[Audyssey] Top speed game

2011-01-24 Thread Cory Kadlik

Hi all!

There is a top speed game I'm hosting on IP address 173.76.255.123

We'll be starting at around 3. Be there. It'll be fun.

Cory

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Re: [Audyssey] Asking a technocal question.

2009-10-21 Thread Cory Kadlik
easy fix. Go to ctrl pannel, speach, output button, and set the speach 
to go to the new set by selecting the use this audio device. This one 
being your new set. HTH!

Cory

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Re: [Audyssey] top speed cars and tracks was Question

2009-10-14 Thread Cory Kadlik

Hey!

If you need this faster, grab it out of my dropbox at 
http://dl.getdropbox.com/u/2174843/66_Cars.zip


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Re: [Audyssey] top speed cars and tracks was Question

2009-10-14 Thread Cory Kadlik

nicenicenice! was looking for this! Great work!

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Re: [Audyssey] mud games and topspeed

2009-09-09 Thread Cory Kadlik

Ask dave h. I think he's got them still.

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Re: [Audyssey] good news about the topspeed cars!

2009-09-02 Thread Cory Kadlik

Thanks for the offer man!

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[Audyssey] The topspeed cars are now up!

2009-09-01 Thread Cory Kadlik

Hey guys.

Big thanks to Tristan B for hosting. Grab them at www.trekgames.net/ts
Note, I didn't put the van up or the olds up either because they didn't 
sound good. If you have any you want to host, send me them through 
sendspace or something, and I'll get them to tristan for uploading to 
the site. If you have any problems with getting the cars or just have 
questions about how they were made or whatever, feel free and contact me.


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[Audyssey] good news about the topspeed cars!

2009-09-01 Thread Cory Kadlik

Hey guys.

Orial Has been nice enough to host the cars I have made for us. When 
they're up, You guys will be the first to know.


Thanks for the pationts

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[Audyssey] new cars for topspeed!

2009-08-31 Thread Cory Kadlik

Hey all!

I have made a few new cars for topspeed. I have a random car, which got 
it's name because I don't know what it is, 2 ford rangers, a yamaha 
road star, which is my dad's actual bike, and a 1988 olds. Plus a 
revised, faster version of my old merk, and a 1989 carra van. If you 
want any of these cars, email me or add me to your contacts with the 
info listed below. If you have any new cars which you have made or 
gotten, let me know!


Make it a great one!

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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Cory Kadlik

what is the pack for?

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Cory Kadlik

Phil, I'm gonna put this on my blog with your name before it. lol

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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread Cory Kadlik

someone had to have hacked his account. He's not like that.

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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Cory Kadlik

lol
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: "Draconis Entertainment" 
To: "Gamers list Discussion" 
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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Re: [Audyssey] Draconis Entertainment News

2009-06-09 Thread Cory Kadlik

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message - 
From: "Draconis Entertainment" 

To: "Gamers list Discussion" 
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple 
of days, and with this new system come some changes, some of  which are 
very important, so please read this entire message.


1. Future titles will require online activation. You will be able to 
activate and deactivate your games, but you will be limited to only a 
certain number of concurrent installations.  This will effect only  future 
titles.


2. Between now and midnight PDT on 16/June/2009, we will fill any 
requests for replacement registration keys at the usual cost of the 
replacement. (This is typically 25% of the original cost of the game, 
with a minimum of $5, per key.)  Requests should be sent to

sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement 
registration keys under any circumstances. If you need a replacement,  you 
need to get it now.


We regret the need to make these changes, but piracy and the sharing  of 
keys has, sadly, become an epidemic.


We look forward to providing you with some new games soon for Mac, 
Windows, and maybe another platform as well...and I don't mean Linux. 
*wink*



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Re: [Audyssey] friday surprise

2009-06-06 Thread Cory Kadlik
that would actually be cool. maybe, not now, in the future, if someone found 
the sounds, liam could put them in
- Original Message - 
From: "piotr machacz" 

To: "Gamers Discussion list" 
Sent: Saturday, June 06, 2009 3:38 PM
Subject: Re: [Audyssey] friday surprise


too bad the sounds have been locked out! I have a cool idea for a mod.
you're a theef and you're stealing things, a police car is chasing you
around. how much can you steal before the alarm goes off? a bit like
lockpick's storyline but the gameplay and all that is different.

On 6/6/09, Oriol gómez  wrote:

I agree with Damien, and yeah I do that too. I like getting the eggs
when the chicken's after me. I think it runs slower now.
You know what would be cool though? If eggs would respawn. Like, say
you got like 100 eggs and there are very few eggs on the screen left,
maybe every time you get 100 eggs 100 more could respawn or something,
that would be great, that way you would n't be limited by the number
of eggs on the board but on your skills. What do you guys think?

On 6/6/09, Damien Sadler  wrote:

Hi,
No, not everybody likes everything, but if they don't like it they
shouldn't
be saying it straight out like that.
If they feel they need to say anything, like you said, they should give
you
reasonable suggestions as to how to make it better. It gets me so worked
up
if someone outright says, don't like that, or any short sharp comment of
distaste like that.
The devs did their best to write them, so we should give them all the
support and encouragement that we can.
Regards,
Damien.

- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Saturday, June 06, 2009 12:21 AM
Subject: Re: [Audyssey] friday surprise


Honestly. I have no problem if someone doesn't like my games.  I mean. 
We

are not going to like everything. But whether it is my game, or someone
else's. If you don't like it, be constructive.  People put  their time
and
effort in to creating games for the community.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Constantine
Sent: Friday, June 05, 2009 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Just might add here that these games _ARE_ (see the underlines and
capitals?) free!
He put sweat and blood into these for our bennifit, and shouldn't need 
to

be
reading things like that.
in other words if you don't have constructive things to say don't say
them!




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "Orin" 
To: "Gamers Discussion list" 
Sent: Thursday, June 04, 2009 7:47 PM
Subject: Re: [Audyssey] friday surprise



Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will
be released.
These versions boast numerous bug fixes and enhancements.  I'll post
a message to let you know when the new games go live so you can pick
them up.
Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] friday surprise

2009-06-04 Thread Cory Kadlik
I know right? What a way to bash the guy. Sorry liam. I say, keep up the 
great work
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Thursday, June 04, 2009 9:59 PM
Subject: Re: [Audyssey] friday surprise



So?  Then don't play them


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Thursday, June 04, 2009 8:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
released.
These versions boast numerous bug fixes and enhancements.  I'll post a
message to let you know when the new games go live so you can pick
them up.
Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] Mach 1 tts

2009-05-29 Thread Cory Kadlik

okay, thanks for making this clear for me
- Original Message - 
From: "Jim Kitchen" 

To: "Cory Kadlik" 
Sent: Friday, May 29, 2009 4:25 PM
Subject: Re: [Audyssey] Mach 1 tts



Hi Cory,

I love rock and Roll.  Put another dime in the juke box baby.  Is 
definitely Joan Jet.  I remember seeing the video way back in the very 
early years of MTV.  I also have all of the Pat benatar CDs and saw her in 
concert, fourth row center stage at Blossom an outdoor amphitheater.  It 
is definitely not Pat Benatar.


TGIF and BFN

Jim

Beer cans empty! Memory Full! Zz!!!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-29 Thread Cory Kadlik

think i love rock and roal is pat benetar
- Original Message - 
From: "Jim Kitchen" 

To: "Jim Kitchen" 
Sent: Friday, May 29, 2009 4:37 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi,

Just in case you were wondering, here are the names of the music clips 
that I used in Mach 1 tts.


