Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-06 Thread shaun everiss
I never have heard those songs mentioned.
I never knew of their existance.
At 12:50 a.m. 6/10/2006, you wrote:
>Hi,
>That would be me. Space Invaders all the way.
>Man it's been ages since I heard the Space Invaders song or Packman
>Fevor on the radio. Wouldn't hurt the pop/rock stations to give us 80's
>nurds some of our favorite classics again.
>I was just a kid when those songs came out, and I use to crank the radio
>up in my room when they were on, and of course I went around singing the
>songs back then.
>Everytime I got out packman or Space Invaders to put in my Atari unit I
>would break out in to song. Grin.
>
>
>Ken the Crazy wrotte:
> > There ya go, Phil, another guy who knows the space invaders song--you can
> > always tell the space invaders junkies!
> >
> > Ken Downey
> > President
> > DreamTechInteractive!
> >
>
>
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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-05 Thread Thomas Ward
Hi,
That would be me. Space Invaders all the way.
Man it's been ages since I heard the Space Invaders song or Packman 
Fevor on the radio. Wouldn't hurt the pop/rock stations to give us 80's 
nurds some of our favorite classics again.
I was just a kid when those songs came out, and I use to crank the radio 
up in my room when they were on, and of course I went around singing the 
songs back then.
Everytime I got out packman or Space Invaders to put in my Atari unit I 
would break out in to song. Grin.


Ken the Crazy wrotte:
> There ya go, Phil, another guy who knows the space invaders song--you can 
> always tell the space invaders junkies!
>
> Ken Downey
> President
> DreamTechInteractive!
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-05 Thread Phil Vlasak
Hi Ken,
That wasn't me but I do remember the buckner & garcia - Space Invaders.
And I remember the DOS Space Invaders I did with you and Christina as the 
game voice.
David Greenwood's needs one extra element to allow me to make a real Space 
Invaders game, the ability of monsters to be linked together in rows.
That is also the missing element needed to do a Centipede game.

smiles,
Phil

- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, October 04, 2006 11:32 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> There ya go, Phil, another guy who knows the space invaders song--you can
> always tell the space invaders junkies!
>
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-04 Thread Ken the Crazy
There ya go, Phil, another guy who knows the space invaders song--you can 
always tell the space invaders junkies!

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, October 04, 2006 4:39 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Oh, Yeah. that would rock! There is currently nothing like the original
> space invaders.
> Many of the accessible clones are good, but they lack a few things such
> as avoiding the bombs the invaders tried to drop on you. The three
> walls/shields you could hide under, and the row upon row of descending
> invaders.
> Here is a cool invader hint. If you are playing space invaders classic
> with a sighted friend put space invaders in invisible mode. The invaders
> will appear and vanish from time to time. Chances are good you will get
> higher points than your sighted partner.
> My wife hates it when they vanish, and she cant see them while I blow
> them away with impunity. Hahaha.
> He's hooked! He's hooked! His brain is cooked! Space invaders!
>
>
>
> Ken the Crazy wrote:
>> I would love to play space invaders--not spin-offs but the real
>> thing--aliens coming down in rows--with the real sounds and 
>> everything--just
>> made accessible.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>
>
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>
>
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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-04 Thread Thomas Ward
Hi,
Interesting thing about Berserk was I loved to take the little guy and 
run him in to the electrified walls. Then ihe would get zapped. That was 
funner than playing the game sometimes.
Yars Revenge was cool as well, but I don't think I played it much as my 
memories are a bit foggy on that game.


Ron Schamerhorn wrote:
> I'm thinking Atari force, Yars Revenge and Bezerk were some good titles as 
> well!  Or perhaps Jungle Hunt?
>
> Ron Yay Atari 2600!
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-04 Thread Thomas Ward
I'd have to look around, but i may still have copies of Jungle Hunt and 
Adventure around here somewhere. Ah,those were the days weren't they?
 

