Re: [Audyssey] Fwd: Audiogame in developing
That is true Tom, however that is why i suggested they go to audiogames.net or here and dam well ask, rather than relying on tick box answers. It's been a quite common thing, someone will turn up on the forum and say "what platforms do people prefer for audiogames?" or "what kind of games are popular" and obviously everyone then fills them in, that is part of what communities are for, and will be a far better way to get information, and indeed to drumb up some interest in their project than just having a lot of tick lists. Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Ishan, Well, asking how many audio games a person has played isn't really a stupid question. That's basic marketing research, and as someone who has filled out several marketing surveys its a typical type of question to find out how many of their potential customers have used similar products. By doing so they will rank those with lots of experience at the top and those with little to no experience at the bottom in terms of taking their input seriously. They are more likely to listen to someone who has played 100 games than someone who has only played 10 games. As for the style or genre of game I agree. I do think they should have had an option for arcade, side-scroller, first-person shooter, text adventure, etc but it is possible that those doing the research aren't even aware those types of games are accessible, or they didn't care about determining that kind of info at this time. On 10/10/14, ishan dhami wrote: > Hi Thomas sir! > I wonder that they don't ask about what kind of games do you like such > as side scroller FPS or RPG. > I think they are new and don't know about some common things. > another stupid question is that how many audiogames have we play? > Thanks > Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Tom. My answer was quite humourous to that question sinse there are few audio games I have not! played :D. I think I said over 300, and gave a link to audiogames.net :D. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
It's not a matter of "terms" ishen, it's a matter of information. suppose the developers put out this form, and everyone said their favourite game was Swamp, heck even if as you suggest they had a "which genre do you like" type of question, and you filled it in and everyone put fps. Well they might then go off and create an fps game where you shoot zombies. The problem is without knowing why! people might like swamp, they are more likely to mess up. for example if they just created an fps arcade action game with zombie shooting with no multiplayer and very simple sounds, or had an fps with no mouse control, or had the game take place in a wide open arena with no walls or maps sinse they assume blind people are bad at exploring. Without knowing what things people like in games, the form really won't help much, and I don't think saying "I like swamp because of the good multiplayer" or "I like swamp because I enjoy exploring the maps and finding random loot" requires such "heavy game mechanics terms" as you put it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi dark sir! I like the form and filled it. The thing is that we should be easy and simple in question air. there are few people who knows the heavy terms of game mechanics. so Don't think from your point of view. Thanks Ishan On 10/9/14, dark wrote: > Hi Anouke. > > I've filled in their form,but to be honest I'm not convinced of the way > they're going about things "which game did you like the best?" how the hell > > do I answer tht? There are characteristics! I liked in various games. > > Likewise, "would you like orcs, zombies, elves etc and what setting?" Really > > I don't care so long as the game and mechanics are interesting. > > it strikes me this is a very attempting to be corporate way around things, > trying to do "markit research" as opposed to just having a game idea and > running with it, or discussing game ideas with the community. > > Sorry if this sounds too negative, I do appreciate anyone willing to have a > > stab at developing a game and I hope something comes of this, but really > treating blind people like some sort of mice in a zoo seeing which food they > > like is not nice, the people say they're gamers themselves, they might as > well ask all other gamers across the world what sorts of games they like! > > Then again, I disagree with the corporate data gathering methods for > creating things anyway, myself I'd much rather see any old thing done well > so long as the developer/writer/director puts their all into it than > something which is just created to tick as many boxes and appeal to as many > > demographics as possible! > > This is part of what is wrong with current Doctor who, though that is > another topic entirely. > > Myself, if I were going to send out a survey, I'd probably make it a very > broad one with questions like "what sort of game mechanics interest you" and > > "Would would prefer more action or careful choice" , send to a few people, > and then read the answers and see if it gave me ideas than a rather cold "do > > people want pirates, ninjas etc, and what individual title is most people's > > favourite so lets make a game similar to that" > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Dark, Obviously, I don't know much more than you at this point about their objectives, goals, or programming skills, but I did have some of the same concerns. I know firsthand that supporting more than one platform and device is pretty complicated, down