Re: [Audyssey] Hi everyone

2016-03-26 Thread christopher hallsworth
Hi I play Dice World! Welcome to the list!!!
> On 23 Mar 2016, at 08:49, Charlie Te Huia Tukino Smith 
>  wrote:
> 
> Hi everyone:
> 
> 
> My name is Charlie Smith, and I have just signed up to the list today.
> 
> 
> I was wondering, what iOS games do you all play?
> 
> 
> I love a blind legend, the inquisitor audiogame series, the blindfold series 
> from kid-friendly software, and the somethin' else games.
> 
> 
> Hope you all are well, and having a great day.
> 
> 
> Yours sincerely:
> 
> 
> 
> 
> 
> 
> Charlie Te Huia Tukino Smith
> 
> ---
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Re: [Audyssey] iPhone game favorites - Re: Hi everyone

2016-03-26 Thread Ian McNamara
Getting some of these games, some of them sound really good. My favourite game 
is a blind legend. I love it and i would say it is the best blind game that has 
been created recently.

Kind regards.

Ian McNamara
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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread Dark Lord
Obviously you didn't know of such a acade real basketball which you paid for
and play in real life.
Even the article I sent, it does that which its design by the people behind
facebook.


Regards,
DARK LORD
-Original Message-
From: Charles Rivard [mailto:wee1s...@fidnet.com] 
Sent: Tuesday, 22 March 2016 2:29 AM
To: Dark Lord 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

It may be simple and fun, but my immediate thought would that it would 
unrealistic, because basketball hoops do not move during a game.  They are 
stationary, and the players move.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord
Sent: Monday, March 21, 2016 11:44 AM
To: 'Charles Rivard' ; 'Gamers Discussion list'
Subject: RE: [Audyssey] a couple of new games out from kidfriendlysoftware

I still prefer the acade style, when you reach certain level, the hoops
start to turn left and right.
Simple and fun.


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Monday, 21 March 2016 9:42 AM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

I would think that the shooter, not the rim and backboard, would be what
would have to move.  Sort of like a game of HORSE, in which one of you
shoots from wherever you choose, and the other player would have to
successfully make the same shot if the first player was successful.  If the
one trying to match the successful shot missed, that player would receive an

H, then an O if they missed another one, and so on.  First player to receive

the E of the word HORSE is the loser.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord
Sent: Sunday, March 20, 2016 11:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be.  I'll
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in
racer.  I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago).  I have a new
version due out soon with another 25 levels.  I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an
audio game.  If you could give me specifics as to what would happen in a
car or train level, I can try.








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If you have any questions 

Re: [Audyssey] frogger questions - Re: a couple of new games outfromkidfriendlysoftware

2016-03-26 Thread Charles Rivard
In a lot of the games, if the sound is behind you, it is muffled.  If it is 
in front of you, it is not muffled.  I think the best way of doing it, 
though, is used in Shades of Doom.  There is a drum beat heard if the 
monsters are behind you.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Saturday, March 26, 2016 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] frogger questions - Re: a couple of new games 
outfromkidfriendlysoftware


Hi.

No need to use any sort of 3D sound, many of the windows games that used
sterrio did not.

what I was thinking in terms of cars or trains is you hear the sounds
passing left to right in front of you, line yourself up according to their
position then take a single hop, after which you move on to the next
obstacle and the previous one is no longer audible, rather the way the
lillypads work now.

Actually, compratively few audio arcade games have used 3D sound, mostly
it's just a combination of sterrio pan and volume which give fairly accurate
ideas,  well enough for an arcade game anyway.

All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, March 21, 2016 2:46 AM
Subject: Re: [Audyssey] frogger questions - Re: a couple of new games out
fromkidfriendlysoftware


One of the limitations I have is that only stereo is available; I cannot 
do sounds in front of you versus behind you.  By varying the amplitude, I 
can make a sound seem further away, and it usually sounds in front of you. 
I licensed the Something Else 3D audio engine for the iphone, but ran into 
many difficulties and stopped using it.


Many windows games take advantage of 3D sounds, either through having more 
speakers in the headphones, or by the same algorithms used n the something 
else 3D engine, but since it was Microsoft that provided the technology, 
it was far more stable.



On 3/20/2016 6:05 PM, dark wrote:

Hi Marty.

Obviously previous games of this type haven't had analogue control, but 
it's a cool idea.


The simplest way would be for the frog to stay static and the cars move 
from side to side ahead of you and then a tap to hop past each car or set 
of cars when the coast was clear not using analogue movement at all. That 
however is missing a key element of gameplay and would probably be 
limited in challenge.


The second way might be to have a varient of the lilly pads gameplay, 
with your frog having to cross roads in various directions rather than 
streight forward, and need to first turn and face the road itself 
(perhaps with an audio beep when on target), then jump when the sounds of 
the car or cars were not in the center of the sterrio field.


A more interesting, though probably more problematic idea  idea might be 
that  moving your phone left and right moved your frog along the bottom 
of the road with the cars in front of you, and you could jump at any 
point.


So for example say you were hearing two cars above you, a fast car coming 
in from the left and a slower one from the right. Well you might want to 
jump at the far left to leave the maximum amount of time between the fast 
moving left cars, provided the right one was out of the way.
On the other hand, for two fast moving cars moving at relative speed, the 
clearest place might be in the center.


