Re: [Audyssey] Jim Kitchen's football game

2016-06-02 Thread Josh Kennedy

if you use NVDA then get the blind-extra addon from


http://stextra.com/blindextra/


install it then install one or two favorite acapela 3 infovox voices go 
into the blind extra submenu after they are installed go into sapi5 hit 
enter on enable wait for the music to stop playing then you can use 
those for games.




On 5/25/2016 11:40 PM, Michael wrote:

For whoever was asking if anyone plays this game, I definitely still do from
time to time. I've played this football game throughout all of it's
upgrades.

But its somewhat limiting. For all that, it still can be a heap of fun! J

  


I haven't played it lately thanks to the SAPI voice on windows 7, I hate MS
Anna. Lol Anyone have any solutions for a good sapi voice with my Win7 64
bit OS?

Thanks much,

MikeFont

  


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Re: [Audyssey] Exploring muds

2016-06-02 Thread dark

For help chat, try help page.

Also look at any signs you see and talk to any npcs kicking around sinse 
most games are fairly easy with new player assistances if you look.


All the best,

Dark.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Sunday, May 22, 2016 5:36 PM
Subject: Re: [Audyssey] Exploring muds



I tried and there seems to be no luck with that either
I see what you mean about getting help on any topic in the game its just 
when i type in help chat it says that there are no help topics available 
for this topic and when I try to type help newit just takes me the news


Sent from my iPhone


On May 22, 2016, at 12:19 PM, dark  wrote:

try help chat or help new.

Usually help in muds is fairly streight forward.

all the best,

Dark.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, May 22, 2016 4:17 PM
Subject: Re: [Audyssey] Exploring muds


It seems I just typing chat and followed by the message doesn't really 
work can you give me an idea of a place I can look to try to find 
commands like this for this particular game


Sent from my iPhone


On May 22, 2016, at 7:25 AM, dark  wrote:

Hi.

If you use the chat in the game he's often on there and quite willing 
to help.
I forget the exact chat command for Fluxworld, but I think it's just 
chat and then your message.


Also as I said, look through the helptopics and you should find  lot of 
useful info.


All the best, Dark.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, May 22, 2016 10:51 AM
Subject: Re: [Audyssey] Exploring muds



Okay thanks how do i talk to the developer in the game
Also can you let me know what you find out about prometheus as soon as 
you find out


Sent from my iPhone


On May 22, 2016, at 4:40 AM, dark  wrote:

Fare enough.

Just ask on list if you have any other questions, though with 
fluxworld centori, the developer is always online and willing to 
answer.
Also note that in all muds you can type help and then a word to get 
help on particular topics, eg, help movement.


Hth.

Dark.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, May 22, 2016 1:24 AM
Subject: Re: [Audyssey] Exploring muds



Okay i am in
I have never played a mud before so i am not used to how lideral 
they can be lol

Can i talk to you off list if i have any more questions

Sent from my iPhone


On May 21, 2016, at 8:09 PM, dark  wrote:

The first page should tell you what command if your new.

I believe from your description fluxworld needs you to type create 
your character name and then password, eg, if you wanted to create 
a character called bob with the password password 1, you'd type 
create bob password1.


Next time you wanted to login to the game you'd type connect bob 
password1.


It should've said this on the main page when you first connect your 
client to the mud.


hth.

Dark.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, May 22, 2016 12:37 AM
Subject: Re: [Audyssey] Exploring muds



When i type in a name it says this comand does not work
And gives me commands such as welcome who connect create version 
uptime or quit

None of these seem to work

Sent from my iPhone


On May 21, 2016, at 7:15 PM, dark  wrote:

Hmmm, I don't think it was that different to any other mud, just 
try to type a character's name and if not recognize the game 
would ask if you wanted a new one, though I could be wrong as 
it's been a while sinse I played the game.


All the best,

Dark.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, May 22, 2016 12:05 AM
Subject: Re: [Audyssey] Exploring muds


I am sorry one more question i think how do you create a new 
player on flux world


Sent from my iPhone


On May 21, 2016, at 6:42 PM, dark  wrote:

centauri.servegame.com:


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Re: [Audyssey] audioGames hub

2016-06-02 Thread Shaun Everiss
Well since we are dealing with human voices we have little choice in the 
matter and its platform spaciffics sadly.

