Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Gerry Leary
is there a way to ask the people who copy writed the material to let you use 
it?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:02 PM
Subject: [Audyssey] Copyright issues was star wars sounds


 Hi Michael,
 For the record I do agree with you and Liam that great care and thought
 should be taken before using copyrighted material. However, we in the
 blind comunity are at a sad crossroads when we talk about accessible 
 games.
 When I was sighted I played Star Wars Empire Strikes Back, Dark Forces
 and Dark Forces II, Rebel Assault I and II, Jedi Knight, and so on.
 Suddenly, I am blind and there are absolutely nowaccessible Star Wars
 games. What is the solution here?
 I can't simply go to Wal-mart and pick up the latest Star Wars titles
 even though I might want to with all my heart and desire. Sure there are
 other games out there, but I'd really like to play Star Wars.
 Well, I have the skills to write a game, but there is this thing called
 copyright issues like can't use the sounds, characters, or logos. Oops,
 friends all of us in the blind comunity are screwed again by the sighted
 comunity.
 I would love to be fair, and not use copyrighted material if I can avoid
 it. I doubt I will do much with copyrighted material, but the fact
 remains what do I do when I can not legally use Star Wars games and can
 not legally create one. Short answer is nothing, and frankly that
 downright sucks lemons.
 With games like Montezuma's Revenge Packman you are probably right no
 one really cares. There are hundreds of clones out there, and the
 copyright holders aren't saying much.
 Why do developers break copyright laws. I think short answer is they
 can't get an accessible game any other way but to use copyrighted sounds
 and logos.
 If you put any old laser sound in a Star Wars game it will sound
 terrible. The Star Wars effects are very unique and no matter how much a
 dev tries to emulate it it won't be the same without the authentic sounds.
 I'll get down from the soap box.



 michael feir wrote:
 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic 
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with 
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I 
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as 
 a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.




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Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Steve Crawford
Hi Gerry,

Quote: is there a way to ask the people who copy writed the material to let
you use
it?


Tom has had dealings with Lucas and Paramount and I've had dealings with
Celador (Who Wants To Be A Millionaire). If they just asked for royalties,
as in a small percentage of the revenue, Tom and I would be happy to write
them a cheque every 3 or 6 months. However, they ask for upfront royalties.
In the case of Celador, they would normally take a couple of pounds per disk
so they ask for a projected sales figure for 12 months and want you to pay
all of that up front. And when you tell them you're going to sell a couple
of hundred disks they tell you that you're far too small and they would only
be interested if you were generating at least tens, if not hundreds, of
thousands of sales.

Cheers,
Steve


---
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364


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Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Thomas Ward
Hi Gerry,
We can always ask, but the copyright holders  won't necessarily grant 
permission. Either that or they will charge  large royalties for it.

Gerry Leary wrote:
 is there a way to ask the people who copy writed the material to let you use 
 it?
   


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