Re: [Audyssey] Confused About Power-Ups in Audio Defence
Hi Cara. The power up upgrades screens should have the usual back button in the top left corner, but I've heard someone else on the audiogames.net forum mention a similar problem. I believe it's another display bug either to do with a specific ios device or os, though it doesn't happen on my Iphone 5 with Ios 7 (I'll upgrade to 8 when the bugs are worked out). All the best, Dark. - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Monday, December 01, 2014 12:29 AM Subject: Re: [Audyssey] Confused About Power-Ups in Audio Defence HI Dark, How do you get off of those screens once on them? I upgraded airdrop frequency but the screen has no way of leaving it then. I actually need to exit the game in order to exit that screen. How do you manage it? Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 30, 2014, at 5:17 PM, dark wrote: Hi Teresa. the power up upgrade screen is a little different to the standard one, you need to first double tap the name of the power up you want to upgrade, then just as with weapons the description box will pop up for you to spend coins and upgrade it. I don't know why the dimmed upgrade buttons are there, but it's certainly possible to upgrade power ups, indeed with all the coins and diamonds you have you can probably level them all to max streight off, I'm quite impressed at your titles, I've not spend quite that much time with the game and am still working to unlock all the weapons. BEware the grue! Dark. - Original Message - From: "Teresa Cochran" To: "Gamers Discussion list" Sent: Sunday, November 30, 2014 7:04 PM Subject: Re: [Audyssey] Confused About Power-Ups in Audio Defence Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the price for that? I have 123,000 coins and 100 diamonds. Teresa Winging its way from my iPod On Nov 30, 2014, at 3:24 AM, dark wrote: Hi Teresa. Power ups work in different ways. The tesla coil will kill the closest zombie and will spark to any zombies near him, while the fireworks provide a ring of desruction that lasts for a limited time and the tornado just blows zombies back to the edges. one thing to remember though is that the more you upgrade power ups in the armery the better they will be, this particularly goes for the tesla coil sinse at the start it can only kill a couple of zombies but with more upgrades can become much more destructive. Hth. All the best, Dark. - Original Message - From: "Teresa Cochran" To: "Gamers Discussion list" Sent: Saturday, November 29, 2014 8:44 PM Subject: [Audyssey] Confused About Power-Ups in Audio Defence Hi, all,I think I'm not getting the hang of power-ups. When they go off, they seem to do only a little damage. Is there some way to direct them, or do they just reek chaos all around? Thanks, Teresa Winging its way from my iPod --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-
Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence
Hi Christina, it's audio defense on the Iphone,it's a game where you are in an arena fighting many zombies and is very awsome! :d. All the best, Dark. - Original Message - From: "Christina" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 1:13 AM Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence Hi. Sorry, I got drawn in by the subject line. What game is this? Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Sunday, November 30, 2014 7:39 PM To: Gamers Discussion list Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in Audio Defence Teresa, awesome stash of cash girl! :) Have you gotten / upgraded all the weapons you want? I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but only have one upgrade on the power-ups (airdrop frequency) at the moment. I tend to use the tactical rifle as my goto gun ;) and either the sonic canon or the hunting rifle as a backup along with the cattle prod. Which weapons do you have at the moment? Which are your favs? Congrats on the big money! :) Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 30, 2014, at 12:04 PM, Teresa Cochran wrote: Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the price for that? I have 123,000 coins and 100 diamonds. Teresa Winging its way from my iPod On Nov 30, 2014, at 3:24 AM, dark wrote: Hi Teresa. Power ups work in different ways. The tesla coil will kill the closest zombie and will spark to any zombies near him, while the fireworks provide a ring of desruction that lasts for a limited time and the tornado just blows zombies back to the edges. one thing to remember though is that the more you upgrade power ups in the armery the better they will be, this particularly goes for the tesla coil sinse at the start it can only kill a couple of zombies but with more upgrades can become much more destructive. Hth. All the best, Dark. - Original Message - From: "Teresa Cochran" To: "Gamers Discussion list" Sent: Saturday, November 29, 2014 8:44 PM Subject: [Audyssey] Confused About Power-Ups in Audio Defence Hi, all,I think I'm not getting the hang of power-ups. When they go off, they seem to do only a little damage. Is there some way to direct them, or do they just reek chaos all around? Thanks, Teresa Winging its way from my iPod --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org.
Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups inAudio Defence
Well I'm not a girl but guns are cool :D. I have the revolver, micro smg, shotgun, hunting rifle, tactical rifle, wok, banjo and golf club all maxed, i'm just saving up for the machine gun and saving my diamonds for the sonic cannon accept as I said I can really only play in my flat as my bedroom at my parents is a little crowded for me to start turning around in (and I love playing with the gyro mode). In guns, thus far the hunting rifle and tactical rifle are my favourites, though I'm looking forward to trying out some of the more distructive hardware on offer, not to mention the melee weapons sinse those are cool! :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for November 2014
53 people posted 309 messages. 82 From, dark. 32 From, Thomas Ward. 20 From, David Bartling. 15 From, Teresa Cochran. 14 From, Anouk Radix. 14 From, Jacob Kruger. 9 From, Charles Rivard. 9 From, Paul Lemm. 7 From, Austin Pinto. 7 From, Bryan Peterson. 6 From, Christina. 6 From, Jim Kitchen. 6 From, john. 6 From, Zachary Kline. 5 From, Cara Quinn. 5 From, ishan dhami. 5 From, Josh k. 4 From, Nicol. 4 From, shaun everiss. 3 From, Appleman. 3 From, Christopher Bartlett. 3 From, Dennis Towne. 3 From, Joshua Tubbs. 3 From, Lindsay Cowell. 3 From, Sarah Haake. 3 From, valiant8086. 2 From, Johnny Tai. 2 From, Leo Cantos. 2 From, Piotr Machacz. 2 From, Ron Schamerhorn. 2 From, Willem Venter. 1 From, Bogdan Muresan. 1 From, Brice Mellen. 1 From, Dakotah Rickard. 1 From, Davy Kager. 1 From, Devin Prater. 1 From, emily. 1 From, Henning Oschwald. 1 From, Ian McNamara. 1 From, Ian Reed. 1 From, Jeremy Brown. 1 From, Juan Hernandez. 1 From, Kaveinthran Pulanthran. 1 From, Keith S. 1 From, Lauren Childress. 1 From, lenron brown. 1 From, Lori Duncan. 1 From, Matteo Hapta. 1 From, Michael Maslo. 1 From, Sabahattin Gucukoglu. 1 From, Scott Chesworth. 1 From, tim. 1 From, Tobias Vinteus. Archive file size 1085599 bytes Jim Check my web site for my 36 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for November 2014
There were 65 thread titles. Here are the top 50. jim's pizza game 33. problem with astrogalaxy 25. A dark room. 19. any accessable games for android 4.4.4? 19. a well-known saying revamped by me 18. How Do Dr. Bastard's Tarot Cards WorkInAudioDefenceFor iOS? 13. why can't I create an account on rise of chaos? 12. cross platform programming 11. browser empire game, rise of chaos 10. can you play muds like alter aeon on i devices 7. grizly gulch 7. How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS? 7. tutorial of star traders 7. any game of thomas ward 6. Video Games Live, Level 4 6. 64 Ounce Games open for business 5. Best roldplaying games. 5. Browser game, Astro galaxy 5. morning star. 5. clearing the air: re: my saying 4. How Do Dr. Bastard's Tarot Cards Work In AudioDefenceFor iOS? 4. txtfl command line 4. windows games of microsoft 4. Any good browser games? 3. Audyssey babble report for October 2014 3. Comparison with Core Exiles and Astro Galaxies 3. Confused About Power-Ups in Audio Defence 3. core-exiles anyone? 3. Custom maps in Swamp 3. How Do You Move To the Next Level? Was Re: AudioDefence 3. thoughts on Flare Star 3. 64 ounce games opened for business 2. advantage of unholy light scroll. 2. Anything New in Solara? 2. Audio Defence 2. cyber assault remembrance day event 2. hacker games 2. How Do Dr. Bastard's Tarot CardsWorkInAudioDefenceFor iOS? 2. How to Get Past The First Screen In Audio Defence? 2. MidKemia Online 2. New Interactive Fiction, Hadean Lands 2. rise of chaos. 2. some other accessible browser based games that might beinteresting Re: browser empire game, rise of chaos 2. Sryth Pumpkin Patch maze 2. urgent, possible virus on audiogames.net 2. Virus warning possibly false 2. (no subject) 1. Alter Aeon 2014 Turkey Days 1. Alter Aeon Mush-Z 1. audio defense updates 1. Jim Check my web site for my 36 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence
Hi, Dark. Thanks. I started listening to the Applevis podcast about it last night. It sounds fantastic! Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 4:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence Hi Christina, it's audio defense on the Iphone,it's a game where you are in an arena fighting many zombies and is very awsome! :d. All the best, Dark. - Original Message - From: "Christina" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 1:13 AM Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence > Hi. > Sorry, I got drawn in by the subject line. What game is this? > Christina > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn > Sent: Sunday, November 30, 2014 7:39 PM > To: Gamers Discussion list > Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in > Audio Defence > > Teresa, awesome stash of cash girl! :) > > Have you gotten / upgraded all the weapons you want? > > I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and > Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but > only have one upgrade on the power-ups (airdrop frequency) at the moment. > > I tend to use the tactical rifle as