The menu is fine but yeah thats the way it is.



On 22/05/2016 12:31 p.m., rajmund wrote:

On further consideration, I think the game voices are good as they are, since 
that gives the game the time, in which it is, but the menu, I wish that could 
be faster.

Sent from my iPhone 5S


On 21 May 2016, at 11:28 pm, Shaun Everiss  wrote:

Well just for interest I did send a message to see if voice could be put up, 
but you do realise if its to fast or to slow its going to suffer in quality.
Fact is I think full audio voice is better than synth.
Where synth voice would be usefull is if its say an online endless game like a 
mud or where you would want to make random events, but anything fixed well.




On 21/05/2016 9:32 p.m., rajmund wrote:
hello,
I guess the speech is a personal thing, although I have VO on 100%, so that 
might explain it. I agree, the intro can be tedious, but if you leave the app 
open, it's fine.
PS. Found your name in the credits...

Sent from my iPhone 5S


On 21 May 2016, at 8:52 am, Shaun Everiss  wrote:

Hi all
I never asked on here exactly because I was not sure if it would take off 
especially since the audiogames forum seems to have got up to 25 posts on the 
subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else that 
this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross platform game.
You guys or those that know using anything uniquely identifyed with a 
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself have no 
issue with it.
Some mentioned tutorial being a bit babyish but that was designed for all to 
play so its the way it is for a reason.
If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment a 
feature in the options to speed up the voice these are all recorded though, 
never the less if the unity engine can have the voices spead up or down for 
those preffs well maybe.
Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are implimenting 
funding programs and the like as we are short of funds.
Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more local testers.
In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the address to go 
to,.
I will be posting this on applevis to so if you are on there you will get a 
double notification.
Secondly since there has been some interest shown on here I will start posting 
updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday, one of 
our funders is interested in further sponsorship of us.
We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or other 
platforms.
There is also a contact page if you contact them and mention my name and that 
you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really like a 
place where the android build is being discussed since I am lacking that 
information.
If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not replying 
on the new releases room is that we are not posting much constantly.
I'd idealy like some way to keep track of things, I know traffic is low however.
I have stopped short of making a thread on general because I am unsure if 
anyone would post.
Right now local testers are what we need, ie if you live in nz but anyone can 
test.
Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your quearies.
The only rule I have is no platform spaciffic questions.
Remember this is a multiplatform thing.
Now if you just happen to have a development library that can do all features 
and its like on all platforms and its like doesn't cost that much them well.





On 21/05/2016 

Re: [Audyssey] audioGames hub

2016-06-02 Thread Shaun Everiss


We aren't killing any feature.


On 22/05/2016 12:39 p.m., rajmund wrote:

hello,
Please, please, keep the tutorial. It helps, and once you know what you're 
doing, you never have to touch it, you just click new game.LOL, even with the 
tutorial, I don't understand blocks.

Sent from my iPhone 5S


On 21 May 2016, at 11:54 pm, Shaun Everiss  wrote:

Thats what it seems that most are saying to.
The same goes with the tutorial, point is we can't just move something because 
one person thinks its total crap!
Now if like 5-10 people think the entire thing has some shitty crappyness in it 
then its another thing.
On that note have any of you noticed on the websites that any high score that 
is below the highest scores or top 10 table is not showing.
Soneone that wanted to test put that at me.
I don't view the scores but I did get a message from sonnar yesterday asking 
for me to review the online web portal.




