[Audyssey] Problem with Self Destruct, can anyone help?

2014-02-04 Thread Gary Price(Gmail)

Hello everyone on this list.
I've recently been exploring Damien Pendleton's webpage out of interest.
Under the games part I've found a cool game, Self Destruct. Its where 
you've got to escape a room on a grid, but you've got a bomb which goes 
off when you have 0 moves.


But can I ask, does this game not work under Windows7 properly? The 
Keygen used to register will not work, I keep getting an error message 
saying something like the product ID doesn't exist.
Then when I try to run the game I get a message saying that a certain 
component is not correctly registered or a file is invalid.


Has anyone got this game to work? Thanks!
Any responses appreciated.
--
Gary Price
Sent from Thunderbird on desktop.

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Re: [Audyssey] Problem with Self Destruct, can anyone help?

2014-02-04 Thread Damien C. S. Pendleton

Gary,
I don't mind telling you that this game, which was originally developed by 
somebody else and then maintained by myself after he abandoned it, is 
terribly designed. I couldn't make any sense of the source code, and it 
wasn't even designed with Windows 7 in mind. It was developed in Visual 
Basic 6, an old and depricated language that needs a bunch of extra 
dependencies, which came all nicely hooked up on Windows XP, however they 
have to be installed and registered manually on Windows Vista and later.
The biggest problem component, it seems, for Visual Basic 6 games, is the 
Visual Basic wrapper for DirectX8, which is a file called DX8VB.dll. I have 
a little utility that will install and register that for you automatically 
(perhaps I should put that up on my site if I am going to host these 
games...Thanks for the reminder!).
However, the problem with the key generator I have never been able to 
resolve, nor have I even been able to compile a version without all the 
registration nonsense, which is rather sad. I have often wondered whether I 
shouldn't simply take that game down and completely destroy it in the most 
evil way possible. Grin.

If I can be of any further help, just let me know.
Kind regards,
Damien.


-Original Message- 
From: Gary Price(Gmail)

Sent: Tuesday, February 04, 2014 4:06 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Problem with Self Destruct, can anyone help?

Hello everyone on this list.
I've recently been exploring Damien Pendleton's webpage out of interest.
Under the games part I've found a cool game, Self Destruct. Its where
you've got to escape a room on a grid, but you've got a bomb which goes
off when you have 0 moves.

But can I ask, does this game not work under Windows7 properly? The
Keygen used to register will not work, I keep getting an error message
saying something like the product ID doesn't exist.
Then when I try to run the game I get a message saying that a certain
component is not correctly registered or a file is invalid.

Has anyone got this game to work? Thanks!
Any responses appreciated.
--
Gary Price


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[Audyssey] X-Sight interactive gone?

2014-02-04 Thread Lindsay Cowell

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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[Audyssey] Help with tdv2

2014-02-04 Thread loriduncan
Hi everyone, I’m trying out the consept demo of TDV2 from bpcprograms, but am 
confused on a couple of things.  When I try to upgrade from version 1, I’m not 
seeing a register option from within the game.  Also, do people think it’s 
worth upgrading at the moment, as version 2 is still being tested?  I’m also 
trying to save my game, as I can only play for about 10 minutes at a time 
before I have to take a break, but there isn’t a save game choice when I press 
o for options.  

Finally, I’m not sure if anyone else gets this feeling while playing, but I 
find that after just a few minutes of hearing the engen sounds of my aircraft, 
my ears go a bit funny, like they do if I’m actually on a flight going on 
holiday.  I don’t feel sick or anything, but I’m just wondering why other audio 
games don’t have the same affect on my brain, is it to do with the way sounds 
are recorded or something?  Many thanks from Lori.  
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Re: [Audyssey] X-Sight interactive gone?

2014-02-04 Thread Chris H

Hi
yes it's gone now but the Pendelson site hosts all the games and are now 
abandonware.


Regards Chris

On 04/02/2014 16:52, Lindsay Cowell wrote:

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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Re: [Audyssey] X-Sight interactive gone?