my goto gun ;) and either the sonic > canon or the hunting rifle as a backup along with the cattle prod. > > Which weapons do you have at the moment? Which are your favs? > > Congrats on the big money! :) > > Cara :) > > > --- > iOS design and development - LookTel.com > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Nov 30, 2014, at 12:04 PM, Teresa Cochran > wrote: > > Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the > price for that? I have 123,000 coins and 100 diamonds. > > Teresa > > Winging its way from my iPod > >> On Nov 30, 2014, at 3:24 AM, dark wrote: >> >> Hi Teresa. >> >> Power ups work in different ways. The tesla coil will kill the closest > zombie and will spark to any zombies near him, while the fireworks provide > a > ring of desruction that lasts for a limited time and the tornado just > blows > zombies back to the edges. >> >> one thing to remember though is that the more you upgrade power ups in >> the > armery the better they will be, this particularly goes for the tesla coil > sinse at the start it can only kill a couple of zombies but with more > upgrades can become much more destructive. >> >> Hth. >> >> All the best, >> >> Dark. >> - Original Message - From: "Teresa Cochran" > >> To: "Gamers Discussion list" >> Sent: Saturday, November 29, 2014 8:44 PM >> Subject: [Audyssey] Confused About Power-Ups in Audio Defence >> >> >>> Hi, all,I think I'm not getting the hang of power-ups. When they go off, > they seem to do only a little damage. Is there some way to direct them, or > do they just reek chaos all around? >>> >>> Thanks, >>> Teresa >>> >>> Winging its way from my iPod >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the > list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the > list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyss
Re: [Audyssey] Audyssey babble report for November 2014
Buahahaha! at last I am triumphant! I have defeated you Tom, you and all others, now bask in the unholy glory of my verbosity, bask in it, bask and despare of ever getting a word in edgewise, slantwise, long wise or anything wise at all! Hay, I might talk like a fool but at least I know what I'm talking foolishly about! :D. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Girls with guns -was- Re: ConfusedAbout Power-Upsin Audio Defence
Hi Christina. it is pretty awsome, a very unique take on an arcade game, especially with the need to physically turn around to shoot the zombies. I'd highly recommend it to anyone with an Ios device. All the best, Dark. - Original Message - From: "Christina" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 10:14 AM Subject: Re: [Audyssey] Girls with guns -was- Re: ConfusedAbout Power-Upsin Audio Defence Hi, Dark. Thanks. I started listening to the Applevis podcast about it last night. It sounds fantastic! Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 4:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence Hi Christina, it's audio defense on the Iphone,it's a game where you are in an arena fighting many zombies and is very awsome! :d. All the best, Dark. - Original Message - From: "Christina" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 1:13 AM Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence Hi. Sorry, I got drawn in by the subject line. What game is this? Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Sunday, November 30, 2014 7:39 PM To: Gamers Discussion list Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in Audio Defence Teresa, awesome stash of cash girl! :) Have you gotten / upgraded all the weapons you want? I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but only have one upgrade on the power-ups (airdrop frequency) at the moment. I tend to use the tactical rifle as my goto gun ;) and either the sonic canon or the hunting rifle as a backup along with the cattle prod. Which weapons do you have at the moment? Which are your favs? Congrats on the big money! :) Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 30, 2014, at 12:04 PM, Teresa Cochran wrote: Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the price for that? I have 123,000 coins and 100 diamonds. Teresa Winging its way from my iPod On Nov 30, 2014, at 3:24 AM, dark wrote: Hi Teresa. Power ups work in different ways. The tesla coil will kill the closest zombie and will spark to any zombies near him, while the fireworks provide a ring of desruction that lasts for a limited time and the tornado just blows zombies back to the edges. one thing to remember though is that the more you upgrade power ups in the armery the better they will be, this particularly goes for the tesla coil sinse at the start it can only kill a couple of zombies but with more upgrades can become much more destructive. Hth. All the best, Dark. - Original Message - From: "Teresa Cochran" To: "Gamers Discussion list" Sent: Saturday, November 29, 2014 8:44 PM Subject: [Audyssey] Confused About Power-Ups in Audio Defence Hi, all,I think I'm not getting the hang of power-ups. When they go off, they seem to do only a little damage. Is there some way to direct them, or do they just reek chaos all around? Thanks, Teresa Winging its way from my iPod --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Audyssey babble report for November 2014
