Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Thomas Ward
Hi,
Ug... I hated Smegal's character. He or she was aweful.

 "Come on Smith I don't have all day. Smith, what did you have to drink last 
night? Oh, know someone has wrecked the lab!"
Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a 
better person to redo those parts, and make a free update.
 


Bryan Peterson wrote:
> Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
> was annoying. It almost ruined the entire game, which is a pity because the 
> rest of the voice acting was great.
> Bryan and his Girl Jenny
>   



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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Bryan Peterson
Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
was annoying. It almost ruined the entire game, which is a pity because the 
rest of the voice acting was great.
Bryan and his Girl Jenny
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, January 17, 2007 11:08 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


>Well it comes down to good acting.  Most VO talent I know are also
> actors / performers, so to me, at least, it's definitely a plus.  And I'll
> go further to say that nine out of ten times, even a mediocre actor or
> performer can usually blow away the whole neighbor approach!  lol!
>
> As far as games go, I feel that while it's terribly important to have good
> ideas / skill or resources to pull them off, attention to details such as
> sound / acting or good VO can really make or break a game.  It really 
> turns
> me off while playing a game when I can tell that someone is reading a part
> or is self conscious about the part they're playing.  It screams out and
> really destroys the game's cred in my mind...
>
> conversely, If a game has great talent, but the play is mediocre, I'm not
> so put off on it...  I feel like the creators put the time and attention
> into it but it'll just need to be improved.  code can be changed.  It
> doesn't need to feel a motivation!  lol!...
>
> Of course, either situation can be improved; it's just accomplished
> differently.  
>
> Anyway, just my thoughts...
>
> Have an awesome day and thanks for the glimpse into your philosophies and
> work with the Game developer!...
>
> Smiles,
>
> Cara
>
> At 08:25 AM 1/17/2007 +0100, you wrote:
>
>>Hi,
>>
>>She's a personal friend who I've known for over twelve years. She's
>>semi-professional, not doing it for a living but she has got quite some
>>experience doing English (and Chinese) voice-over work. It's pretty hard 
>>to
>>find a descent and non-expensive English-language voice-over here in
>>Holland. There aren't that many native speakers who do voice-over work 
>>here
>>and those who do often aren't cheap. But we took Eveline in well
>>consideration (she isn't a native speaker, which is audible, but for a 
>>menu
>>voice-over her tone of voice and pronunciation were more than descent
>>enough). Next time I might choose to make it a bit more monotone though, 
>>but
>>I *really really really* love the level of expression. Mind that we didn't
>>use the non-professional
>>"oh-let's-have-the-neigbour-do-the-evil-villain"-type of approach - we 
>>know
>>better than that (I teach my students this as one of the main rules of 
>>good
>>game audio design in my game audio design classes).
>>
>>Greets,
>>
>>Richard
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
>
>
>
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
Well it comes down to good acting.  Most VO talent I know are also 
actors / performers, so to me, at least, it's definitely a plus.  And I'll 
go further to say that nine out of ten times, even a mediocre actor or 
performer can usually blow away the whole neighbor approach!  lol!

As far as games go, I feel that while it's terribly important to have good 
ideas / skill or resources to pull them off, attention to details such as 
sound / acting or good VO can really make or break a game.  It really turns 
me off while playing a game when I can tell that someone is reading a part 
or is self conscious about the part they're playing.  It screams out and 
really destroys the game's cred in my mind...

conversely, If a game has great talent, but the play is mediocre, I'm not 
so put off on it...  I feel like the creators put the time and attention 
into it but it'll just need to be improved.  code can be changed.  It 
doesn't need to feel a motivation!  lol!...

Of course, either situation can be improved; it's just accomplished 
differently.  

Anyway, just my thoughts...

Have an awesome day and thanks for the glimpse into your philosophies and 
work with the Game developer!...

