Re: [Audyssey] A mark of excellence in a developer.

2011-04-25 Thread dark
that's another reason I look forward to jason including larger party size in 
the game, sinse then he can balance things accordingly, scoring and 
hopefully enemy party size included.


Personally, I'd rather play more characters facing more enemies than just 
more characters facing the same amount and making the game easier.


Beware the Grue!

Dark. 



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-24 Thread Richard Sherman
Hi,

There is a few problems with having an unlimited party. The most significant 
is that you can only have up to 99 items in your inventory. So if you have 
too many characters, you cannot put enough armor on them, or give them 
enough weapons to wield. And yet still have potions,scrolls, and other 
necessary items with you.

Plus, if you play in morlal mode, you will never make it on the top 50 
scoreboard. In order to make most of these cheats work, you would probably 
be playing in normal mode.

Lasstly, these cheats just add a different dimention to the game. But this 
only lessens the difficulty. so to play the game in which it was created 
offers the best game play.

Rich
- Original Message - 
From: "Hayden Presley" 
Sent: Sunday, April 24, 2011 10:04 PM


Hi,
While I must agree that going with the flow, so to speak, is an ok strategy,
there are limit. For instance I do not think there should be a way to get an
unlimited party cheat. Can you imagine how many people will just use that
all the time? 


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Re: [Audyssey] A mark of excellence in a developer.

2011-04-24 Thread Hayden Presley
Hi,
While I must agree that going with the flow, so to speak, is an ok strategy,
there are limit. For instance I do not think there should be a way to get an
unlimited party cheat. Can you imagine how many people will just use that
all the time?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Sunday, April 24, 2011 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

Hi,

One of the cheats found was found by Allan Thompson. One other by someone 
named Bryant. Then there were two found by a Jason Smith. No relation to 
Jason Allan.

HTH.

Rich
- Original Message - 
From: "Shane Lowe" 
Sent: Sunday, April 24, 2011 6:27 AM


all them were signed jason.

- Original Message - 
From: "Christopher Bartlett" 
Sent: Saturday, April 23, 2011 10:25 PM


I don't believe that's accurate, I believe it was enterprising players who 
figured out how to game the system.


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Re: [Audyssey] A mark of excellence in a developer.

2011-04-24 Thread Richard Sherman
Hi,

One of the cheats found was found by Allan Thompson. One other by someone 
named Bryant. Then there were two found by a Jason Smith. No relation to 
Jason Allan.

HTH.

Rich
- Original Message - 
From: "Shane Lowe" 
Sent: Sunday, April 24, 2011 6:27 AM


all them were signed jason.

- Original Message - 
From: "Christopher Bartlett" 
Sent: Saturday, April 23, 2011 10:25 PM


I don't believe that's accurate, I believe it was enterprising players who 
figured out how to game the system.


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Re: [Audyssey] A mark of excellence in a developer.

2011-04-24 Thread Shane Lowe

all them were signed jason.

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 23, 2011 10:25 PM
Subject: Re: [Audyssey] A mark of excellence in a developer.



I don't believe that's accurate, I believe it was enterprising players who
figured out how to game the system.

Chris


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 23, 2011 5:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

by my understanding, he posted them in the first place.



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread dark
Actually shane, it was various members of the entombed list who worked out 
the cheats, Jason is just pretty good sinse he actually approves of them and 
wants to expand the game to include options previously found by cheating 
such as a larger party size, rather than getting angry about it.


Beware the grue!

Dark.
- Original Message - 
From: "Shane Lowe" 

To: "Gamers Discussion list" 
Sent: Sunday, April 24, 2011 1:13 AM
Subject: Re: [Audyssey] A mark of excellence in a developer.



by my understanding, he posted them in the first place.

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 23, 2011 8:01 PM
Subject: Re: [Audyssey] A mark of excellence in a developer.



Dark wrote:
Myself, I feel that monkeying about with save files and the like is sort 
of
more cheating than actually using a cheat. There's no real reason why, 
just

personal thought really, which is why I'd like to see Jason add these as
some propper options to the game.

I agree completely, but the point of my message was to point out what 
Jason
Allen's reaction to the discussions shows about his dedication to 
creating
something that meets his customers' needs, rather than discussing the 
cheats

themselves.

Chris Bartlett



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread dark
Absolutely. I'm sure there are developers who, when they found people were 
using an in game glitch would rather modify the game not to have it because 
it goes against their intention than try to actually make it official, but 
Jason has always been fantastic about listening to user feedback regarding 
Entombed.


Though he clearly has always had his own ideas for the game, if someone 
comes up with an idea he hasn't had he's willing to include it.


Beware the grue!