2014-02-04 Thread Damien C. S. Pendleton

Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole project 
was doomed to failure from the start. My inexperience in audiogame 
development caused a complete downward chain reaction. I didn't invest half 
enough money into the project, our first game was marketed badly for US 
based customers which caused a slight scandal, we didn't have half the 
materials we needed which meant that a lot of our games were substandard and 
a lot of my team members left at this point when they realised it was coming 
to nothing.
By 2013 it was all left to me, which meant that I felt under immense 
pressure to get the ball rolling, and my pride and determination was my 
undoing. Yet another scandal arose over a non-gaming project, the funds were 
exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of newer 
audiogames such as Entombed, Swamp, and the Bokurano Daibouken series to 
name a few, most of which are actually free. Based on these experiences, 
even if I were to begin development again at some point, my ideas for games 
would probably seem trivial, and I haven't yet the experience of programming 
bigger games in those styles to be able to promise anything substantial, let 
alone marketable. Myself, now, I personally feel like I'm part of an older 
generation of developers struggling to keep up with both current technology 
and gameplay styles and expectations, so I'm handing the ball to the more 
confident, younger generation who seem to have a lot going for them. It 
saddens me, but all things must come to an end, and unfortunately, I feel 
like my time developing games is done, unless I work on a collaborative 
effort.

Kind regards,
Damien.

-Original Message- 
From: Lindsay Cowell

Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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Re: [Audyssey] X-Sight interactive gone?

2014-02-04 Thread Greg Steel

Hi Damian is x wheel now abandonware? I didn't see it on your site.
- Original Message - 
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 04, 2014 9:45 AM
Subject: Re: [Audyssey] X-Sight interactive gone?



Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole 
project was doomed to failure from the start. My inexperience in audiogame 
development caused a complete downward chain reaction. I didn't invest 
half enough money into the project, our first game was marketed badly for 
US based customers which caused a slight scandal, we didn't have half the 
materials we needed which meant that a lot of our games were substandard 
and a lot of my team members left at this point when they realised it was 
coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense 
pressure to get the ball rolling, and my pride and determination was my 
undoing. Yet another scandal arose over a non-gaming project, the funds 
were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of newer 
audiogames such as Entombed, Swamp, and the Bokurano Daibouken series to 
name a few, most of which are actually free. Based on these experiences, 
even if I were to begin development again at some point, my ideas for 
games would probably seem trivial, and I haven't yet the experience of 
programming bigger games in those styles to be able to promise anything 
substantial, let alone marketable. Myself, now, I personally feel like I'm 
part of an older generation of developers struggling to keep up with both 
current technology and gameplay styles and expectations, so I'm handing 
the ball to the more confident, younger generation who seem to have a lot 
going for them. It saddens me, but all things must come to an end, and 
unfortunately, I feel like my time developing games is done, unless I work 
on a collaborative effort.

Kind regards,
Damien.

-Original Message- 
From: Lindsay Cowell

Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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Re: [Audyssey] X-Sight interactive gone?

2014-02-04 Thread Thomas Ward
Hi Lindsay:

In short, yes. X-Sight Interactive has been gone for a couple of weeks
now. Damien made an announcement about this back at the end of
December or early January. However, he has put all the games on his
personal website if you want to redownload them etc.

Cheers!


On 2/4/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Has X-sight interactive gone, I can't get on the site?

 Lindsay Cowell

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Re: [Audyssey] Help with tdv2

2014-02-04 Thread Scott Chesworth
Are you playing on headphones? If so, how loud have you got them? I
haven't heard the sounds in TDV2 yet, but jet engines usually have
some pretty high frequency stuff going on, plus I'm betting there's
constant intense noise like wind. If your ears feel a bit like you've
got socks over them or you get any sort of ringing after you've
finished playing, back off the volume next time.

Hth, try and describe what you're hearing if that doesn't sort it.

Scott

On 2/4/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I'm trying out the consept demo of TDV2 from bpcprograms, but
 am confused on a couple of things.  When I try to upgrade from version 1,
 I'm not seeing a register option from within the game.  Also, do people
 think it's worth upgrading at the moment, as version 2 is still being
 tested?  I'm also trying to save my game, as I can only play for about 10
 minutes at a time before I have to take a break, but there isn't a save game
 choice when I press o for options.

 Finally, I'm not sure if anyone else gets this feeling while playing, but I
 find that after just a few minutes of hearing the engen sounds of my
 aircraft, my ears go a bit funny, like they do if I'm actually on a flight
 going on holiday.  I don't feel sick or anything, but I'm just wondering why
 other audio games don't have the same affect on my brain, is it to do with
 the way sounds are recorded or something?  Many thanks from Lori.
 ---
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Re: [Audyssey] Help with tdv2

2014-02-04 Thread Lori Duncan
Hi Scott, it's not ringing in my ears, just a sort of wooly feeling if I've 
been flying for longer than 5 minutes, my earphones are noise reducing ones, 
and fit right over my ears, I actually use them when I'm on a long flight to 
America going on holiday, as they droun out the background noise of the 
engens, and although the volume isn't overlyloud, I might try turning it 
down a bit more and see if that helps.  From lori.


