Re: [Audyssey] Beyond tititanic.

2014-03-08 Thread Lisa Hayes

Thanks i'll go take a look and find one if available.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 10:54 AM
Subject: Re: [Audyssey] Beyond tititanic.


Not sure if real/relevant, but, this site/page is meant to offer a 
download of original dos game:

http://www.dosgamesarchive.com/download/beyond-the-titanic/

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, 08 March, 2014 3:00 PM
Subject: Re: [Audyssey] Beyond tititanic.



Hi Lisa,

Afraid not. As far as I know the Dos Titanic game was the only version
of that game, and at the moment I don't have or know where to get an
uncorrupted version of the original Dos version.

Cheers!


On 3/7/14, Lisa Hayes  wrote:

HI Is their a windows version of the old dos titanic game/ if not can
someone point me too a version that isn't cerrupted please? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread Thomas Ward
Hi Dark,

Lol. I didn't quite see it that way at the time, but now that you
mention it I do like the idea of a badass Australian female with lots
of attitude. For one thing it would be different from the usual
American or English treasure hunter we see in movies and games, and I
do just like the accent. It is certainly worthwhile considering at
some point.

Cheers!


On 3/8/14, dark  wrote:
> Hi Tom.
>
> I  do see your point on tts voices in menus just being the audio equivolent
>
> of text printed to the screen in a graphical game, rather than the sort of
> sound you'd get in a cut scene, but I actually sort of liked the idea of
> Angela Carter as an Ozy.
>
> The fifth doctor had an asistant called Tegan Gevanka, who was a waitress on
>
> an airliner that got lost in a wormhole. She was famous for being very loud
>
> and irritated and not prone to screaming fits, indeed on at least one
> occasion she gave an alien the one two with a steel bar, which is quite
> something for doctor who (particularly with the fifth doctor who was the
> most actively pcifist off all his encarnations).
>
> That's likely why I sort of associate australians with being hard cases
> which would be sort of fitting for a gun toting archaeologist, albeit on the
>
> occasions I've met australians that isn't exactly true.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread Thomas Ward
Hi Dark,

I don't think I have ever heard your Fighting Fantasy podcast, but I'd
like to hear it if you have a link to it. Not just for the voices, but
 I'd be interested in hearing it for its own sake.


As for the Vocalizer voices there are actually three different
versions on the market. Apparently Nuance has a fast and responsive
version which uses less memory but isn't quite as high a quality as
say their Plus or Premium versions. The higher the quality the voice
the less responsive and more laggy it is, but the higher the quality
of the voice. Most screen readers like Jaws and perhaps Supernova are
using the Expressive versions which sound okay, not as good as the
premium voices, but are more responsive and better suited for day to
day use with a screen reader where their higher quality versions is
better for something like Text Aloud which only reads books and other
documents.

Cheers!



On 3/8/14, dark  wrote:
> Hi tom.
>
> The orphius voice you heard was likely synthetic dave, which is indeed very
>
> robotic. However, in Supernova version 6 dolphin started shipping the human
>
> voices as default, and if you hear my podcast about the fighting fatnasy
> project game that I made in 2007, it has that voice. Unfortunately for some
>
> crazy reason dolphin stopped shippping in version 10, though the human
> voices are still available for download from dolphin's site plus I have them
>
> backed up on my harddrive and if the orphius synth itself hadn't crashed on
>
> me I'd likely still be using them, sinse I did always find them the best
> compromise between speed and clarity, albeit vocalizer does seem to have
> sorted the responsivity issue at least.
>
> Beware the grue!
>
> dark.
>

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Re: [Audyssey] Beyond tititanic.

2014-03-08 Thread Lisa Hayes

Thanks thomas for this info.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 09, 2014 12:00 AM
Subject: Re: [Audyssey] Beyond tititanic.



Hi Lisa,

Afraid not. As far as I know the Dos Titanic game was the only version
of that game, and at the moment I don't have or know where to get an
uncorrupted version of the original Dos version.

Cheers!


On 3/7/14, Lisa Hayes  wrote:

HI Is their a windows version of the old dos titanic game/ if not can
someone point me too a version that isn't cerrupted please? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
---
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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread dark
Rpg quest is the name, it was free and by someone called frocko software or 
something along those lines.


All the best,

Dark.
- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Saturday, March 08, 2014 11:10 PM
Subject: Re: [Audyssey] rpg quest game for ios



So is the game just called quest RPG?

