[Audyssey] (no subject)

2015-08-07 Thread sm . everiss
well if it was with this jaws system out I' buy the entire system but to 
be honest yeah a game for 150 not even a sighted game is like this.

Now if leasy had its own console with games on it and such maybe I'd buy it.



On 29/07/2015 1:37 p.m., Charles Rivard wrote:

A suggestion:  If the game is available as part of a package that really
isn't usable to nonJAWS users, let people know that the game is
available for, then list what it will cost people to get it.  If I can
get the game for $150, and I'm only using this as an example, I won't
buy it.  The game, which is all I am interested in, is not worth that
price.  The loss of sales is then Brian's problem and Brian's fault.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 7:25 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Tom.

I've made a practice of not deleting games that were once available
but currently are not from the db, sinse it's surprising how often old
ones pop up, or in the cases of some games how people manage to
acquire them anyway even if audiogames.net won't help people to do so
unless the games are officially abandonware.
Hence why the pages for the bsc titles and bavisoft games are still up.
this is what the "unknown" license type is for, ie, we don't know what
has become of the game.

I will not therefore remove Q9's entry, but I won't advertise sleasy
either, I will put a note to the effect the rights have been sold but
the game is legally unavailable, sinse for most intents and purposes,
it is.

If this Brian Hartgen wants to contact me and discuss the problem,
well I'll be glad to tell him what I think.

Beware the grue!

Dark.

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[Audyssey] (no subject)

2015-08-07 Thread sm . everiss

true, I agree even though I think it unfair I agree it makes sence.



On 29/07/2015 1:08 p.m., Charles Rivard wrote:

I'll bet that it has just the opposite effect.  I, for one, would not
buy his package in order to get the game.  The game may be thought of as
a bonus for those who buy, but I don't think it is enough of an
incentive to boost package sales.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, July 28, 2015 4:32 PM
Subject: Re: [Audyssey] Q9 Has a New Home



Hi Dark,

Not sure I'd go as far to call Brian Hartgen a moron since his reasons
for not selling Q9 separately makes sense from a certain business
point of view. As I understand it his entire purpose of acquiring the
game was not to sell the game but to use it to add onto his Leasey
product, to boost sales of Leasey, so seen from that perspective it
makes sense. There is a lot that could be said here greedy, scummy,
unfair, etc but the bottom line is he won't sell the game as a stand
alone product because it was never his intention to do it that way. He
is bundling it into his Leasey product and if you want it you have to
pay the big bucks for Leasey.

To be honest I don't think Brian Hartgen really thought about the
ramifications of what this would do and how angry this would make the
audio games community. He saw this as a simple business transaction,
one in which would boost sales of Leasey, and he didn't care if it
effectively took Q9 off the market. He is not a game developer per se,
and thus he has no ties to the community the way many long time audio
game developers do. So he just does not see it the same way we see it.
To him Q9 is just another piece of software to be sold or added to
Leasey rather than sold  as a separately existing product.

On 7/28/15, dark  wrote:

Well then he shal recieve my scorn for being a moron! Really, not
selling
something to people is a great way to run a business.

Dark.


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[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

Well it all depends man on what you have I think.
As a technology user I'd prefur to have the audio download because I 
don't have to pay for shipping of cds or braille material.

Though I have recieved pamphlets in html and text to.
On the other side I guess if I knew what the audio/ braille cost for 
postage I may actually go for the braille letter so I could keep it 
because I like that sort of thing.

But its what you have.
I wouldn't have robotic synths read the audio though a human voice maybe 
and with audio having reviews of various things yeah if I had to pay for 
that maybe.
Though to be honest for us technos there are so many forums etc we 
really don't need the pamphlet, even the audyssey mag has sort of 
outlived its life though thats mostly because we have had so many 
stretches with it not producing that its no longer the big thing it was.

Pluss there are to many indie devs out now.



On 27/06/2015 7:56 a.m., dark wrote:

Hi John.

"audio cd" in synbth, even though listening to synths isn't my favourite
option is what I was thinking, sinse again it's another format and I
know there are programs that can easily create mp3 files from standard
text.

What I'd be tempted to do on the burning issue is burn a few copies, but
also distribute the audio file to any organizations who habilitually
make audio announcements on cd (such as the local society for the blind
where my mum is), and let them handle reproduction.