Chagrin Motor Speedway

a river
Ballad of the Uneasy Rider - Charley Daniels band
Knight Rider theme
Hotrod Lincoln - Commander Cody
Born to be wild - Steppenwolf
Low Rider - War
Speed Racer theme
Autobahn - Kraftwork

Chardon Hill Top raceway

a fire boiling down maple syrup
a church bell
Benny Hill theme
According to Jim theme
Signs - Five Man Electrical Band
Married with Children theme
Give Me the Good Earth - Manfred Mann
Law and Order theme
rest are sounds

Mentor Road Race track

Pinball Wizard  - The Who Smoking in the Boys Room - Brownsville Station
Schools out- Alice Cooper
Born to Run - Bruce Springsteen
Radar Love - Golden Earring
Walk This Way - Aerosmith
Ain't seen Nothing yet - Bachman Turner Over Drive
Barracuda - Heart
i love rock n roll - Joan Jett & The Blackhearts
guitar wail
drums
brass in pocket - Pretenders Hit Me With Your Best Shot - Pat Benatar

TGIF and BFN

Jim

He often broke into song because he couldn't find the key.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-26 Thread Cory Kadlik

cool, love those!
- Original Message - 
From: "Jim Kitchen" 

To: "Charles Rivard" 
Sent: Tuesday, May 26, 2009 6:10 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi Charles,

Dark was just spoofing.  And even if he wasn't I have no plans to quit 
making games.


I've got an idea for a pretty simple but funny adult one next.

BFN

Jim

To keep the stork away shoot it in the air.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] Slim dx problem

2009-05-25 Thread Cory Kadlik
that's not always the case, I had directx installed but it still wanted me 
to install slim DX
- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Monday, May 25, 2009 12:18 PM
Subject: Re: [Audyssey] Slim dx problem



Hi,
Glad to know that installing DirectX fixed the issue. And thanks Sean for 
pointing out that you didn't have to install SlimDX at all--I never made 
that connection. I guess a more accurate prerequisits list for TDV then 
would be .NET 3.5 and latest DirectX.

Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Monday, May 25, 2009 7:52 AM
Subject: Re: [Audyssey] Slim dx problem



  Thanks Tom, thank you all, now everything works fine!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, May 25, 2009 4:16 AM
Subject: Re: [Audyssey] Slim dx problem



Hi Milos,
One common mistake a lot of people make is they don't realise that the 
DirectX setup asks you to extract the files into a temperary directory. 
After you extract the files you then need to open up the directory where 
you unpacked the files and run dxsetup.exe. If you didn't follow through 
with this second step then DirectX was  never installed but only 
extracted.

HTH

Milos Przic wrote:

  Hello,
  Thank you for the link. I already downloaded the file from the lik 
Shaun had sent, as I think that it is the same file. I installed it but 
it seams that nothing was extracted as I can't find the files anywhere 
and that I get the same message when starting the game. May be I didn't 
installed it in the location it has to be installed? As As during the 
installation I had to choose the folder manually, I selected the 
program files. Did I do something rong?

  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs



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Re: [Audyssey] Mach 1 tts

2009-05-25 Thread Cory Kadlik

Nice job Jim, keep up the great work!
- Original Message - 
From: "Jim Kitchen" 

To: "Bryan Mckinnish" 
Sent: Monday, May 25, 2009 3:42 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi Bryan,

Thank you.  Very glad that you like Mach 1 tts.

Yeah, I thought that the sounds everywhere on the track and getting louder 
towards the end of each section would be like a sighted race driver 
sighting his spots to know when to turn or where to be to get ready to 
turn etc.  But I also just like to know where at on the track I am all the 
time.


Thanks again and BFN

Jim

I'm not lost, I'm "locationally challenged."

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] restoreing the keys in TDV

2009-05-23 Thread Cory Kadlik
Is there a way to do this?

Thanks,

Cory
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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Cory Kadlik

remap the keys, read the instructions
- Original Message - 
From: "Constantine" 

To: "Gamers Discussion list" 
Sent: Friday, May 22, 2009 6:57 PM
Subject: Re: [Audyssey] 3D VELOCITY


Same here, it would be nice if you could change the controls to suit your 
particular needs, as you can in top speed.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "william lomas" 
To: "Munawar Bijani" ; "Gamers Discussion list" 


Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up 
is on my fn key plus down arrow I think so how can I hold down the up 
arrow and do down arrow plus down arrow fn when taking off? lol.


On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing  and 
eath match modes--the story aspect of it anyway. I can't reveal  any 
more details about that though or I'll be spoiling the plot.

Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge  is 
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: "william lomas" 

>
To: "Gamers Discussion list" 
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different 
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will read 
up on it when I download it.

Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] MOTA Mouse Support

2009-05-21 Thread Cory Kadlik

I see your point. as always, great ideas! Keep up the great work
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 21, 2009 7:13 PM
Subject: Re: [Audyssey] MOTA Mouse Support



Hi Corry and all,
Letting the end user remap the mouse, keyboard, change all kinds of game 
settings might be nice, but it isn't realistically feasible from a 
programming point of view. What many non-developers fail to recognize is 
that there are some very strict guidelines professional developers try to 
follow when developing software. These guidelines are there to hopefully 
produce a better product.
First, keep the design simple. Keeping the code and over all design as 
simple as possible makes it easier to maintain the program, perform 
upgrades, fix bugs, and prevent bugs in the program. Adding lots of user 
choices and options only complicates the program and makes testing, 
debugging, and maintaining the program more difficult in the long run. 
That is one reason why I don't include a lot of end user options.
Second, use only as many system resources as absolutely necessary. Even in 
todays computing environment where we have plenty of processor power, 
memory, and faster disk drives, etc it is no excuse to waist system 
resources unnecessarily. Cutting down the amount of memory, processor 
power, etc required by the application will in turn result in a faster, 
lighter, smoother running application. When a developer adds all kinds of 
user options all that ends up doing is waisting more memory and cuts down 
on over all program execution time. Even if it is a few KB of memory and a 
few milliseconds of time it is still a bad habit to get into, and is a 
poorly designed program.
AS it happens Beta 5 is fairly resource intensive right now, and I am 
trying to work on the engine to cut down the amount of resources it uses. 
On systems with lots of speed and memory the system resources aren't that 
bad. However, I've tried it on a couple of older machines here and the 
game constantly crashes with memory errors. It seams anything less than 
512 MB of ram won't cut it for this game right now, and I want to fix that 
if I can. Make the game use less memory, processor power, and run smoother 
on both older and newer systems. If I were to add all kinds of user 
options such as personal configurations for the mouse I will no doubt 
increase the memory and speed problems instead of resolve them. So I am 
reluctant to add too many end user settings and configurations.

Smile.


Cory Kadlik wrote:

think we should be able to choose



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Re: [Audyssey] MOTA Mouse Support

2009-05-20 Thread Cory Kadlik

think we should be able to choose
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 20, 2009 8:12 PM
Subject: Re: [Audyssey] MOTA Mouse Support



Hi,
Hmmm...That is a thought. Although, the one consern about using the wheel 
to switch weapons is that wheel is awefully easy to accidently turn. It 
would bite if you were left clicking like mad and hit the wheel and 
instead of your trusty mp5 you ended up using a pistol or something on 
accident. Might be better if you actually have to click the middle mouse 
button instead of turn the wheel. Good idea though.

Smile.

Shadow Dragon wrote:
It'd also be cool to cycle your weapons with the wheel, though it would 
still be a lot quicker to do it with the numbers row. just a thought, 
kind of diablo skill switching inspired.



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Re: [Audyssey] TDV and the Philips 2909 gamepad

2009-05-20 Thread Cory Kadlik

when I tried to configure mine manually I got an error.

