[Audyssey] FW: [GMAGamesTalk] The new GMA Mud client is coming

2007-06-14 Thread [EMAIL PROTECTED]


Original Message:
-
From: David Greenwood [EMAIL PROTECTED]
Date: Wed, 13 Jun 2007 12:21:06 -0400
To: [EMAIL PROTECTED]
Subject: [GMAGamesTalk] The new GMA Mud client is coming



Hi all,

VipMud is a Mud client that we are currently about to alpha test.  For
those 
of you who do not know what a Mud Client is, it is a communications program 
which allows you to communicate with on-line multi-user games on the 
internet.

In the past such clients as the following were used:
1. GMud.  More or less accessible, but not usually right out of the box. 
Its main weakness was that it had no scripting capabilities, and in my 
opinion not too much better than a Telnet client.
2. TinTin+ - an Unix text -based client which is an excellent program, but 
it was only available for those accessing the internet through a Unix shell.
3. ZMud - Another excellent program, but almost totally inaccessible.
 Mush Client - A reportedly good client supported by Jaws scripts, but it 
does not work right out of the box.  Certainly it is not as powerful as 
TinTin+ nor ZMud.



The VipMud client that I always wanted would do the following:
1. work right out of the box without having to download scripts or make
many 
setup option changes.
2. Work directly with Jaws, Window Eyes, and MS Sapi.
3. Be able to use multiple voices concurrently, and be able to mix MS Sapi 
speech with a screen reader voice. Also have different voices assigned to 
different activities such as incoming text, command entry, script editing, 
system messages, and so on.
4. The gamer should be able to play multiple characters on a single Mud or 
on multiple Muds at one time, and the characters should be able to work 
together using triggers, aliases, macros, and other scripting commands.
5. Support for.Wav, .OGG, and .MP3 files.  These files should be played as 
background, or when an event is triggered such as when you kill a monster
or 
you sustain an injury, or to indicate low stats such as energy, mana, hit 
points, and so on.
6. The scripting commands should be voice oriented.  For example, you may 
want to stop speaking spam, but you may want it still displayed on the 
screen for future use. Or you don't want something displayed on the screen, 
but you want it spoken.
7. Lots of accessibility aids.  An example of one is let's say a character 
name Xandiavier asks you a question.  It is a painful and time consuming 
experience to first find his name on the output screen, if your client 
allows this, and then cut and copy it to your entry field.  inStead you 
could type: "Tell X", then press control-space to complete the word with
the 
client doing the work by finding it in your recent output info, and then 
finishing with "how's it going?"  The End result is "Tell Xandiavier How's 
it going?"  Other shortcuts are needed as well, such as quickly finding a 
previously entered command by typing one or more of its leading characters 
and pressing, say Shift-space.  Another helpful tool would allow you to 
extract hard to remember place names, character names, spells, and weapons 
from a built-in list of names and phrases which you maintain with just a 
simple keystroke.
8. Be able to support powerful scripting capabilities to give you complete 
control of your actions and environment.

VipMud does all of the above and much more.  It is almost completely
written 
and is going into alpha testing.  Beta testing will start in the summer 
sometime, and it should be coming out early fall, and so stay tuned.

Regards,
David Greenwood
[EMAIL PROTECTED]
http://www.GMAGames.com





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Re: [Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming

2007-06-13 Thread ian and riggs
sounds good ope this cliant works for us
- Original Message - 
From: "kevin and Emma" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 13, 2007 9:25 PM
Subject: [Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming


> hi all, thought some on the list would be interested in the below.  I 
> don't
> think david greenwood is subscribed to this list so no point asking him
> questions here, but feel free to discuss.
> kevin - (lord l)
> "Civilization exists by geological consent, subject to change without
> notice"-Will Durant
> contact me:
> email/msn: [EMAIL PROTECTED]
> skype: lordandladyl
> - Original Message - 
> From: "David Greenwood" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, June 13, 2007 5:21 PM
> Subject: [GMAGamesTalk] The new GMA Mud client is coming
>
>
>>
>> Hi all,
>>
>> VipMud is a Mud client that we are currently about to alpha test.  For
>> those
>> of you who do not know what a Mud Client is, it is a communications
>> program
>> which allows you to communicate with on-line multi-user games on the
>> internet.
>>
>> In the past such clients as the following were used:
>> 1. GMud.  More or less accessible, but not usually right out of the box.
>> Its main weakness was that it had no scripting capabilities, and in my
>> opinion not too much better than a Telnet client.
>> 2. TinTin+ - an Unix text -based client which is an excellent program, 
>> but
>> it was only available for those accessing the internet through a Unix
>> shell.
>> 3. ZMud - Another excellent program, but almost totally inaccessible.
>> Mush Client - A reportedly good client supported by Jaws scripts, but it
>> does not work right out of the box.  Certainly it is not as powerful as
>> TinTin+ nor ZMud.
>>
>>
>>
>> The VipMud client that I always wanted would do the following:
>> 1. work right out of the box without having to download scripts or make
>> many
>> setup option changes.
>> 2. Work directly with Jaws, Window Eyes, and MS Sapi.
>> 3. Be able to use multiple voices concurrently, and be able to mix MS 
>> Sapi
>> speech with a screen reader voice. Also have different voices assigned to
>> different activities such as incoming text, command entry, script 
>> editing,
>> system messages, and so on.
>> 4. The gamer should be able to play multiple characters on a single Mud 
>> or
>> on multiple Muds at one time, and the characters should be able to work
>> together using triggers, aliases, macros, and other scripting commands.
>> 5. Support for.Wav, .OGG, and .MP3 files.  These files should be played 
>> as
>> background, or when an event is triggered such as when you kill a monster
>> or
>> you sustain an injury, or to indicate low stats such as energy, mana, hit
>> points, and so on.
>> 6. The scripting commands should be voice oriented.  For example, you may
>> want to stop speaking spam, but you may want it still displayed on the
>> screen for future use. Or you don't want something displayed on the
>> screen,
>> but you want it spoken.
>> 7. Lots of accessibility aids.  An example of one is let's say a 
>> character
>> name Xandiavier asks you a question.  It is a painful and time consuming
>> experience to first find his name on the output screen, if your client
>> allows this, and then cut and copy it to your entry field.  inStead you
>> could type: "Tell X", then press control-space to complete the word with
>> the
>> client doing the work by finding it in your recent output info, and then
>> finishing with "how's it going?"  The End result is "Tell Xandiavier 
>> How's
>> it going?"  Other shortcuts are needed as well, such as quickly finding a
>> previously entered command by typing one or more of its leading 
>> characters
>> and pressing, say Shift-space.  Another helpful tool would allow you to
>> extract hard to remember place names, character names, spells, and 
>> weapons
>> from a built-in list of names and phrases which you maintain with just a
>> simple keystroke.
>> 8. Be able to support powerful scripting capabilities to give you 
>> complete
>> control of your actions and environment.
>>
>> VipMud does all of the above and much more.  It is almost completely
>> written
>> and is going into alpha testing.  Beta testing will start in the summer
>> sometime, and it should be coming out early fall, and so stay tuned.
>>
>> Regards,

Re: [Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming

2007-06-13 Thread william lomas
hi

shame it won't work on other clients other than windows but ah well,  
such is life, smile
will

On 13 Jun 2007, at 22:25, kevin and Emma wrote:

> hi all, thought some on the list would be interested in the below.   
> I don't
> think david greenwood is subscribed to this list so no point asking  
> him
> questions here, but feel free to discuss.
> kevin - (lord l)
> "Civilization exists by geological consent, subject to change without
> notice"-Will Durant
> contact me:
> email/msn: [EMAIL PROTECTED]
> skype: lordandladyl
> - Original Message -
> From: "David Greenwood" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, June 13, 2007 5:21 PM
> Subject: [GMAGamesTalk] The new GMA Mud client is coming
>
>
>>
>> Hi all,
>>
>> VipMud is a Mud client that we are currently about to alpha test.   
>> For
>> those
>> of you who do not know what a Mud Client is, it is a communications
>> program
>> which allows you to communicate with on-line multi-user games on the
>> internet.
>>
>> In the past such clients as the following were used:
>> 1. GMud.  More or less accessible, but not usually right out of  
>> the box.
>> Its main weakness was that it had no scripting capabilities, and  
>> in my
>> opinion not too much better than a Telnet client.
>> 2. TinTin+ - an Unix text -based client which is an excellent  
>> program, but
>> it was only available for those accessing the internet through a Unix
>> shell.
>> 3. ZMud - Another excellent program, but almost totally inaccessible.
>> Mush Client - A reportedly good client supported by Jaws scripts,  
>> but it
>> does not work right out of the box.  Certainly it is not as  
>> powerful as
>> TinTin+ nor ZMud.
>>
>>
>>
>> The VipMud client that I always wanted would do the following:
>> 1. work right out of the box without having to download scripts or  
>> make
>> many
>> setup option changes.
>> 2. Work directly with Jaws, Window Eyes, and MS Sapi.
>> 3. Be able to use multiple voices concurrently, and be able to mix  
>> MS Sapi
>> speech with a screen reader voice. Also have different voices  
>> assigned to
>> different activities such as incoming text, command entry, script  
>> editing,
>> system messages, and so on.
>> 4. The gamer should be able to play multiple characters on a  
>> single Mud or
>> on multiple Muds at one time, and the characters should be able to  
>> work
>> together using triggers, aliases, macros, and other scripting  
>> commands.
>> 5. Support for.Wav, .OGG, and .MP3 files.  These files should be  
>> played as
>> background, or when an event is triggered such as when you kill a  
>> monster
>> or
>> you sustain an injury, or to indicate low stats such as energy,  
>> mana, hit
>> points, and so on.
>> 6. The scripting commands should be voice oriented.  For example,  
>> you may
>> want to stop speaking spam, but you may want it still displayed on  
>> the
>> screen for future use. Or you don't want something displayed on the
>> screen,
>> but you want it spoken.
>> 7. Lots of accessibility aids.  An example of one is let's say a  
>> character
>> name Xandiavier asks you a question.  It is a painful and time  
>> consuming
>> experience to first find his name on the output screen, if your  
>> client
>> allows this, and then cut and copy it to your entry field.   
>> inStead you
>> could type: "Tell X", then press control-space to complete the  
>> word with
>> the
>> client doing the work by finding it in your recent output info,  
>> and then
>> finishing with "how's it going?"  The End result is "Tell  
>> Xandiavier How's
>> it going?"  Other shortcuts are needed as well, such as quickly  
>> finding a
>> previously entered command by typing one or more of its leading  
>> characters
>> and pressing, say Shift-space.  Another helpful tool would allow  
>> you to
>> extract hard to remember place names, character names, spells, and  
>> weapons
>> from a built-in list of names and phrases which you maintain with  
>> just a
>> simple keystroke.
>> 8. Be able to support powerful scripting capabilities to give you  
>> complete
>> control of your actions and environment.
>>
>> VipMud does all of the above and much more.  It is almost completely
>> written
>> and is going into alpha testing.  Beta testing will start in the  
>> summer
>> sometime, and it should be coming out early fall, and so stay tuned.
>>
>> Regards,
>> David Greenwood
>> [EMAIL PROTECTED]
>> http://www.GMAGames.com
>>
>>
>>
>>
>>
>> --~--~-~--~~~---~--~~
>> You received this message because you are subscribed to the Google  
>> Groups
>> "GMA Games Talk" group.
>> To post to this group, send email to [EMAIL PROTECTED]
>> To unsubscribe from this group, send email to
>> [EMAIL PROTECTED]
>> For more options, visit this group at
>> http://groups.google.com/group/GMAGamesTalk?hl=en
>> -~--~~~~--~~--~--~---
>>
>
>
> ___
> Gamers mai

[Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming

2007-06-13 Thread kevin and Emma
hi all, thought some on the list would be interested in the below.  I don't 
think david greenwood is subscribed to this list so no point asking him 
questions here, but feel free to discuss.
kevin - (lord l)
"Civilization exists by geological consent, subject to change without 
notice"-Will Durant
contact me:
email/msn: [EMAIL PROTECTED]
skype: lordandladyl
- Original Message - 
From: "David Greenwood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 13, 2007 5:21 PM
Subject: [GMAGamesTalk] The new GMA Mud client is coming


>
> Hi all,
>
> VipMud is a Mud client that we are currently about to alpha test.  For 
> those
> of you who do not know what a Mud Client is, it is a communications 
> program
> which allows you to communicate with on-line multi-user games on the
> internet.
>
> In the past such clients as the following were used:
> 1. GMud.  More or less accessible, but not usually right out of the box.
> Its main weakness was that it had no scripting capabilities, and in my
> opinion not too much better than a Telnet client.
> 2. TinTin+ - an Unix text -based client which is an excellent program, but
> it was only available for those accessing the internet through a Unix 
> shell.
> 3. ZMud - Another excellent program, but almost totally inaccessible.
> Mush Client - A reportedly good client supported by Jaws scripts, but it
> does not work right out of the box.  Certainly it is not as powerful as
> TinTin+ nor ZMud.
>
>
>
> The VipMud client that I always wanted would do the following:
> 1. work right out of the box without having to download scripts or make 
> many
> setup option changes.
> 2. Work directly with Jaws, Window Eyes, and MS Sapi.
> 3. Be able to use multiple voices concurrently, and be able to mix MS Sapi
> speech with a screen reader voice. Also have different voices assigned to
> different activities such as incoming text, command entry, script editing,
> system messages, and so on.
> 4. The gamer should be able to play multiple characters on a single Mud or
> on multiple Muds at one time, and the characters should be able to work
> together using triggers, aliases, macros, and other scripting commands.
> 5. Support for.Wav, .OGG, and .MP3 files.  These files should be played as
> background, or when an event is triggered such as when you kill a monster 
> or
> you sustain an injury, or to indicate low stats such as energy, mana, hit
> points, and so on.
> 6. The scripting commands should be voice oriented.  For example, you may
> want to stop speaking spam, but you may want it still displayed on the
> screen for future use. Or you don't want something displayed on the 
> screen,
> but you want it spoken.
> 7. Lots of accessibility aids.  An example of one is let's say a character
> name Xandiavier asks you a question.  It is a painful and time consuming
> experience to first find his name on the output screen, if your client
> allows this, and then cut and copy it to your entry field.  inStead you
> could type: "Tell X", then press control-space to complete the word with 
> the
> client doing the work by finding it in your recent output info, and then
> finishing with "how's it going?"  The End result is "Tell Xandiavier How's
> it going?"  Other shortcuts are needed as well, such as quickly finding a
> previously entered command by typing one or more of its leading characters
> and pressing, say Shift-space.  Another helpful tool would allow you to
> extract hard to remember place names, character names, spells, and weapons
> from a built-in list of names and phrases which you maintain with just a
> simple keystroke.
> 8. Be able to support powerful scripting capabilities to give you complete
> control of your actions and environment.
>
> VipMud does all of the above and much more.  It is almost completely 
> written
> and is going into alpha testing.  Beta testing will start in the summer
> sometime, and it should be coming out early fall, and so stay tuned.
>
> Regards,
> David Greenwood
> [EMAIL PROTECTED]
> http://www.GMAGames.com
>
>
>
>
>
> --~--~-~--~~~---~--~~
> You received this message because you are subscribed to the Google Groups 
> "GMA Games Talk" group.
> To post to this group, send email to [EMAIL PROTECTED]
> To unsubscribe from this group, send email to 
> [EMAIL PROTECTED]
> For more options, visit this group at 
> http://groups.google.com/group/GMAGamesTalk?hl=en
> -~--~~~~--~~--~--~---
> 


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