On 21/05/2016 8:46 p.m., Jacob Kruger wrote:
Shaun, I find the relatively natural sounding voice for instructions to
be part of the vibe of the game, so, it doesn't bother me at all - and,
this is on the android platform, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "Shaun Everiss" 
To: "Gamers Discussion list" 
Sent: 21 May, 2016 9:52 AM
Subject: Re: [Audyssey] audioGames hub



Hi all
I never asked on here exactly because I was not sure if it would take
off especially since the audiogames forum seems to have got up to 25
posts on the subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else
that this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they
started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross
platform game.
You guys or those that know using anything uniquely identifyed with a
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself
have no issue with it.
Some mentioned tutorial being a bit babyish but that was designed for
all to play so its the way it is for a reason.
If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment
a feature in the options to speed up the voice these are all recorded
though, never the less if the unity engine can have the voices spead
up or down for those preffs well maybe.
Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are
implimenting funding programs and the like as we are short of funds.
Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more
local testers.
In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the
address to go to,.
I will be posting this on applevis to so if you are on there you will
get a double notification.
Secondly since there has been some interest shown on here I will start
posting updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday,
one of our funders is interested in further sponsorship of us.
We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or
other platforms.
There is also a contact page if you contact them and mention my name
and that you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really
like a place where the android build is being discussed since I am
lacking that information.
If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not
replying on the new releases room is that we are not posting much
constantly.
I'd idealy like some way to keep track of things, I know traffic is
low however.
I have stopped short of making a thread on general because I am unsure
if anyone would post.
Right now local testers are what we need, ie if you live in nz but
anyone can test.
Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your
quearies.
The only rule I have is no platform spaciffic

Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Jess Varnell
Hi. I can't get past the boat ride. please help? and is there a way to set 
your gender? What is the purpose of the coins and can you use the ones in 
your box? Thanks.


Jess
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 4:02 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915&p=2 
someone else appears to be having the same problem so try checking the 
responses they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. 
I've not yet found the way to tell it I want English.  Tried using the 
arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it 
but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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[Audyssey] Turn base battle system.

2016-06-02 Thread michael barnes

Hello, Gamers.

The other day I had asked about rpg's games.
Let me say thanks to Dark for the help.
Now to my post.

I was wondering waht windows games have the turn base battle system?
Thanks.

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Re: [Audyssey] does any one play jim kitchens football game.

2016-06-02 Thread kenny Peyatt jr.
Yes I play jim kitchen's football game. I am a big football fan. 
Kenny Peyatt jr. 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Thursday, May 26, 2016 11:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] does any one play jim kitchens football game.

Once in a while, although I like the baseball game better because I am more
of a baseball fan than a football fan..




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: corey overton
Sent: Wednesday, May 25, 2016 9:23 PM
To: Gamers Discussion list
Subject: [Audyssey] does any one play jim kitchens football game.

Hey just wondering if any one is playing jim kitchens football game.

-Original Message- 
From: dark
Sent: Wednesday, May 25, 2016 3:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Stupidly enough you can't return the book until you need another book from
the library, which is very weerd.

If I remember rightly you need to use the candle with the camp fire in bill
the hermit's camp to light it, and then it's perminantly lit.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 
To: "Gamers Discussion list" 
Sent: Tuesday, May 24, 2016 11:57 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle


> Lol Dark, I did feel kind of sorry for him when he said about the folks in

> chillingham laughing and making fun of him.  I've figured out how to light

> my candle, but do you know why the lady at the library won't accept the 
> overdue book back?  She won't talk to me, how rude lol.
>
> From Lori.
>
> -Original Message- 
> From: dark
> Sent: Tuesday, May 24, 2016 10:23 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Help with Chillingham puzzle
>
> The hermit puzzle didn't annoy me particularly, but I've never had a 
> problem
> with simon games albeit I thought the hole business with his allergy to
> perfume and the bean tin he spoke through felt a bit on the silly side.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "loriduncan" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 24, 2016 3:19 PM
> Subject: Re: [Audyssey] Help with Chillingham puzzle
>
>
>> Hi Dark, I actually use the f5 cheat to get passed the boring bugs, as it