Thanks

Cory
- Original Message - 
From: "Munawar Bijani" 
To: "The Kolesar Brothers" ; "Gamers Discussion 
list" 

Sent: Wednesday, May 20, 2009 3:37 PM
Subject: Re: [Audyssey] TDV and the Philips 2909 gamepad



Hi Ron,
Your stick should work just fine with TDV; the implementation is very 
generic. I've only tested the game using two types of sticks; one that I 
have, and one which a tester has. Both of these work fine. Mine has a 
rudder control, while his throttle stick is twistable. I have a speed 
up/down arrow, while he has an actual speed lever. So if these two sticks 
worked, your should work...unless there's another configuration I haven't 
thought of. :). Let me know how it goes. I definitely need more people to 
test with flight sticks. It's one thing that's still being improved as I 
gather more information.

Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: "The Kolesar Brothers" 

To: "Audyssey Mailing list" 
Sent: Wednesday, May 20, 2009 8:50 AM
Subject: [Audyssey] TDV and the Philips 2909 gamepad



Hi to one and all.
I need to find a new headset before I seriously stress test the new TDV
beta.
I've played a couple of racing rounds and won one.
I am curious though.
Like I asked in the subject. Is anyone playing TDV with the philips 2909
game pad that some of us picked up from walmart? If so? How successful 
are

you in the game with it.
Also, I threw this out on the BSC Games mailing list with no luck.
Just was wondering if anyone is playing the pipe version two Blast 
Chamber

game with the 2909 and how successful are they?
I used the cheat codes with it yesterday for a game of all side 
scrollers.

I did pretty good with that.
It looks like my problem is finding the correct pipe and twisting the 
valve

with the gamepad.
Any and all advice would be appreciated it.
Its pretty bad to be a beta tester for the game and not being able to get
out of the practice round with the gamepad.
The only problem I'm having with troopanum is landing the spaceship 
safely

in the first bonus level.
I'm working level by level with hunter and it looks like the philips 
works

pretty nicely with hunter. I've gotten as far as the valley of the tigers
thus far.
It does take some practice to convert from the keyboard to the gamepad.
So to my fellow gamers have fun and competition and to brag to begin. 
LOL.
Ron who would like to branch out from the keyboard to the real world of 
the

philips 2909 gamepad.
Matt & Ron Kolesar & there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] Audyssey blog

2009-05-14 Thread Cory Kadlik
I think it would be a great idea for those who wouldn't want all the trafic 
of the list.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 14, 2009 12:10 PM
Subject: Re: [Audyssey] Audyssey blog



Hi Raul,
I for one am in favor of it. If you can install it I would personally 
recommend Wordpress for blogging.


Raul A. Gallegos wrote:
What do you all think if I were to start and Audyssey blog? The blog 
would be about game announcements, or game score postings, maybe audio 
reviews, ETC. I would not want it to become a general discussion board as 
that's what the list is for, but for those of you who might want to brag 
about a game play, or talk about an upcoming release of yours, or 
something similar.


I welcome constructive discussion on this.




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Re: [Audyssey] read:apba baseball

2009-05-11 Thread Cory Kadlik

scemes like a lot of money for a game...

Cory
- Original Message - 
From: "Jeremy Hartley" 

To: "Gamers Discussion list" 
Sent: Monday, May 11, 2009 11:33 PM
Subject: Re: [Audyssey] read:apba baseball



Hello.

By itself, the game, I think, comes with two old-time stadiums.  The rest 
of the stadiums you have to buy with stadium discs which are also listed 
along with the season discs on the website.  With that said, I really 
haven't noticed any differences in game play if you just use a regular old 
stadium full time, although they try to build stadium and weather effects 
into the game.  Again, this is a very old game as far as computer games 
go, and no real updates have been done to it since 1998 or 1999.  Granted, 
new season and stadium discs are still being created, but the actual 
engine and core of the game have not been updated in ages.


Regarding its accessibility with a screen reader, the menus for starting a 
game or exiting, in other words, your basic menu bar is accessible without 
the jaws cursor.  Picking teams once you get to the teams selection dialog 
are listboxes and buttons, so really you can use your pc cursor for that.


During game play you will have to use your jaws cursor for making player 
changes, pitching changes, and that kind of thing.


Jeremy

- Original Message - 
From: "dennis" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Monday, May 11, 2009 7:42 PM
Subject: Re: [Audyssey] read:apba baseball


the website said it was $75.00 well 74 and some change that it has play 
by play it didnt give a lot of info on what steadiums are included etc
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 12, 2009 12:37 AM
Subject: Re: [Audyssey] read:apba baseball



What information did you gather from the web site given previously?
---
In God we trust!
- Original Message - 
From: "dennis" 

To: "Gamers Discussion list" 
Sent: Monday, May 11, 2009 3:06 PM
Subject: [Audyssey] read:apba baseball


how much is this accessabele  with out using the jaws curser?  does 
anyone have one for sale or know where i can get this?  email me at

dennisl1...@gmail.com
Thanks
dennis

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Re: [Audyssey] any recommendations for a good gaming joystick?

2009-05-05 Thread Cory Kadlik

never seen one with a clutch. Anyone else?
- Original Message - 
From: "Constantine" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 05, 2009 11:30 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


I used to have a sidewinder steering wheel too. It was good but I never 
really got the hang of using it. I loved the gas pedal and break, but what 
I'd love is a racing wheel with an actual gear shift - though its probably 
way out of my price range. I hear there are real life driving games with 
wheels with a clutch, break, and gas pedal. Now that would be fun.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "James Dietz" 
To: "The Kolesar Brothers" ; "Gamers 
Discussion list" 

Sent: Tuesday, May 05, 2009 6:07 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?



I use a logitec wingman rumblepad.  As the name implies the controller
includes motors for force feedback. You need to install the software
from the cd or internet in order for games to pick up on its force
feedback qualities.  It's a nice gimic but the rumble isn't very
powerful.  I got the controller cerca 2001. It looks kind of like a
hybrid between the ps2 and dreamcast/xbox1 controllers - two wacky
looking protrusions out front, 2 decent (if a little flimsy) analog
sticks, 6 main buttons (which are a little small), a d-pad and a few
other buttons for switching control from d-pad to left analog stick
and back and toggling force feedback on/off.  It isn't the best
controller - I used to have a microsoft sidewinder whose buttons and
dpad were a little more solid and big - but it's fun to use with games
especially top speed.  One advantage resultant of joystick use in-game
is that you don't have to shut down your screenreader (and in some
cases, you don't even have to have the game window in focus - I can
play topspeed while chatting in an msn window though I won't be able
to hear the other cars on the track).

James

On 5/5/09, The Kolesar Brothers  wrote:
Most of us, myself included are using the sgz2909 retractable controller 
by

philips.
Hope this helps you out.
Ron and Leader dog boz who said that a dog beats a cane any day of the 
week.

Matt & Ron Kolesar & there great Dogs!

kolesar16...@roadrunner.com
- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Tuesday, May 05, 2009 2:14 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


I'd appreciate that as well. I'd like to buy a racing wheel for the 
racing

games and at some point a joystick for other games.
I want you...to go upstairs...and kill that boy!
- Original Message -
From: "Yohandy" 
To: "Gamers Discussion list" 
Sent: Tuesday, May 05, 2009 9:54 AM
Subject: [Audyssey] any recommendations for a good gaming joystick?


I really want to buy one of these. Any ideas? Also if you have a site 
where

I can buy it from it'll be even better. thanks guys!


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Re: [Audyssey] any recommendations for a good gaming joystick?

2009-05-05 Thread Cory Kadlik

I can't find this thing anywhere. anyone got  a url handy where it is?

Thanks!!

CJ
- Original Message - 
From: "The Kolesar Brothers" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 05, 2009 6:43 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


Most of us, myself included are using the sgz2909 retractable controller 
by

philips.
Hope this helps you out.
Ron and Leader dog boz who said that a dog beats a cane any day of the 
week.