Obviously cds would be harder to produce as you said, but having a few
kicking around that could be copied or listened to at conventions would
have the same help in distribution methods as anything else.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
- Original Message - From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, June 26, 2015 6:21 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(wasinfo games game engines)



An audio cd would be surprisingly difficult to make hundreds of copies
of.
You can probably get the disks for $50 (ish), but you can only burn
them one
at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for
the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who
would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole
thing (professionally, not some internal mic with background hiss),
and then
somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put
together trailors of a number of different games and distribute them
on the
cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: "Danielle Ledet" 
Sent: Thursday, June 25, 2015 19:20
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was
info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

What is this leaflet for dark.
I may be interestted getting a coppy of it or any mag you did.
I guess once you got it, the easiest way to smash this debate into the 
bground is to previde the costs per unit to produce in sertain formats.

obviously audio/ documents would have to be hosted so could cost.
cds I know are around 20 or so sents I know cases can be up to a dollar 
for a slim line case a paper envelope would be cheaper.

Braille all depends.
electronic is small but your basic print copy may cost and I am not sure.
I think though in the end you would have to choose what you got it 
in.I'd ffor example be happy to get audio/html/ digital formats 
especially if it wasn't local to me.
However I guess if a publication was released a lot like some reading 
material I had a little ago I guess I could go the braille rout so I 
would have something to look foreward for.




On 27/06/2015 7:58 a.m., dark wrote:

Hi Danielle.

Actually, I am writing the leaflet right now, and hope to have it
completed next week, after that we can go from there.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
- Original Message - From: "Danielle Ledet"

To: "Gamers Discussion list" 
Sent: Friday, June 26, 2015 6:46 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was info games game engines)



Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john  wrote:

An audio cd would be surprisingly difficult to make hundreds of
copies of.
You can probably get the disks for $50 (ish), but you can only burn
them one

at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who

would not want to listen to what is essentially a glorified
advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate
the whole

thing (professionally, not some internal mic with background hiss),
and then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put

together trailors of a number of different games and distribute them
on the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: "Danielle Ledet" 
Sent: Thursday, June 25, 2015 19:20
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was

info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

It depends on how many cds you wanted to burn.
It takes about 20-30 minutes to setup but once you have it all set, you 
can burn cds taking 10 minutes as long as your drive and processer are 
fast enough.

And if you had the same thing on several units well.
However I wouldn't suggest unless you hired a big company doing it all 
yourself for a large group, while I don't mind burning cds for myself by 
the time you set em up assuming its not an iso or a perminant project it 
can take 30 mins to an hour to get fully setup and burning a single disk.
Now in that reguard if you had the material which I don't braille would 
be faster to produce once the files weere set up and all you'd need to 
do was supply paper every once in a while and then staple it together 
and send it.
Mp3 cds or daisy cds would take just as long to burn though having an 
electronic braille or audio upload excluding cds fully would take less 
time probably.
However I must confess I enjoy braille to read for a pamphlet, just 
about everything I get is a download or cd and sometimes I wish to read 
it but there you go.
Its probably easier if you can afford it to produce braille for a large 
group if you are doing it yourself or from somewhere.
Ofcause if you have the resources to produce audio or digital at high 
speed then I'd go for that or both if you could but it all depends what 
you have and how fast and for what size of a group.
For a small group unless its changed braille may be costly to produce 
audio not so much.

But that may change as I have been out the loop for a number of years


On 27/06/2015 6:59 a.m., john wrote:

I'd say at least a solid day of sitting at the computer - but I've only
burnt a couple audio cds in my life, so somebody who does more of them would
know better.
I think we're almost certainly out of the realm of hiring somebody though,
it'd probably cost thousands, which was exactly what we're trying to avoid
by making this a community undertaking.
I'd personally say that if we're going to do a cd, it'd probably be a better
idea to do it only once we know what kind of reception we're going to get -
that's a lot of work for an unknown reward.

--
From: "Danielle Ledet" 
Sent: Friday, June 26, 2015 13:46
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio games (was
info games game engines)

Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john  wrote:

An audio cd would be surprisingly difficult to make hundreds of copies of.
You can probably get the disks for $50 (ish), but you can only burn them
one

at a time, and each and every one would take at least 10 minutes of active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of distribution
for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of people
who

would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole

thing (professionally, not some internal mic with background hiss), and
then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we could
put

together trailors of a number of different games and distribute them on
the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: "Danielle Ledet" 
Sent: Thursday, June 25, 2015 19:20
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was

info games game engines)

Braille and