I'm not sure how much there would be to add to this in terms of audio 
mechanics, sinse you'd need to hear the sound of the cars in front of you 
and being able to move your phone left and right to alter your frog's 
position relative to the cars, and thus choose whether you wanted to jump 
in the center, to the right or left depending on the traffic's position.


For example if a very fast car were coming from the left hand side, you 
might want to get to the far left of the playing area to give yourself 
maximum time between cars, while if there were two cars moving at 
relative speeds from opposite ends, then your more likely to have a 
chance in the center of the field.


Just some thoughts.


Btw, I appologise if this explanation isn't adequate, however if you want 
some ideas on this type of thing or how to do audio arcade games in 
general, perhaps checking out previous audio games for pc might help 
sinse while they don't have analogue control of the Iphone some of the 
audio sound design for arcade challenges was rather good, the game Hunter 
for example produced by Bsc programs (and annoyingly now not available 
sinse the developer went bust and took his games with him), has some very 
well put together sterrio targeting challenges which add together 
different elements one after another.


Hopper in particular and the ethos of adding together different elements 
to make harder levels in audio very much reminded me of Bsc games and 
Hunter in particular.


All the best,

Dark.

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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-26 Thread dark

Hi.

No need to use any sort of 3D sound, many of the windows games that used 
sterrio did not.


what I was thinking in terms of cars or trains is you hear the sounds 
passing left to right in front of you, line yourself up according to their 
position then take a single hop, after which you move on to the next 
obstacle and the previous one is no longer audible, rather the way the 
lillypads work now.


Actually, compratively few audio arcade games have used 3D sound, mostly 
it's just a combination of sterrio pan and volume which give fairly accurate 
ideas,  well enough for an arcade game anyway.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, March 21, 2016 2:46 AM
Subject: Re: [Audyssey] frogger questions - Re: a couple of new games out 
fromkidfriendlysoftware



One of the limitations I have is that only stereo is available; I cannot 
do sounds in front of you versus behind you.  By varying the amplitude, I 
can make a sound seem further away, and it usually sounds in front of you. 
I licensed the Something Else 3D audio engine for the iphone, but ran into 
many difficulties and stopped using it.


Many windows games take advantage of 3D sounds, either through having more 
speakers in the headphones, or by the same algorithms used n the something 
else 3D engine, but since it was Microsoft that provided the technology, 
it was far more stable.



On 3/20/2016 6:05 PM, dark wrote:

Hi Marty.

Obviously previous games of this type haven't had analogue control, but 
it's a cool idea.


The simplest way would be for the frog to stay static and the cars move 
from side to side ahead of you and then a tap to hop past each car or set 
of cars when the coast was clear not using analogue movement at all. That 
however is missing a key element of gameplay and would probably be 
limited in challenge.


The second way might be to have a varient of the lilly pads gameplay, 
with your frog having to cross roads in various directions rather than 
streight forward, and need to first turn and face the road itself 
(perhaps with an audio beep when on target), then jump when the sounds of 
the car or cars were not in the center of the sterrio field.


A more interesting, though probably more problematic idea  idea might be 
that  moving your phone left and right moved your frog along the bottom 
of the road with the cars in front of you, and you could jump at any 
point.


So for example say you were hearing two cars above you, a fast car coming 
in from the left and a slower one from the right. Well you might want to 
jump at the far left to leave the maximum amount of time between the fast 
moving left cars, provided the right one was out of the way.
On the other hand, for two fast moving cars moving at relative speed, the 
clearest place might be in the center.


I'm not sure how much there would be to add to this in terms of audio 
mechanics, sinse you'd need to hear the sound of the cars in front of you 
and being able to move your phone left and right to alter your frog's 
position relative to the cars, and thus choose whether you wanted to jump 
in the center, to the right or left depending on the traffic's position.


For example if a very fast car were coming from the left hand side, you 
might want to get to the far left of the playing area to give yourself 
maximum time between cars, while if there were two cars moving at 
relative speeds from opposite ends, then your more likely to have a 
chance in the center of the field.


Just some thoughts.


Btw, I appologise if this explanation isn't adequate, however if you want 
some ideas on this type of thing or how to do audio arcade games in 
general, perhaps checking out previous audio games for pc might help 
sinse while they don't have analogue control of the Iphone some of the 
audio sound design for arcade challenges was rather good, the game Hunter 
for example produced by Bsc programs (and annoyingly now not available 
sinse the developer went bust and took his games with him), has some very 
well put together sterrio targeting challenges which add together 
different elements one after another.


Hopper in particular and the ethos of adding together different elements 
to make harder levels in audio very much reminded me of Bsc games and 
Hunter in particular.


All the best,

Dark.

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--
*Marty Schultz*
ma...@kidfriendlysoftware.com 

Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread dark
I wasn't actually thinking of moving the phone quickly to jump, rather of 
jumping past the trains or cars when you and they were in the right place, 
using the tap to hop gesture that's already in the game so there is some 
continuity between the two portions.


