Re: [Audyssey] first person adventure games.

2015-05-03 Thread Cara Quinn
Hi Ari and all,

Myst, (spelled M y s t) is the first in a series of first person adventure 
games which were incredibly popular in the nineties and early two thousands.

While the games have terrific audio environments they are not as such, 
accessible to blind / VI players without sighted assistance.

Here is a Wikipedia article which goes in depth on Myst's story, creation, 
reception and series.

Before you click this link, please be aware that the story section can give you 
certain important end-of-game spoilers for Myst but not the other titles in the 
series.

So having said that, here is the link.

http://en.wikipedia.org/wiki/Myst

Enjoy!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 8:13 PM, Gmail englishride...@gmail.com wrote:

What are the Mist games that Kara mentioned?

Thanks,
Ari

 On May 1, 2015, at 5:50 PM, dark d...@xgam.org wrote:
 
 Hi Kara.
 
 That's an interesting point. I don't know  much about the mist series but I 
 have heard of other games with such a viewpoint, although I've not heard of 
 any accessible game working precisely this way, sinse usually the point of 
 such games was to give a turn based,  mostly text game the feeling of being 
 more real time and immediate to the sighted user than it actually was, ie, 
 instead of entering a room and seeing one static picture of the room's 
 contents or a text description, you see the table on one side and a chair on 
 the other, and to pick up items from the table or examine the chair you need 
 to turn right or left to face it, then turn a different direction to go 
 through a door, this is why I believe accept for some deliverately retro 
 games like silver sword on Ios, most of that style of game were old dos 
 adventures.
 
 I was going to say that I don't see the point of this in accessible terms, 
 however if I think about it I can actually see advantages, given that you 
 reduce the amount of jockying for movement a pleyr needs to do, and could 
 reduce the number of sound sources in the environment by limiting them to 
 only what she/he was immediately facing or beside, eg, you go into a room and 
 hear an object sound indicating the table to one side, and only when you turn 
 towards it do you get the sounds and identities of what objects are on it and 
 any spoken description.
 
 Funnily enough, although they are real time we have had a couple of 
 audiogames with a first person perspective that do not involve 360 degree 
 movement, namely packman talks and dynaman, where you can move forward, and 
 turn right or left, but only at 90 degree angles just like in those old 
 adventure games, though obviously in soemthing like packman talks your moving 
 continuously not in discrete steps and such games are still arcade games 
 despite the perspective.
 
 One thing however that occurs to me, is that even though in these games you 
 are limited in the angles you can turn, you can in fact effectively still 
 turn! 360 degrees, even if by making three right turns or left turns, just 
 like the way in something like shades of doom or sarah if you hit ctrl right 
 arrow three times you'd be facing the opposite direction, where as in a side 
 scrolling game despite as I said previously you still hearing things from the 
 character's perspective, depending upon which way you look at it you either 
 are walking forward with no way to turn backwards, or walking to the 
 character's left or right with no way to increase or decrease your y 
 coordinate, (if we assume that as in real life a side scroller's movements up 
 or down are on the Z axis).
 
 I hope this makes sense.
 
 All the best,
 
 Dark. 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] first person adventure games.

2015-05-03 Thread Cara Quinn
Hi Dark,

Yes, you're right that they are not accessible unfortunately. However, a dear 
friend and I spent two weeks in Winter doing a massive Myst marathon and solved 
the first game. :)

To say we were enthralled with the world and its surreal strangeness would be 
an understatement.

The detail, thought and depth which was put into this game is still amazing to 
me even today. It is definitely a classic.

As for actual mechanics of the game, there were some clones which came out 
around that time as well, which I also played, but none had quite the same 
depth as Myst. Two other games that come to mind are Amber and Shivers. Both of 
these are in the mystery / mild horror genre so as I said, really what was 
similar about them was just the game mechanics of movement / exploration etc.

