Re: [Audyssey] Recent Alter Aeon Updates
Well if you need a tester let me know timezone wise I may not always be round but if it can have a soundpack with the mush z engine then I am all for it. One of the reasons I eventually quit alter ian was that I eventually ran out of things to do or some of the things were quite hard to beat, eventually I got bored of it, then again fantasy muds are really not my strong point, scifi is, I won't be able to or rather will not commit to constant play like I tried to with another scifi game I was testing because while it was fun at first I burned out and just stopped, then kidded myself I would come back, by the time I was kicked off, my motivation had dropped so low I wasn't even enjoying the game at all. On 25/04/2016 9:53 a.m., Dennis Towne wrote: Work has been progressing, but extremely slowly. I added a few things last weekend, but I simply haven't had the time to do much with it. On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbswrote: Has work been progressing on Stellar Aeon? I have not actually played the beta again, it really does seem to be limited in its alpha state. Sent from my iPhone On Apr 24, 2016, at 3:44 PM, Dennis Towne wrote: I don't normally do this, but I wanted to talk about some of the stuff we've been working on for Alter Aeon. The biggest thing on my mind right now would be ease of use updates, and the biggest one of those would be the 'list search' changes. List search started a long time ago, as a way for players to more effectively search for equipment with stats, or to look for items with special flags or properties. The original code was cobbled together six years ago (!), and over the last couple of months we have been working hard to update it. The new and improved version is now good enough that it's used by default for storage lockers and looking in containers. A lot of the parsing bugs have been fixed, and it's so easy to use that even I can make it work. On top of list search, there has been a pile of little ease-of-use improvements and spam reduction changes. Draak has been adding sounds and sound triggers all over the place, though I don't know how long it will take for the Mush-Z developers to add them all. It's really neat to see so many things coming together from so many different builders and coders. Something that's really important and really awesome to me as a builder is something that most players don't care about: the world map. This has been one of our biggest work areas for a while now. We've been rearranging and updating areas, making them flow together better, and flattening the world map. In addition to this, the way we do world mapping itself is changing: the surface of Alter Aeon is gradually becoming consistent and properly three dimensional, similar to how the world map would look for a large scale MMO. I'd like to say I know what's coming up in the next few months, but I don't. The best I can say is that we plan to add a bunch of new spells and skills, and there are several more areas in the wings. I'd really like to see the Archais fairy quarter open. For those of you who play, I hope you found this interesting. I haven't had a lot of time to spend on the game recently, but that doesn't mean nothing is happening. Have fun! -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Recent Alter Aeon Updates
I didn't mean a full on crafting mud, rather a means by which players can create equipment and use/sell it to others. Blacksmithing, for instance, might be a nice addition (though I recognize the inherent difficulties with adding a skill such as this). On 4/24/16, Dennis Townewrote: > Work has been progressing, but extremely slowly. I added a few things > last weekend, but I simply haven't had the time to do much with it. > > On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs wrote: >> Has work been progressing on Stellar Aeon? >> I have not actually played the beta again, it really does seem to be >> limited in its alpha state. >> >> Sent from my iPhone >> >>> On Apr 24, 2016, at 3:44 PM, Dennis Towne wrote: >>> >>> I don't normally do this, but I wanted to talk about some of the stuff >>> we've been working on for Alter Aeon. The biggest thing on my mind >>> right now would be ease of use updates, and the biggest one of those >>> would be the 'list search' changes. >>> >>> List search started a long time ago, as a way for players to more >>> effectively search for equipment with stats, or to look for items with >>> special flags or properties. The original code was cobbled together >>> six years ago (!), and over the last couple of months we have been >>> working hard to update it. The new and improved version is now good >>> enough that it's used by default for storage lockers and looking in >>> containers. A lot of the parsing bugs have been fixed, and it's so >>> easy to use that even I can make it work. >>> >>> On top of list search, there has been a pile of little ease-of-use >>> improvements and spam reduction changes. Draak has been adding sounds >>> and sound triggers all over the place, though I don't know how long it >>> will take for the Mush-Z developers to add them all. It's really neat >>> to see so many things coming together from so many different builders >>> and coders. >>> >>> Something that's really important and really awesome to me as a >>> builder is something that most players don't care about: the world >>> map. This has been one of our biggest work areas for a while now. >>> We've been rearranging and updating areas, making them flow together >>> better, and flattening the world map. In addition to this, the way we >>> do world mapping itself is changing: the surface of Alter Aeon is >>> gradually becoming consistent and properly three dimensional, similar >>> to how the world map would look for a large scale MMO. >>> >>> I'd like to say I know what's coming up in the next few months, but I >>> don't. The best I can say is that we plan to add a bunch of new >>> spells and skills, and there are several more areas in the wings. I'd >>> really like to see the Archais fairy quarter open. >>> >>> For those of you who play, I hope you found this interesting. I >>> haven't had a lot of time to spend on the game recently, but that >>> doesn't mean nothing is happening. Have fun! >>> >>> -dentin >>> >>> Alter Aeon MUD >>> http://www.alteraeon.com >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Recent Alter Aeon Updates