Bryan Peterson wrote:
> Yes! Jungle Hunt! That's another one I have. Actually the last level of 
> Hunter kinda reminded me of the first level of Jungle Hunt. It would've been 
> exactly the same except for the waterfall. Jungle Hunt didn't have a 
> waterfall. But Adventure was still one of my favorites. I've always liked 
> RPG type games like the Legend of Zelda series, and Adventure is widely 
> believed to be the precursor to those types of games. For those unfamiliar 
> with the game, you had three castles to explore, each with a resident 
> dragon. You had to find one key for each castle and a special sword for 
> killing the dragons. The idea was to get to one castle in particular, 
> recover the stolen chalice and return it to the first castle. On higher 
> difficulties there was a bat who would periodically fly by and steal 
> whatever item you had (you could only carry one at a time), and replace it 
> with another one. This usually happened right as you were about to enter a 
> castle. You had the proper key and then all of a sudden the bat would be 
> there, steal that key and replace it either with one of the other keys or 
> the sword. The fact that there wasn't a whole lot you could do about the bat 
> other than to try to wait for it to come by again and swap you for the right 
> key, it added to the challenge. Then of course there were the three dragons 
> who would roast you on sight, especially if you didn't have the sword. Oddly 
> enough, after the dragon got you you could move around in its belly. But the 
> coolest part was that if you killed a dragon and had to leave your sword in 
> order to get a key, you could leave the sword in the dragon's body and 
> they'd both still be there if and when you came back that way.
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-04 Thread Thomas Ward
Yes. That is for sure. I would kill for a really cool 3D flight sim. Of 
course, I have so many different projects right now I can't even think 
about one at the moment.


Ken the Crazy wrote:
> That's why we need a good flight sim--then everyone could play a rockin' 3d 
> game!
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-04 Thread Thomas Ward
Oh, Yeah. that would rock! There is currently nothing like the original 
space invaders.
Many of the accessible clones are good, but they lack a few things such 
as avoiding the bombs the invaders tried to drop on you. The three 
walls/shields you could hide under, and the row upon row of descending 
invaders.
Here is a cool invader hint. If you are playing space invaders classic 
with a sighted friend put space invaders in invisible mode. The invaders 
will appear and vanish from time to time. Chances are good you will get 
higher points than your sighted partner.
My wife hates it when they vanish, and she cant see them while I blow 
them away with impunity. Hahaha.
He's hooked! He's hooked! His brain is cooked! Space invaders!



Ken the Crazy wrote:
> I would love to play space invaders--not spin-offs but the real 
> thing--aliens coming down in rows--with the real sounds and everything--just 
> made accessible.
> Ken Downey
> President
> DreamTechInteractive!
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-03 Thread Ken the Crazy
I would love to play space invaders--not spin-offs but the real 
thing--aliens coming down in rows--with the real sounds and everything--just 
made accessible.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, October 02, 2006 3:35 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Hi,
> I think for me while the Atari games were only 2D no 3D anything to them
> they had huge appeal and replay value to them back then. They were fun
> for many reasons. They didn't  have stellar graphics and sound, but the
> story lines and game play was fun. Which is the only thing that really
> counts.
> I guess what Michael is missing is some nostalgia. Allot of us never got
> to play them, or did play the games and can not do it any longer do to
> our blindness.
> I use to sit for hours playing Defender, Combat, Pacman, Space Invaders,
> UFO, Xaxon, and never got tired of them. I certainly would like to play
> them again.
>
>
>
> Ron Schamerhorn wrote:
>> Simply because even though it may not have all the bells and whistles of
>> what current games could it's still a first or a fond memory to play.
>>   Somewhere along the line I missed Monty entirely with the Atari.  But 
>> you
>> can bet I'd have loads of fun playing some of the older type games.  I 
>> think
>> Tom's decision to keep the original was the correct one, since that is 
>> what
>> many people wanted.  At a future time it is good to see he will be 
>> working
>> on more of a Tomb Raider styled game in 3d.
>>   Finally for some gamers here they have never played these games.
>>
>> Ron
>> Audyssey Editor
>>
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.407 / Virus Database: 268.12.11/460 - Release Date: 10/1/2006
>
> 


