Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread Damien Sykes-Lindley

Hi there,
Castaways 2? Didn't know you were working on a new Castaways. Can't seem to 
find it on your site - still under development?

Cheers.
Damien.
-Original Message- 
From: jer...@kaldobsky.com

Sent: Wednesday, January 25, 2017 5:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] preludeamals (way too much fun)




Thanks John.  Yeah I didn't really push Preludamals very much, because as a 
puzzle game I knew it would have a smaller audience than say, something 
where you run around and shoot stuff.  For me though, this type of game is 
tons of fun, and I enjoy working my way through the puzzles.  I'm glad to 
see some renewed interest, and new people enjoying the game.
Preludamals is actually a prequel game to Lunamals.  The style of game is so 
different that you wouldn't normally consider it to be part of the same 
series, but I have a habit of doing that with my connected games.  Daytona, 
Castaways, Paw prints, and Castaways 2 are all extremely different (well C1 
and C2 are not terribly far off from one another), but all take place in the 
same universe.  I've never been a fan of making sequel games that are too 
much like the original, because it then takes something away from that 
original.  I want to give a whole new experience instead of rehashing what 
people had already played.
On the topic of graphics to included sighted players, I do agree with what 
has been said so far.  As John said, many developers are using tools that do 
not allow for graphics, but also there are some who just choose not to do 
it.  I am a big supporter of including primitive graphics, at the very 
least, in all of my titles... with the exception of Obsessive Compulsive, 
because it was written in BGT.  Even if the only people you are helping end 
up being low-vision players, I believe having those high contrast graphics 
helps them use what they have.  If you can hear in stereo you want the games 
to be in stereo, and if you have even some faint vision, you want to be able 
to use it.  Maybe more developers will start going that route.  I know Rocky 
(relatively new on the development scene) has been putting a lot of work 
into primitive graphics for his projects, and I encourage him to keep it up!


- Aprone


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Introducing DAG

2016-12-19 Thread Damien Sykes-Lindley
Hi all,
When I was first introduced to the realms of accessible gaming I discovered 
plenty of concepts that I had never seen before. However based on today's 
standard of accessible gaming they seem to be the middlemen.
Now, in the 2010's we seem to be facing a shift in direction. There are plenty 
of top-notch games that we could all spend hours and hours playing (Manamon, 
the BK series and Crazy Party, just to name a few). But then we also have the 
other extreme. Games that have either been explored countless times before, or 
some that aren't even proper games.
I won't name any names, games or shames in this latter category, for starters 
because it wouldn't be fair of me, but for second because I do understand what 
it's like to learn how to tell your computer exactly what you want doing and to 
feel the thrill and excitement of getting it to do your own thing.
However, I feel distinctions should be made between a worthy game, and a 
personal sample project (which eventually could even turn into a game).
Sad though it is, it is also a fact of life that there is no real comprehensive 
resource for the discussion and/or learning of accessible game development 
(whether audio, video or text). Though there are plenty of tutorials for 
learning to develop videogames, learning how to incorporate some kind of 
accessible feedback in them is a totally different art altogether. There are 
also separate sites discussing text-based game development. Never yet have I 
found such a resource specifically for audiogames, except perhaps a single 
section of the Audiogames forum.
Thus, the concept of DAG is born. Developing Accessible Games is a mailing list 
group I have set up last week. It is intended for the discussion of the design 
and development of any kind of accessible gaming. I feel that only then can we 
bring new, interested people on board and so hopefully more and more games, at 
least from independent developers, will become accessible to us. We can 
hopefully bring our game development skills together to provide a better gaming 
experience for everyone, sighted and blind players alike.
So to clarify. The list is for the design and development of any kind of 
accessible gaming (audio and/or plain text, with or without graphics, 
animations or video etc), for anyone to learn what is involved. It is free for 
all who are interested in this topic, regardless of skill level. Beginners can 
ask questions, intermediates can learn better techniques and gain clarification 
on skills they may already know, and the experts can also hopefully learn more, 
try and help out people of lower levels and help to shape the tutorials, 
examples etc.
The list is not concentrated on any single programming language, again because 
languages, compilers, styles of development and project management vary from 
person to person and from team to team. This is another reason why it's 
important that people of different skillsets of both design and development can 
be present.
If enough interest is generated I may set up a dedicated website for submitting 
code snippets, useful libraries and tools for download, code checking features 
etc. However for the moment it is a simple mailing list.
If anyone is interested, you can visit groups.io/g/dag to find out more about 
the list and subscribe.
Cheers.
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Change Reaction and the Status of Draconis

2016-09-27 Thread Damien Sykes-Lindley

Hi Phil,
Actually, no I haven't. I wasn't sure who Draconis actually was. I have 
heard that name before but wasn't sure if that was in the ESP/Adora days. 
I'll give him a mention.

Thanks.
Kind regards,
Damien.
-Original Message- 
From: Phil Vlasak

Sent: Tuesday, September 27, 2016 3:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Change Reaction and the Status of Draconis

Damien,
Have you tried,
◾ Josh De Lioncourt
http://twitter.com/lioncourt

- Original Message - 
From: "Damien Sykes-Lindley" <dam...@dcpendleton.plus.com>

To: <gamers@audyssey.org>
Sent: Tuesday, September 27, 2016 6:40 AM
Subject: [Audyssey] Change Reaction and the Status of Draconis



Hi guys,
Is it just me, or is anyone else having problems with Change Reaction? 
Mine keeps saying it can’t access authentication server, and I’ve had a 
very difficult time trying to contact Draconis over the past month. I have 
tried everything from Twitter to the helpdesk, even to trying to get 
alternative contacts from a WhoIs search and through the email address on 
PayPal, no luck whatsoever.
So it seems that, though the website and games are still available, 
customer support and licence access is a bit on the dead side.
Incidentally, my wife (soon ex) had issues with ordering and receiving her 
keys as well, not sure if that ever got sorted out.

Cheers.
Kind regards,
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7797 / Virus Database: 4656/13095 - Release Date: 09/27/16




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Change Reaction and the Status of Draconis

2016-09-27 Thread Damien Sykes-Lindley
Hi guys,
Is it just me, or is anyone else having problems with Change Reaction? Mine 
keeps saying it can’t access authentication server, and I’ve had a very 
difficult time trying to contact Draconis over the past month. I have tried 
everything from Twitter to the helpdesk, even to trying to get alternative 
contacts from a WhoIs search and through the email address on PayPal, no luck 
whatsoever.
So it seems that, though the website and games are still available, customer 
support and licence access is a bit on the dead side.
Incidentally, my wife (soon ex) had issues with ordering and receiving her keys 
as well, not sure if that ever got sorted out.
Cheers.
Kind regards,
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.