Re: [Audyssey] Confused About Power-Ups in Audio Defence

2014-12-01 Thread dark

Hi Cara.

The power up upgrades screens  should  have the usual back button in the top 
left corner, but I've heard someone else on the audiogames.net forum mention 
a similar problem. I believe it's another display bug either to do with a 
specific ios device or os, though it doesn't happen on my Iphone 5 with Ios 
7 (I'll upgrade to 8 when the bugs are worked out).


All the best,

Dark.
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Monday, December 01, 2014 12:29 AM
Subject: Re: [Audyssey] Confused About Power-Ups in Audio Defence



HI Dark,

How do you get off of those screens once on them? I upgraded airdrop 
frequency but the screen has no way of leaving it then. I actually need to 
exit the game in order to exit that screen.


How do you manage it?

Thanks,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 30, 2014, at 5:17 PM, dark  wrote:

Hi Teresa.

the power up upgrade screen is a little different to the standard one, you 
need to first double tap the name of the power up you want to upgrade, 
then just as with weapons the description box will pop up for you to spend 
coins and upgrade it.


I don't know why the dimmed upgrade buttons are there, but it's certainly 
possible to upgrade power ups, indeed with all the coins and diamonds you 
have you can probably level them all to max streight off,  I'm quite 
impressed at your titles, I've not spend quite that much time with the 
game and am still working to unlock all the weapons.


BEware the grue!

Dark.
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Sunday, November 30, 2014 7:04 PM
Subject: Re: [Audyssey] Confused About Power-Ups in Audio Defence


Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the 
price for that? I have 123,000 coins and 100 diamonds.


Teresa

Winging its way from my iPod


On Nov 30, 2014, at 3:24 AM, dark  wrote:

Hi Teresa.

Power ups work in different ways. The tesla coil will kill the closest 
zombie and will spark to any zombies near him, while the fireworks 
provide a ring of desruction that lasts for a limited time and the 
tornado just blows zombies back to the edges.


one thing to remember though is that the more you upgrade power ups in 
the armery the better they will be, this particularly goes for the tesla 
coil sinse at the start it can only kill a couple of zombies but with 
more upgrades can become much more destructive.


Hth.

All the best,

Dark.
- Original Message - From: "Teresa Cochran" 


To: "Gamers Discussion list" 
Sent: Saturday, November 29, 2014 8:44 PM
Subject: [Audyssey] Confused About Power-Ups in Audio Defence


Hi, all,I think I'm not getting the hang of power-ups. When they go 
off, they seem to do only a little damage. Is there some way to direct 
them, or do they just reek chaos all around?


Thanks,
Teresa

Winging its way from my iPod
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-

Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence

2014-12-01 Thread dark
Hi Christina, it's  audio defense on the Iphone,it's a game where you are in 
an arena fighting many zombies and is very awsome! :d.


All the best,

Dark.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 1:13 AM
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin 
Audio Defence




Hi.
Sorry, I got drawn in by the subject line.  What game is this?
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Sunday, November 30, 2014 7:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in
Audio Defence

Teresa, awesome stash of cash girl! :)

Have you gotten / upgraded all the weapons you want?

I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and
Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but
only have one upgrade on the power-ups (airdrop frequency) at the moment.

I tend to use the tactical rifle as my goto gun ;) and either the sonic
canon or the hunting rifle as a backup along with the cattle prod.

Which weapons do you have at the moment? Which are your favs?

Congrats on the big money! :)

Cara :)


---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 30, 2014, at 12:04 PM, Teresa Cochran 
wrote:

Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the
price for that? I have 123,000 coins and 100 diamonds.

Teresa

Winging its way from my iPod


On Nov 30, 2014, at 3:24 AM, dark  wrote:

Hi Teresa.

Power ups work in different ways. The tesla coil will kill the closest
zombie and will spark to any zombies near him, while the fireworks provide 
a
ring of desruction that lasts for a limited time and the tornado just 
blows

zombies back to the edges.


one thing to remember though is that the more you upgrade power ups in 
the

armery the better they will be, this particularly goes for the tesla coil
sinse at the start it can only kill a couple of zombies but with more
upgrades can become much more destructive.


Hth.