Yay! Thanks, Jim. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Monday, December 01, 2014 4:27 AM To: Audyssey Subject: [Audyssey] Audyssey babble report for November 2014 53 people posted 309 messages. 82 From, dark. 32 From, Thomas Ward. 20 From, David Bartling. 15 From, Teresa Cochran. 14 From, Anouk Radix. 14 From, Jacob Kruger. 9 From, Charles Rivard. 9 From, Paul Lemm. 7 From, Austin Pinto. 7 From, Bryan Peterson. 6 From, Christina. 6 From, Jim Kitchen. 6 From, john. 6 From, Zachary Kline. 5 From, Cara Quinn. 5 From, ishan dhami. 5 From, Josh k. 4 From, Nicol. 4 From, shaun everiss. 3 From, Appleman. 3 From, Christopher Bartlett. 3 From, Dennis Towne. 3 From, Joshua Tubbs. 3 From, Lindsay Cowell. 3 From, Sarah Haake. 3 From, valiant8086. 2 From, Johnny Tai. 2 From, Leo Cantos. 2 From, Piotr Machacz. 2 From, Ron Schamerhorn. 2 From, Willem Venter. 1 From, Bogdan Muresan. 1 From, Brice Mellen. 1 From, Dakotah Rickard. 1 From, Davy Kager. 1 From, Devin Prater. 1 From, emily. 1 From, Henning Oschwald. 1 From, Ian McNamara. 1 From, Ian Reed. 1 From, Jeremy Brown. 1 From, Juan Hernandez. 1 From, Kaveinthran Pulanthran. 1 From, Keith S. 1 From, Lauren Childress. 1 From, lenron brown. 1 From, Lori Duncan. 1 From, Matteo Hapta. 1 From, Michael Maslo. 1 From, Sabahattin Gucukoglu. 1 From, Scott Chesworth. 1 From, tim. 1 From, Tobias Vinteus. Archive file size 1085599 bytes Jim Check my web site for my 36 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2014
Hi Dark Well, congratulations to you. Last month I definitely wasn't my typically verbose self, and depending on how things go this month I may not be as active on list as I once was. In any case do enjoy your victory. Cheers! On 12/1/14, dark wrote: > Buahahaha! at last I am triumphant! I have defeated you Tom, you and all > others, now bask in the unholy glory of my verbosity, bask in it, bask and > despare of ever getting a word in edgewise, slantwise, long wise or anything > > wise at all! > > Hay, I might talk like a fool but at least I know what I'm talking foolishly > > about! :D. > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2014
i know i posted more than 1. 2 about the kingdom of loathing, 1 about dark empire or what ever it's called, 1 about problems with jim kitchen's games and quite a few on park boss --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2014
OK, but I still refuse to beware the Grue! --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 01, 2014 4:40 AM Subject: Re: [Audyssey] Audyssey babble report for November 2014 Buahahaha! at last I am triumphant! I have defeated you Tom, you and all others, now bask in the unholy glory of my verbosity, bask in it, bask and despare of ever getting a word in edgewise, slantwise, long wise or anything wise at all! Hay, I might talk like a fool but at least I know what I'm talking foolishly about! :D. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Dark, I actually never realised the compass in dark room or the ensign guided you, I'd just never really given it any thought and assumed it just pointed out the direction you were facing. This is probably why I was struggling to complete dark room on hard since I've been exploring for what seems like forever trying to find one of the last parts of the game, still completed it yesterday on hard so that's all done so I turned my attention fully to the ensign, I think I'm close to the end of the game, I think I found the bit you had reached and died but have now got past it. I've put the details below and since I think your already there shouldn't be a spoiler to you, but read at your own risk just in case you're not there The ensign Spoilers below So I'd found the places to upgrade gear then all of a sudden a defector appeared on the map and started to track me, I tried to get back to the swamp since I was pretty low on gear and food, but couldn't get there, but still thought it shouldn't be too bad until I saw his health of 199! And for all my trying he was just far too strong I only managed to get him down to 141 before he destroyed me and I died. I started the game again and the defector was straight there on the map and armed only with fists I barely managed to even injure him. Decided to give it one more go, only this time the admiral gave me a weapon to start with and also no defector , got all my gear upgraded nice and quick then when I met the defector he only had 60 health. I've met a few of them now and they've all only had a health of between 50 and 70, so I'm not sure if the game is designed to adjust the difficulties/defectors health if you fail at first. Anyway almost at the end of the game now, the main issue I'm having is I seem to have run out of caves so weapons are in sparse demand for me, also I noticed the outposts seem to disappear after you re visit them which makes food a bit more of a valuable commodity in the ensign Enjoyed playing the game though , so thanks for the recommendation , although I've put a fair amount