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-03 Thread Ken the Crazy
Exactly.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, October 02, 2006 8:32 AM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Hi,
> Glad I was able to bring clarification to the subject. What I mean by 3D
> games and what the general accessible gamers think of 3D seams to be two
> different things. They generally assume if audio is virtual 3D the game
> is 3D. What I am usually talking about with 3D is a full environment.
> As for Monkey Business I really think it is 2D  with some areas being
> simulated to seam like you are climbing. For example, the vines. It is
> just another 2D plane with the axis being up down left right, rather
> than up down, left right, forward and back. So since Monkey Business
> vines are suppose to be climbing up technically you are just moving
> forward or backward, but according to the game it says you are climbing.
> Just some game developer ruse to make you think the direction has
> changed when it is the same.
>
>
>
>
> Neo wrote:
>> I guess you're right. I was so used to think about current accessible 
>> games
>> the way most blind gamers do that I didn't realize the real difference
>> between virtual 3D audio and full 3D movement. Guess Monkey Business is 
>> the
>> closest to full 3D but even this is not probably what you're looking for.
>> Well I'm looking forward to full and cool 3D games you're dreaming of 
>> then.
>> :-)
>> Thanks,
>> Lukas
>>
>
>
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>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.407 / Virus Database: 268.12.11/460 - Release Date: 10/1/2006
>
> 


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-03 Thread Ken the Crazy
That's why we need a good flight sim--then everyone could play a rockin' 3d 
game!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, October 02, 2006 8:04 AM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Hi Michael,
> As to why there aren't many truly 3D games it could have several
> answers. One could be complexity to write. They do tend to have slightly
> higher math requirements for calculating vectors etc... Although, I
> think most people had some of that in high school calculus. Another
> explanation could be people just enjoy a 2D side-Scroller or perhaps the
> game doesn't require full 3D environment. For example Shades of Doom and
> Tank Commander don't really require a full 3D environment. They are
> perfectly  fine in a 2D plane.
>
>
>
> Michael Maslo wrote:
>> That is what I am talking about. No games are out there for 3d games? 
>> None!
>>
>> How can that be bad? It can't be. It is going or would be awesome. 
>> Instead
>> of getting to the 21st century we choose over and over again to stay in 
>> the
>> past.
>>
>> Why?
>>
>
>
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> Gamers mailing list .. Gamers@audyssey.org
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> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.407 / Virus Database: 268.12.11/460 - Release Date: 10/1/2006
>
> 


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Djasister2
What does Java 2 platform do with jaw's?

Just wondering?
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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Bryan Peterson
Yes! Jungle Hunt! That's another one I have. Actually the last level of 
Hunter kinda reminded me of the first level of Jungle Hunt. It would've been 
exactly the same except for the waterfall. Jungle Hunt didn't have a 
waterfall. But Adventure was still one of my favorites. I've always liked 
RPG type games like the Legend of Zelda series, and Adventure is widely 
believed to be the precursor to those types of games. For those unfamiliar 
with the game, you had three castles to explore, each with a resident 
dragon. You had to find one key for each castle and a special sword for 
killing the dragons. The idea was to get to one castle in particular, 
recover the stolen chalice and return it to the first castle. On higher 
difficulties there was a bat who would periodically fly by and steal 
whatever item you had (you could only carry one at a time), and replace it 
with another one. This usually happened right as you were about to enter a 
castle. You had the proper key and then all of a sudden the bat would be 
there, steal that key and replace it either with one of the other keys or 
the sword. The fact that there wasn't a whole lot you could do about the bat 
other than to try to wait for it to come by again and swap you for the right 
key, it added to the challenge. Then of course there were the three dragons 
who would roast you on sight, especially if you didn't have the sword. Oddly 
enough, after the dragon got you you could move around in its belly. But the 
coolest part was that if you killed a dragon and had to leave your sword in 
order to get a key, you could leave the sword in the dragon's body and 
they'd both still be there if and when you came back that way.