Anyway, I actually have entertained the idea on more than one occasion, of 
creating an accessible version of something close to Myst so perhaps that may 
happen one day. It would certainly be quite an undertaking for sureā€¦

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 9:05 PM, dark d...@xgam.org wrote:

As far as I know there were a series of adventure games, some with i believe 
role playing element which as  Kara said used a combination of still images and 
text. They've recieved particular priase for their stories I believe including 
published novelizations and books set in the same universe, or at least I 
recall an author I met telling me about such, though that was quite a while ago 
so I might've got the wrong end of the stick.

Not accessible unfortunately, or at least I've never heard of such, though as I 
said I've only really heard the names and praise for the story, I don't know 
much else about the series.

All the best,

DArk.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
- Original Message - From: Gmail englishride...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.


 What are the Mist games that Kara mentioned?
 
 Thanks,
 Ari
 
 On May 1, 2015, at 5:50 PM, dark d...@xgam.org wrote:
 
 Hi Kara.
 
 That's an interesting point. I don't know  much about the mist series but I 
 have heard of other games with such a viewpoint, although I've not heard of 
 any accessible game working precisely this way, sinse usually the point of 
 such games was to give a turn based,  mostly text game the feeling of being 
 more real time and immediate to the sighted user than it actually was, ie, 
 instead of entering a room and seeing one static picture of the room's 
 contents or a text description, you see the table on one side and a chair on 
 the other, and to pick up items from the table or examine the chair you need 
 to turn right or left to face it, then turn a different direction to go 
 through a door, this is why I believe accept for some deliverately retro 
 games like silver sword on Ios, most of that style of game were old dos 
 adventures.
 
 I was going to say that I don't see the point of this in accessible terms, 
 however if I think about it I can actually see advantages, given that you 
 reduce the amount of jockying for movement a pleyr needs to do, and could 
 reduce the number of sound sources in the environment by limiting them to 
 only what she/he was immediately facing or beside, eg, you go into a room 
 and hear an object sound indicating the table to one side, and only when you 
 turn towards it do you get the sounds and identities of what objects are on 
 it and any spoken description.
 
 Funnily enough, although they are real time we have had a couple of 
 audiogames with a first person perspective that do not involve 360 degree 
 movement, namely packman talks and dynaman, where you can move forward, and 
 turn right or left, but only at 90 degree angles just like in those old 
 adventure games, though obviously in soemthing like packman talks your 
 moving continuously not in discrete steps and such games are still arcade 
 games despite the perspective.
 
 One thing however that occurs to me, is that even though in these games you 
 are limited in the angles you can turn, you can in fact effectively still 
 turn! 360 degrees, even if by making three right turns or left turns, just 
 like the way in something like shades of doom or sarah if you hit ctrl right 
 arrow three times you'd be facing the opposite direction, where as in a side 
 scrolling game despite as I said previously you still hearing things from 
 the character's perspective, depending upon which way you look at it you 
 either are walking forward with no way to turn backwards, or walking to the 
 

Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-03 Thread Thomas Ward
Hi,

While in Monopoly press f12 and it will ask you if you want to use the
current voice. Answer no and it will ask you about another voice. It
will prompt you until there are no other voices available to choose
from.

Do be aware that this feature sometimes crashes on 64-bit systems
though. Not sure why but I have had it crash more than once when
changing Sapi voices on Windows 7 and Windows 8.1.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] mist games (was first person adventure games)

2015-05-03 Thread Cara Quinn
Jeremy,

You're absolutely right! It was pretty difficult to get in just the right 
position at times, not only to see what you needed to see but as you say, to 
pick up / interact with certain things in the game.

It was actually because of this very reason that my friend and I missed a whole 
series of clues which would have helped us solve the game faster and easier 
than we did. As it was, we still solved the game but we needed to really use a 
lot of wit and intelligence to figure out the puzzles in scientific and 
engineering terms. This actually goes a long way to showing how much thought 
the game developers really honestly put into this game, as these puzzles and 
situations were not just thrown together haphazardly, but were very thorough in 
their design and fit into the game's story on a deep level.

Anyway, blah blah blah - enough from me! :)

Oh, btw, love your Zappa quote in your signature! Just saw Dweezil the other 
night. Fabulous show!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 2, 2015, at 6:22 AM, Jeremy Brown tyr...@gmail.com wrote:

Mist? lol!