As to movement I didn't really think of  turn to face the cars or trains so 
much as you moving left to right along a closed arena, rather like the 
paddle in breakout, with the trains or cars ahead of you and the need to 
jump, as opposed to turning left or right and jumping to each lillypad, 
though there would undoubtedly be different ways to representthe same thing.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 4:35 PM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


In hopper, with the car or train, I assume you mean you would move your 
phone quickly to the left or right to get ahead of the train, and then 
jump to train number 2.  Is train number 2 moving like the target lily pad 
moves?


On 3/20/2016 8:47 AM, dark wrote:

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's 
fare enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have 
been done in audio before though not on Ios. Basically you hear the sound 
of the cars or trains moving quickly from one side of the sterrio field 
to the other, and have to move forward when it is at one side sinse if 
you hit it in the center you'd be squished.


The better varients had multiple cars or trains to get past and a varying 
forward movement speed so you perhaps had to judge position of a couple 
of objects at once. Very doable in audio actually and it  would be a nice 
eddition, espeically if the hop distance could be varied just as in the 
original frogger.


As to racer, what I mean is I found that when trying to set settings, 
flick between levels etc, even find out about the upgrade, for some 
reason voiceover's reading of the screen was very patchy. I couldn't 
flick to items, often the speech would be choppy, and when moving around 
the screen frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I 
tried just playing with the in built voice and turning vo off, I noticed 
a major problem with the movement and actually the same I had before, 
it'd be fine some of the time then for some reason just stop responding, 
leaving my car to pootle along and then slam into a fence. It also did 
seem an in game movement issue sinse even though the first couple of 
levels do not employ the gas peddle, the speed of the car went down to 
nothing and took literally five minutes to complete a stage, bouncing off 
fences all the way.


This is why in terms of the game, I'd either do very well, or for no 
reason very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there 
isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from 
kidfriendlysoftware



With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up. The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.









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Re: [Audyssey] Hi everyone

2016-03-26 Thread dark

Hi Charley.

I play all those things too, though I can also recommend a dark room, it's 
sequel the ensign, the adventure to fate games, star traders elite  and King 
of dragon pass if you like rpgs, many interactive story games from 
choiceofgames and hosted games and also the card game lost cities.


So, lots of good stuff around.

All the best,

Dark. 



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[Audyssey] iPhone game favorites - Re: Hi everyone

2016-03-26 Thread Charles Rivard
I figured that the subject line should be changed, because we're not saying 
"Hi" to everyone.  We're giving our favorite iDevice games.


Some of mine are "Shredder Chess", "Dice World", "cribbage pro", "audio 
archery", "Othello", "Millionaire Game Free", "Quizzoid", "trivia crack 
kingdoms", "audio relay racing", all of the games from Kid Friendly 
Software, and, recently, "nebula", just to name a few.  Note that you might 
have to check at


www.applevis.com

or the app store for the exact names of some of these, and check the 
descriptions to see that you get the ones that are Voice-Over friendly. 
Happy gaming.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Michael Maslo

Sent: Saturday, March 26, 2016 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hi everyone

I play kingdom sixth sense dice world audio rally and space invader

Sent from my iPhone


On Mar 26, 2016, at 8:08 AM, rajmund  wrote:

hello,
I mainly play dice world, and kingdoms. user name for both is braille0109.

Sent from my iPhone 5S

On 23 Mar 2016, at 8:49 am, Charlie Te Huia Tukino Smith 
 wrote:


Hi everyone:


My name is Charlie Smith, and I have just signed up to the list today.


I was wondering, what iOS games do you all play?


I love a blind legend, the inquisitor audiogame series, the blindfold 
series from kid-friendly software, and the somethin' else games.



Hope you all are well, and having a great day.


Yours sincerely:






Charlie Te Huia Tukino Smith

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Re: [Audyssey] searching for a ios game

2016-03-26 Thread Michael Maslo
Blindscape 

Sent from my iPhone

> On Mar 26, 2016, at 7:29 AM, Charles Rivard  wrote:
> 
> I'm thinking that this could be a number of text adventure games.  No idea 
> which one.
> 
> 
> 
> 
> If you think you're finished, you! really! are! finished!!
> -Original Message- From: mattias
> Sent: Friday, March 18, 2016 9:31 AM
> To: Gamers@audyssey.org
> Subject: [Audyssey] searching for a ios game
> 
> what i remember
> i think you are a man or a boy
> first you are in a house or a room
> you need to find the door to go out of the house or room
> you control the game from the touch screen
> ah i cant for my life remember more
> 
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Re: [Audyssey] Hi everyone

2016-03-26 Thread Michael Maslo
I play kingdom sixth sense dice world audio rally and space invader 

Sent from my iPhone

> On Mar 26, 2016, at 8:08 AM, rajmund  wrote:
> 
> hello,
> I mainly play dice world, and kingdoms. user name for both is braille0109.
> 
> Sent from my iPhone 5S
> 
>> On 23 Mar 2016, at 8:49 am, Charlie Te Huia Tukino Smith 
>>  wrote:
>> 
>> Hi everyone:
>> 
>> 
>> My name is Charlie Smith, and I have just signed up to the list today.
>> 
>> 
>> I was wondering, what iOS games do you all play?
>> 
>> 
>> I love a blind legend, the inquisitor audiogame series, the blindfold series 
>> from kid-friendly software, and the somethin' else games.
>> 
>> 
>> Hope you all are well, and having a great day.
>> 
>> 
>> Yours sincerely:
>> 
>> 
>> 
>> 
>> 
>> 
>> Charlie Te Huia Tukino Smith
>> 
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Re: [Audyssey] Hi everyone

2016-03-26 Thread rajmund
hello,
I mainly play dice world, and kingdoms. user name for both is braille0109.