All the best,

Dark.
- Original Message - From: "Teresa Cochran"



To: "Gamers Discussion list" 
Sent: Saturday, November 29, 2014 8:44 PM
Subject: [Audyssey] Confused About Power-Ups in Audio Defence



Hi, all,I think I'm not getting the hang of power-ups. When they go off,

they seem to do only a little damage. Is there some way to direct them, or
do they just reek chaos all around?


Thanks,
Teresa

Winging its way from my iPod
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.

Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups inAudio Defence

2014-12-01 Thread dark

Well I'm not a girl but guns are cool :D.

I have the revolver, micro smg, shotgun, hunting rifle, tactical rifle, wok, 
banjo and golf club all maxed, i'm just saving up for the machine gun and 
saving my diamonds for the sonic cannon accept as I said I can really only 
play in my flat as my bedroom at my parents is a little crowded for me to 
start turning around in (and I love playing with the gyro mode).


In guns, thus far the hunting rifle and tactical rifle are my favourites, 
though I'm looking forward to trying out some of the more distructive 
hardware on offer, not to mention the melee weapons sinse those are cool! 
:D.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread Jim Kitchen


53 people posted 309 messages.

82 From, dark. 
32 From, Thomas Ward. 
20 From, David Bartling. 
15 From, Teresa Cochran. 
14 From, Anouk Radix. 
14 From, Jacob Kruger. 
9 From, Charles Rivard. 
9 From, Paul Lemm. 
7 From, Austin Pinto. 
7 From, Bryan Peterson. 
6 From, Christina. 
6 From, Jim Kitchen. 
6 From, john. 
6 From, Zachary Kline. 
5 From, Cara Quinn. 
5 From, ishan dhami. 
5 From, Josh k. 
4 From, Nicol. 
4 From, shaun everiss. 
3 From, Appleman. 
3 From, Christopher Bartlett. 
3 From, Dennis Towne. 
3 From, Joshua Tubbs. 
3 From, Lindsay Cowell. 
3 From, Sarah Haake. 
3 From, valiant8086. 
2 From, Johnny Tai. 
2 From, Leo  Cantos. 
2 From, Piotr Machacz. 
2 From, Ron Schamerhorn. 
2 From, Willem Venter. 
1 From, Bogdan Muresan. 
1 From, Brice Mellen. 
1 From, Dakotah Rickard. 
1 From, Davy Kager. 
1 From, Devin Prater. 
1 From, emily. 
1 From, Henning Oschwald. 
1 From, Ian McNamara. 
1 From, Ian Reed. 
1 From, Jeremy Brown. 
1 From, Juan Hernandez. 
1 From, Kaveinthran Pulanthran. 
1 From, Keith S. 
1 From, Lauren Childress. 
1 From, lenron brown. 
1 From, Lori Duncan. 
1 From, Matteo Hapta. 
1 From, Michael Maslo. 
1 From, Sabahattin Gucukoglu. 
1 From, Scott Chesworth. 
1 From, tim. 
1 From, Tobias Vinteus. 

Archive file size 1085599 bytes 


Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Audyssey thread report for November 2014

2014-12-01 Thread Jim Kitchen


There were 65 thread titles. Here are the top 50. 

jim's pizza game 33. 
problem with astrogalaxy 25. 
A dark room. 19. 
any accessable games for android 4.4.4? 19. 
a well-known saying revamped by me 18. 
How Do Dr. Bastard's Tarot Cards WorkInAudioDefenceFor iOS? 13. 
why can't I create an account on rise of chaos? 12. 
cross platform programming 11. 
browser empire game, rise of chaos 10. 
can you play muds like alter aeon on i devices 7. 
grizly gulch 7. 
How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS? 7. 
tutorial of star traders 7. 
any game of thomas ward 6. 
Video Games Live, Level 4 6. 
64 Ounce Games open for business 5. 
Best roldplaying games. 5. 
Browser game, Astro galaxy 5. 
morning star. 5. 
clearing the air: re: my saying 4. 
How Do Dr. Bastard's Tarot Cards Work In AudioDefenceFor iOS? 4. 
txtfl command line 4. 
windows games of microsoft 4. 
Any good browser games? 3. 
Audyssey babble report for October 2014 3. 
Comparison with Core Exiles and Astro Galaxies 3. 
Confused About Power-Ups in Audio Defence 3. 
core-exiles anyone? 3. 
Custom maps in Swamp 3. 
How Do You Move To the Next Level? Was Re: AudioDefence 3. 
thoughts on Flare Star 3. 
64 ounce games opened for business 2. 
advantage of unholy light scroll. 2. 
Anything New in Solara? 2. 
Audio Defence 2. 
cyber assault remembrance day event 2. 
hacker games 2. 
How Do Dr. Bastard's Tarot CardsWorkInAudioDefenceFor iOS? 2. 
How to Get Past The First Screen In Audio Defence? 2. 
MidKemia Online 2. 
New Interactive Fiction, Hadean Lands 2. 
rise of chaos. 2. 
some other accessible browser based games that might beinteresting Re: browser empire game, rise of chaos 2. 
Sryth Pumpkin Patch maze 2. 
urgent, possible virus on audiogames.net 2. 
Virus warning possibly false 2. 
(no subject) 1. 
Alter Aeon 2014 Turkey Days 1. 
Alter Aeon Mush-Z 1. 
audio defense updates 1. 


Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence

2014-12-01 Thread Christina
Hi, Dark.  Thanks.  I started listening to the Applevis podcast about it
last night.  It sounds fantastic!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 4:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin
Audio Defence

Hi Christina, it's  audio defense on the Iphone,it's a game where you are in

an arena fighting many zombies and is very awsome! :d.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 1:13 AM
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin

Audio Defence


> Hi.
> Sorry, I got drawn in by the subject line.  What game is this?
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
> Sent: Sunday, November 30, 2014 7:39 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in
> Audio Defence
>
> Teresa, awesome stash of cash girl! :)
>
> Have you gotten / upgraded all the weapons you want?
>
> I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and
> Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but
> only have one upgrade on the power-ups (airdrop frequency) at the moment.
>
> I tend to use the tactical rifle as my goto gun ;) and either the sonic
> canon or the hunting rifle as a backup along with the cattle prod.
>
> Which weapons do you have at the moment? Which are your favs?
>
> Congrats on the big money! :)
>
> Cara :)
>
>
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 30, 2014, at 12:04 PM, Teresa Cochran 
> wrote:
>
> Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the
> price for that? I have 123,000 coins and 100 diamonds.
>
> Teresa
>
> Winging its way from my iPod
>
>> On Nov 30, 2014, at 3:24 AM, dark  wrote:
>>
>> Hi Teresa.
>>
>> Power ups work in different ways. The tesla coil will kill the closest
> zombie and will spark to any zombies near him, while the fireworks provide

> a
> ring of desruction that lasts for a limited time and the tornado just 
> blows
> zombies back to the edges.
>>
>> one thing to remember though is that the more you upgrade power ups in 
>> the
> armery the better they will be, this particularly goes for the tesla coil
> sinse at the start it can only kill a couple of zombies but with more
> upgrades can become much more destructive.
>>
>> Hth.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Teresa Cochran"
> 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 29, 2014 8:44 PM
>> Subject: [Audyssey] Confused About Power-Ups in Audio Defence
>>
>>
>>> Hi, all,I think I'm not getting the hang of power-ups. When they go off,
> they seem to do only a little damage. Is there some way to direct them, or
> do they just reek chaos all around?
>>>
>>> Thanks,
>>> Teresa
>>>
>>> Winging its way from my iPod
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyss

Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread dark
Buahahaha! at last I am triumphant! I have defeated you Tom, you and all 
others, now bask in the unholy glory of my verbosity, bask in it, bask and 
despare of ever getting a word in edgewise, slantwise, long wise or anything 
wise at all!


Hay, I might talk like a fool but at least I know what I'm talking foolishly 
about! :D.


Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Girls with guns -was- Re: ConfusedAbout Power-Upsin Audio Defence

2014-12-01 Thread dark

Hi Christina.

it is pretty awsome,  a very unique take on an arcade game, especially with 
the need to physically turn around to shoot the zombies. I'd highly 
recommend it to anyone with an Ios device.


All the best,

Dark.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 10:14 AM
Subject: Re: [Audyssey] Girls with guns -was- Re: ConfusedAbout Power-Upsin 
Audio Defence




Hi, Dark.  Thanks.  I started listening to the Applevis podcast about it
last night.  It sounds fantastic!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 4:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About 
Power-Upsin

Audio Defence

Hi Christina, it's  audio defense on the Iphone,it's a game where you are 
in


an arena fighting many zombies and is very awsome! :d.

