Re: [Audyssey] A question related to RTS games

2013-08-17 Thread Mohsin Ali
Thanx guys!

@ John:
Iam looking for games which come closer to soundRTS in stretegy vise
and to castaways in management vise.

and yes T.O.C. and T.B.(Tectical Battle) are one of my favourites but
still I feel that there's something missing



about other games:

I  have checked the games John suggested, they are present at aprone's
website, right? but still they dont come close.

about Galaxy ranger:

I think that I might check it out and if it also does not appears as I
want, then I think that I may send another E-mail, asking for pointers
on devveloping one of my own.


sorry guys but bordem is getting upto me.


with best regards


Mohsin(Eagalon)

-
If you cant find a path ahead, and you dont want to return back then.
you need to make a path of your own.(unonimus)
--





On 8/17/13, john  wrote:
> Thank you for mentioning TOC; I have no idea how I missed that
> one.
>
>  - Original Message -
> From: Thomas Ward  To: Gamers Discussion list  Date sent: Sat, 17 Aug 2013 12:06:11 -0400
> Subject: Re: [Audyssey] A question related to RTS games
>
> Hi,
>
> Sure can. There is one called Time of Conflict written by GMA
> Games.
> It is one of the best accessible RTS games on the market. Go to
> http://www.gmagames.com
> and look for Time of Conflict.
>
> Cheers!
>
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Re: [Audyssey] A question related to RTS games

2013-08-17 Thread john
Thank you for mentioning TOC; I have no idea how I missed that 
one.


- Original Message -
From: Thomas Ward Sure can. There is one called Time of Conflict written by GMA 
Games.

It is one of the best accessible RTS games on the market. Go to
http://www.gmagames.com
and look for Time of Conflict.

Cheers!

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Re: [Audyssey] A question related to RTS games

2013-08-17 Thread Zachary Kline
Hi,
Sadly, RTS games are one genre with which the blind community isn’t overly 
familiar. The only other example I can think of is Galaxy Ranger, which is sort 
of RTS but has a few arcade elements. Lone Wolf isn’t quite what you’re looking 
for either, it’s a submarine simulation which, though it can be very strategic, 
isn’t unit-focused.
I’d say Time of Conflict isn’t an RTS either. It’s turn-based, though I suppose 
they can go quickly enough if you like. Still, not quite the same reflexes 
required.
All the best,
Zack.
On Aug 17, 2013, at 9:14 AM, Jacob Kruger  wrote:

> Not quite same, but, tactical battle?
> 
> http://audiogames.net/db.php?id=Tactical+Battle
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
> 
> - Original Message - From: "Mohsin Ali" 
> To: "Gamers Discussion list" 
> Sent: Saturday, August 17, 2013 3:51 PM
> Subject: [Audyssey] A question related to RTS games
> 
> 
>> Hello Guys !
>> 
>> I have searched alot but couldnt find any other RTS(Real Time
>> Stretegy) games for blind except castaways , Tectical Battle and sound
>> RTS.
>> 
>> I used to play a lot of RTS games when I was sighted. the games like,
>> Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc
>> etc. I really miss those games.
>> 
>> can somebody tell me that if there are any other RTS games for the
>> blind available?
>> 
>> please do reply ASAP.
>> 
>> will be very grateful!
>> 
>> Thanx
>> 
>> 
>> Mohsin(Eagalon)
>> 
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
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Re: [Audyssey] A question related to RTS games

2013-08-17 Thread Jacob Kruger

Not quite same, but, tactical battle?

http://audiogames.net/db.php?id=Tactical+Battle

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Mohsin Ali" 

To: "Gamers Discussion list" 
Sent: Saturday, August 17, 2013 3:51 PM
Subject: [Audyssey] A question related to RTS games



Hello Guys !

I have searched alot but couldnt find any other RTS(Real Time
Stretegy) games for blind except castaways , Tectical Battle and sound
RTS.

I used to play a lot of RTS games when I was sighted. the games like,
Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc
etc. I really miss those games.

can somebody tell me that if there are any other RTS games for the
blind available?

please do reply ASAP.

will be very grateful!