Sent from my iPhone 5S

> On 23 Mar 2016, at 8:49 am, Charlie Te Huia Tukino Smith 
>  wrote:
> 
> Hi everyone:
> 
> 
> My name is Charlie Smith, and I have just signed up to the list today.
> 
> 
> I was wondering, what iOS games do you all play?
> 
> 
> I love a blind legend, the inquisitor audiogame series, the blindfold series 
> from kid-friendly software, and the somethin' else games.
> 
> 
> Hope you all are well, and having a great day.
> 
> 
> Yours sincerely:
> 
> 
> 
> 
> 
> 
> Charlie Te Huia Tukino Smith
> 
> ---
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Re: [Audyssey] searching for a ios game

2016-03-26 Thread Charles Rivard
I'm thinking that this could be a number of text adventure games.  No idea 
which one.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: mattias

Sent: Friday, March 18, 2016 9:31 AM
To: Gamers@audyssey.org
Subject: [Audyssey] searching for a ios game

what i remember
i think you are a man or a boy
first you are in a house or a room
you need to find the door to go out of the house or room
you control the game from the touch screen
ah i cant for my life remember more

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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-26 Thread Marty Schultz
One of the limitations I have is that only stereo is available; I cannot 
do sounds in front of you versus behind you.  By varying the amplitude, 
I can make a sound seem further away, and it usually sounds in front of 
you.  I licensed the Something Else 3D audio engine for the iphone, but 
ran into many difficulties and stopped using it.


Many windows games take advantage of 3D sounds, either through having 
more speakers in the headphones, or by the same algorithms used n the 
something else 3D engine, but since it was Microsoft that provided the 
technology, it was far more stable.



On 3/20/2016 6:05 PM, dark wrote:

Hi Marty.

Obviously previous games of this type haven't had analogue control, 
but it's a cool idea.


The simplest way would be for the frog to stay static and the cars 
move from side to side ahead of you and then a tap to hop past each 
car or set of cars when the coast was clear not using analogue 
movement at all. That however is missing a key element of gameplay and 
would probably be limited in challenge.


The second way might be to have a varient of the lilly pads gameplay, 
with your frog having to cross roads in various directions rather than 
streight forward, and need to first turn and face the road itself 
(perhaps with an audio beep when on target), then jump when the sounds 
of the car or cars were not in the center of the sterrio field.


A more interesting, though probably more problematic idea  idea might 
be that  moving your phone left and right moved your frog along the 
bottom of the road with the cars in front of you, and you could jump 
at any point.


So for example say you were hearing two cars above you, a fast car 
coming in from the left and a slower one from the right. Well you 
might want to jump at the far left to leave the maximum amount of time 
between the fast moving left cars, provided the right one was out of 
the way.
On the other hand, for two fast moving cars moving at relative speed, 
the clearest place might be in the center.


I'm not sure how much there would be to add to this in terms of audio 
mechanics, sinse you'd need to hear the sound of the cars in front of 
you and being able to move your phone left and right to alter your 
frog's position relative to the cars, and thus choose whether you 
wanted to jump in the center, to the right or left depending on the 
traffic's position.


For example if a very fast car were coming from the left hand side, 
you might want to get to the far left of the playing area to give 
yourself maximum time between cars, while if there were two cars 
moving at relative speeds from opposite ends, then your more likely to 
have a chance in the center of the field.


Just some thoughts.


Btw, I appologise if this explanation isn't adequate, however if you 
want some ideas on this type of thing or how to do audio arcade games 
in general, perhaps checking out previous audio games for pc might 
help sinse while they don't have analogue control of the Iphone some 
of the audio sound design for arcade challenges was rather good, the 
game Hunter for example produced by Bsc programs (and annoyingly now 
not available sinse the developer went bust and took his games with 
him), has some very well put together sterrio targeting challenges 
which add together different elements one after another.


Hopper in particular and the ethos of adding together different 
elements to make harder levels in audio very much reminded me of Bsc 
games and Hunter in particular.


All the best,

Dark.

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*Marty Schultz*
ma...@kidfriendlysoftware.com 

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com 


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org 
Follow us: @BlindfoldGames 

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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread Marty Schultz
In hopper, with the car or train, I assume you mean you would move your 
phone quickly to the left or right to get ahead of the train, and then 
jump to train number 2.  Is train number 2 moving like the target lily 
pad moves?


On 3/20/2016 8:47 AM, dark wrote:

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's 
fare enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have 
been done in audio before though not on Ios. Basically you hear the 
sound of the cars or trains moving quickly from one side of the 
sterrio field to the other, and have to move forward when it is at one 
side sinse if you hit it in the center you'd be squished.


The better varients had multiple cars or trains to get past and a 
varying forward movement speed so you perhaps had to judge position of 
a couple of objects at once. Very doable in audio actually and it  
would be a nice eddition, espeically if the hop distance could be 
varied just as in the original frogger.