All the best,

Dark.
- Original Message - 
From: "Christina" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 1:13 AM
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About 
Power-Upsin


Audio Defence



Hi.
Sorry, I got drawn in by the subject line.  What game is this?
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Sunday, November 30, 2014 7:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in
Audio Defence

Teresa, awesome stash of cash girl! :)

Have you gotten / upgraded all the weapons you want?

I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle 
and

Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but
only have one upgrade on the power-ups (airdrop frequency) at the moment.

I tend to use the tactical rifle as my goto gun ;) and either the sonic
canon or the hunting rifle as a backup along with the cattle prod.

Which weapons do you have at the moment? Which are your favs?

Congrats on the big money! :)

Cara :)


---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 30, 2014, at 12:04 PM, Teresa Cochran 
wrote:

Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the
price for that? I have 123,000 coins and 100 diamonds.

Teresa

Winging its way from my iPod


On Nov 30, 2014, at 3:24 AM, dark  wrote:

Hi Teresa.

Power ups work in different ways. The tesla coil will kill the closest
zombie and will spark to any zombies near him, while the fireworks 
provide



a
ring of desruction that lasts for a limited time and the tornado just
blows
zombies back to the edges.


one thing to remember though is that the more you upgrade power ups in
the

armery the better they will be, this particularly goes for the tesla coil
sinse at the start it can only kill a couple of zombies but with more
upgrades can become much more destructive.


Hth.

All the best,

Dark.
- Original Message - From: "Teresa Cochran"



To: "Gamers Discussion list" 
Sent: Saturday, November 29, 2014 8:44 PM
Subject: [Audyssey] Confused About Power-Ups in Audio Defence


Hi, all,I think I'm not getting the hang of power-ups. When they go 
off,
they seem to do only a little damage. Is there some way to direct them, 
or

do they just reek chaos all around?


Thanks,
Teresa

Winging its way from my iPod
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing 

Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread Christina
Yay!
Thanks, Jim.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, December 01, 2014 4:27 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for November 2014

 
 53 people posted 309 messages.
 
 82 From, dark. 
 32 From, Thomas Ward. 
 20 From, David Bartling. 
 15 From, Teresa Cochran. 
 14 From, Anouk Radix. 
 14 From, Jacob Kruger. 
 9 From, Charles Rivard. 
 9 From, Paul Lemm. 
 7 From, Austin Pinto. 
 7 From, Bryan Peterson. 
 6 From, Christina. 
 6 From, Jim Kitchen. 
 6 From, john. 
 6 From, Zachary Kline. 
 5 From, Cara Quinn. 
 5 From, ishan dhami. 
 5 From, Josh k. 
 4 From, Nicol. 
 4 From, shaun everiss. 
 3 From, Appleman. 
 3 From, Christopher Bartlett. 
 3 From, Dennis Towne. 
 3 From, Joshua Tubbs. 
 3 From, Lindsay Cowell. 
 3 From, Sarah Haake. 
 3 From, valiant8086. 
 2 From, Johnny Tai. 
 2 From, Leo  Cantos. 
 2 From, Piotr Machacz. 
 2 From, Ron Schamerhorn. 
 2 From, Willem Venter. 
 1 From, Bogdan Muresan. 
 1 From, Brice Mellen. 
 1 From, Dakotah Rickard. 
 1 From, Davy Kager. 
 1 From, Devin Prater. 
 1 From, emily. 
 1 From, Henning Oschwald. 
 1 From, Ian McNamara. 
 1 From, Ian Reed. 
 1 From, Jeremy Brown. 
 1 From, Juan Hernandez. 
 1 From, Kaveinthran Pulanthran. 
 1 From, Keith S. 
 1 From, Lauren Childress. 
 1 From, lenron brown. 
 1 From, Lori Duncan. 
 1 From, Matteo Hapta. 
 1 From, Michael Maslo. 
 1 From, Sabahattin Gucukoglu. 
 1 From, Scott Chesworth. 
 1 From, tim. 
 1 From, Tobias Vinteus. 
 
