Re: [Audyssey] New Word Game from Makers of Stem Stumper!

2013-11-01 Thread Wil James


I did the same thing, but didn't see any text after registering my iPad Mini.  
Hopefully, the info was sent.

Sent from my iPad Mini

> On Nov 1, 2013, at 10:04 PM, Cara Quinn  wrote:
> 
> Ken,
> 
> Open the note on your iOS device and click on the link from there. YOu should 
> see a Connect Device link on that page once you log in. Tap that and your 
> device will be registered.
> 
> You'll also be asked to install a TestFlight profile on your device. Follow 
> the prompts and you'll be taken through that. It's really quick and easy.
> 
> Some people have reported accessibility issues with the TF site on their 
> phone but I've been using this for years with LookTel now and while I 
> personally have never seen any accessibility issues, reliable sources assure 
> me that they're there. :)
> 
> So just try opening the link on your phone and going from there, K?
> 
> Hope this helps and have a great weekend!
> 
> smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 1, 2013, at 10:10 AM, Kenneth Downey  wrote:
> 
> I'm all signed up, but I don't know how to connect my device. I always hear 
> messages about how you're supposed to connect your device, but when I go to 
> Safari there's no link that I can find this is anything about turning the 
> device on our connecting it with test flight. What do I do? I can't wait to 
> join this list and test for you guys.
> 
> Good is the worst enemy of best.
> Ken
> 
>> On Nov 1, 2013, at 10:33 AM, Kwasi Mensah 
>>  wrote:
>> 
>> Hey Audyssey,
>> 
>> My name's Kwasi Mensah and you might remember me as the developer behind
>> Stem Stumper. My company is getting ready to release our next game and I
>> thought the people on this list would make great testers.
>> 
>> Our new game is an iOS/Android word game called SpellStack (it's a cross
>> between Connect 4 and Scrabble). It's in alpha (which means it's
>> functionally near completion but we need to make it look and sound
>> pretty).  You can join us on Testlfight (iOS or Android) at
>> http://tflig.ht/103c0O5
>> 
>> A brief description of the game:
>> SpellStack is how you decide who your smartest friend is. It's not enough
>> to have the vocabulary of a 19th century poet, but you have to have the
>> smarts to make sure that your beautiful use of "epicaricacy" isn't
>> shattered right in front of you. Combining the best parts of Connect 4, and
>> Scrabble, tactically plan how to show your friends that it's not just what
>> you spell but how you spell it. Steal the other player's letters, break
>> their words all while defending your own. The ultimate test of smarts that
>> lets you easily find friends on Facebook and Twitter for a multiplayer
>> battle of wits. And if that's not enough, we come with several levels of AI
>> and brain scratching puzzles to test your mettle against.
>> 
>> Thanks,
>> Kwasi
>> 
>> -- 
>> --
>> Founder, Ananse Productions
>> "Games for the Rest of Us"
>> www.ananseproductions.com
>> twitter: www.twitter.com/AnanseProds
>> phone: 857-209-4977
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Re: [Audyssey] Judgement Day

2013-06-08 Thread Wil James
And this game, the voice of the general is provided by me.

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On Jun 8, 2013, at 10:52 AM, "Christina"  wrote:

> Cool.  Thanks.
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
> Sent: Saturday, June 08, 2013 10:50 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgement Day
> 
> Hi Christina,
> 
> Judgment Day is an arcade game by L-Works similar to Space Invaders
> except instead of spaceships you are shooting down missiles, jets, and
> helicopters. It is currently available for Windows Xp, Vista, Win 7,
> and Windows 8.
> 
> Cheers!
> 
> On 6/8/13, Christina  wrote:
>> What is this game?
>> What machine/devices is it played on?
> 
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Re: [Audyssey] Please No More Contact Requests

2013-04-26 Thread Wil James
My question is why worry about the key generator at all? These games are not 
going to be updated, and technological advances will be made where these games 
will not run. Period Windows 8 anyone?


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On Apr 26, 2013, at 6:37 PM, Thomas Ward  wrote:

> Hi Charles,
> 
> Yeah, I generally hold that policy under normal circumstances anyway,
> but these circumstances are hardly normal to begin with. Justin has
> made a controversial decision to sell his key gen, as is his right,
> and I don't feel I should pass around his personal email address so
> people can wine, complain, and beg to him because they don't agree
> with this decision. I've experienced that sort of thing firsthand and
> it is quite unpleasant. I won't enable that sort of behavior because I
> respect Justin's right to some privacy.
> 
> Cheers!
> 
> 
> On 4/26/13, Charles Rivard  wrote:
>> Your policy of not giving out such info is a good one.  I follow it also
>> when it comes to physical addresses, phone numbers, Email addresses and all
>> 
>> such info.  I go one step farther.  I ask the person if, for example, it is
>> 
>> OK for Thomas Ward to have the info.  Unless I get permission to give it to
>> 
>> whoever would want it, I would not give it to Jim Kitchen.  I only use these
>> 
>> names as an example.
>> 
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
> 
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Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Gameswas Announcement About BSC Games

2013-04-24 Thread Wil James
I know I'm doing a taboo by adding to this off topic thread, but I thought
this to be important.

I used to work for Freedom Scientific as front line tech support.  I first
started out by performing my duties as a contractor in 2005.  This was in
part due to voc rehab sending me down to Florida for classes offered by
Freedom Scientific to get my business off the ground.  To make a long story
short, I worked as a contractor for about a year, then actually moved to St.
Petersburg to work in-house.

In May of 2008, I was cut due to economic reasons.  Florida is a right to
work state, so FS can do any damn thing they want to justify letting someone
go, which they did without batting an eyelash.

Since May of 2008, I have been pounding the virtual and actual pavement
looking for jobs, and it is now April 2013, and I still have no job.

I have since moved back to Georgia to take care of my dad after my mom
passed away in February 2011.  Dad died in January of this year.  I didn't
stop looking for jobs.  I can't tell you how many times I have applied for
Apple since I've moved back to Augusta, and still am applying.  I have also
applied to quite a few other companies and have received canned responses
saying my resume will be filed and kept for 6 months or whatever.

Ken, don't feel bad man!  I'm not a massage therapist, but I understand
where you're coming from.

Trouble, I have been in your situation ten years ago, and I know how you
feel.  I worked for a call center, and the company contracted with Cox
communications.  We had it set up for a scripter to come in and set up JAWS
for working with the software.  Cox gave some BS reason that they didn't
want outsiders looking at their customers' data.  Ever heard of mock data?
Anyway, that went to the Justice Department, but nothing was gained from
that.

It's rough not able to find work, work you are capable of doing!  For
whatever reason, employers seem to have blinders on when it comes to us.
Some days are good, some days are rough in dealing with the fact that all
you have is SSI and no retirement.  I just try to keep plugging along.  It
sure doesn't help that I'm 40 years old to boot!

To get this topic game related, it's like a game; Keep playing and
eventually you'll go to the next level!  At least that's what I tell
myself...

-Original Message-
From: Bryan Peterson [mailto:bpeterson2...@cableone.net] 
Sent: Wednesday, April 24, 2013 11:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free
Gameswas Announcement About BSC Games

They don't. That's the fact of the matter. And to be quite frank I think Voc
Rehab tends to do more harm than good more often than not. The give te
employer the impression that we can't be taken seriosly.



But thou must!
-Original Message-
From: Greg Steel
Sent: Wednesday, April 24, 2013 8:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free
Gameswas Announcement About BSC Games

Hi Ken I have been applying for jobs for about a year and I had only 2
interviews one at Target and one at the goodwill.  It seems like no one
wants to give us a chance.
- Original Message -
From: "Ken The PionEar" 
To: "Gamers Discussion list" 
Sent: Tuesday, April 23, 2013 11:34 PM
Subject: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was
Announcement About BSC Games


> This post implies that blind people are lazy and not looking. I recently 
> put up my resume at every spa, beauty salon, doctor's office, and so on 
> that was in the area. I even went to a few salons. One hair stylist 
> actually had heard of me, and said she heard I was the best massage 
> therapist around. I was flattered and figured i'd get the job for sure, 
> but did I? No. Not even a callback explaining why.
> So what am I going to do, take all my excess money and sue for sexual 
> discrimination? After all, nobody wants a man touching their bodies. The 
> guys want women, and the women want women. Or should I sue for blindness 
> discrimination? I don't think I can satisfactorally prove either case 
> beyond the shadow of a doubt.
> My point is that there are blind folks looking for jobs and not finding. 
> Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable?

> Are we getting fat and rich on the system? Absolutely not.
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,

> (KenWDowney,) or write me at kenwdow...@me.com .
> Crazy Ken
> - Original Message - 
> From: "Ryan Strunk" 
> To: "'Gamers Discussion list'" 
> Sent: Tuesday, April 23, 2013 10:08 PM
> Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC 
> Games
>
>
>> Tom,
>> I agree with 95% of your post below. Developing games isn't a walk in the
>> park, financial or otherwise. But t

Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-18 Thread Wil James
There is something that I thought of while reading through this thread. 
Everybody seems to be hung up on spending all this money for something that's 
been done in the past, but what about an future? How long do you think you will 
enjoy this after you have bought the key generator? I think about one month to 
four months at the most. That is just me though.

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On Apr 18, 2013, at 9:40 PM, Cara Quinn  wrote:

> Yes, the key generator is easily worth several times $75.
> 
> Consider that this app alone is essentially the heart of the business in that 
> it ensures security and protects Justin's livelihood while the business 
> exists.
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Apr 18, 2013, at 5:40 PM, Desiree Oudinot  wrote:
> 
> At this point, I guess the only question that remains to be asked is:
> Is the key generator alone worth $75?
> 
> On 4/18/13, Charles Rivard  wrote:
>> Time and work were spent on making a game.  More time and effort were used
>> to create a program that generated the game's unlock key.  That program
>> would also generate unlock codes for other software.
>> 
>> You spent money on a game.  Why should you get the program, which was
>> created separately, that generates unlock keys, without paying something for
>> 
>> it?
>> 
>> The voiced objection is that we should not have to pay for something we have
>> 
>> already bought.  We have not bought the key generator.
>> 
>> --
>> If guns kill people, writing implements cause grammatical and spelling
>> errors!
>> - Original Message -
>> From: "michael barnes" 
>> To: 
>> Sent: Thursday, April 18, 2013 5:50 PM
>> Subject: Re: [Audyssey] BSC Games shutting down, and reactions.
>> 
>> 
>>> The thing is if he was giving all of the software that he had made instead
>>> 
>>> of some of the software, then I could see the point of buying the whole
>>> package.
>>> However when he had decided to close his doors, he should have worked on
>>> key gens for the different software.
>>> Then he should have sent out copies to everyone who had paid.
>>> For exsample since I had paid for some of the games, then he should have
>>> sent me key gens for those games at no cost.
>>> 
>>> ---
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>> 
>> 
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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-17 Thread Wil James
Denise is not much of a gamer, but she did love Troopanum.  So did I.  I even 
won the contest when it first came out.



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On Apr 17, 2013, at 11:57 AM, "Bryan Peterson"  
wrote:

> Especially since not everybody wo owns those games will be able to pay 75 
> dollars for the unlock code geerator. Guess I won't be putting those gaes on 
> my new computer, whenever it is that I end up getting one. Disappointing 
> since they were pretty much the first audio games I ever played and evennow I 
> enjoy them.
> 
> 
> 
> But thou must!
> -Original Message- From: Thomas Ward
> Sent: Wednesday, April 17, 2013 9:50 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BlindSoftware.com Is Closing
> 
> Hi Kelly,
> 
> I am glad you brought this to everyone's attention. I hadn't heard
> this news before, and I seldom have reason to check the Blind Software
> site unless I have reason to re download Troopenum or something.
> 
> At any rate I hate to hear this, but I'm honestly not too surprised.
> Justin has been busy for a long time with his job, and first BSC Games
> closed and now Blind Software. I guess he has decided to just devote
> himself full time to his work and family so this spells the end of
> Troopenum, Pipe, and Hunter.
> 
> Cheers!
> 
> On 4/17/13, Kelly Sapergia  wrote:
>> Hi,
>> 
>> I apologize if this has already been posted to the list. I just read a blog
>> 
>> entry on www.blindsoftware.com that they're closing on May 15, and that
>> they're offering a package where you can buy pretty much everything they've
>> 
>> produced, along with bonus items including an unlock code generator, for
>> $75. Once they're closed, you won't be able to get their games or products
>> anymore, or any unlock codes.
>> 
>> Hope this helps.
>> 
>> Yours Sincerely,
>> Kelly John Sapergia
>> Show Host and Production Director
>> The Global Voice Internet Radio
>> www.theglobalvoice.info
>> 
>> Personal Website: www.ksapergia.net
>> Business Website (KJS Productions): www.kjsproductions.com
>> 
>> 
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Re: [Audyssey] Swamp with a trackpad.

2013-04-16 Thread Wil James
That should have been knack.  Dictation at its best! Lol



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On Apr 16, 2013, at 10:48 PM, "Dallas O'Brien"  
wrote:

> out of curiosity wil, how come you spoke about the macs trackpad? lol.
> basicly speaking, all laptops have a trackpad these days.
> regards
> dallas
> 
> 
> On 17/04/2013, Wil James  wrote:
>> I know a few people who would've gotten the Mac to play with the trackpad,
>> but I personally like a USB mouse. And also would be my suggestion.
>> 
>> Sent from Wil's iPhone 4S
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Re: [Audyssey] Swamp with a trackpad.

2013-04-16 Thread Wil James
I know a few people who would've gotten the Mac to play with the trackpad, but 
I personally like a USB mouse. And also would be my suggestion.

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On Apr 16, 2013, at 9:17 PM, "Lindsay Cowell"  
wrote:

> Hi all,
> 
> Does anyone know how I can use a laptop trackpad with swamp? I either can't 
> get the enemies central or i fire my gun when I'm walking with the right 
> mouse button. I really struggle.
> 
> Lindsay Cowell
> 
> 
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Re: [Audyssey] Swamp 2.9 is out just FYI

2013-04-08 Thread Wil James
You will have to give the new voices a try. My voice is number three, the 
general.


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On Apr 8, 2013, at 2:04 PM, "Angela Delicata"  wrote:

> Thanks.
> Angela from Italy
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
> Sent: Monday, April 08, 2013 7:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Swamp 2.9 is out just FYI
> 
> The readme file has some. The changelog file has more details, and once
> you've read at least part of those take a look at the keyconfig.ini file for
> exact commands. Documentation is slightly scant at the moment; if you're
> stuck just log into the server and ask there, somebody should be willing to
> help.
> 
> - Original Message -
> From: "Angela Delicata"  To: ,"'Gamers Discussion list'" 
>  Date sent: Mon, 8 Apr 2013 18:46:22 +0200
> Subject: Re: [Audyssey] Swamp 2.9 is out just FYI
> 
> Hi,
> May I have a short guide on how to use it?
> I downloaded it, but I can't find the main commands to start playing..
> Thanks in advance.
> Angela from Italy
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
> Johnny Tai
> Sent: Monday, April 08, 2013 6:43 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] Swamp 2.9 is out just FYI
> 
> Haven't seen a message from Aprone announcing it here, but just 
> FYI, swamp
> 2.9 is out last night and can be download from his website.
> Loads of new voices and new weapons, and one new zombie type!
> 
> 
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Re: [Audyssey] Help with Sixthsense.

