Re: [Audyssey] A question related to RTS games
Thanx guys! @ John: Iam looking for games which come closer to soundRTS in stretegy vise and to castaways in management vise. and yes T.O.C. and T.B.(Tectical Battle) are one of my favourites but still I feel that there's something missing about other games: I have checked the games John suggested, they are present at aprone's website, right? but still they dont come close. about Galaxy ranger: I think that I might check it out and if it also does not appears as I want, then I think that I may send another E-mail, asking for pointers on devveloping one of my own. sorry guys but bordem is getting upto me. with best regards Mohsin(Eagalon) - If you cant find a path ahead, and you dont want to return back then. you need to make a path of your own.(unonimus) -- On 8/17/13, john wrote: > Thank you for mentioning TOC; I have no idea how I missed that > one. > > - Original Message - > From: Thomas Ward To: Gamers Discussion list Date sent: Sat, 17 Aug 2013 12:06:11 -0400 > Subject: Re: [Audyssey] A question related to RTS games > > Hi, > > Sure can. There is one called Time of Conflict written by GMA > Games. > It is one of the best accessible RTS games on the market. Go to > http://www.gmagames.com > and look for Time of Conflict. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question related to RTS games
Thank you for mentioning TOC; I have no idea how I missed that one. - Original Message - From: Thomas Ward Sure can. There is one called Time of Conflict written by GMA Games. It is one of the best accessible RTS games on the market. Go to http://www.gmagames.com and look for Time of Conflict. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question related to RTS games
Hi, Sadly, RTS games are one genre with which the blind community isn’t overly familiar. The only other example I can think of is Galaxy Ranger, which is sort of RTS but has a few arcade elements. Lone Wolf isn’t quite what you’re looking for either, it’s a submarine simulation which, though it can be very strategic, isn’t unit-focused. I’d say Time of Conflict isn’t an RTS either. It’s turn-based, though I suppose they can go quickly enough if you like. Still, not quite the same reflexes required. All the best, Zack. On Aug 17, 2013, at 9:14 AM, Jacob Kruger wrote: > Not quite same, but, tactical battle? > > http://audiogames.net/db.php?id=Tactical+Battle > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > > - Original Message - From: "Mohsin Ali" > To: "Gamers Discussion list" > Sent: Saturday, August 17, 2013 3:51 PM > Subject: [Audyssey] A question related to RTS games > > >> Hello Guys ! >> >> I have searched alot but couldnt find any other RTS(Real Time >> Stretegy) games for blind except castaways , Tectical Battle and sound >> RTS. >> >> I used to play a lot of RTS games when I was sighted. the games like, >> Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc >> etc. I really miss those games. >> >> can somebody tell me that if there are any other RTS games for the >> blind available? >> >> please do reply ASAP. >> >> will be very grateful! >> >> Thanx >> >> >> Mohsin(Eagalon) >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question related to RTS games
Not quite same, but, tactical battle? http://audiogames.net/db.php?id=Tactical+Battle Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Mohsin Ali" To: "Gamers Discussion list" Sent: Saturday, August 17, 2013 3:51 PM Subject: [Audyssey] A question related to RTS games Hello Guys ! I have searched alot but couldnt find any other RTS(Real Time Stretegy) games for blind except castaways , Tectical Battle and sound RTS. I used to play a lot of RTS games when I was sighted. the games like, Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc etc. I really miss those games. can somebody tell me that if there are any other RTS games for the blind available? please do reply ASAP. will be very grateful! Thanx Mohsin(Eagalon) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question related to RTS games
Hi, Sure can. There is one called Time of Conflict written by GMA Games. It is one of the best accessible RTS games on the market. Go to http://www.gmagames.com and look for Time of Conflict. Cheers! On 8/17/13, Mohsin Ali wrote: > Hello Guys ! > > I have searched alot but couldnt find any other RTS(Real Time > Stretegy) games for blind except castaways , Tectical Battle and sound > RTS. > > I used to play a lot of RTS games when I was sighted. the games like, > Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc > etc. I really miss those games. > > can somebody tell me that if there are any other RTS games for the > blind available? > > please do reply ASAP. > > will be very grateful! > > Thanx > > > Mohsin(Eagalon) > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetweenbgt and java
Ah, I think I see what you're saying now. Thanks for clarifying. - Original Message - From: Philip Bennefall Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetweenbgt and java Something with a 360 degree movement system, for example. that requires more work than the basic concept of having everything tile based where you only move in four or possibly eight directions. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java
Hi John, That is the basic concept. You might have a function called WalkForward() that updates and moves the player's position, and another function called CheckCollisions() that returns true or false depending on if the player can move in that direction or not. If the function returns true the player can move, and you go ahead and update the player's position if false you will probably play a sound to indicate he/she ran into a wall, door, etc. Cheers! On 8/17/13, john wrote: > I know it's been a while since this thread has been active, but > I'm going through my old emails, and was wondering if I could get > some more clarification on this subject. The way I'm > understanding this, you would build two functions: one for > collision detection and one for movement. The movement would run > every time through the game loop, and would call the collision > detection from within itself. The movement function would change > the player's position, call the collision detection function, and > if that returns safe, update the game world. Does this sound > somewhat correct? > > Thanks, > John. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
