Re: [Audyssey] any night football and other games

2007-09-13 Thread Joseli Walter
oh man, a windows version of shoot97 would be a blast!!!
I loved that game when I could play it, unfortunately, can't do so now 
because I'm running xp, but man that game was fun!!!
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Tuesday, September 11, 2007 10:02 PM
Subject: [Audyssey] any night football and other games


> Hi,
>
> Does anybody remember the any-night football for DOS? Is there a windows
> version of it? also what about the cops game for DOS and shoot97? Are 
> there
> plans to make windows versions of those games?
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith HeadofRSGames

2007-08-26 Thread Joseli Walter
hey mister.  I remember some of the games you yourself put out when you were 
16.  In fact, I believe I still have them, and compared to what you've put 
out recently, they're way basic.
You've come a long way and for that I'm proud of you, but as folks have been 
saying, you have to start somewhere, even if your Liam.

- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 25, 2007 2:16 PM
Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith 
HeadofRSGames


> hey.  I have no problbem with young folks starting to program games.  the
> mario game was programmed by a 15 year old.  I thinktommy's 15.  but I'm
> justhonest.  if something is bad I will be honest.  mainly cause everyone
> usualy sugar coats it.  I don't.  There is tons of room for improvement 
> and
> I think everyone knows that.  I still stand by my fact that 7 betas is way
> way way too much.  but hey.  keep doing what you wanna do.
>
>
> - Original Message - 
> From: "blind guy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, August 25, 2007 2:11 PM
> Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith
> HeadofRSGames
>
>
>> Hi Damian,
>> I agree with you, in any subject/field the younger you start the
>> better you be when you older. and btw, just for your guys info, that's
>> andy's twin...
>> So yeah... Last time i talked to him was an hour ago... and as far as
>> i know the two of them sorta did it together.
>>
>> On 8/25/07, Damien C. Sadler <[EMAIL PROTECTED]> wrote:
>>> My thought is, the younger you start, the better you'll be when you're
>>> older. I started at around 11, and although I didn't start straight off
>>> with
>>> game programming, I did make some completely boring pointless programs
>>> that
>>> constantly had to be checked since I knew nothing about programming back
>>> then.
>>> Look at Acefire. That was my very first game, and there were complaints
>>> about it, but the majority of people liked it, so I'm remaking it and
>>> adding
>>> in a few new features, despite my attempts to give it up.
>>>
>>> Regards,
>>> Damien Sadler
>>> - Original Message -
>>> From: "Josh" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, August 25, 2007 7:57 PM
>>> Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head
>>> ofRSGames
>>>
>>>
>>> > what's wrong with his software? everyone has to start off somewhere, I
>>> > for
>>> > one am glad he's taking the anniciative.
>>> >
>>> > Josh
>>> >
>>> > email: [EMAIL PROTECTED]
>>> > msn: [EMAIL PROTECTED]
>>> > AOL: kutztownstudent
>>> > skype: jkenn337
>>> >
>>> > - Original Message -
>>> > From: "alex" <[EMAIL PROTECTED]>
>>> > To: "Gamers Discussion list" 
>>> > Sent: Saturday, August 25, 2007 2:40 PM
>>> > Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head 
>>> > of
>>> > RSGames
>>> >
>>> >
>>> >> First of all, why don't you get a domin, some years of programing
>>> >> experience
>>> >> and a few years on you before i am convenced to download your
>>> >> software.
>>> >> Best
>>> >> of wishes,
>>> >> Alex
>>> >> - Original Message -
>>> >> From: "Ryan Smith" <[EMAIL PROTECTED]>
>>> >> To: "Gamers Discussion list" 
>>> >> Sent: Saturday, August 25, 2007 2:08 PM
>>> >> Subject: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head of 
>>> >> RS
>>> >> Games
>>> >>
>>> >>
>>> >>> Hello, I see that you have problems with the Guess the Voice Game. I
>>> >>> was
>>> >>> asked to program it  and though it would  be easy, so I did. All
>>> >>> issues
>>> >>> will be fixed in the final release of Guess the Voice. I am sorry, 
>>> >>> my
>>> >>> programming skills are only up to an extent, I am only 12 years old.
>>> >>> I
>>> >>> expect to have it ported into VB 6 soon. As I said, everything will
>>> >>> be
>>> >>> fixed. The only reason for not wanting to get it in the future is
>>> >>> because you don't like guessing voices! You can download it from my
>>> >>> site
>>> >>> http://rsgames.mb.com  Also, I added something this morning and 
>>> >>> I
>>> >>> am
>>> >>> sorry if I put guess the numbers because that was stuck in my head.
>>> >>> What
>>> >>> I added is a I
>>> >>> beat an RS Games Game. When you win, there is a code, you must email
>>> >>> me
>>> >>> that code as well as your name, and I will post your name on the
>>> >>> boards.
>>> >>> Please discuss about RS Games on my forum/list which can be found on
>>> >>> my
>>> >>> site. I am open to suggestions or improvements. Thank You and Happy
>>> >>> Gaming!
>>> >>>
>>> >>> ---
>>> >>> Gamers mailing list __ Gamers@audyssey.org
>>> >>> If you want to leave the list, send E-mail to
>>> >>> [EMAIL PROTECTED]
>>> >>> You can make changes or update your subscription via the web, at
>>> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> >>> All messages are archived and can be searched and read at
>>> >>> http://www.mail-