2013-01-15 Thread Wil James
It is really advantageous to wait and listen for the zombie to get the head 
shots and. You score more points and more gold when you do this. It's all a 
matter of timing.


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On Jan 15, 2013, at 9:36 AM, "dark"  wrote:

> I actually think it's pretty clever, the way the you have to wait and listen 
> carefully to decide if it's the girl or a runner zombi, it means you can't 
> just constantly blast everything you hear.
> 
> The only problem I'm having at the moment is getting my diagonal gestures 
> sorted out, since sometimes I end up sooting the wrong way instead, but then 
> again that's what makes the game interesting, since after all if it were 
> possible to just hit everything it'd just be another sterrio boppit game.
> 
> I'm actually quite taken with how much fun sixth sense is. I've begun to 
> wonder recently if I'm going off pure  arcade/action games since very few 
> have grabbed my interest as compared to things like King of dragon pass or 
> the choiceofgames gamebooks, but obviously i can! still enjoy arcade games 
> when they've got something different to them the way sixth sense has.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Dakotah Rickard" 
> 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 15, 2013 2:11 PM
> Subject: Re: [Audyssey] Help with Sixthsense.
> 
> 
>> Ha!
>> 
>> Yeah, don't shoot the girl, but she doesn't bother yelling out for
>> help until she's practically rubbing elbows with you. I'll admit that,
>> during more than one game, I've accidentally shot her, thinking she's
>> the other runner.
>> 
>> I didn't notice that she restored health. That's pretty cool.
>> 
>> I guess a kiss from a random girl would restore a bit of life to a 
>> zom-fighter.
>> 
>> Signed:
>> Dakotah Rickard
>> 
>> On 1/14/13, Charles Rivard  wrote:
>>> If I don't get a copy of your next game, I'll remember this message to the
>>> list and I'll! tell! your! wife!  (a kidding grin of orneriness)
>>> 
>>> ---
>>> Shepherds are the best beasts, but Labs are a close second.
>>> - Original Message -
>>> From: "Thomas Ward" 
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, January 14, 2013 6:45 PM
>>> Subject: Re: [Audyssey] Help with Sixthsense.
>>> 
>>> 
 Hi Charles,
 
 Hahahahaha! That's a good one. Now, if there is any pretty ladies out
 there willing to kiss me that would be just fine. :D
 
 On 1/14/13, Charles Rivard  wrote:
> Well, one thing's for sure.  If I get a kiss from Michael, I'm gonna
> haul
> off and belt him!  (very ornery grin)
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.
 
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Re: [Audyssey] swamp server down?

2012-04-19 Thread Wil James
I have no idea on what happened to the server. I did manage to get a can of 
diesel but I don't think it will count because the server went down before I 
got it.


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On Apr 19, 2012, at 7:09 PM, john  wrote:

> Any reason I can't get on multiplayer for swamp? The normal website is fine.
> 
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Re: [Audyssey] swamp, looking for the definition of a truck sitter

2012-04-16 Thread Wil James
I would agree with this assessment. You do need guards at the truck. Otherwise, 
you will have a catastrophe in terms of loading your crates on and taking him 
to wherever they need to go.


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On Apr 16, 2012, at 8:34 PM, shaun everiss  wrote:

> Well defenders usually stand in prime positions and shoot zombies, though 
> they do search for crates if they need to.
> Usually the ones that have the most weapons or that choose to can become a 
> defender.
> This helps in cases where you start with a little load out.
> Ofcause positions change from time to time.
> At 08:03 p.m. 16/04/2012 -0400, you wrote:
>> Aprone and all,
>> 
>>I've been on several missions recently in which there is a number of 
>> people who either just stay at the truck or only shoot zombies and don't 
>> turn in crates. I'd like some confirmation on what the exact definition is 
>> of a truck sitter. Also, I'd really like to see a way to stop people from 
>> coming on the mission, or to report truck sitters while your still in game.
>>On a similar note, one way to deal with the player name graphics 
>> might be to add the name to the player ping command, so that when you 
>> activate the feature, the name is spoken along with the little blip that 
>> represents players.
>> 
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Re: [Audyssey] swamp server down?

2012-04-15 Thread Wil James
I haven't been able to get on the server either, but I have been playing with 
the custom maps. I have been practicing very as ways to get monsters from far 
distances.
I did look for the last man standing admission, but it is not in my custom maps 
folder. I think I saw something about that on the audio games.net for him.



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On Apr 15, 2012, at 8:49 PM, Mike Maslo  wrote:

> Where can I download this from pleas
> 
> Sent from my iPhone
> 
> On Apr 15, 2012, at 7:39 PM, Jeremy Kaldobsky  wrote:
> 
>> Nope.  I haven't given Swamp that option.
>> 
>>> Is there any way to force an ip-based
>>> connection via the server's ip rather than the site?
>> 
>> 
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[Audyssey] Voice Chat with Swamp

2012-04-14 Thread Wil James
If you would like to voice chat with other players, there is a public channel 
on Zello and Loudtalks.  Do a search for Swamp and you will find Aprone Swamp.  
Come on in, the water's fine!



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Re: [Audyssey] Iphone's Used on List

2010-12-08 Thread Wil James
Just attempted to join the group.  Thanks for the heads-up!


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-Original Message-
From: Cara Quinn [mailto:caraqu...@draconisentertainment.com] 
Sent: Wednesday, December 08, 2010 8:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iphone's Used on List

Ben;

As I've mentioned already, there are just shy of 800 iPhone / iPad / iPod
Touch / Apple TV users on the VIPhone group so you can find a whole lot of
great answers to your questions there.

http://groups.google.com/group/VIPhone 

As for me, I text way more on my current and previous iPhones than my last
non-Apple accessible phone, a pink Samsung BlackJack II. (which I also
loved)

However, as this is (I believe) really pretty off-topic for this group, I
personally will make this my last post on this, and suggest again that you
(and anyone else interested) simply have a look at VIPhone and give us a
try! :) -Come on in, the water's fine! lol!

Happy holidays to you and yours!.

Smiles,

Cara :)
On Dec 8, 2010, at 12:07 PM, Ben wrote:

How can you guys with iphones even begin to text?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kwasi Mensah
Sent: 07 December 2010 15:30
To: gamers@audyssey.org
Subject: [Audyssey] Iphone's Used on List

Hey guys,

What version of iPhones/iPod Touches are people on this list using? I
saw the email chain of people disappointed with papa sangre being
locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I
would have thought that most people on the list would be using these
versions since they support VoiceOver, Zoom and Color Contrast.

Thanks
-kwasi

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Re: [Audyssey] Iphone's Used on List

2010-12-08 Thread Wil James
I have an iPod Touch 4th Generation.  I have the 32GB, but I hope to upgrade
to the 64GB.  I purchased it from Target for list price, but they didn't
have the 64GB in stock when I purchased it.  I love the accessibility on
that device!

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-Original Message-
From: Liam Erven [mailto:liamer...@gmail.com] 
Sent: Wednesday, December 08, 2010 5:59 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Iphone's Used on List

There are a large number of people with the Ipod touch third generation as
it also does support voice over.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kwasi Mensah
Sent: Tuesday, December 07, 2010 9:30 AM
To: gamers@audyssey.org
Subject: [Audyssey] Iphone's Used on List

Hey guys,

What version of iPhones/iPod Touches are people on this list using? I saw
the email chain of people disappointed with papa sangre being locked to
iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have
thought that most people on the list would be using these versions since
they support VoiceOver, Zoom and Color Contrast.

Thanks
-kwasi

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Re: [Audyssey] Announcing RSGames Client Mobile!

2010-09-16 Thread Wil James
If you need an Android tester, I would be pleased to help out.


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-Original Message-
From: Louis Bryant [mailto:lo...@braillesoft.net] 
Sent: Thursday, September 16, 2010 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcing RSGames Client Mobile!

Hi. Unfortunately right now I don't have the money to purchase an IPhone or
a Nokia, though I hear there are some good deals on those phones on EBay but
I doubt they'll work without a plan from a carrier to use. Also, the Braille
Wizard version won't be available until January of 2011, and may have bugs
until we get Braille Wizard and other Android testers. As for Mac, I don't
have the money for one of those either. I really wish I could target all
those devices though. We deserve it. Until I find work, I am in school now
and raising 2 kids, and I am tired of depending on Rehab for everything so I
won't be asking for one of those unsupported devices anytime soon. Life for
now is quite limiting, but I won't stop until I get to where I want to be!
Sorry for complaining, just wish us minorities didn't have to struggle so
much just to get by. You are all awesome on this list.
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Re: [Audyssey] Announcing RSGames Client Mobile!

2010-09-16 Thread Wil James
Well, the good news is this game will run with Android, since that is what
the Braille Wizard is going to run under.  Yeepee!!!

>From a proud owner of an Android phone!

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-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Thursday, September 16, 2010 8:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcing RSGames Client Mobile!

Hi,
Yeah, if there was a Symbian version I would imagine they would out
number the IPhone and Windows Mobile users. Unfortunately, I'm not
sure there is a Python interpreter for Symbian phones, and even if
there were a lot of the other stuff the client depends on such as
PyGame, PyTTS, etc wouldn't work on a Symbian phone. So you are out of
luck there.


Cheers!


On 9/16/10, Milos Przic  wrote:
>Hi Ian
>No, you are not minority. Minority are those who use Iphones and
windows
> mobile, although they think that they are the majority. Ok, it is the most
> accessible, I know, but there is plenty of people that can not aford it
here
> in Europe. What about them? If there were a symbian version of the client,
> the servers would have much players then ever online in every moment.
>Best regards,
>   Milos Przic
> msn: milos.pr...@gmail.com
> skype: Milosh-hs

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Re: [Audyssey] Important Moderator Message (please read)

2010-07-17 Thread Wil James
Coolness!  I hope you weren't offended by my poke at humor.   You
kind of left yourself open on that one!

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-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Saturday, July 17, 2010 1:42 PM
To: w...@wilanddenise.com; Gamers Discussion list
Subject: Re: [Audyssey] Important Moderator Message (please read)

Hi Will,
Yeah, I know. I'll blame that spelling error on MS Outlook 2007 as
that is what I used to compose and spell checked the message with. It
prompted me to correct the spelling for Muhammed, which I did, and
after you pointed it out I noticed it gave me the incorrect spelling
in this case. The spelling is correct, but not for this particular
Muhammed. So as Bryan said even with a spell checker you do need to
sometimes proofread what it corrected to make sure it gave you the
correct spelling or variation of that name or word. As of this message
I have added it to the dictionary so Outlook won't make that mistake
again.

Smile.


On 7/17/10, Wil James  wrote:
> Since we're talking about spelling, you got Muhammed's name wrong.  It's
> with an e d, not an a d. LOL
>
>
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Re: [Audyssey] Important Moderator Message (please read)

2010-07-17 Thread Wil James
Yeah, I know, but he didn't notice what he mistyped.  Just proving a point
that he was trying to make.  I couldn't help it. LOL

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-Original Message-
From: Muhammed Deniz [mailto:muhamme...@googlemail.com] 
Sent: Saturday, July 17, 2010 1:15 PM
To: w...@wilanddenise.com; Gamers Discussion list
Subject: Re: [Audyssey] Important Moderator Message (please read)

That was because he miss typed.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message ----- 
From: "Wil James" 
To: "'Gamers Discussion list'" 
Sent: Saturday, July 17, 2010 6:02 PM
Subject: Re: [Audyssey] Important Moderator Message (please read)


> Since we're talking about spelling, you got Muhammed's name wrong.  It's
> with an e d, not an a d. LOL
>
>
> ---
> Want a station that plays real rock? Tune in to Living On The Edge Radio!
> http://www.livingontheedgeradio.com
> Windows Live Messenger/E-mail: w...@wilanddenise.com
> Twitter: http://www.twitter.com/wiljames
> Personal web page: http://www.wilanddenise.com/wil
> --
>
> -Original Message-
> From: Thomas Ward [mailto:thomasward1...@gmail.com]
> Sent: Saturday, July 17, 2010 12:59 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Important Moderator Message (please read)
>
> Hi Muhammad,
> Basically, a sloppy message is one where it appears the author of the
> post made no attempt to proofread his/her spelling or grammar. Mind
> you I'm not saying the message has to be absolutely textbook perfect.
> What we are looking for is if the spelling and grammar are good enough
> that message can be read without a bunch of spelling and grammatical
> errors. For example, earlier Michael wrote something like this.
> "Were can I find palace puch up?"
> This is an obvious example of a sloppy message. There are two spelling
> errors were and puch. and I think if the author had actually proofread
> what he wrote he would have noticed both those errors right off even
> without a spell checker. There are a couple of other errors like
> Palace Punch-Up should be capitalized since it is a proper noun, and
> there should be a dash between Punch and Up since it is a compound
> word. Still those errors I would probably overlook since I am not
> looking for textbook English here, but spelling punch as puch is a
> clear case where the author didn't even attempt to proofread the
> message before sending, and isn't as easy to ignore as it is rather
> obvious to everyone no attempt was made towards making the message
> more clear or legible. It is simply sloppy writing.
>
> HTH
>
>
>
>
>
> On 7/17/10, Muhammed Deniz  wrote:
>> Ok. But I have a question, Thomas. Could you give us an example of sloppy
>> messages? I no that you said about 1 liners, but I wonder what you mean
> buy
>> sloppy messages.
>
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> list,
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> signature
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>
> The message was checked by ESET Smart Security.
>
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>
>
>
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> signature
> database 5287 (20100717) __
>
> The message was checked by ESET Smart Security.
>
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>
>
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Re: [Audyssey] Important Moderator Message (please read)

2010-07-17 Thread Wil James
Since we're talking about spelling, you got Muhammed's name wrong.  It's
with an e d, not an a d. LOL


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-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Saturday, July 17, 2010 12:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important Moderator Message (please read)

Hi Muhammad,
Basically, a sloppy message is one where it appears the author of the
post made no attempt to proofread his/her spelling or grammar. Mind
you I'm not saying the message has to be absolutely textbook perfect.
What we are looking for is if the spelling and grammar are good enough
that message can be read without a bunch of spelling and grammatical
errors. For example, earlier Michael wrote something like this.
"Were can I find palace puch up?"
This is an obvious example of a sloppy message. There are two spelling
errors were and puch. and I think if the author had actually proofread
what he wrote he would have noticed both those errors right off even
without a spell checker. There are a couple of other errors like
Palace Punch-Up should be capitalized since it is a proper noun, and
there should be a dash between Punch and Up since it is a compound
word. Still those errors I would probably overlook since I am not
looking for textbook English here, but spelling punch as puch is a
clear case where the author didn't even attempt to proofread the
message before sending, and isn't as easy to ignore as it is rather
obvious to everyone no attempt was made towards making the message
more clear or legible. It is simply sloppy writing.

HTH





On 7/17/10, Muhammed Deniz  wrote:
> Ok. But I have a question, Thomas. Could you give us an example of sloppy
> messages? I no that you said about 1 liners, but I wonder what you mean
buy
> sloppy messages.

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Re: [Audyssey] super shot

2010-07-16 Thread Wil James
If I remember right, discussing cracking is forbidden on this list...

