Re: [Audyssey] BGT, Mac and More

2014-02-17 Thread shaun everiss

I agree tom.
In the early days I had a lot of stuff I did not buy.
Most of that has been replaced with free or low cost stuff.
I hardly buy anything, games etc I may buy once a year if that 
because of the price.

One of my pet peevs are that prices for some things have been a bit high.
The apple system solves that.
The big issue is getting in.
To get in at least  in new zealand, its 4-6000 for a mac at least in 
one of the computer places I checked out, granted its fully loaded 
but who has that much unless you do.

its at least 1000 or more for an iphone or something.
Now if you can afford the initial headake every so often to keep your 
devices supported, software including the os really is quite small.

1-10 dollars in general for apps some are more.
30 or so dollars for a mac system os upgrade on a computer and 
nothing for the phones.
On the other end of the scale, pcs can be got for as little as 400 
straight up, ofcause its about 700-1000 for a good or reasonable 
laptop, and true you don't get all the power of a mac, but still its cheaper.

Prices for pc apps can get up there though.

At 08:17 PM 2/16/2014, you wrote:

Hi Valiant,

Well, I certainly do think the fact that the Draconis titles are being
released for a new market does have some effect on sales. After all,
it is easier to make a lot of money when there aren't several other
companies to compete with in the same target market. However, I don't
believe that is the one and only factor why Draconis's sales are so
high on Mac.

Another very prominent reason is basic security. As Josh and others
have stated time and time again the Apple Store is a very good way to
secure a developer's work from being pirated/stolen. That is more
people on Mac is likely to be an honest customer than on Windows.
Windows software on the other hand has a much more likely risk of
being pirated, cracked, and stolen obviously bringing sales down.

Last but not least, I think the cost has a lot to do with it. Ever
since releasing Change Reaction 2 and Silver Dollar Draconis has been
bringing the price of their games down to something like $9.99. Lower
costs generally means more sales from honest customers who can afford
the software. Even I have plans to buy both as soon as finances will
allow. However, my point is that if a company sets a price that most
people can and will pay then sales will usually go up.

Cheers!


On 2/15/14, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 Have you taken into account the possibility that your numbers are as
 they are because your windows releases are on a platform that's been
 getting games, while not as many as we'd all like, for a long time, and
 your releases on mac are dropping into a big gaping black hole of people
 who have been clamoring for games for all this time? Of course we see
 the gravitation toward thinking of iOS as a good gaming platform also as
 you've said if I'm not mistaken affects all this, but that's not really
 in line with my thoughts right now. By that I don't mean I disagree with
 that too I'm just thinking about windows sales vs.mac exclusively here.
 Thinking about myself, I wanted to buy your mac games for my 2010 mac
 book air, which I don't use for much more than trying to stay familiar
 with mac so I know in my own mind how they compare and can try to help
 friends out with mac questions on occasion. I heard about your mac
 releases and I wanted to go buy them just to say thank you for giving us
 something to play besides RSGames on mac OS. I haven't done this yet,
 but I haven't bought any games in quite a while except a couple of 1
 dollar games on iOS.

 but my thinking is, you have people excited to be able to play on mac,
 and curious how well you guys made it work. Could that have inflated
 your sales a bit?

 Granted, it doesn't really change the point, the fact would still be
 that you're selling more games on MAC and the people you're selling to
 on that platform are more involved, I think that's what you mean about
 the demographics anyway. Just something I wondered about.

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Re: [Audyssey] BGT, Mac and More

2014-02-17 Thread Thomas Ward
Hi Shaun,

Well, I won't deny the initial upfront costs for Mac's are rather
expensive no matter where you live, but in the long run a user does
save money on software upgrades. VoiceOver comes with the OS meaning
there are no $1,000 more upfront fees for a screen reader, no
expensive SMAs to pay, and Mac OS upgrades are rather affordable
provided you have the hardware. There are a lot of free and open
source apps that have been ported to Mac OS which means in terms of
apps Mac can be a rather affordable solution from a software angle.

Of course, right now there is not a great deal of accessible games for
Mac, but that is more due to a lack of developers than decent
technologies. I know that OpenAL, from experience, is every bit as
good as DirectSound and XAudio2, and is available on Mac. As a result
high quality FPS games could be developed with state-of-the-art 5.1
surround sound.  SFML is an awesome game programming API, and SDL is
reasonable as well for basic game development. There is the Java game
APIs such as Jinput, Joal, Jogl, etc which means that there are plenty
of Java APIs for developing games on Mac. Point being, the
technologies for Mac are out there all we need is more developers like
Draconis to develop games for Mac.

One thing I do agree with is Draconis's marketing strategy regarding
Mac OS. They could have probably really soaked the blind Mac community
with games that cost $20 or more, but didn't. On the contrary they
brought the cost of their games like Silver Dollar and Change Reaction
down to under $10 which means more people would be willing to buy
them, and as a result they have flooded the blind Mac user community
with low cost and affordable games. Simple games to be sure, but they
are high quality and affordable on anyone's budget.

Moreover they have put the time and effort into developing a game
engine which should make developing future titles for Mac a breeze.
They will help keep the costs down while making turn around times for
development of new and old titles fairly quick. So I expect to see
great things from Josh and others on the Mac front in the not too
distant future.

I think that one thing that will help Mac in terms of games is future
compatibility. ?What I mean by that is a lot of games for Windows are
for various reasons nearing the end of life in terms of technical
support because the languages and APIs they use are seriously out of
date. Most of the Draconis titles, for example, are inherited from
James North who wrote them in VB 6, using DirectX 8, for an entirely
different era of computers running Win 95, 98, and XP. Now that Josh
is rewriting them from scratch in C++ they will be more compatible
with Mac OS without any of the issues of compatibility plaguing their
VB 6 titles for Windows. The same will hold true for any other
developer who chooses to follow their example and start over with a
clean slate so to speak. It may take some time for us to see the
number of games for Mac currently available for Windows, but in the
end they will likely be more stable and more compatible than those we
see on the Windows side of the equation.

Cheers!


On 2/16/14, shaun everiss sm.ever...@gmail.com wrote:
 I agree tom.
 In the early days I had a lot of stuff I did not buy.
 Most of that has been replaced with free or low cost stuff.
 I hardly buy anything, games etc I may buy once a year if that
 because of the price.
 One of my pet peevs are that prices for some things have been a bit high.
 The apple system solves that.
 The big issue is getting in.
 To get in at least  in new zealand, its 4-6000 for a mac at least in
 one of the computer places I checked out, granted its fully loaded
 but who has that much unless you do.
 its at least 1000 or more for an iphone or something.
 Now if you can afford the initial headake every so often to keep your
 devices supported, software including the os really is quite small.
 1-10 dollars in general for apps some are more.
 30 or so dollars for a mac system os upgrade on a computer and
 nothing for the phones.
 On the other end of the scale, pcs can be got for as little as 400
 straight up, ofcause its about 700-1000 for a good or reasonable
 laptop, and true you don't get all the power of a mac, but still its
 cheaper.
 Prices for pc apps can get up there though.


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