Ian McNamara

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Re: [Audyssey] Beyond tititanic.

2014-03-08 Thread Jacob Kruger
Not sure if real/relevant, but, this site/page is meant to offer a download 
of original dos game:

http://www.dosgamesarchive.com/download/beyond-the-titanic/

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, 08 March, 2014 3:00 PM
Subject: Re: [Audyssey] Beyond tititanic.



Hi Lisa,

Afraid not. As far as I know the Dos Titanic game was the only version
of that game, and at the moment I don't have or know where to get an
uncorrupted version of the original Dos version.

Cheers!


On 3/7/14, Lisa Hayes  wrote:

HI Is their a windows version of the old dos titanic game/ if not can
someone point me too a version that isn't cerrupted please? thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes
---
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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread Ian McNamara
So is the game just called quest RPG?

Ian McNamara

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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread Christina
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 08, 2014 5:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] rpg quest game for ios

Sadly niehter, just the text.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Saturday, March 08, 2014 10:11 PM
Subject: Re: [Audyssey] rpg quest game for ios


> Thanks for the info.  Does this have music or sound effects?
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Saturday, March 08, 2014 1:17 PM
> To: Gamers@audyssey.org
> Subject: [Audyssey] rpg quest game for ios
>
> Before people get excited, I will say this name is  somewhat missleading,
> however of   all the Ios games  I've tried this is the only one to work 
> with
> Vo so I might well mention it.
>
> The game is very much a grinder of the same variety of dragon tavern, time
> hunters etc.  Choose a class, then hit either the pvp or pve button,  pvp
> finds someone in the near vicinity with the game but I've not  found 
> anyone
> yet, pve fights a monster, of which there don't seem to be many types.
>
> Once you  beat monsters you get xp and some restorative potions. As far as
> can tell all the buttons with work vo and are properly labeled which is
> good, but I do hope there is more  to do in the game that it appears, 
> still
> I'm going to get to level 5 before making my mind up and if anyone wants 
> to
> whack monsters the game might be appreciated.
>
> Btw, don't be put off by the  ap store review that says "can't get potions
> to work" there is nothing  wrong potions at all, that person must've been 
> a
> berk or it must have been playing an earlier version of the game.
>
> Beware the grue!
>
> Dark.
> ---
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>
>
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> 


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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread dark

Sadly niehter, just the text.

All the best,

Dark.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Saturday, March 08, 2014 10:11 PM
Subject: Re: [Audyssey] rpg quest game for ios



Thanks for the info.  Does this have music or sound effects?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 08, 2014 1:17 PM
To: Gamers@audyssey.org
Subject: [Audyssey] rpg quest game for ios

Before people get excited, I will say this name is  somewhat missleading,
however of   all the Ios games  I've tried this is the only one to work 
with

Vo so I might well mention it.

The game is very much a grinder of the same variety of dragon tavern, time
hunters etc.  Choose a class, then hit either the pvp or pve button,  pvp
finds someone in the near vicinity with the game but I've not  found 
anyone

yet, pve fights a monster, of which there don't seem to be many types.

Once you  beat monsters you get xp and some restorative potions. As far as
can tell all the buttons with work vo and are properly labeled which is
good, but I do hope there is more  to do in the game that it appears, 
still
I'm going to get to level 5 before making my mind up and if anyone wants 
to

whack monsters the game might be appreciated.

Btw, don't be put off by the  ap store review that says "can't get potions
to work" there is nothing  wrong potions at all, that person must've been 
a

berk or it must have been playing an earlier version of the game.

Beware the grue!

Dark.
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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread Christina
Thanks for the info.  Does this have music or sound effects?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 08, 2014 1:17 PM
To: Gamers@audyssey.org
Subject: [Audyssey] rpg quest game for ios

Before people get excited, I will say this name is  somewhat missleading,
however of   all the Ios games  I've tried this is the only one to work with
Vo so I might well mention it. 

The game is very much a grinder of the same variety of dragon tavern, time
hunters etc.  Choose a class, then hit either the pvp or pve button,  pvp
finds someone in the near vicinity with the game but I've not  found anyone
yet, pve fights a monster, of which there don't seem to be many types.

Once you  beat monsters you get xp and some restorative potions. As far as
can tell all the buttons with work vo and are properly labeled which is
good, but I do hope there is more  to do in the game that it appears, still
I'm going to get to level 5 before making my mind up and if anyone wants to
whack monsters the game might be appreciated.