Dark.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Sunday, April 24, 2011 1:01 AM
Subject: Re: [Audyssey] A mark of excellence in a developer.



Dark wrote:
Myself, I feel that monkeying about with save files and the like is sort 
of
more cheating than actually using a cheat. There's no real reason why, 
just

personal thought really, which is why I'd like to see Jason add these as
some propper options to the game.

I agree completely, but the point of my message was to point out what 
Jason

Allen's reaction to the discussions shows about his dedication to creating
something that meets his customers' needs, rather than discussing the 
cheats

themselves.

Chris Bartlett



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread Christopher Bartlett
I don't believe that's accurate, I believe it was enterprising players who
figured out how to game the system.

Chris


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 23, 2011 5:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

by my understanding, he posted them in the first place.



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread Shane Lowe

by my understanding, he posted them in the first place.

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 23, 2011 8:01 PM
Subject: Re: [Audyssey] A mark of excellence in a developer.



Dark wrote:
Myself, I feel that monkeying about with save files and the like is sort 
of
more cheating than actually using a cheat. There's no real reason why, 
just

personal thought really, which is why I'd like to see Jason add these as
some propper options to the game.

I agree completely, but the point of my message was to point out what 
Jason

Allen's reaction to the discussions shows about his dedication to creating
something that meets his customers' needs, rather than discussing the 
cheats

themselves.

Chris Bartlett



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread Christopher Bartlett
Dark wrote:
Myself, I feel that monkeying about with save files and the like is sort of 
more cheating than actually using a cheat. There's no real reason why, just 
personal thought really, which is why I'd like to see Jason add these as 
some propper options to the game.

I agree completely, but the point of my message was to point out what Jason
Allen's reaction to the discussions shows about his dedication to creating
something that meets his customers' needs, rather than discussing the cheats
themselves.

Chris Bartlett



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread Richard Sherman
Hi,

To subscribe to the entombed discussion group, send a blank email to

entombedgame+subscr...@googlegroups.com

or you can check out the group at

https://groups.google.com/group/entombedgame?hl=en&lnk

and subscribe there.

HTH.

Rich

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Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread Shane Lowe

Can you direct me to that list?

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Friday, April 22, 2011 7:21 PM
Subject: Re: [Audyssey] A mark of excellence in a developer.



These aren't cheats that are purchasable.  For exhaustive details, I would
subscribe to the Entombed-specific mailing list.  I'm not sure if the
archives are searchable, but if not, someone there will gladly assist you.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Friday, April 22, 2011 2:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A mark of excellence in a developer.

I too would like them. I bought the game and paid for the cheats some time
back but have forgotten what they are...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Friday, April 22, 2011 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

May I ask for these cheats?
I need some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.

- Original Message -
From: "Christopher Bartlett" 
To: "'Gamers Discussion list'" 
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark of excellence in a developer.


Over on the Entombed list, there has been a wave of discussions 
concerning
different ways to "cheat" in playing Entombed to increase your party 
size,
bring items from game into another, etc.  Now mind you, there's a 
paid-for

cheat that does some of these things, but clever players have figured out
different ways to spoof the game.



Now, I have used these cheats to increase the replay value of the game, 
to

experiment with character combinations I might not choose in the game as
intended.  I have enjoyed the results and they have added significantly 
to

the replay value of Entombed while we wait for upgrades.



This morning, I read a message from the game developer Jason Allen.  I
expected it to be at best luke-warm on the subject.  Instead he says
basically that it's awesome people have been finding ways around the
limits
imposed on the game and that he's considering adding capabilities into 
the
actual game to mimic some of the cheats.  Here's a developer who is 
taking



a
player-driven phenomenon, recognizing the underlying message of 
directions

of development we'd like to see, and embracing it.  To me, this is a mark
of
excellence and flexibility.



I tell this story not to chastise any developers, but to provide positive
feedback in the larger blind gaming community for this kind of creative
thinking and relationship developed between game creators and their fans.
This earns loyalty, trust and respect, even when the rest of life means
that
a developer has no time to devote to the game we're playing and
breathlessly
awaiting new developments in.  Anyone considering becoming a game
developer
(which I am) would do well to look at this example of engagement and take
its lessons to heart.



Thank you and I'm off the soap box now.



   Chris Bartlett



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread dark
Yes, the archives are searchable, see 
https://groups.google.com/group/entombedgame?hl=en&lnk for details (not sure 
if you need to be a member of the list to check those).


Myself, I feel that monkeying about with save files and the like is sort of 
more cheating than actually using a cheat. There's no real reason why, just 
personal thought really, which is why I'd like to see Jason add these as 
some propper options to the game.