Re: [Audyssey] pipe2 issue. extremely upset with damion sadelor!!

2007-08-26 Thread Joseli Walter
considering I know Damien very well, I can tell you that, while he can 
sometimes word things wrong, he never means anything nasty by things he 
says.

- Original Message - 
From: "blind guy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 25, 2007 6:19 PM
Subject: Re: [Audyssey] pipe2 issue. extremely upset with damion sadelor!!


> I'm not on that list, but... Well Damien, did u really do tthat?
> Because I've talked to you offlist and you seem nice enough, so...
> And also, very good suggestion Nicol if i do say so myself; very neat
> things ya got. i have only gotten to like level10 in that game but...
> still fun anways.
> speaking of toolboxes, how do u unlock those successfully? i keep
> hearing "darn it!" when it try and then i am back at fitting pipes.
>
>
> On 8/25/07, nicol <[EMAIL PROTECTED]> wrote:
>> Please correct me if I'm now addressing the wrong damion.
>> According to my understanding damion sadelor, the head of x site 
>> interactive
>> is the  co moderator at the BSC list.
>> For very long now I have been trying to convince the bsc mailing list 
>> that
>> levels 13 and 14 of pipe2 blast chamber doesn't have any enemies.
>> I'm getting a very bad attitude from the list, and damion is one of the 
>> guys
>> that tell me how stupid and  childish my suggestions is.
>> Then out of utter despair I sent a message to the list yesterday night 
>> where
>> I first addressed Justin and then I turned my face to the audience again 
>> so
>> to speak.
>> Then damion replied that   my whole message was addressed to Justin
>> privately, not to the list, but he didn't read my message thoroughly.
>> The reason why I feel there should be  enemies in levels 13 and 14 is not
>> really because  fitting pipes without enemies is borring. NO, it is not
>> really borring. Because  if levels 13 and 14 doesn't have any enemies 
>> it's a
>> good chance to practice your pipe fitting skills without any enemies.
>> But my opinion is: if Justin feels that 2 levels in the game shouldn't 
>> have
>> any enemies why not make it the first 2 levels.
>> And there is the practice round for those who want to fit pipes without
>> enemies.
>> My reason why I feel there should be enemies in levels 13 and 14, because
>> now it happens that I unlock a toolbox on level 13 or 14 and now I get a 
>> bug
>> spray and I would like so much to use this bug spray but now there are 
>> not
>> spiders.
>> Ok, you guys will say: but use the bug spray once you received it. NO,  I
>> want to use the bug spray as soon as a spider appears. That makes the use 
>> of
>> bug spray feel more realistic.
>> Its s bad to receive  a special item in a toolbox and I  can't use 
>> it!
>> I really don't mind if I for example receive a  special item in a toolbox 
>> in
>> level5 and no enemies appear in level5  which I can  kill using that 
>> special
>> item because I can use those special items say on level6, but on levels 
>> 13
>> and 14 its bad not to get any enemies.
>> So damion, I am very very unhappy because you jump down my throat 
>> regarding
>> my pipe suggestions.
>> I could have e-mailed you privately, but I want the rest of the gaming
>> community to know that I have the innoscent intention of  giving Justin 
>> my
>> feedback regarding the game and what do I get? A moderator and list 
>> members
>> that spank me on the fingers.
>> I was never  complaining, I was only giving innoscent feedback.
>> It was said either in the manual or in the list guidelines, the purpose 
>> of
>> the bsc gaming list is  so that customers can give feedback to improve
>> games.
>> Now I remember, it was definitely said in the guidelines, I can still
>> remember the wording more   or less. We prefer that  posts should only be 
>> on
>> the topic of bsc games because we want feedback from our customers  to
>> improve our games.
>> Now that I'm doing it, I get spanked on  the fingers for a "childish
>> nonsense  complaint".I've said it many times damion and I will say it
>> again. I am a happy customer, I never feel that I wasted my money on 
>> pipe2,
>> it's an  action packed game,  and the fact that the special items is
>> randomized, that makes it interesting and that determines my score and 
>> that
>> can cause me to get a high score to end up on number1  of the 
>> scoreboards.
>> I'm  not trying to say that Justin should leave his work that he is busy
>> with now and update pipe with the changes I would like to see in it.
>> I understand if Justin's schedule is full, the only point  I want to 
>> bring
>> across is, Justin must be assured that I'm  valuing his game and I'm 
>> giving
>> him feedback.
>> But how sure can I be that damion doesn't privately discourage Justin to
>> give me   acknowledgement? At least if I take  damion on on this list he
>> can't take list action against  me.
>> I don't know how else I can tell people I'm unhappy with the attitude I'm
>> getting.
>> I  know people said that they do get 

