Re: [Audyssey] Star conquest very irritating
I'll add slightly to that. You have keys based on wasd for directions, so x for south etc, and r for up and f for down. It takes a good bit of practice, but hey, that's easily fixed with a bit of RP and people taking new players on missions and things, which does happen. Cheers Dave On 28/05/2016 15:27, Mike Wassel wrote: Ok. Here we go, I'll try to explain this. It told you in the tutorial, but hopefully I can explain this. When you want to fight something, move to the enemy. So, M and then pick the number. When you get within one unit of them, type track. Pick the number, and you'll start tracking. Depending on what target tracking array you have installed on your ship, you might lose your track. If you look at your status, you'll see that the stock target array will only keep track of your targets 75 percent of the time. THis can be upgraded with better arrays. Once you've got the enemy tracked, type aim or, if using coords, aim aim. Once you've got your lock, you just fire. I think it takes some time to get used to it, as it's not the same as promotheus and miriani. As to needing a pack, you can try to do it without one, but I think it's needed for this game. It's up to you. Just use lockmode to change your preferred aiming method. Mike. On 5/28/2016 4:58 AM, dark wrote: Hi. No I don't have a soundpack. I'm not against the idea, but really the game should be playable without. I was! actually fighting rats when I got hit. I also don't know what you mean by "vector based combat" I was trying! to aim with the directions like 7 for north and + for up, but it didn't seem to work whenever I tried to aim up, also actually finding where the dam rat was to attack it was a struggle sinse scanning took such a long time to say the coordinates it was at and tracking only kicked in sometimes. An explanation of how combat might work against a rat might help, eg, do you target first and then track? or do you do the track command? and when is scan useful? All the best, Dark. - Original Message - From: "Michael Maslo" To: "Gamers Discussion list" Sent: Friday, May 27, 2016 10:53 PM Subject: Re: [Audyssey] Star conquest very irritating Hi dark, Do you have one of the sound packs? That helps because you don't have all the extra talking of unimportant text? Secondly, don't use coordinate based combat. Use vector combat. What that is hit the number 7 to aim northwest or 9 for northeast etc. as a new pilot do space combat with a group. As a new pilot none of your ships are strong enough to do a single beacon. As someone new learn to fly in manual mode stick to rats ground combat salvage etc. I plan on art art to play again and would be willing to help out. On Fri, May 27, 2016 at 1:14 PM dark wrote: Hi. Well I have asked this on audiogames.net so might as well ask here. ? Promethius I find a little incoherent for my taste in terms of activities and what not, miriani I don't like the idea of all the pvp and license to grief, so I decided to try star conquest. I have heard the bit about the enforced rp and profile creation but I thought I tried that, however I've not had a game where I've failed quite so badly. ? I did the tutorial and talked to the new pilot lieason office and did the tasks he said. Expooring and salvage were fine but combat was a real pest, mostly because there is no quick way to get the coordinates of the enemy and by the time you've heard the computer saying "rat automated starship at 3 4 5 " the bloody thing has likely moved, and no I am not rewritng my entire mud client just to play one game with all the scripting and such, I have no idea how to do that I just want to play not program. ? I did try ground combat and that was cool, accept I got my battlesuit blown up which I freely admit was entirely my faultfor not bailing fast enough. i then quit the game and lost my cargo hauler leaving me with two sets of massive bills and no ship. I just about! had enough for a flitter which I bought, and tried a little combat again, and got completely slaughtered, particularly sinse the aim + command for aiming up in combat just didn't work, I was told "select a direction on the z axis" ? How the hell does anyone! do combat in this game? ? with no money, and no ship I was stuck (nd I couldn't get a lone either sinse I kept getting refused), and the only advice I got was go and beg on alliance channel. People were actually very nice on the newby channel, but didn't really have any suggestions. ? I'd rather not make myself a pain to other players especially when i'm learning a game and making so many major mistakes, so I deleted my character. ? Given however that a lot of people do! play star conquest, I wonder, how the hell do people do it? am I missing something about combat? or does it take all that scripting nonsense, ie, the game is not accessible without massive amounts of work
Re: [Audyssey] scary sound in monopoly
Hi, I'd turn all the sounds off if I could on that particular game. I'd also make it so you can interupt messages for the other player like you can your own as well, but otherwise it's very good. Most of the time I like a lot of the game shounds. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly version 7
Hi, Monopoly boards are text files with each property on its own line, so you simply delete what you don't want and replace it with whatever you do, then save it. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monopoly version 7
Monopoly is my current favourite as well. I'll certainly be having it. I wrote my own board as well so things are a bit more where they make sense to me. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Updated draft of ships.
hmmm, I could think of a lot of situations where you might benefit from using impulse and/or thrusters, and even your own momentum. I'm thinking hiding in a nebula waiting somebody out or all sorts of things! Anyway, things like that could easily be for a mark 2 or a game people would pay for! Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Updated draft of ships.
Hi, In some ways I like the first draft better, though I think it useful to include the specialties. It would be good to be able to know what types of weapon are there still, though some people won't know the difference between the two types of phaser unless it is explained shomewhere, which I'm sure you'll do! I also think the shield power was a useful think to have included and the presence of a cloaking device. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] More STFC thoghts.
Hi, I find the dominion war to be the darkest side of Star Trek and you were fighting very limited enemies. I'd prefer something more based on tng and the films, with a more general time frame and all sorts of missions personally. Anyway, I think they are two different projects and I'd probably be interested in both. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC generic vs popular starships.
Hi, The simple solution would be just to give us ships, otherwise people will pick the fastest speed, best weapons, etc all the time, and limitations couldn't be traded off against each other in the same way.If you only have one ship though, people will go for Enterprise all the time, whatever you do. Now the idea of different classes of ship, rather than all ships being identical, would be fantastic in a stratgy game like Trek 2000! It would be great if there were different missions though and the ability to get new supplies and energy and things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] real time star trek ideas
Now the holodeck idea is a great idea for that, and also for demos. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] trek 2000 an idea for a future game
pgup and pgdn could control ascent/decent, up and down speed, left and right turning, using ctrl and shift for different variations. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] trek 2000 an idea for a future game
I do like the real time idea, especially if it could be written so that new enemies could be created and new types of ship added. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] trek 2000 an idea for a future game
Hi, I used to love Trek 2000 but after several years of playing it I've got a bit bored now. It's a pity that each game can't have a selection of 3 out of lots of different enemy, each with different characteristics etc. Romulans and Klingons are easy to destroy but Tholians are quite a lot harder and I've found a good tactic to be to put all remaining ships round a star base with lots of energy and phaser them until there isn't enough energy left, then collect as many photons as possible, get as many ships away as possible and use the mine to take out a star base with very little left and a ship that's about to die anyway! That can sometimes leave you with 40 photons, 3 ships and a star base to beat Doomsday! When that's happened a few times it gets a bit much I think. I quite like not knowing exactly where enemy ships are in lots of ways and you can work with directions, with Tholians to the North, Klingons to the East and Romulans to the North East, and if you get a mental picture of where all your fleet are it is quite good. I'm sure any variations on the theme would be good as well. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] message from the owner ... sad news
Hi, I do hope there is a way of keeping that content and keeping it alive. There was some great stuff on there. I emailed him too as I use some of those things every day. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.