Liam is a good friend of mine, and I do take issue with any indication of
cracking his games.  It doesn't cost that much anyway.  If you want to buy
it, buy it.  Otherwise, don't take food from his table.  You want someone to
come in your house and take your stuff?  That's essentially what you're
doing by cracking games...

Off the soapbox now...

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-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, July 15, 2010 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super shot

A game can't be crack prooth, Oriole. Yes, with an ID system it will be 
hard, but their are other ways.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Oriol Gómez" 
To: "Charles Rivard" ; "Gamers Discussion list" 

Sent: Thursday, July 15, 2010 4:48 PM
Subject: Re: [Audyssey] super shot


> cant crack that game, remember? its computer ID based.
>
> On 7/15/10, Charles Rivard  wrote:
>> I'm not sure if it is OK or not.  The license agreement would have to be
>> checked.  I would not give out an authorization code against the 
>> agreement.
>>
>> ---
>> Shepherds are the best beasts!
>> - Original Message -
>> From: "Ben" 
>> To: "'Gamers Discussion list'" 
>> Sent: Thursday, July 15, 2010 12:30 AM
>> Subject: [Audyssey] super shot
>>
>>
>>> Anyone know where to get supershot and if possible a key (its ok in this
>>> context since he's not selling it anymore)
>>>
>>>
>>> ---
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>>> list,
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>>
>>
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>>
>
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The messa

Re: [Audyssey] spyware on liamerven.com!

2010-06-21 Thread Wil James
It's whatever is embedded in the script.  If you go to
http://www.liamerven.com/news.php, you should get the intended page.
Something's screwed with the combo box.


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-Original Message-
From: Yohandy [mailto:yohand...@gmail.com] 
Sent: Monday, June 21, 2010 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] spyware on liamerven.com!

even if the site's minor, the attacks surely aren't. if this keeps going on 
people will simply stop visiting the site. I know I won't be going on it for

a while after this attack. there's this other site that I'll also not visit 
that isn't related to Liam's site that's also had a bunch of hacks lately. 
this site I'm referring to tried opening windows media player which is 
probably not a good thing. who knows what would've happened if that had been

successful. it also tried to install some dlls and other stuff but it was 
blocked by WinPatrol. good little program., I recommend everyone gets a 
copy.


- Original Message - 
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Monday, June 21, 2010 7:02 PM
Subject: Re: [Audyssey] spyware on liamerven.com!


> yeah that site was part of the  hosting hack so is the mobile phone page 
> of lworks.
> its not been all fixed yet liam obviously hasn't had time these are minor 
> sites afterall.
> At 08:23 a.m. 22/06/2010, you wrote:
>>When I go into liamerven.com and click on news and updates, it comes with 
>>a message that
>>your computer is infected with a spyware! I have found out through Firefox

>>it goes onto a page
>>that contains the following link:
>>http://www2.newbless2.co.cc
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>
>
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Re: [Audyssey] free games

2010-03-24 Thread Wil James
You got to check out the South Park episode where films were made
politically correct.  The creators hit the mark spot on with the way they
portrayed George Lucas.  I don't have the episode information, but it should
be here.  http://www.southparkstudios.com


-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Wednesday, March 24, 2010 12:30 PM
To: tate...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] free games

Hi Ann,
Yeah, I know the feeling all too well. It is even worse since I am a
game developer and know even if I create a Star Wars, Star Trek, Harry
Potter, etc type of game I can't really sell it. Paramount didn't seam
to care about my Star Trek game as long as it was free so that's what
I did. Lucas Arts on the other hand told me up front that there was no
way in Hads they would grant me permission for the use of the Star
Wars trademarks freeware or otherwise. That's totally anal from my
point of view since they are making millions off of sighted games,
toys, and everything else, but can't let a blind developer release a
free Star wars game legally. That's just the kind of greedy low lifes
they really are.
As for myself I've got a couple of private projects I'm working on
they know nothing about. Perhaps some day I'll decide to release them
as freeware, for the blind community, and if they don't like it that's
tough luck. They can take that put it in their pipe and smoke it. I'm
no longer going to let them tell me what I can and can not create with
my free time just because they are greedy, selfish, anal compulsive
jurks.

Cheers!

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Re: [Audyssey] free games

2010-03-24 Thread Wil James
I'd love to create a 24 style game, but I know I couldn't do it and release
it into the wild.  Maybe I'll work something up and keep it to myself, but
even that could get me into hot water.  (sigh)  That's really too bad too!
I have Seasons 1 through 7, and will get Season 8 when it comes out.  A very
good show, IMHO!


-Original Message-
From: Ann [mailto:tate...@gmail.com] 
Sent: Wednesday, March 24, 2010 11:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] free games

Hi,

I know about all the legal consequences in developing these types of 
games, So, please don't anyone bombard the game list by repeating them a 
lot.

I am not advocating piracy. But, all I want to say is  that it is so 
unfair! The sighted have literally tons of different Star Wars, Star 
Trek, even Stargate and probably hundreds if not thousands of other 
games, computer and console, based on popular TV  shows, movies, etc. 
But, we have almost none. We are huge fans of these types of shows too, 
but most blind game developers just could never afford the licensing 
fees to get passed all the legal mumbo jumbo.

If you do decide to try making them, Josh, I'll try out any of your free 
games. You might not want to advertise them on this list, though.

~Ann


On 3/24/2010 11:04 AM, Josh wrote:
> Hi
>
> I figure they're less likely to come after me if all my games are free. If
I sold the games then they'd be really really mad and stuff but if the games
are free whaat'll they do, sue me for distributing free games? I guess I'll
just have to be careful.
>
> Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] blindgamers forum

2010-03-24 Thread Wil James
Not only does forums have e-mail notifications, but some even have rss
feeds. like the one on Blastbay Studios's site.

This type of change won't come easily.  Most people do not like change, but
I'm all for it.


-Original Message-
From: James Dietz [mailto:james.j.di...@gmail.com] 
Sent: Wednesday, March 24, 2010 11:25 AM
To: Gamers Discussion list
Subject: [Audyssey] blindgamers forum

There has been a lot of list traffic lately, much of which consists of
short messages followed by more short messages answering the simple
questions asked in the original short messages (read the
documentation, stop asking inane questions and look something up for
yourself for once, etc).
How about a forum?
Here are some key benefits:
- We'd all have less clutter in our inboxes.
- Message length, quotation and other list requirements would no
longer be an issue
- Accounts can be locked, possibly liimiting spoofing and other internet
garbage
- Some forums have mailing-list interfaces allowing those who wish to
follow (and possibly respond to) traffic to do so through email.

Let's do it! To put it bluntly I'm sick of mailing lists.  Let's take
the blindgamers discussion group into the 21st freakin' century.

Thoughts?
Feel free to be less biased and/or inflamatory than I am.

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Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Wil James
And to ensure that Notepad doesn't put anything weird in there, in the files
of type combo box, select all *.*.


-Original Message-
From: Bryan Peterson [mailto:bpeterson2...@cableone.net] 
Sent: Wednesday, March 24, 2010 10:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Very silly bgt question

All you have to do is start writing in a new document in Notepad, then add 
.bgt to the end of the filename when you save it for the first time. It's 
llike creating trivia files for Jim Kitchen's trivia game, but instead of 
.tgf it's .bgt.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 
To: 
Sent: Wednesday, March 24, 2010 8:28 AM
Subject: [Audyssey] Very silly bgt question


> Hi.
>
> Prepare for the world's most idiotic question about bgt, and proof that my

> brain contains nothing but loose screws.
>
> How exactly do I get a new bgt script file to work with? I'd like to try 
> the examples in the tutorial but I've no idea where to actually start 
> writing at all.
>
> I have heard note pad, - but doesn't note pad save things as .txt 
> files, where as I'm trying to save something as a .bgt file?
>
>
> As I said,  appologies for the question.
>
> Beware the Grue!
>
> Dark.
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Re: [Audyssey] Entombed Error

2010-01-28 Thread Wil James
Try documents and settings\user\my documents.  In that folder, you will find
a saved games folder.  Whack that, and run the game again.

You should be mashing heads soon enough...

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-Original Message-
From: djc [mailto:dcoc...@comcast.net] 
Sent: Thursday, January 28, 2010 4:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Entombed Error

No I don't have any saved games at all unless they are not in the main
entombed folder under the program group.


*** REPLY SEPARATOR  ***

On 1/28/2010 at 1:59 PM Bryan Peterson wrote:

>If you have any saved games from a pre-2.4 release they won't work. So 
>delete them.
>Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
>Vender: No pizza. Only Khlav Kalash.
>- Original Message - 
>From: "djc" 
>To: 
>Sent: Thursday, January 28, 2010 1:51 PM
>Subject: [Audyssey] Entombed Error
>
>
>> I'm getting an error when the game starts. It's a long error with quite
a
>> bit of code. I won't post it here. It started happening with v241 and I
>> just installed 242 and the patch and it won't run. I uninstalled it
>> completely and tried to install fresh and it still won't run. Any
>thoughts
>> on what is happening here? I assume the older one will run. It ran fine
>> before.
>>
>> Please Join Me For djc's Jukebox
>> Tuesday and Thursday Afternoons from 1 to 3 Pm Eastern,
>> And On Saturday Nights from 9 to midnight Eastern:
>> http://legend-oldies.com
>> Please feel free to follow me on Twitter
>> http://twitter.com/djc500
>>
>>
>>
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Re: [Audyssey] tarzan junior request.

2009-12-11 Thread Wil James
I'm a pack rat when it comes to this stuff.

You can find both Tarzan Junior and the patch at
http://www.wilanddenise.com/tarzan_junior/

It's still uploading, so from the time of this message, add about 6 minutes
to it, and it will be there.


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-Original Message-
From: Mike Breedlove [mailto:wolfman...@hotmail.com] 
Sent: Friday, December 11, 2009 3:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] tarzan junior request.


I've been looking for it myself.
 
> From: yohand...@gmail.com
> To: gamers@audyssey.org
> Date: Fri, 11 Dec 2009 11:45:07 -0500
> Subject: [Audyssey] tarzan junior request.
> 
> Someone was asking me for this game. Does anyone still have it?
> thanks
> 
> 
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Re: [Audyssey] entomb-several questions

2009-10-12 Thread Wil James
Observe the dungeon creeps.  You might learn to split your personality, so
to speak...
 



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-Original Message-
From: Johnny Tai [mailto:johnnyti...@shaw.ca] 
Sent: Monday, October 12, 2009 1:04 PM
To: Gamers Discussion list
Subject: [Audyssey] entomb-several questions

What are the rocks for?
I notice that if your pet dies, it sheet doesn't disappear from the 'C' 
function and you cannot equipped your other characters cause it keeps
targetting the pet. This a bug?

Also, so far I've not been able to get the observe skill to learn anything,
any one got any luck on this?

Does anyone know if the second skill of the fortuneteller class do? I mean
it says things like 'a leopard standing against the moon, this looks good' 
but doesn't seem to do anything?

Also, I've unlocked two secret cards...are there more? Don't tell me what
they are, just a yes or no be fine.

Thanks
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one
on one self defense training- call or email to book your appointment today!

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: "Chastity MORSE" 
To: "Gamers Discussion list" 
Sent: Sunday, October 11, 2009 1:15 PM
Subject: [Audyssey] Entoomed question on gold and secondary charactors


> Hi, and possibly this has been answered before, but I'm not sure. I was 
> using the original version that first came out of the Entoomed game which 
> I had no problems with at all. Then, I seen there was a later version, 9.5

> and I downloaded it and installed it and now I'm getting error messages 
> like when I try picking up stuff off the ground; it picks up something 
> else instead of the item I want and then I get an error.
>
> Anyway, that's a bug that really needs fixing, but that wasn't my main 
> question.
> When my original warrior rescues a person from the dongeon and that 
> secondary person attains a level it says that person now can have another 
> job. How do you get into the secondary person's stats to give it a new 
> job? I've tried everything, but all I can get are the points and stats for

> my original person I created at the beginning.
>
> Also in the newer version we can pick up gold pieces. What is the gold for

> and where does it go when you pick it up? It isn't listed in the inventory

> list so you never know how much you have in the first place. What do I do 
> with it once I figure out where it is after I pick it up?
>
> How do you allocate skill points? I went down the menu for this action and

> it says you can allocate points to armor, swords, heal, and other things, 
> but it never lets you know if you selected a thing to allocate points to 
> so you never know if you choose swords if points went to swords after you 
> hit save changes button?
>
> When is version ten coming out?
>
> Thanks. Any answers would be appreciated.
> Chastity
>
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Re: [Audyssey] can't seem to subscribe to entombed list?

2009-10-09 Thread Wil James
Try entombedgame+subscr...@googlegroups.com
Worked for me.
 



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We play rock, and nothing but rock! No ever changing formats, no BS, just
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http://www.livingontheedgeradio.com
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-Original Message-
From: Johnny Tai [mailto:johnnyti...@shaw.ca] 
Sent: Friday, October 09, 2009 2:20 PM
To: Gamers Discussion list
Subject: [Audyssey] can't seem to subscribe to entombed list?

The address:
entombedgame-subscr...@googlegroups.com
returned with an 'address doesn't exist' email.
Any idea? anyone?

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Re: [Audyssey] Entombed Query

2009-10-08 Thread Wil James
Actually, that's http://www.blind-games.com.
 
Grab the alpha.  If you like rogue-like games, you will not be disappointed.



If you want a station that plays rock, tune in to Living On The Edge Radio.
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-Original Message-
From: shaun everiss [mailto:shau...@xtra.co.nz] 
Sent: Thursday, October 08, 2009 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Query

hmmm.
well entombed is in its alpha 9.5 cycle and has been that way for the last 2
weeks or so.
There is no news on the next version although since its now 9.5 and not 9.0
its officially an unstable alpha, although its as stable as it can be right
now.
new content pathways are added and a few other things.
the good thing is that the engine has actuallyalmost if not about done and
we can concerntrate on the actual game content as we have just had the same
stuff for 9 alpha builds.
Once the engine is finally fixed I think we can get on with it, there are a
few supprises go to www.blind-game.com click downloads then download the
link and file is the same.
Note a couple people have had issues on running the game current not
resolved, and not sure exactly what the issues are.
At 12:09 p.m. 9/10/2009, you wrote:

>Hey Listers,
>
>I've just rejoined the group and am interested to know how far "Entombed"
is from its final release.  It seems I read somewhere that it was expected
in Fall of 2009, and here we are.  Just eager for that roguelike action
again!
>
>
>--Bill
>
>
>
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Re: [Audyssey] something interesting in rauls' sod walk through

2009-09-22 Thread Wil James
Actually, if you listen to the dialogue of the movie, it sounds as if he is
shooting without strategy, but things happen visually fast, so fast that if
you blink, you miss it.  I believe that is where the expression of shooting
without strategy came in.


