Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Shaun Everiss
Well if you need a tester let me know timezone wise I may not always be 
round but if it can have a soundpack with the mush z engine then I am 
all for it.
One of the reasons I eventually quit alter ian was that I eventually ran 
out of things to do or some of the things were quite hard to beat, 
eventually I got bored of it, then again fantasy muds are really not my 
strong point, scifi is, I won't be able to or rather will not commit to 
constant play like I tried to with another scifi game I was testing 
because while it was fun at first I burned out and just stopped, then 
kidded myself I would come back, by the time I was kicked off, my 
motivation had dropped so low I wasn't even enjoying the game at all.




On 25/04/2016 9:53 a.m., Dennis Towne wrote:

Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:

Has work been progressing on Stellar Aeon?
I have not actually played the beta again, it really does seem to be limited in 
its alpha state.

Sent from my iPhone


On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:

I don't normally do this, but I wanted to talk about some of the stuff
we've been working on for Alter Aeon.  The biggest thing on my mind
right now would be ease of use updates, and the biggest one of those
would be the 'list search' changes.

List search started a long time ago, as a way for players to more
effectively search for equipment with stats, or to look for items with
special flags or properties.  The original code was cobbled together
six years ago (!), and over the last couple of months we have been
working hard to update it.  The new and improved version is now good
enough that it's used by default for storage lockers and looking in
containers.  A lot of the parsing bugs have been fixed, and it's so
easy to use that even I can make it work.

On top of list search, there has been a pile of little ease-of-use
improvements and spam reduction changes.  Draak has been adding sounds
and sound triggers all over the place, though I don't know how long it
will take for the Mush-Z developers to add them all.  It's really neat
to see so many things coming together from so many different builders
and coders.

Something that's really important and really awesome to me as a
builder is something that most players don't care about:  the world
map.  This has been one of our biggest work areas for a while now.
We've been rearranging and updating areas, making them flow together
better, and flattening the world map.  In addition to this, the way we
do world mapping itself is changing: the surface of Alter Aeon is
gradually becoming consistent and properly three dimensional, similar
to how the world map would look for a large scale MMO.

I'd like to say I know what's coming up in the next few months, but I
don't.  The best I can say is that we plan to add a bunch of new
spells and skills, and there are several more areas in the wings.  I'd
really like to see the Archais fairy quarter open.

For those of you who play, I hope you found this interesting.  I
haven't had a lot of time to spend on the game recently, but that
doesn't mean nothing is happening.  Have fun!

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Justin Jones
I didn't mean a full on crafting mud, rather a means by which players
can create equipment and use/sell it to others. Blacksmithing, for
instance, might be a nice addition (though I recognize the inherent
difficulties with adding a skill such as this).