-Original Message- 
From: Scott Chesworth

Sent: Tuesday, February 04, 2014 11:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with tdv2

Are you playing on headphones? If so, how loud have you got them? I
haven't heard the sounds in TDV2 yet, but jet engines usually have
some pretty high frequency stuff going on, plus I'm betting there's
constant intense noise like wind. If your ears feel a bit like you've
got socks over them or you get any sort of ringing after you've
finished playing, back off the volume next time.

Hth, try and describe what you're hearing if that doesn't sort it.

Scott

On 2/4/14, loriduncan lori_dunca...@hotmail.com wrote:

Hi everyone, I'm trying out the consept demo of TDV2 from bpcprograms, but
am confused on a couple of things.  When I try to upgrade from version 1,
I'm not seeing a register option from within the game.  Also, do people
think it's worth upgrading at the moment, as version 2 is still being
tested?  I'm also trying to save my game, as I can only play for about 10
minutes at a time before I have to take a break, but there isn't a save 
game

choice when I press o for options.

Finally, I'm not sure if anyone else gets this feeling while playing, but 
I

find that after just a few minutes of hearing the engen sounds of my
aircraft, my ears go a bit funny, like they do if I'm actually on a flight
going on holiday.  I don't feel sick or anything, but I'm just wondering 
why

other audio games don't have the same affect on my brain, is it to do with
the way sounds are recorded or something?  Many thanks from Lori.
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Re: [Audyssey] Help with tdv2

2014-02-04 Thread lenron brown
could someone please tell me some tips for this game. Like how to fly
and things.

On 2/4/14, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Scott, it's not ringing in my ears, just a sort of wooly feeling if I've

 been flying for longer than 5 minutes, my earphones are noise reducing ones,

 and fit right over my ears, I actually use them when I'm on a long flight to

 America going on holiday, as they droun out the background noise of the
 engens, and although the volume isn't overlyloud, I might try turning it
 down a bit more and see if that helps.  From lori.

 -Original Message-
 From: Scott Chesworth
 Sent: Tuesday, February 04, 2014 11:43 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Help with tdv2

 Are you playing on headphones? If so, how loud have you got them? I
 haven't heard the sounds in TDV2 yet, but jet engines usually have
 some pretty high frequency stuff going on, plus I'm betting there's
 constant intense noise like wind. If your ears feel a bit like you've
 got socks over them or you get any sort of ringing after you've
 finished playing, back off the volume next time.

 Hth, try and describe what you're hearing if that doesn't sort it.

 Scott

 On 2/4/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I'm trying out the consept demo of TDV2 from bpcprograms,
 but
 am confused on a couple of things.  When I try to upgrade from version 1,
 I'm not seeing a register option from within the game.  Also, do people
 think it's worth upgrading at the moment, as version 2 is still being
 tested?  I'm also trying to save my game, as I can only play for about 10
 minutes at a time before I have to take a break, but there isn't a save
 game
 choice when I press o for options.

 Finally, I'm not sure if anyone else gets this feeling while playing, but

 I
 find that after just a few minutes of hearing the engen sounds of my
 aircraft, my ears go a bit funny, like they do if I'm actually on a
 flight
 going on holiday.  I don't feel sick or anything, but I'm just wondering
 why
 other audio games don't have the same affect on my brain, is it to do
 with
 the way sounds are recorded or something?  Many thanks from Lori.
 ---
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 list,
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] MUD clients with NVDA

2014-02-04 Thread Dakotah Rickard
Hi guys.

Besides VIPMud, are their any clients which anyone has made work
successfully with NVDA?

I'd really like to do some MUDing but frankly don't want to have to
pay thirty bucks for VIPMud.
Yeah yeah. I'm cheap and broke. Still, any help would be nice.

-- 
Signed:
Dakotah Rickard

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[Audyssey] Muds was RE: MUD clients with NVDA

2014-02-04 Thread lindsay . cowell
What muds are you considering trying?

Lindsay Cowell.

-original message-
Subject: [Audyssey] MUD clients with NVDA
From: Dakotah Rickard dakotah.rick...@gmail.com
Date: 05/02/2014 1:48 am

Hi guys.

Besides VIPMud, are their any clients which anyone has made work
successfully with NVDA?

I'd really like to do some MUDing but frankly don't want to have to
pay thirty bucks for VIPMud.
Yeah yeah. I'm cheap and broke. Still, any help would be nice.

-- 
Signed:
Dakotah Rickard

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