Re: [Audyssey] New Game!

2007-08-26 Thread Joseli Walter
sure, but the simple games are fun if your sitting in a train station with 
your laptop and are bored, but don't know how much time you'll have to wait.
Or if you have a.d.d like me and just need something fiddly to do while 
listening to a movie or what ever.
Those kind of games that don't require much brain power to play are good for 
times like that.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 25, 2007 2:36 PM
Subject: Re: [Audyssey] New Game!


> Hi Liam,
> I certainly don't have an issue with you giving criticism to any game.
> However, I think there are two different levels of programmers in our
> comunity the pros that produce such games like Troopenum, Monkey
> Business Shades of Doom, etc and the amatures that produce simple rainy
> day games like Guess  the Voices, guess the number, and Bop It kinds of
> games. If you don't like the amature games you don't have to download
> and play them.
> I'll be honest here. I am not a big fan of simple games like Bop It,
> Guess the Number, Guess the Voices either. I want action FPS Games like
> Shades of Doom, Tank Commander, etc and those games are still few and
> far between in our comunity.
>
>
> Liam Erven wrote:
>> your first line sums it up perfectly.
>> when you've got a 12 year old working on it.
>>
>> I have absolutely no problem with creating new games.  in fact that's 
>> what
>> keeps the market going, but if a game is awful I will give unbiased fair
>> criticism.  Why/  Because noone else will.  In fact I'm willing to write 
>> a
>> review for what ever game.  if it's bad I'll probably trash it, but if 
>> it's
>> good I'll give the priase it deserves.  And to be fair I always play the
>> game and try and come up with good things to say.  maybe I should start a
>> blog called the angry Blind gamer.  Could be interesting.
>>
>>
>
>
> ---
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> 2:59 PM
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Re: [Audyssey] A QUESTION ABOUT SOUND RTS

2007-08-13 Thread Joseli Walter
as you win tutorials, you gain access to the next one.

- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: "gamers" 
Sent: Monday, August 13, 2007 3:24 PM
Subject: [Audyssey] A QUESTION ABOUT SOUND RTS


> Hello all,
> I have a couple of questions about sound rts.  The first is after I 
> installed it I noticed I have only one tutorial game but when I listend to 
> one of the tutorials you can download there were three tutorial games, 
> where do I get those?  Also after downl
> oading the sound pack where do I put the files that were extracted from 
> the zip file?
> Thanks in advance Greg
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>
>
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> Checked by AVG Free Edition.
> Version: 7.5.476 / Virus Database: 269.11.17/951 - Release Date: 8/13/2007 
> 10:15 AM
>
> 


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Re: [Audyssey] a question about rpg games

2007-08-05 Thread Joseli Walter
legend of the green dragon is an accessible web based rpg.
I don't recall the exact burl, but if you google it, you'll find it.
- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 04, 2007 2:32 PM
Subject: [Audyssey] a question about rpg games


> Hello everyone,
> I was wondering if someone could tell me where to find some good RPG 
> games?
> Thanks Greg
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> 5:46 PM
>
> 



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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Joseli Walter
using xp and a sound blaster card.  I didn't have the problem untill 
installing the newest version, and now, even though I've gone back to the 
old version, I still have the stuttering problem.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 26, 2007 8:05 AM
Subject: Re: [Audyssey] New audio tutorial for Sound RTS


> Which version of Windows are you using? I had the same problem with an old
> laptop with Windows Me.
>
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Re: [Audyssey] sound rts

2007-07-27 Thread Joseli Walter
lol that happened to me too. don't worry.