>> does indeed take ages, but the most anoying puzzle has to be the hermit 
>> one, I've always found simon says type games childish.
>> From Lori.
>>
>> -Original Message- 
>> From: dark
>> Sent: Tuesday, May 24, 2016 12:11 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Help with Chillingham puzzle
>>
>> Hi Lori.
>>
>> Glad you found it. Odd you missed the desk first time. Unfortunately 
>> you'll
>> probably pass the interesting bits fairly quickly and get stuck on the 
>> bug
>> hunting, which takes up way! too much time.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - 
>> From: "loriduncan" 
>> To: "Gamers Discussion list" 
>> Sent: Monday, May 23, 2016 11:27 PM
>> Subject: Re: [Audyssey] Help with Chillingham puzzle
>>
>>
>>> Hi Dark, thanks, I got it now, though wierdly i didn't notice the desk 
>>> when I went in to the shop the first time.  :)
>>>
>>> From Lori.
>>>
>>> -Original Message- 
>>> From: dark
>>> Sent: Monday, May 23, 2016 9:54 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Help with Chillingham puzzle
>>>
>>> Hi Lori.
>>>
>>> If I remember rightly you need to examine the desk at the shop, then go 
>>> back
>>> and examine the desk in lilly's house, ad you'll find the secret draw.
>>>
>>> Hth.
>>>
>>> Dark.
>>> - Original Message - 
>>> From: "loriduncan" 
>>> To: 
>>> Sent: Sunday, May 22, 2016 11:43 PM
>>> Subject: [Audyssey] Help with Chillingham puzzle
>>>
>>>
 Hi everyone, I know Bavisoft games has vanished never to be seen again,

 but I've been playing Chillingham over again, and I can't for the life 
 of me figure out how to get the gun from Lilly's house.  I've tried 
 everything from inspecting the desk to using the desk and trunk, but 
 nothing works. I've taken the hook from the closet, but when I look 
 inside it the guy tells me it's empty.  I keep heading back to the shop

 too, and have already sprayed one set of insects and gotten the pieces 
 of wood to use on the vampires, but now I'm stuck.

 I know there was an audio review of the game by Kelly Sapergia, but I 
 can't seem to access it from the website, and it's not showing on 
 Kelly's site either.  I'd like to hear that review again, so am 
 wondering if anyone here might still have a copy of it?
 Thanks in advance.  From Lori.

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Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Hi dark

To be totally honest if you are trying to do space combat without a sound
pack is quite hard. X The reason I say that is because there was so much so
per previous text rolling the screen while in combat that it makes it
extremely hard to catch up with what you need to be here in tim

With a psalm pack, you will hear only we are the enemy is which makes
aiming for tracking then aiming a shooting a lot faster a lot easier and a
lot more manage also said with a sound pack things just one more smoothly.
If you're fighting with rats is probably the easiest thing as a newbie you
can do. If you were doing Vector combat, that would mean if you heard the
rat to your north you hit eight and enter. So that is what it sounded like
you were doing.

I like star conquest, however at times in my opinion it could be very

On Sat, May 28, 2016 at 1:24 AM lenron brown  wrote:

> Right use vector it's a lot better. I would be willing to help in
> anyway I possibly could. SC has become my new favorite space moo.
>
> On 5/27/16, Michael Maslo  wrote:
> > Hi dark,
> >
> > Do you have one of the sound packs? That helps because you don't have all
> > the extra talking of unimportant text? Secondly, don't use coordinate
> based
> > combat. Use vector combat. What that is hit the number 7 to aim northwest
> > or 9 for northeast etc. as a new pilot do space combat with a group. As a
> > new pilot none of your ships are strong enough to do a single beacon. As
> > someone new learn to fly in manual mode stick to rats ground combat
> salvage
> > etc.
> >
> > I plan on art art to play again and would be willing to help out.
> >
> > On Fri, May 27, 2016 at 1:14 PM dark  wrote:
> >
> >> Hi.
> >>
> >> Well I have asked this on audiogames.net so might as well ask here.
> >>
> >> ?
> >>
> >> Promethius I find a little incoherent for my taste in terms of
> activities
> >> and what not, miriani I don't like the idea of all the pvp and license
> to
> >> grief, so I decided to try star conquest. I have heard the bit about the
> >> enforced rp and profile creation but I thought I tried that, however
> I've
> >> not had a game where I've failed quite so badly.
> >>
> >> ?
> >>
> >> I did the tutorial and talked to the new pilot lieason office and did
> the
> >> tasks he said. Expooring and salvage were fine but combat was a real
> >> pest,
> >> mostly because there is no quick way to get the coordinates of the enemy
> >> and by the time you've heard the computer saying "rat automated starship
> >> at
> >> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng
> >> my
> >> entire mud client just to play one game with all the scripting and such,
> >> I
> >> have no idea how to do that I just want to play not program.
> >>
> >> ?
> >>
> >> I did try ground combat and that was cool, accept I got my battlesuit
> >> blown up which I freely admit was entirely my faultfor not bailing fast
> >> enough.
> >>
> >>
> >> i then quit the game and lost my cargo hauler leaving me with two sets
> of
> >> massive bills and no ship. I just about! had enough for a flitter which
> I
> >> bought, and tried a little combat again, and got completely slaughtered,
> >> particularly sinse the aim + command for aiming up in combat just didn't
> >> work, I was told "select a direction on the z axis"
> >>
> >> ?
> >>
> >> How the hell does anyone! do combat in this game?
> >>
> >> ?
> >>
> >> with no money, and no ship I was stuck (nd I couldn't get a lone either
> >> sinse I kept getting refused), and the only advice I got was go and beg
> >> on
> >> alliance channel. People were actually very nice on the newby channel,
> >> but
> >> didn't really have any suggestions.
> >>
> >> ?
> >>
> >> I'd rather not make myself a pain to other players especially when i'm
> >> learning a game and making so many major mistakes, so I deleted my
> >> character.
> >>
> >> ?
> >>
> >> Given however that a lot of people do! play star conquest, I wonder, how
> >> the hell do people do it? am I missing something about combat? or does
> it
> >> take all that scripting nonsense, ie, the game is not accessible without
> >> massive amounts of work.
> >>
> >> ?
> >>
> >> Any advice appreciated sinse I really want to play a space game, I did
> >> enjoy the background and some of the activities, but I am frankly now
> >> rather frustrated.
> >>
> >>
> >>
> >> Back to alter methinks.
> >>
> >>
> >>
> >> All the best,
> >>
> >>
> >>
> >> Dark.
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/gamers@audyssey.org.
> >> If you have any questions or concerns regarding the management of the
> >> list,
> >> please send E-mail to gamers-ow...@audyssey.org.
> >>
> > 