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-Original Message-
From: Yohandy [mailto:yohand...@gmail.com] 
Sent: Tuesday, September 22, 2009 2:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] something interesting in rauls' sod walk through

*Sigh*. was it really necessary to post that to the list? We all wonder all
sorts of things on all sorts of topics, and we don't post every little thing
that crosses our mind to this list. You do this constantly and it is off
topic.
- Original Message -
From: "Nicol" 
To: "gamers" 
Sent: Tuesday, September 22, 2009 2:32 PM
Subject: [Audyssey] something interesting in rauls' sod walk through


> HI all
> I would like to bring up a very interesting point in raul, our 
> co-moderator's shades of doom walk through.
> this came out while raul was demonstrating how to kill the 2 mutant 
> humans shooting at the player in a room in  area2.
> each of the  mutant humans is standing on an opposit corner and they 
> both shoot at the player.
> raul shared his strategy of how to kill the 2 humans without losing  
> too much health.
> I cannot remember raul's exact words, but  I can remember he used the 
> word rambo.
> he said something like:
> "some people just go into the room and shoot like rambo."
> in  the way raul used the word rambo, he insinuated that rambo shoots 
> without strategy.
> and here is where I politely wish to disagree with raul.
> friends of  mine  who share my flat with me, have watched the rambo 
> movies twice and they clearly told me that rambo indeed does use 
> strategies when shooting.
> they told me that rambo is very wake up, he does not just run and 
> shoot without strategy.
> He definitley does use strategy.
> I do not expect of raul to correct that bit in his recording, I just 
> thought of bringing this up.
> its interesting to me how raul sees rambo.
> I wonder why raul thinks that rambo shoots without strategy?
> and  my friends indeed watched the same movies of rambo everybody 
> knows, the old movies of years ago.
>
>
>
> ---
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Re: [Audyssey] Trucker3

2009-06-16 Thread Wil James
That's a shame.  You could add obstacles in it where the truck you're
driving gets hijacked.  The driver needs to fend off the potential hijacker
to continue his mission.  Nice idea, anyway!



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-Original Message-
From: Jim Kitchen [mailto:j...@kitchensinc.net] 
Sent: Monday, June 15, 2009 5:48 AM
To: Angellko21
Subject: Re: [Audyssey] Trucker3

Hi Lukáš,

I'm sorry, but I will not be modifying the Trucker game.  I did not write
the original trucker game.  I just found the source code and added sounds to
it.  And then later converted it from the dos text game that it was, to a
windows text to speech game.  But I have never modified the code or play of
the game.

I also did the same with the golf game, but have added some features to it.

All of the rest of my games, I did write totally from scratch.

BFN

 Jim

I am now playing with a full deck.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] friday surprise

2009-06-04 Thread Wil James
You have your opinion, and you know what they say.  Opinions are like
a-holes: Everyone has them!



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-Original Message-
From: Orin [mailto:orin8...@gmail.com] 
Sent: Thursday, June 04, 2009 9:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:

> This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
> released.
> These versions boast numerous bug fixes and enhancements.  I'll post a
> message to let you know when the new games go live so you can pick  
> them up.
> Expect Super Egg hunt 1.2 friday evening.
>
> Liam
> www.l-works.net
>
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[Audyssey] Shades of Doom Reviewed

2009-05-03 Thread Wil James
On my station,  I have a presenter reviewing Shades of Doom right now!

http://www.livingontheedgeradio.com

 

 



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Re: [Audyssey] games and religion

2009-04-19 Thread Wil James
My thought on the whole matter is a quote from the book Christians live by.
That is "Judge not less ye be judged."

You can thank the various religious groups for the thinking I conveyed in my
previous message, mainly, the Baptists.  I  grew up going to all kinds of
churches and getting confused by the differing messages I heard.  One says
you're going to hell because you're listening to rock music, the other said
when you die, you are in limbeau, and you're waiting to find out your fate
in eternity.

What is right?  Who is right?  I still find myself wondering about that.

I'm getting off the subject of games, so I'll stop here.


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-Original Message-
From: Willem [mailto:dwill...@gmail.com] 
Sent: Saturday, April 18, 2009 7:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games and religion

You have the wrong idea of what it means to be a christian. It is quite sad 
how some individuals give things, (like blindness or a specific religion)  a

bad name by acting odly or saying things like everybody in the group means 
it. I'm sure you've met that blind person that feels so sorry for 
him/herself that they "can't do anything". If you're that person I'll pray 
for you.

not all christians are like that, judging left right and centre. People 
shouldn't judge other people like that, not even the christians who judge. 
Usually you don't have all the facts.
- Original Message - 
From: "Wil James" 
To: "'Gamers Discussion list'" 
Sent: Saturday, April 18, 2009 9:54 PM
Subject: Re: [Audyssey] games and religion


> Here's an interesting question.
>
> If weather forecasters can tell the future, where do they go? Heaven? 
> Hell?
>
>
> Christian stations have weather forecasts on them, so does this make them 
> a
> bit  on the hypocritical side?
>
> 

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Re: [Audyssey] games and religion

2009-04-18 Thread Wil James
Here's an interesting question.

If weather forecasters can tell the future, where do they go? Heaven? Hell?


Christian stations have weather forecasts on them, so does this make them a
bit  on the hypocritical side?



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-Original Message-
From: Charles Rivard [mailto:woofer...@sbcglobal.net] 
Sent: Saturday, April 18, 2009 5:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games and religion

I'll see you when we're both there, then.  It's not what you read or play, 
but what you do with it that counts.  How many people read horoscopes in 
newspapers that don't believe them?  There are plenty.  How many people read

the Harry Potter series and play games based on it that actually believe in 
witchcraft?  There are plenty.  These are not bad, deranged, misled, or 
corrupt people.  Kids who dress up as devils for Halloween are not Devil 
worshipers.  It's known as fun, just as the games are.  As long as you are 
able to separate fact from fiction, as long as you do not allow fiction to 
become nonfiction in your life, I see no problem.  For kids, learning the 
separation line is where parenting comes in.  Going overboard hurts, rather 
than helps, the situation.

---
Gun control only controls the guns of lawful citizens while placing them in 
control of the unlawful ones.
- Original Message - 
From: "kelby carlson" 
To: "Gamers Discussion list" 
Sent: Saturday, April 18, 2009 9:37 AM
Subject: Re: [Audyssey] games and religion


>I can say, as a Conservative evangelical, that I am absolutely sickened by 
>what Nicol just related.  There's idolatry, then there's just fun and 
>stories (which, really, is what a lot of video games are--stories.) I just 
>do not understand the attitude of some religious folks that if you read a 
>supernatural book, watch violent television or the like then you're 
>automatically a horrible person.  Well guess what? I read and love Harry 
>Potter.  I also make it a hobby to study mythology and world religions.  Oh

>well then, I guess I'm headed straight for Hell.
>
> Kelby
>
>
> --- Get FREE High Speed Internet from USFamily.Net! --  
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>
>
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Re: [Audyssey] A Review Of Mysteries Of The Ancients

2009-03-13 Thread Wil James
Hi Thomas

The show starts at 7:00 PM Eastern, or23:00 UTC.  I'm not sure when Chris
will be demonstrating the game, but he is on this list, so maybe he could
offer a general idea.



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-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Friday, March 13, 2009 1:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Review Of Mysteries Of The Ancients

Hi Will,
What time is the program? What time is the review going to be done? I 
think if people are going to login and listen they might want a general 
time to be listening.
Thanks.


Wil James wrote:
> This is Wil, station owner and program director of Living On The Edge 
> Radio.  One of my broadcasters, Cranking Chris Reagan asked me to send you
> guys this message.
> 
>  
> 
> Hello there everyone:
> 
>  
> 
> If you don't have plans for this Friday evening, why don't you log on to
> your computers and listen to the rock 'n' roll music mix.  This week's
show
> brings back an old feature that I had brought into play in 2006.  Yes, the
> blind gamers review is back and it's not a podcast anymore.  It's now
coming
> back to life and this weeks game for review is the game misteries of the
> ancient's.  Of course, as always your requests are more than welcome to
> stu...@livingontheedgerradio.com for email and msn and for aim, it's
> loteradio.  Plus, my significant other and assistant will be on aim and
she
> may say something if she wants too.  You just never know what's going to
> happen on the rock 'n' roll music mix.  So if you've got nothing better to
> do on a friday, point your browser to www.livingontheedgeradio.com and
click
> on your listen live link of choice.  
> 
> Let's have some fun and please don't forget, this show is yours, so if you
> don't like what you're hearing, you can speak up.  
> 
> Enjoy
> 
> Cranking Chris Reagan
> 
>  
> 
>  
> 
>  
> 
> 
> 
> There is such a thing as "Real Rock." Come check it out!
> http://www.livingontheedgeradio.com
> 
> 
> 
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> 
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> 
>  
> 
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Re: [Audyssey] Entombed

2009-03-13 Thread Wil James
The easiest place to get it is at http://www.audiogames.net.  Select
Entombed from the combo box and the link to download it is on the resulting
page.



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-Original Message-
From: Scott Chesworth [mailto:scottcheswo...@gmail.com] 
Sent: Friday, March 13, 2009 12:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed

folks,

Might be a dumb question, but where can I get my hands on a copy of
entombed?  Very curious to try it out, but a flick through the
blind-games.com site didn't yield an obvious download link.

Cheers
Scott

On 3/13/09, Allan Thompson  wrote:
> Hi Jimmy,
> I am not sure if you meant to say to go down from the first level, or how
to
> explore the first level, so I'll mention both.
> To go down from the first level to the second and so on, you need to find
> the stairs that go down. Once you find the stairs, you can press the
period
> key and it will allow you to go down to the next level. Going up a stair
is
> down the same way, only you use the cama key. If you feel like exploring
> some more after finding a stairs, you can do that to. When you want to go
> down to the next level but you are not near the stairs, you can press the
> period key on your keyboard and it will give you directions on getting
back
> to that down staircase, and likewise with the stairs up using the cama
key.
> If you are having trouble trying to explore every inch of the dungeon, the
> slash key on your keyboard will give you directions to the next unexplored
> space. It will give you directions similar to the down/up stairs key.
> You know you are done with exploring  the level when you press the slash
> key, and you no longer get directions. It doesn't necessarily mean that
> there are no monsters to fight, but it does let you know that there is no
> spaceleft unexplored.
>
> Hope that helped you out,
> al
> - Original Message -
> From: "Jimmy Odin Kristoffersen" 
> To: "Gamers Discussion list" 
> Sent: Friday, March 13, 2009 11:54 AM
> Subject: [Audyssey] Entombed
>
>
>> Hi All.
>>
>> I now tried Entombed, and think it is really cool, but i cant seem to
find
>>
>> out how to done the first level.
>> Someone know how to do this?
>> Thanks for any help.
>> Jimmy
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[Audyssey] A Review Of Mysteries Of The Ancients

2009-03-12 Thread Wil James
This is Wil, station owner and program director of Living On The Edge 
Radio.  One of my broadcasters, Cranking Chris Reagan asked me to send you
guys this message.

 

Hello there everyone:

 

If you don't have plans for this Friday evening, why don't you log on to
your computers and listen to the rock 'n' roll music mix.  This week's show
brings back an old feature that I had brought into play in 2006.  Yes, the
blind gamers review is back and it's not a podcast anymore.  It's now coming
back to life and this weeks game for review is the game misteries of the
ancient's.  Of course, as always your requests are more than welcome to
stu...@livingontheedgerradio.com for email and msn and for aim, it's
loteradio.  Plus, my significant other and assistant will be on aim and she
may say something if she wants too.  You just never know what's going to
happen on the rock 'n' roll music mix.  So if you've got nothing better to
do on a friday, point your browser to www.livingontheedgeradio.com and click
on your listen live link of choice.  

Let's have some fun and please don't forget, this show is yours, so if you
don't like what you're hearing, you can speak up.  

Enjoy

Cranking Chris Reagan

 

 

 



There is such a thing as "Real Rock." Come check it out!
http://www.livingontheedgeradio.com



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Re: [Audyssey] Mysteries of the Ancients wont wurk.

2009-02-27 Thread Wil James
I ran the game on an Asus Netbook, EeePC904HA with a 1.6 GHZ processor, and
2 GB of RAM.  I had to update the direct-x, and it ran like a charm.


Thought you would like to know.


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-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Friday, February 27, 2009 7:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients wont wurk.

Hi jimmy,
Then, I haven't a clue why it is crashing. It runs on 99% of systems 
fairly stable so the only way I am going to resolve your issue if you 
can write down the specific error message and e-mail it to me.
FYI, you might want to wait for version Beta 2 which has a number of bug 
fixes currently fixed or in the process of being fixed right now. My 
change log is growing quite large, and wo it may be possible Beta 2 
might run more stable on your system next time round. If not I 
definitely need to see that error message.

Jimmy Odin Kristoffersen wrote:
> Hi Thomas.
> 
> Just tried what you advised, but i still got that box up, any idea for 
> what could be wrong then?
> I let her try the game on my own computer, but it still crashing down at 
> some points, so i don't think she got the feeling of the game, therefore 
> I'm trying to install it on her computer.
> Thanks for any help.
> Jimmy


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Re: [Audyssey] Rail Racing for speed junkies. was:Re:Wouldyoupay$50for a killer controller?

2009-02-01 Thread Wil James
Hey, that's ok!  I am looking forward to the new version of Mach 1.
 

If you want a station that plays rock, tune in to Living On The Edge Radio.
We play rock, and nothing but rock! No ever changing formats, no BS, just
straight rock! You know what you'll hear!
http://www.livingontheedgeradio.com
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-Original Message-
From: Jim Kitchen [mailto:j...@kitchensinc.net] 
Sent: Sunday, February 01, 2009 3:49 AM
To: Wil James
Subject: Re: [Audyssey] Rail Racing for speed junkies.
was:Re:Wouldyoupay$50for a killer controller?


Hi Wil,

I'm sorry, but I will not be joining you right away for Rail Racer racing.
Right now Email and Mach 1 tts is taking up all of my computer time.

BFN

 Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Game key storage

2009-02-01 Thread Wil James
Try removable media, such as flash drives, cd-roms, or an external hard
drive.  The old fashioned methods work also: Pen and paper, slate and
stylus, or Braille Writer.  If you have a cassette recorder, use that.  If
you have a digital recorder, use that.

That should cover everything, unless I missed something... 


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-Original Message-
From: Lindsay Cowell [mailto:lind...@lindsaycowell.freeserve.co.uk] 
Sent: Saturday, January 31, 2009 9:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game key storage

Hi Folks,

Does anyone have any ideas as to how i can keep my game keys safe once I
have Brailled them down so that I don't lose them again?

Lindsay Cowell



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Re: [Audyssey] Rail Racing for speed junkies. was:Re: Wouldyoupay$50for a k...

2009-02-01 Thread Wil James
It's obviously a spammer.
 

If you want a station that plays rock, tune in to Living On The Edge Radio.
We play rock, and nothing but rock! No ever changing formats, no BS, just
straight rock! You know what you'll hear!
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-Original Message-
From: Ron Schamerhorn [mailto:blindwon...@cogeco.ca] 
Sent: Sunday, February 01, 2009 3:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re:
Wouldyoupay$50for a k...

Hi

  I'd really like to know what you are trying rather poorly to say here. 
Not trying to be flameable but it makes no sense at all.

TIA
Ron
Audyssey Editor
- Original Message -
From: 
To: 
Sent: Sunday, February 01, 2009 3:46 PM
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would
youpay$50for a k...


i am doctor oberg and things are my way.  his partener is gonna  introduce
himself.
**Know Your Numbers: Get tips and tools to help you improve your
credit score.
(http://www.walletpop.com/credit/credit-reports?ncid=emlcntuswall0002)
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Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would youpay$50for a killer controller?