I played those with my ex-wife and a friend of ours.  I remember there
were times when it was tricky to get set up right to pick up things,
though my memory might be faulty in this regard.  The real thing that
made Mist very impressive was that the puzzles were very difficult and
different from most adventure style games.  There  was one that was
sort of like Simon where you had to arrange musical tones to open a
secret door iirc.  There were also some fiendishly devilish word
puzzles.  One for instance used a short sentence where the only vowel
in the entire sentence was y.  It made guessing it extremely difficult
I only played the first game, that intermittently, and very late at
night, so I apologize for not being able to give more details.  At the
same time we were playing Mist, my friend was playing World of
Warcraft and Betrayal at Crondor, so it's quite possible Im mixing
things up.  I remember the Crondor game had these puzzle locks where
you'd have to solve a riddle and flip the lock tumblers to the proper
letters to solve it.  I always liked that mechanic as well.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Myst -and- Re: first person adventure games.

2015-05-03 Thread Cara Quinn
Hi Tomas,

Interesting point, but the Myst games definitely do at least have the point of 
view of a traveler on foot so in that sense they are first person.

I would say that the 360 degree movement paradigm for first person games is 
just natural technological evolution except that Myst has now been ported to 
iOS etc so is once again being played even today. :)

Thanks for a thought provoking note!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 2, 2015, at 1:41 AM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Cara,

An interesting question. Myself I more or less assumed a first-person
shooter and a first-person adventure game were one and the same thing
with the only difference being that a shooter is more combat oriented
where an adventure game more puzzle oriented. By my definition a
first-person game would allow the player to move 360 degrees, or the
cardinal directions of north, south, east, and west at the least.

I will confess I am not familiar with the Mist series of games you
speak of so can only formulate an opinion based on what you said
below. In my opinion they would not fit the definition of first-person
in my point of view, but that is only because I can not in fairness
compare the games firsthand to my definition and concept of
first-person.

Cheers!


On 5/1/15, Cara Quinn caraqu...@caraquinn.com wrote:
 Interesting points.
 
 I wonder if the 360 degree view is really a requirement for a first person
 adventure then.
 
 Many of the Myst series of adventure games are definitely first person
 perspective but do not have 360 degree rotation / view in the game. I.E. You
 may turn right or left and then a different still image will be shown. So
 the degree of rotation really depends on what scenes are available from any
 particular vantage point in the game. There is certainly not anywhere near a
 360 degree view though, even when many scenes are available.
 
 As you may know, the Myst series of games are most definitely adventure type
 games rather than shooters as there is actually no combat at all in them, in
 favor of exploration / puzzle-solving / mystery solving.
 
 I personally equate a 360 degree view with first person shooters rather than
 adventure games. So is 360 degree view really a requirement for a first
 person adventure?
 
 Great topic! :)
 
 Cheers!
 
 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/models/Cara-Quinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On May 1, 2015, at 10:51 AM, dark d...@xgam.org wrote:
 
 Hi Tom.
 
 I'd disagree that Shades of doom is a first person adventure, on
 audiogames.net it's classified as a first person shooter on the basis of the
 high amount of fast action sequences, sinse though you do have puzzles and
 mazelike levels, there are lots and lots of monsters after you and an
 arsonal of weapons to defeat them with.
 
 adventure games I always assume have less of an action focus and are more
 about the puzzles, the exploring etc.
 
 Indeed, this is why I decided to classify terraformers as a first person
 adventure, sinse though you do have a gun and shoot a couple of robots, you
 spend more of your time solving puzzles and the entire game plays more
 slowly.
 
 Beware the grue!
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2015 5:00 PM
 Subject: Re: [Audyssey] first person adventure games.
 
 
 Hi Ishan,
 
 There aren't many but there are a few first-person adventures that are
 accessible. The first is Monkey Business by Draconis Entertainment.
 The second is Shades of Doom by GMA Games. The third is Sarah by PCS
 Games. There is Swamp by Jeremy Kaldobsky. Finally there is
 Teraformers. Those are the main examples of accessible first-person
 games that come readily to mind.
 