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, July 26, 2007 10:49 PM
Subject: [Audyssey] sound rts


> Ok,
> maybe I'm just not good at this game. I've been playing for a few hours 
> and
> I just can't get past tutorial3. I've been sending all my peasants to 
> defend
> the gold-mine to exploit it rather. And I send all my soldiers to b2 and 
> set
> their mode to offensive. they defeat the enemy and one or two are lost but 
> I
> never destroy a building. One time I did manage to exhaust a entire gold
> mine though but by the time I go to move on to build a farm or barracks 
> the
> enemy soldiers catch up and wipe out my peasants and sometimes the town
> hall.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] sound rts tutorial 3

2007-07-27 Thread Joseli Walter
hey cool, I didn't know that the town hall square would heal the troops!
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, July 26, 2007 8:53 PM
Subject: [Audyssey] sound rts tutorial 3


> Hi,
>
> I just can't get past tutorial3 on sound rts. I keep getting attacked when 
> i
> exploit the gold-mine and I start building a barracks to recruit more
> footman but it gets attacked and I can never hardly if ever attack the
> enemy.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] Some thoughts about sound RTS

2007-07-26 Thread Joseli Walter
you can, but you have to find them first

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 25, 2007 11:37 PM
Subject: Re: [Audyssey] Some thoughts about sound RTS


> yeah but I got through the first two tutorials now I can't get through the
> third I keep getting defeated. I have all my peasants get the gold and 
> some
> wood but for some reason I keep getting defeated. It would be nice if you
> could attack the enemy instead of just sitting around waiting for them.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "Quinten Pendle" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Thursday, July 26, 2007 12:00 AM
> Subject: [Audyssey] Some thoughts about sound RTS
>
>
>> Hello all
>>
>> I eventually got round to taking time to discover this game, and, it's
>> great.
>> I noticed in the tutorial by Che that other sounds were used, and I no
>> discussions in this regard took place on list a few days ago, although
>> at the time I didn't take notice, because I simply didn't regard it as
>> important.
>> However, could someone please tell me where to get hold of the newer
>> sound pack for RTS?
>> Thanks for any help, and, great tutorial Che, this certainly got me
>> hooked!
>> Regards
>> Q
>>
>> No virus found in this outgoing message.
>> Checked by AVG Free Edition.
>> Version: 7.5.476 / Virus Database: 269.10.19/917 - Release Date:
>> 7/25/2007 1:16 AM
>>
>>
>>
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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-26 Thread Joseli Walter
but does said tutorial tell you how to make sound RTS stop 
stuh,stuh,stuh,stuttering?
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 25, 2007 6:16 PM
Subject: [Audyssey] New audio tutorial for Sound RTS


>  I have created a tutorial for the beginning Sound RTS players, which I 
> hope will help get more folks playing this amazing game.
>  By the time you finish this tutorial, you should be able to take on the 
> computer with no problems.
>  You can get it here:
> http://blindadrenaline.com/downloadCounter/download.php?x=RT+audio+tutorial
>
>  Have fun,
>  Che
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Re: [Audyssey] any suggestions?

2007-02-17 Thread joseli Walter
not really, especially in sod, there is a way to place markers, and if you 
hit the v key it'll tell you if you've been there or not.

- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 16, 2007 3:53 PM
Subject: Re: [Audyssey] any suggestions?


> that's true, but there's just too much to remember in one go. it's hard to
> remember where you've visited.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, February 16, 2007 9:17 PM
> Subject: Re: [Audyssey] any suggestions?
>
>
>> Using the keystrokes and the instructions that actually are provided on
>> how
>> to play the game in the user's guide , learn and practice.  Remember your
>> mistakes and try something else.  If going west does not work, go north,
>> south, or east.  It's all a matter of figuring stuff out through
>> experience.
>> They are not designed to be very easy to complete successfully.  For the
>> most part, if they were, there would be no replay value once you've 
>> beaten
>> the game.  If you've tried a game once or twice and are getting nowhere,
>> give it time.  Remember, you probably will not win the first time you 
>> play
>> it.  Keep working at it.  You can ask other people for help, but it's
>> always
>> more fun and rewarding if you can figure it out on your own because you,
>> not
>> someone else, did it.
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, February 16, 2007 2:45 PM
>> Subject: [Audyssey] any suggestions?
>>
>>
>>> ya know? i really really don't understand how people can play these 
>>> games
>>> such as shades of doom, technoshock, treasure hunt, etc. i just don't
>>> know
>>> where to start on games like this. i feel i'm missing out on what could
>>> be
>>> a few rather entertaining games.
>>> how do you guys know where to go? how do you know what to do? you read
>>> the
>>> docs and it only really tells you the scene, not where to go or 
>>> anything.
>>>
>>> regards,
>>>
>>> damien
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] Harry Potter text adventure

2007-02-08 Thread joseli Walter
is there a walk through for the dog's life text adventure game?