2009-01-30 Thread Wil James
Come on Jim, join the revolution!  Love to race ya!
 

If you want a station that plays rock, tune in to Living On The Edge Radio.
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-Original Message-
From: Che [mailto:c...@blindadrenaline.com] 
Sent: Friday, January 30, 2009 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would
youpay$50for a killer controller?

  Hi Jim,
 Actually I sent you the full version download and a license file, I checked
my records to make sure that was the case, so yer all set for the full
experience.
  As for installing .net framework and updating to direct x latest version,
I've sold around 360 copies of rail racer, all those computers must have
.net framework 1.1 and direct x installed, and none of them had any probems
with the components.
  The only trouble I've had with any installs were sapi issues where third
party sapi voices weren't playing nice.
the frameworks and direct x stuff are basically extentions of windows, so
the chances of them messing anything up in and of themselves is almost nil.
  Later,
che

- Original Message -
From: "Jim Kitchen" 
To: "Che" 
Sent: Friday, January 30, 2009 4:35 AM
Subject: Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would you
pay$50for a killer controller?


>
> Hi Che,
>
> Yes, I remember that you sent me a demo of Rail Racer.  Truthfully I 
> have not tried it.  I never installed any net framework on either of 
> my computers.  This one might have it though.  So I might have to try 
> installing the game.  I do not up date my computers with the newest 
> Microsoft stuff because it always has screwed them up and I then have 
> to turn the computer back to before I did the up date.
>
> BFN
>
> - Original Message -
>  Hi Jim,
>  I must say if you are into racing games, it is surprising you haven't 
> registered with rail racer. I offered several game developers on list 
> here copies of the game, and I remember specifically sending you a 
> free key way back, in partial payment for all the fun I've had with your
games.
>  Rail racer isn't a standard racing game in that you must do jumps, 
> avoid force fields and the like, but the essence of high speed racing 
> is maintained throughout, as I too am a racing junkie from way back.
>  Come join us man, you don't know what you're missing.
> later
> che
>
> - Original Message -
> From: "Jim Kitchen" 
> To: "Che" 
> Sent: Thursday, January 29, 2009 9:02 PM
> Subject: Re: [Audyssey] Would you pay $50 for a killer controller?
>
>
>> Hi Che,
>>
>> Well I paid $100 for a steering wheel joystick.  Right now I am very 
>> happy that I did.  Mach 1 tts is really fun to drive with the 
>> variable input of the steering wheel, gas peddle and brake peddle.  
>> Plus all of the handy buttons for speaking information.  I am just 
>> really into car racing and driving.
>>
>> Ok though, I would want to know that a game is fully accessible and 
>> that it is a game that I would really be into before I spent $50 for 
>> a controller just for it.
>>
>> BFN
>>
>> Jim
>>
>> When all else fails, spend money!
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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>
>
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>
> Jim
>
> confucious say: man with head on railroad track, listening for train 
> to come, get splitting headache.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Question about BG games produced by Ian Humphreys.

2008-12-15 Thread Wil James
If you want a good host and not have limitations, Bluehost is the way to go.
I've been with them the last two years and have never regretted it.

http://www.bluehost.com

You can host many games up there and not worry about going over disk space
or band width. 


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-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Monday, December 15, 2008 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about BG games produced by Ian Humphreys.

Hi,

Quote
 It also probably does reduce the cost of hosting the games.
 I am not into this but it must cost devs here some cash for each mb
downloaded.
 Therefore if the games are small enough it makes sence not to bother with
downloads.
End quote

yes, that is true. Most web hosting companies charges a certain amount for
the amount of bandwidth you use. As a result if you have a lot of e-mail,
software downloads, unusually high number of people visiting your web site,
etc that all adds up and takes away from your bandwidth alotment.
For example, USA Games has a commercial web hosting plan that gives us quite
a bit of bandwidth. I believe it is a 4 GB bandwidth alotment per month.
Everytime someone visits the USA Games web site, downloads a file, or sends
me e-mail via one of my USA Games mailing addresses it takes a few points
off of my bandwith alotment. If I should go over
4 GB a month I would then end up owing extra money that month to pay for the
extra bandwidth used.
Ian doesn't strike me as the type who would want to pay for commercial grade
web hosting plans, and also wouldn't like getting a bill at the end of the
month if someone happened to exceed his bandwidth alotment.
So this would be a very good reason why he might not want to offer
downloads.
Smile.


On 12/15/08, shaun everiss  wrote:
> I think he wants a personal touch on who has the games, ie he knows 
> who has them etc.
> It also probably does reduce the cost of hosting the games.
> I am not into this but it must cost devs here some cash for each mb 
> downloaded.
> Therefore if the games are small enough it makes sence not to bother 
> with downloads.
> He seems to be doing this is a hobby and seems to have the time to 
> send things.
> My only regret is there is not a single link to get an installer to 
> load all his games at once.
> However some of his games use 16 bit installers the others don't.
> At 12:54 p.m. 16/12/2008, you wrote:
>>Hi Allison,
>>Not to my knowledge. I am not sure why Ian doesn't want to put his 
>>games up for download, but he likes delivering them via e-mail for 
>>reasons of his own.
>>Smile.
>>
>>
>>
>>On 12/15/08, Allison Mervis  wrote:
>>> Hi all!
>>> Does anyone know if Ian Humphreys is planning to begin offering his 
>>> games for download? I had him send me BG yahtzee when I had a 
>>> different email provider, and I loved it, but GMail has always been 
>>> funny about attachments, and it would really be faster if I could 
>>> download them from somewhere.
>>> I'd
>>> love to check out more of his games. Thanks!
>>> Allison
>>>
>>> http://www.allisonmervis.com/
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>>
>>
>>--
>>Sincerely:
>>Thomas Ward
>>President of USA Games Interactive
>>http://www.usagames.us
>>
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Re: [Audyssey] Judgment day

2008-12-07 Thread Wil James
You sure have some balls, don't you?  Asking how to crack a game isn't the
smartest thing to do, especially on a public forum.  Frigging genius!

 


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-Original Message-
From: Hayri Tulumcu [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 07, 2008 5:46 AM
To: gamers@audyssey.org
Subject: [Audyssey] Judgment day

  Hello gamers. I just want to hear about how Cracker judgment day? I
have written to liam 4 times to get a new key and he has not responded in
now. 

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__ Information from ESET Smart Security, version of virus signature
database 3668 (20081206) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] night of parasites

2008-11-16 Thread Wil James
Yes.

S
P
O
I
L
E
R
S
P
A
C
E

Be sure to choose the proper tool with s and w, then d and e will scroll to
key.
 


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-Original Message-
From: Ron Schamerhorn [mailto:[EMAIL PROTECTED] 
Sent: Sunday, November 16, 2008 2:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] night of parasites

Hi

  Okay I went back and started again just in case something was missed. 
I've collected 2 med kits, the pistol, dagger, a small and a storeroom key.
  I attempted to open the door as you said using the x key.  I ensured to
have the key [I've tried both] and still nothing with the x or shift/enter. 
So have I missed something in one of the two smaller rooms?

Thanks
Ron

- Original Message -
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 12:39 PM
Subject: Re: [Audyssey] night of parasites


Everything is there. Use control plus enter to double check if you picked up
all items.

X uses a key, so if you open a locked door with a key, there is no need to
press shift pluss enter.


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Wil James
I heard coins.  I guess too many people have wax build-up in their ears.

 


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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 14, 2008 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

Hhi,
Lol! I'm honestly suprised it sounded that way to a lot of people. I guess I
am so use to Scansoft Karen I no longer notice how things sound any more.

K. Matthew wrote:
> Sounded like Gold boys to me.
>   


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Wil James
Nicely done, thomas!  I can't wait to play this one!
 


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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 14, 2008 3:47 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Trailer Released!

Greetings gamers,
USA Games Interactive would like to announce the release of the long awaited
audio trailer for Mysteries of the Ancients Alpha 1. In this trailer you
will follow Angela Carter as she explores an underground temple. However,
unlike the full game Angela Carter has been given most of her weapons at the
beginning of the game so that we might better show off some of her new
weapons, attacks, and what is in store for later levels of the game
Developers note. .Do to financial reasons we have not been able to purchase
original music and  have not yet completed adding original sound effects to
MOTA. Music and player sounds for the trailer have been borrowed from Tomb
Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the
following link to begin the download.
http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] Great Escape (was Re: Apple computers.)

2008-11-14 Thread Wil James
If there is a way for killing the word "edit", that would be terrific!
Great job on your games.  They kept my sanity while I spent 26 days in the
hospital.  Keep them coming!

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-Original Message-
From: Louis Bryant [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 14, 2008 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Escape (was Re: Apple computers.)

Hi. The Basic4ppc error you got was probably my fault. I am looking into
rebuilding the game, as I have new ideas about how the screen readers and
PAC Mate should read it. HTH.

- Original Message -
From: "Terrence van Ettinger AKA Angus MacLaren" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 13, 2008 2:17 AM
Subject: [Audyssey] Great Escape (was Re: Apple computers.)


> And wasn't there a snake that would bite you and start a similar 
> situation?
> I've been lucky a time or two and found the kit in advance.  I just tried 
> to
> get Louis's version, but when I ran it I got some kind of basic error.
> Anyone know what that might be about?
>
> Thanks,
> Terrence
>
>
> --
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> Sent: Wednesday, November 12, 2008 8:08 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Apple computers.
>
>> Yeah I remember that. I also remember there was a gorilla that would 
>> whack
>> you upside the head if you tried to push past it. Then you had I think
>> fifty moves in which to find the first-aid kit or it was lights out.
>> - Original Message - 
>> From: "Terrence van Ettinger AKA Angus MacLaren"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 12, 2008 9:49 PM
>> Subject: Re: [Audyssey] Apple computers.
>>
>>
>>> Yep, that's the one.  I used to play it all the time when I was a kid.
>>> Both at school when I had the chance and at home.  Darn thing had a typo
>>> for "villain", so much of the time it said "villian".
>>>
>>> --
>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>> Sent: Wednesday, November 12, 2008 5:46 PM
>>> To: "Gamers Discussion list" 
>>> Subject: Re: [Audyssey] Apple computers.
>>>
 That's the one where you had to escape the maze right? I seem to
 remember there was a Leprechaun who would give you gold if you caught
 him and then a villain who would throw you to a random location and 
 also
 steal your gold if he caught you. I never did complete that one.
 - Original Message - 
 From: "Bryan Mckinnish" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Wednesday, November 12, 2008 7:09 PM
 Subject: Re: [Audyssey] Apple computers.


> Hi.
> There's a windows version of the great escape on braille soft.
> I have that version.
> That's the first text adventure I played on the apple computer. I'd
> like to find a good accessible emulator to mess with those again.
> I also remember lemonade stand, apples, space invadors, dragon maze,
> and a lot of others.
>
>
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Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-13 Thread Wil James
As did I.  I can't wait to play people with the desert street track.  Nice
and long!
 


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-Original Message-
From: Chris Hallsworth [mailto:[EMAIL PROTECTED] 
Sent: Thursday, November 13, 2008 4:18 PM
To: Tristan B; Gamers Discussion list
Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

I've just downloaded it from their site.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: "Tristan B" <[EMAIL PROTECTED]>
To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
list" 
Sent: Thursday, November 13, 2008 9:11 PM
Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!


> This is great -- my email programm blocked out the attatchment, 
> though, is the release on the site?
> --
> -- Regards, Tristan Bussiere - Head Developer, and 
> founder/owner of Accessible Computer Entertainment Games. 
> ACEGamesOnline.net - Accessible Computer Entertainment Games' Website. 
> Contact info: Skype: Add me to your skype contacts. Skype me 
> (tristanbussiere) Add the ACEGames support team skypeline to your 
> skype contacts. Skype ACEGames (acegamessupport) E-mail:
> Email me. MSN: Add me to msn.
> - Original Message -
> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
> To: "Audyssey gamers discussion list" 
> Sent: Thursday, November 13, 2008 3:59 PM
> Subject: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!
>
>
>>
>>
>> Exactly four years after the first public release of Top Speed 1.1, 
>> an updated version of Top Speed 2 is available for testing. Top Speed 
>> 2.1 has some bug fixes compared to 2.0 aswell as some minor new features:
>>
>> the menu has been rearranged
>> some new sounds, tracks and cars
>> more realistic physics model
>> support for custom tracks in multiplayer Known issues:
>> In the menu, two sounds won't be playing simultaneously anymore, 
>> except in the local internet game selection menu, where this issue 
>> can still occur.
>> The ReadMe contains some 'empty' sections. This will be fixed in the 
>> final release.
>> Sometimes the game crashes when you leave the assign keys section of 
>> the options menu The X-Sight Interactive TS2 Utility Pack also could 
>> contain some bugs or problems. As this pack isn't a product of 
>> Playing in the dark, you can send your bug reports or questions to 
>> [EMAIL PROTECTED] We would like to thank Davy Kager 
>> from Ducktail Games for the programming assistance. A special thanks 
>> to Damien Sadler for contributing the TS2Pack. Also a thank you for 
>> Arjan Tool, Melanie van Egmond, Axel Vugts and Florian Bijers for the 
>> initial testing.
>> Note: This is a release candidate version, which means that the game 
>> could still contain some bugs and issues. Please mail your bug 
>> reports (with the tracing.txt file attached) to 
>> [EMAIL PROTECTED]
>>
>> Happy racing, Davy, Bram, Pieter and Leonard
>>
>>
>> ---
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>
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Re: [Audyssey] a small update

2008-11-11 Thread Wil James
Copngratulations on the new job!  Those are hard to come by, especially for
us blinks.
 
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-Original Message-
From: Liam Erven [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 11, 2008 7:55 PM
To: 'Gamers Discussion list'; 'talk about anything'
Subject: [Audyssey] a small update

So I have some good news and bad news.
 
Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.  Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.
 
I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.
 
Liam
 
 
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Wil James
Nope, I tried three sound cards, uninstalling the game, deleting the folder,
reinstalling the game, but nothing.  I tried a Sound Blaster X-Fi Xtreme
audio, a RealTek card, and a USB headset.
 