Btw, don't be put off by the  ap store review that says "can't get potions
to work" there is nothing  wrong potions at all, that person must've been a
berk or it must have been playing an earlier version of the game.

Beware the grue! 

Dark.
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[Audyssey] rpg quest game for ios

2014-03-08 Thread dark
Before people get excited, I will say this name is  somewhat missleading, 
however of   all the Ios games  I've tried this is the only one to work with Vo 
so I might well mention it. 

The game is very much a grinder of the same variety of dragon tavern, time 
hunters etc.  Choose a class, then hit either the pvp or pve button,  pvp finds 
someone in the near vicinity with the game but I've not  found anyone yet, pve 
fights a monster, of which there don't seem to be many types.

Once you  beat monsters you get xp and some restorative potions. As far as can 
tell all the buttons with work vo and are properly labeled which is good, but I 
do hope there is more  to do in the game that it appears, still I'm going to 
get to level 5 before making my mind up and if anyone wants to whack monsters 
the game might be appreciated.

Btw, don't be put off by the  ap store review that says "can't get potions to 
work" there is nothing  wrong potions at all, that person must've been a berk 
or it must have been playing an earlier version of the game.

Beware the grue! 

Dark.
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[Audyssey] Transferring skills from playing audio games?

2014-03-08 Thread dark
As anyone who has been ahnging about on audiogames.net will know, I have 
recently downloaded the blind square ap for my Iphone. 

For those who don't know this is a satnav system which uses the maps from the 
foursquare social network, however Blind square is unique as satnavs go because 
it's main  function isn't  planning  routes, but letting you  know where you 
are and what is around you. Thus, when walking along it speaks information of 
what   road your on, which way you are walking, the address  and also nearby 
items on the foursquare maps such as  shops, cafes, government or educational 
buildings etc, and points these out to you in clock directions with distance, 
eg "sandwich place, sub way at 11 O.clock, 10 meters"  

obviously blind square isn't the first tool of this type (I tried a trekker 
myself), however it does have the advantage of not requiring any extra 
equipment than the Iphone, and being very simple to use, as you walk and it 
speaks, indeed  using the  belt hook of the surviver case I have for my phone I 
don't even have to worry about headphones sinse I can attach my Iphone quite 
securely to  the strap of my shoulder bag which I pretty much carry everywhere, 
meaning it's thus very close to my left ear and I can leave my lug holes free 
for information..

However, I didn't write this message just to discuss the advantages of blind 
square, but to note an interesting fact.

Blind square provides almost exactly the same information as the directional 
commands in swamp, or come to that, in the city map of gma tank commander stage 
2. 

Obviously there are differences, sinse the  sattelite navigation system is 
accurate only to within the nearest 5 meters, and also where as in a game like 
shades of doom or swamp I'd be reliant on other information such as footsteps 
sounds, object locator, overhead minimal graphics (if present), , etc to do the 
actual physical  moving around obstacles, in reality I tend to rely on my guide 
dog Reever plus my senses for that, however on a general level I did find the 
fact and use of  general location information quite  interestingly similar. 

It is obvious that playing games develops certain skills, for example if a 
person plays a stratogy game they naturally become better at analytic thinking, 
managing resources etc, while action games can improve reflexes, split second 
decision making and reaction speed.  
Also manifestly if a person is using their screen reader/ios device/web browser 
to play games, they'll become much more familiar with it quickly, I have said 
before how I learnt browser navigation through playing games like ashes of 
angels and legend of the green dragon, and certainly getting used to Voice over 
and the Iphone was much more fun with king of dragon pass, albeit I think I 
sort of jumped in at the deep end there :D.

This has been known mainstream for a long time, but the very striking 
similarity to navigating with a satnav ap such as blind square, the 
informational content it gives being so similar to that in 3D audio games does 
make me wonder if perhaps it would be worth allerting some  Vi related agencies 
of the point. 

I also mention blind square because four square is rather fun in the way that 
you get points for going to specific locations, which is fun. One intrinsic 
problem with Vi mobility is people are often not willing to go out and explore 
the environment or go to different places. 

This could be expanded into something that actually encouraged people to 
explore the environment around them a little more, perhaps even one tied to an 
rpg. 

Either way, I do think this is one area where audio games and real skills very 
much combine and it'd be nteresting to see what advantage could be taken of 
this, both for making people aware of audio games, and maybe if any ios 
developers were interested creating some games to help people with their 
mobility. 

