Re: [Audyssey] first person adventure games.
Hi Ari and all, Myst, (spelled M y s t) is the first in a series of first person adventure games which were incredibly popular in the nineties and early two thousands. While the games have terrific audio environments they are not as such, accessible to blind / VI players without sighted assistance. Here is a Wikipedia article which goes in depth on Myst's story, creation, reception and series. Before you click this link, please be aware that the story section can give you certain important end-of-game spoilers for Myst but not the other titles in the series. So having said that, here is the link. http://en.wikipedia.org/wiki/Myst Enjoy! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2015, at 8:13 PM, Gmail englishride...@gmail.com wrote: What are the Mist games that Kara mentioned? Thanks, Ari On May 1, 2015, at 5:50 PM, dark d...@xgam.org wrote: Hi Kara. That's an interesting point. I don't know much about the mist series but I have heard of other games with such a viewpoint, although I've not heard of any accessible game working precisely this way, sinse usually the point of such games was to give a turn based, mostly text game the feeling of being more real time and immediate to the sighted user than it actually was, ie, instead of entering a room and seeing one static picture of the room's contents or a text description, you see the table on one side and a chair on the other, and to pick up items from the table or examine the chair you need to turn right or left to face it, then turn a different direction to go through a door, this is why I believe accept for some deliverately retro games like silver sword on Ios, most of that style of game were old dos adventures. I was going to say that I don't see the point of this in accessible terms, however if I think about it I can actually see advantages, given that you reduce the amount of jockying for movement a pleyr needs to do, and could reduce the number of sound sources in the environment by limiting them to only what she/he was immediately facing or beside, eg, you go into a room and hear an object sound indicating the table to one side, and only when you turn towards it do you get the sounds and identities of what objects are on it and any spoken description. Funnily enough, although they are real time we have had a couple of audiogames with a first person perspective that do not involve 360 degree movement, namely packman talks and dynaman, where you can move forward, and turn right or left, but only at 90 degree angles just like in those old adventure games, though obviously in soemthing like packman talks your moving continuously not in discrete steps and such games are still arcade games despite the perspective. One thing however that occurs to me, is that even though in these games you are limited in the angles you can turn, you can in fact effectively still turn! 360 degrees, even if by making three right turns or left turns, just like the way in something like shades of doom or sarah if you hit ctrl right arrow three times you'd be facing the opposite direction, where as in a side scrolling game despite as I said previously you still hearing things from the character's perspective, depending upon which way you look at it you either are walking forward with no way to turn backwards, or walking to the character's left or right with no way to increase or decrease your y coordinate, (if we assume that as in real life a side scroller's movements up or down are on the Z axis). I hope this makes sense. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] first person adventure games.
Hi Dark, Yes, you're right that they are not accessible unfortunately. However, a dear friend and I spent two weeks in Winter doing a massive Myst marathon and solved the first game. :) To say we were enthralled with the world and its surreal strangeness would be an understatement. The detail, thought and depth which was put into this game is still amazing to me even today. It is definitely a classic. As for actual mechanics of the game, there were some clones which came out around that time as well, which I also played, but none had quite the same depth as Myst. Two other games that come to mind are Amber and Shivers. Both of these are in the mystery / mild horror genre so as I said, really what was similar about them was just the game mechanics of movement / exploration etc. Anyway, I actually have entertained the idea on more than one occasion, of creating an accessible version of something close to Myst so perhaps that may happen one day. It would certainly be quite an undertaking for sureā¦ Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2015, at 9:05 PM, dark d...@xgam.org wrote: As far as I know there were a series of adventure games, some with i believe role playing element which as Kara said used a combination of still images and text. They've recieved particular priase for their stories I believe including published novelizations and books set in the same universe, or at least I recall an author I met telling me about such, though that was quite a while ago so I might've got the wrong end of the stick. Not accessible unfortunately, or at least I've never heard of such, though as I said I've only really heard the names and praise for the story, I don't know much else about the series. All the best, DArk. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Gmail englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 02, 2015 3:13 AM Subject: Re: [Audyssey] first person adventure games. What are the Mist games that Kara mentioned? Thanks, Ari On May 1, 2015, at 5:50 PM, dark d...