Smiles,

Cara

At 08:25 AM 1/17/2007 +0100, you wrote:

>Hi,
>
>She's a personal friend who I've known for over twelve years. She's
>semi-professional, not doing it for a living but she has got quite some
>experience doing English (and Chinese) voice-over work. It's pretty hard to
>find a descent and non-expensive English-language voice-over here in
>Holland. There aren't that many native speakers who do voice-over work here
>and those who do often aren't cheap. But we took Eveline in well
>consideration (she isn't a native speaker, which is audible, but for a menu
>voice-over her tone of voice and pronunciation were more than descent
>enough). Next time I might choose to make it a bit more monotone though, but
>I *really really really* love the level of expression. Mind that we didn't
>use the non-professional
>"oh-let's-have-the-neigbour-do-the-evil-villain"-type of approach - we know
>better than that (I teach my students this as one of the main rules of good
>game audio design in my game audio design classes).
>
>Greets,
>
>Richard


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
   Actually, I'm a model rather than a sound designer,  but have 
done  commercial music production as well...

So as not to clutter this list, I'll close now, and say   thanks so much 
for your note and will see if I can locate the list guidelines...

If you'd like, please feel free to write me off list, if you would be so 
kind and point me to any other list info?  Meanwhile, I'll locate the yahoo 
page and see what I can find...

Thanks so much and have a great day!...

Smiles,

Cara

At 08:28 AM 1/17/2007 +0100, you wrote:

>By the way, Cara, are you also on the [EMAIL PROTECTED] list?
>Many professional sound designers for Hollywood-productions and the
>international game industry are quite active here. So if you want to chat
>with the sound designers of, let's say Children of Men, or you want to know
>how to record palm trees (this was an hilarious thread!) you can do so
>here... you need to be an industry professional to join I think...
>
>
>
>
>- Original Message -
>From: "Cara Quinn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, January 16, 2007 10:36 PM
>Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
>impression)
>
>
>Thanks Richard, did you guys go through a talent agent to locate pro VO
>talent or did you locate her just by word of mouth or such?...  Being in
>the entertainment biz myself, I'm always interested to know how people
>connect.  
>
>Anyway, good show!  Your talent is top notch and I'm impressed!
>
>
>Kudos  to you all!...
>
>Have an awesome day!...
>
>Smiles,
>
>Cara
>
>At 08:46 PM 1/16/2007 +0100, you wrote:
>
> >Hi Cara,
> >
> >(sorry for late reply and thanks for your other email)...
> >
> >Her name is Eveline and she *is* a real person. She is not the same Eveline
> >who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
> >was a girl named Evelien - notice the detail in spelling ;). I think
> >Eveline
> >did an amazing job too and we've already discussed doing a Chinese
> >translation of Audio Game Maker because she actually can and we really want
> >to do one too (not a joke, folks - there are seriously a couple of million
> >visually impaired chinese people out there craving chinese-languaged audio
> >games). So maybe more Eveline in the future... :)
> >
> >Greets,
> >
> >Richard
> >
> >http://www.audiogames.net
> >http://www.audiogamemaker.com
> >
> >
> >
> >
> >
> >
> >
> >- Original Message -
> >From: "Cara Quinn" <[EMAIL PROTECTED]>
> >To: "Gamers Discussion list" 
> >Sent: Monday, January 15, 2007 9:21 PM
> >Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
> >impression)
> >
> >
> >Hi Richard, thanks for the demo.  You're voice over talent is
> >excellent!!!  Who is she?...
> >
> >Smiles,
> >
> >Cara
> >
> >At 07:24 PM 1/15/2007 +0100, you wrote:
> >
> > >Hi Folks!
> > >
> > >Development on Audio Game Maker is still going on. Due to time
> > >constraints
> > >we fear that we will have very little to no time available for extensive
> > >testing. We would therefore like to call the release on February 1st 2007
> > >a béta-release. This means that Audio Game Maker is still released
> > >Februari 1st but it may still contain some bugs and may not feature some
> > >specific functionalities. We will keep you updated!
> > >
> > >On a slightly more positive note, click the following link to download an
> > >mp3 preview of what Audio Game Maker will approximately sound like:
> > >
> > >http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
> > >
> > >In this preview you will first hear how a new world is selected and how a
> > >new player object is added to this world. After that you will hear how a
> > >property (in this case the y-property of the player) is set to 1. You
> > >will
> > >then hear a Portal Object being built at some distance from the Player
> > >Object (the Builder moves away from the Player Object). The Audio
> > >Environment is then temporarily exited to create a new World. In the
> > >World
> > >Settings Menu the acoustics of this second world is then set to
> > >"cathedral". Then you will hear how the Worldsound and the Moodsound for
> > >this world is set. After that a new player and another portal are added
> > >to
>

