Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
That is true Tom, however that is why i suggested they go to audiogames.net 
or here and dam well ask, rather than relying on tick box answers.


It's been a quite common thing, someone will turn up on the forum and say 
"what platforms do people prefer for audiogames?" or "what kind of games are 
popular" and obviously everyone then fills them in, that is part of what 
communities are for, and will be a far better way to get information, and 
indeed to drumb up some interest in their project than just having a lot of 
tick lists.


Dark.
Take them to the refirbished chamber that was once bad!


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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Ishan,

Well, asking how many audio games a person has played isn't really a
stupid question. That's basic marketing research, and as someone who
has filled out several marketing surveys its a typical type of
question to find out how many of their potential customers have used
similar products. By doing so they will rank those with lots of
experience at the top and those with little to no experience at the
bottom in terms of taking their input seriously. They are more likely
to listen to someone who has played 100 games than someone who has
only played 10 games.

As for the style or genre of game I agree. I do think they should have
had an option for arcade, side-scroller, first-person shooter, text
adventure, etc but it is possible that those doing the research aren't
even aware those types of games are accessible, or they didn't care
about determining that kind of info at this time.


On 10/10/14, ishan dhami  wrote:
> Hi Thomas sir!
> I wonder that they don't ask about what kind of games do you like such
> as side scroller FPS or RPG.
> I think they are new and don't know about some common things.
> another stupid question is that how many audiogames have we play?
> Thanks
> Ishan

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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
Hi Tom. My answer was quite humourous to that question sinse there are few 
audio games I have not! played :D.


I think I said over 300, and gave a link to audiogames.net :D.

Dark.Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark

It's not a matter of "terms" ishen, it's a matter of information.

suppose the developers put out this form, and everyone said their favourite 
game was Swamp, heck even if as you suggest they had a "which genre do you 
like" type of question, and you filled it in and everyone put fps. Well they 
might then go off and create an fps game where you shoot zombies.


The problem is without knowing why! people might like swamp, they are more 
likely to mess up. for example if they just created an fps arcade action 
game with zombie shooting with no multiplayer and very simple sounds, or had 
an fps with no mouse control, or had the game take place in a wide open 
arena with no walls or maps sinse they assume blind people are bad at 
exploring.


Without knowing what things people like in games, the form really won't help 
much, and I don't think saying "I like swamp because of the good 
multiplayer" or "I like swamp because I enjoy exploring the maps and finding 
random loot" requires such "heavy game mechanics terms" as you put it.


Beware the grue!

Dark. 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
Hi dark sir!
I like the form and filled it.
The thing is that we should be easy and simple in question air. there
are few people who knows the heavy terms of game mechanics.
so Don't think from your point of view.
Thanks
Ishan

On 10/9/14, dark  wrote:
> Hi Anouke.
>
> I've filled in their form,but to be honest I'm not convinced of the way
> they're going about things "which game did you like the best?" how the hell
>
> do I answer tht? There are characteristics! I liked in various games.
>
> Likewise, "would you like orcs, zombies, elves etc and what setting?" Really
>
> I don't care so long as the game and mechanics are interesting.
>
> it strikes me this is a very attempting to be corporate way around things,
> trying to do "markit research"  as opposed to just having a game idea and
> running with it, or discussing game ideas with the community.
>
> Sorry if this sounds too negative, I do appreciate anyone willing to have a
>
> stab at developing a game and I hope something comes of this, but really
> treating blind people like some sort of mice in a zoo seeing which food they
>
> like is not nice, the people say they're gamers themselves,  they might as
> well ask all other gamers across the world what sorts of games they like!
>
> Then again, I disagree with the corporate data gathering methods for
> creating things anyway, myself I'd much rather see any old thing done well
> so long as the developer/writer/director puts their all into it than
> something which is just created to tick as many boxes and appeal to as many
>
> demographics as possible!
>
> This is part of what is wrong with current Doctor who, though that is
> another topic entirely.
>
> Myself, if I were going to send out a survey, I'd probably make it a very
> broad one with questions like "what sort of game mechanics interest you" and
>
> "Would would prefer more action or careful choice" , send to a few people,
> and then read the answers and see if it gave me ideas than a rather cold "do
>
> people want pirates, ninjas etc, and what individual title is most people's
>
> favourite so lets make a game similar to that"
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Dark,

Obviously, I don't know  much more than you at this point about their
objectives, goals, or programming skills, but I did have some of the
same concerns. I know firsthand that supporting more than one platform
and device is pretty complicated, down right painful, for even a
skilled developer so in that sense they cast their net too wide. There
is no realistic way for them to support every PC, smartphone, tablet,
and other devices on the market, and they probably should have stuck
to the most popular ones and left Blackberry and a couple of others
go. There isn't much of a market there for blind users, and the
accessibility isn't all that great for the platform to bother with it.
I would say even smaller than the blind Linux community.