Thanx


Mohsin(Eagalon)

---
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Re: [Audyssey] A question related to RTS games

2013-08-17 Thread Thomas Ward
Hi,

Sure can. There is one called Time of Conflict written by GMA Games.
It is one of the best accessible RTS games on the market. Go to
http://www.gmagames.com
and look for Time of Conflict.

Cheers!

On 8/17/13, Mohsin Ali  wrote:
> Hello Guys !
>
> I have searched alot but couldnt find any other RTS(Real Time
> Stretegy) games for blind except castaways , Tectical Battle and sound
> RTS.
>
> I used to play a lot of RTS games when I was sighted. the games like,
> Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc
> etc. I really miss those games.
>
> can somebody tell me that if there are any other RTS games for the
> blind available?
>
> please do reply ASAP.
>
> will be very grateful!
>
> Thanx
>
>
> Mohsin(Eagalon)
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetweenbgt and java

2013-08-17 Thread john

Ah, I think I see what you're saying now. Thanks for clarifying.

- Original Message -
From: Philip Bennefall Subject: Re: [Audyssey] looking 
forprogrammingadvice:cyntaxdifferencebetweenbgt and java


Something with a 360 degree movement system, for example. that 
requires more
work than the basic concept of having everything tile based where 
you only

move in four or possibly eight directions.

Kind regards,

Philip Bennefall

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Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java

2013-08-17 Thread Thomas Ward
Hi John,

That is the basic concept. You might have a function called
WalkForward() that updates and moves the player's position, and
another function called CheckCollisions() that returns true or false
depending on if the player can move in that direction or not. If the
function returns true the player can move, and you go ahead and update
the player's position if false you will probably play a sound to
indicate he/she ran into a wall, door, etc.

Cheers!


On 8/17/13, john  wrote:
> I know it's been a while since this thread has been active, but
> I'm going through my old emails, and was wondering if I could get
> some more clarification on this subject. The way I'm
> understanding this, you would build two functions: one for
> collision detection and one for movement. The movement would run
> every time through the game loop, and would call the collision
> detection from within itself. The movement function would change
> the player's position, call the collision detection function, and
> if that returns safe, update the game world. Does this sound
> somewhat correct?
>
> Thanks,
> John.
>

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Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java

2013-08-17 Thread Philip Bennefall
Something with a 360 degree movement system, for example. that requires more 
work than the basic concept of having everything tile based where you only 
move in four or possibly eight directions.


Kind regards,

Philip Bennefall
- Original Message - 
From: "john" 

To: ; "Gamers Discussion list" 
Sent: Saturday, August 17, 2013 5:40 PM
Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween 
bgt and java



What type of a layout are you referencing when you say more
complex? Something with three dimensions?

- Original Message -
From: Philip Bennefall http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java

2013-08-17 Thread john
What type of a layout are you referencing when you say more 
complex? Something with three dimensions?


- Original Message -
From: Philip Bennefall Subject: Re: [Audyssey] looking 
forprogrammingadvice:cyntaxdifferencebetween bgt and java


Sounds correct to me. If the game is basic, the collision 
detection would
merely involve checking that you are not on the same x and y 
coordinates as
a wall etc, but if you plan to do something more advanced then 
the detection
is not quite as trivial. Your idea regarding the structure is 
correct,

however.

Kind regards,

Philip Bennefall

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Re: [Audyssey] A question related to RTS games

2013-08-17 Thread john
Lunimals is somewhat similar to castaways, and you might be 
interested in towers of war, which has a strategy-heavy design. 
There's nothing really simlar to sound rts that I'm aware of 
though. What specific type of rts are you looking for?


- Original Message -
From: Mohsin Ali Stretegy) games for blind except castaways , Tectical Battle and 
sound

RTS.

I used to play a lot of RTS games when I was sighted. the games 
like,
Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, 
etc

etc. I really miss those games.

can somebody tell me that if there are any other RTS games for 
the

blind available?

please do reply ASAP.

will be very grateful!