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi,

She's a personal friend who I've known for over twelve years. She's 
semi-professional, not doing it for a living but she has got quite some 
experience doing English (and Chinese) voice-over work. It's pretty hard to 
find a descent and non-expensive English-language voice-over here in 
Holland. There aren't that many native speakers who do voice-over work here 
and those who do often aren't cheap. But we took Eveline in well 
consideration (she isn't a native speaker, which is audible, but for a menu 
voice-over her tone of voice and pronunciation were more than descent 
enough). Next time I might choose to make it a bit more monotone though, but 
I *really really really* love the level of expression. Mind that we didn't 
use the non-professional 
"oh-let's-have-the-neigbour-do-the-evil-villain"-type of approach - we know 
better than that (I teach my students this as one of the main rules of good 
game audio design in my game audio design classes).

Greets,

Richard




- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

>Hi Cara,
>
>(sorry for late reply and thanks for your other email)...
>
>Her name is Eveline and she *is* a real person. She is not the same Eveline
>who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
>was a girl named Evelien - notice the detail in spelling ;). I think 
>Eveline
>did an amazing job too and we've already discussed doing a Chinese
>translation of Audio Game Maker because she actually can and we really want
>to do one too (not a joke, folks - there are seriously a couple of million
>visually impaired chinese people out there craving chinese-languaged audio
>games). So maybe more Eveline in the future... :)
>
>Greets,
>
>Richard
>
>http://www.audiogames.net
>http://www.audiogamemaker.com
>
>
>
>
>
>
>
>----- Original Message -----
>From: "Cara Quinn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, January 15, 2007 9:21 PM
>Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
>impression)
>
>
>Hi Richard, thanks for the demo.  You're voice over talent is
>excellent!!!  Who is she?...
>
>Smiles,
>
>Cara
>
>At 07:24 PM 1/15/2007 +0100, you wrote:
>
> >Hi Folks!
> >
> >Development on Audio Game Maker is still going on. Due to time 
> >constraints
> >we fear that we will have very little to no time available for extensive
> >testing. We would therefore like to call the release on February 1st 2007
> >a béta-release. This means that Audio Game Maker is still released
> >Februari 1st but it may still contain some bugs and may not feature some
> >specific functionalities. We will keep you updated!
> >
> >On a slightly more positive note, click the following link to download an
> >mp3 preview of what Audio Game Maker will approximately sound like:
> >
> >http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
> >
> >In this preview you will first hear how a new world is selected and how a
> >new player object is added to this world. After that you will hear how a
> >property (in this case the y-property of the player) is set to 1. You 
> >will
> >then hear a Portal Object being built at some distance from the Player
> >Object (the Builder moves away from the Player Object). The Audio
> >Environment is then temporarily exited to create a new World. In the 
> >World
> >Settings Menu the acoustics of this second world is then set to
> >"cathedral". Then you will hear how the Worldsound and the Moodsound for
> >this world is set. After that a new player and another portal are added 
> >to
> >the second world (you will then hear the builder turn 360 degrees in 
> >front
> >of the player object). Then we return to the first world and set the
> >properties of Portal 1 so that it links to the portal in world 2.
> >
> >Please note that this is only a preview to give you a first impression of
> >Audio Game Maker. Many sounds are still missing and this is *not* the
> >fin

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
By the way, Cara, are you also on the [EMAIL PROTECTED] list? 
Many professional sound designers for Hollywood-productions and the 
international game industry are quite active here. So if you want to chat 
with the sound designers of, let's say Children of Men, or you want to know 
how to record palm trees (this was an hilarious thread!) you can do so 
here... you need to be an industry professional to join I think...




- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

>Hi Cara,
>
>(sorry for late reply and thanks for your other email)...
>
>Her name is Eveline and she *is* a real person. She is not the same Eveline
>who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
>was a girl named Evelien - notice the detail in spelling ;). I think 
>Eveline
>did an amazing job too and we've already discussed doing a Chinese
>translation of Audio Game Maker because she actually can and we really want
>to do one too (not a joke, folks - there are seriously a couple of million
>visually impaired chinese people out there craving chinese-languaged audio
>games). So maybe more Eveline in the future... :)
>
>Greets,
>
>Richard
>
>http://www.audiogames.net
>http://www.audiogamemaker.com
>
>
>
>
>
>
>
>- Original Message -----
>From: "Cara Quinn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, January 15, 2007 9:21 PM
>Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
>impression)
>
>
>Hi Richard, thanks for the demo.  You're voice over talent is
>excellent!!!  Who is she?...
>
>Smiles,
>
>Cara
>
>At 07:24 PM 1/15/2007 +0100, you wrote:
>
> >Hi Folks!
> >
> >Development on Audio Game Maker is still going on. Due to time 
> >constraints
> >we fear that we will have very little to no time available for extensive
> >testing. We would therefore like to call the release on February 1st 2007
> >a béta-release. This means that Audio Game Maker is still released
> >Februari 1st but it may still contain some bugs and may not feature some
> >specific functionalities. We will keep you updated!
> >
> >On a slightly more positive note, click the following link to download an
> >mp3 preview of what Audio Game Maker will approximately sound like:
> >
> >http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
> >
> >In this preview you will first hear how a new world is selected and how a
> >new player object is added to this world. After that you will hear how a
> >property (in this case the y-property of the player) is set to 1. You 
> >will
> >then hear a Portal Object being built at some distance from the Player
> >Object (the Builder moves away from the Player Object). The Audio
> >Environment is then temporarily exited to create a new World. In the 
> >World
> >Settings Menu the acoustics of this second world is then set to
> >"cathedral". Then you will hear how the Worldsound and the Moodsound for
> >this world is set. After that a new player and another portal are added 
> >to
> >the second world (you will then hear the builder turn 360 degrees in 
> >front
> >of the player object). Then we return to the first world and set the
> >properties of Portal 1 so that it links to the portal in world 2.
> >
> >Please note that this is only a preview to give you a first impression of
> >Audio Game Maker. Many sounds are still missing and this is *not* the
> >final soundmix.
> >
> >Greets,
> >
> >Richard
> >
> >http://www.audiogamemaker.com
> >http://www.audiogames.net
> >___
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >visit
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >any subscription changes via the web.
> >
> >
> >
> >
> >--
> >No virus found in this incoming message.
> >Checked by AVG Free Edition.
> >Vers

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Cara Quinn
   Thanks Richard, did you guys go through a talent agent to locate pro VO 
talent or did you locate her just by word of mouth or such?...  Being in 
the entertainment biz myself, I'm always interested to know how people 
connect.  

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

>Hi Cara,
>
>(sorry for late reply and thanks for your other email)...
>
>Her name is Eveline and she *is* a real person. She is not the same Eveline
>who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
>was a girl named Evelien - notice the detail in spelling ;). I think Eveline
>did an amazing job too and we've already discussed doing a Chinese
>translation of Audio Game Maker because she actually can and we really want
>to do one too (not a joke, folks - there are seriously a couple of million
>visually impaired chinese people out there craving chinese-languaged audio
>games). So maybe more Eveline in the future... :)
>
>Greets,
>
>Richard
>
>http://www.audiogames.net
>http://www.audiogamemaker.com
>
>
>
>
>
>
>
>- Original Message -
>From: "Cara Quinn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, January 15, 2007 9:21 PM
>Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
>impression)
>
>
>Hi Richard, thanks for the demo.  You're voice over talent is
>excellent!!!  Who is she?...
>
>Smiles,
>
>Cara
>
>At 07:24 PM 1/15/2007 +0100, you wrote:
>
> >Hi Folks!
> >
> >Development on Audio Game Maker is still going on. Due to time constraints
> >we fear that we will have very little to no time available for extensive
> >testing. We would therefore like to call the release on February 1st 2007
> >a béta-release. This means that Audio Game Maker is still released
> >Februari 1st but it may still contain some bugs and may not feature some
> >specific functionalities. We will keep you updated!
> >
> >On a slightly more positive note, click the following link to download an
> >mp3 preview of what Audio Game Maker will approximately sound like:
> >
> >http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
> >
> >In this preview you will first hear how a new world is selected and how a
> >new player object is added to this world. After that you will hear how a
> >property (in this case the y-property of the player) is set to 1. You will
> >then hear a Portal Object being built at some distance from the Player
> >Object (the Builder moves away from the Player Object). The Audio
> >Environment is then temporarily exited to create a new World. In the World
> >Settings Menu the acoustics of this second world is then set to
> >"cathedral". Then you will hear how the Worldsound and the Moodsound for
> >this world is set. After that a new player and another portal are added to
> >the second world (you will then hear the builder turn 360 degrees in front
> >of the player object). Then we return to the first world and set the
> >properties of Portal 1 so that it links to the portal in world 2.
> >
> >Please note that this is only a preview to give you a first impression of
> >Audio Game Maker. Many sounds are still missing and this is *not* the
> >final soundmix.
> >
> >Greets,
> >
> >Richard
> >
> >http://www.audiogamemaker.com
> >http://www.audiogames.net
> >___
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >visit
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >any subscription changes via the web.
> >
> >
> >
> >
> >--
> >No virus found in this incoming message.
> >Checked by AVG Free Edition.
> >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
>
>---
>View my on-line portfolio at:
>
>http://www.onemodelplace.com/CaraQuinn
>
>"The only things I really think are important, are love, and each
>other.  -Then, anything is possible..."
>
>http://home.earthlink.net/~cara-quinn
>
>
>--
>No virus found in this outgoing message.
>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
>
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailma

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline 
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this 
was a girl named Evelien - notice the detail in spelling ;). I think Eveline 
did an amazing job too and we've already discussed doing a Chinese 
translation of Audio Game Maker because she actually can and we really want 
to do one too (not a joke, folks - there are seriously a couple of million 
visually impaired chinese people out there craving chinese-languaged audio 
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

   Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

>Hi Folks!
>
>Development on Audio Game Maker is still going on. Due to time constraints
>we fear that we will have very little to no time available for extensive
>testing. We would therefore like to call the release on February 1st 2007
>a béta-release. This means that Audio Game Maker is still released
>Februari 1st but it may still contain some bugs and may not feature some
>specific functionalities. We will keep you updated!
>
>On a slightly more positive note, click the following link to download an
>mp3 preview of what Audio Game Maker will approximately sound like:
>
>http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
>
>In this preview you will first hear how a new world is selected and how a
>new player object is added to this world. After that you will hear how a
>property (in this case the y-property of the player) is set to 1. You will
>then hear a Portal Object being built at some distance from the Player
>Object (the Builder moves away from the Player Object). The Audio
>Environment is then temporarily exited to create a new World. In the World
>Settings Menu the acoustics of this second world is then set to
>"cathedral". Then you will hear how the Worldsound and the Moodsound for
>this world is set. After that a new player and another portal are added to
>the second world (you will then hear the builder turn 360 degrees in front
>of the player object). Then we return to the first world and set the
>properties of Portal 1 so that it links to the portal in world 2.
>
>Please note that this is only a preview to give you a first impression of
>Audio Game Maker. Many sounds are still missing and this is *not* the
>final soundmix.
>
>Greets,
>
>Richard
>
>http://www.audiogamemaker.com
>http://www.audiogames.net
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>
>
>
>
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>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

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   "The only things I really think are important, are love, and each
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Bryan Peterson
Very cool. It's still a little confusing but I imagine it'll become less so 
when we've all got the program in front of us.
Bryan and his Girl Jenny
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Monday, January 15, 2007 11:24 AM
Subject: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints 
we fear that we will have very little to no time available for extensive 
testing. We would therefore like to call the release on February 1st 2007 a 
béta-release. This means that Audio Game Maker is still released Februari 
1st but it may still contain some bugs and may not feature some specific 
functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an 
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a 
new player object is added to this world. After that you will hear how a 
property (in this case the y-property of the player) is set to 1. You will 
then hear a Portal Object being built at some distance from the Player 
Object (the Builder moves away from the Player Object). The Audio 
Environment is then temporarily exited to create a new World. In the World 
Settings Menu the acoustics of this second world is then set to "cathedral". 
Then you will hear how the Worldsound and the Moodsound for this world is 
set. After that a new player and another portal are added to the second 
world (you will then hear the builder turn 360 degrees in front of the 
player object). Then we return to the first world and set the properties of 
Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of 
Audio Game Maker. Many sounds are still missing and this is *not* the final 
soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread Cara Quinn
   Hi Richard, thanks for the demo.  You're voice over talent is 
excellent!!!  Who is she?...

   Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

>Hi Folks!
>
>Development on Audio Game Maker is still going on. Due to time constraints 
>we fear that we will have very little to no time available for extensive 
>testing. We would therefore like to call the release on February 1st 2007 
>a béta-release. This means that Audio Game Maker is still released 
>Februari 1st but it may still contain some bugs and may not feature some 
>specific functionalities. We will keep you updated!
>
>On a slightly more positive note, click the following link to download an 
>mp3 preview of what Audio Game Maker will approximately sound like:
>
>http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
>
>In this preview you will first hear how a new world is selected and how a 
>new player object is added to this world. After that you will hear how a 
>property (in this case the y-property of the player) is set to 1. You will 
>then hear a Portal Object being built at some distance from the Player 
>Object (the Builder moves away from the Player Object). The Audio 
>Environment is then temporarily exited to create a new World. In the World 
>Settings Menu the acoustics of this second world is then set to 
>"cathedral". Then you will hear how the Worldsound and the Moodsound for 
>this world is set. After that a new player and another portal are added to 
>the second world (you will then hear the builder turn 360 degrees in front 
>of the player object). Then we return to the first world and set the 
>properties of Portal 1 so that it links to the portal in world 2.
>
>Please note that this is only a preview to give you a first impression of 
>Audio Game Maker. Many sounds are still missing and this is *not* the 
>final soundmix.
>
>Greets,
>
>Richard
>
>http://www.audiogamemaker.com
>http://www.audiogames.net
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only things I really think are important, are love, and each 
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread rob
Well i guess the real bugs will appear when the "hundreds" of people will 
download it and will make games with it, so i think a beta release is 
extremely ok.
I've just listened to the short preview, it sounds awesome.

- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Date: Mon, 15 Jan 2007 19:24:49 +0100
Subject: [Audyssey] Audio Game Maker Update (includes first audio impression)

> Hi Folks!
> 
> Development on Audio Game Maker is still going on. Due to time constraints 
> we fear that we will have very little to no time available for extensive 
> testing. We would therefore like to call the release on February 1st 2007 
> a béta-release. This means that Audio Game Maker is still released 
> Februari 1st but it may still contain some bugs and may not feature some 
> specific functionalities. We will keep you updated!
> 
> On a slightly more positive note, click the following link to download an 
> mp3 preview of what Audio Game Maker will approximately sound like: 
> 
> http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
> 
> In this preview you will first hear how a new world is selected and how a 
> new player object is added to this world. After that you will hear how a 
> property (in this case the y-property of the player) is set to 1. You 
> will then hear a Portal Object being built at some distance from the 
> Player Object (the Builder moves away from the Player Object). The Audio 
> Environment is then temporarily exited to create a new World. In the 
> World Settings Menu the acoustics of this second world is then set to 
> "cathedral". Then you will hear how the Worldsound and the Moodsound for 
> this world is set. After that a new player and another portal are added 
> to the second world (you will then hear the builder turn 360 degrees in 
> front of the player object). Then we return to the first world and set 
> the properties of Portal 1 so that it links to the portal in world 2. 
> 
> Please note that this is only a preview to give you a first impression of 
> Audio Game Maker. Many sounds are still missing and this is *not* the 
> final soundmix. 
> 
> Greets,
> 
> Richard
> 
> http://www.audiogamemaker.com
> http://www.audiogames.net
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 
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[Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread AudioGames.net
Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints we 
fear that we will have very little to no time available for extensive testing. 
We would therefore like to call the release on February 1st 2007 a 
béta-release. This means that Audio Game Maker is still released Februari 1st 
but it may still contain some bugs and may not feature some specific 
functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an mp3 
preview of what Audio Game Maker will approximately sound like: 

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a new 
player object is added to this world. After that you will hear how a property 
(in this case the y-property of the player) is set to 1. You will then hear a 
Portal Object being built at some distance from the Player Object (the Builder 
moves away from the Player Object). The Audio Environment is then temporarily 
exited to create a new World. In the World Settings Menu the acoustics of this 
second world is then set to "cathedral". Then you will hear how the Worldsound 
and the Moodsound for this world is set. After that a new player and another 
portal are added to the second world (you will then hear the builder turn 360 
degrees in front of the player object). Then we return to the first world and 
set the properties of Portal 1 so that it links to the portal in world 2. 

Please note that this is only a preview to give you a first impression of Audio 
Game Maker. Many sounds are still missing and this is *not* the final soundmix. 

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
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