@xgam.org wrote: Hi Kara. That's an interesting point. I don't know much about the mist series but I have heard of other games with such a viewpoint, although I've not heard of any accessible game working precisely this way, sinse usually the point of such games was to give a turn based, mostly text game the feeling of being more real time and immediate to the sighted user than it actually was, ie, instead of entering a room and seeing one static picture of the room's contents or a text description, you see the table on one side and a chair on the other, and to pick up items from the table or examine the chair you need to turn right or left to face it, then turn a different direction to go through a door, this is why I believe accept for some deliverately retro games like silver sword on Ios, most of that style of game were old dos adventures. I was going to say that I don't see the point of this in accessible terms, however if I think about it I can actually see advantages, given that you reduce the amount of jockying for movement a pleyr needs to do, and could reduce the number of sound sources in the environment by limiting them to only what she/he was immediately facing or beside, eg, you go into a room and hear an object sound indicating the table to one side, and only when you turn towards it do you get the sounds and identities of what objects are on it and any spoken description. Funnily enough, although they are real time we have had a couple of audiogames with a first person perspective that do not involve 360 degree movement, namely packman talks and dynaman, where you can move forward, and turn right or left, but only at 90 degree angles just like in those old adventure games, though obviously in soemthing like packman talks your moving continuously not in discrete steps and such games are still arcade games despite the perspective. One thing however that occurs to me, is that even though in these games you are limited in the angles you can turn, you can in fact effectively still turn! 360 degrees, even if by making three right turns or left turns, just like the way in something like shades of doom or sarah if you hit ctrl right arrow three times you'd be facing the opposite direction, where as in a side scrolling game despite as I said previously you still hearing things from the character's perspective, depending upon which way you look at it you either are walking forward with no way to turn backwards, or walking to the
Re: [Audyssey] Jim Kitchen's Monopoly Game
Hi, While in Monopoly press f12 and it will ask you if you want to use the current voice. Answer no and it will ask you about another voice. It will prompt you until there are no other voices available to choose from. Do be aware that this feature sometimes crashes on 64-bit systems though. Not sure why but I have had it crash more than once when changing Sapi voices on Windows 7 and Windows 8.1. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mist games (was first person adventure games)
Jeremy, You're absolutely right! It was pretty difficult to get in just the right position at times, not only to see what you needed to see but as you say, to pick up / interact with certain things in the game. It was actually because of this very reason that my friend and I missed a whole series of clues which would have helped us solve the game faster and easier than we did. As it was, we still solved the game but we needed to really use a lot of wit and intelligence to figure out the puzzles in scientific and engineering terms. This actually goes a long way to showing how much thought the game developers really honestly put into this game, as these puzzles and situations were not just thrown together haphazardly, but were very thorough in their design and fit into the game's story on a deep level. Anyway, blah blah blah - enough from me! :) Oh, btw, love your Zappa quote in your signature! Just saw Dweezil the other night. Fabulous show! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 2, 2015, at 6:22 AM, Jeremy Brown tyr...@gmail.com wrote: Mist? lol! I played those with my ex-wife and a friend of ours. I remember there were times when it was tricky to get set up right to pick up things, though my memory might be faulty in this regard. The real thing that made Mist very impressive was that the puzzles were very difficult and different from most adventure style games. There was one that was sort of like Simon where you had to arrange musical tones to open a secret door iirc. There were also some fiendishly devilish word puzzles. One for instance used a short sentence where the only vowel in the entire sentence was y. It made guessing it extremely difficult I only played the first game, that intermittently, and very late at night, so I apologize for not being able to give more details. At the same time we were playing Mist, my friend was playing World of Warcraft and Betrayal at Crondor, so it's quite possible Im mixing things up. I remember the Crondor game had these puzzle locks where you'd have to solve a riddle and flip the lock tumblers to the proper letters to solve it. I always liked that mechanic as well. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Myst -and- Re: first person adventure games.
Hi Tomas, Interesting point, but the Myst games definitely do at least have the point of view of a traveler on foot so in that sense they are first person. I would say that the 360 degree movement paradigm for first person games is just natural technological evolution except that Myst has now been ported to iOS etc so is once again being played even today. :) Thanks for a thought provoking note! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 2, 2015, at 1:41 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, An interesting question. Myself I more or less assumed a first-person shooter and a first-person adventure game were one and the same thing with the only difference being that a shooter is more combat oriented where an adventure game more puzzle oriented. By my definition a first-person game would allow the player to move 360 degrees, or the cardinal directions of north, south, east, and west at the least. I will confess I am not familiar with the Mist series of games you speak of so can only formulate an opinion based on what you said below. In my opinion they would not fit the definition of first-person in my point of view, but that is only because I can not in fairness compare the games firsthand to my definition and concept of first-person. Cheers! On 5/1/15, Cara Quinn caraqu...