right painful, for even a skilled developer so in that sense they cast their net too wide. There is no realistic way for them to support every PC, smartphone, tablet, and other devices on the market, and they probably should have stuck to the most popular ones and left Blackberry and a couple of others go. There isn't much of a market there for blind users, and the accessibility isn't all that great for the platform to bother with it. I would say even smaller than the blind Linux community. However, that is drifting away from the point. The basic point here is they have not made it known what languages, toolkits, etc they plan to use so even if they wanted to they might not be able to support certain platforms or multiple platforms anyway. No matter what language, toolkits, etc they do decide upon there is pros and cons with all of them, and there is no one-size fits all solution. I get the feeling they are casting their net pretty wide because they know very little to nothing about the audio game community, and what devices, operating systems, and technologies we use. On 10/10/14, dark wrote: > Hi Tom. > > Good point about the operating systems, though in their defense sinse they > were listing operating systems for phones such as blackberry which I don't > believe are the least accessible, I suspect they don't know much about vi > access to operating systems and that linux would even be an option. This > does however raise a more worrying question, sinse as you've said yourself > writing games for different os frequently means different code, different > libraries and components and what not, so given that they've listed all > these different operating systems some of which might or might not be > accessible, what are their coding skills actually in? > > > I suppose they could be doing something like writing the game in something > very cross platform like Python, but even then it would need adapting for > different opterating systems. > > Again, I'd be much happier if these people either came and asked the > community directly, or at least just made a general enough form to let > people express actual opinions rather than tick boxes and give one word > answers. > > aZagreus sits inside your head, > Zagreus lives among the dead, > Zagreus sees you in your bed, > And eats you when you're sleeping. > > Zagreus at the end of days, > Zagreus lies all other ways, > Zagreus comes when time's a maze, > And all of history's weeping. > > Zagreus taking time apart., > Zagreus fears the hero heart, > Zagreus seeks the final part, > The reward that he is reaping. > > Zagreus sings when all is lost, > Zagreus takes all those he's crossed, > Zagreus wins and all is cost, > The hero's hearts he's keeping. > > Zagreus seeks the hero's ship, > Zagreus needs the web to rip, > Zagreus sups time at a drip, > And life aside, he's sweeping. > ll the best, > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
thanks anouk sir for forwarding it. On 10/9/14, ishan dhami wrote: > Hi dark sir! > I like the form and filled it. > The thing is that we should be easy and simple in question air. there > are few people who knows the heavy terms of game mechanics. > so Don't think from your point of view. > Thanks > Ishan > > On 10/9/14, dark wrote: >> Hi Anouke. >> >> I've filled in their form,but to be honest I'm not convinced of the way >> they're going about things "which game did you like the best?" how the >> hell >> >> do I answer tht? There are characteristics! I liked in various games. >> >> Likewise, "would you like orcs, zombies, elves etc and what setting?" >> Really >> >> I don't care so long as the game and mechanics are interesting. >> >> it strikes me this is a very attempting to be corporate way around >> things, >> trying to do "markit research" as opposed to just having a game idea and >> running with it, or discussing game ideas with the community. >> >> Sorry if this sounds too negative, I do appreciate anyone willing to have >> a >> >> stab at developing a game and I hope something comes of this, but really >> treating blind people like some sort of mice in a zoo seeing which food >> they >> >> like is not nice, the people say they're gamers themselves, they might >> as >> well ask all other gamers across the world what sorts of games they like! >> >> Then again, I disagree with the corporate data gathering methods for >> creating things anyway, myself I'd much rather see any old thing done >> well >> so long as the developer/writer/director puts their all into it than >> something which is just created to tick as many boxes and appeal to as >> many >> >> demographics as possible! >> >> This is part of what is wrong with current Doctor who, though that is >> another topic entirely. >> >> Myself, if I were going to send out a survey, I'd probably make it a very >> broad one with questions like "what sort of game mechanics interest you" >> and >> >> "Would would prefer more action or careful choice" , send to a few >> people, >> and then read the answers and see if it gave me ideas than a rather cold >> "do >> >> people want pirates, ninjas etc, and what individual title is most >> people's >> >> favourite so lets make a game similar to that" >> >> Beware the grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Thomas sir! I wonder that they don't ask about what kind of games do you like such as side scroller FPS or RPG. I think they are new and don't know about some common things. another stupid question is that how many audiogames have we play? Thanks Ishan On 10/9/14, dark wrote: > Hi Tom. > > Good