It ain't pretty when the pretty leaves you with no place to go.





>From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list 
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.
>Date: Mon, 2 Oct 2006 19:06:03 -0400
>
>I'm thinking Atari force, Yars Revenge and Bezerk were some good titles as
>well!  Or perhaps Jungle Hunt?
>
>Ron Yay Atari 2600!
>
>- Original Message -----
>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>To: 
>Sent: Monday, October 02, 2006 5:30 PM
>Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.
>
>
>Ah, Defender. Actually that's one of the games I have on my Atari now. I
>also have Pac-Man, SpaceInvaders, Combat and a whole bunch of others. One
>that I'd like to see made accessible is Adventure. My brother used to play
>that one and it used to drive me crazy when I'd try it and the dragon would
>get me.
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
> >From: Thomas Ward <[EMAIL PROTECTED]>
> >Reply-To: Gamers Discussion list 
> >To: Gamers Discussion list 
> >Subject: Re: [Audyssey] 3D games was  Thoughts about Montezuma's Revenge.
> >Date: Mon, 02 Oct 2006 15:35:20 -0400
> >
> >Hi,
> >I think for me while the Atari games were only 2D no 3D anything to them
> >they had huge appeal and replay value to them back then. They were fun
> >for many reasons. They didn't  have stellar graphics and sound, but the
> >story lines and game play was fun. Which is the only thing that really
> >counts.
> >I guess what Michael is missing is some nostalgia. Allot of us never got
> >to play them, or did play the games and can not do it any longer do to
> >our blindness.
> >I use to sit for hours playing Defender, Combat, Pacman, Space Invaders,
> >UFO, Xaxon, and never got tired of them. I certainly would like to play
> >them again.
> >
> >
> >
> >Ron Schamerhorn wrote:
> > > Simply because even though it may not have all the bells and whistles 
>of
> > > what current games could it's still a first or a fond memory to play.
> > >   Somewhere along the line I missed Monty entirely with the Atari.  
>But
> >you
> > > can bet I'd have loads of fun playing some of the older type games.  I
> >think
> > > Tom's decision to keep the original was the correct one, since that is
> >what
> > > many people wanted.  At a future time it is good to see he will be
> >working
> > > on more of a Tomb Raider styled game in 3d.
> > >   Finally for some gamers here they have never played these games.
> > >
> > > Ron
> > > Audyssey Editor
> > >
> >
> >
> >___
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail t

Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Ron Schamerhorn
I'm thinking Atari force, Yars Revenge and Bezerk were some good titles as 
well!  Or perhaps Jungle Hunt?

Ron Yay Atari 2600!

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Monday, October 02, 2006 5:30 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


Ah, Defender. Actually that's one of the games I have on my Atari now. I
also have Pac-Man, SpaceInvaders, Combat and a whole bunch of others. One
that I'd like to see made accessible is Adventure. My brother used to play
that one and it used to drive me crazy when I'd try it and the dragon would
get me.



It ain't pretty when the pretty leaves you with no place to go.





>From: Thomas Ward <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list 
>To: Gamers Discussion list 
>Subject: Re: [Audyssey] 3D games was  Thoughts about Montezuma's Revenge.
>Date: Mon, 02 Oct 2006 15:35:20 -0400
>
>Hi,
>I think for me while the Atari games were only 2D no 3D anything to them
>they had huge appeal and replay value to them back then. They were fun
>for many reasons. They didn't  have stellar graphics and sound, but the
>story lines and game play was fun. Which is the only thing that really
>counts.
>I guess what Michael is missing is some nostalgia. Allot of us never got
>to play them, or did play the games and can not do it any longer do to
>our blindness.
>I use to sit for hours playing Defender, Combat, Pacman, Space Invaders,
>UFO, Xaxon, and never got tired of them. I certainly would like to play
>them again.
>
>
>
>Ron Schamerhorn wrote:
> > Simply because even though it may not have all the bells and whistles of
> > what current games could it's still a first or a fond memory to play.
> >   Somewhere along the line I missed Monty entirely with the Atari.  But
>you
> > can bet I'd have loads of fun playing some of the older type games.  I
>think
> > Tom's decision to keep the original was the correct one, since that is
>what
> > many people wanted.  At a future time it is good to see he will be
>working
> > on more of a Tomb Raider styled game in 3d.
> >   Finally for some gamers here they have never played these games.
> >
> > Ron
> > Audyssey Editor
> >
>
>
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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Bryan Peterson
Ah, Defender. Actually that's one of the games I have on my Atari now. I 
also have Pac-Man, SpaceInvaders, Combat and a whole bunch of others. One 
that I'd like to see made accessible is Adventure. My brother used to play 
that one and it used to drive me crazy when I'd try it and the dragon would 
get me.




