Re: [Audyssey] audiogames down

2016-07-01 Thread Shaun Everiss

yes its back online again to for me.



On 2/07/2016 12:10 p.m., dark wrote:

Hmmm, that's odd, it seems to be working fine now.

All the best,

Dark.
- Original Message - From: "Shaun Everiss" 
To: "Gamers Discussion list" 
Sent: Saturday, July 02, 2016 12:58 AM
Subject: [Audyssey] audiogames down



Hi.
the entire agnet site is offfline audiogames.net is offline.

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Re: [Audyssey] audiogames down

2016-07-01 Thread dark

Hmmm, that's odd, it seems to be working fine now.

All the best,

Dark.
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Saturday, July 02, 2016 12:58 AM
Subject: [Audyssey] audiogames down



Hi.
the entire agnet site is offfline audiogames.net is offline.

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[Audyssey] audiogames down

2016-07-01 Thread Shaun Everiss

Hi.
the entire agnet site is offfline audiogames.net is offline.

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Re: [Audyssey] problems playing paladin of the sky

2016-07-01 Thread Tobias Vinteus

Hi,
One thing that deserves repeating with dragonstrike scrolls is the sound 
card delay factor. I started out using the optical output from my sound 
card, but later found out that if I used the regular analog output jack my 
dragonstrike life got much easier.

hth,
Tobias


On Fri, 1 Jul 2016, dark wrote:


Hi Lori.

Dragonstrikes are sort of a unique thing to paladin of the sky. it's actually 
closer to boppit than simon, sinse you need to get the timing correct, 
including the pauses between rather than memorizing the sequence.
there is something of a learning curve but it's okay when you get the knack, 
just get used to hearing the beeps and pressing the alt key.


Hth.

Dark.
- Original Message - From: "loriduncan" 
To: "Gamers Discussion list" 
Sent: Thursday, June 30, 2016 10:46 PM
Subject: Re: [Audyssey] problems playing paladin of the sky


Hi Dark, I've never played that type of game before, is it the same sort of 
thing as a simon game where you've to remember the correct sequence of 
sounds and press the alt key to play the same sequence?  It's tricky to 
know how many beeps are going to play before it's your turn to press your 
own key, do certain scroles have a certain number of beeps?  This sort of 
reminds me of the bopit game, although I can manage that one just fine. :) 
From Lori.


-Original Message- From: dark
Sent: Thursday, June 30, 2016 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problems playing paladin of the sky

Hi Lori.

the way dragon strikes work is that you get a pattern of beeps, and have to
match the timing as exactly as you can, it's like a rythm action game.

Thus, you don't hit the key as soon as you hear the woosh, but the same
amount of time after the woosh as when you hear what the dragon strike is.

hth.

Dark.
- Original Message - From: "loriduncan" 
To: 
Sent: Thursday, June 30, 2016 12:54 AM
Subject: [Audyssey] problems playing paladin of the sky


Hi guys, I'm struggling to play paladin of the sky because no matter which 
option I pick for dragon strike I'm still told to give it another go in 
the tutorial battle.  I hit enter for example with my right hand, and the 
second i hear the whooshing sound I hit my left alt key with my left hand, 
but it just beeps and tells me to try again, and it's the same whatever 
key I set it too.  I've put jaws to sleep and am running the game in sappi 
mode.  Also the tutorial says i can change my dragon strike combo by 
hitting x to take me into the menu, but when I hit x it does the same 
thing as enter does and makes the sound for me to press my dragon strike 
key.  Am I missing something?  Also, do I have to go through the tutorial 
everytime the game starts?  Thanks from Lori.


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Re: [Audyssey] problems playing paladin of the sky

2016-07-01 Thread dark

Hi Lori.

Dragonstrikes are sort of a unique thing to paladin of the sky. it's 
actually closer to boppit than simon, sinse you need to get the timing 
correct, including the pauses between rather than memorizing the sequence.
there is something of a learning curve but it's okay when you get the knack, 
just get used to hearing the beeps and pressing the alt key.


Hth.

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Thursday, June 30, 2016 10:46 PM
Subject: Re: [Audyssey] problems playing paladin of the sky


Hi Dark, I've never played that type of game before, is it the same sort 
of thing as a simon game where you've to remember the correct sequence of 
sounds and press the alt key to play the same sequence?  It's tricky to 
know how many beeps are going to play before it's your turn to press your 
own key, do certain scroles have a certain number of beeps?  This sort of 
reminds me of the bopit game, although I can manage that one just fine. 
:) From Lori.


-Original Message- 
From: dark

Sent: Thursday, June 30, 2016 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problems playing paladin of the sky

Hi Lori.

the way dragon strikes work is that you get a pattern of beeps, and have 
to

match the timing as exactly as you can, it's like a rythm action game.

Thus, you don't hit the key as soon as you hear the woosh, but the same
amount of time after the woosh as when you hear what the dragon strike is.

hth.

Dark.
- Original Message - 
From: "loriduncan" 

To: 
Sent: Thursday, June 30, 2016 12:54 AM
Subject: [Audyssey] problems playing paladin of the sky


Hi guys, I'm struggling to play paladin of the sky because no matter 
which option I pick for dragon strike I'm still told to give it another 
go in the tutorial battle.  I hit enter for example with my right hand, 
and the second i hear the whooshing sound I hit my left alt key with my 
left hand, but it just beeps and tells me to try again, and it's the same 
whatever key I set it too.  I've put jaws to sleep and am running the 
game in sappi mode.  Also the tutorial says i can change my dragon strike 
combo by hitting x to take me into the menu, but when I hit x it does the 
same thing as enter does and makes the sound for me to press my dragon 
strike key.  Am I missing something?  Also, do I have to go through the 
tutorial everytime the game starts?  Thanks from Lori.


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Re: [Audyssey] Help with Angel gift.

2016-07-01 Thread Shaun Everiss

Only the net gods know that.
And to be honest, who knows actually.
Lighttech havn't developed like in ages.
Robert may have done this on his own.
In the early days of the industry it was prity clear cut.
However as it is most of what once was is gone or slowly grinding away.
I feel with so many new small hacker devs out there that what were the 
big companies have stepped back for a while.
The only companies out of the origional still existing are vipgameszone, 
draconis pcs, 7128 and gma.
7128 publishes articles from time to time and gma still are on the 
developmental road as we can assume is draconis.

vipgameszone has all but stopped, and pcs is slowly chugging along.
So its anyone's guess.
With the death of a couple major companies, the merging of one or 2 and 
the stoppage due to life of a few more, and with the rise of the game 
engine, the field is open.

As long as there are people to write then.
On that note for all those that are interested, while I have not read 
the guidelines there are some for fan fiction on trek.

I am not sure if other things will have similar guidelines.
All I know is that all fan drama sites for trek have stopped producing 
probably for ever or until they can make sence of all the guidelines and 
what they can exactly do.
This could spell the end of the age of fanfiction and by that an 
extention of the stuff we all know and love.

That in one way is good as there will not be coppies.
However on the bad side, we could potentially have less as everyone will 
need to make their own things.
Luckily we have an ever growing list of people that do things just 
because they can.

Fact is I don't know what is round the corner these days, no one does.



On 1/07/2016 5:49 p.m., michael barnes wrote:

Hello, Shawn.

Thanks for the help.
Do you or anyone know if Lyriel will be in another game as the main
character?
I really enjoy this title.

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