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 07, 2007 9:44 AM
Subject: Re: [Audyssey] Harry Potter text adventure


>I don't know where you can get the harry potter one. but most of them are
> found at www.ifarchive.org .
>
> Josh
>
> - Original Message - 
> From: "Janet" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, February 07, 2007 7:38 AM
> Subject: [Audyssey] Harry Potter text adventure
>
>
>> It's Janet again. I didn't know there was a Hary Potter adventure game. I
>> wish I new more about all theese adventure games.
>>
>> Please let me know where I can find them.
>>
>> Janet
>>
>> [EMAIL PROTECTED]
>>
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] Sarah game delayed by winter vacations

2007-01-28 Thread joseli Walter
pity you already have one for mrs. Noris, my cat's big mouth would have 
served beautifully. unfortunately, she is an adult, so I couldn't submit her 
meow for the kittens.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 27, 2007 10:47 AM
Subject: [Audyssey] Sarah game delayed by winter vacations


> Latest PCS Games News,
>
> Both GMA and Draconis Entertainment are on vacation until February.
> David Greenwood and myself have managed to remove three major bugs in the
> Sarah game but there is still one more to remove before I will be selling
> the
> game.
> In the meantime, I will work on getting the bugs out and adding additional
> features.
> I do not want to post the game before those major people at the two
> companies get back during the first week in February.
>
> Yesterday I put three cups and three shield awards in the trophy room.
> No, you can not take them with you, but I think they add a little more
> detail to the otherwise bare room.
> I also added someone who likes to bounce around in the trophy room.
> I am sorry for the Sarah game release delay, and my contest for a free 
> magic
> wand will be extended until the end of March.
> You can still send me kitten sounds to add to the game, I already got one.
> Phil
> [EMAIL PROTECTED]
>
>
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Re: [Audyssey] i'm slightly progressing in danger city

2007-01-19 Thread joseli Walter
as deputy manager of x-sight, I think I can safely say that while we do have 
the source code for the game, it will be a while before any further 
development is made as we are busy working on another project.
but feel free to visit
http://x-sight.brandoncole.net
to check out the news on further developement of any games we have going.

- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, January 19, 2007 1:05 AM
Subject: Re: [Audyssey] i'm slightly progressing in danger city


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Damion, please! Please! Tell us if you are making any progress with the
> game. I'm overexcited.
> I'm excited to follow the old man or the car  or  whatever jasen had in
> mind. Did you guys  have a listen to that old man talking as you are
> walking through the water after you completed act3?  He's too old to
> chase that car, lol. Sounds like old man Stanley. No, sounds like phil.
> Lol lol lol.
> That man's voice sounds exactly like phil's voice! Hay phil would you be
> able to chase that car? Lol lol lol. I had a good laugh at that trailor
> or  whatever.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Bryan Peterson
> Sent: 19 January 2007 12:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] i'm slightly progressing in danger city
>
> I think somebody already got the code and is working on it. I believe
> it's
> Damian from XSite. But until such time as the game is updated there
> isn't
> any updated version.
> Bryan and his Girl Jenny
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Re: [Audyssey] sod

2007-01-18 Thread joseli Walter
thanks. I'll have to try that.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, January 17, 2007 10:43 PM
Subject: Re: [Audyssey] sod


> It's on the last monster in the level. If you take one of the two
> teleporters in the room with two, it'll take you to a room with a machine
> and a Cyborg. Kill it and it should have the message, assuming you didn't
> miss an other monsters up to that point. Then just use a mine to get out.
> Bryan and his Girl Jenny
> - Original Message - 
> From: "joseli Walter" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 17, 2007 5:17 PM
> Subject: Re: [Audyssey] sod
>
>
>> hey can anyone give me a clue as to hwo to find the message in level five
>> of
>> sod?
>> thanks.
>>
>> - Original Message - 
>> From: "nicol" <[EMAIL PROTECTED]>
>> To: "Audyssey Blind gaming Gamers discussion list" 
>> Sent: Friday, January 12, 2007 3:17 PM
>> Subject: [Audyssey] sod
>>
>>
>>> Hi all
>>> I have beaten sod on its my turn daddy! You guys were right, I
>>> backtracked
>>> in level 8 and  I found a silent walker and when I killed him, I found
>>> the
>>> message. I enjoyed the ending sequence a lot. You go up the elevator,
>>> then
>>> you hear seagulls and all  you have to do is use the radio from your
>>> inventory and the ship is on its way.
>>> Just a question for those of you who have done a lot of exploring. In 
>>> the
>>> area outside the boss room, there is this long passage stretching from
>>> the
>>> elevator to the door of the boss room. As I walk down this passage there
>>> is
>>> passages to my left and right, and from them monsters came out. I 
>>> managed
>>> to
>>> kill them all, what I would like to know: is it necesary to walk down
>>> each
>>> of those passages?
>>> If there's no  ammo  etc. lying there, then it sno use me walking down
>>> each
>>> one of them.
>>> Because I tried it and I got lost somewhere so it took me  a while to 
>>> get
>>> back to the main passage.
>>> I'm just asking for when I play the boss level on higher experience
>>> levels.
>>> Well the monsters doesn't carry anything, but if any one found stuff
>>> lying
>>> around in those passages then its worth  walking down each one of  those
>>> passages.
>>> After the guy says: tie yourself, you deserve a medal for this, the ship
>>> makes a sound as its departing and the eva says: congrachulations, you
>>> have
>>> completed shades of  doom successfully.
>>> But then the ship's sound  continues. I waited a while to  hear if the
>>> sound
>>> will vanish but it just continues. So then I pressed a key and the sound
>>> stops and I was back in the menu.
>>> Will this sound play and  play until I  press a key? Or will it  fade
>>> awayh
>>> after a while?
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>>
>
>
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Re: [Audyssey] sarah manual