point about the operating systems, though in their defense sinse they > were listing operating systems for phones such as blackberry which I don't > believe are the least accessible, I suspect they don't know much about vi > access to operating systems and that linux would even be an option. This > does however raise a more worrying question, sinse as you've said yourself > writing games for different os frequently means different code, different > libraries and components and what not, so given that they've listed all > these different operating systems some of which might or might not be > accessible, what are their coding skills actually in? > > > I suppose they could be doing something like writing the game in something > very cross platform like Python, but even then it would need adapting for > different opterating systems. > > Again, I'd be much happier if these people either came and asked the > community directly, or at least just made a general enough form to let > people express actual opinions rather than tick boxes and give one word > answers. > > aZagreus sits inside your head, > Zagreus lives among the dead, > Zagreus sees you in your bed, > And eats you when you're sleeping. > > Zagreus at the end of days, > Zagreus lies all other ways, > Zagreus comes when time's a maze, > And all of history's weeping. > > Zagreus taking time apart., > Zagreus fears the hero heart, > Zagreus seeks the final part, > The reward that he is reaping. > > Zagreus sings when all is lost, > Zagreus takes all those he's crossed, > Zagreus wins and all is cost, > The hero's hearts he's keeping. > > Zagreus seeks the hero's ship, > Zagreus needs the web to rip, > Zagreus sups time at a drip, > And life aside, he's sweeping. > ll the best, > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Well when I answered the question I didn't put an actual game, I just said a percentage, since most stuff out is good and vary little not I put a round about number. I suspect this is a round about shove for someone that may have the power but has not entered the market yet. Don't judge to fast, a lot of my testing projects I do, heart of winter is one, but more importantly my university research projects and other web projects are like this. The first email is just enough to get you in, in a lot of cases the companies don't want to expose their secrets so they just put a small teaser and maybe a website telling you what they are about. After you show interest the first thing they usually do is put out a slightly longer blurb about things. After which closer to the time a lot of preamble documentation comes out about everything, forms and the like. When the work starts all documentation is reviewed to make sure you read it, once the form is signed you get most of what they want. However at least with the research I do or have done they don't want you to know till its done. Usually there is a full report which is released before a release on whatever it is. that release won't have whats in the report necessarily, but the report has everything in it you need to understand. Now any future research works the same, ofcause if you have been employed for 2-3 years or so depending on trust you may recieve a lot of stuff before and maybe even talking to the guy in charge and making suggestions. For me this is aboutt average on what I'd get for a first time pre brief. And its not that bad. Sometimes the message I get is like this. x company is doing research on y product which is z thing, and is about that and this. which will be sorted out later, you in or not. Most of the time I read the message and I can almost miss it. Because I think, what is this, aah its not enough info maybe as well as good as spam. in most cases I get an email every time I get one, I have to read the background info sometimes like this form I get a question form, which tells me enough by what is not being said then if it was said to my face. in the case of heart of winter there was a sample product. However a lot of my work at university is concept based, I ring my boss and he tells me. However, its not always the case. Sometimes I look at the info 10 times, really think hard. The worst thing I can do is not answer, however I have been doing this for about 3 years, true its not a full time job but I know the procedures enough to know that the only way to know is just send info and wait. nothing may happen or I may not get chosen but if I don't try then it doesn't happen. At 12:19 a.m. 10/10/2014, you wrote: Hi Anouke. I've filled in their form,but to be honest I'm not convinced of the way they're going about things "which game did you like the best?" how the hell do I answer tht? There are characteristics! I liked in various games. Likewise, "would you like orcs, zombies, elves etc and what setting?" Really I don't care so long as the game and mechanics are interesting. it strikes me this is a very attempting to be corporate way around things, trying to do "markit research" as opposed to just having a game idea and running with it, or discussing game ideas with the community. Sorry if this sounds too negative, I do appreciate anyone willing to have a stab at developing a game and I hope something comes of this, but really treating blind people like some sort of mice in a zoo seeing which food they like is not nice, the people say they're gamers themselves, they might as well ask all other gamers across the world what sorts of games they like! Then again, I disagree with the corporate data gathering methods for creating things anyway, myself I'd much rather see any old thing done well so long as the developer/writer/director puts their all into it than something which is just created to tick as many boxes and appeal to as many demographics as possible! This is part of what is wrong with current Doctor who, though that is another topic entirely. Myself, if I were going to send out a survey, I'd probably make it a very broad one with questions like "what sort of game mechanics interest you" and "Would would prefer more action or careful choice" , send to a few people, and then read the answers and see if it gave me ideas than a rather cold "do people want pirates, ninjas etc, and what individual title is most people's favourite so lets make a game similar to that" Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concer