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-Original Message-
From: Bryan Peterson [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 11, 2008 6:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

It must be an issue with his sound card or speakers. I hear it just fine on
mine as well.
- Original Message -
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Tuesday, November 11, 2008 4:28 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


>I can hear it. Sounds like I'm kicking gravel basically.
>
> --
> Chris Hallsworth
> e-mail: [EMAIL PROTECTED]
> MSN: [EMAIL PROTECTED]
> skype: chrishallsworth7266
> klango: chrishallsworth
> - Original Message -
> From: "Wil James" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Tuesday, November 11, 2008 9:53 PM
> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
> mail.
>
>
>> On my copy, the sounder for the getting close to the edge of the 
>> cliff doesn't seem to firre in Level 4, so I have no idea how close I 
>> am unless I use ctrl+home, and that is a bit of a pain...
>>
>> ---
>> Windows Live messenger/E-mail: [EMAIL PROTECTED]
>> Skype: wiljames
>> yahoo Messenger: wiljames4
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>> http://wil.wilanddenise.com
>> ---
>> THE DRUG-RESISTANT STRAIN OF V.D. IS BACK!  LIVING ON THE EDGE IS 
>> BACK, BIGGER AND BETTER THAN EVER!
>> http://www.livingontheedgeradio.com
>> -
>>
>> -Original Message-
>> From: Chris Hallsworth 
>> [mailto:[EMAIL PROTECTED]
>> Sent: Tuesday, November 11, 2008 3:00 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
>> mail.
>>
>> Is this a known bug then? I keep falling off the cliff in that level.
>>
>> --
>> Chris Hallsworth
>> e-mail: [EMAIL PROTECTED]
>> MSN: [EMAIL PROTECTED]
>> skype: chrishallsworth7266
>> klango: chrishallsworth
>> - Original Message -
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, November 11, 2008 5:29 PM
>> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
>> mail.
>>
>>
>>> Well for the moment you don't. It's missing. But you have to get the 
>>> whip from the stables to scare most of the monkeys, which are hiding 
>>> in barrels. You also have to get a gun from the blacksmith so you 
>>> can thwart the bank robberies.
>>> - Original Message -
>>> From: "Trenton Matthews" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, November 11, 2008 10:19 AM
>>> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind 
>>> the mail.
>>>
>>>
>>>> Um, how do you complete the wild west level anyway!
>>>>
>>>>
>>>>
>>>> --
>>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>>> Sent: Tuesday, November 11, 2008 10:04 AM
>>>> To: "Gamers Discussion list" 
>>>> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind 
>>>> the mail.
>>>>
>>>>> Personally I like the idea of updating the existing games. I mean 
>>>>> yes I'm all for new games, sequels to the originals and things, 
>>>>> but you can't deny that Monkey Business in particular could use a few
changes.
>>>>> For one thing they're still trying to figure out why some of us 
>>>>> can't play the Wild West level, since they apparently can't reproduce
that.
>>>>> Also, and this is just my opinion, they could have done a much 
>>>>> better job on Professor Smegal's voice. I h

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Wil James
On my copy, the sounder for the getting close to the edge of the cliff
doesn't seem to firre in Level 4, so I have no idea how close I am unless I
use ctrl+home, and that is a bit of a pain...
 
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-

-Original Message-
From: Chris Hallsworth [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 11, 2008 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


> Well for the moment you don't. It's missing. But you have to get the whip 
> from the stables to scare most of the monkeys, which are hiding in 
> barrels. You also have to get a gun from the blacksmith so you can thwart 
> the bank robberies.
> - Original Message - 
> From: "Trenton Matthews" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 11, 2008 10:19 AM
> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
> mail.
>
>
>> Um, how do you complete the wild west level anyway!
>>
>>
>>
>> --
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> Sent: Tuesday, November 11, 2008 10:04 AM
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
>> mail.
>>
>>> Personally I like the idea of updating the existing games. I mean yes 
>>> I'm all for new games, sequels to the originals and things, but you 
>>> can't deny that Monkey Business in particular could use a few changes. 
>>> For one thing they're still trying to figure out why some of us can't 
>>> play the Wild West level, since they apparently can't reproduce that. 
>>> Also, and this is just my opinion, they could have done a much better 
>>> job on Professor Smegal's voice. I hope that's one of the things they 
>>> correct.
>>> - Original Message - 
>>> From: "Ryan Conroy" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Tuesday, November 11, 2008 9:55 AM
>>> Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
>>> mail.
>>>
>>>
 Why can't we forget about games like Monkey business and move on now? 
 These games have been out for years, why are we changing them. If 
 anything, there should be a Monkey Business part 2 or something. Not 
 keep adding on to the existing titles.
 Just my two scents worth.
 Ryan C.
 _
 Click here to find the perfect picture with our powerful photo search 
 features.

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Re: [Audyssey] Be jewled

2008-11-04 Thread Wil James
I'd love to see it.  Very nice idea!

BTW, I'm back home from my third time in the hospital in 34 days.  Jesus!
Enough is enough! 
 
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-Original Message-
From: Liam Erven [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 04, 2008 12:42 PM
To: 'Dean Masters'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Be jewled

It's a lot different from tetris actually.  Kind of one of the
misconceptions I had about it.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dean Masters
Sent: Tuesday, November 04, 2008 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Be jewled

It sounds similar to Tetris if I have it right. I would like a game like
this.

Dean

- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Tuesday, November 04, 2008 12:00 PM
Subject: [Audyssey] Be jewled


|A Popular game that our sighted friends play is BeJewled.  It's a game
where
| you have a grid of different colored jewels.  YOu have to make them 
| line
up
| so that three or more are the same color.  this clears a line and puts
more
| jewels on the board.
| I was trying to figgure out if something like this would be possible 
| for
the
| blind.  the game is pretty straight forward, but I'm gonna see if I 
| can
make
| that.  obviously Ihave to give it a different name, but.. what do yall 
| think?
|
| ---
| Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
| list, send E-mail to
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[Audyssey] FW: The Final All inPlay Free for All Bash

2008-08-10 Thread Wil James
I thought you all would like to see this.
 
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-Original Message-
From: The All inPlay Team [mailto:[EMAIL PROTECTED] 
Sent: Sunday, August 10, 2008 11:55 AM
To: [EMAIL PROTECTED]
Subject: The Final All inPlay Free for All Bash

Greetings Gamers,

We hope you're enjoying the last full month of summer here in the western
hemisphere.  Our thanks to those of you who have come back to All inPlay to
check out our brand new game and the other changes we've made to make our
existing games more fun for all.  

The fifteen day free for all is drawing to a close, and we're going to send
it out with a bang by throwing  a Tag tournament.  We've worked out most of
the kinks thanks to the efforts of our beta testers, and we think we've
found a scoring system that's fair and exciting.  So come join us for a
final Free for All bash!

When: Friday August 15, 3 PM u.S. eastern, 2000 GMT.
Duration: 24 hours
Scoring: Peak scoring.  That means your score is the score of your best
round played.

More information and a link to play in the tournament will be available on
the Tag play page.
See you at the tables!


-The All inPlay Team


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[Audyssey] Monkey Business not playing the warning steps

2008-08-01 Thread Wil James
I am having an issue with Monkey Business on Level 4 with the warning steps
you hear just before you go over the edge not playing.  I have updated
Direct X to 10, my Sound Blaster X-Fi drivers to the latest, chosen
headphones and 2-2.1 speakers for the speaker layout, and uninstalled and
reinstalled Monkey Business, but I am still not able to hear the sound I
need to navigate.  the walk-through is a bust, since the steps seem to be
out of order.
 
---Anybody else have this issue?  I'm running MB 1.9.1.
 
thanks
 
 
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Re: [Audyssey] We lost another dev

2008-06-12 Thread Wil James
This site could have been hacked as well.  You never know.
 
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-Original Message-
From: Damien C. Sadler [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, June 11, 2008 5:51 PM
To: gamers@audyssey.org
Subject: [Audyssey] We lost another dev

Hi,
As Ryan's website is on mine I can safely say that it is nothing to do with
bandwidth charges, since mine aren't over the limit and I don't charge for
his.
I will be contacting Ryan about this, since there wasn't much notice when it
came to his MSN either.
Thanks.
Regards,
Damien


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Re: [Audyssey] make a trophy

2008-05-14 Thread Wil James
Here's a great name for it.  The Half Assed Trophy.
 

-Original Message-
From: Willem [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, May 14, 2008 10:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] make a trophy

Hi liam.
What about a trophy for having exactly 50% accuracy? Don't know what you
could call it though. Or maybe a trophy for having shooted mor than say
1 machine gun shots in one game? You could call it the heavy hand
trophy.

also what about making a rock paper sizzar type of game?

- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "talk about anything" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; "Gamers
Discussion list" 
Sent: Wednesday, May 14, 2008 3:50 PM
Subject: [Audyssey] make a trophy


> One of the coolest things in my opinion about Judgment day is the 
> trophy system.  However, I thought it would be fun to expand it.  
> Right now there are only 40 trophies.  In v 1.5, which I'm planning on 
> releasing this summer, I'd like to expand this number. Here's where 
> you come in.  Feel free to suggest trophies.
> examples of good trophies.
> earna  trophy for a certain accuracy rating earn a trophy for reaching 
> a certain score examples of bad trophies.
> play the game at a certain time or date.  There's enough of these in game.
> Enter certain words in to the cheat console.  There's only one of 
> these, and I'd like to keep it this way.
>
> I'm also willing to make more bonus games.  so feel free to suggest 
> those as well.  But remember.  If it's too complicated, I won't code 
> it.  Each bonus game should take me no more than a week to code, and 
> even that's kind of high.
> For a point of reference.  weapon search took me two days, parachute 
> jump about 3, and number guess.  Well I wrote that over a lunch break.  
> And if you haven't unlocked beep yet, just understand that that took 
> me almost two weeks of hard coding.  So.  apreciate it when you play it.
>
>
> If you have ideas, feel free to email me, and if you're suggestion is 
> picked, well.  You'll have the satisfaction of knowing you contributed 
> to a game.  I really dont have any snazzy prizes.
>
> Liam
> www.l-works.net
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Re: [Audyssey] Monti release dates question

2007-12-07 Thread Wil James
It's actually "Give me a hell yeah!"
 
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-Original Message-
From: Dark [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, December 05, 2007 7:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monti release dates question

to politely missquote Stone cold steve ostin: Everybody say heck yeah!

Beware the Grue!

Dark.
- Original Message -
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 05, 2007 11:29 PM
Subject: Re: [Audyssey] Monti release dates question


> hi i completed level 1 so bring it on is all i say, smile
>
> On 5 Dec 2007, at 22:10, Thomas Ward wrote:
>
>> Hi Dark,
>> I figured that would brighten your mood. 
>>
>>
>> Dark wrote:
>>> thanks tom. while I'm sorry about the extra hassel your having with
>>> the
>>> alchemy stuff, and things not being as secure as you might like,
>>> this is
>>> obviously rather good news for me, sinse I can pre-order Monti, and
>>> whenever
>>> the game is released I'll start playing it streight away, no matter
>>> which
>>> computer I'm using at the time.
>>>
>>> good luck with finishing everything off. Judging by the betas, i'm
>>> sure
>>> it'll be worth it in the end.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>>
>>>
>>> ---
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>>>
>>>
>>
>>
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>
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Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Wil James
Yeah, on the surface, you would think it's the same, but on every stroke,
you'll have varying yardage.
 
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-Original Message-
From: Jim Kitchen [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, October 30, 2007 6:15 AM
To: Wil James
Subject: Re: [Audyssey] Jim Kitchen's full puppy golf course

Hi Wil,

Pretty darn! nice! score of 64.

The Playfull Puppy course is kind of different or not different don't you
think?

BFN

 Jim

All computers run at the same speed...with the power off.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-29 Thread Wil James
Here are my vital stats for that course.

PC Golf   By Jim Kitchen
10-28-2007 
 playfull puppy rating 99 
hole number 1 par 5 you shot a 3 
total par so far 5 your score 3 
hole number 2 par 5 you shot a 3 
total par so far 10 your score 6 
hole number 3 par 5 you shot a 3 
total par so far 15 your score 9 
hole number 4 par 5 you shot a 4 
total par so far 20 your score 13 
hole number 5 par 5 you shot a 5 
total par so far 25 your score 18 
hole number 6 par 5 you shot a 3 
total par so far 30 your score 21 
hole number 7 par 5 you shot a 4 
total par so far 35 your score 25 
hole number 8 par 5 you shot a 4 
total par so far 40 your score 29 
hole number 9 par 5 you shot a 3 
total par so far 45 your score 32 
hole number 10 par 5 you shot a 5 
total par so far 50 your score 37 
hole number 11 par 5 you shot a 4 
total par so far 55 your score 41 
hole number 12 par 5 you shot a 3 
total par so far 60 your score 44 
hole number 13 par 5 you shot a 3 
total par so far 65 your score 47 
hole number 14 par 5 you shot a 5 
total par so far 70 your score 52 
hole number 15 par 5 you shot a 3 
total par so far 75 your score 55 
hole number 16 par 5 you shot a 3 
total par so far 80 your score 58 
hole number 17 par 5 you shot a 3 
total par so far 85 your score 61 
hole number 18 par 5 you shot a 3 
total par so far 90 your score 64 
So you had
0 awful shots
0 double bogeys
0 bogeys
3 pars
4 birdies
11 eagles
0 double eagles
0 hole in ones
Your score of 64 sets a new record.


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-Original Message-
From: Jim Kitchen [mailto:[EMAIL PROTECTED] 
Sent: Monday, October 29, 2007 5:57 AM
To: Charles Rivard
Subject: Re: [Audyssey] Jim Kitchen's full puppy golf course

Hi Charles,

I just had a very lucky game.  Every shot went well and I didn't miss one
putt.  So it was just one of those good rounds.  Well except for that one
hole.

That golf file is named golflog.txt and will be in the c:\program
files\kitchensinc folder.

There is now a similar file for the baseball game named BaseballScore.txt.

I guess that I should have the football game create one as well.

BFN

 Jim

You will never find anybody who can give you a clear and compelling reason
why we observe daylight savings time.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc games was Message to the list.

2007-09-23 Thread Wil James
Hey, don't forget about WinSpank. 
 


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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Sunday, September 23, 2007 3:15 PM
To: Gamers Discussion list
Subject: [Audyssey] Kitchensinc games was Message to the list.

Hi blind guy,,

> Quote
> Out of all 25, I like monopoly, baseball, football, pong, and bopit is 
> pretty cool too.
> End quote
>   

Yeah, I really like Monopoly 7and NFL 3 myself. Out of the Kitchensinc games
those are probably the two I play the most. Of late I have gotten in to
playing hangman allot. I am not a great speller, but I have always had a bit
of a knack of solving those kind of word puzzles.
Yesterday I got 7 out of 10 words correct in hangman. Pretty good odds. 
That is a 70% accuracy. Sometimes if I am altogether with the program I can
get as high as 100 % accuracy.


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Re: [Audyssey] i WON ON TARZAN!

2007-09-09 Thread Wil James
I'm still trying to grip the vine to go over the pit.  I haven't played
around too much with this game.  Neat concept, though!\

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-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, September 08, 2007 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] i WON ON TARZAN!

Hi Nicol,
Dude, I haven't beaten the first level yet. (Grin) Great job. I'm glad you
managed to do it. I'm still trying to beat level 1.


nicol wrote:
> I won the game on easy difficulty!
> At first I thought the torgen battle is impossible!
>
>
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Re: [Audyssey] question about possible list change - Re: ATGames -Immaturity and false accusations!

2007-08-06 Thread Wil James
Not really.  The Mobile Speak list is set up that way, same as the GW Micro
list.  You would have to have the addresses of the list in your address
book.  If you wanted your replies to go to the list as well as the sender,
you just press ctrl+shift+r and it's sent to both parties.  You can always
snip out the address in the headers of each message coming from the group as
well.
 
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-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Saturday, August 04, 2007 9:11 PM
To: Gamers Discussion list
Subject: [Audyssey] question about possible list change - Re: ATGames
-Immaturity and false accusations!

If such a change is made, how does a member send to the list instead of only
to the sender of the message being responded to/  My thought is that making
such a change would cause a dead list unless there's something I don't know.

Thanks.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message -
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 04, 2007 8:03 PM
Subject: Re: [Audyssey] ATGames - Immaturity and false accusations!