2007-01-17 Thread joseli Walter
yep. unless you splinch yourself, but I don't think that can be done in 
Sarah.

- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 16, 2007 12:03 AM
Subject: [Audyssey] sarah manual


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Hay all
> I'm busy reading the sarah manual.  Sounds interesting! So if I
> understand it correctly aparate is the same as teleporting?
> Telepoert is a term that is used in science fiction movies and aparating
> is the same but it is a term used in wizardry.
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Re: [Audyssey] sod

2007-01-17 Thread joseli Walter
hey can anyone give me a clue as to hwo to find the message in level five of 
sod?
thanks.

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list" 
Sent: Friday, January 12, 2007 3:17 PM
Subject: [Audyssey] sod


> Hi all
> I have beaten sod on its my turn daddy! You guys were right, I backtracked
> in level 8 and  I found a silent walker and when I killed him, I found the
> message. I enjoyed the ending sequence a lot. You go up the elevator, then
> you hear seagulls and all  you have to do is use the radio from your
> inventory and the ship is on its way.
> Just a question for those of you who have done a lot of exploring. In the
> area outside the boss room, there is this long passage stretching from the
> elevator to the door of the boss room. As I walk down this passage there 
> is
> passages to my left and right, and from them monsters came out. I managed 
> to
> kill them all, what I would like to know: is it necesary to walk down each
> of those passages?
> If there's no  ammo  etc. lying there, then it sno use me walking down 
> each
> one of them.
> Because I tried it and I got lost somewhere so it took me  a while to get
> back to the main passage.
> I'm just asking for when I play the boss level on higher experience 
> levels.
> Well the monsters doesn't carry anything, but if any one found stuff lying
> around in those passages then its worth  walking down each one of  those
> passages.
> After the guy says: tie yourself, you deserve a medal for this, the ship
> makes a sound as its departing and the eva says: congrachulations, you 
> have
> completed shades of  doom successfully.
> But then the ship's sound  continues. I waited a while to  hear if the 
> sound
> will vanish but it just continues. So then I pressed a key and the sound
> stops and I was back in the menu.
> Will this sound play and  play until I  press a key? Or will it  fade 
> awayh
> after a while?
>
>
>
> ___
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> visit
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Re: [Audyssey] M.U.L.E.

2007-01-16 Thread joseli Walter
jim kitchen's starmule.

- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 14, 2007 8:51 PM
Subject: [Audyssey] M.U.L.E.


>  Reading Michael Feir's post about his game idea Space Miners reminds me 
> of
> a game I want very much to produce in the next few years.
>  I don't know how many of you had the priveledge of playing m.u.l.e. back
> in the early eighties, but it was a game well ahead of its time, and one 
> of
> the most addictive games outside of Lemmings I have ever played.
>  I won't go into detail about the game, you can find plenty on google 
> about
> it, but I promise you if and when I get around to doing something along 
> the
> lines of it, anyone with a strategic bent will dig it.
>  Does anyone know of any games past or future that fall into this narrow
> genre?
>  Later,
>  Che
>
>
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Re: [Audyssey] M.U.L.E.

2007-01-16 Thread joseli Walter
hmmm. teriformers?
sounds like what your talkign about anyway, but I could be wrong.
- Original Message - 
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 15, 2007 12:56 AM
Subject: Re: [Audyssey] M.U.L.E.