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Yes to all the questions 


Once I get my laptop running I can post a link for the pack

Sent from my iPhone

> On May 28, 2016, at 6:04 AM, lenron brown  wrote:
> 
> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
> 
>> On 5/28/16, dark  wrote:
>> Hi Mike.
>> 
>> Nope I had no pack so whenever I was told where the ship was it was super
>> spammy.
>> 
>> I can see the advantage in vector aiming though how do you aim down? Also as
>> 
>> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
>> something like that I got told "choose a coordinate on the new z axis" or
>> something like that and I couldn't actually aim at all. I got lucky with the
>> 
>> rat in the tutorial sinse it was west of me and I could just type aim 4
>> which worked.
>> Also, why the hell is tracking so spammy, I dn't need to be told "a computer
>> 
>> voice says" bl bla can't it just give the coordinates? really this is a
>> major fault in the game and considering I had one ship destroyed and one
>> nearly crippled it was pretty serious, and I've got my voice rate set pretty
>> 
>> high.
>> 
>> I prefer vip, so a vip pack would be nice anyway, as Vip works much better
>> with sapi than mush does (reviewing and such is easier), but I will confess
>> 
>> I'm a little irritated that a pac is necessary, sinse I thought the game was
>> 
>> intended to be accessible off the bat anyway, really the staff should do a
>> better job with combat display here and I'm surprised nobody has mentioned
>> this before.
>> 
>> If you could send me the pack I might try again, although I confess I'm a
>> bit irritated with the game thus far as it seems amazingly harsh when you
>> screw up.
>> I logged out and got one ship blown up, bye bye starter lone, I messed up a
>> 
>> ground combat (which I admit was my fault), then I got one ship severely
>> crippled and one ship blown to bits in twoimpossible combats leaving me with
>> 
>> no money, no ship, no suit and no way to progress, and  all the suggestion I
>> 
>> got was "go beg my alliance" who didn't particularly help either (not that
>> I'd go begging money off people).
>> 
>> I couldn't even take out a lone.
>> 
>> If you send me the pack I might give the game another try.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Mike Wassel" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, May 28, 2016 6:04 AM
>> Subject: Re: [Audyssey] Star conquest very irritating
>> 
>> 
>>> Hey dark,
>>> 
>>> I'm glad you asked here, and now that I know it was you, I can help.  Do
>>> you have a pack for SC?  Their is one for VIP, and once we're done
>>> updating the one for VIP, I'm going to port it to mushclient.  The reason
>>> 
>>> I couldn't say this to you on newbie, is because the staff don't like
>>> players talking about packs on the game.  Once our pack is approved by the
>>> 
>>> staff, we can though.  If you need the pack for vip, I can drop you a
>>> link. Now for your questions.
>>> 
>>> I'm guessing that you didn't have the pack, so combat was a ton harder for
>>> 
>>> you.  With the pack, you'll see the following:
>>> 
>>> tracking 
>>> 
>>> 
>>> 
>>> In SC, their are two ways to lock on to an enemy.  Coords and vectors.  My
>>> 
>>> guess is that you had coords selected as your preferred aiming method.  I
>>> 
>>> use vector aiming. W is north, A is west, D is east, and so on.
>>> 
>>> For aiming up and down, I do aim -s, or +s. Remember that sine S is at the
>>> 
>>> center of WASD, it tells the game to aim either directly up, or down.  You
>>> 
>>> can change this with aim +w, aim -x, and so on.
>>> 
>>> Let me know if this helps, and if you need the pack.  Hope you decide to
>>> give the game another try with this information.
>>> 
>>> Mike.
>>> 
 On 5/27/2016 2:12 PM, dark wrote:
 Hi.
 
 Well I have asked this on audiogames.net so might as well ask here.
 
 ?
 
 Promethius I find a little incoherent for my taste in terms of activities
 
 and what not, miriani I don't like the idea of all the pvp and license to
 
 grief, so I decided to try star conquest. I have heard the bit about the
 
 enforced rp and profile creation but I thought I tried that, however I've
 
 not had a game where I've failed quite so badly.
 
 

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Once I get my laptop running later today or tomorrow I will post a new link
yes to all the restestion

On Sat, May 28, 2016 at 6:06 AM lenron brown  wrote:

> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
>
> On 5/28/16, dark  wrote:
> > Hi Mike.
> >
> > Nope I had no pack so whenever I was told where the ship was it was super
> > spammy.
> >
> > I can see the advantage in vector aiming though how do you aim down?
> Also as
> >
> > I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
> > something like that I got told "choose a coordinate on the new z axis" or
> > something like that and I couldn't actually aim at all. I got lucky with
> the
> >
> > rat in the tutorial sinse it was west of me and I could just type aim 4
> > which worked.
> > Also, why the hell is tracking so spammy, I dn't need to be told "a
> computer
> >
> > voice says" bl bla can't it just give the coordinates? really this is a
> > major fault in the game and considering I had one ship destroyed and one
> > nearly crippled it was pretty serious, and I've got my voice rate set
> pretty
> >
> > high.
> >
> > I prefer vip, so a vip pack would be nice anyway, as Vip works much
> better
> > with sapi than mush does (reviewing and such is easier), but I will
> confess
> >
> > I'm a little irritated that a pac is necessary, sinse I thought the game
> was
> >
> > intended to be accessible off the bat anyway, really the staff should do
> a
> > better job with combat display here and I'm surprised nobody has
> mentioned
> > this before.
> >
> > If you could send me the pack I might try again, although I confess I'm a
> > bit irritated with the game thus far as it seems amazingly harsh when you
> > screw up.
> > I logged out and got one ship blown up, bye bye starter lone, I messed
> up a
> >
> > ground combat (which I admit was my fault), then I got one ship severely
> > crippled and one ship blown to bits in twoimpossible combats leaving me
> with
> >
> > no money, no ship, no suit and no way to progress, and  all the
> suggestion I
> >
> > got was "go beg my alliance" who didn't particularly help either (not
> that
> > I'd go begging money off people).
> >
> > I couldn't even take out a lone.
> >
> > If you send me the pack I might give the game another try.
> >
> > All the best,
> >
> > Dark.
> > - Original Message -
> > From: "Mike Wassel" 
> > To: "Gamers Discussion list" 
> > Sent: Saturday, May 28, 2016 6:04 AM
> > Subject: Re: [Audyssey] Star conquest very irritating
> >
> >
> >> Hey dark,
> >>
> >> I'm glad you asked here, and now that I know it was you, I can help.  Do
> >> you have a pack for SC?  Their is one for VIP, and once we're done
> >> updating the one for VIP, I'm going to port it to mushclient.  The
> reason
> >>
> >> I couldn't say this to you on newbie, is because the staff don't like
> >> players talking about packs on the game.  Once our pack is approved by
> the
> >>
> >> staff, we can though.  If you need the pack for vip, I can drop you a
> >> link. Now for your questions.
> >>
> >> I'm guessing that you didn't have the pack, so combat was a ton harder
> for
> >>
> >> you.  With the pack, you'll see the following:
> >>
> >> tracking 
> >>
> >> 
> >>
> >> In SC, their are two ways to lock on to an enemy.  Coords and vectors.
> My
> >>
> >> guess is that you had coords selected as your preferred aiming method.
> I
> >>
> >> use vector aiming. W is north, A is west, D is east, and so on.
> >>
> >> For aiming up and down, I do aim -s, or +s. Remember that sine S is at
> the
> >>
> >> center of WASD, it tells the game to aim either directly up, or down.
> You
> >>
> >> can change this with aim +w, aim -x, and so on.
> >>
> >> Let me know if this helps, and if you need the pack.  Hope you decide to
> >> give the game another try with this information.
> >>
> >> Mike.
> >>
> >> On 5/27/2016 2:12 PM, dark wrote:
> >>> Hi.
> >>>
> >>> Well I have asked this on audiogames.net so might as well ask here.
> >>>
> >>> ?
> >>>
> >>> Promethius I find a little incoherent for my taste in terms of
> activities
> >>>
> >>> and what not, miriani I don't like the idea of all the pvp and license
> to
> >>>
> >>> grief, so I decided to try star conquest. I have heard the bit about
> the
> >>>
> >>> enforced rp and profile creation but I thought

[Audyssey] crazy party

2016-06-02 Thread Jess Varnell
Hi. First of all, I don't understand the boat game. Secondly, what do you do 
with the coins in your box? thanks.

Jess
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[Audyssey] crazy party question

2016-06-02 Thread Jess Varnell
Hi. I can connect to other people's servers fine but not to my partners and 
we're in the same house but have different ips. help?

Jess
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Re: [Audyssey] turn based battle system

2016-06-02 Thread Josh Kennedy

also try the tactical battle map engine its free.


On 6/2/2016 11:02 AM, Jeremy Brown wrote:

I know that all of our titles, available at www.valiantgalaxy.com use
a turn based system.  The Tactical battle game also uses turn based
battle sequences.  There's several more, have you tried googling
audiogames.net+turn-based+combat? Take care,

Jeremy

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--
sent from mozilla thunderbird

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Re: [Audyssey] turn based battle system

2016-06-02 Thread michael barnes

Thanks for the info!
Let me be more clear on what I am looking for.
I realize that I was not really clear on my original post.

I am looking for games were you walk around and when you get into 
battle the battle is turnbase.


Thanks again for the help!

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Re: [Audyssey] turn based battle system

2016-06-02 Thread Jeremy Brown
I know that all of our titles, available at www.valiantgalaxy.com use
a turn based system.  The Tactical battle game also uses turn based
battle sequences.  There's several more, have you tried googling
audiogames.net+turn-based+combat? Take care,

Jeremy

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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread dark

Hi Jess.

First with the boat ride, you nd to hit the arrows slowly, actually if 
you can do it in rythm with the music that works very well.
There's no  way to set gender either of yourself or enemies at the moment, 
one reason why one  of the opponents in the normal gym is a male witch :D.


