[Audyssey] New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven"
Choice of Games for Steam, iOS, or Android. "Congresswolf" Is the next member of Congress a werewolf? the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until Nov 1! Congresswolf is an interactive novel by Ellen Cooper, where your choices control the story. It’s entirely text-based, 140,000 words, without graphics or sound effects and fueled by the vast, unstoppable power of your imagination. “Democracy must be something more than two wolves and a sheep voting on what to have for dinner.” James Bovard When a werewolf murders your boss, you must step up to run a Congressional campaign all on your own. While werewolves, protestors, and worse, the media lurk around every corner, you’ll use everything you can to get your candidate elected. Email servers? Tax returns? Who cares. Election-season secrets and October surprises are nothing compared to the possibility that your candidate might be a werewolf…or that you might become one yourself. Play as any gender, play as gay or straight Set the right tone with your TV ads Prep your candidate for debates Impress big donors Get out the vote Find out who killed your predecessor Decide where your candidate will stand on werewolf rights https://www.choiceofgames.com/2016/10/congresswolf-is-the-next-member -of-congress-a-werewolf/ and "Zombie Exodus: Safe Haven" Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive? Zombie Exodus: Safe Haven is the first part of a series of thrilling interactive survival-horror novels by Jim Dattilo, where your choices control the story. It's entirely text-based--without animation or sound effects--and fueled by the vast, unstoppable power of your imagination. Customize a character using a variety of professions, backgrounds, special challenges, and skills to survive in a brutal and chaotic city as the Zeta virus spreads. Will you be an honorable soldier, searching through neighborhoods to aid survivors? Or will you be a ruthless bandit who loots and robs others for needed supplies? How about a paranoid hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? Dozens of options allow you to play the character of your choice. Set in the Zombie Exodus world, the first part of Safe Haven focuses on the first few days of a viral outbreak which changes the infected into mindless zombies. Explore the changes to society at the start of the pandemic. Board your house, gather supplies, meet over a dozen other characters, and survive encounters with the living dead and even other survivors. Scavenge numerous locations, craft items, and use a variety of skills to survive the many challenges of the apocalypse. The Zombie Exodus: Safe Haven series will continue with future stories in new locations in the coming years. Play as male or female, gay, straight, bi, or asexual. Over 500,000 words long. You’ll read 50,000 words each time you play. Given the number of paths from beginning to end, you’ll want to play numerous times. Nineteen backgrounds/professions including Soldier, Teenager, Professional Wrestler, Bank Robber, and Doctor. Or create your own custom class. Choose your skill levels in eighteen different apocalyptic skills such as Stealth, Ranged Weapons, Scavenging, and Survival. Level up your skills after each chapter and choose from hobbies to round out your character. Select optional challenges for your survivor. Take care of a dependent child or a pet, or deal with a phobia, compulsion, addiction, or affliction. Meet other survivors each with their own personalities, motivations, desires, and flaws. Even form romantic relationships with those you meet. You can play the first chapter for free. Purchase the rest of Part 1 below. On sale until Nov 1! Buy now before the price increases! Buy It Now for $2.99 https://www.choiceofgames.com/user-contributed/zombie-exodus-safe- haven/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven"
New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven" Due to Btinternet being inconvenient, this email address will not be in use for very long. Please contact me on my other public address, d...@xgam.org. When I have a new private address, I will let everyone know. - Original Message - From: Choice of Games To: d...@xgam.org Sent: Friday, October 28, 2016 7:58 PM Subject: New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven" Download "Congresswolf" and "Zombie Exodus: Safe Haven" today on Steam, iOS, or Android. View this email in your browser Two new games for Halloween! First, Congresswolf, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It's 25% off until November 1st. Second, Hosted Games has a new game for you to play, Zombie Exodus: Safe Haven, out now for iOS, Android, and the Chrome Web Store for Windows, Mac, and Linux. It's 25% off until November 1st. Is the next member of Congress a werewolf? Is the next member of Congress a werewolf? Can you survive a lycanthrope’s bite? There’s no silver bullet for winning an election! Congresswolf is an interactive novel by Ellen Cooper, where your choices control the story. It’s entirely text-based–140,000 words, without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. “Democracy must be something more than two wolves and a sheep voting on what to have for dinner.” — James Bovard When a werewolf murders your boss, you must step up to run a Congressional campaign all on your own. While werewolves, protestors, and worse–the media–lurk around every corner, you’ll use everything you can to get your candidate elected. Email servers? Tax returns? Who cares. Election-season secrets and October surprises are nothing compared to the possibility that your candidate might be a werewolf…or that you might become one yourself. a.. Play as any gender, play as gay or straight b.. Set the right tone with your TV ads c.. Prep your candidate for debates d.. Impress big donors e.. Get out the vote f.. Find out who killed your predecessor g.. Decide where your candidate will stand on werewolf rights Hosted Games has a new game for you to play! Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive? Zombie Exodus: Safe Haven is the first part of a series of thrilling interactive survival-horror novel by Jim Dattilo, where your choices control the story. It’s entirely text-based–without animation or sound effects–and fueled by the vast, unstoppable power of your imagination. Customize a character using a variety of professions, backgrounds, special challenges, and skills to survive in a brutal and chaotic city as the Zeta virus spreads. Will you be an honorable soldier, searching through neighborhoods to aid survivors? Or will you be a ruthless bandit who loots and robs others for needed supplies? How about a paranoid hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? Dozens of options allow you to play the character of your choice. Set in the Zombie Exodus world, the first part of Safe Haven focuses on the first few days of a viral outbreak which changes the infected into mindless zombies. Explore the changes to society at the start of the pandemic. Board your house, gather supplies, meet over a dozen other characters, and survive encounters with the living dead and even other survivors. Scavenge numerous locations, craft items, and use a variety of skills to survive the many challenges of the apocalypse. The Zombie Exodus: Safe Haven series will continue with future stories in new locations in the coming years.
Re: [Audyssey] memory
Hi Justin, Xenogear sounds pretty cool, I like the idea of being able to get into the mechs for battle. As for the programing, i'd actually be really intrested in that, as I've said I'm still only learning so my knowledge is still pretty basic so I can't produce anything amazing yet, but it would be good to chat and swap ideas. My email if you want to write me off list is paul.l...@sky.com -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: 28 October 2016 17:08 To: Gamers Discussion list Subject: Re: [Audyssey] memory Xenogears is an obscure game published by Squaresoft in the late 90's for the PSX. It was a J-RPG with a fairly complex, and rather dark, story. The interesting thing about the game, in addition to the story, that is, is that your characters could pilot mechs and use them in battle. You know, Paul, maybe you and I ought to do some serious talking about designing a role-playing game. I have the creative side, but not the programming skills. Please let me know. On 10/28/16, Paul Lemm wrote: > Hi Justin, > > Ok, so final fantasy and Chrono trigger I've heard of (although never > actually played chrono trigger), but never heard of xenogears, , I > actually > remember from a while back that one of the audio game developers, I think > it was Ian reid was actually working on something that would add > accessibility to the older final fantasy and chrono trigger game, that > was a while back now though , so not sure how far he ever got with that or > if he's still working on it. As for the other more recent games you > mentioned, I actually lost my sight about 12 years ago so haven't played a > lot of those, I see where you're coming from though, as with the constant > advancement of main stream consoles and PC's the games for those machines > become more complex in both environment and game play, which in turn makes > accessibility more and more difficult. As for the programing side of it, I > actually started to teach myself to program just for the reason of wanting > to create my own j-rpg, although I have to confess to being pretty rubbish > at writing story's, but I'm hoping if I can get the game creation part > mastered I can work with someone who will help with the story side of it. > it is really rewarding though when you begin to see your little game start > to take shape, so definitely worthwhile, although I've also had a ton of > nights ridiculously frustrated wondering why a bit of code won't work like > it should lol, still definitely a long way to go but maybe one day we'll > see > a game on here from me, let's just hope if I do people actually play it > hahaha > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 28 October 2016 01:34 > To: Gamers Discussion list > Subject: Re: [Audyssey] memory > > Up until recently, I was able to play some mainstream video games, but > I lost the rest of my eyesight almost a year ago. I can confirm that > part of it was menu layout memorization, and for certain role-playing > games/real-time strategy games, hotkeys were a big part of playing > them. Unfortunately, where I ran into trouble was with navigating > (particularly the third-person/first-person perspective games) and > reading dialogue/menues. > > In many J-RPG's, e.g. Final Fantasy, Chrono Trigger, and here's an > obscure one for you: Xenogears, the menu layout stayed the same. Also, > in many of these games, if you went into the equipment menu and > highlighted a weapon/armor/other accessory, there was an indicator as > to whether or not the equipment in question would do you any good. > This usually involved the new