Work has been progressing, but extremely slowly. I added a few things last weekend, but I simply haven't had the time to do much with it. On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbswrote: > Has work been progressing on Stellar Aeon? > I have not actually played the beta again, it really does seem to be limited > in its alpha state. > > Sent from my iPhone > >> On Apr 24, 2016, at 3:44 PM, Dennis Towne wrote: >> >> I don't normally do this, but I wanted to talk about some of the stuff >> we've been working on for Alter Aeon. The biggest thing on my mind >> right now would be ease of use updates, and the biggest one of those >> would be the 'list search' changes. >> >> List search started a long time ago, as a way for players to more >> effectively search for equipment with stats, or to look for items with >> special flags or properties. The original code was cobbled together >> six years ago (!), and over the last couple of months we have been >> working hard to update it. The new and improved version is now good >> enough that it's used by default for storage lockers and looking in >> containers. A lot of the parsing bugs have been fixed, and it's so >> easy to use that even I can make it work. >> >> On top of list search, there has been a pile of little ease-of-use >> improvements and spam reduction changes. Draak has been adding sounds >> and sound triggers all over the place, though I don't know how long it >> will take for the Mush-Z developers to add them all. It's really neat >> to see so many things coming together from so many different builders >> and coders. >> >> Something that's really important and really awesome to me as a >> builder is something that most players don't care about: the world >> map. This has been one of our biggest work areas for a while now. >> We've been rearranging and updating areas, making them flow together >> better, and flattening the world map. In addition to this, the way we >> do world mapping itself is changing: the surface of Alter Aeon is >> gradually becoming consistent and properly three dimensional, similar >> to how the world map would look for a large scale MMO. >> >> I'd like to say I know what's coming up in the next few months, but I >> don't. The best I can say is that we plan to add a bunch of new >> spells and skills, and there are several more areas in the wings. I'd >> really like to see the Archais fairy quarter open. >> >> For those of you who play, I hope you found this interesting. I >> haven't had a lot of time to spend on the game recently, but that >> doesn't mean nothing is happening. Have fun! >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recent Alter Aeon Updates
It depends on what you mean by crafting skills. I doubt that AA will ever be a true 'crafting' mud, where crafting is the ultimate point of the game. We've been gradually adding things that let players build or modify items. The enchanting system gives quite a bit of flexibility into changing and upgrading equipment, however it is expensive. Players can brew potions, scribe scrolls, create spellstaffs, bottle various things, and carve various things. Upcoming skills should allow us to harvest bone for various uses, bottle blood, and possibly make things like bone rings. We'll probably add another grenade type for thieves and the ability to harvest poisons. For all of these things though, you have to invest in the skills and have the levels. Crafting items like this can be a big part of the game, if that's really what you want to do. -dentin Alter Aeon MUD http://www.alteraeon.com On Sun, Apr 24, 2016 at 1:41 PM, Justin Joneswrote: > Are you planning on adding additional crafting skills? It seems to me > that additional crafting skills might help to move the game's economy > a bit more. > > On 4/24/16, Dennis Towne wrote: >> I don't normally do this, but I wanted to talk about some of the stuff >> we've been working on for Alter Aeon. The biggest thing on my mind >> right now would be ease of use updates, and the biggest one of those >> would be the 'list search' changes. >> >> List search started a long time ago, as a way for players to more >> effectively search for equipment with stats, or to look for items with >> special flags or properties. The original code was cobbled together >> six years ago (!), and over the last couple of months we have been >> working hard to update it. The new and improved version is now good >> enough that it's used by default for storage lockers and looking in >> containers. A lot of the parsing bugs have been fixed, and it's so >> easy to use that even I can make it work. >> >> On top of list search, there has been a pile of little ease-of-use >> improvements and spam reduction changes. Draak has been adding sounds >> and sound triggers all over the place, though I don't know how long it >> will take for the Mush-Z developers to add them all. It's really neat >> to see so many things coming together from so many different builders >> and coders. >> >> Something that's really important and really awesome to me as a >> builder is something that most players don't care about: the world >> map. This has been one of our biggest work areas for a while now. >> We've been rearranging and updating areas, making them flow together >> better, and flattening the world map. In addition to this, the way we >> do world mapping itself is changing: the surface of Alter Aeon is >> gradually becoming consistent and properly three dimensional, similar >> to how the world map would look for a large scale MMO. >> >> I'd like to say I know what's coming up in the next few months, but I >> don't. The best I can say is that we plan to add a bunch of new >> spells and skills, and there are several more areas in the wings. I'd >> really like to see the Archais fairy quarter open. >> >> For those of you who play, I hope you found this interesting. I >> haven't had a lot of time to spend on the game recently, but that >> doesn't mean nothing is happening. Have fun! >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Recent Alter Aeon Updates