Archive file size 1085599 bytes 
 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread Thomas Ward
Hi Dark

Well, congratulations to you. Last month I definitely wasn't my
typically verbose self, and depending on how things go this month I
may not be as active on list as I once was. In any case do enjoy your
victory.

Cheers!


On 12/1/14, dark  wrote:
> Buahahaha! at last I am triumphant! I have defeated you Tom, you and all
> others, now bask in the unholy glory of my verbosity, bask in it, bask and
> despare of ever getting a word in edgewise, slantwise, long wise or anything
>
> wise at all!
>
> Hay, I might talk like a fool but at least I know what I'm talking foolishly
>
> about! :D.
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread emily

i know i posted more than 1.

2 about the kingdom of loathing, 1 about dark empire or what ever it's 
called, 1 about problems with jim kitchen's games and quite a few on 
park boss


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread Charles Rivard

OK, but I still refuse to beware the Grue!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, December 01, 2014 4:40 AM
Subject: Re: [Audyssey] Audyssey babble report for November 2014


Buahahaha! at last I am triumphant! I have defeated you Tom, you and all 
others, now bask in the unholy glory of my verbosity, bask in it, bask and 
despare of ever getting a word in edgewise, slantwise, long wise or 
anything wise at all!


Hay, I might talk like a fool but at least I know what I'm talking 
foolishly about! :D.


Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread Paul Lemm
Hi Dark,

I actually never realised the compass in dark room or the ensign guided
you,  I'd just never really given it any thought and assumed it just pointed
out the direction you were facing.  This is probably why I was struggling to
complete dark room on hard since  I've been exploring for what seems like
forever trying  to find one of the last parts of the game, still completed
it yesterday on hard so that's all done so I turned my attention fully to
the ensign, I think I'm close to the end of the game, I think I found the
bit you had reached  and died but have now got past it.  I've put the
details below and since I think your already there shouldn't be a spoiler to
you, but  read at your own risk just in case you're not there



The ensign Spoilers below 

So I'd found the places to upgrade gear  then all of a sudden a defector
appeared on the map and started to track me, I tried to get back to the
swamp since I was pretty low on gear and food, but couldn't get there, but
still thought it shouldn't be too bad until I saw his health of 199! And for
all my trying  he was just far too strong  I only managed to get him down to
141 before he destroyed me and I died. I started the game again  and the
defector was straight there on the map  and armed only with fists  I barely
managed to even injure him. Decided to give it one more go, only this time
the admiral  gave me a weapon to start with and also no defector , got all
my gear upgraded nice and quick then when I met the defector he only had 60
health. I've met a few of them now and they've all only had a health of
between 50 and 70, so I'm not sure if the game is designed to  adjust the
difficulties/defectors health if you fail at first.  Anyway almost at the
end of the game now, the main issue I'm having  is I seem to have run out of
caves  so weapons are in sparse demand  for me, also I noticed the outposts
seem to disappear after you re visit them  which makes food  a bit more  of
a valuable commodity  in the ensign

Enjoyed playing the game though , so thanks for the recommendation ,
although I've put a fair amount of time into getting where I am now so would
be gutted to die  and have to start all over so fingers crossed I make it to
the end

Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, November 29, 2014 7:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

I think the level up punch is supposed to mitigate the games difficulty
somewhat, indeed if you start a game it's better to play until you die for
that reason.

just because The Ensign doesn't have the resource management, that doesn't
mean you can run through the game just visiting the notable places, indeed
you need to visit caves regularly for your improved weapons.

I will admit I've not got as far in The Ensign as I would like, indeed a
couple of resources I've not yet found a use for, sinse there is one bit
where thus far I've always died which i'm not sure how to escape, but
annoyingly it's about half an hour into the game.

If I can't work out how to pass that particular section, or at least what
stratogy to use to avoid it I might end up having to e-mail the developer,
but I don't think I'm out of ideas yet.

All the best,

Dark. 


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread dark

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship 
in A dark Room won't show up on the map and you just need to follow the 
compass to it I imagine it'd be nearly impossible without.


I actually wrote a walkthru on audiogames.net forum in the articles room for 
A dark room on hard.


Regarding the ensign yes, the defector is the problem, either it kills me or 
I try to run away and end up dying of starvation or lack of water, (that was 
what happened last game), I think everytime I've seen him he's had 100 plus 
health. In my last game I had a steel sword, iron sword, knife and level 2 
fists (the beastly matriarch at the mine was a real push over), but as I 
said I tried to avoid the defector. Maybe the game actually keeps track of 
your deaths?