Re: [Audyssey] Fwd: Audiogame in developing
Thanks anouc, this is a good thing, now someone needs to add this to the forums, I have answered it. At 08:31 p.m. 9/10/2014, you wrote: Begin forwarded message: > From: marco.donat...@gmail.com > Subject: Audiogame in developing > Date: 6 Oct 2014 17:08:21 GMT+2 > To: viph...@googlegroups.com > Reply-To: viph...@googlegroups.com > > Hello everyone, > some friends and I are planning to develop an audiogame for visually impaired people. > We are gamers since we were kids, and we have the passion and the skills needed to create a high quality game. > The game is in an early stage of design, and we would like to know our audience better :) > We have created a little form - there are thirteen question, it will take less than five minutes. > You can find it here: http://goo.gl/forms/GuAp18bkVi > We'd greatly appreciate any help :) > Have a great day, > > Marco > > > -- > The following information is important for all members of the viphone list. All new members to the this list are moderated by default. If you have any questions or concerns about the running of this list, or if you feel that a member's post is inappropriate, please contact the owners or moderators directly rather than posting on the list itself. The archives for this list can be searched at http://www.mail-archive.com/viphone@googlegroups.com/. > --- > You received this message because you are subscribed to the Google Groups "VIPhone" group. > To unsubscribe from this group and stop receiving emails from it, send an email to viphone+unsubscr...@googlegroups.com. > To post to this group, send email to viph...@googlegroups.com. > Visit this group at http://groups.google.com/group/viphone. > For more options, visit https://groups.google.com/d/optout. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Dark, Yeah, please don't. A comprehensive discussion of Dr. Who cannon, all be it interesting, would definitely be way off topic for this list. Same goes for Star Trek or any other long lived science fiction series. :D As for the form I filled out what I could, and I figure if they want more information they can contact me via e-mail where I can give them more definitive ideas about their project in development or audio games in general. Cheers! On 10/10/14, dark wrote: > Hmmm, Anouk, I could write you a long mmessive on Doctor who canon, and why > > steven Mophat (the current producer), should be exterminated for spitting > all over it, but that probably would be very ot for this list. > > I'll just say with Doctor who remember it's essentially a story about time > travel, it really can go anywhere and do anything and tell many different > types of stories from horror to historical drama which is just why I enjoy > it myself. > > With classic who, sinse your dealing with 26 years of television, Your best > > off finding some stories you like and going with them, then expanding your > knolidge from there rather than trying to be coherent, (particualrly sinse > thanks to the Bbc's bad planning decisions quite a bit of the original stuff > > is missing), or checking out the big finish audios which are quality wise > very often awsome and introduce you to many doctors and assistants in some > great stories. > > Getting back to games, I did put my comments in the box on the web form, so > > hopefully the developers will take the point. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Tom. Good point about the operating systems, though in their defense sinse they were listing operating systems for phones such as blackberry which I don't believe are the least accessible, I suspect they don't know much about vi access to operating systems and that linux would even be an option. This does however raise a more worrying question, sinse as you've said yourself writing games for different os frequently means different code, different libraries and components and what not, so given that they've listed all these different operating systems some of which might or might not be accessible, what are their coding skills actually in? I suppose they could be doing something like writing the game in something very cross platform like Python, but even then it would need adapting for different opterating systems. Again, I'd be much happier if these people either came and asked the community directly, or at least just made a general enough form to let people express actual opinions rather than tick boxes and give one word answers. aZagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed, And eats you when you're sleeping. Zagreus at the end of days, Zagreus lies all other ways, Zagreus comes when time's a maze, And all of history's weeping. Zagreus taking time apart., Zagreus fears the hero heart, Zagreus seeks the final part, The reward