Re: [Audyssey] roboe help.

2013-04-05 Thread chandan mokashi
Hi,
I am having trouble with the same level. Still working it out.

Sent from my iPad

On 04-Apr-2013, at 8:02 PM, Edgar Lozano <1419g...@gmail.com> wrote:

>>
>> Hello everyone,
>> I finally decided to play around with the game RoboE, or however the 
>> spelling may be! It's a very fun game. I made it up to level four, and can't 
>> figure out how to get both balls into the energy rings. Have any of you had 
>> any trouble with this level?
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Re: [Audyssey] ChangeReaction 2.1.0 is released with user requestedfeatures

2013-01-08 Thread chandan mokashi
i am sincerely hoping that an i o s version will be released in the
near future. i am looking forward to play this game on my ipad.
thanx and regardx,
chandan.

Sent from my iPad

On 09-Jan-2013, at 8:30 AM, Desiree Oudinot  wrote:

> Lol, I was thinking the same thing. I'm very much looking forward to
> the Windows version.
>
> On 1/8/13, Charles Rivard  wrote:
>> Request for a Windows version?  (grin)
>>
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> - Original Message -
>> From: "Draconis Entertainment" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, January 08, 2013 6:43 PM
>> Subject: [Audyssey] ChangeReaction 2.1.0 is released with user
>> requestedfeatures
>>
>>
>> Thanks for your tremendous feedback! We've incorporated some of your feature
>>
>> requests into this update.
>>
>> • At the end of play, you are given the opportunity to hear your final score
>>
>> and ranking repeated.
>> • If less than one second remains on the clock when the board is cleared,
>> the time remaining announcement displays with milliseconds included.
>> • The game instructions have been expanded with a reference section for the
>>
>> coin denominations used in ChangeReaction, which also includes fun facts
>> about each coin. Bet you didn't know all of these!
>> • The Escape key now interrupts text-to-speech announcements in most
>> places.
>> • If VoiceOver is active, the graphical logo contains a Accessibility Help
>> Tag which describes it in some detail.
>> • Various minor fixes.
>>
>> Version 2.1.0 is now in the Mac App Store, though it occasionally takes time
>>
>> for it to propagate to all corners of the globe.
>>
>> If you have other feature requests, feel free to let us know. We can't do it
>>
>> all, but if we get enough requests for a good feature idea, it will b
>> considered, as these were.
>>
>>
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Re: [Audyssey] iPhone Audio Games & Extant question (was: Just tried an Iphone, my thoughts and questions)

2012-10-10 Thread chandan mokashi
hi,
i own an iphone and i pad and hav about twenty vo friendly audio
games. i love playing them and am always looking out for more.
i for one will be bery happy to c more and more games made for us to play.
regards,
chandan.

Sent from my iPad

On 10-Oct-2012, at 7:22 PM, "Richard (AudioGames.net)"
 wrote:

> Hi Dark, Audyssey
>
> Thanks for your interesting review! Much appreciated. Sander and I are 
> thinking of developing an iPhone version of Extant for some time now. 
> Actually, we already got it running for a year on iPhone/iPad but since 
> Extant is not much more than a tech demo without real gameplay, we did not 
> yet persue this project. Our questions are these - for you, Dark, but also 
> the Audyssey community...
>
> - would you be interested in an iPhone version of Extant (and then a full 
> version game, not just the tech demo)?
> - would you be interested in audio games for (mobile) iOs (iPhone/iPod 
> Touch/iPad) devices?
> - would you be interested in audio games for (mobile) Android (for example 
> Samsung Note, Galaxy) devices?
> - how many of you play the adio games that are currently in Apple's AppStore 
> - and what do you think of these?
>
> Thanks for your input. If there's enough interest we might want to make 
> Extant (or another audio game) one of our next projects! Oh, and if you 
> really want a full game version of Extant on PC or Mac, please let us know 
> too :-) And if you don't know what Extant is, check this out:
>
> http://audiogames.net/db.php?id=Extant
>
> Greets,
>
> Richard
>
> http://audiogames.net
> http://creativehero.es
>
>
>
>
>
>
>
>
> On 10-10-2012 13:33, dark wrote:
>> Well, this morning I just got a free play with an Iphone 5 running voice 
>> over.
>>
>> On a  basic  level I was impressed. Some of the gestures I found more 
>> difficult than others, for instance the three finger swipes I didn't quite 
>> get the kknack of, but others were  quite natural and I suspect I'd get more 
>> used to it in time. The functions of the phone seemed fairly doable too, 
>> indeed for kicks I tried searching the ap store for king of dragon pass, 
>> managed to find it and read the game details, (I didn't play it because  
>> obviously the chap who's phone I was examining didn't necessarily want the 
>> game), though sinse it's games and gamebooks I'm mostly interested in on the 
>> Iphone, I was pleased that was doable.
>>
>> the internet I found a little more problematic, I tried searching for  
>> audiogames.net, and had a bit of trouble navigating google correctly.
>>
>> I also got a play with seri which seems a usefull system, though I was 
>> disappointed when i was testing it's speech recognition that though it did! 
>> know the word dalek, it didn't recognize cyberman and read it as spiderman! 
>> :D.
>>
>> I also asked about commands to flick voice over on and off, lock the phone 
>> for  making phone calls etc, and all of that seemed doable.
>>
>> The only thing I didn't like the sound of is the fact that I can't just copy 
>> my music and audio books onto the phone, sinse one reason I wanted  one was 
>> to serve as an effective music and audio player, but apparently apple 
>> objects to this so  it requires silly itunes, which i'm obviously going to 
>> have to investigate. That is the one downer I found, indeed I might 
>> considder just buying an mp3 player separately to do that job if Itunes 
>> isn't going to behave.
>>
>> Voice over did look fun though, and I'd actually love to see some audio 
>> games that make full use of screen position in this way, for instance I can 
>> imagine playing a stratogy battle game could be far easier with a touch 
>> screen sinse you could get physical positional information about the various 
>> units relative locations and the map, similarly to reading soemthing in 
>> braille but with the information being conveyed by audio.
>>
>> I'm now of course going to have to check out A, Itunes, and B, pricing, 
>> sinse an Iphone 5 would be very expensive in the  region of about 500 quid 
>> apparently, and I'll C, check whether my current phone contract supports the 
>> Iphone and has enough  internet to make things work, (thus far I've not used 
>> net so haven't got a very net heavy mobile phone contract, though it is a 
>> cheap one and comes with a lot of free minutes).
>>
>> it does however look like a workable solution and a lot of fun, indeed sinse 
>> if everything goes as planned  next year I should be studdying voice in 
>> Bermingham  conservatoire, I would be doing a lot of commuting on trains, 
>> and it'd be usefull to have something small and portable.
>>
>>  Previously I've used my laptop, but the battery here is pretty dead, and  i 
>> would! like to try a lot of the iphone games, and more especially gamebooks.
>>
>> Beware the grue!
>>
>> Dark.
>>
>
>
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Re: [Audyssey] Games for XBOX?

2012-02-23 Thread chandan mokashi
hi,
r there accessable games for the x box?
and will there games in future to?i love gaming but have no idea about
the x box.
i sincerely request u all to give me some info about this.
thanx very much.
chandan.

Sent from my iPad

On 24-Feb-2012, at 1:44 AM, Ben  wrote:

> As far as I know, your right.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 23 February 2012 17:54
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Games for XBOX?
>
> Hi Ben,
>
> Microsoft's licenses for the XBox aren't as restrictive as other consoles.
> The XNA Framework/XNA Studio for .NET was specifically designed to make it
> possible for amateurs to create their own games for the XBox. That said I
> recall you have to physically copy and install the games to the XBox  rather
> than run them from a DVD.
>
> Cheers!
>
> On 2/23/12, Yohandy  wrote:
>> I think the answer to that question is obvious. we'd love games for
>> any next gen platform. however I don't have high hopes for this. I'm
>> sure Microsoft won't make this thing free of charge. their development
>> kits costs are probably in the thousands of dollars range, and I doubt
>> anyone here has that kind of money. let's be realistic guys. if you're
>> planning to ship games on cd, that's a few more thousand bucks to have the
> cds pressed and duplicated.
>> not to mention game development itself. even more thousands of dollars
>> to hire voice actors, programmers etc. I'm sorry to say that this will
>> never happen. unless you try something like kickstarter and people
>> donate. now that's an idea...
>
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>
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Re: [Audyssey] Unable to play gma shades of doom behond level 2