 Cheers!
 
 
 On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone.
 I am asking that if some first person adventure games are available for
 us.
 I know slender lost vision which I am not playing.
 only descent into  madness which I played.
 Please if someone have some sort of knowledge about this topic then
 please reply.
 Thanks
 Ishan
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have 

Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-03 Thread King Meade
Thomas and others, Thank you for taking the time to help me out! Have a
great evening.

I'd rather be infected with love for the tiniest sliver of a second than
live a hundred years smothered by a lie.--Lena Haloway

Blind Treasures
sa...@blindtreasures.com
PH: 804-726-8900
Web: www.blindtreasures.com
  

  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] physical cd's and PayPal accounts

2015-05-03 Thread Thomas Ward
Desiree ,

Unfortunately, what you say is true. No matter what protections are
put in place, no matter how many hoops a person has to jump through,
there is absolutely no way to insure someone who is under age etc
can't get the content. There is just no way to do that without some
extremely draconian measures, and even then there are ways around
those safety measures. The best one can settle for is a system in
which protects the developer and makes the person downloading the
content responsible for his or her own actions.

Cheers!


On 5/1/15, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Hi Thomas,
 I can respect your position about this, and I also think that most kids
 shouldn't be playing a game of this nature.
 I think what I'm objecting to is more the fact that, no matter how many
 hoops you make someone jump through, people are going to access it who
 probably shouldn't. So the whole debate is actually pretty pointless,
 and is serving no real purpose. I was merely stating my opinion, because
 I think that, even if I strongly disagree with the way Jeremy chose to
 bring this up on list in the first place, you both are entitled to feel
 the way you do about the game and its content. It's not for everyone,
 that's for sure.
 As for the justification, it makes sense that a storyline should have
 been included in the game, but before you start, it says, for reasons
 only known to you or something to that effect. Which I took to mean,
 fill in the blank with your own scenario. Which is exactly what I did.
 I'm not saying that should make others feel better if they find the
 content objectionable, but for me at least, I could sit here and come up
 with 20 different scenarios about why this character did what he or she
 did, each one crazier than the last. It's part of what I enjoy about the
 game, to be honest.

 As I said to Dark in a previous message, I realized my error about the
 adult games on Jim Kitchen's website. It had just been a long time since
 I'd looked at the site, and I didn't know they had been moved. So I
 apologize.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-03 Thread King Meade
Hi Thomas Thank you for your answer. Can you tell me how to go about
changing the Sapi voice?
I'd rather be infected with love for the tiniest sliver of a second than
live a hundred years smothered by a lie.--Lena Haloway

Blind Treasures
sa...@blindtreasures.com
PH: 804-726-8900
Web: www.blindtreasures.com
  

  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jim Kitchen's Monopoly Game

2015-05-03 Thread dark

Hi.

You can change the voice in monopoly with f12 and change the rate with the 
hash key (I don't know why Jim kitchin used that key in monopoly but that is 
what it is).


Also, note that when you begin the monopoly game you should be asked if you 
want to read the game instructions, and then if you want to read the special 
key instructions. The special key instructions list all the game keys. You 
can also reread the instructions with f7 or the special key instructions 
with f8.


hth.

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: King Meade kingme...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 03, 2015 2:14 PM
Subject: Re: [Audyssey] Jim Kitchen's Monopoly Game



Hi Thomas Thank you for your answer. Can you tell me how to go about
changing the Sapi voice?
I'd rather be infected with love for the tiniest sliver of a second than
live a hundred years smothered by a lie.--Lena Haloway

Blind Treasures
sa...@blindtreasures.com
PH: 804-726-8900
Web: www.blindtreasures.com






---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Jim Kitchen's games adjust rate of speech

2015-05-03 Thread Phil Vlasak

Here are the generic keys in Jim Kitchen's games:
Special key instructions.

Escape Key. exit game.
F1. repeat current prompt.
F2. repeat special key instructions.
F12. change voice.
control key. adjust rate of speech.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.