Matt & Ron Kolesar & there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 05, 2009 2:14 PM
Subject: Re: [Audyssey] any recommendations for a good gaming joystick?


I'd appreciate that as well. I'd like to buy a racing wheel for the racing
games and at some point a joystick for other games.
I want you...to go upstairs...and kill that boy!
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 05, 2009 9:54 AM
Subject: [Audyssey] any recommendations for a good gaming joystick?


I really want to buy one of these. Any ideas? Also if you have a site 
where

I can buy it from it'll be even better. thanks guys!


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Re: [Audyssey] mock 1

2009-05-04 Thread Cory Kadlik

he's making a new one as we speak!

Cory!
- Original Message - 
From: "Steve Cullen" 

To: 
Sent: Monday, May 04, 2009 10:18 AM
Subject: [Audyssey] mock 1



hi everyone,
does anyone know if Mock 1 works with the steering wheel yet? or is Jim 
planning to put out a new version of the game with steering wheel support.

Thank you for any help.
Regards,
Steve Cullen
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Re: [Audyssey] Fw: Super Egg Hunt 1.2 & the great toy robbery 1.2

2009-05-03 Thread Cory Kadlik

I know especially when you program for a living. lol
- Original Message - 
From: "Constantine" 

To: "Gamers Discussion list" 
Sent: Sunday, May 03, 2009 12:07 PM
Subject: Re: [Audyssey] Fw: Super Egg Hunt 1.2 & the great toy robbery 1.2


I quite agree. You've asked this how many times already, do you honestly 
think the world revolves around you? haha.
Leom has a job now, therefore he isn't going to be working on games as 
much.
When you get home from work the last thing you want to do is work on 
programming a game.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
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system details:
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Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "lelia" 

To: "Gamers Discussion list" 
Sent: Sunday, May 03, 2009 8:52 AM
Subject: Re: [Audyssey] Fw: Super Egg Hunt 1.2 & the great toy robbery 1.2


Ok I have a problem, I've heard this asked before, my problem is why are 
we asking? I mean as we have said people have lives!!! and as we all know 
life goes by so quickly and we have our share of trials. Why not just 
appreciate what we have instead of wanting more?


Lelia
- Original Message - 
From: "Hayri Tulumcu" 

To: 
Sent: Sunday, May 03, 2009 5:29 AM
Subject: [Audyssey] Fw: Super Egg Hunt 1.2 & the great toy robbery 1.2




- Original Message - 
From: Hayri Tulumcu

To: phi...@blastbay.com
Sent: Thursday, April 30, 2009 11:15 PM
Subject: Super Egg Hunt 1.2 & the great toy robbery 1.2


 Hello Philip. It is Hayri writing. I wanted to hear about how far 
you have come with PB Streamway? it is becoming a half years ago that it 
is to be underway! I am thinking more on Liam Erven around 2 games as he 
should have converted to PB Streamway and I am talking of course about 
Super Egg Hunt 1.2, and the great toy robbery 1.2 as he waited to 
publish until PB Streamway was clear. Then it's just that I ask how far 
are you with the development of Streamway?

 Greetings Hayri

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Re: [Audyssey] games we'd like to play: 101 dulmations

2009-05-02 Thread Cory Kadlik

they would be fun. lol
- Original Message - 
From: "Robyn Bowskill" 

To: "Gamers Discussion list" 
Sent: Saturday, May 02, 2009 6:07 PM
Subject: Re: [Audyssey] games we'd like to play: 101 dulmations



I'd also love to play them, if they existed.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, May 03, 2009 4:45 AM
Subject: Re: [Audyssey] games we'd like to play: 101 dulmations



Hi,
Well, as for question one Nicol has two different e-mail addresses I
know of. One is a mobile phone e-mail address and the other is a
standard e-mail. So that explains why the different identities.
As for the second question I am assuming he is sending these "games we'd
like to play" messages out because he really wants to play them. Seams
simple enough.
Smile.

Constantine wrote:

Meh, why does this person keep switching identities...kinda annoying,
really. Also why the "games we'd like to play".



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio



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No virus found in this incoming message.
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Re: [Audyssey] games we'd like to play: cat and mouse

2009-04-27 Thread Cory Kadlik

I don''t think this is a real game... lol
- Original Message - 
From: "Robyn Bowskill" 

To: "Gamers Discussion list" 
Sent: Monday, April 27, 2009 1:58 AM
Subject: Re: [Audyssey] games we'd like to play: cat and mouse



could you please tell me where I can obtain this game?
- Original Message - 
From: "NIcol" <0722001...@vodamail.co.za>

To: 
Sent: Monday, April 27, 2009 1:08 AM
Subject: [Audyssey] games we'd like to play: cat and mouse


the objective of this game is to either  teleport away or get changed 
into a

dog magically.
you are placed in a maze and a cat is following you.
scattered in the maze are pieces of cheese. most pieces, when eaten, will
increase your strength or simply give you bonus points.
if your strength is increased, you can run faster.
use all 4 arrow keys to move around in the maze.
hold down an arrow key to move continuously.
the cat will try to catch and eat you.
the sound of the cat moving is signified with a clarinet.
the louder the clarinet the closer the cat is to you.
the sound of you, the mouse, is signified with a pickelo.
the sound of the dog is signified with a bariton saxophone.
in the maze there are mouseholes. you can hide in a mousehole to prevent
being eaten by the cat.
listen for the volume of a piece of cheese. the louder the sound is, the
closer you are to it.
the sound of cheese is signified by  a bell sound.
the sound of fish is signified by a symbol sound.
one huge piece of cheese, when eaten, changes you, the mouse, into a dog.
when changed into the dog your aim is to catch the cat and eat it up. the
moment you are changed into a dog, a large piece of fish randomly appears 
in

the maze.
when eaten by the cat it teleports the cat out of the maze and the game 
is

over.
when you are a mouse, a certain large piece of cheese, randomly placed, 
will

teleport you out of the maze when eaten.
you beat the game in one of 2 instances.
either when you the mouse eats a piece of cheese that teleports you away, 
or

when you as the dog manages to catch the cat.
when you walk up to a piece of cheese, the mouse will automatically pick 
it

up and eat it.
also in the maze are randomly placed pieces of fish.
these tastes bad when eaten by the mouse and it will decrease the speed 
of

the mouse.
when eaten by the cat it increases his strength and enables him to walk
faster. you can lose the game in one of 2 instances. either when the cat
catches you, the mouse or when you are changed into a dog and the cat
teleports out of the maze.


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No virus found in this incoming message.
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Re: [Audyssey] Mysteries of the Ancients

2009-04-25 Thread Cory Kadlik


make sure you have all the keys, walk up the steps and then move left or 
right, there's more
- Original Message - 
From: "Steve Cullen" 

To: 
Sent: Saturday, April 25, 2009 6:38 PM
Subject: [Audyssey] Mysteries of the Ancients



   Hi Everyone,

I wanted to know when you get to the steps in Mysteries of the Ancients is 
this the end of the beta? I got passed the water then I come to these 
steps that go no where is this it? if there is more to the game could 
someone tell me what I have to do? Thank you all for any help.

Regards,
Steve Cullen
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Re: [Audyssey] Help with a few things.

2009-04-25 Thread Cory Kadlik

nice job. Well put. Lol
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 25, 2009 11:20 AM
Subject: Re: [Audyssey] Help with a few things.