@caraquinn.com wrote: Interesting points. I wonder if the 360 degree view is really a requirement for a first person adventure then. Many of the Myst series of adventure games are definitely first person perspective but do not have 360 degree rotation / view in the game. I.E. You may turn right or left and then a different still image will be shown. So the degree of rotation really depends on what scenes are available from any particular vantage point in the game. There is certainly not anywhere near a 360 degree view though, even when many scenes are available. As you may know, the Myst series of games are most definitely adventure type games rather than shooters as there is actually no combat at all in them, in favor of exploration / puzzle-solving / mystery solving. I personally equate a 360 degree view with first person shooters rather than adventure games. So is 360 degree view really a requirement for a first person adventure? Great topic! :) Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 1, 2015, at 10:51 AM, dark d...@xgam.org wrote: Hi Tom. I'd disagree that Shades of doom is a first person adventure, on audiogames.net it's classified as a first person shooter on the basis of the high amount of fast action sequences, sinse though you do have puzzles and mazelike levels, there are lots and lots of monsters after you and an arsonal of weapons to defeat them with. adventure games I always assume have less of an action focus and are more about the puzzles, the exploring etc. Indeed, this is why I decided to classify terraformers as a first person adventure, sinse though you do have a gun and shoot a couple of robots, you spend more of your time solving puzzles and the entire game plays more slowly. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 01, 2015 5:00 PM Subject: Re: [Audyssey] first person adventure games. Hi Ishan, There aren't many but there are a few first-person adventures that are accessible. The first is Monkey Business by Draconis Entertainment. The second is Shades of Doom by GMA Games. The third is Sarah by PCS Games. There is Swamp by Jeremy Kaldobsky. Finally there is Teraformers. Those are the main examples of accessible first-person games that come readily to mind. Cheers! On 5/1/15, ishan dhami ishan1dha...@gmail.com wrote: Hi everyone. I am asking that if some first person adventure games are available for us. I know slender lost vision which I am not playing. only descent into madness which I played. Please if someone have some sort of knowledge about this topic then please reply. Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] Jim Kitchen's Monopoly Game
Thomas and others, Thank you for taking the time to help me out! Have a great evening. I'd rather be infected with love for the tiniest sliver of a second than live a hundred years smothered by a lie.--Lena Haloway Blind Treasures sa...@blindtreasures.com PH: 804-726-8900 Web: www.blindtreasures.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] physical cd's and PayPal accounts
Desiree , Unfortunately, what you say is true. No matter what protections are put in place, no matter how many hoops a person has to jump through, there is absolutely no way to insure someone who is under age etc can't get the content. There is just no way to do that without some extremely draconian measures, and even then there are ways around those safety measures. The best one can settle for is a system in which protects the developer and makes the person downloading the content responsible for his or her own actions. Cheers! On 5/1/15, Desiree Oudinot turtlepowe...@gmail.com wrote: Hi Thomas, I can respect your position about this, and I also think that most kids shouldn't be playing a game of this nature. I think what I'm objecting to is more the fact that, no matter how many hoops you make someone jump through, people are going to access it who probably shouldn't. So the whole debate is actually pretty pointless, and is serving no real purpose. I was merely stating my opinion, because I think that, even if I strongly disagree with the way Jeremy chose to bring this up on list in the first place, you both are entitled to feel the way you do about the game and its content. It's not for everyone, that's for sure. As for the justification, it makes sense that a storyline should have been included in the game, but before you start, it says, for reasons only known to you or something to that effect. Which I took to mean, fill in the blank with your own scenario. Which is exactly what I did. I'm not saying that should make others feel better if they find the content objectionable, but for me at least, I could sit here and come up with 20 different scenarios about why this character did what he or she did, each one crazier than the last. It's part of what I enjoy about the game, to be honest. As I said to Dark in a previous message, I realized my error about the adult games on Jim Kitchen's website. It had just been a long time since I'd looked at the site, and I didn't know they had been moved. So I apologize. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's Monopoly Game
Hi Thomas Thank you for your answer. Can you tell me how to go about changing the Sapi voice? I'd rather be infected with love for the tiniest sliver of a second than live a hundred years smothered by a lie.--Lena Haloway Blind Treasures sa...@blindtreasures.com PH: 804-726-8900 Web: www.blindtreasures.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's Monopoly Game
Hi. You can change the voice in monopoly with f12 and change the rate with the hash key (I don't know why Jim kitchin used that key in monopoly but that is what it is). Also, note that when you begin the monopoly game you should be asked if you want to read the game instructions, and then if you want to read the special key instructions. The special key instructions list all the game keys. You can also reread the instructions with f7 or the special key instructions with f8. hth. Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: King Meade kingme...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 03, 2015 2:14 PM Subject: Re: [Audyssey] Jim Kitchen's Monopoly Game Hi Thomas Thank you for your answer. Can you tell me how to go about changing the Sapi voice? I'd rather be infected with love for the tiniest sliver of a second than live a hundred years smothered by a lie.--Lena Haloway Blind Treasures sa...@blindtreasures.com PH: 804-726-8900 Web: www.blindtreasures.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jim Kitchen's games adjust rate of speech
Here are the generic keys in Jim Kitchen's games: Special key instructions. Escape Key. exit game. F1. repeat current prompt. F2. repeat special key instructions. F12. change voice. control key. adjust rate of speech. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.