It ain't pretty when the pretty leaves you with no place to go.






From: Thomas Ward <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] 3D games was  Thoughts about Montezuma's Revenge.
Date: Mon, 02 Oct 2006 15:35:20 -0400

Hi,
I think for me while the Atari games were only 2D no 3D anything to them
they had huge appeal and replay value to them back then. They were fun
for many reasons. They didn't  have stellar graphics and sound, but the
story lines and game play was fun. Which is the only thing that really
counts.
I guess what Michael is missing is some nostalgia. Allot of us never got
to play them, or did play the games and can not do it any longer do to
our blindness.
I use to sit for hours playing Defender, Combat, Pacman, Space Invaders,
UFO, Xaxon, and never got tired of them. I certainly would like to play
them again.



Ron Schamerhorn wrote:
> Simply because even though it may not have all the bells and whistles of
> what current games could it's still a first or a fond memory to play.
>   Somewhere along the line I missed Monty entirely with the Atari.  But 
you
> can bet I'd have loads of fun playing some of the older type games.  I 
think
> Tom's decision to keep the original was the correct one, since that is 
what
> many people wanted.  At a future time it is good to see he will be 
working

> on more of a Tomb Raider styled game in 3d.
>   Finally for some gamers here they have never played these games.
>
> Ron
> Audyssey Editor
>


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Thomas Ward
Hi,
I think for me while the Atari games were only 2D no 3D anything to them 
they had huge appeal and replay value to them back then. They were fun 
for many reasons. They didn't  have stellar graphics and sound, but the 
story lines and game play was fun. Which is the only thing that really 
counts.
I guess what Michael is missing is some nostalgia. Allot of us never got 
to play them, or did play the games and can not do it any longer do to 
our blindness.
I use to sit for hours playing Defender, Combat, Pacman, Space Invaders, 
UFO, Xaxon, and never got tired of them. I certainly would like to play 
them again.



Ron Schamerhorn wrote:
> Simply because even though it may not have all the bells and whistles of 
> what current games could it's still a first or a fond memory to play.
>   Somewhere along the line I missed Monty entirely with the Atari.  But you 
> can bet I'd have loads of fun playing some of the older type games.  I think 
> Tom's decision to keep the original was the correct one, since that is what 
> many people wanted.  At a future time it is good to see he will be working 
> on more of a Tomb Raider styled game in 3d.
>   Finally for some gamers here they have never played these games.
>
> Ron
> Audyssey Editor
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Ron Schamerhorn
Simply because even though it may not have all the bells and whistles of 
what current games could it's still a first or a fond memory to play.
  Somewhere along the line I missed Monty entirely with the Atari.  But you 
can bet I'd have loads of fun playing some of the older type games.  I think 
Tom's decision to keep the original was the correct one, since that is what 
many people wanted.  At a future time it is good to see he will be working 
on more of a Tomb Raider styled game in 3d.
  Finally for some gamers here they have never played these games.

Ron
Audyssey Editor

- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, October 01, 2006 11:27 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


That is what I am talking about. No games are out there for 3d games? None!