Hi Aaron,
Ummm...no. The Apple II series of computers were made in the early 1980's 
long before such concepts as talking software synthesizers and screen 
readers existed for that matter. Quite frankly the hardware couldn't have 
supported them because the early Apple II models shipped with a wopping 1 
MHZ processor and 64 KB of ram which was later upgraded to 128 KB of ram. 
So obviously a screen reader with a software synth, assuming you could 
even create one on those hardware specifications, would have completely 
used up all the system resources to run. So what we had for accessibility 
back in those days was an additional board, an Echo Vox, you iinserted 
into the machine that was able to speak what ever was presented on screen, 
and not very well at that.
To give you an idea of what computers were like 25 or 26 years ago we need 
to look at how different things were back then. In terms of my lifetime it 
doesn't seam all that long, but in the life time of computers, as we now 
know them, it was an eternity ago. Especially, since most computer users 
today can't even remember a time when Microsoft didn't exist, but the 
Microsoft software empire was created and built up from the ground with in 
the last 30 years. Well within the life time of several people including 
me.


1983

Apple Computers were the leading PC manufacturer world wide. While IBM 
held the business market Apple became popular because of their affordable 
desktop computer systems for schools, homes, and for other non-business 
uses. The Apple II E was the most powerful PC on the market sporting a 1 
MHZ processor and 64 to 128 KB of ram, and could be upgraded for more 
memory intensive applications.
IBm was the world leader in business machines mainly producing large 
business computer systems such as network servers and mainframes. The 
leading business operating system  was Unix.
Microsoft who? Yes, as hard as it is to imagine today Microsoft was an 
unknown software company that set up in Bill Gates garage and who were 
still trying to make it to the big time. Microsoft only managed to get 
there by purchasing a PC operating system called QDOS from a private 
software developer who was trying unsuccessfully to get IBM and other 
mainstream companies to purchase it. Bill Gates gambled, purchased the 
writes to QDOS,  and as it turns out it was the right business decision at 
the right time.
It so happens IBM had been breaking into the PC market too, and Unix 
required to many system resources to run on their PC lines. So they put 
out the call to software companies looking for an OS that would run on 
their systems. In steps Bill Gates and Microsoft with PC Dos 1.0 in hand. 
IBM purchases PC Dos, licensing it from Microsoft, and suddenly Microsoft 
is rolling in money.
What happened next was again the stuff of legend. Other companies such as 
HP, NEC, Packard Bell, etc came along and wanted to run Dos on their 
systems too. However, do to some licensing terms Microsoft couldn't give 
them PC Dos so Bill Gates pulled a fast one on IBM. He took PC Dos 
modified it here and there, added this, removed that, and released MS Dos 
1.0. Bingo now the market was flooded with PC computers running Microsoft 
Dos, and Microsoft quickly went from a nobody to a household name.

And that, boys and girls, is todays history lesson. Grin.





Valiant8086 wrote:

Hi.
How about SAM? Isn't SAM just a software speech synthesizer you could 
install on those? I guess there's software somewhere to read the console 
or what ever you need to read right?





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[Audyssey] some more cars for topspeed

2009-04-20 Thread Cory Kadlik
Hi all,

I have made some cars for topspeed. They include the motor cycle I have sent to 
the list already, a ford ranger pickup truck, and an old merkury. This is a 
1955 flat head. If anyone wants these cars, feel free and send me an email 
ckadl...@verizon.net

Cory
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Re: [Audyssey] quick Blind Adrenaline update

2009-04-11 Thread Cory Kadlik

yeah, it'd be cool. Great idea!

- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Saturday, April 11, 2009 12:50 AM
Subject: [Audyssey] quick Blind Adrenaline update



 Hi all,
 Some of you might have caught my previous posts on my plans regarding 
using the X Box 360 controllers as well as the We remote in my upcoming 
fighting game.
To that end, I've been working with XNA, the new game development platform 
from Microsoft along with the programming language C sharp for the past 
two weeks.
  Overall, I dig it so far.  The XNA C sharp combination will allow me to 
integrate x box and wii controllers as well as the usual keyboard, 
joystick and mouse combination into the upcoming fighting game.
 I found a blu tooth device that most best buys sell that will allow the 
wii remote to work with a PC, and I've been playing around with it.  Looks 
like we will be able to actually punch our opponents by punching, and 
block by ducking and so forth for those that want to invest in a wii 
remote.  For those that don't, full force feedback will be incorporated 
into regular controllers, as well as keyboard and mouse support.
 I have found that I can use a wii fit board as well, which is kind of 
like a small balance board we can use to dodge in the game, squat down, 
jump back, etc.  The possibilities are tremendous, including a possible 
excersize software for the blind.
 I have created a fairly simple helicopter simulation to test out the new 
controls, right now all you can do is fly it around some and land it, and 
if you land too hard it crashes, but it has possibility and I may release 
it for free for folks to play with if they like once I add a couple little 
things, maybe an enemy to shoot at or something.
 Anyhow, wanted to keep you guys updated on the progress. These new 
possibilities with the controllers,  our proprietary online code as well 
as new XNA features should make the next generation of games from Blind 
Adrenaline a lot of fun to play.
 I'll keep you guys updated as progress is made. In the meantime, would 
anyone be interested in the helicopter simulation?  Suggestions welcome, 
but future development will be limited, so I may put in a single enemy AI 
or maybe a mission to deliver cargo or something, but I won't have time to 
do anything very extravagant with it.

  Later,
 Che

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[Audyssey] I got the bike made

2009-04-10 Thread Cory Kadlik
Hi all, I got the bike done and it sounds okay. If you want to try it send me 
an email off list. ckadl...@verizon.net
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[Audyssey] still having problems with making cars with TS2

2009-04-10 Thread Cory Kadlik
Hi all,

I am trying to make a motorcycle with the sounds of my own bike. I made the 4 
files, start, throttle, horn, and the .vhc file along with the recording of the 
name of the bike. When I start the game, I get the start sound just like I 
want. However, when that finishes playing, I can't hear the motor or throttle 
sounds. I think it has to do with the format I used. any ideas?

Thanks for the help.
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Re: [Audyssey] MOTA Beta 4 Released!

2009-04-09 Thread Cory Kadlik

as always, awesome job!


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, April 09, 2009 3:35 PM
Subject: Re: [Audyssey] MOTA Beta 4 Released!


You got the beta ready that soon after the PC problems which caused the 
loss of data??  Dang, that's impressive!  Thanks.


---
Gun control only controls the guns of lawful citizens while placing them 
in control of the unlawful ones.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, April 09, 2009 9:48 AM
Subject: [Audyssey] MOTA Beta 4 Released!



Hello gamers,
I would like to announce the immediate release of Tomb Hunter Mysteries 
of the Ancients Beta 4. This all new release incorperates several bug 
fixes, new features, and early mouse support. See the canges.txt file for 
a complete list of changes in this release. As always you can download 
the game from our product catalog at

http://www.usagamesinteractive.com/products.php.

Sincerely,
Thomas Ward
USA Games Interactive


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Re: [Audyssey] MOTA Beta 4 Released

2009-04-01 Thread Cory Kadlik

you got me! crap!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 01, 2009 6:53 PM
Subject: [Audyssey] MOTA Beta 4 Released



Hello gamers,
I would like to announce the immediate release of Mysteries of the 
Ancients beta 4, and you'll have loads of fun trying to play it. Remember 
to uninstall previous releases before performing the upgrade. You can 
download beta 4 from

http://www.HappyAprilFoolsDay.com.
Happy April Fools Day. You've just been had. Got'cha.



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[Audyssey] making a car in topspeed

2009-03-29 Thread Cory Kadlik
Hi all,
I'm making a motorcycle out of sounds from my own, unfortunly the game only 
seems to loop the sound of any of the files once. I think this is due to the 
format I'm saving it as in gold wave. Can any of you help and tell me what I 
need to set my format as when saving or give me any other ideas?

Thanks,

Cory
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Re: [Audyssey] I give!!!!