As to racer, what I mean is I found that when trying to set settings, 
flick between levels etc, even find out about the upgrade, for some 
reason voiceover's reading of the screen was very patchy. I couldn't 
flick to items, often the speech would be choppy, and when moving 
around the screen frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I 
tried just playing with the in built voice and turning vo off, I 
noticed a major problem with the movement and actually the same I had 
before, it'd be fine some of the time then for some reason just stop 
responding, leaving my car to pootle along and then slam into a fence. 
It also did seem an in game movement issue sinse even though the first 
couple of levels do not employ the gas peddle, the speed of the car 
went down to nothing and took literally five minutes to complete a 
stage, bouncing off fences all the way.


This is why in terms of the game, I'd either do very well, or for no 
reason very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume 
there isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from 
kidfriendlysoftware



With roadtrip, the algorithm I found to be the opponent wasn't 
designed for more than one opponent, so I'm not sure how good it will 
be.  I'll look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, 
everywhere else its real voice (my daughter from 3 years ago).  I 
have a new version due out soon with another 25 levels.  I haven't 
heard the issue of drifting before; I think the audio positioning 
might have been messed up. The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen 
in a car or train level, I can try.









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ma...@kidfriendlysoftware.com 

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com 


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org 
Follow us: @BlindfoldGames 

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Re: [Audyssey] final fantasy style Mud

2016-03-26 Thread Lanie Molinar
Hi. You can use MushZ for other MUDs. It just has extra features like 
sound packs and other things specifically for Alter Aeon. That's the 
only client I use for all of the MUDs I play.


On 3/14/2016 7:51 PM, Paul Lemm wrote:

Hi sean,

Thanks for the email, I think I'll probably use VIP mud, but handy to have
mush z set up to be able to play it to, that way if I do get round to
playing alter at some stage  I can use mush z for both. So in your email you
said not to install the alter plug ins and then gave a list of plug ins,
were the plug ins that you listed the ones I should add or the ones not to
add?

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun Everiss
Sent: Tuesday, March 15, 2016 12:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

actually if you plook at the plugin list, and add all the plugins in
that list that aa uses bar the actual files for aa, omit blank lines,
mush reader,
and capture mud output, trace to window afk timer.
ms xps, lua audio com audio, these will get you running with any mud at
least text.


On 15/03/2016 11:21 a.m., dark wrote:

Hi Paul.

No you can't use MushZ. MushZ is just made for alteraeon. it is however
based on a program called Musclient which you can use, though you'd need
to install scripts yourself.
Personally, with the exception of Alteraeon I use vipmud from
www.gmaagames.com for muds in general, sinse I find it far easier to use.
It's a commercial program if you want, but the commercial features are
such that you can go on using the free one as long as you like with no
problems other than a nag screen (the only thing you miss is msp sound
support and only about three or four muds have that anyway).

So, I'd recommend giving vipmud a try.

All the best,

Dark.
- Original Message - From: "Paul Lemm" 
To: "'Gamers Discussion list'" 
Sent: Monday, March 14, 2016 10:03 PM
Subject: Re: [Audyssey] final fantasy style Mud



Hi Tobias

I've never really played about with MUD's before, I know a lot of
people use
mush z for alter eon , do you know can I use that for muds like this
unofficial square soft one?

Paul
l

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 13, 2016 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi,
The FF themed mud is called The unofficial Squaresoft Mud. The homepage
can be found at:
uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com

hth,
Tobias


On Sun, 13 Mar 2016, Paul Lemm wrote:


Hi,



Someone mentioned on this list the other day  about a final fantasy
style
mud that was accessible , but never mentioned the game of the  mud and I
can't find the email or remember who sent the message. So is anyone
aware

of

any final fantasy style muds that are accessible? If so  what muds are

they?



Paul



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Re: [Audyssey] A warning to all who play survive the wild.

2016-03-26 Thread loriduncan

Thanks Paul, it really means a lot to know at least adults believe me.

Hopefully I can start to put this thing behind me now and move on.

From Lori.
-Original Message- 
From: Paul Lemm

Sent: Saturday, March 12, 2016 11:52 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A warning to all who play survive the wild.

As you already know Lorie, totally behind you on all this, just sorry you're
having to go through  it all at the moment. Things will get better, and nope
nothing wrong with taking out a little rage on the odd zombie or  two!
Hahaha. As ever , if you ever need to speak  I'm always here.. stay strong,
as I said things will get better.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Saturday, March 12, 2016 4:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Lol what does that even mean, I've never heard that expression before.
Thanks though for being on my side.  :)

-Original Message- 
From: Devin Prater

Sent: Saturday, March 12, 2016 4:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Sam and Walter both have forgotten the face of their fathers. If it isn't
yet evident, Lorrie, I'm on your side.

Sent from my iPhone


On Mar 12, 2016, at 2:49 AM, Allison Passino 
wrote:

Well that really sucks! I am sorry, Lori. I thought that Sam was more
sensible, but it is clear that he is not. Well I did think this game
was okay; I don't use mac so I didn't care that it was only on
Windows, but I shall not be party to a game where good people whom I
consider friends are being mistreated, and no lawful, just action is
being taken! For that is not honour. Sam is young yet though, and I do
hope that he grows the frack up and sees what a chameleon his supposed
friend is! And i don't know you well, Lori, but you are a good friend
of Bryan Peterson who was my ex, so any good friend of Bryan's is a
good friend of mine! Bryan's good people! smile Sorry for the off
topic Dark, just wanted Lori to know that I too, am on her side. Both
Sam and Walter's conduct is, in my opinion, untenable! And I am
officially mad, now.