2012-02-22 Thread chandan mokashi
hi,
did u read the help file whis in the game?its explained very well as
to how to go about playing the game.as far as getting ur things back,u
need to kill the monstars.to get to the next leavel,u need to find the
dor,kill the monstar,take the weapon,and there itself the is the
elevator.press enter and u r ready to go.
as i said before,it will b good to read the help file.
hope this healps.


Sent from my iPad

On 22-Feb-2012, at 7:00 PM, austin pinto  wrote:

> hi all.
> I lose the gma shades of doom at level2 how to play this level and if
> some1 steals something from me in the game how to get it back?
>
> --
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Re: [Audyssey] Accessible monopoly for the IPhoneoraccessibleonlinemulti player monopoly.

2012-01-10 Thread chandan mokashi
hi,
can i down load this game software on my ipad?
thanx and regards,
chandan.

Sent from my iPad

On 10-Jan-2012, at 11:07 AM, Laurel  wrote:

> Y'all, I have the RS games version of Monopoly as well as the
> Kichensinc version, so if any of y'all wanna challenge me I'm there!
> Monopoly is my favorite game and I could whip any of y'all at it. lol
> /smiles/ My handle on there is WarriorFrenchy. :) /smiles/
>
> On 1/9/12, Lexi A  wrote:
>> Hi Fred,
>> I just got the software.  I'll happily play you any time.
>> *grins*
>> Later,
>> Lexi
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of fred olver
>> Sent: 09 January 2012 03:59
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Accessible monopoly for the
>> IPhoneoraccessibleonlinemulti player monopoly.
>>
>> You're right, Joe, "If you are able."
>>
>> Fred Olver
>>
>> - Original Message -
>> From: "joseph weakland" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, January 08, 2012 9:49 PM
>> Subject: Re: [Audyssey] Accessible monopoly for the IPhone
>> oraccessibleonlinemulti player monopoly.
>>
>>
>>> fred i'm a good player please let me know when you'd be free to play and
>>> i'll whip you if able hahahah hahahaha
>>>
>>> - Original Message -
>>> From: "fred olver" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, January 08, 2012 9:19 PM
>>> Subject: Re: [Audyssey] Accessible monopoly for the IPhone or
>>> accessibleonlinemulti player monopoly.
>>>
>>>
 Lexi,

 Here is one site you can go to, to play Monopoly online. The game
 requires you to download a piece of software or you can play through your
>>
 web brouser I believe. When you think you are good enough, let me know
 and I'll take you on.
 http://zanosoft.net/rsgames/index.php
 Fred Olver  goodfo...@charter.net
 - Original Message -
 From: "Lexi A" 
 To: "'Gamers Discussion list'" 
 Sent: Sunday, January 08, 2012 3:48 PM
 Subject: [Audyssey] Accessible monopoly for the IPhone or accessible
 onlinemulti player monopoly.


> Hi, all
> I was wondering if anyone knows of anywhere to find an accessible
> monopoly
> game for the IPhone or if one maybe could be developped.  I particularly
> like the style of Jim Kitchen's monopoly and was wondering if it would
> be
> possible to develop for the IPhone and also have a variety of boards to
> make
> the game more entertaining.  On another note, does anyone know of any
> accessible monopoly games or could one be created for online multi
> playing
> again, with the ability to play custom boards or to create your own
> boards?
> I would also be interested in the same for scrabble both online multi
> player
> and an accessible version for the IPhone.
> Thanks,
> Lexi.
>
>
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>>>
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>>
>>
>>
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