2009-03-28 Thread Cory Kadlik
buddy, I've been quite quiet here, but your the one who needs to think 
before speeking.
- Original Message - 
From: "Anthony Vitale" 

To: "Gamers Discussion list" 
Sent: Saturday, March 28, 2009 3:19 PM
Subject: Re: [Audyssey] I give


oh well I get it it is fine for those older members of the list to instult 
and be rude to new people and If some new members with a mesure of 
intelligence who requires explicit instructions like the rest of the 
normal world should must be put in their place huh,(another arrogant 
indovidual , I just cant believe it)

YourGOOD FRIEND Tony

.t 02:44 PM 3/28/2009, you wrote:

Hi

This is getting nowhere. What he's trying to say is that reading system 
requirements is one of the most important things you can do.
But flaming back is no way to make friends on this list, and people are 
trying to help you - but its advice nonetheless and you can probably learn 
from it.
I use an alias for my name too, and a lot of others do, too. Shrug its a 
way to keep your name private - maybe I don't want people to know my name, 
after all, IP addresses are tracable...



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: "Anthony Vitale" 


To: "Gamers Discussion list" 
Sent: Saturday, March 28, 2009 12:26 PM
Subject: Re: [Audyssey] I give



Well a very good day to you to Mr. Shadow Dragon,
Your note demonstrates a lot of arrogance for someone who uses an alias 
instead of their own name to represent themselves.  I suppose when you by 
an item that needs assembly you hope the instructions/directions are in 
some foreign language you have to guess at, or maybe have no directions 
at all so that you can guess how to assemble the item.(snicker)  If I 
wanted to play with a puzzle instead of following instructions I would 
have done that instead of asking for help (makes sense to me).  I have a 
masters degree in counseling and don't really need advice about 
victimization .  I wonder besides being a grate game player which I 
think you must probably be would you mind telling me just exactly what 
level of education or psychological degree you hold to place labels like 
victim on people you don't even know.  You really aught to look up the 
work arrogant and see if your picture is there next to it in the 
dictionary.
Sorry you had to write that dumb note to me I would rather communicate 
with nice people

Your friend Tony
ps don't forget to let me know your level of education not just your 
brillance in game playing!

At 12:35 PM 3/28/2009, you wrote:
Most games give system requirements, and installation instructions, and 
a lot is covered on just about every audiogames page thanks in part to 
dark, richard and a few others. Had you just taken the time to explore 
the audiogames website and read some game documentation instead of 
trying things for about 2 seconds, giving up and acting like a victim 
like you're doing now, you probably would have been in business long 
ago. I can understand that not everyone is a computer jenius, and odds 
are I don't have too many friends here due in part to a fiasco on my 
part a while back, but I don't like to see others blamed for one 
person's falts. So take it easy, quit playing the role of a victim and 
you'll get a lot farther in what you try to do. Appologies to the mods 
for borderline flaming.


Having said that there are a lot of online games and offline text games 
such as world of legends that can be played without framework and other 
such things, as well as very basic games like tournament and probably a 
few others. Usually the truly good ones have some requirements attached 
to them though.


--
From: "Anthony Vitale" 
Sent: Saturday, March 28, 2009 9:53 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] I give


thanks Nick for your offer,
I am finally getting it.  it would have been fairly simple if in the 
begining someone had written and said "you absolutely need direct x and 
the microsoft framwork"  and explained what they were Then told me 
where I might locate them. I have a dialup connection so I am on my 
third night of downloading the microsoft framwork because it is so huge 
and I don't want to tie up my phone for 35 hours in a row. As far as 
direct x I'll get that in one night  but the confusion could have all 
been avoided had someone given me simple specific information and 
dirrections for what I needed.  I finally got enough pointers and  the 
correct direction, so thanks to those who helped. Well it is almost 
done now and after this I should be ready to try some games, maybe the 
ones I downloaded .

Thanks for your help
Tony



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Re: [Audyssey] MOTA Mouse Support

2009-03-25 Thread Cory Kadlik

is there any you could help him Che?
- Original Message - 
From: "Thomas Ward" 
To: "Che" ; "Gamers Discussion list" 


Sent: Wednesday, March 25, 2009 8:09 PM
Subject: Re: [Audyssey] MOTA Mouse Support



Hi che,
Thing is the mouse is already in relative mode, and so far my attempts to 
trap it inside the game window hasn't been too successful. Believe me I 
want more than anything to get this working as after playing RR with the 
mouse I want to be able to get the same kind of input with my games. In 
fact, even the buggy support I have now is pretty good. I like the fact if 
an enemy sneeks up from the other side a little nudge of the mouse will 
have Angela spin around and aim right at it. Much more fluid and natural 
than the keyboard. The responce times are incredible.

Smile.

Che wrote:

 Hi Thomas and any other interested developers,
 There is an easy fix for this. Just put the mouse in relative mode and 
restrict the boundaries to a small box on your form, that way the mouse 
never moves beyond those boundaries. Shouldn't take more than twenty 
minutes to code.

 I did this for Rail Racer, and it works beautifully.
 I for one hope very much that you get it working, as it is beyond time 
we have more games with mouse support in them, and gamers get comfortable 
with using the mouse.
 It looks more and more like the mouse or a gamePad will be required for 
my fighting game, so the more folks we get going with the mouse the 
better for all of us developers.

 Later
che



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Re: [Audyssey] Blood money Online fighting

2009-03-20 Thread Cory Kadlik

This has some potential maybe?
- Original Message - 
From: "Steady Goh" 
To: "Che" ; "Gamers Discussion list" 


Sent: Friday, March 20, 2009 2:47 AM
Subject: Re: [Audyssey] Blood money Online fighting


Che, your plans on the wii mote actions is far more complicated than I 
thought. Now I understand why is it that is difficult to translate them 
into key strokes. In fact, the mouse alone wouldn't be sufficient to do 
all those I think. Game controllers is the way to go. I hope you won't 
make it like wii boxing which is totally motion bassed. You know, we have 
12 hours differences. If it is like wii boxing, I might have to exercise 
and sweat at 2 3 am over here. hahaha! Maybe I played mortal kombat a lot 
and got used to the way it works, I personally prefer a combination of 
both. What they does is, punch kick combos are done by pressing the d pad 
in a specific sequence whereas special power moves are pulled out by 
swinging the wii remote. Fatalities are done by swinging both the wii 
remote and nunchuck. I still can't constantly excicute the fatalities 
right yet.


Ok, I am thinking very far ahead now, but consider this. the features of 
blood money already sounds as good as the mainstream fighting games. If it 
goes well, you might want to explore the possibility of hiring someone to 
add in graphics and make it the first title to be converted from 
accessible game for the blind to a mainstream game.


锦发/Steady Goh
 - Original Message - 
 From: Che

 To: Gamers Discussion list
 Sent: Friday, March 20, 2009 1:36 PM
 Subject: [Audyssey] Blood money Online fighting


   Hi all,
   For now the working title of the online fighting game is Blood Money. 
This will probably change, but we need something to call it instead of 
Blind Adrenaline's online fighting game, hahaa.
   And yes, I know there was a game in the eighties called Blood Money, 
one of the better shoot 'em ups I ever played in fact.
   Anyhow, maybe this time the thread won't get hijacked by those to 
inconsiderate to change the subject line when they change the topic.

   Back to the game:
   Kel asked about the Wii controllers.  Yes, from my research, we should 
have full access to the Wii remotes, including force feedback, sending 
audio to the remote itself and so forth, which should be an amazing way to 
interface with this and future games from Blind Adrenaline.  When you get 
ready to do a roundhouse kick, you'll have to pull the nunchuck to you, 
while ripping the main controller in a rainbow shape at the same time, 
pull both controllers to your chest to block, etc. The possibilities are 
endless.
   It looks like using XNA will also allow me to include the use of the 
XBox controllers, which are amazing little devices, with two analog 
buttons on the front, analog sticks on the top and force feedback as well. 
In my opinion, these are the best non motion sensitive controllers out 
there, and being able to use them with accessible games will be awesome.
   Steady had some good ideas regarding tournament fighting, and it would 
be interesting to gang fight, so you would have two or three people trying 
to take out another two or three.  This would add a whole new dimension to 
the game, but executing this would be tricky for sure.  I'd like to do it, 
but we'll have to see how it goes as the game matures.
   Did some latency testing today, and everything is looking good, at 
least in the continental united states, I haven't done any testing over 
seas yet, but we'll be doing that soon.
   If you have any comments and suggestions for Blood Money, let me know, 
I am outlining everything over the next few weeks, and I'd like to get 
your input before coding starts so we make this the best fighting game out 
there.

