Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-12 Thread Shiny protector

Snow? I love snow! Especially snowball fights!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 2:22 AM
Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game 
objects in memory




Hi Cara,

Ahem...I was going to say the formula simply wouldn't work if you
didn't get the angle the player was actually heading in. Granted I'm
not a wizard at trig, but I know enough to know you have to get the
angle/direction the object is traveling in order to calculate its
trajectory.

Well, anyway, go enjoy some sunshine and sand. As for me I'm looking
at possibly 16 inches of snow before Tuesday. So before too long
instead of making sand angels on the beach I'll be making snowmen,
snow people if you like that better, in the cold freezing snow.

Cheers!


On 12/11/10, Cara Quinn caraqu...@draconisentertainment.com wrote:

Okay nobody listen to me! lol! -Guess I'm just too antsy to get out and
enjoy awesome beach weather! woohoo!

Just reread a second time and don't know what the  I was thinking!
direction is supposed to be there! Ack! -Just going to go lay in the sand
now and not bother anyone! lol!

L8rs ya'll, and apologies for any confusion!

CQ out :)


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Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-12 Thread Ben
Yay!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: 12 December 2010 10:42
To: Gamers Discussion list
Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game
objects in memory

Snow? I love snow! Especially snowball fights!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 2:22 AM
Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game 
objects in memory


 Hi Cara,

 Ahem...I was going to say the formula simply wouldn't work if you
 didn't get the angle the player was actually heading in. Granted I'm
 not a wizard at trig, but I know enough to know you have to get the
 angle/direction the object is traveling in order to calculate its
 trajectory.

 Well, anyway, go enjoy some sunshine and sand. As for me I'm looking
 at possibly 16 inches of snow before Tuesday. So before too long
 instead of making sand angels on the beach I'll be making snowmen,
 snow people if you like that better, in the cold freezing snow.

 Cheers!


 On 12/11/10, Cara Quinn caraqu...@draconisentertainment.com wrote:
 Okay nobody listen to me! lol! -Guess I'm just too antsy to get out and
 enjoy awesome beach weather! woohoo!

 Just reread a second time and don't know what the  I was thinking!
 direction is supposed to be there! Ack! -Just going to go lay in the sand
 now and not bother anyone! lol!

 L8rs ya'll, and apologies for any confusion!

 CQ out :)

 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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[Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-11 Thread Cara Quinn
Okay nobody listen to me! lol! -Guess I'm just too antsy to get out and enjoy 
awesome beach weather! woohoo!

Just reread a second time and don't know what the  I was thinking! 
direction is supposed to be there! Ack! -Just going to go lay in the sand now 
and not bother anyone! lol!

L8rs ya'll, and apologies for any confusion!

CQ out :)
On Dec 11, 2010, at 10:22 AM, Cara Quinn wrote:

Hi Thomas;

I'll comment and adapt your code below.

These methods should all return normal vectors anyway, so you shouldn't need to 
normalize. I just did a few tweaks as that's all they seem to need. changed z 
to y for consistency. Let me know how it goes, K?…

Smiles,

Cara :)

On Dec 9, 2010, at 7:22 PM, Thomas Ward wrote:

Hi Cara,

Sure no problem. below is the functions I'm using to calculate the
angle and vector Mara will travel to reach her next coordinates on the
map. However, before you ask the reason the calculations don't have a
fps or time parameter that's because I assume 1 as the frames per
second which is a slow frame rate I know. Here goes.

// Name: GetDirection (double, double, double, double).
// Description: Calculates the angle between
//  two game objects.
// CQ
// will switch your z to y so i can think straight :)

float Calculate::GetDirection (double x1, double y1, double x2, double y2)
{

// CQ
// changing this so both subtractions are in the same order
// as this changes the result

// Subtract x1 from x2
double x = x2 - x1;

// Subtract y1 from y2

double y = y2 - y1;

// CQ
// this should be y over x

// Calculate theta by the arc tangent
// of -y/x

double theta = std::atan2 (y,x);

// Now, multiply theta by 180
// and divide by PI
double direction = (theta * 180) / PI;

// Return the direction
return (float)direction;
}

// Name: GetX(double, double, double).
// Description: Calculates the next possible x component.
float Calculate::GetX (double direction, double x, double velocity)
{

// Calculate the next x component by
// multiplying velocity by the cosine of
// direction*PI/180

// CQ
// switched this to cos and changed calculation slightly

x = velocity * std::cos ((direction * PI) / 180));

// Return the new x component
return (float)x;
}

// Name: GetY(double, double, double).
// Description: Calculates the next possible y component.
float Calculate::GetY (double direction, double y, double velocity)
{

// Calculate the next y component by
// multiplying velocity by the sine of
// direction*PI/180
y = velocity * std::sin ((direction * PI) / 180);

// Return the new y component
return (float)y;
}


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Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-11 Thread Thomas Ward
Hi Cara,

Ahem...I was going to say the formula simply wouldn't work if you
didn't get the angle the player was actually heading in. Granted I'm
not a wizard at trig, but I know enough to know you have to get the
angle/direction the object is traveling in order to calculate its
trajectory.

Well, anyway, go enjoy some sunshine and sand. As for me I'm looking
at possibly 16 inches of snow before Tuesday. So before too long
instead of making sand angels on the beach I'll be making snowmen,
snow people if you like that better, in the cold freezing snow.

Cheers!


On 12/11/10, Cara Quinn caraqu...@draconisentertainment.com wrote:
 Okay nobody listen to me! lol! -Guess I'm just too antsy to get out and
 enjoy awesome beach weather! woohoo!

 Just reread a second time and don't know what the  I was thinking!
 direction is supposed to be there! Ack! -Just going to go lay in the sand
 now and not bother anyone! lol!

 L8rs ya'll, and apologies for any confusion!

 CQ out :)

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.