On 4/24/16, Dennis Towne  wrote:
> Work has been progressing, but extremely slowly.  I added a few things
> last weekend, but I simply haven't had the time to do much with it.
>
> On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:
>> Has work been progressing on Stellar Aeon?
>> I have not actually played the beta again, it really does seem to be
>> limited in its alpha state.
>>
>> Sent from my iPhone
>>
>>> On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:
>>>
>>> I don't normally do this, but I wanted to talk about some of the stuff
>>> we've been working on for Alter Aeon.  The biggest thing on my mind
>>> right now would be ease of use updates, and the biggest one of those
>>> would be the 'list search' changes.
>>>
>>> List search started a long time ago, as a way for players to more
>>> effectively search for equipment with stats, or to look for items with
>>> special flags or properties.  The original code was cobbled together
>>> six years ago (!), and over the last couple of months we have been
>>> working hard to update it.  The new and improved version is now good
>>> enough that it's used by default for storage lockers and looking in
>>> containers.  A lot of the parsing bugs have been fixed, and it's so
>>> easy to use that even I can make it work.
>>>
>>> On top of list search, there has been a pile of little ease-of-use
>>> improvements and spam reduction changes.  Draak has been adding sounds
>>> and sound triggers all over the place, though I don't know how long it
>>> will take for the Mush-Z developers to add them all.  It's really neat
>>> to see so many things coming together from so many different builders
>>> and coders.
>>>
>>> Something that's really important and really awesome to me as a
>>> builder is something that most players don't care about:  the world
>>> map.  This has been one of our biggest work areas for a while now.
>>> We've been rearranging and updating areas, making them flow together
>>> better, and flattening the world map.  In addition to this, the way we
>>> do world mapping itself is changing: the surface of Alter Aeon is
>>> gradually becoming consistent and properly three dimensional, similar
>>> to how the world map would look for a large scale MMO.
>>>
>>> I'd like to say I know what's coming up in the next few months, but I
>>> don't.  The best I can say is that we plan to add a bunch of new
>>> spells and skills, and there are several more areas in the wings.  I'd
>>> really like to see the Archais fairy quarter open.
>>>
>>> For those of you who play, I hope you found this interesting.  I
>>> haven't had a lot of time to spend on the game recently, but that
>>> doesn't mean nothing is happening.  Have fun!
>>>
>>> -dentin
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:
> Has work been progressing on Stellar Aeon?
> I have not actually played the beta again, it really does seem to be limited 
> in its alpha state.
>
> Sent from my iPhone
>
>> On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:
>>
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
It depends on what you mean by crafting skills.  I doubt that AA will
ever be a true 'crafting' mud, where crafting is the ultimate point of
the game.

We've been gradually adding things that let players build or modify
items.  The enchanting system gives quite a bit of flexibility into
changing and upgrading equipment, however it is expensive.  Players
can brew potions, scribe scrolls, create spellstaffs, bottle various
things, and carve various things.  Upcoming skills should allow us to
harvest bone for various uses, bottle blood, and possibly make things
like bone rings.  We'll probably add another grenade type for thieves
and the ability to harvest poisons.

For all of these things though, you have to invest in the skills and
have the levels.  Crafting items like this can be a big part of the
game, if that's really what you want to do.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Apr 24, 2016 at 1:41 PM, Justin Jones  wrote:
> Are you planning on adding additional crafting skills? It seems to me
> that additional crafting skills might help to move the game's economy
> a bit more.
>
> On 4/24/16, Dennis Towne  wrote:
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Joshua Tubbs
Has work been progressing on Stellar Aeon?
I have not actually played the beta again, it really does seem to be limited in 
its alpha state.

Sent from my iPhone

> On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:
> 
> I don't normally do this, but I wanted to talk about some of the stuff
> we've been working on for Alter Aeon.  The biggest thing on my mind
> right now would be ease of use updates, and the biggest one of those
> would be the 'list search' changes.
> 
> List search started a long time ago, as a way for players to more
> effectively search for equipment with stats, or to look for items with
> special flags or properties.  The original code was cobbled together
> six years ago (!), and over the last couple of months we have been
> working hard to update it.  The new and improved version is now good
> enough that it's used by default for storage lockers and looking in
> containers.  A lot of the parsing bugs have been fixed, and it's so
> easy to use that even I can make it work.
> 
> On top of list search, there has been a pile of little ease-of-use
> improvements and spam reduction changes.  Draak has been adding sounds
> and sound triggers all over the place, though I don't know how long it
> will take for the Mush-Z developers to add them all.  It's really neat
> to see so many things coming together from so many different builders
> and coders.
> 
> Something that's really important and really awesome to me as a
> builder is something that most players don't care about:  the world
> map.  This has been one of our biggest work areas for a while now.
> We've been rearranging and updating areas, making them flow together
> better, and flattening the world map.  In addition to this, the way we
> do world mapping itself is changing: the surface of Alter Aeon is
> gradually becoming consistent and properly three dimensional, similar
> to how the world map would look for a large scale MMO.
> 
> I'd like to say I know what's coming up in the next few months, but I
> don't.  The best I can say is that we plan to add a bunch of new
> spells and skills, and there are several more areas in the wings.  I'd
> really like to see the Archais fairy quarter open.
> 
> For those of you who play, I hope you found this interesting.  I
> haven't had a lot of time to spend on the game recently, but that
> doesn't mean nothing is happening.  Have fun!
> 
> -dentin
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Justin Jones
Are you planning on adding additional crafting skills? It seems to me
that additional crafting skills might help to move the game's economy
a bit more.

