Re: [Audyssey] Ear Monsters. New 3D Audio Game for iOS

2013-07-02 Thread Ken The PionEar
Haven't read the article yet, but I often just hold it on my lap. That way, 
i can use at least three fingers of each hand, which makes for quick 
pinpoint accuracy.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 02, 2013 3:55 AM
Subject: Re: [Audyssey] Ear Monsters. New 3D Audio Game for iOS



Very well-written and informative article.

As a blind iPHone user though, I personally have never held the device in 
the way the article suggests, and always hold it in my hands, with the 
display facing toward my eyes / face. So this was very interesting to me.


Brian, did you glean this later point from your analytics or from chatting 
with your user-base?


Anyway, as I said, very, very well done!

I'll be sharing this with my team.

Thank you!

Smiles,

Cara :)
---
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http://www.onemodelplace.com/CaraQuinn

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On Jul 1, 2013, at 7:00 PM, Thomas Ward  wrote:

Hi Brian,

Yes, the link wrapped to the  next line, and I'm use to handling that
sort of thing. So I'm not sure that was the problem. At any rate I
went to Google and found your blog post. I found it very interesting
both as a blind developer and as a blind gamer. I found the
difficulties in producing an audio game for the iPhone playable by
blind and sighted gamers alike to be an interesting discussion. In
particular the part about how differently a blind gamer verses a
sighted gamer holds the phone while playing games. That's something to
keep in mind when I begin developing programs for iOS myself.

Cheers!


On 7/1/13, B Schmidt  wrote:

Regarding the Ear Monsters blog post link.
The link is quite long (a lot of characters) and it looks like it's being
split in two:

http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
ers_Developing_a_3D_Audio_Game.php

If you do a Google search for "Making Ear Monsters", it will be the first
result.

Thank you,
-Brian



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Re: [Audyssey] Ear Monsters. New 3D Audio Game for iOS

2013-07-02 Thread B Schmidt
Hi Cara,

Thanks for your comments.

I got the information about how people hold their devices from online
interactions with users.  The first reports were "the sounds are playing on
the wrong side," which I naively chalked up to people putting their
headphones on backwards.  After some back and forth, we were able to
determine what was going on.  I also learned a bit of a lesson in
humility-when your player says "yes, I'm certain my headphones are on
correctly", it is good to believe them J.

 

Brian

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Re: [Audyssey] Ear Monsters. New 3D Audio Game for iOS

2013-07-02 Thread Cara Quinn
Very well-written and informative article.

As a blind iPHone user though, I personally have never held the device in the 
way the article suggests, and always hold it in my hands, with the display 
facing toward my eyes / face. So this was very interesting to me.

Brian, did you glean this later point from your analytics or from chatting with 
your user-base?

Anyway, as I said, very, very well done!

I'll be sharing this with my team.

Thank you!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jul 1, 2013, at 7:00 PM, Thomas Ward  wrote:

Hi Brian,

Yes, the link wrapped to the  next line, and I'm use to handling that
sort of thing. So I'm not sure that was the problem. At any rate I
went to Google and found your blog post. I found it very interesting
both as a blind developer and as a blind gamer. I found the
difficulties in producing an audio game for the iPhone playable by
blind and sighted gamers alike to be an interesting discussion. In
particular the part about how differently a blind gamer verses a
sighted gamer holds the phone while playing games. That's something to
keep in mind when I begin developing programs for iOS myself.

Cheers!


On 7/1/13, B Schmidt  wrote:
> Regarding the Ear Monsters blog post link.
> The link is quite long (a lot of characters) and it looks like it's being
> split in two:
> 
> http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
> ers_Developing_a_3D_Audio_Game.php
> 
> If you do a Google search for "Making Ear Monsters", it will be the first
> result.
> 
> Thank you,
> -Brian
> 

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Re: [Audyssey] Ear Monsters. New 3D Audio Game for iOS

2013-07-01 Thread Thomas Ward
Hi Brian,

Yes, the link wrapped to the  next line, and I'm use to handling that
sort of thing. So I'm not sure that was the problem. At any rate I
went to Google and found your blog post. I found it very interesting
both as a blind developer and as a blind gamer. I found the
difficulties in producing an audio game for the iPhone playable by
blind and sighted gamers alike to be an interesting discussion. In
particular the part about how differently a blind gamer verses a
sighted gamer holds the phone while playing games. That's something to
keep in mind when I begin developing programs for iOS myself.

Cheers!