> That game is nothing like what Che is talking about. Jim's use of "mule"
> refers to somebody who sells and transports drugs. The game M.U.L.E. is
> about colonising a planet and is far more complex. I used to know what
> M.U.L.E. acronim stood for but can't remember now.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Kelly Sapergia" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, January 14, 2007 11:58 PM
> Subject: Re: [Audyssey] M.U.L.E.
>
>
>> Hi,
>>Jim Kitchen has a game like this on his TTS games page called WinMule.
>>Thanks.
>>
>>
>> Yours Sincerely,
>> Kelly John Sapergia
>> For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
>> Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 03:00
>> GMT (Wednesdays in North America) on ACB (American Council of the Blind)
>> Radio Interactive at http://interactive.acbradio.org
>> Visit the show's website at http://nl.ksapergia.net
>> For high-quality audio productions at affordable prices, visit KJS
>> Productions at: http://www.kjsproductions.com
>> You can also visit my personal website at:
>> http://www.ksapergia.net
>>
>>
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>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date:
>> 13/01/2007 5:40 PM
>>
>>
>
>
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Re: [Audyssey] ENEMY ATTACK

2007-01-12 Thread joseli Walter
I think it should be beatable, or people will start giving up.

- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, January 12, 2007 2:03 AM
Subject: Re: [Audyssey] ENEMY ATTACK


> If anyone does beat the game I wanna know about it so I can add harder
> levels.  I designed it to be unbeatable--or close enough.  I haven't even
> beaten it yet.  How do yall feel about more gunners in the next version?
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message - 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, January 11, 2007 2:36 PM
> Subject: [Audyssey] ENEMY ATTACK
>
>
>> HI,
>>
>> On enemy attack I got to the insane level this time and the last time I
>> got
>> to impossible. Abyone beat the game yet?
>>
>> Josh
>>
>> email: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> msn: [EMAIL PROTECTED]
>> skype: jkenn337
>>
>>
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>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007
>>
>>
>
>
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Re: [Audyssey] sod

2007-01-10 Thread joseli Walter
it's a bio grenade, so it only kills the live creatures without destroying 
anything else.

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, January 10, 2007 1:46 PM
Subject: Re: [Audyssey] sod


> No
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Ron Schamerhorn
> Sent: Wednesday, January 10, 2007 9:39 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] sod
>
> Just wondering about the grenade and blob in area 2.  Does it also destroy
> the extra ammo you can pick up?
>
> Ron
>
>
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>
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Re: [Audyssey] Judgement Day

2006-12-22 Thread joseli Walter
and I'm being told that vb 6 is out as far as game development goes.  Excuse 
me, but if Liam can code something as cool as judgement day, then apparently 
vb is *not* out of the question.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 21, 2006 6:26 AM
Subject: Re: [Audyssey] Judgement Day


> Hi Cara,
> Like allot of us Liam is using InnoSetup.  I recently switched to it for
> Montezuma's Revenge Alpha 2 and STFC 1.0. It is a nice installation tool.
> To the best of my knolege Liam is still using VB 6.0 for his games.
> Cara Quinn wrote:
>>Well   I just installed the JD demo and
>> tried all three levels.  Very, very nice!  woohoo!  I used the machine 
>> gun
>> and had no enemies land!  Way fun!
>>
>>How does one know where each level begins and ends?  I simply played
>> until it told me the demo was over...  The demo plays the first five
>> levels, yes?...
>> -Not sure how to distinguish between them...
>>
>>Anyway, Liam, a couple of tech questions; out of curiosity, which
>> installer did you use?  I like it a lot!  It has a very clean interface 
>> and
>> I like the ability to easily read the docs from within the install 
>> program...
>>Secondly, what language did you code this in, if you don't mind my
>> asking?...
>>
>>Anyway, great job!  really really fun!...  
>>
>>Will visit the site to check out pricing and such...
>>
>>Anyway, thanks for all of your effort!!!  The game rocks!...
>>
>> Smiles,
>>
>> Cara
>> ---
>>
>>View my on-line portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>>"The only things I really think are important, are love, and each
>> other.  -Then, anything is possible..."
>>
>> http://home.earthlink.net/~cara-quinn
>>
>>
>>
>
>
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Re: [Audyssey] Nemesis Factor?

2006-12-20 Thread joseli Walter
I think it's bop it blast.
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 12:03 AM
Subject: Re: [Audyssey] Nemesis Factor?