of time into getting where I am now so would be gutted to die and have to start all over so fingers crossed I make it to the end Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, November 29, 2014 7:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. I think the level up punch is supposed to mitigate the games difficulty somewhat, indeed if you start a game it's better to play until you die for that reason. just because The Ensign doesn't have the resource management, that doesn't mean you can run through the game just visiting the notable places, indeed you need to visit caves regularly for your improved weapons. I will admit I've not got as far in The Ensign as I would like, indeed a couple of resources I've not yet found a use for, sinse there is one bit where thus far I've always died which i'm not sure how to escape, but annoyingly it's about half an hour into the game. If I can't work out how to pass that particular section, or at least what stratogy to use to avoid it I might end up having to e-mail the developer, but I don't think I'm out of ideas yet. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Dark, Ensign spoilers below I won't say what so as not to ruin any plot for you, but there was something at the end of the game I was unsure about, and since I didn't want to totally ruin all the work I'd done I went online a minute ago for some hints. Got the answer to what I wanted, but apparently the games been designed so that you have to die, the first couple of defectors you meet are designed to be unbeatable . I also saw about the hard mode if you don't accept the food, apparently you then also don't get the compass so have to then search everything by exploration (which I can tell you from the dark room on hard mode before I knew about the compass was a nightmare lol) I think from what I was just reading online that houses stay as outposts you can re visit , but other locations you can only re visit once( or I may have that round the wrong way and you can only visit houses once and the others stay permanent outposts). I haven't tried this theory , but it would make sense since I was sure I had seen some stay that I had re visited , but it was only when I played earlier I noticed some disappearing Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 3:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Paul. Ah, knowing you must die helps. Unfortunately when the game came out in August I was rather in the middle of anual music school, so taken up with singing and learning opera parts. I had a couple of games, got creamed by the defector and then stopped where as normally I probably would've perciveered, nice to know perciveering gets rewarded :D. All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 3:43 PM Subject: Re: [Audyssey] A dark room. Hi Dark, Ensign spoilers below I won't say what so as not to ruin any plot for you, but there was something at the end of the game I was unsure about, and since I didn't want to totally ruin all the work I'd done I went online a minute ago for some hints. Got the answer to what I wanted, but apparently the games been designed so that you have to die, the first couple of defectors you meet are designed to be unbeatable . I also saw about the hard mode if you don't accept the food, apparently you then also don't get the compass so have to then search everything by exploration (which I can tell you from the dark room on hard mode before I knew about the compass was a nightmare lol) I think from what I was just reading online that houses stay as outposts you can re visit , but other locations you can only re visit once( or I may have that round the wrong way and you can only visit houses once and the others stay permanent outposts). I haven't tried this theory , but it would make sense since I was sure I had seen some stay that I had re visited , but it was only when I played earlier I noticed some disappearing Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 3:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
[Audyssey] help needed with blindfold racer
HI all I'm having a good time with blindfold racer, a game for the IPHone. I enjoyed picking up all the prizes. I play the game in practice mode on easy level. I am now at level29. What gesture do I need to use if I hear the wind sound? I tried shaking the phone, tapping with 2 fingers and swiping in all directions but each time I am told: you did not make enough wind, restarting level. I manage to use my car horn but I cannot make wind. Many thanks for any help Bfn Nicol --- This email has been checked for viruses by Avast antivirus software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Dark, Well I finally finished it, don't worry no spoilers ahead. Although once completed there is a button called secrets (like he's added in a dark room) where he's done some videos which go into more details about the game, plot story etc and it mentions about the bit you got stuck at and explains it. Definitely worth listening to all the videos though as after I listened I realised I might have missed a couple of things in the game. Did you say you