How can that be bad? It can't be. It is going or would be awesome. Instead
of getting to the 21st century we choose over and over again to stay in the
past.

Why?


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Neo
HI Tom,
perfectly expressed. In fact, I've always dreamed of such an accessible game 
since I became aware of their existence. That's why I believe in you so 
much.
Thanks,
Lukas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, October 02, 2006 2:59 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Hi,
> Now that I think about it Lonewolf comes closest to a 3D environment. It
> does offer all the 3D directions and I believe many of the objects are
> drawn in 3D. The only thing lacking in that game is a Virtual 3D
> environment for sound.
> However, as you were saying i don't think all the game devs are ignoring
> the 3D game potential by choice. Some of it may be a lack of skill or
> time to design one.
> Writing a Invaders type clone with ships falling while you try to shoot
> them before they land is totally different from how you would go about
> writing a game in a 3D maze.
> In the 3D maze concept you might be walking and come to a dead stop.
> Stone walls in front, left, and right. You know it continues, but where?
> Well, there might be an opening above  you and let's say you find a way
> to climb up there and squeeze through the hole. Suddenly, you are in a
> chamber above the room you just left. Now, on this second floor you are
> exploring, and come to another dead end. You find a hole in the floor
> squeeze through, and drop down a level in the maze.
> What I am describing is your normal walk forward and back, left and
> right directions with additional climb up and descending directions.
> You may have rooms to explore above and below you. That takes more math
> and a bit of skill to know how to design a maze in 3D where you have to
> climb up and descend in to them rather than simply pushing open a door
> and walking in to the room.
> I know from experience drawing the mazes using a 3D array is really
> really tricky. You really need to be able to think of this and design it
> in your mind and think of how it looks visually. At least I do. I don't
> know if totally blind devs from birth can do the visualisation I use to
> think of a maze in 3D.
>
>
>
>


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Thomas Ward
Hi,
Now that I think about it Lonewolf comes closest to a 3D environment. It 
does offer all the 3D directions and I believe many of the objects are 
drawn in 3D. The only thing lacking in that game is a Virtual 3D 
environment for sound.
However, as you were saying i don't think all the game devs are ignoring 
the 3D game potential by choice. Some of it may be a lack of skill or 
time to design one.
Writing a Invaders type clone with ships falling while you try to shoot 
them before they land is totally different from how you would go about 
writing a game in a 3D maze.
In the 3D maze concept you might be walking and come to a dead stop. 
Stone walls in front, left, and right. You know it continues, but where?
Well, there might be an opening above  you and let's say you find a way 
to climb up there and squeeze through the hole. Suddenly, you are in a 
chamber above the room you just left. Now, on this second floor you are 
exploring, and come to another dead end. You find a hole in the floor 
squeeze through, and drop down a level in the maze.
What I am describing is your normal walk forward and back, left and 
right directions with additional climb up and descending directions.  
You may have rooms to explore above and below you. That takes more math 
and a bit of skill to know how to design a maze in 3D where you have to 
climb up and descend in to them rather than simply pushing open a door 
and walking in to the room.
I know from experience drawing the mazes using a 3D array is really 
really tricky. You really need to be able to think of this and design it 
in your mind and think of how it looks visually. At least I do. I don't 
know if totally blind devs from birth can do the visualisation I use to 
think of a maze in 3D.




Neo wrote:
> Hi,
> I don't think we really chose to do so. Instead, no game developer has had 
> enough motivation or creativity and imagination to create a fully 3D 
> environment, I think. The factor of time also plays an important role here. 
> I believe in Thomas thus.
> Thanks,
> Lukas
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Thomas Ward
Hi,
Glad I was able to bring clarification to the subject. What I mean by 3D 
games and what the general accessible gamers think of 3D seams to be two 
different things. They generally assume if audio is virtual 3D the game 
is 3D. What I am usually talking about with 3D is a full environment.
As for Monkey Business I really think it is 2D  with some areas being 
simulated to seam like you are climbing. For example, the vines. It is 
just another 2D plane with the axis being up down left right, rather 
than up down, left right, forward and back. So since Monkey Business 
vines are suppose to be climbing up technically you are just moving 
forward or backward, but according to the game it says you are climbing. 
Just some game developer ruse to make you think the direction has 
changed when it is the same.