> Hmmm, I'm probably getting my boppit versions mixed up.
>
> As well as the standard boppit, last christmas my mum bought me a Boppit
> version that goes over 250. That version only has Boppit, twist it and 
> pull
> it, but can have different voices and go over 250 - up to 800 as I 
> said.
>
> Maybe that's the boppit 2, or the boppit 2000 or something, I'm afraid I'm
> terrible at remembering version numbers.
>
> Sorry about the confusion.
>
> Beware the grue!
>
> Dark.
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 19, 2006 1:50 PM
> Subject: Re: [Audyssey] Nemesis Factor?
>
>
>> 800 on extreme? Once I get to 250, the game stop for me. It's impossible
>> to
>> get 800 since game's over at 250.
>>
>>
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, game
>> art,
>> etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>>
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Tuesday, December 19, 2006 4:54 AM
>> Subject: Re: [Audyssey] Nemesis Factor?
>>
>>
>>> sounds cool! methinks i'll have to check that out.
>>>
>>> My mum was royally annoyed after she gleefully presented me with a
>>> boppit,
>>> for me to take to get the max 250 score on it within a half hour train
>>> journey.
>>>
>>> Last Christmas she attempted to (in her words), "Occupy my mind" with a
>>> boppit extreme, only to have me gain a score of over 800 on beat botp 
>>> and
>>> over 600 on vox bop in the first day, (after that point I got slightly
>>> board, but I probably ought to find out at some point if the thing conks
>>> out
>>> when you get to a thousand).
>>>
>>> anyway the upshot of all this is that I'd love an actually challenging
>>> puzle
>>> game for those long train journeys (presumably it takes headphones), 
>>> when
>>> I
>>> don't have my computer handy.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>> - Original Message - 
>>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, December 19, 2006 9:18 AM
>>> Subject: Re: [Audyssey] Nemesis Factor?
>>>
>>>
 More challenging than Bop it?
 Oh, you just made me bust a gut--since when was Bop it challenging 
 rofl!
 O yes, it's about  a thousand times more challenging than Bop it.

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: "Dark" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Tuesday, December 19, 2006 12:56 AM
 Subject: Re: [Audyssey] Nemesis Factor?


> Hmmm, I'm now interested in this game, especially as it sounds more
> challenging than boppit.
>
> Is the game completely accessible as far as in game instructions for
> each
> puzle and menues (if any), go? Also, is it only available in the Us or
> would
> I be likely to get hold of it here in England.
>
> thanks in advance.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Karl" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, December 19, 2006 12:05 AM
> Subject: Re: [Audyssey] Nemesis Factor?
>
>
>> Hi,
>> Nemesis Factor is a puzzle game. It is a hand-held game, where you
>> must
>> complete up to 100 puzzles to complete it. Puzzles can involve
>> pressing
>> the five colored buttons in a certain order, combinations, covering 
>> or
>> uncovering a light sensor, twisting and turning the device, etc. 
>> Every
>> puzzle is accessible, and it is a lot of fun.
>> Karl
>> Original message:
>>> Hey all,
>>> I saw this game mentioned on another post and I was
>>> wondering what exactly it is?
>>> Thanks in advance,
>>
>>> Jen K
>>
>>> __
>>> Do You Yahoo!?
>>> Tired of spam?  Yahoo! Mail has the best spam protection around
>>> http://mail.yahoo.com
>>
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>>> can
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>>> any subscription changes via the web.
>>
>> -- 
>> Email services by FreedomBox.  Surf the Net at the sound of your
>> voice.
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Re: [Audyssey] Judgement Day

2006-12-20 Thread joseli Walter
I think there is a beep between levels, but not sure. only played the demo 
myself.

- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 4:51 AM
Subject: [Audyssey] Judgement Day


>   Well   I just installed the JD demo and
> tried all three levels.  Very, very nice!  woohoo!  I used the machine gun
> and had no enemies land!  Way fun!
>
>   How does one know where each level begins and ends?  I simply played
> until it told me the demo was over...  The demo plays the first five
> levels, yes?...
> -Not sure how to distinguish between them...
>
>   Anyway, Liam, a couple of tech questions; out of curiosity, which
> installer did you use?  I like it a lot!  It has a very clean interface 
> and
> I like the ability to easily read the docs from within the install 
> program...
>   Secondly, what language did you code this in, if you don't mind my
> asking?...
>
>   Anyway, great job!  really really fun!...  
>
>   Will visit the site to check out pricing and such...
>
>   Anyway, thanks for all of your effort!!!  The game rocks!...
>
> Smiles,
>
> Cara
> ---
>
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
> 12/19/2006
>
>
>
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[Audyssey] introduction

2006-12-19 Thread joseli Walter
hello.
My name is Joseli and I am an avid gamer.  I am interested in learning about 
any new games as well as sharing tips and tricks with other gamers.
I am also learning to write programs, so may come out with a game eventually.

Joseli Walter
visit my web page at
http://joseli.walter.home.mchsi.com
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