values conferred by the equipment > showing up in a different color (and I had the eyesight to see this). > However, in a western-style RPG, e.g. Baldur's Gate, Dragon Age: > Origins, Pillars of Eternity or Skyrim, this is absent. Also, the > layouts are more difficult to memorize in these latter instances. > > We haven't even touched on action-RPG's either, e.g. Diablo II, > Titan's Quest or Torchlight. When I had a little eyesight, I could, > sort of, play these, but it took a lot of work and extra effort. With > Diablo II, for example, every time I leveled/found new gear I had to > open up a third-party utility called Hero Editor that actually played > nicely with JAWS (sort of) to make the necessary changes to my > character. > > Anyway, once I get my new computer up and running, I am going to try > to learn how to program. After I try to create a Dungeons and Dragons > character creator for the blind (5th edition), providing I am > successful, I would try my luck at creating a game. I do not know if I > will have any luck/will be able to do this, but I would rather try and > fail, then simply never try. > > It is my turn, now, to apologize for the lengthy message... > > On 10/27/16, Paul Lemm wrote: >> Hi Justin, >> >> To b
Re: [Audyssey] memory
Xenogears is an obscure game published by Squaresoft in the late 90's for the PSX. It was a J-RPG with a fairly complex, and rather dark, story. The interesting thing about the game, in addition to the story, that is, is that your characters could pilot mechs and use them in battle. You know, Paul, maybe you and I ought to do some serious talking about designing a role-playing game. I have the creative side, but not the programming skills. Please let me know. On 10/28/16, Paul Lemm wrote: > Hi Justin, > > Ok, so final fantasy and Chrono trigger I've heard of (although never > actually played chrono trigger), but never heard of xenogears, , I > actually > remember from a while back that one of the audio game developers, I think > it was Ian reid was actually working on something that would add > accessibility to the older final fantasy and chrono trigger game, that > was a while back now though , so not sure how far he ever got with that or > if he's still working on it. As for the other more recent games you > mentioned, I actually lost my sight about 12 years ago so haven't played a > lot of those, I see where you're coming from though, as with the constant > advancement of main stream consoles and PC's the games for those machines > become more complex in both environment and game play, which in turn makes > accessibility more and more difficult. As for the programing side of it, I > actually started to teach myself to program just for the reason of wanting > to create my own j-rpg, although I have to confess to being pretty rubbish > at writing story's, but I'm hoping if I can get the game creation part > mastered I can work with someone who will help with the story side of it. > it is really rewarding though when you begin to see your little game start > to take shape, so definitely worthwhile, although I've also had a ton of > nights ridiculously frustrated wondering why a bit of code won't work like > it should lol, still definitely a long way to go but maybe one day we'll > see > a game on here from me, let's just hope if I do people actually play it > hahaha > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 28 October 2016 01:34 > To: Gamers Discussion list > Subject: Re: [Audyssey] memory > > Up until recently, I was able to play some mainstream video games, but > I lost the rest of my eyesight almost a year ago. I can confirm that > part of it was menu layout memorization, and for certain role-playing > games/real-time strategy games, hotkeys were a big part of playing > them. Unfortunately, where I ran into trouble was with navigating > (particularly the third-person/first-person perspective games) and > reading dialogue/menues. > > In many J-RPG's, e.g. Final Fantasy, Chrono Trigger, and here's an > obscure one for you: Xenogears, the menu layout stayed the same. Also, > in many of these games, if you went into the equipment menu and > highlighted a weapon/armor/other accessory, there was an indicator as > to whether or not the equipment in question would do you any good. > This usually involved the new values conferred by the equipment > showing up in a different color (and I had the eyesight to see this). > However, in a western-style RPG, e.g. Baldur's Gate, Dragon Age: > Origins, Pillars of Eternity or Skyrim, this is absent. Also, the > layouts are more difficult to memorize in these latter instances. > > We haven't even touched on action-RPG's either, e.g. Diablo II, > Titan's Quest or Torchlight. When I had a little eyesight, I could, > sort of, play these, but it took a lot of work and extra effort. With > Diablo II, for example, every time I leveled/found new gear I had to > open up a third-party utility called Hero Editor that actually played > nicely with JAWS (sort of) to make the necessary changes to my > character. > > Anyway, once I get my new computer up and running, I am going to try > to learn how to program. After I try to create a Dungeons and Dragons > character creator for the blind (5th edition), providing I am > successful, I would try my luck at creating a game. I do not know if I > will have any luck/will be able to do this, but I would rather try and > fail, then simply never try. > > It is my turn, now, to apologize for the lengthy message... > > On 10/27/16, Paul Lemm wrote: >> Hi Justin, >> >> To be fair I've never quite understood how people manage to play these >> games >> myself, as I've heard of people playing mortal combat, Teken,guitar hero >> even down to things like castlevania , I think a lot of it is done by >> memorising menu layouts,,, routes, and map lay outs via trial and > error >> etc., in fact I occasionally play my little boy at teken vs street > fighter >> , although he sets it up since I can't navigate the menus I imagine I > could >> if I wanted learn the layout of menus and navigate it to start a game >> myself, and I do occasionally win to, which is