Beware the Grue!

Dark.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 23, 2011 12:21 AM
Subject: Re: [Audyssey] A mark of excellence in a developer.



These aren't cheats that are purchasable.  For exhaustive details, I would
subscribe to the Entombed-specific mailing list.  I'm not sure if the
archives are searchable, but if not, someone there will gladly assist you.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Friday, April 22, 2011 2:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A mark of excellence in a developer.

I too would like them. I bought the game and paid for the cheats some time
back but have forgotten what they are...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Friday, April 22, 2011 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

May I ask for these cheats?
I need some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.

- Original Message -
From: "Christopher Bartlett" 
To: "'Gamers Discussion list'" 
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark of excellence in a developer.


Over on the Entombed list, there has been a wave of discussions 
concerning
different ways to "cheat" in playing Entombed to increase your party 
size,
bring items from game into another, etc.  Now mind you, there's a 
paid-for

cheat that does some of these things, but clever players have figured out
different ways to spoof the game.



Now, I have used these cheats to increase the replay value of the game, 
to

experiment with character combinations I might not choose in the game as
intended.  I have enjoyed the results and they have added significantly 
to

the replay value of Entombed while we wait for upgrades.



This morning, I read a message from the game developer Jason Allen.  I
expected it to be at best luke-warm on the subject.  Instead he says
basically that it's awesome people have been finding ways around the
limits
imposed on the game and that he's considering adding capabilities into 
the
actual game to mimic some of the cheats.  Here's a developer who is 
taking



a
player-driven phenomenon, recognizing the underlying message of 
directions

of development we'd like to see, and embracing it.  To me, this is a mark
of
excellence and flexibility.



I tell this story not to chastise any developers, but to provide positive
feedback in the larger blind gaming community for this kind of creative
thinking and relationship developed between game creators and their fans.
This earns loyalty, trust and respect, even when the rest of life means
that
a developer has no time to devote to the game we're playing and
breathlessly
awaiting new developments in.  Anyone considering becoming a game
developer
(which I am) would do well to look at this example of engagement and take
its lessons to heart.



Thank you and I'm off the soap box now.



   Chris Bartlett



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread Christopher Bartlett
These aren't cheats that are purchasable.  For exhaustive details, I would
subscribe to the Entombed-specific mailing list.  I'm not sure if the
archives are searchable, but if not, someone there will gladly assist you.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Friday, April 22, 2011 2:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A mark of excellence in a developer.

I too would like them. I bought the game and paid for the cheats some time
back but have forgotten what they are... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Friday, April 22, 2011 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

May I ask for these cheats?
I need some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.

- Original Message -
From: "Christopher Bartlett" 
To: "'Gamers Discussion list'" 
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark of excellence in a developer.


> Over on the Entombed list, there has been a wave of discussions concerning
> different ways to "cheat" in playing Entombed to increase your party size,
> bring items from game into another, etc.  Now mind you, there's a paid-for
> cheat that does some of these things, but clever players have figured out
> different ways to spoof the game.
>
>
>
> Now, I have used these cheats to increase the replay value of the game, to
> experiment with character combinations I might not choose in the game as
> intended.  I have enjoyed the results and they have added significantly to
> the replay value of Entombed while we wait for upgrades.
>
>
>
> This morning, I read a message from the game developer Jason Allen.  I
> expected it to be at best luke-warm on the subject.  Instead he says
> basically that it's awesome people have been finding ways around the 
> limits
> imposed on the game and that he's considering adding capabilities into the
> actual game to mimic some of the cheats.  Here's a developer who is taking

> a
> player-driven phenomenon, recognizing the underlying message of directions
> of development we'd like to see, and embracing it.  To me, this is a mark 
> of
> excellence and flexibility.
>
>
>
> I tell this story not to chastise any developers, but to provide positive
> feedback in the larger blind gaming community for this kind of creative
> thinking and relationship developed between game creators and their fans.
> This earns loyalty, trust and respect, even when the rest of life means 
> that
> a developer has no time to devote to the game we're playing and 
> breathlessly
> awaiting new developments in.  Anyone considering becoming a game 
> developer
> (which I am) would do well to look at this example of engagement and take
> its lessons to heart.
>
>
>
> Thank you and I'm off the soap box now.
>
>
>
>Chris Bartlett
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 



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Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread Darren Duff
I too would like them. I bought the game and paid for the cheats some time
back but have forgotten what they are... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Friday, April 22, 2011 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A mark of excellence in a developer.

May I ask for these cheats?
I need some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.

- Original Message -
From: "Christopher Bartlett" 
To: "'Gamers Discussion list'" 
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark of excellence in a developer.


