a Java wrapper for the SDL libraries.
I don't know if it is actively being maintained, is up to date, but
one thing JSDL can do for you is help you access SDL Mixer. SDL Mixer
isn't a really advanced audio library but it is usually very simple to
work with. It has basic 2d stereo panning, allows you to change the
volume/gain of files, and supports a number of compressed file types
such as ogg and mp3 as well as wav, aif, and so on.  I've recently
began using SDL Mixer in my own projects and the only disadvantage is
that you can't change the pitch of files on the fly and it doesn't
have many DSP effects. Otherwise its a decent audio library for a 2d
side-scroller etc.

Finally, there is FMOD Ex. This library is a commercial API so it may
cost depending on weather or not you intend to use it commercially.
The advantage here is FMOD has everything you could want including 2d
stereo panning, 3d audio virtualization, ability to change the pitch
and gain of the sounds, handles several audio formats such as mp3,
ogg, wma, wav, aif, and has many built in DSP effects. If you are
developing this game for Windows you can access FMOD via a standard
com wrapper. If you are writing a game for Mac OS or Linux you will
have to write a Java wrapper for FMOD using the Java native interface
or hunt around for an existing wrapper. The only disadvantage to using
FMOD I have ever found is that it is only free for free games. If you
want to use it in a commercial game you will have to pay licensing
fees.

There are a lot of other options here besides those mentioned above
but you'd probably have to dig up documentation for Java or write
custom JNI wrappers for them as I don't know if there are any existing
Java wrappers out there for them. So I decided to give you the most
common options available for you.

Cheers!


On 1/5/13, Felipevr fvrlis...@gmail.com wrote:
 Thanks very much.

 Well, my real idea is develop a sidescroller audiogame, using three
 tracks. central, left e right (with this arrowkeys) to move and up-key
 to each step.

 in this fight game, problably with three or four weapon, maybe use some
 atributs - strength and dexterity for example - to define the results of
 commands.

 the sounds will be used to ambience sound, action song e, I want,
 background music.

 The itens or npc's can appears in any of this tracks, so, the sound need
 to move right, left or right