> Thank you Che. I'm starting to dread going away on weekends or 
> actually spend time with my family while I'm not working. This is the 
> third or fourth time this summer alone that things blow up over
immaturity.
> People need to start learning how to take things off list. If things 
> like this keep happening, I'm going to change the list so that by 
> simply pressing reply, the message goes to the original sender. This 
> way when heated arguments get started and people just hit reply and 
> type out their angry thoughts, they go to the list. This will also 
> make it so people consciously send to the gamers list.
>
> --
>
> Che wrote:
>>   Hi guys,
>>   Apparently Raul and Thomas are away from their computers today, or 
>> I'm sure they would ask you to take this off list.
>>   Please be a little more considerate of what you are posting to this 
>> list, nobody cares about your personal tiff here, if you guys want to 
>> fight, do it on your own time and quit wasting ours please.
>>   Thanks,
>>   Che
>>
>
>
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Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Wil James
I missed #7.  I guessed Amelia Bones, and the actual answer was not Bones.
I've only read the books once, so I would say that is pretty good.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Thursday, July 19, 2007 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game

Which one did you miss?  Just curious.
--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

- Original Message - 
From: "Wil James" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, July 19, 2007 10:48 AM
Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game


>I just played it and got 14 out of 15, so I guess that's not too bad.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Phil Vlasak
> Sent: Thursday, July 19, 2007 8:08 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Play Harry Potter Guess the Voices Game
>
> Hi Folks,
> There is a Harry Potter Guess the Voices Game.
> It is flash based and quite accessible.
> You need to have read the Harry Potter books thoroughly and even better
> listened to Jim Dale reading them.
> If You answer 15 out of 15 questions correctly, You are a prefect!
> Here is the link to the page,
> http://www.randomhouse.com/audio/features/harrypotter/
> Then click on the link,
> Guess the Voices Game
> The 5 multiple choices will be numbered and a button to guess then the
> person's name below the button.
> Between questions you get your current score with a next button to go to 
> the
> next audio question.
>
> Have fun!
>
>
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Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Wil James
I just played it and got 14 out of 15, so I guess that's not too bad.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Thursday, July 19, 2007 8:08 AM
To: Gamers Discussion list
Subject: [Audyssey] Play Harry Potter Guess the Voices Game

Hi Folks,
There is a Harry Potter Guess the Voices Game.
It is flash based and quite accessible.
You need to have read the Harry Potter books thoroughly and even better
listened to Jim Dale reading them.
If You answer 15 out of 15 questions correctly, You are a prefect!
Here is the link to the page,
http://www.randomhouse.com/audio/features/harrypotter/
Then click on the link,
Guess the Voices Game
The 5 multiple choices will be numbered and a button to guess then the
person's name below the button.
Between questions you get your current score with a next button to go to the
next audio question.

Have fun!


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Re: [Audyssey] new game

2007-07-11 Thread Wil James
Now, all we need is Mike Tyson's Punch Out and Super Mario Brothers and
we'll have it made.
 
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-Original Message-
From: Casey [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, July 11, 2007 9:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game

Hey I really love this. It brings me back to the days when I could play the
good old Nintendo games.


Casey


- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 11, 2007 5:38 PM
Subject: [Audyssey] new game


This afternoon I had a spark of creativity and decided to recreate duck hunt

for nintendo.  For those who have never played it, Duck hunt was a game that

came bundled with the nintendo.  You had a gun that you would shoot at ducks

on screen with.  There was also this dog that tended to laugh at you if you 
missed ducks.  Of course he was all smiles if you shot one down.
You can download the game at
www.l-works.net/dhsetup.exe

I hope you find it fun.

Liam
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Re: [Audyssey] Help For Super Liam Lava Lake Escape

2007-05-01 Thread Wil James
s
p
o
i
l
e
r

s
p
a
c
e

What does a frog do?


-Original Message-
From: Bryan Peterson [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, May 01, 2007 11:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help For Super Liam Lava Lake Escape

You're obviously not running fast enough.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 30, 2007 5:42 AM
Subject: [Audyssey] Help For Super Liam Lava Lake Escape


> Gamers, is there a reason that the valcanoe is to quick for me?
>
>Hunter
>
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Re: [Audyssey] Accessible Platform Game: Moosic

2006-08-06 Thread Wil James
It sounds like a good game, but you need three additional files. Python 2.4,
PyGame, and PySonic.  Both Python 2.4 and PyGame installed fine, but when I
tried to install PySonic, the installation haulted.  It said it needed
Python 2.3, which was not found in the registry.  I couldn't go any further.
If anyone has a workaround, I would be interested.  Too bad this can't be
converted to a .exe file.
 

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-Original Message-
From: AudioGames [mailto:[EMAIL PROTECTED] 
Sent: Saturday, August 05, 2006 5:57 PM
To: Gamers Discussion list
Subject: [Audyssey] Accessible Platform Game: Moosic

(from AudioGames.net):

Moosic is an open source audio platform game. Click the following link for
more information: http://www.audiogames.net/db.php?action=view&id=moosic

Greets,

Richard

http://www.audiogames.net - your number one source for audio games
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Re: [Audyssey] mostly gone for next two weeks

2006-07-30 Thread Wil James
If I write you privately, I hope I don't hear from you for at least a month!
Gotta consummate, you know?
 


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-Original Message-
From: Raul A. Gallegos [mailto:[EMAIL PROTECTED] 
Sent: Sunday, July 30, 2006 2:33 PM
To: gamers@audyssey.org
Subject: [Audyssey] mostly gone for next two weeks

Hi everyone. Just letting you know that I'm currently in the final week
before I lose my mind and get married on 5th August. After that I'll
continue to lose my mind by going on a honeymoon to Vegas where we will
visit many things including the Star Trek Experience.

What this means is that I will not really be able to participate on the list
much in the next couple of weeks. If you need to send me private email feel
free to do so and I'll answer when I can.

Many thanks and when next I write I'll be an institutionalized man.

--
By doing just a little every day, you can gradually let the task completely
overwhelm you.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Monty impressions

2006-07-04 Thread Wil James
I agree.  No need to get uptight about this.   



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-Original Message-
From: Liam Erven [mailto:[EMAIL PROTECTED] 
Sent: Monday, July 03, 2006 10:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty impressions

if the sounds scare you then they're doing their job.

- Original Message -
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 03, 2006 7:43 AM
Subject: Re: [Audyssey] Monty impressions


> This is probably the reason that David Greenwood postes a warning that
> some of the sounds in Shades of Doom are a bit violent and could be
> disturbing in the way they sound. Perhaps Tom could put in a similar
> disclaimer but folks, let's remember this is a game.
>
>
> * Nicol Oosthuizen <[EMAIL PROTECTED]> [060703 03:31]:
>> Hi Thomas
>> A  suggestion from my side:  A screaming sound frightens me a lot. If I
>> take the screaming sound  when I play the demo of sod when My  character
>> gives the dead cry. That shouting frightens me. A while ago someone said
>> on the list that the  sound of bees frightens him. The same with a
>> screaming sound for me.  I haven't tried out the demo of monty yet  but
>> any screaming sound when my character dies or gets hurts  give me a
>> fright. Can't you rather let angela give a death cry that is rather low
>> in pitch than she screaming?
>> Thanks
>
> -- 
> Blessed is he who has reached the point of no return and knows it,
> for he shall enjoy living.
> -- W.C. Bennett
> Raul A. Gallegos ... IliwSsmc
>
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Re: [Audyssey] Pushing the dark envelope

2006-06-26 Thread Wil James
What happens on your first date?  Do you go all the way?  Do you chicken
out?  Tune in to Level 15 on "The Trials and Tribulations of Life!?
 

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-Original Message-
From: X-Sight Interactive [mailto:[EMAIL PROTECTED] 
Sent: Monday, June 26, 2006 12:05 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Pushing the dark envelope

I, for example, am in the process of creating a real-life simulation game,
where each level is a year of your lifetime - which is the reason it starts
at level 0.
It's a game where you can choose your name, your parent's names and other
various aspects of your character and his/her family. Then the game itself
is just how life is - starting off basic like you're a baby. The actual game
play starts off at level 1, but the actual simulator starts at level 0,
which is just some movies of all the common baby stuff - not long, but long
enough to set the scene. On level 1, you will be learning to walk, level 2
you will be looking at things and picking them up, etc. it'll get more
choice as you get older throughout the game, for example you can choose to
be the most rebellious criminal teenager in town or you can be an angel, or
anything in between if you wanted to. I started developing this a while
back, and I can't even begin to estimate a beta release date, let alone a
full release date, as I'm only up to level 2 with it. But it was an example
reflecting what che said previously.

Regards,

Damien

X-Sight Interactive

http://x-sight.brandoncole.net


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: 26 June 2006 04:56
To: Gamers Discussion list
Subject: [Audyssey] Pushing the dark envelope

  Thomas wrote:
The only reason I am certain such games have not been widely developed
already is the game developers simply don't have the skill or know how at
this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
something fresh and new that hasn't been seen before in the accessible game
community?
  Why not develop that multi player RPG that folks would love to have, or a
world creation game that allows people to manage scores of resources to
develop their empire for example?
  The skill and know how is the easy part, the original game concept for the
blind community that would give us something to play that we've never had
before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
release Rail Racer, and the only thing it has in common with any other
racing title out there is that you are trying to go faster than your
opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
another tired old shoot 'em up with the same basic game play that we've all
seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
but not because of any particular skill or know how I have as a beginner
programmer, but because it is a solid and well thought out idea that has
been well executed.
  The only thing keeping us from developing novel game ideas is our
creativity, and I for one will vigorously support any developer that dares
to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
Wars game.  He has ideas for this game that simply haven't been seen before,
and I think the effort put into creating this title will pay off both in
customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
ups, or any other genre of games people enjoy.  If that is what you like to
play, more power to you, all I am saying is I think we can sharpen our
creative edges a bit, and I feel the gamers out there will greatly
appreciate the effort.
  Reporting live from in front of my
keyboard,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
- Original Messa 


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Re: [Audyssey] some people don't like challenge

2006-06-26 Thread Wil James
I agree with you, Charles.  Why take the fun out of the game by modifying it
to a fashion where you can beat it no matter what?  When I *earned* the
cheats from Shades of Doom, I felt I accomplished something.  I did try
them, but immediately deleted them after trying them all out.  I do like the
realistic aspect of the game much better than having assistance of cheats.
It reminds me of cheating on a test you take.  You feel exhilarated when you
do it and see your score, but the guilts hit soon after.  You didn't
rightfully earn the score you achieved.
 
Just my two cents worth.


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-Original Message-
From: Charles Rivard [mailto:[EMAIL PROTECTED] 
Sent: Sunday, June 25, 2006 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some people don't like challenge

Cheat books are OK, but my point is, so soon??  Isn't it more fun to work
your own way through what is, in comparison to games for the sighted, such a
small game?  And to think that this is one twelfth of the full game!
- Original Message -
From: "matt" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, June 25, 2006 3:06 PM
Subject: Re: [Audyssey] some people don't like challenge


> When I used to be able to see I would always buy cheat books for 
> playstation games. It is a practice that has been around in the 
> sighted game world for years and years now. Why not have a blind 
> version of these cheat books?
> - Original Message -
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "audyssey gamers list" 
> Sent: Sunday, June 25, 2006 4:53 PM
> Subject: [Audyssey] some people don't like challenge
>
>
>> I've noticed the Emails being sent asking how to do stuff when 
>> playing Tom's newest demo.  People want cheats and hints and tricks 
>> already, and it has been available for, um, how? long??  Part of the 
>> fun of a game is figuring out the game, isn't it??  Think about 
>> it--if you were given a file that told you, step by step, how to beat 
>> the game when you first bought it, and you used that file to beat the 
>> game enough times that you could, figuratively speaking, beat it 
>> blindfolded, what would you then do with the game?  Here's an idea for
Tom:  Create just such a file.
>> Explain, step by step, how to beat the game, level by level.  Each 
>> level is a separate file, and can be purchased for, well, that would 
>> be up to Tom, wouldn't it?  How many people would buy it?
>>
>>
>> shepherds are the best beasts
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Re: [Audyssey] Need Help with Extreme Wild West Table

2006-06-26 Thread Wil James
I do like that table the best also.  It is more of a challenge to me to
teleport and take on Shock-Ra.
 

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-Original Message-
From: Draconis Entertainment [mailto:[EMAIL PROTECTED] 
Sent: Sunday, June 25, 2006 6:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need Help with Extreme Wild West Table

Hi Kelly and all,

Very pleased you're enjoying the tables.  Old Man Stanley's House does
appear to be the overall favorite.  It was a lot of fun to put together.  My
own personal favorite is the DynaMan/ShockRa table.  Familiarity with the
DynaMan game is definitely not required to enjoy the pinball table.  We hope
to do more and varied things with the DynaMan brand in the future.

At 03:22 PM 6/25/2006, you wrote:

>Hi Jack,
> Thanks for your help. I finally got through a match. I guess I'm 
>used to the regular version of the game, where the opponent's punches 
>are quicker. Now all I've got to do is figure out the Dynaman table (I 
>haven't played the original game before, but might take a look at it 
>sometime.) "Old Man Stanley's House" is so far my favorite table from this
pack.
>
>
>Yours Sincerely,
>Kelly John Sapergia
>For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
>Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 
>03:00 GMT (Wednesdays in North America) on ACB (American Council of the 
>Blind) Radio Interactive at http://interactive.acbradio.org Visit the 
>show's web site at http://www.ksapergia.net/northernlights.html
>For high-quality audio productions at affordable prices, visit KJS 
>Productions at: http://www.kjsproductions.com You can also visit my 
>personal web site at:
>http://www.ksapergia.net
>
>
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Re: [Audyssey] thoughts on monty

2006-06-26 Thread Wil James
If you die falling off a ladder, then yes, it has thrown people.  That
simply isn't realistic.  How about the metal ladder's sound?  Did they even
have metal ladders in the sixteenth century?  Why not make it a wooden
ladder.  They definitely had wood back then.  For falling off the ladder, if
you get health points deducted, it would be even more realistic.

 
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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Sunday, June 25, 2006 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty

Hi, Kelly.
I don't believe you could in the classic arcade game. In fact I don't
remember being able to move any other direction other than up or down on a
ladder.
I attempted to add a little more element of realism with Monty, but
apparently that element of realism has thrown people.


Kellie and Lady J wrote:
> Hey Tom,
> I personally, didn't mind the possibility of falling to my death with 
> the ladders.  Once, I realized that I couldn't do that, I didn't.
>
> But, out of curiosity, in the atari version, could the character die 
> if he fell off the ladder? I am just curious, as I said I don't mind 
> it, I like the challenge, but since others do, thought I would pose that
question.
> Kellie and my loveable Lady J.
> Not all who wander are lost.
>  J. R. R. Tolkien
> msn, [EMAIL PROTECTED]
> aim sionnain74
> skype, sabrielle
>   


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Re: [Audyssey] Monty jumping.

2006-06-24 Thread Wil James
Plenty of times already has this been brought up.
 

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-Original Message-
From: Richard French [mailto:[EMAIL PROTECTED] 
Sent: Saturday, June 24, 2006 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty jumping.

Not sure if anybody else brought this up, but if you hold down the left or
right arrow keys and press the space bar you die.
- Original Message -
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 24, 2006 3:42 PM
Subject: Re: [Audyssey] Monty jumping.