However, that is drifting away from the point. The basic point here is
they have not made it known what languages, toolkits, etc they plan to
use so even if they wanted to they might not be able to support
certain platforms or multiple platforms anyway. No matter what
language, toolkits, etc they do decide upon there is pros and cons
with all of them, and there is no one-size fits all solution. I get
the feeling they are casting their net pretty wide because they know
very little to nothing about the audio game community, and what
devices, operating systems,
and technologies we use.



On 10/10/14, dark  wrote:
> Hi Tom.
>
> Good point about the operating systems, though in their defense sinse they
> were listing operating systems for phones such as blackberry which I don't
> believe are the least accessible, I suspect they don't know much about vi
> access to operating systems and that linux would even be an option. This
> does however raise a more worrying question, sinse as you've said yourself
> writing games for different os frequently means different code, different
> libraries and components and what not, so given that they've listed all
> these different operating systems some of which might or might not be
> accessible, what are their coding skills actually in?
>
>
> I suppose they could be doing something like writing the game in something
> very cross platform like Python, but even then it would need adapting for
> different opterating systems.
>
> Again, I'd be much happier if these people either came and asked the
> community directly, or at least just made a general enough form to let
> people express actual opinions rather than tick boxes and give one word
> answers.
>
> aZagreus sits inside your head,
> Zagreus lives among the dead,
> Zagreus sees you in your bed,
> And eats you when you're sleeping.
>
> Zagreus at the end of days,
> Zagreus lies all other ways,
> Zagreus comes when time's a maze,
> And all of history's weeping.
>
> Zagreus taking time apart.,
> Zagreus fears the hero heart,
> Zagreus seeks the final part,
> The reward that he is reaping.
>
> Zagreus sings when all is lost,
> Zagreus takes all those he's crossed,
> Zagreus wins and all is cost,
> The hero's hearts he's keeping.
>
> Zagreus seeks the hero's ship,
> Zagreus needs the web to rip,
> Zagreus sups time at a drip,
> And life aside, he's sweeping.
> ll the best,
>
> dark.
>
>
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
thanks anouk sir for forwarding it.

On 10/9/14, ishan dhami  wrote:
> Hi dark sir!
> I like the form and filled it.
> The thing is that we should be easy and simple in question air. there
> are few people who knows the heavy terms of game mechanics.
> so Don't think from your point of view.
> Thanks
> Ishan
>
> On 10/9/14, dark  wrote:
>> Hi Anouke.
>>
>> I've filled in their form,but to be honest I'm not convinced of the way
>> they're going about things "which game did you like the best?" how the
>> hell
>>
>> do I answer tht? There are characteristics! I liked in various games.
>>
>> Likewise, "would you like orcs, zombies, elves etc and what setting?"
>> Really
>>
>> I don't care so long as the game and mechanics are interesting.
>>
>> it strikes me this is a very attempting to be corporate way around
>> things,
>> trying to do "markit research"  as opposed to just having a game idea and
>> running with it, or discussing game ideas with the community.
>>
>> Sorry if this sounds too negative, I do appreciate anyone willing to have
>> a
>>
>> stab at developing a game and I hope something comes of this, but really
>> treating blind people like some sort of mice in a zoo seeing which food
>> they
>>
>> like is not nice, the people say they're gamers themselves,  they might
>> as
>> well ask all other gamers across the world what sorts of games they like!
>>
>> Then again, I disagree with the corporate data gathering methods for
>> creating things anyway, myself I'd much rather see any old thing done
>> well
>> so long as the developer/writer/director puts their all into it than
>> something which is just created to tick as many boxes and appeal to as
>> many
>>
>> demographics as possible!
>>
>> This is part of what is wrong with current Doctor who, though that is
>> another topic entirely.
>>
>> Myself, if I were going to send out a survey, I'd probably make it a very
>> broad one with questions like "what sort of game mechanics interest you"
>> and
>>
>> "Would would prefer more action or careful choice" , send to a few
>> people,
>> and then read the answers and see if it gave me ideas than a rather cold
>> "do
>>
>> people want pirates, ninjas etc, and what individual title is most
>> people's
>>
>> favourite so lets make a game similar to that"
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>