Neo wrote:
> I guess you're right. I was so used to think about current accessible games 
> the way most blind gamers do that I didn't realize the real difference 
> between virtual 3D audio and full 3D movement. Guess Monkey Business is the 
> closest to full 3D but even this is not probably what you're looking for. 
> Well I'm looking forward to full and cool 3D games you're dreaming of then. 
> :-)
> Thanks,
> Lukas
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Thomas Ward
Hi Michael,
As to why there aren't many truly 3D games it could have several 
answers. One could be complexity to write. They do tend to have slightly 
higher math requirements for calculating vectors etc... Although, I 
think most people had some of that in high school calculus. Another 
explanation could be people just enjoy a 2D side-Scroller or perhaps the 
game doesn't require full 3D environment. For example Shades of Doom and 
Tank Commander don't really require a full 3D environment. They are 
perfectly  fine in a 2D plane.



Michael Maslo wrote:
> That is what I am talking about. No games are out there for 3d games? None!
>
> How can that be bad? It can't be. It is going or would be awesome. Instead
> of getting to the 21st century we choose over and over again to stay in the
> past.
>
> Why?
>   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Neo
Hi,
I don't think we really chose to do so. Instead, no game developer has had 
enough motivation or creativity and imagination to create a fully 3D 
environment, I think. The factor of time also plays an important role here. 
I believe in Thomas thus.
Thanks,
Lukas
- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, October 02, 2006 5:27 AM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> That is what I am talking about. No games are out there for 3d games? 
> None!
>
> How can that be bad? It can't be. It is going or would be awesome. Instead
> of getting to the 21st century we choose over and over again to stay in 
> the
> past.
>
> Why?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Sunday, October 01, 2006 10:01 PM
> To: Gamers Discussion list
> Subject: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.
>
> Hi Lukas,
> In your post you stated there have been several good 3D games for the
> blind written. You mind naming me a few? To my knolege there are none in
> the accessible games market.
> Keep in mind that I am not talking virtual 3D audio. I am talking fully
> 3d. That means you have six, I repeat six directions of movement
> including: left, right, forward, back, up, and down. In other words
> everything is drawn to true shape, skale, and you can move in any
> direction a human can.
> I have seen on this list people eroniously call Shades of Doom a 3D
> game. While it has a virtual 3D audio emulation your movement is still
> only 2D. You can move left, right, forward, and back. You do not have
> any upward or downward motion. Such as having to jump up and catch a
> rope and climb up it. You also cant jump down in to a pit and grab say a
> gem, and them jump out on to the surface.
>
>
>
> Neo wrote:
>> Why couldn't a side scroller have enough replay value? I tend to agree
> with
>> most folks here who are for the side scroller option. Although I love the
> 3D
>> concept a lot and this new Angela character reminds me of the famous Tomb
>> Raider and my favourite Lara Croft so much, and although I don't have any
>> real relation to the original (old) Montezuma's Revenge, I still prefer
> the
>> side scroller option cause there have already been several rather good 
>> and
>
>> complex 3D games while we have only one side scroller that's atractive 
>> and
>
>> funny, but it's still just one. :-)
>> As most people said, when you release the original Monty as intended, you
>> can do some 3D version later on if ya like. Just my thoughts.
>> Thanks,
>> Lukas
>>
>
>
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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-02 Thread Neo
I guess you're right. I was so used to think about current accessible games 
the way most blind gamers do that I didn't realize the real difference 
between virtual 3D audio and full 3D movement. Guess Monkey Business is the 
closest to full 3D but even this is not probably what you're looking for. 
Well I'm looking forward to full and cool 3D games you're dreaming of then. 
:-)
Thanks,
Lukas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, October 02, 2006 5:01 AM
Subject: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Hi Lukas,
> In your post you stated there have been several good 3D games for the
> blind written. You mind naming me a few? To my knolege there are none in
> the accessible games market.
> Keep in mind that I am not talking virtual 3D audio. I am talking fully
> 3d. That means you have six, I repeat six directions of movement
> including: left, right, forward, back, up, and down. In other words
> everything is drawn to true shape, skale, and you can move in any
> direction a human can.
> I have seen on this list people eroniously call Shades of Doom a 3D
> game. While it has a virtual 3D audio emulation your movement is still
> only 2D. You can move left, right, forward, and back. You do not have
> any upward or downward motion. Such as having to jump up and catch a
> rope and climb up it. You also cant jump down in to a pit and grab say a
> gem, and them jump out on to the surface. 