are in contact with the developer? As I think I found an accessibility issue, but at the end of the game when I was expecting the game over, or thanks for playing window to signify the end of the game my phone just went totally silent it was as if there was nothing on the screen for voice over to read. I tried to move and flick over the screen but voice over wouldn't read anything . I don't have enough sight to see what was on the screen but eventually turned off voice over and tapped randomly round the screen and then suddenly it made a noise like I'd pressed a button and it then brought up all the game stats such as how much of the world I explored , how many places visited etc. I could be wrong and maybe there was some visual graphics or credits or something happening that voice over wouldn't read, but if so it would be nice for voice over just to announce that's what's happening, but I more suspect that there is a button to click that for some reason voice over doesn't recognise. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Ah, knowing you must die helps. Unfortunately when the game came out in August I was rather in the middle of anual music school, so taken up with singing and learning opera parts. I had a couple of games, got creamed by the defector and then stopped where as normally I probably would've perciveered, nice to know perciveering gets rewarded :D. All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 3:43 PM Subject: Re: [Audyssey] A dark room. > Hi Dark, > > Ensign spoilers below > > I won't say what so as not to ruin any plot for you, but there was > something at the end of the game I was unsure about, and since I didn't > want > to totally ruin all the work I'd done I went online a minute ago for > some > hints. Got the answer to what I wanted, but apparently the games been > designed so that you have to die, the first couple of defectors you meet > are > designed to be unbeatable . I also saw about the hard mode if you don't > accept the food, apparently you then also don't get the compass so have > to > then search everything by exploration (which I can tell you from the > dark > room on hard mode before I knew about the compass was a nightmare lol) > > I think from what I was just reading online that houses stay as outposts > you can re visit , but other locations you can only re visit once( or I > may > have that round the wrong way and you can only visit houses once and the > others stay permanent outposts). I haven't tried this theory , but it > would make sense since I was sure I had seen some stay that I had re > visited , but it was only when I played earlier I noticed some > disappearing > > Paul > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: Monday, December 01, 2014 3:11 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] A dark room. > > Hi Paul. > > Beware! ensign and dark room spoilers ahoy! > > Yep, the compass is a real necessity in both games, indeed sinse the ship > in A dark Room won't show up on the map and you just need to follow the > compass to it I imagine it'd be nearly impossible without. > > I actually wrote a walkthru on audiogames.net forum in the articles room > for > A dark room on hard. > > Regarding the ensign yes, the defector is the problem, either it kills me > or > I try to run away and end up dying of starvation or lack of water, (that > was > what happened last game), I think everytime I've seen him he's had 100 > plus > health. In my last game I had a steel sword, iron sword, knife and level 2 > fists (the beastly matriarch at the mine was a real push over), but as I > said I tried to avoid the defector. Maybe the game actually keeps track of > your deaths? > > Regarding food, I thought that was the difference between accepting food > from the admiral at the start of the game and not, ie, if you accepted > food > from him you got outposts that you could revisit but only two spaces on > the > map for each item of food, but if you refused food from the admiral the > outposts vanish after use, but you move four squares for each one food > (like > the slow metabolism perk from A dark room), and monsters drop more flesh. >
[Audyssey] breaker box games
Hi, Just wondering if breaker box games is still active? There is a pay pal link for super Airik the cleric on the website. It says the game is just about to be released, so I brought it through the pay pal link assuming it was for a pre order of the upcoming game, and although it was only a couple of weeks ago now so I'm not expecting the game to be ready or anything the moment I buy it as it's a pre-release, but it's just that I've not had any correspondence of any kind about the purchase and I was starting to wonder if maybe the information was just really out of date on the website and the pay pal link just hadn't been removed. Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
if possible, please could you give a direct link for the article you mentioned in the below message? thanks in advance. Simon - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 01, 2014 3:11 PM Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room.