On 3/12/16, loriduncan  wrote:
Hi, yes I agree with that whole-heartedly, and at least people are
forewarned now and know what to look out for.  I was bullied when I was
about 12 years old at a school for the blind, and this girl was like
walter

and used emotional blackmail a lot, and like now the staff took the
bullie's

side because they said she had issues.  Thankfully though I got out of
that

school and was much happier back home.

From Lori.

-Original Message-
From: Devin Prater
Sent: Saturday, March 12, 2016 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

I hope he doesn't attack anyone else. I'm so sorry he attacked you
though.
But I look at it this way. It's better that you, and the whole community,
know that he's a bad apple than for no one to know at all and he do
something worse in the future.

Sent from my iPhone


On Mar 12, 2016, at 1:55 AM, loriduncan 
wrote:

I know, and as for Walter, the guy is sick and instable and needs a
reality check.  I've lost a very dear friend because of him, and can
only

hope he doesn't move onto more victoms.

-Original Message- From: Devin Prater
Sent: Saturday, March 12, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Wow, that's horrible. I don't play his game anyways, since it's like
Clok

to the absolute extreme, and is only for Windows.

Sent from my iPhone


On Mar 12, 2016, at 1:42 AM, loriduncan 
wrote:

Thanks, but actually Sam didn't ban walter from being an admin at all,
in

fact he acused me publicly of being a lyer and of fordging the logs I
sent him, which I most certainly didn't do.  There was enough evidence
against walter without the logs I sent to Sam, and he should have done
the mature thing and acted on that, but no, he thinks Walter is still
his

friend and saw fit to alter those logs to make them both look good,
then

put all that crap on the forrum and even on twitter, some people are so
imature and have no lives whatsoever, which makes me sick.

Thankfully the only people who matter to me are the ones like Dark who
are on my side, and aprone too, thanks a lot guys, it really means a
lot,

especially as I'm still grieving over the loss of my friend.

I only hope one day sam will grow up for long enough to see what a
mistake he has made, it'll only take something small like his player
base

growing smaller, to hopefully make him see how imature he's been about
this whole thing.
From Lori.

-Original Message- From: Allison Passino
Sent: Saturday, March 12, 2016 4:32 AM
To: Gamers Discussion list

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-26 Thread loriduncan
Ah, I thought it meant the face of their father was ugly or something lol. 
I gave up on steven king, after I listened to a very scarey pet cemitery 
dramatised, it scared me so much I had nightmares about zombie cats for a 
week afterwards.

From Lori.


-Original Message- 
From: dark

Sent: Saturday, March 12, 2016 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Hi Lori.

It's an expression from the dark tower series by steven king.
The gunslingers in that series, who are sort of like knights with a code of
honour (only they use guns like cowboys from a western), say of someone when
they have done something very scummy and dishonourable that he or she has
"forgotten the face of his/her father"

Which seems correct in this case :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Saturday, March 12, 2016 4:40 PM
Subject: Re: [Audyssey] A warning to all who play survive the wild.


Lol what does that even mean, I've never heard that expression before. 
Thanks though for being on my side.  :)


-Original Message- 
From: Devin Prater

Sent: Saturday, March 12, 2016 4:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Sam and Walter both have forgotten the face of their fathers. If it isn't 
yet evident, Lorrie, I'm on your side.


Sent from my iPhone

On Mar 12, 2016, at 2:49 AM, Allison Passino  
wrote:


Well that really sucks! I am sorry, Lori. I thought that Sam was more
sensible, but it is clear that he is not. Well I did think this game
was okay; I don't use mac so I didn't care that it was only on
Windows, but I shall not be party to a game where good people whom I
consider friends are being mistreated, and no lawful, just action is
being taken! For that is not honour. Sam is young yet though, and I do
hope that he grows the frack up and sees what a chameleon his supposed
friend is! And i don't know you well, Lori, but you are a good friend
of Bryan Peterson who was my ex, so any good friend of Bryan's is a
good friend of mine! Bryan's good people! smile Sorry for the off
topic Dark, just wanted Lori to know that I too, am on her side. Both
Sam and Walter's conduct is, in my opinion, untenable! And I am
officially mad, now.


On 3/12/16, loriduncan  wrote:
Hi, yes I agree with that whole-heartedly, and at least people are
forewarned now and know what to look out for.  I was bullied when I was
about 12 years old at a school for the blind, and this girl was like 
walter


and used emotional blackmail a lot, and like now the staff took the 
bullie's


side because they said she had issues.  Thankfully though I got out of 
that


school and was much happier back home.

From Lori.

-Original Message-
From: Devin Prater
Sent: Saturday, March 12, 2016 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

I hope he doesn't attack anyone else. I'm so sorry he attacked you 
though.
But I look at it this way. It's better that you, and the whole 
community,

know that he's a bad apple than for no one to know at all and he do
something worse in the future.