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-01 Thread Michael Maslo
That is what I am talking about. No games are out there for 3d games? None!

How can that be bad? It can't be. It is going or would be awesome. Instead
of getting to the 21st century we choose over and over again to stay in the
past.

Why?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, October 01, 2006 10:01 PM
To: Gamers Discussion list
Subject: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

Hi Lukas,
In your post you stated there have been several good 3D games for the 
blind written. You mind naming me a few? To my knolege there are none in 
the accessible games market.
Keep in mind that I am not talking virtual 3D audio. I am talking fully 
3d. That means you have six, I repeat six directions of movement 
including: left, right, forward, back, up, and down. In other words 
everything is drawn to true shape, skale, and you can move in any 
direction a human can.
I have seen on this list people eroniously call Shades of Doom a 3D 
game. While it has a virtual 3D audio emulation your movement is still 
only 2D. You can move left, right, forward, and back. You do not have 
any upward or downward motion. Such as having to jump up and catch a 
rope and climb up it. You also cant jump down in to a pit and grab say a 
gem, and them jump out on to the surface.



Neo wrote:
> Why couldn't a side scroller have enough replay value? I tend to agree
with 
> most folks here who are for the side scroller option. Although I love the
3D 
> concept a lot and this new Angela character reminds me of the famous Tomb 
> Raider and my favourite Lara Croft so much, and although I don't have any 
> real relation to the original (old) Montezuma's Revenge, I still prefer
the 
> side scroller option cause there have already been several rather good and

> complex 3D games while we have only one side scroller that's atractive and

> funny, but it's still just one. :-)
> As most people said, when you release the original Monty as intended, you 
> can do some 3D version later on if ya like. Just my thoughts.
> Thanks,
> Lukas
>   


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[Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-01 Thread Thomas Ward
Hi Lukas,
In your post you stated there have been several good 3D games for the 
blind written. You mind naming me a few? To my knolege there are none in 
the accessible games market.
Keep in mind that I am not talking virtual 3D audio. I am talking fully 
3d. That means you have six, I repeat six directions of movement 
including: left, right, forward, back, up, and down. In other words 
everything is drawn to true shape, skale, and you can move in any 
direction a human can.
I have seen on this list people eroniously call Shades of Doom a 3D 
game. While it has a virtual 3D audio emulation your movement is still 
only 2D. You can move left, right, forward, and back. You do not have 
any upward or downward motion. Such as having to jump up and catch a 
rope and climb up it. You also cant jump down in to a pit and grab say a 
gem, and them jump out on to the surface.



Neo wrote:
> Why couldn't a side scroller have enough replay value? I tend to agree with 
> most folks here who are for the side scroller option. Although I love the 3D 
> concept a lot and this new Angela character reminds me of the famous Tomb 
> Raider and my favourite Lara Croft so much, and although I don't have any 
> real relation to the original (old) Montezuma's Revenge, I still prefer the 
> side scroller option cause there have already been several rather good and 
> complex 3D games while we have only one side scroller that's atractive and 
> funny, but it's still just one. :-)
> As most people said, when you release the original Monty as intended, you 
> can do some 3D version later on if ya like. Just my thoughts.
> Thanks,
> Lukas
>   


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