As to coins, nope, when you get so many coins in your box, it has no effect 
at all, though this might change in the future sinse after all the game is 
still in beta.


Hth.

Dark. 



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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Justin Jones
If I may make an observation, I think that the card battle is the best
aspect of the game. I hope that the dev (devs?) keep working on that
aspect of the program, e.g. adding more cards and the like.



On 6/2/16, dark  wrote:
> Hi Jess.
>
> First with the boat ride, you nd to hit the arrows slowly, actually if
> you can do it in rythm with the music that works very well.
> There's no  way to set gender either of yourself or enemies at the moment,
> one reason why one  of the opponents in the normal gym is a male witch :D.
>
> As to coins, nope, when you get so many coins in your box, it has no effect
>
> at all, though this might change in the future sinse after all the game is
> still in beta.
>
> Hth.
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread sylvester thomas III
Greetings All!
One question, Where di I get this title? No links to in on audiogames.net
Thanks!  Sly

On 6/2/16, Justin Jones  wrote:
> If I may make an observation, I think that the card battle is the best
> aspect of the game. I hope that the dev (devs?) keep working on that
> aspect of the program, e.g. adding more cards and the like.
>
>
>
> On 6/2/16, dark  wrote:
>> Hi Jess.
>>
>> First with the boat ride, you nd to hit the arrows slowly, actually
>> if
>> you can do it in rythm with the music that works very well.
>> There's no  way to set gender either of yourself or enemies at the
>> moment,
>> one reason why one  of the opponents in the normal gym is a male witch
>> :D.
>>
>> As to coins, nope, when you get so many coins in your box, it has no
>> effect
>>
>> at all, though this might change in the future sinse after all the game
>> is
>> still in beta.
>>
>> Hth.
>>
>> Dark.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Phil Vlasak

Sylvester,
Crazy Party, mini-games and card battle is at
http://pragmapragma.free.fr/crazy-party/

It has both  français and English versions in the same game file.

- Original Message - 
From: "sylvester thomas III" 

To: "Gamers Discussion list" 
Sent: Thursday, June 02, 2016 7:35 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Greetings All!
One question, Where di I get this title? No links to in on audiogames.net
Thanks!  Sly



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[Audyssey] Help with Paladin of the sky.

2016-06-02 Thread michael barnes

Hey.

I was wondering if there is a english walkthrough of Paladin of the sky?
I am stuck in Kelly's dream and don't know what to do besides go into 
the big building and walk around.

What do I do?

Thanks for the help!

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Re: [Audyssey] Help with Paladin of the sky.

2016-06-02 Thread Tobias Vinteus

Hi,
Keep exploring the building thouroughly and it's purpose shall be 
revealed.



On Thu, 2 Jun 2016, michael barnes wrote:


Hey.

I was wondering if there is a english walkthrough of Paladin of the sky?
I am stuck in Kelly's dream and don't know what to do besides go into the big 
building and walk around.

What do I do?

Thanks for the help!

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Re: [Audyssey] Help with Paladin of the sky.

2016-06-02 Thread Katie Epperson
I've beaten the game twice, so I can help here. You need to go find the second 
floor. It's a complicated path, but you'll know you're there when you find a 
staircase

Sent from my iPhone

> On Jun 2, 2016, at 8:52 PM, Tobias Vinteus  wrote:
> 
> Hi,
> Keep exploring the building thouroughly and it's purpose shall be revealed.
> 
> 
>> On Thu, 2 Jun 2016, michael barnes wrote:
>> 
>> Hey.
>> 
>> I was wondering if there is a english walkthrough of Paladin of the sky?
>> I am stuck in Kelly's dream and don't know what to do besides go into the 
>> big building and walk around.
>> What do I do?
>> 
>> Thanks for the help!
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
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Re: [Audyssey] Help with Paladin of the sky.

2016-06-02 Thread michael barnes

I was wondering is there anyway that I could listen to the music from the game?
I went to where the game is at on my computer but I don't see where I 
can do that.


Thanks for the help with Kelly's dream.

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