Sent from my iPhone


On Mar 12, 2016, at 1:55 AM, loriduncan 
wrote:

I know, and as for Walter, the guy is sick and instable and needs a
reality check.  I've lost a very dear friend because of him, and can 
only


hope he doesn't move onto more victoms.

-Original Message- From: Devin Prater
Sent: Saturday, March 12, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Wow, that's horrible. I don't play his game anyways, since it's like 
Clok


to the absolute extreme, and is only for Windows.

Sent from my iPhone


On Mar 12, 2016, at 1:42 AM, loriduncan 
wrote:

Thanks, but actually Sam didn't ban walter from being an admin at all, 
in


fact he acused me publicly of being a lyer and of fordging the logs I
sent him, which I most certainly didn't do.  There was enough evidence
against walter without the logs I sent to Sam, and he should have done
the mature thing and acted on that, but no, he thinks Walter is still 
his


friend and saw fit to alter those logs to make them both look good, 
then


put all that crap on the forrum and even on twitter, some people are 
so

imature and have no lives whatsoever, which makes me sick.

Thankfully the only people who matter to me are the ones like Dark who
are on my side, and aprone too, thanks a lot guys, it really means a 
lot,


especially as I'm still grieving over the loss of my friend.

I only hope one day sam will grow up for long enough to see what a
mistake he has made, it'll only take something small like his player 
base


growing smaller, to hopefully 

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-26 Thread loriduncan
Thanks, there's people in swamp even who have turned their backs on me and 
are judging me, it's heart-breaking to say the least.


-Original Message- 
From: lenron brown

Sent: Sunday, March 13, 2016 12:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

It's really sad when something like this happens. Lori I am sorry a so
called friend decided not to talk to you because of this, because this
is not your fault.

On 3/12/16, dark  wrote:

Salute, salute!

Sy Dark (and indeed Lady Sy dark), approve your knolidge of custome 
despite


the fact that the world has moved on.

Hile gunslinger.

Dark.
- Original Message -
From: "Devin Prater" 
To: "Gamers Discussion list" 
Sent: Saturday, March 12, 2016 4:21 PM
Subject: Re: [Audyssey] A warning to all who play survive the wild.



Sam and Walter both have forgotten the face of their fathers. If it isn't

yet evident, Lorrie, I'm on your side.

Sent from my iPhone


On Mar 12, 2016, at 2:49 AM, Allison Passino 

wrote:

Well that really sucks! I am sorry, Lori. I thought that Sam was more
sensible, but it is clear that he is not. Well I did think this game
was okay; I don't use mac so I didn't care that it was only on
Windows, but I shall not be party to a game where good people whom I
consider friends are being mistreated, and no lawful, just action is
being taken! For that is not honour. Sam is young yet though, and I do
hope that he grows the frack up and sees what a chameleon his supposed
friend is! And i don't know you well, Lori, but you are a good friend
of Bryan Peterson who was my ex, so any good friend of Bryan's is a
good friend of mine! Bryan's good people! smile Sorry for the off
topic Dark, just wanted Lori to know that I too, am on her side. Both
Sam and Walter's conduct is, in my opinion, untenable! And I am
officially mad, now.


On 3/12/16, loriduncan  wrote:
Hi, yes I agree with that whole-heartedly, and at least people are
forewarned now and know what to look out for.  I was bullied when I was
about 12 years old at a school for the blind, and this girl was like
walter

and used emotional blackmail a lot, and like now the staff took the
bullie's

side because they said she had issues.  Thankfully though I got out of
that

school and was much happier back home.

From Lori.

-Original Message-
From: Devin Prater
Sent: Saturday, March 12, 2016 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

I hope he doesn't attack anyone else. I'm so sorry he attacked you
though.
But I look at it this way. It's better that you, and the whole
community,
know that he's a bad apple than for no one to know at all and he do
something worse in the future.

Sent from my iPhone


On Mar 12, 2016, at 1:55 AM, loriduncan 
wrote:

I know, and as for Walter, the guy is sick and instable and needs a
reality check.  I've lost a very dear friend because of him, and can
only

hope he doesn't move onto more victoms.

-Original Message- From: Devin Prater
Sent: Saturday, March 12, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Wow, that's horrible. I don't play his game anyways, since it's like
Clok

to the absolute extreme, and is only for Windows.

Sent from my iPhone


On Mar 12, 2016, at 1:42 AM, loriduncan 
wrote:

Thanks, but actually Sam didn't ban walter from being an admin at 
all,


in

fact he acused me publicly of being a lyer and of fordging the logs I
sent him, which I most certainly didn't do.  There was enough
evidence
against walter without the logs I sent to Sam, and he should have
done
the mature thing and acted on that, but no, he thinks Walter is still

his

friend and saw fit to alter those logs to make them both look good,
then

put all that crap on the forrum and even on twitter, some people are
so
imature and have no lives whatsoever, which makes me sick.

Thankfully the only people who matter to me are the ones like Dark
who
are on my side, and aprone too, thanks a lot guys, it really means a
lot,

especially as I'm still grieving over the loss of my friend.

I only hope one day sam will grow up for long enough to see what a
mistake he has made, it'll only take something small like his player
base

growing smaller, to hopefully make him see how imature he's been
about
this whole thing.
From Lori.