   Later,
   Che
 Developer - Blind Adrenaline Simulations
   Play online. The future of Accessible gaming is here.
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Re: [Audyssey] Blind Adrenaline's online fighting game

2009-03-18 Thread Cory Kadlik

That! is cool!

Should be fun and I'll surely buy it!

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Re: [Audyssey] Help? A very long shot request for Montezuma's Return

2009-03-15 Thread Cory Kadlik

don't think it would be a huge deal as freeware, but it's your call
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 15, 2009 8:55 PM
Subject: Re: [Audyssey] Help? A very long shot request for Montezuma's 
Return




Hi Ann,
Oh, I totally understand that. Besides I'm not too conserned with product 
security now that I can't sell the game. Which is a bit of a sticky 
situation for me.
It so happens I have a more stable upgraded version of that game here, but 
I am afraid to release it to the public. Part of my agreement with the 
copyright holders was that I would no longer offer downloads, stop all 
sales, etc for that game. Thus the beta I was going to release to the 
public never got released and is sitting on my backup drive taking up 
space. If it were up to me I'd just release it as freeware, but even that 
might get me in trouble. Although, I've changed web sites since then so 
maybe they think USA Games is closed. Who knows?
Anyway, I have to think about rereleasing the game. There is a lot of 
legal issues attached to that game. So I really don't like sharing that 
game myself.


Ann wrote:

hi folks,

Well, I"m on the brink of a potential hard drive disaster. Yes, my old
hard drive may have crashed and burned on the very day I ordered a new
external drive. Now, what are the chances of that happening, just my 
luck.


Anyway, I know this is a total long shot, but on my old hard drive that
may be dead -- I won't know for sure until I get a SATA to USB2 adapter
to find out -- but on that drive I had all the releases of the old
Montezuma's Return game. Would anyone happen to still have a copy of it
somewhere,  and could they upload that somewhere for me to download?
Thomas, I swear I'm not trying to steal your game. I'm just asking for a
copy of the last release of the game and not an illegal registration
code or anything?

Thanks in advance if anyone can help.

~Ann



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Re: [Audyssey] MOTA Beta 3 Released

2009-03-12 Thread Cory Kadlik

if at all possible I agree with it all the way! Nice idea.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, March 12, 2009 9:25 PM
Subject: Re: [Audyssey] MOTA Beta 3 Released



Hi Thomas,
It would be very very cool if you allowed Angela  to throw things.
She has a gun without any bullets, in desperation you hold control and 
space and the weapon flies through the air and clunks off the creature.
But wait, she has a torch, and she throws that at the creature and it 
dies!
The burning creature lights up the room but quickly goes out and Angela 
is left in the dark with no torches left.
She feels along the ground with the enter key and finds her thrown pistol 
and picks it up.
In short she should be able to throw anything in her inventory or in her 
hands.
Of course the knife and sword thrown would also do the same damage as they 
would if used in hand to hand combat.



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Re: [Audyssey] MOTA Beta 3 Released

2009-03-12 Thread Cory Kadlik

as always tom, keep up the great work!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 12, 2009 7:04 PM
Subject: [Audyssey] MOTA Beta 3 Released



Greetings gamers,
Tomb Hunter Mysteries of the Ancients Beta 3 has been released. This all 
new test release includes several bug fixes, updates, and new features. So 
what is new in this release?


Increased speech rate and smoothness when speaking player status messages.
Updated User's Guide.
Renamed view high scores menu to high scores menu.
Renamed shotgun to 12 gage shotgun.
Updated  footstep and swim sounds.
Raised the internal volume for enemy sound effects.
Fixed bug with delay between enemy attack and player pain sounds.
Removed minimum range restriction for all weapons.
You can now press escape to exit the intro message.
Renamed arrows to enchanted arrows.
Now announces all items when multiple items are picked up at one time.
Updated land water sound.
Updated Angela death sounds.
Placed speech code in a separate thread.
Control key now silences speech during game play.
Fixed bug where the player's footstep sounds are not always updated after 
restoring from a saved checkpoint.

Torches now go out when swimming in the water.
Updated duck/stand up sounds.
Updated enemy AI.
Restored the ability to remain in a ducked position wwhile the duck action 
keys are being held down. Release the duck action keys to return to a 
standing position.

Disabled .NET Framework detection during install.

As always uninstall Beta 2 before installing this release to insure the 
upgrade is successful. You can download Mysteries of the Ancients Beta 3 
from our product catalog.

http://www.usagamesinteractive.com/products.php

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Chat Rooms was Game Chat Reminder

2009-03-12 Thread Cory Kadlik
we should swich the days to like friday and Satterday. And use someones 
teamtalk like someone else said.
- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Thursday, March 12, 2009 1:54 PM
Subject: Re: [Audyssey] Chat Rooms was Game Chat Reminder


I doubt very many do. In fact I remember another gamer on list saying she 
went there once to find other gamers and something totally different was 
happening at the time. For what it's worth, I think we need to either 
cancel this reminder, or we all need to decide on a place to meet and a 
time which might work for everyone since not everyone here is in the 
states.


Thomas Ward wrote the following on 3/12/2009 12:27 PM:

Hi James,
I don't think anyone has thought of an alternative to For the People. It 
was just something that got started a while back, and I am not even sure 
how often people use the for The People chat rooms these days for game 
discussions. Anyone know how many people show up and actually use the 
Thursday and Saturday night For The people chat rooms for game 
discussions these days?


James Dietz wrote:

Not sure who manages this, so I'm sending this to the list: Since FTP
only works on WIndows it excludes us non-windows people.  Has a
ventrilo option ever been considered?  FTP doesn't have such high
quality last time i checked.  Sorry if this is sloppy - it's late.



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Re: [Audyssey] Chat Rooms was Game Chat Reminder

2009-03-12 Thread Cory Kadlik

I like teamtalk cuz it uses positional audio
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 12, 2009 12:29 PM
Subject: [Audyssey] Chat Rooms was Game Chat Reminder



Hi,
Hmm...Interesting. That is one possability. Tjhough before making any 
changes like this we need to find out how many people are still interested 
in the game chat rooms etc.


shaun everiss wrote:

hmm forget ventrilo, what about teamtalk thats newer than ventrilo,



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Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a thought about MOTA

2009-03-12 Thread Cory Kadlik
I agree. I have Vista and my card goes crazy sometimes. Get a new one. I 
would spend the money for an internal one and get it installed. Since it's 
gonna be your primary card. Later
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, March 12, 2009 1:31 AM
Subject: Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a 
thought about MOTA



I have xp, I have never used line in with this card I can't use stereo mix 
with the mic at all.

The hd card doesn't have any issue with mota.
it has no issue with the gma games as long as you don't run anything on 
the card at all.

I'd still recomend getting another card.
Aparently some say hd cards are good, maybe I have not figured them out.
if I could stop them cracking and doing weird things maybe I'd use em, 
actually tried, when it works its real cool.