Thanx


Mohsin(Eagalon)

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Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-17 Thread Philip Bennefall
Sounds correct to me. If the game is basic, the collision detection would 
merely involve checking that you are not on the same x and y coordinates as 
a wall etc, but if you plan to do something more advanced then the detection 
is not quite as trivial. Your idea regarding the structure is correct, 
however.


Kind regards,

Philip Bennefall
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Saturday, August 17, 2013 3:21 PM
Subject: Re: [Audyssey] looking for 
programmingadvice:cyntaxdifferencebetween bgt and java



I know it's been a while since this thread has been active, but
I'm going through my old emails, and was wondering if I could get
some more clarification on this subject. The way I'm
understanding this, you would build two functions: one for
collision detection and one for movement. The movement would run
every time through the game loop, and would call the collision
detection from within itself. The movement function would change
the player's position, call the collision detection function, and
if that returns safe, update the game world. Does this sound
somewhat correct?

Thanks,
John.

- Original Message -
From: Cara Quinn http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

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[Audyssey] A question related to RTS games

2013-08-17 Thread Mohsin Ali
Hello Guys !

I have searched alot but couldnt find any other RTS(Real Time
Stretegy) games for blind except castaways , Tectical Battle and sound
RTS.

I used to play a lot of RTS games when I was sighted. the games like,
Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc
etc. I really miss those games.

can somebody tell me that if there are any other RTS games for the
blind available?

please do reply ASAP.

will be very grateful!

Thanx


Mohsin(Eagalon)

---
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Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java

2013-08-17 Thread john
I know it's been a while since this thread has been active, but 
I'm going through my old emails, and was wondering if I could get 
some more clarification on this subject. The way I'm 
understanding this, you would build two functions: one for 
collision detection and one for movement. The movement would run 
every time through the game loop, and would call the collision 
detection from within itself. The movement function would change 
the player's position, call the collision detection function, and 
if that returns safe, update the game world. Does this sound 
somewhat correct?


Thanks,
John.

- Original Message -
From: Cara Quinn Subject: Re: [Audyssey] looking for programming 
advice:cyntaxdifferencebetween bgt and java


Hi Ryan, yes and no.

If you're using collision detection, you can actually have your 
player's avatar move and if he's unable to do that then the 
collision detection routines can stop him for you. YOu don't even 
need a flag.


If your player is moving at a slower speed and touches a wall, 
then gently stop him. If he is running and touches a wall then 
give him some damage, stop him and bounce him back a bit based on 
his velocity. Does this make sense?


It's really the job of the collision detection to decide whether 
or not your player can move.


Obviously there may be other situations you may want to check for 
other than collisions but the concept of attempting the move is 
what I'm getting at here.


In a real physical situation sometimes you can't walk because the 
hill is too steep. Know what I mean? Nothing is really stopping 
you but there's a physical reason. YOu attempt to walk but find 
you cannot.


So let's look at this another way;

You're velocity is 0. You attempt to walk which simply changes 
your velocity to something greater than 0.


The game loop processes your player's movement and if nothing is 
preventing you from moving in the direction you want at the speed 
you want then you do. Simple as that. If something is in your way 
then your collision detection will stop you or move you back to 
where you were and reassign your velocity to 0.



Obviously this is really primitive but do you get the idea?

Also, as Ian has mentioned, you would want to also take into 
account the timing of your game loop or your frame rate as we've 
been calling it as well, to manage your movements. YOu can sort 
of think of this as a movie. But it's a dynamic movie with 
interaction. :)


Does this make sense?

If not then by all means, just shout back out! -And I'm happy to 
clarify and I'm sure Thomas, Ian and others will happily do so as 
well. :)


HTH

Cara :)
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[Audyssey] Help with AudioDisc for Mac.

2013-08-17 Thread michael barnes

Hello, All.

I just downloaded the game for the Mac call AudioDisc.
I am not able to run the game on my Mac.
Can anyone tell me how to go by getting the game to run on my Mac.
I have the latest version of the OS.
Thanks!

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