that he is reaping. Zagreus sings when all is lost, Zagreus takes all those he's crossed, Zagreus wins and all is cost, The hero's hearts he's keeping. Zagreus seeks the hero's ship, Zagreus needs the web to rip, Zagreus sups time at a drip, And life aside, he's sweeping. ll the best, dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hmmm, Anouk, I could write you a long mmessive on Doctor who canon, and why steven Mophat (the current producer), should be exterminated for spitting all over it, but that probably would be very ot for this list. I'll just say with Doctor who remember it's essentially a story about time travel, it really can go anywhere and do anything and tell many different types of stories from horror to historical drama which is just why I enjoy it myself. With classic who, sinse your dealing with 26 years of television, Your best off finding some stories you like and going with them, then expanding your knolidge from there rather than trying to be coherent, (particualrly sinse thanks to the Bbc's bad planning decisions quite a bit of the original stuff is missing), or checking out the big finish audios which are quality wise very often awsome and introduce you to many doctors and assistants in some great stories. Getting back to games, I did put my comments in the box on the web form, so hopefully the developers will take the point. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Dark, I'm glad you brought this topic up as I had many of the same reservations about the survey while I was filling it out. Asking someone which game is his or her favorite might seem like a reasonable question to some developers, but the fact of the matter is I don't have a specific favorite game. I have certain favorites, and like each of them for different reasons. For several reasons I was not able to explain or articulate in the survey. Moreover there was far too much focus on the setting, characters, and storyline elements of the game than any kind of technical considerations. I personally can care less if I'm fighting vampires, cyborgs, or zombies as long as the game is good and enjoyable. However, what makes a game enjoyable are often the technical aspects like I'd like to recommend and was unable to do so. A case in point is on choosing an operating system. The first check box was for PC / Mac. By PC I assume here they meant Windows and by Mac I assume Mac OS, but they totally cut Linux users out of the voting process. Even if they chose not to develop any games for Linux as a Linux user I'd liked to have been able to vote upon it or have some say. So as a result if they choose to e-mail me about possible beta testing I am going to ask them point blank why Linux was not listed as an option as I strongly think someone needs to take them to task for that over sight. In any case like you I can't help but think they were going about this marketing survey the wrong way. Not sure what they were looking for, but I hope its not a case of x number people said they love Swamp so let's create a game just like Swamp kind of thing. I prefer a developer to use his or her imagination and create something new or different rather than trying to create something based on statistics of what customers like and don't like. Cheers! On 10/9/14, dark wrote: > Hi Anouke. > > I've filled in their form,but to be honest I'm not convinced of the way > they're going about things "which game did you like the best?" how the hell > > do I answer tht? There are characteristics! I liked in various games. > > Likewise, "would you like orcs, zombies, elves etc and what setting?" Really > > I don't care so long as the game and mechanics are interesting. > > it strikes me this is a very attempting to be corporate way around things, > trying to do "markit research" as opposed to just having a game idea and > running with it, or discussing game ideas with the community. > > Sorry if this sounds too negative, I do appreciate anyone willing to have a > > stab at developing a game and I hope something comes of this, but really > treating blind people like some sort of mice in a zoo seeing which food they > > like is not nice, the people say they're gamers themselves, they might as > well ask all other gamers across the world what sorts of games they like! > > Then again, I disagree with the corporate data gathering methods for > creating things anyway, myself I'd much rather see any old thing done well > so long as the developer/writer/director puts their all into it than > something which is just created to tick as many boxes and appeal to as many > > demographics as possible! > > This is part of what is wrong with current Doctor who, though that is > another topic entirely. > > Myself, if I were going to send out a survey, I'd probably make it a very > broad one with questions like "what sort of game mechanics interest you" and > > "Would would prefer more action or careful choice" , send to a few people, > and then read the answers and see if it gave me ideas than a rather cold "do > > people want pirates, ninjas etc, and what individual title is most people's > > favourite so lets make a game similar to that" > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hey Dark, I dont think you are negative at all just realistic. I think these are really good suggestions perhaps you could send that email to their gmail address? I too found the form confusin gso i elaborated in one of the text boxes on what i do and dont like and why. ot: I have watched a lot of the original doctor who and even though I adore the british accent