Hi Paul. Well just as with A dark room I've finished up spending a very! long night playing the Ensign. Beware! secrets ahoy! Once I got past the armory things were fine, though in my first game unfortunately I managed to do something very stupid and head back to the swamp without enough water so died of dehydration, the Admiral then gave me his Catana plus iron armour flask and canteen, which was helpful. I'm now on the hunt for alien alloy. I'm a little disappointed that the game has the exact same ending as The ensign, though the durability on weapons means you do keep needing to visit the various dungeon locations to get replacements, though i reallyam missing the amulet at the moment sinse searching for bore holes and battle fields is a very slow process. On the plus side, the merchant is awsome, and i finally discovered what eyes and teeth are for, very cool. I'll look forward to the secrets you mention sinse I did enjoy those in A dark room and I'll watch out for that vo issue, but contacting Amir the developer of the game is fairly easy, he's been on audiogames.net and is always available via twitter and other contact. His own website annoyingly seems to give a 4004 at the moment, but hopefully it will be back up soon and you can get in touch with him that way, (heck I was just on there last week looking for announcements about The Ensign). All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 11:30 PM Subject: Re: [Audyssey] A dark room. Hi Dark, Well I finally finished it, don't worry no spoilers ahead. Although once completed there is a button called secrets (like he's added in a dark room) where he's done some videos which go into more details about the game, plot story etc and it mentions about the bit you got stuck at and explains it. Definitely worth listening to all the videos though as after I listened I realised I might have missed a couple of things in the game. Did you say you are in contact with the developer? As I think I found an accessibility issue, but at the end of the game when I was expecting the game over, or thanks for playing window to signify the end of the game my phone just went totally silent it was as if there was nothing on the screen for voice over to read. I tried to move and flick over the screen but voice over wouldn't read anything . I don't have enough sight to see what was on the screen but eventually turned off voice over and tapped randomly round the screen and then suddenly it made a noise like I'd pressed a button and it then brought up all the game stats such as how much of the world I explored , how many places visited etc. I could be wrong and maybe there was some visual graphics or credits or something happening that voice over wouldn't read, but if so it would be nice for voice over just to announce that's what's happening, but I more suspect that there is a button to click that for some reason voice over doesn't recognise. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 01, 2014 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] A dark room. Hi Paul. Ah, knowing you must die helps. Unfortunately when the game came out in August I was rather in the middle of anual music school, so taken up with singing and learning opera parts. I had a couple of games, got creamed by the defector and then stopped where as normally I probably would've perciveered, nice to know perciveering gets rewarded :D. All the best, Dark. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, December 01, 2014 3:43 PM Subject: Re: [Audyssey] A dark room. Hi Dark, Ensign spoilers below I won't say what so as not to ruin any plot for you, but there was something at the end of the game I was unsure about, and since I didn't want to totally ruin all the work I'd done I went online a minute ago for some hints. Got the answer to what I wanted, but apparently the games been designed so that you have to die, the first couple of defectors you meet are designed to be unbeatable . I also saw about the hard mode if you don't accept the food, apparently you then also don't get the compass so have to then search everything by exploration (which I can tell you from the dark room on hard mode before I knew about the compass was a nightmare lol) I think from what I was just reading online that houses stay as outposts you can re visit , but other locations you can only re visit once( or I may have that round the wrong way and you can only visit houses once and the others stay permanent outposts). I haven't tried this theory , but it would make sense since I was sure I had seen some stay that I had re visited , but it was only when I played earlier I noticed some disappearing Paul -Original M
Re: [Audyssey] A dark room.
Well, I did put a link to it on the audiogames.net db page for A dark room, however to make life easier here is the direct link. Just bare in mind this is a hard mode only walkthru, ie, no huts or building production buildings, on hard mode you have to find everything through loot or trading with the merchant. All the best, Dark. http://forum.audiogames.net/viewtopic.php?id=13639 - Original Message - From: "goshawk on horseback" To: "Gamers Discussion list" Sent: Tuesday, December 02, 2014 12:26 AM Subject: Re: [Audyssey] A dark room. if possible, please could you give a direct link for the article you mentioned in the below message? thanks in advance. Simon - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 01, 2014 3:11 PM Subject: Re: [Audyssey] A dark room. Hi Paul. Beware! ensign and dark room spoilers ahoy! Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without. I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard. Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths? Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh. Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into. At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them! All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jim's pizza game
Hi Bryan, I actually have never heard of Dr. Thunder. I'll have to give it a try if I find it. I have seen off brand names such as tubs for root beer, bunch for grape, maybe peel for orange and patch for strawberry. Darn, can't think of others right now. BFN Jim Ohio is so friendly that Hi is it's middle name. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.