That is indeed correct, Liam. Right now, it is as if the space bar prepares
you for a jump. You could hit the space bar, wait thirty seconds, then hit
an arrow key, and you'll jump. Tis a bug, I say, and I'm sure it shall be
squashed in due time.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 24, 2006 3:34 PM
Subject: Re: [Audyssey] Monty jumping.


> when jumping.  from what I've seen, you can press the space bar, and then
> tap an arrow of your choice and still jump.  Maybe it's a bug on this end,
> but it would make more sent to me if you have to hold down the spacebard
> to
> actually jump.  I could be mistaken, but that is what happened for me when
> I
> played.
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, June 24, 2006 1:00 PM
> Subject: [Audyssey] Monty jumping.
>
>
>> Hi.
>> One thing about jumping I think people have failed to note is if you do
>> space and left arrow the left arrow key will both jump you in to the
>> air, and in that direction. They are not two Separate actions. The only
>> time you want to do a space and up arrow is when you want to jump strait
>> up to grab something which is directly above you.
>>
>>
>>
>> Liam Erven wrote:
>>> There is also nothing wrong with pressing space and up to jump up. Seems
>>> logical to me.
>>>
>>> In all the consoll games I played jump sent you up in to the air, and
>>> then
>>> you could use arrows to move.  I can't think of any games that does what
>>> monty does.  though, I could be forgetting one.  Does anyone remember
>>> any?
>>>
>>
>>
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Wil James
Why not make it when the player falls off the ladder, he looses health
points.  Depending on how high the player is on the ladder would make the
health points differences up.  If we fell off a ladder, wouldn't we loose
some sort of equilibrium for a moment?
 

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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Saturday, June 24, 2006 2:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty

Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two things
for ladders. A restrict the player from falling off the ladder, or B fix it
so they can fall without dying. Any thoughts?
As fore look functions not in Alpha 1. Certainly one is planned, but hasn't
made it in to the engine proper yet.


Brandon Cole wrote:
> The only thing I would like to say in response to this is that I do 
> agree that falling off a ladder shouldn't kill you. Hurt you perhaps, 
> if you're high enough, but certainly not kill you. One could survive a 
> 20 foot fall, and that's about how tall these ladders seem to be. As 
> for the ledge, well, there is a look function. There. I'm done. Just my
thoughts.
>   


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Re: [Audyssey] Monty bugs

2006-06-24 Thread Wil James
Seconded.  When I try to do a running jump to grab the gems, I die.
 

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-Original Message-
From: Karl [mailto:[EMAIL PROTECTED] 
Sent: Saturday, June 24, 2006 12:19 PM
To: gamers discussion list
Subject: [Audyssey] Monty bugs

Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold down the arrow keys, you will
fall to your death.
2. You can jump to higher and higher areas, with no difficulty. However,
unless you are next to something, you will fall to your death if you move
sideways.
Karl
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Re: [Audyssey] Old Man Stanley's table score

2006-06-17 Thread Wil James
That's because it is an add-on pack, not appended to the game's
documentation.
 



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-Original Message-
From: X-Sight Interactive [mailto:[EMAIL PROTECTED] 
Sent: Saturday, June 17, 2006 9:49 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Old Man Stanley's table score

Well yes but I couldn't find it at first it wasn't in the actual game
documentation.

Regards,

Damien


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of will
Sent: 17 June 2006 12:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Old Man Stanley's table score

hi

in the manual?
lol
will

- Original Message -
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, June 17, 2006 11:12 AM
Subject: Re: [Audyssey] Old Man Stanley's table score


> Where's the documentation for that table?
>
> Thanks,
>
> Regards,
>
> Damien
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
> On Behalf Of Liam Erven
> Sent: 17 June 2006 10:30
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Old Man Stanley's table score
>
> I keep hitting the wires.  it's the one thing I don't like about the 
> table.
> it's to easy to get fried.
>
> - Original Message -
> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, June 17, 2006 4:22 AM
> Subject: [Audyssey] Old Man Stanley's table score
>
>
>> Hey gang. Check this score out. I could not find the link to it on 
>> www.draconisentertainment.com so if you want to believe me simply 
>> download the top ten from the game itself. The scores are below of 
>> the top ten in this table which totally rocks. I would love to see 
>> someone beat this score.
>>
>>
>> 1. Raul A Gallegos - 1733459642 [6/17/2006 3:06:30 AM]
>>
>> 2. Simon Dowling - 117702714 [16/06/2006 14:45:47]
>>
>> 3. Martin Morin - 74843972 [2006-06-14 22:53:58]
>>
>> 4. William Lomas - 33635568 [15/06/2006 09:32:33]
>>
>> 5. Eric Troup - 28870690 [6/11/2006 12:01:52 AM]
>>
>> 6. Kim Preuthun - 22873312 [16-06-2006 07:09:06]
>>
>> 7. James Dietz - 20715858 [6/14/2006 10:14:34 PM]
>>
>> 8. David Turner - 16991560 [15/06/2006 21:44:25]
>>
>> 9. Liam Erven - 15096160 [6/14/2006 10:19:30 AM]
>>
>> 10. Krister Ekstrom - 14612070 [2006-06-16 21:36:23]
>>
>> --
>> Don't worry over what other people are thinking about you.  They're 
>> too busy worrying over what you are thinking about them.
>> Raul A. Gallegos ... IliwSsmc
>>
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Re: [Audyssey] free game!

2006-05-23 Thread Wil James
Why not just post the link to the game?  To me, that is just a way to get
e-mail addresses for spam.


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-Original Message-
From: Ivan Fegundez [mailto:[EMAIL PROTECTED] 
Sent: Monday, May 22, 2006 8:21 PM
To: gamers discussion list
Subject: [Audyssey] free game!

Hi, I have created  a free game. I am not going to say any more, you gata
get it! If you want it, pleas email me at:
[EMAIL PROTECTED]

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via  email, pleas let me know you want to join by send me a email
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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-22 Thread Wil James
That's the ticket.  What woman doesn't like gold and gems? 
 

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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Monday, May 22, 2006 12:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.

Ahem... Ok, Montezuma's Revenge the xxx version. Interesting. Of course
there is two kinds of scoring.
Perhaps Arizona needs to get the gold and gems to score with Angela?
Smile.




Wil James wrote:
> If you score high enough, both characters meet and fornicate.  Bonus level
> anyone? 
>  
> 
> Got a problem with your assistive technology?  Let Cutting Edge Solutions
> fix it!  Visit us on the web at
> http://www.cuttingedgesolutions.biz today!
> --
> E-mail/MSN Messenger:
> [EMAIL PROTECTED]
> AIM: 
> wilanddenise1
> Skype:
> wiljames
> --
>  
>
> -Original Message-
> From: Mich Verrier [mailto:[EMAIL PROTECTED] 
> Sent: Monday, May 22, 2006 3:22 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.
>
> hi well my thoughts are this perhaps you could put him back in the game
but
> still keep the other woman character and then they could meet up some time
> in the game? other then that i really don't care either way. just keep up
> the good work.
> from Mich Verrier from New Liskeard Ontario Canada
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, May 22, 2006 3:15 AM
> Subject: [Audyssey] What's ahead for Montezuma's Revenge.
>
>
>   
>> Hi, listers.
>> Many of you are wondering about details on the new Montezuma's Revenge.
>> So here is what is currently happening with Monty.
>> * As of the latest build, 5/22/2006, Monty now has one of the highest 
>> quality sounding environments of any accessible game on the market. It 
>> sounds so real it sounds almost as good as a dvd or like you are in a 
>> movie. I guess it has to be heard  to be believed.
>> * Some bugs have just been fixed such as the game having slow 
>> proformence while moving the game character such as walking, jumping, 
>> climbing, etc.
>> * Joystick and game support is now fully apart of the game. Some 
>> issues remain with the functionality, but I am working towards 
>> addressing that soon.  As well as a built in joystick button mapper so 
>> that you may map your joystick for your preference.
>> * Temple 2 is now in the works. Once I am done with temple 2, and I am 
>> sure everything is stable to test I will post Alpha 1 for release.
>> Which means we could have a release by June to play with. All depends 
>> on how much time it takes tracking down the current issues.
>> Finally a question. I have had a few requests on the directed to USA 
>> Games sales asking us to put Arazona Smith back in to the game. Anyone 
>> else agree with this, apose this, or don't care? Send us your thoughts.
>> Smile.
>>
>>
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>
>
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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-22 Thread Wil James
If you score high enough, both characters meet and fornicate.  Bonus level
anyone? 
 

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-Original Message-
From: Mich Verrier [mailto:[EMAIL PROTECTED] 
Sent: Monday, May 22, 2006 3:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.

hi well my thoughts are this perhaps you could put him back in the game but
still keep the other woman character and then they could meet up some time
in the game? other then that i really don't care either way. just keep up
the good work.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 22, 2006 3:15 AM
Subject: [Audyssey] What's ahead for Montezuma's Revenge.


> Hi, listers.
> Many of you are wondering about details on the new Montezuma's Revenge.
> So here is what is currently happening with Monty.
> * As of the latest build, 5/22/2006, Monty now has one of the highest 
> quality sounding environments of any accessible game on the market. It 
> sounds so real it sounds almost as good as a dvd or like you are in a 
> movie. I guess it has to be heard  to be believed.
> * Some bugs have just been fixed such as the game having slow 
> proformence while moving the game character such as walking, jumping, 
> climbing, etc.
> * Joystick and game support is now fully apart of the game. Some 
> issues remain with the functionality, but I am working towards 
> addressing that soon.  As well as a built in joystick button mapper so 
> that you may map your joystick for your preference.
> * Temple 2 is now in the works. Once I am done with temple 2, and I am 
> sure everything is stable to test I will post Alpha 1 for release.
> Which means we could have a release by June to play with. All depends 
> on how much time it takes tracking down the current issues.
> Finally a question. I have had a few requests on the directed to USA 
> Games sales asking us to put Arazona Smith back in to the game. Anyone 
> else agree with this, apose this, or don't care? Send us your thoughts.
> Smile.
>
>
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> to [EMAIL PROTECTED] You can visit 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any 
> subscription changes via the web.
>
> 



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[Audyssey] Skypecast and Top Speed

2006-05-05 Thread Wil James
In 7 hours and 28 minutes from now, there will be a Skypecast with Top
Speed.  No, I am not putting this on.  I ran across this wile browsing the
Skypecast listings.
 
https://skypecasts.skype.com/skypecasts/skypecast/detailed.html?id_talk=1511
 
For those that are wondering when this was sent, it starts at 5:00 PM EDT,
4:00 PM CDT, 3:00 PM MDT, 2:00 PM PDT, and 21:00 UTC on 05/05/06.
 
 

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Re: [Audyssey] skypecasts

2006-05-05 Thread Wil James
Not only that, but everybody has different levels at which they use their
screen readers.

Oops, I'm getting off topic!
 

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-Original Message-
From: Draconis Entertainment [mailto:[EMAIL PROTECTED] 
Sent: Thursday, May 04, 2006 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] skypecasts

A program is either accessible or it isn't.  Scripts may make a program
easier to use, but they do not make it accessible.  If scripts can be made
to use a program, then you can use the program without the scripts.

It has been my experience not to take everything blind people say as gospel.
Many of them don't like to learn to use a program.  If it doesn't work the
way they think it should, they declare it inaccessible.  I always try
everything, regardless of what i read on lists, as the information is not
always entirely accurate. *smile*

At 05:57 PM 5/4/2006, you wrote:

>I have jaws and hal and with hal skype doesn't work, at least 2.0.81 does
not.
>Also jaws jfwlite says you need scripts.
>At 12:23 PM 5/5/2006, you wrote:
> >This is interesting seeing is how I'm a total Window-Eyes user and 
> >use Skype 2.x all the time. Where did you base this information from?
> >
> >
> >shaun everiss said the following on Fri, May 05, 2006 at 11:03:35AM
+1200:
> > > skype 2x and higher is not accessible with anything except jfw and 
> > > that with script files.
> >
> >--
> >Paranoids are people, too; they have their own problems.  It's easy 
> >to criticize, but if everybody hated you, you'd be paranoid too.
> > -- D.J. Hicks
> >Raul A. Gallegos ... IliwSsmc
> >
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> >
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> >Checked by AVG Free Edition.
> >Version: 7.1.392 / Virus Database: 268.5.4/332 - Release Date: 
> >5/4/2006
>
>
>
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Re: [Audyssey] skypecasts

2006-05-04 Thread Wil James
Skype 2.5.0.72 works fine with JFW.  It uses MSAA controls, which are very
effective. 


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-Original Message-
From: Draconis Entertainment [mailto:[EMAIL PROTECTED] 
Sent: Thursday, May 04, 2006 7:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] skypecasts

That's actually not true.  While not perfect, Skype 2.X is useable with
Window-Eyes 5.5, which I'm using here.  I have JFW 6.X but have not tried it
with Skype.  I would assume it'd work OK, but haven't tried.

At 04:03 PM 5/4/2006, you wrote:

>skype 2x and higher is not accessible with anything except jfw and that 
>with script files.
>I still use version 1.484 and its fine.
>Unless you want vid c conferencing then there is no point upgrading.
>At 08:01 AM 5/5/2006, you wrote:
> >I've often heard of Skype, but long ago I tried to download it, and, 
> >I don't know if it was the version of JFW I was using, but it was 
> >somewhat inaccessible. I have never really used it. How accessible is 
> >skype, now with JFW 6.0? Also, if we do go on to Skypecast, could 
> >someone write a message or a document, which would explain how to get 
> >up and running? Of course, the chats could then also be recorded if
wanted and put together as a podcast.
> >Ari
> >- Original Message -
> >From: "david" <[EMAIL PROTECTED]>
> >To: "Gamers Discussion list" 
> >Sent: Thursday, May 04, 2006 8:10 PM
> >Subject: Re: [Audyssey] skypecasts
> >
> >
> > > Why not. It would be more efficient, I think. It would be more 
> > > natural. I found that it was kind of weird having that little 
> > > thing where
> you pressed
> > > the control key to talk.
> > > - Original Message -
> > > From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Thursday, May 04, 2006 12:57 PM
> > > Subject: [Audyssey] skypecasts
> > >
> > >
> > > > I'm wondering if we an use this as a means of the Thursday and 
> > > > Saturday chats. This way one just needs a skype account, no need 
> > > > to go
> with f-t-p
> > > > and their policies.
> > > >
> > > >
> > > > ari said the following on Thu, May 04, 2006 at 05:44:09PM +0200:
> > > >>
> > > >> - Original Message -
> > > >> From: "Neville Clarence" <[EMAIL PROTECTED]>
> > > >> To: <[EMAIL PROTECTED]>
> > > >> Sent: Thursday, May 04, 2006 4:27 PM
> > > >> Subject: [Blind] Skypecasts and the Blind Community, a Revolution!
> > > >>
> > > >>
> > > >> The Mosen Explosion (Blog)
> > > >> Wednesday, May 03, 2006
> > > >>
> > > >> Skypecasts and the Blind Community, a Revolution!
> > > >>
> > > >> By Jonathan Mosen
> > > >
> > > >
> > > > --
> > > > I either want less decadence or more chance to participate in it.
> > > > Raul A. Gallegos ... IliwSsmc
> > > >
> > > > ___
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