All the best, 

Dark.
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread dark

Hi tom.

The orphius voice you heard was likely synthetic dave, which is indeed very 
robotic. However, in Supernova version 6 dolphin started shipping the human 
voices as default, and if you hear my podcast about the fighting fatnasy 
project game that I made in 2007, it has that voice. Unfortunately for some 
crazy reason dolphin stopped shippping in version 10, though the human 
voices are still available for download from dolphin's site plus I have them 
backed up on my harddrive and if the orphius synth itself hadn't crashed on 
me I'd likely still be using them, sinse I did always find them the best 
compromise between speed and clarity, albeit vocalizer does seem to have 
sorted the responsivity issue at least.


Beware the grue!

dark. 



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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread dark

Hi Tom.

I  do see your point on tts voices in menus just being the audio equivolent 
of text printed to the screen in a graphical game, rather than the sort of 
sound you'd get in a cut scene, but I actually sort of liked the idea of 
Angela Carter as an Ozy.


The fifth doctor had an asistant called Tegan Gevanka, who was a waitress on 
an airliner that got lost in a wormhole. She was famous for being very loud 
and irritated and not prone to screaming fits, indeed on at least one 
occasion she gave an alien the one two with a steel bar, which is quite 
something for doctor who (particularly with the fifth doctor who was the 
most actively pcifist off all his encarnations).


That's likely why I sort of associate australians with being hard cases 
which would be sort of fitting for a gun toting archaeologist, albeit on the 
occasions I've met australians that isn't exactly true.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, March 08, 2014 12:51 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



Hi Dark,

Lol. No, Angela Carter wasn't suppose to be Australian, but I didn't
see the voice of the game as being representative of her voice or
nationality. I just considered the voice of the game as the TTS
output. Nothing more and nothing less. I could have used Realspeak Tom
as the TTS output and just because the narrator was male didn't mean
the game character had to be male too.

Cheers!


On 3/8/14, dark  wrote:

Hi Tom.

Personally I didn't mind the australian voice in the game, albeit was a
little surprising given that I don't believe Angela carter was planned to 
be


an   ozy.

Beware the grue!

Dark.


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Re: [Audyssey] Beyond tititanic.

2014-03-08 Thread Thomas Ward
Hi Lisa,

Afraid not. As far as I know the Dos Titanic game was the only version
of that game, and at the moment I don't have or know where to get an
uncorrupted version of the original Dos version.

Cheers!


On 3/7/14, Lisa Hayes  wrote:
> HI Is their a windows version of the old dos titanic game/ if not can
> someone point me too a version that isn't cerrupted please? thanks.
> Lisa Hayes
>
>
>
>
> www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread Thomas Ward
Hi Dark,

I don't think I have ever heard Alan or Carol. The only Orpheus voices
I have ever heard were pretty robotic and sounded like Robbie the
Robot on drugs.

Cheers!


On 3/8/14, dark  wrote:
> Well it depends upon which orphius voice. the default synthetic ones are
> pretty electronic (although I prefer their british accent to eloquence),
> however the human voices alan and carrol are considderably different and
> sound much better.
>
> All the best,
>
> Dark.

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread Thomas Ward
Hi Dark,

Lol. No, Angela Carter wasn't suppose to be Australian, but I didn't
see the voice of the game as being representative of her voice or
nationality. I just considered the voice of the game as the TTS
output. Nothing more and nothing less. I could have used Realspeak Tom
as the TTS output and just because the narrator was male didn't mean
the game character had to be male too.

Cheers!


On 3/8/14, dark  wrote:
> Hi Tom.
>
> Personally I didn't mind the australian voice in the game, albeit was a
> little surprising given that I don't believe Angela carter was planned to be
>
> an   ozy.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-08 Thread Thomas Ward
Hi Bryan,

Oh, I don't know about that. I have gotten use to Espeak and it isn't
that bad once you get use to it. Of course, it is the default voice on
Linux and I have used it with NVDA a lot so I probably have just grown
use to the sound of Espeak. Either way, the voice of Keynote use to
get under my skin when I had it, and I don't have that problem with
Espeak.

Cheers!


On 3/7/14, Bryan Peterson  wrote:
> No kidding. Espeak is worse as far asI'm concerned.
>
>
>
> Pinky, are you pondering what I'm pondering?

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