Regarding food, I thought that was the difference between accepting food 
from the admiral at the start of the game and not, ie, if you accepted food 
from him you got outposts that you could revisit but only two spaces on the 
map for each item of food, but if you refused food from the admiral the 
outposts vanish after use, but you move four squares for each one food (like 
the slow metabolism perk from A dark room), and monsters drop more flesh.


Hopefully just as A dark room told you about hard mode in the end, The 
ensign upon completion will give you some ideas, indeed I already know there 
are speed run bonuses that you can get sinse I read about them in the 
upgrades, hopefully though as with A dark room you'll get the guidance, 
though I must admit I might e-mail Amir and ask for a little clarrification 
on some of the rules sinse the Ensign seems a lot harder to get into.


At least though I know being slaughtered by the defector isn't it, I really 
was stuch on how to deal with them!


All the best,

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread Paul Lemm
Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't want
to totally ruin  all the work I'd done  I went online a minute ago  for some
hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet are
designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have to
then search everything  by exploration  (which I can tell you from the dark
room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I may
have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory , but it
would make sense since  I was sure I had seen some stay that I had re
visited , but it was only when I played earlier I noticed some disappearing 

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room for
A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me or
I try to run away and end up dying of starvation or lack of water, (that was
what happened last game), I think everytime I've seen him he's had 100 plus
health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted food
from him you got outposts that you could revisit but only two spaces on the
map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food (like
the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know there
are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little clarrification
on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I really
was stuch on how to deal with them!

All the best,

Dark. 


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread dark

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in 
August I was rather in the middle of anual music school, so taken up with 
singing and learning opera parts. I had a couple of games, got creamed by 
the defector and then stopped where as normally I probably would've 
perciveered, nice to know perciveering gets rewarded :D.


All the best,

Dark.
- Original Message - 
From: "Paul Lemm" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.



Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't 
want
to totally ruin  all the work I'd done  I went online a minute ago  for 
some

hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet 
are

designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have 
to
then search everything  by exploration  (which I can tell you from the 
dark

room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I 
may

have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory , but it
would make sense since  I was sure I had seen some stay that I had re
visited , but it was only when I played earlier I noticed some 
disappearing


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room 
for

A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me 
or
I try to run away and end up dying of starvation or lack of water, (that 
was
what happened last game), I think everytime I've seen him he's had 100 
plus

health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted 
food
from him you got outposts that you could revisit but only two spaces on 
the

map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food 
(like

the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know 
there

are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little 
clarrification

on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I 
really

was stuch on how to deal with them!

All the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

[Audyssey] help needed with blindfold racer

2014-12-01 Thread Nicol
HI all
I'm having a good time with blindfold racer, a game for the IPHone.
I enjoyed picking up all the prizes.
I play the game in practice mode on easy level.
I am now at level29.
What gesture do I need to use if I hear the wind sound?
I tried shaking the phone, tapping with 2 fingers  and  swiping in all
directions but each time I am told: you did not make enough wind, restarting
level.
I manage to use my car horn but I cannot make wind.
Many thanks for any help
Bfn
Nicol


---
This email has been checked for viruses by Avast antivirus software.
http://www.avast.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread Paul Lemm
Hi Dark,

Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets  (like he's added in a dark room)
where he's done some videos  which go into more details about the game, plot
story etc  and it mentions about the bit you got stuck at and explains  it.
Definitely worth listening to all the videos  though as after I listened  I
realised I might have missed a couple of things in the game.  Did you say
you are in contact with the developer? As I think I found an accessibility
issue,  but at the end of the game when I was expecting the game over, or
thanks for playing window  to signify  the end of the game  my phone just
went totally  silent it was as if there was nothing on the screen for voice
over to read.  I tried to move and flick over the screen but voice over
wouldn't read anything . I don't have enough sight to see what was on the
screen but  eventually turned off voice over and  tapped randomly round the
screen and then suddenly  it made a noise like I'd pressed a button and it
then brought up all the game stats such as how much of the world I explored
, how many places visited etc.  I could be wrong and maybe there was some
visual graphics or credits or something happening that  voice over  wouldn't
read, but  if so it would be nice for voice over just to announce  that's
what's happening,  but I more  suspect that there is a button to click that
for some reason voice over doesn't recognise.


Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather in the middle of anual music school, so taken up with
singing and learning opera parts. I had a couple of games, got creamed by
the defector and then stopped where as normally I probably would've
perciveered, nice to know perciveering gets rewarded :D.

All the best,

Dark.
- Original Message -
From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.


> Hi Dark,
>
> Ensign spoilers below
>
> I won't say what  so as not to ruin any plot  for you, but there was
> something at the end of the game I was unsure about, and since I didn't 
> want
> to totally ruin  all the work I'd done  I went online a minute ago  for 
> some
> hints.  Got the answer to what I wanted, but apparently the games been
> designed so that you have to die, the first couple of defectors you meet 
> are
> designed to be unbeatable  .  I also saw about the hard mode if you don't
> accept the food, apparently  you then also don't get the compass  so have 
> to
> then search everything  by exploration  (which I can tell you from the 
> dark
> room on hard mode  before I knew about the compass was a nightmare lol)
>
> I think from what I was just reading online that houses  stay as outposts
> you can re visit , but  other locations you can only re visit once( or I 
> may
> have that round the wrong way and you can only visit houses once and the
> others  stay permanent outposts).  I haven't  tried this theory , but it
> would make sense since  I was sure I had seen some stay that I had re
> visited , but it was only when I played earlier I noticed some 
> disappearing
>
> Paul
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Monday, December 01, 2014 3:11 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A dark room.
>
> Hi Paul.
>
> Beware! ensign and dark room spoilers ahoy!
>
> Yep, the compass is a real necessity in  both games, indeed sinse the ship
> in A dark Room won't show up on the map and you just need to follow the
> compass to it I imagine it'd be nearly impossible without.
>
> I actually wrote a walkthru on audiogames.net forum in the articles room 
> for
> A dark room on hard.
>
> Regarding the ensign yes, the defector is the problem, either it kills me 
> or
> I try to run away and end up dying of starvation or lack of water, (that 
> was
> what happened last game), I think everytime I've seen him he's had 100 
> plus
> health. In my last game I had a steel sword, iron sword, knife and level 2
> fists (the beastly matriarch at the mine was a real push over), but as I
> said I tried to avoid the defector. Maybe the game actually keeps track of
> your deaths?
>
> Regarding food, I thought that was the difference between accepting food
> from the admiral at the start of the game and not, ie, if you accepted 
> food
> from him you got outposts that you could revisit but only two spaces on 
> the
> map for each item of food, but if you refused food from the admiral the
> outposts vanish after use, but you move four squares for each one food 
> (like
> the slow metabolism perk from A dark room), and monsters drop more flesh.
>

[Audyssey] breaker box games

2014-12-01 Thread Paul Lemm
Hi,

 

Just wondering if breaker box games is still active?  There is  a pay  pal
link  for  super Airik the cleric on the website.   It says  the game is
just about to be released, so I brought it through the pay pal link assuming
it was for a pre order of the upcoming game, and although it was only a
couple of weeks ago now so I'm not expecting the game to be ready or
anything  the moment I buy it as it's a pre-release, but it's just that I've
not had any correspondence  of any kind about the purchase and I was
starting to wonder if maybe the information was just really out of date on
the website   and the pay pal link just hadn't been removed.

 

Paul

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread goshawk on horseback
if possible, please could you give a direct link for the article you 
mentioned in the below message? thanks in advance.

Simon


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Monday, December 01, 2014 3:11 PM
Subject: Re: [Audyssey] A dark room.


Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room for
A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me or
I try to run away and end up dying of starvation or lack of water, (that was
what happened last game), I think everytime I've seen him he's had 100 plus
health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted food
from him you got outposts that you could revisit but only two spaces on the
map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food (like
the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know there
are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little clarrification
on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I really
was stuch on how to deal with them!

All the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A dark room.

2014-12-01 Thread dark

Hi Paul.

Well just as with A dark room I've finished up spending a very! long 
night playing the Ensign.


Beware! secrets ahoy!

Once I got past the armory things were fine, though in my first game 
unfortunately I managed to do something very stupid and head back to the 
swamp without enough water so died of dehydration, the Admiral then gave me 
his Catana plus iron armour flask and canteen, which was helpful.