-Original Message- From: Allison Passino
Sent: Saturday, March 12, 2016 4:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Well, good riddance, and it's good that Sam took the responsibility
and banned him. From all you've said, this Walter sounds like a
misogynistic, triple stoop moron jerk, who should certainly not be an
admin! I'm sorry 

[Audyssey] Hi everyone

2016-03-26 Thread Charlie Te Huia Tukino Smith

Hi everyone:


My name is Charlie Smith, and I have just signed up to the list 
today.



I was wondering, what iOS games do you all play?


I love a blind legend, the inquisitor audiogame series, the 
blindfold series from kid-friendly software, and the somethin' 
else games.



Hope you all are well, and having a great day.


Yours sincerely:






Charlie Te Huia Tukino Smith

---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] test

2016-03-26 Thread mattias



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] test

2016-03-26 Thread mattias

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] searching for a ios game

2016-03-26 Thread mattias

what i remember
i think you are a man or a boy
first you are in a house or a room
you need to find the door to go out of the house or room
you control the game from the touch screen
ah i cant for my life remember more

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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A warning to all who play survive the wild.

2016-03-26 Thread dark

Read the series in print?
I know not how.

Actually i did them in audio. I really should read them again from start to 
finish sinse there was  quite the gap between several of those.


All the best,

Dark.
- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Saturday, March 12, 2016 9:05 PM
Subject: Re: [Audyssey] A warning to all who play survive the wild.



Thankee, sys.
I assume you read the series in print? I only have audio versions, so I 
wasn't sure how to spell most of the words.


Sent from my iPhone


On Mar 12, 2016, at 2:18 PM, dark  wrote:

Salute, salute!

Sy Dark (and indeed Lady Sy dark), approve your knolidge of custome 
despite the fact that the world has moved on.


Hile gunslinger.

Dark.
- Original Message - From: "Devin Prater" 


To: "Gamers Discussion list" 
Sent: Saturday, March 12, 2016 4:21 PM
Subject: Re: [Audyssey] A warning to all who play survive the wild.


Sam and Walter both have forgotten the face of their fathers. If it 
isn't yet evident, Lorrie, I'm on your side.


Sent from my iPhone

On Mar 12, 2016, at 2:49 AM, Allison Passino 
 wrote:


Well that really sucks! I am sorry, Lori. I thought that Sam was more
sensible, but it is clear that he is not. Well I did think this game
was okay; I don't use mac so I didn't care that it was only on
Windows, but I shall not be party to a game where good people whom I
consider friends are being mistreated, and no lawful, just action is
being taken! For that is not honour. Sam is young yet though, and I do
hope that he grows the frack up and sees what a chameleon his supposed
friend is! And i don't know you well, Lori, but you are a good friend
of Bryan Peterson who was my ex, so any good friend of Bryan's is a
good friend of mine! Bryan's good people! smile Sorry for the off
topic Dark, just wanted Lori to know that I too, am on her side. Both
Sam and Walter's conduct is, in my opinion, untenable! And I am
officially mad, now.


On 3/12/16, loriduncan  wrote:
Hi, yes I agree with that whole-heartedly, and at least people are
forewarned now and know what to look out for.  I was bullied when I 
was
about 12 years old at a school for the blind, and this girl was like 
walter


and used emotional blackmail a lot, and like now the staff took the 
bullie's


side because they said she had issues.  Thankfully though I got out of 
that


school and was much happier back home.

From Lori.

-Original Message-
From: Devin Prater
Sent: Saturday, March 12, 2016 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

I hope he doesn't attack anyone else. I'm so sorry he attacked you 
though.
But I look at it this way. It's better that you, and the whole 
community,

know that he's a bad apple than for no one to know at all and he do
something worse in the future.

Sent from my iPhone


On Mar 12, 2016, at 1:55 AM, loriduncan 
wrote:

I know, and as for Walter, the guy is sick and instable and needs a
reality check.  I've lost a very dear friend because of him, and can 
only


hope he doesn't move onto more victoms.

-Original Message- From: Devin Prater
Sent: Saturday, March 12, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Wow, that's horrible. I don't play his game anyways, since it's like 
Clok


to the absolute extreme, and is only for Windows.

Sent from my iPhone


On Mar 12, 2016, at 1:42 AM, loriduncan 
wrote:

Thanks, but actually Sam didn't ban walter from being an admin at 
all, in


fact he acused me publicly of being a lyer and of fordging the logs 
I
sent him, which I most certainly didn't do.  There was enough 
evidence
against walter without the logs I sent to Sam, and he should have 
done
the mature thing and acted on that, but no, he thinks Walter is 
still his


friend and saw fit to alter those logs to make them both look good, 
then


put all that crap on the forrum and even on twitter, some people are 
so

imature and have no lives whatsoever, which makes me sick.

Thankfully the only people who matter to me are the ones like Dark 
who
are on my side, and aprone too, thanks a lot guys, it really means a 
lot,


especially as I'm still grieving over the loss of my friend.

I only hope one day sam will grow up for long enough to see what a
mistake he has made, it'll only take something small like his player 
base


growing smaller, to hopefully make him see how imature he's been 
about

this whole thing.
From Lori.

-Original Message- From: Allison Passino
Sent: Saturday, March 12, 2016 4:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Well, good riddance, and it's good that Sam took