On 7/1/13, B Schmidt  wrote:
> Regarding the Ear Monsters blog post link.
> The link is quite long (a lot of characters) and it looks like it's being
> split in two:
>
> http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
> ers_Developing_a_3D_Audio_Game.php
>
> If you do a Google search for "Making Ear Monsters", it will be the first
> result.
>
> Thank you,
> -Brian
>

---
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Re: [Audyssey] Ear Monsters. New 3D audio game for iOS

2013-07-01 Thread hannah day

Brian i lvoe this game but not sure how to play it as yet


Hannah Day
E-mail and Facebook: hannahday2...@googlemail.com
MSN: hannahday1...@hotmail.co.uk
Skype: hannah.day
Twitter: hannahday2009

On 01/07/2013 00:51, B Schmidt wrote:

Hello,



My new audio game company, Ear Games, recently released Ear Monsters for
iPhone, iPad and iPod Touch.  It is available on the app store now.

Ear Monsters is a casual, arcade-style game that uses sound instead of
visuals.  Sort of an audio-only "Whack a mole".  You can see it here on the
app store: https://itunes.apple.com/us/app/ear-monsters/id652283694?mt=8



I would love to hear feedback.  The game is fully VoiceOver compatible and
is designed to be played without visuals.



Also, if you are interested, I wrote an article in its development for
Gsutra, the largest game development web site.
http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
ers_Developing_a_3D_Audio_Game.php



Thank you and please enjoy.

Brian Schmidt

Founder and Creative Director, Ear Games

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.



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Re: [Audyssey] Ear Monsters. New 3D audio game for iOS

2013-07-01 Thread hannah day
i got the ear monsters game on my 3 gs but not sure how to play it i 
hear the monsters but i can't seem to find out what my score is



Hannah Day
E-mail and Facebook: hannahday2...@googlemail.com
MSN: hannahday1...@hotmail.co.uk
Skype: hannah.day
Twitter: hannahday2009

On 01/07/2013 21:33, Thomas Ward wrote:

Hi Brian,

The link for the blog entry appears to be broken. I get a 404 when I
click on it.

On 6/30/13, B Schmidt  wrote:

Hello,



My new audio game company, Ear Games, recently released Ear Monsters for
iPhone, iPad and iPod Touch.  It is available on the app store now.

Ear Monsters is a casual, arcade-style game that uses sound instead of
visuals.  Sort of an audio-only "Whack a mole".  You can see it here on the
app store: https://itunes.apple.com/us/app/ear-monsters/id652283694?mt=8



I would love to hear feedback.  The game is fully VoiceOver compatible and
is designed to be played without visuals.



Also, if you are interested, I wrote an article in its development for
Gsutra, the largest game development web site.
http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
ers_Developing_a_3D_Audio_Game.php



Thank you and please enjoy.

Brian Schmidt

Founder and Creative Director, Ear Games

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Re: [Audyssey] Ear Monsters. New 3D audio game for iOS

2013-07-01 Thread Thomas Ward
Hi Brian,

The link for the blog entry appears to be broken. I get a 404 when I
click on it.

On 6/30/13, B Schmidt  wrote:
> Hello,
>
>
>
> My new audio game company, Ear Games, recently released Ear Monsters for
> iPhone, iPad and iPod Touch.  It is available on the app store now.
>
> Ear Monsters is a casual, arcade-style game that uses sound instead of
> visuals.  Sort of an audio-only "Whack a mole".  You can see it here on the
> app store: https://itunes.apple.com/us/app/ear-monsters/id652283694?mt=8
>
>
>
> I would love to hear feedback.  The game is fully VoiceOver compatible and
> is designed to be played without visuals.
>
>
>
> Also, if you are interested, I wrote an article in its development for
> Gsutra, the largest game development web site.
> http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
> ers_Developing_a_3D_Audio_Game.php
>
>
>
> Thank you and please enjoy.
>
> Brian Schmidt
>
> Founder and Creative Director, Ear Games
>
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>

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[Audyssey] Ear Monsters. New 3D audio game for iOS

2013-07-01 Thread B Schmidt
Hello,

 

My new audio game company, Ear Games, recently released Ear Monsters for
iPhone, iPad and iPod Touch.  It is available on the app store now.

Ear Monsters is a casual, arcade-style game that uses sound instead of
visuals.  Sort of an audio-only "Whack a mole".  You can see it here on the
app store: https://itunes.apple.com/us/app/ear-monsters/id652283694?mt=8

 

I would love to hear feedback.  The game is fully VoiceOver compatible and
is designed to be played without visuals.

 

Also, if you are interested, I wrote an article in its development for
Gsutra, the largest game development web site.
http://www.gamasutra.com/blogs/BrianSchmidt/20130617/194489/Making_Ear_Monst
ers_Developing_a_3D_Audio_Game.php

 

Thank you and please enjoy.

Brian Schmidt

Founder and Creative Director, Ear Games

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