I'm now on the hunt for alien alloy. I'm a little disappointed that the game 
has the exact same ending as The ensign, though the durability on weapons 
means you do keep needing to visit the various dungeon locations to get 
replacements, though i reallyam missing the amulet at the moment sinse 
searching for bore holes and battle fields is a very slow process. On the 
plus side, the merchant is awsome, and i finally discovered what eyes and 
teeth are for, very cool.


I'll look forward to the secrets you mention sinse I did enjoy those in A 
dark room and I'll watch out for that vo issue, but contacting Amir the 
developer of the game is fairly easy, he's been on audiogames.net and is 
always available via twitter and other contact.


His own website annoyingly seems to give a 4004 at the moment, but hopefully 
it will be back up soon and you can get in touch with him that way, (heck I 
was just on there last week looking for announcements about The Ensign).


All the best,

Dark.
- Original Message - 
From: "Paul Lemm" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 11:30 PM
Subject: Re: [Audyssey] A dark room.



Hi Dark,

Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets  (like he's added in a dark 
room)
where he's done some videos  which go into more details about the game, 
plot
story etc  and it mentions about the bit you got stuck at and explains 
it.
Definitely worth listening to all the videos  though as after I listened 
I

realised I might have missed a couple of things in the game.  Did you say
you are in contact with the developer? As I think I found an accessibility
issue,  but at the end of the game when I was expecting the game over, or
thanks for playing window  to signify  the end of the game  my phone just
went totally  silent it was as if there was nothing on the screen for 
voice

over to read.  I tried to move and flick over the screen but voice over
wouldn't read anything . I don't have enough sight to see what was on the
screen but  eventually turned off voice over and  tapped randomly round 
the

screen and then suddenly  it made a noise like I'd pressed a button and it
then brought up all the game stats such as how much of the world I 
explored

, how many places visited etc.  I could be wrong and maybe there was some
visual graphics or credits or something happening that  voice over 
wouldn't

read, but  if so it would be nice for voice over just to announce  that's
what's happening,  but I more  suspect that there is a button to click 
that

for some reason voice over doesn't recognise.


Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather in the middle of anual music school, so taken up with
singing and learning opera parts. I had a couple of games, got creamed by
the defector and then stopped where as normally I probably would've
perciveered, nice to know perciveering gets rewarded :D.

All the best,

Dark.
- Original Message -
From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.



Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't
want
to totally ruin  all the work I'd done  I went online a minute ago  for
some
hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet
are
designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have
to
then search everything  by exploration  (which I can tell you from the
dark
room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I
may
have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory , but it
would make sense since  I was sure I had seen some stay that I had re
visited , but it was only when I played earlier I noticed some
disappearing

Paul
-Original M

Re: [Audyssey] A dark room.

2014-12-01 Thread dark
Well, I did put a link to it on the audiogames.net db page for A dark room, 
however to make life easier here is the direct link.


Just bare in mind this is a hard mode only walkthru, ie, no huts or building 
production buildings, on hard mode you have to find everything through loot 
or trading with the merchant.


All the best,

Dark.
http://forum.audiogames.net/viewtopic.php?id=13639
- Original Message - 
From: "goshawk on horseback" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 02, 2014 12:26 AM
Subject: Re: [Audyssey] A dark room.



if possible, please could you give a direct link for the article you
mentioned in the below message? thanks in advance.

Simon


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, December 01, 2014 3:11 PM
Subject: Re: [Audyssey] A dark room.


Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room 
for

A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me 
or
I try to run away and end up dying of starvation or lack of water, (that 
was
what happened last game), I think everytime I've seen him he's had 100 
plus

health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted 
food
from him you got outposts that you could revisit but only two spaces on 
the

map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food 
(like

the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know 
there

are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little 
clarrification

on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I 
really

was stuch on how to deal with them!

All the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] jim's pizza game

2014-12-01 Thread Jim Kitchen

Hi Bryan,

I actually have never heard of Dr. Thunder.  I'll have to give it a try if I 
find it.  I have seen off brand names such as tubs for root beer, bunch for 
grape, maybe peel for orange and patch for strawberry.  Darn, can't think of 
others right now.

BFN

Jim

Ohio is so friendly that Hi is it's middle name.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.