On 4/24/16, Dennis Towne  wrote:
> I don't normally do this, but I wanted to talk about some of the stuff
> we've been working on for Alter Aeon.  The biggest thing on my mind
> right now would be ease of use updates, and the biggest one of those
> would be the 'list search' changes.
>
> List search started a long time ago, as a way for players to more
> effectively search for equipment with stats, or to look for items with
> special flags or properties.  The original code was cobbled together
> six years ago (!), and over the last couple of months we have been
> working hard to update it.  The new and improved version is now good
> enough that it's used by default for storage lockers and looking in
> containers.  A lot of the parsing bugs have been fixed, and it's so
> easy to use that even I can make it work.
>
> On top of list search, there has been a pile of little ease-of-use
> improvements and spam reduction changes.  Draak has been adding sounds
> and sound triggers all over the place, though I don't know how long it
> will take for the Mush-Z developers to add them all.  It's really neat
> to see so many things coming together from so many different builders
> and coders.
>
> Something that's really important and really awesome to me as a
> builder is something that most players don't care about:  the world
> map.  This has been one of our biggest work areas for a while now.
> We've been rearranging and updating areas, making them flow together
> better, and flattening the world map.  In addition to this, the way we
> do world mapping itself is changing: the surface of Alter Aeon is
> gradually becoming consistent and properly three dimensional, similar
> to how the world map would look for a large scale MMO.
>
> I'd like to say I know what's coming up in the next few months, but I
> don't.  The best I can say is that we plan to add a bunch of new
> spells and skills, and there are several more areas in the wings.  I'd
> really like to see the Archais fairy quarter open.
>
> For those of you who play, I hope you found this interesting.  I
> haven't had a lot of time to spend on the game recently, but that
> doesn't mean nothing is happening.  Have fun!
>
> -dentin
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
I don't normally do this, but I wanted to talk about some of the stuff
we've been working on for Alter Aeon.  The biggest thing on my mind
right now would be ease of use updates, and the biggest one of those
would be the 'list search' changes.

List search started a long time ago, as a way for players to more
effectively search for equipment with stats, or to look for items with
special flags or properties.  The original code was cobbled together
six years ago (!), and over the last couple of months we have been
working hard to update it.  The new and improved version is now good
enough that it's used by default for storage lockers and looking in
containers.  A lot of the parsing bugs have been fixed, and it's so
easy to use that even I can make it work.

On top of list search, there has been a pile of little ease-of-use
improvements and spam reduction changes.  Draak has been adding sounds
and sound triggers all over the place, though I don't know how long it
will take for the Mush-Z developers to add them all.  It's really neat
to see so many things coming together from so many different builders
and coders.

Something that's really important and really awesome to me as a
builder is something that most players don't care about:  the world
map.  This has been one of our biggest work areas for a while now.
We've been rearranging and updating areas, making them flow together
better, and flattening the world map.  In addition to this, the way we
do world mapping itself is changing: the surface of Alter Aeon is
gradually becoming consistent and properly three dimensional, similar
to how the world map would look for a large scale MMO.

I'd like to say I know what's coming up in the next few months, but I
don't.  The best I can say is that we plan to add a bunch of new
spells and skills, and there are several more areas in the wings.  I'd
really like to see the Archais fairy quarter open.

For those of you who play, I hope you found this interesting.  I
haven't had a lot of time to spend on the game recently, but that
doesn't mean nothing is happening.  Have fun!

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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