> Over on the Entombed list, there has been a wave of discussions concerning
> different ways to "cheat" in playing Entombed to increase your party size,
> bring items from game into another, etc.  Now mind you, there's a paid-for
> cheat that does some of these things, but clever players have figured out
> different ways to spoof the game.
>
>
>
> Now, I have used these cheats to increase the replay value of the game, to
> experiment with character combinations I might not choose in the game as
> intended.  I have enjoyed the results and they have added significantly to
> the replay value of Entombed while we wait for upgrades.
>
>
>
> This morning, I read a message from the game developer Jason Allen.  I
> expected it to be at best luke-warm on the subject.  Instead he says
> basically that it's awesome people have been finding ways around the 
> limits
> imposed on the game and that he's considering adding capabilities into the
> actual game to mimic some of the cheats.  Here's a developer who is taking

> a
> player-driven phenomenon, recognizing the underlying message of directions
> of development we'd like to see, and embracing it.  To me, this is a mark 
> of
> excellence and flexibility.
>
>
>
> I tell this story not to chastise any developers, but to provide positive
> feedback in the larger blind gaming community for this kind of creative
> thinking and relationship developed between game creators and their fans.
> This earns loyalty, trust and respect, even when the rest of life means 
> that
> a developer has no time to devote to the game we're playing and 
> breathlessly
> awaiting new developments in.  Anyone considering becoming a game 
> developer
> (which I am) would do well to look at this example of engagement and take
> its lessons to heart.
>
>
>
> Thank you and I'm off the soap box now.
>
>
>
>Chris Bartlett
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 



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If you have any questions or concerns regarding the management of the list,
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread Shane Lowe

May I ask for these cheats?
I need some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark of excellence in a developer.



Over on the Entombed list, there has been a wave of discussions concerning
different ways to "cheat" in playing Entombed to increase your party size,
bring items from game into another, etc.  Now mind you, there's a paid-for
cheat that does some of these things, but clever players have figured out
different ways to spoof the game.



Now, I have used these cheats to increase the replay value of the game, to
experiment with character combinations I might not choose in the game as
intended.  I have enjoyed the results and they have added significantly to
the replay value of Entombed while we wait for upgrades.



This morning, I read a message from the game developer Jason Allen.  I
expected it to be at best luke-warm on the subject.  Instead he says
basically that it's awesome people have been finding ways around the 
limits

imposed on the game and that he's considering adding capabilities into the
actual game to mimic some of the cheats.  Here's a developer who is taking 
a

player-driven phenomenon, recognizing the underlying message of directions
of development we'd like to see, and embracing it.  To me, this is a mark 
of

excellence and flexibility.



I tell this story not to chastise any developers, but to provide positive
feedback in the larger blind gaming community for this kind of creative
thinking and relationship developed between game creators and their fans.
This earns loyalty, trust and respect, even when the rest of life means 
that
a developer has no time to devote to the game we're playing and 
breathlessly
awaiting new developments in.  Anyone considering becoming a game 
developer

(which I am) would do well to look at this example of engagement and take
its lessons to heart.



Thank you and I'm off the soap box now.



   Chris Bartlett



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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] A mark of excellence in a developer.

2011-04-21 Thread Christopher Bartlett
Over on the Entombed list, there has been a wave of discussions concerning
different ways to "cheat" in playing Entombed to increase your party size,
bring items from game into another, etc.  Now mind you, there's a paid-for
cheat that does some of these things, but clever players have figured out
different ways to spoof the game.

 

Now, I have used these cheats to increase the replay value of the game, to
experiment with character combinations I might not choose in the game as
intended.  I have enjoyed the results and they have added significantly to
the replay value of Entombed while we wait for upgrades.

 

This morning, I read a message from the game developer Jason Allen.  I
expected it to be at best luke-warm on the subject.  Instead he says
basically that it's awesome people have been finding ways around the limits
imposed on the game and that he's considering adding capabilities into the
actual game to mimic some of the cheats.  Here's a developer who is taking a
player-driven phenomenon, recognizing the underlying message of directions
of development we'd like to see, and embracing it.  To me, this is a mark of
excellence and flexibility.

 

I tell this story not to chastise any developers, but to provide positive
feedback in the larger blind gaming community for this kind of creative
thinking and relationship developed between game creators and their fans.
This earns loyalty, trust and respect, even when the rest of life means that
a developer has no time to devote to the game we're playing and breathlessly
awaiting new developments in.  Anyone considering becoming a game developer
(which I am) would do well to look at this example of engagement and take
its lessons to heart.

 

Thank you and I'm off the soap box now.

 

Chris Bartlett

 

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.