I never could get into it, no continuity (imho) and all those switching doctors and switching cast…. Greetings, Anouk, On 09 Oct 2014, at 13:19, dark wrote: > Hi Anouke. > > I've filled in their form,but to be honest I'm not convinced of the way > they're going about things "which game did you like the best?" how the hell > do I answer tht? There are characteristics! I liked in various games. > > Likewise, "would you like orcs, zombies, elves etc and what setting?" Really > I don't care so long as the game and mechanics are interesting. > > it strikes me this is a very attempting to be corporate way around things, > trying to do "markit research" as opposed to just having a game idea and > running with it, or discussing game ideas with the community. > > Sorry if this sounds too negative, I do appreciate anyone willing to have a > stab at developing a game and I hope something comes of this, but really > treating blind people like some sort of mice in a zoo seeing which food they > like is not nice, the people say they're gamers themselves, they might as > well ask all other gamers across the world what sorts of games they like! > > Then again, I disagree with the corporate data gathering methods for creating > things anyway, myself I'd much rather see any old thing done well so long as > the developer/writer/director puts their all into it than something which is > just created to tick as many boxes and appeal to as many demographics as > possible! > > This is part of what is wrong with current Doctor who, though that is another > topic entirely. > > Myself, if I were going to send out a survey, I'd probably make it a very > broad one with questions like "what sort of game mechanics interest you" and > "Would would prefer more action or careful choice" , send to a few people, > and then read the answers and see if it gave me ideas than a rather cold "do > people want pirates, ninjas etc, and what individual title is most people's > favourite so lets make a game similar to that" > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Audiogame in developing
Hi Anouke. I've filled in their form,but to be honest I'm not convinced of the way they're going about things "which game did you like the best?" how the hell do I answer tht? There are characteristics! I liked in various games. Likewise, "would you like orcs, zombies, elves etc and what setting?" Really I don't care so long as the game and mechanics are interesting. it strikes me this is a very attempting to be corporate way around things, trying to do "markit research" as opposed to just having a game idea and running with it, or discussing game ideas with the community. Sorry if this sounds too negative, I do appreciate anyone willing to have a stab at developing a game and I hope something comes of this, but really treating blind people like some sort of mice in a zoo seeing which food they like is not nice, the people say they're gamers themselves, they might as well ask all other gamers across the world what sorts of games they like! Then again, I disagree with the corporate data gathering methods for creating things anyway, myself I'd much rather see any old thing done well so long as the developer/writer/director puts their all into it than something which is just created to tick as many boxes and appeal to as many demographics as possible! This is part of what is wrong with current Doctor who, though that is another topic entirely. Myself, if I were going to send out a survey, I'd probably make it a very broad one with questions like "what sort of game mechanics interest you" and "Would would prefer more action or careful choice" , send to a few people, and then read the answers and see if it gave me ideas than a rather cold "do people want pirates, ninjas etc, and what individual title is most people's favourite so lets make a game similar to that" Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Audiogame in developing
Begin forwarded message: > From: marco.donat...@gmail.com > Subject: Audiogame in developing > Date: 6 Oct 2014 17:08:21 GMT+2 > To: viph...@googlegroups.com > Reply-To: viph...@googlegroups.com > > Hello everyone, > some friends and I are planning to develop an audiogame for visually impaired > people. > We are gamers since we were kids, and we have the passion and the skills > needed to create a high quality game. > The game is in an early stage of design, and we would like to know our > audience better :) > We have created a little form - there are thirteen question, it will take > less than five minutes. > You can find it here: http://goo.gl/forms/GuAp18bkVi > We'd greatly appreciate any help :) > Have a great day, > > Marco > > > -- > The following information is important for all members of the viphone list. > All new members to the this list are moderated by default. If you have any > questions or concerns about the running of this list, or if you feel that a > member's post is inappropriate, please contact the owners or moderators > directly rather than posting on the list itself. The archives for this list > can be searched at http://www.mail-archive.com/viphone@googlegroups.com/. > --- > You received this message because you are subscribed to the Google Groups > "VIPhone" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to viphone+unsubscr...@googlegroups.com. > To post to this group, send email to viph...@googlegroups.com. > Visit this group at http://groups.google.com/group/viphone. > For more options, visit https://groups.google.com/d/optout. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.