Re: [Audyssey] memory
Hi Justin, Ok, so final fantasy and Chrono trigger I've heard of (although never actually played chrono trigger), but never heard of xenogears, , I actually remember from a while back that one of the audio game developers, I think it was Ian reid was actually working on something that would add accessibility to the older final fantasy and chrono trigger game, that was a while back now though , so not sure how far he ever got with that or if he's still working on it. As for the other more recent games you mentioned, I actually lost my sight about 12 years ago so haven't played a lot of those, I see where you're coming from though, as with the constant advancement of main stream consoles and PC's the games for those machines become more complex in both environment and game play, which in turn makes accessibility more and more difficult. As for the programing side of it, I actually started to teach myself to program just for the reason of wanting to create my own j-rpg, although I have to confess to being pretty rubbish at writing story's, but I'm hoping if I can get the game creation part mastered I can work with someone who will help with the story side of it. it is really rewarding though when you begin to see your little game start to take shape, so definitely worthwhile, although I've also had a ton of nights ridiculously frustrated wondering why a bit of code won't work like it should lol, still definitely a long way to go but maybe one day we'll see a game on here from me, let's just hope if I do people actually play it hahaha Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: 28 October 2016 01:34 To: Gamers Discussion list Subject: Re: [Audyssey] memory Up until recently, I was able to play some mainstream video games, but I lost the rest of my eyesight almost a year ago. I can confirm that part of it was menu layout memorization, and for certain role-playing games/real-time strategy games, hotkeys were a big part of playing them. Unfortunately, where I ran into trouble was with navigating (particularly the third-person/first-person perspective games) and reading dialogue/menues. In many J-RPG's, e.g. Final Fantasy, Chrono Trigger, and here's an obscure one for you: Xenogears, the menu layout stayed the same. Also, in many of these games, if you went into the equipment menu and highlighted a weapon/armor/other accessory, there was an indicator as to whether or not the equipment in question would do you any good. This usually involved the new values conferred by the equipment showing up in a different color (and I had the eyesight to see this). However, in a western-style RPG, e.g. Baldur's Gate, Dragon Age: Origins, Pillars of Eternity or Skyrim, this is absent. Also, the layouts are more difficult to memorize in these latter instances. We haven't even touched on action-RPG's either, e.g. Diablo II, Titan's Quest or Torchlight. When I had a little eyesight, I could, sort of, play these, but it took a lot of work and extra effort. With Diablo II, for example, every time I leveled/found new gear I had to open up a third-party utility called Hero Editor that actually played nicely with JAWS (sort of) to make the necessary changes to my character. Anyway, once I get my new computer up and running, I am going to try to learn how to program. After I try to create a Dungeons and Dragons character creator for the blind (5th edition), providing I am successful, I would try my luck at creating a game. I do not know if I will have any luck/will be able to do this, but I would rather try and fail, then simply never try. It is my turn, now, to apologize for the lengthy message... On 10/27/16, Paul Lemm wrote: > Hi Justin, > > To be fair I've never quite understood how people manage to play these > games > myself, as I've heard of people playing mortal combat, Teken,guitar hero > even down to things like castlevania , I think a lot of it is done by > memorising menu layouts,,, routes, and map lay outs via trial and error > etc., in fact I occasionally play my little boy at teken vs street fighter > , although he sets it up since I can't navigate the menus I imagine I could > if I wanted learn the layout of menus and navigate it to start a game > myself, and I do occasionally win to, which is probably down to remembering > all the moves/combo's from when I used to play, so I can see to a degree > how with enough memorisation and practise that you could play some games > in > this way., I guess you could argue that if you have to put that much effort > into remembering so much about the game to be able to play it, that does > it then lose some of the fun of the game? I guess it all comes down to how > much you want to play the game and how much effort you want to put into > learning /memorising all that stuff in a game to be able to play it, but I > don't have any proof of anyone playing these games, other than my somewha