Something with a 360 degree movement system, for example. that requires more work than the basic concept of having everything tile based where you only move in four or possibly eight directions. Kind regards, Philip Bennefall - Original Message - From: "john" To: ; "Gamers Discussion list" Sent: Saturday, August 17, 2013 5:40 PM Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java What type of a layout are you referencing when you say more complex? Something with three dimensions? - Original Message - From: Philip Bennefall http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java
What type of a layout are you referencing when you say more complex? Something with three dimensions? - Original Message - From: Philip Bennefall Subject: Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java Sounds correct to me. If the game is basic, the collision detection would merely involve checking that you are not on the same x and y coordinates as a wall etc, but if you plan to do something more advanced then the detection is not quite as trivial. Your idea regarding the structure is correct, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question related to RTS games
Lunimals is somewhat similar to castaways, and you might be interested in towers of war, which has a strategy-heavy design. There's nothing really simlar to sound rts that I'm aware of though. What specific type of rts are you looking for? - Original Message - From: Mohsin Ali Stretegy) games for blind except castaways , Tectical Battle and sound RTS. I used to play a lot of RTS games when I was sighted. the games like, Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc etc. I really miss those games. can somebody tell me that if there are any other RTS games for the blind available? please do reply ASAP. will be very grateful! Thanx Mohsin(Eagalon) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java
Sounds correct to me. If the game is basic, the collision detection would merely involve checking that you are not on the same x and y coordinates as a wall etc, but if you plan to do something more advanced then the detection is not quite as trivial. Your idea regarding the structure is correct, however. Kind regards, Philip Bennefall - Original Message - From: "john" To: "Gamers Discussion list" Sent: Saturday, August 17, 2013 3:21 PM Subject: Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java I know it's been a while since this thread has been active, but I'm going through my old emails, and was wondering if I could get some more clarification on this subject. The way I'm understanding this, you would build two functions: one for collision detection and one for movement. The movement would run every time through the game loop, and would call the collision detection from within itself. The movement function would change the player's position, call the collision detection function, and if that returns safe, update the game world. Does this sound somewhat correct? Thanks, John. - Original Message - From: Cara Quinn http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A question related to RTS games
Hello Guys ! I have searched alot but couldnt find any other RTS(Real Time Stretegy) games for blind except castaways , Tectical Battle and sound RTS. I used to play a lot of RTS games when I was sighted. the games like, Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc etc. I really miss those games. can somebody tell me that if there are any other RTS games for the blind available? please do reply ASAP. will be very grateful! Thanx Mohsin(Eagalon) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java
I know it's been a while since this thread has been active, but I'm going through my old emails, and was wondering if I could get some more clarification on this subject. The way I'm understanding this, you would build two functions: one for collision detection and one for movement. The movement would run every time through the game loop, and would call the collision detection from within itself. The movement function would change the player's position, call the collision detection function, and if that returns safe, update the game world. Does this sound somewhat correct? Thanks, John. - Original Message - From: Cara Quinn Subject: Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java Hi Ryan, yes and no. If you're using collision detection, you can actually have your player's avatar move and if he's unable to do that then the collision detection routines can stop him for you. YOu don't even need a flag. If your player is moving at a slower speed and touches a wall, then gently stop him. If he is running and touches a wall then give him some damage, stop him and bounce him back a bit based on his velocity. Does this make sense? It's really the job of the collision detection to decide whether or not your player can move. Obviously there may be other situations you may want to check for other than collisions but the concept of attempting the move is what I'm getting at here. In a real physical situation sometimes you can't walk because the hill is too steep. Know what I mean? Nothing is really stopping you but there's a physical reason. YOu attempt to walk but find you cannot. So let's look at this another way; You're velocity is 0. You attempt to walk which simply changes your velocity to something greater than 0. The game loop processes your player's movement and if nothing is preventing you from moving in the direction you want at the speed you want then you do. Simple as that. If something is in your way then your collision detection will stop you or move you back to where you were and reassign your velocity to 0. Obviously this is really primitive but do you get the idea? Also, as Ian has mentioned, you would want to also take into account the timing of your game loop or your frame rate as we've been calling it as well, to manage your movements. YOu can sort of think of this as a movie. But it's a dynamic movie with interaction. :) Does this make sense? If not then by all means, just shout back out! -And I'm happy to clarify and I'm sure Thomas, Ian and others will happily do so as well. :) HTH Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with AudioDisc for Mac.
Hello, All. I just downloaded the game for the Mac call AudioDisc. I am not able to run the game on my Mac. Can anyone tell me how to go by getting the game to run on my Mac. I have the latest version of the OS. Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.