At 04:56 p.m. 12/03/2009, you wrote:

Shaun,
Are you quite sure this is a sound card issue? I really want to make 
absolutely sure before I fork out some cash for a new card. I'm already in 
debt (I hate these stupid credit cards hehe), so I really want to avoid 
purchasing something I won't be needing. secondly, are you running xp or 
vista? If you are running vista, can you use stereo mix and line in and 
all that stuff with no problems? and lastly, which card do you recommend 
for this Toshiba laptop? Should I perhaps just buy an external card? I 
have absolutely no clue how to install a soundcard on a laptop, which 
would most likely mean giving up even more cash to have someone install it 
if it isn't external



- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Wednesday, March 11, 2009 1:35 AM
Subject: Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was 
a thought about MOTA




I would recomend getting another card.
the hd card sounds rather cool when used, however I have had issues where 
stuff didn't run right, ie teraformas, and sod and a couple other things.

Most things do run ok.
then there is the fact that there are 2 seperate input/output devices.
these are not linked and you get no mic sharing with playback and 
recording.
The card also crackles loads and extra drivers seem to mangle this system 
and make it even worse.

At 05:11 p.m. 11/03/2009, you wrote:

 Hey all,
This soundcard is a realtek high definition audio. I have no clue what 
realtek considers high definition audio but there you go lol. I've also 
had many issues with it, such as not being able to use line-in cause 
that option is non-existent, and not being able to unmute my microphone 
when stereo mix is on. I have yet to find a solution for this issue and 
I've been looking in hundreds of forums. This greatly annoys me since I 
was planning on recording mk and sfiv reviews amung other things. I'd 
appreciate if anyone could answer the following questions: first, is 
there a fix for this issue I'm having? is it my soundcard acting up, or 
is it Vista itself? I've heard many rumors that vista doesn't support 
line-in and that it also lacks the ability to record both microphone 
output and stereo mix, so I'd like confirmation from people using other 
cards with vista. and second, do you guys know if this card supports 
surround sound? Thomas, I know you said the headphones have 3 jacks you 
c

an
plug into the card. only problem here is I only have a headphone jack, 
and another jack to the left which I presume is for the microphone. I'm 
using an internal mic so not sure about this, and the only time I tried 
plugging a microphone in there, the person I was talking to heard this 
loud annoying sound. This is a toshiba laptop btw. If Vista's the 
culprit, then I'll most likely uninstall it since all these audio 
problems are really getting on my nerves, not to mention the ftp issue 
I've  been having which I mentioned on here months ago. still haven't 
managed to fix that either *grin*. so any help at all you guys can 
provide would be much appreciated as this computer's driving me insane.



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Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-10 Thread Cory Kadlik
guys. Tom has got to have a pay pal account. Tom, you give me a link to one, 
I asure you you'll get about 20 bucks from me! Come on guys. Let's help M' 
out
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 10, 2009 10:11 PM
Subject: [Audyssey] MOTA and Vista 64 eddition



Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries of 
the Ancients is crashing on systems running Windows Vista 64 eddition. 
I've got some good news and bad news on that issue. I'll start with the 
good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End result 
is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. The 
problem I am facing now is that Visual Studio Express will not allow me to 
change the target platform type of my applications. That feature is only 
available in Visual Studio Pro. Which means unless I get roughly $200 to 
upgrade Visual Studio to the Pro eddition I can not support Windows Vista 
64 eddition at this time. I'm sorry, but until I can afford to upgrade I 
can only support the 32 byt versions of Windows XP, Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] a thought about MOTA

2009-03-09 Thread Cory Kadlik

I spend the moeny. lols
- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Monday, March 09, 2009 5:48 PM
Subject: Re: [Audyssey] a thought about MOTA


 yes, there is no doubt that headphones for a game in stereo allows for 
the best experience, unless you are into getting bone rattling bass out of 
your games.
 I considered doing true surround sound for rail racer, but in asking 
around it seemed very few gamers out there have dolby 5.1 setups, and even 
fewer surround headphones.  I have a set of medusa surround headphones, 
and for the main stream games it works with, it is awesome, but I doubt 
many accessible gamers will be willing to shell out $120 for a set of 
headphones just for a gee whiz factor.

 Later,
che

 Blind folks voting for republicans is like deer voting for hunters.

- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Monday, March 09, 2009 9:48 AM
Subject: Re: [Audyssey] a thought about MOTA



Hi Charles,
Thanks, but that makes me feel a bit guilty. One of the things I imagined 
when creating the Genesis 3D engine was a full virtual reality in 3d. Not 
just 3d audio, but an actual 3d environment as well. Personally, from my 
tests the best way to get the full experience is by using headphones, and 
if you have a set of 3d headphones the experience is even better. So I 
didn't really design the engine with speakers in mind although that 
option is still available of course. Imagine my future games like Tomb 
Hunter II etc sounding like Shades of Doom with, but in a true 3d 
environment as well.
I guess what I am saying is it is hard to really do what the sighted game 
companies are doing such as 3d FPS style games and stick to a simple 
stereo format like MOTA uses. With MOTA that is fine since there is only 
really left and right to deal with. In other games you will have left, 
right, foward, backward, up, and down to deal with. That's considerably 
more to think about and a lot more to listen to. Also trickier to figure 
out as well.


Charles Rivard wrote:
One of the things that I like about this game is that you do not need to 
wear a headset to play it well.  Hopefully, this trend will continue, 
because I have always very much preferred using speakers rather than 
wearing a headset when I play.


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Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Cory Kadlik
okay Che, but it doesn't bother you that others may be changing the files 
you spent your hard earned money on?


Just my thoughts
 Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Monday, March 09, 2009 5:41 PM
Subject: Re: [Audyssey] file format for MOTA sounds


 These kind of things used to be an issue with games when they were 
crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays 
with broadband and huge hard drive spaces, it is the rare gamer that cares 
how large the file is. and we might as well take advantage of that with 
the best sounding files available along with the quickest response times, 
which .wavs afford.
 I use mp3's for music in my games, but other than that it is all standard 
wav files, allowing the end user to modify the sounds if they wish.

 Just this developers two cents worth.
 later,
che

- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Monday, March 09, 2009 1:20 PM
Subject: [Audyssey] file format for MOTA sounds



Hi Tom,

Just had a thought, but I kept it on list in case it does end up
grabbing you and other developers that might have more knowledge want
to chime in.

Been flicking through the sounds from MOTA and I realised you're using
wave files for everything.  I wasn't sure whether this was still going
to be the case come the final release or not?  It just occurred that
now that you've started running multiple threads, using well encoded
mp3/ogg/some other compression might not be a big resource hogg, but
boy it would dramatically decrease the size of the overall download
and instalation directory.  As you know I'm only just beginning to
fumble my way around writing code, so whether compressed formats would
have to be decoded everytime they're triggered to play etc I have no
idea.  If that does turn out to be the case, it still might be worth
considering having longer loops such as music and ambience as mp3's
with actual gameplay sounds that're being triggered all the time still
as wavs.

Whether you end up making any changes to go with that or not, thought
it was worth a quick note to point out to you that at the moment all
the files I checked in the speech directory are in stereo.  Lowering
the sample rate of those as you have makes perfect sense and is a bit
of a space saver, you can half the filesize of that again by using
mono files.  Perhaps you knew that already and it doesn't play ball
with the engine in some way, but thought it was worth a mention in
case you're not a big sound geek.

Cheers
Scott

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[Audyssey] pointers for moda

2009-03-07 Thread Cory Kadlik
Hi all,
I'm in the first level of moda. I have know clue what to do once I get all the 
idems on the ground. I have gotten the guns ande stuff. I also found out how to 
get onto the rope.. I also got the key. but can't unlock the door or climb on 
the ledge. Can I have some general pointers please?

Thanks!
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[Audyssey] moda and its user guide

2009-03-07 Thread Cory Kadlik

Hi tom,
I can't access section 6 of moda's user guide. Any ideas?


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