Has work been progressing on Stellar Aeon? I have not actually played the beta again, it really does seem to be limited in its alpha state. Sent from my iPhone > On Apr 24, 2016, at 3:44 PM, Dennis Townewrote: > > I don't normally do this, but I wanted to talk about some of the stuff > we've been working on for Alter Aeon. The biggest thing on my mind > right now would be ease of use updates, and the biggest one of those > would be the 'list search' changes. > > List search started a long time ago, as a way for players to more > effectively search for equipment with stats, or to look for items with > special flags or properties. The original code was cobbled together > six years ago (!), and over the last couple of months we have been > working hard to update it. The new and improved version is now good > enough that it's used by default for storage lockers and looking in > containers. A lot of the parsing bugs have been fixed, and it's so > easy to use that even I can make it work. > > On top of list search, there has been a pile of little ease-of-use > improvements and spam reduction changes. Draak has been adding sounds > and sound triggers all over the place, though I don't know how long it > will take for the Mush-Z developers to add them all. It's really neat > to see so many things coming together from so many different builders > and coders. > > Something that's really important and really awesome to me as a > builder is something that most players don't care about: the world > map. This has been one of our biggest work areas for a while now. > We've been rearranging and updating areas, making them flow together > better, and flattening the world map. In addition to this, the way we > do world mapping itself is changing: the surface of Alter Aeon is > gradually becoming consistent and properly three dimensional, similar > to how the world map would look for a large scale MMO. > > I'd like to say I know what's coming up in the next few months, but I > don't. The best I can say is that we plan to add a bunch of new > spells and skills, and there are several more areas in the wings. I'd > really like to see the Archais fairy quarter open. > > For those of you who play, I hope you found this interesting. I > haven't had a lot of time to spend on the game recently, but that > doesn't mean nothing is happening. Have fun! > > -dentin > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recent Alter Aeon Updates
Are you planning on adding additional crafting skills? It seems to me that additional crafting skills might help to move the game's economy a bit more. On 4/24/16, Dennis Townewrote: > I don't normally do this, but I wanted to talk about some of the stuff > we've been working on for Alter Aeon. The biggest thing on my mind > right now would be ease of use updates, and the biggest one of those > would be the 'list search' changes. > > List search started a long time ago, as a way for players to more > effectively search for equipment with stats, or to look for items with > special flags or properties. The original code was cobbled together > six years ago (!), and over the last couple of months we have been > working hard to update it. The new and improved version is now good > enough that it's used by default for storage lockers and looking in > containers. A lot of the parsing bugs have been fixed, and it's so > easy to use that even I can make it work. > > On top of list search, there has been a pile of little ease-of-use > improvements and spam reduction changes. Draak has been adding sounds > and sound triggers all over the place, though I don't know how long it > will take for the Mush-Z developers to add them all. It's really neat > to see so many things coming together from so many different builders > and coders. > > Something that's really important and really awesome to me as a > builder is something that most players don't care about: the world > map. This has been one of our biggest work areas for a while now. > We've been rearranging and updating areas, making them flow together > better, and flattening the world map. In addition to this, the way we > do world mapping itself is changing: the surface of Alter Aeon is > gradually becoming consistent and properly three dimensional, similar > to how the world map would look for a large scale MMO. > > I'd like to say I know what's coming up in the next few months, but I > don't. The best I can say is that we plan to add a bunch of new > spells and skills, and there are several more areas in the wings. I'd > really like to see the Archais fairy quarter open. > > For those of you who play, I hope you found this interesting. I > haven't had a lot of time to spend on the game recently, but that > doesn't mean nothing is happening. Have fun! > > -dentin > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Recent Alter Aeon Updates
I don't normally do this, but I wanted to talk about some of the stuff we've been working on for Alter Aeon. The biggest thing on my mind right now would be ease of use updates, and the biggest one of those would be the 'list search' changes. List search started a long time ago, as a way for players to more effectively search for equipment with stats, or to look for items with special flags or properties. The original code was cobbled together six years ago (!), and over the last couple of months we have been working hard to update it. The new and improved version is now good enough that it's used by default for storage lockers and looking in containers. A lot of the parsing bugs have been fixed, and it's so easy to use that even I can make it work. On top of list search, there has been a pile of little ease-of-use improvements and spam reduction changes. Draak has been adding sounds and sound triggers all over the place, though I don't know how long it will take for the Mush-Z developers to add them all. It's really neat to see so many things coming together from so many different builders and coders. Something that's really important and really awesome to me as a builder is something that most players don't care about: the world map. This has been one of our biggest work areas for a while now. We've been rearranging and updating areas, making them flow together better, and flattening the world map. In addition to this, the way we do world mapping itself is changing: the surface of Alter Aeon is gradually becoming consistent and properly three dimensional, similar to how the world map would look for a large scale MMO. I'd like to say I know what's coming up in the next few months, but I don't. The best I can say is that we plan to add a bunch of new spells and skills, and there are several more areas in the wings. I'd really like to see the Archais fairy quarter open. For those of you who play, I hope you found this interesting. I haven't had a lot of time to spend on the game recently, but that doesn't mean nothing is happening. Have fun! -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.