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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
Hi Thomas sir!
I wonder that they don't ask about what kind of games do you like such
as side scroller FPS or RPG.
I think they are new and don't know about some common things.
another stupid question is that how many audiogames have we play?
Thanks
Ishan

On 10/9/14, dark  wrote:
> Hi Tom.
>
> Good point about the operating systems, though in their defense sinse they
> were listing operating systems for phones such as blackberry which I don't
> believe are the least accessible, I suspect they don't know much about vi
> access to operating systems and that linux would even be an option. This
> does however raise a more worrying question, sinse as you've said yourself
> writing games for different os frequently means different code, different
> libraries and components and what not, so given that they've listed all
> these different operating systems some of which might or might not be
> accessible, what are their coding skills actually in?
>
>
> I suppose they could be doing something like writing the game in something
> very cross platform like Python, but even then it would need adapting for
> different opterating systems.
>
> Again, I'd be much happier if these people either came and asked the
> community directly, or at least just made a general enough form to let
> people express actual opinions rather than tick boxes and give one word
> answers.
>
> aZagreus sits inside your head,
> Zagreus lives among the dead,
> Zagreus sees you in your bed,
> And eats you when you're sleeping.
>
> Zagreus at the end of days,
> Zagreus lies all other ways,
> Zagreus comes when time's a maze,
> And all of history's weeping.
>
> Zagreus taking time apart.,
> Zagreus fears the hero heart,
> Zagreus seeks the final part,
> The reward that he is reaping.
>
> Zagreus sings when all is lost,
> Zagreus takes all those he's crossed,
> Zagreus wins and all is cost,
> The hero's hearts he's keeping.
>
> Zagreus seeks the hero's ship,
> Zagreus needs the web to rip,
> Zagreus sups time at a drip,
> And life aside, he's sweeping.
> ll the best,
>
> dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread shaun everiss
Well when I answered the question I didn't put an actual game, I just 
said a percentage, since most stuff out is good and vary little not I 
put a round about number.
I suspect this is a round about shove for someone that may have the 
power but has not entered the market yet.
Don't judge to fast, a lot of my testing projects I do, heart of 
winter is one, but more importantly my university research projects 
and other web projects are like this.
The first email is just enough to get you in, in a lot of cases the 
companies don't want to expose their secrets so they just put a small 
teaser and maybe a website telling you what they are about.
After you show interest the first thing they usually do is put out a 
slightly longer blurb about things.
After which closer to the time a lot of preamble documentation comes 
out about everything, forms and the like.
When the work starts all documentation is reviewed to make sure you 
read it, once the form is signed you get most of what they want.
However at least with the research I do or have done they don't want 
you to know till its done.
Usually there is a full report which is released before a release on 
whatever it is.
that release won't have whats in the report necessarily, but the 
report has everything in it you need to understand.
Now any future research works the same, ofcause if you have been 
employed for 2-3 years or so depending on trust you may recieve a lot 
of stuff before and maybe even talking to the guy in charge and 
making suggestions.

For me this is aboutt average on what I'd get for a first time pre brief.
And its not that bad.
Sometimes the message I get is like this.
x company is doing research on y product which is z thing, and is 
about that and this.

which will be sorted out later, you in or not.
Most of the time I read the message and I can almost miss it.
Because I think, what is this, aah its not enough info maybe as well 
as good as spam.
in most cases I get an email every time I get one, I have to read the 
background info sometimes like this form I get a question form, which 
tells me enough by what is not being said then if it was said to my face.

in the case of heart of winter there was a sample product.
However a lot of my work at university is concept based, I ring my 
boss and he tells me.

However, its not always the case.
Sometimes I look at the info 10 times, really think  hard.
The worst thing I can do is not answer, however I have been doing 
this for about 3 years, true its not a full time job but I know the 
procedures enough to know that the only way to know is just send info and wait.
nothing may happen or I may not get chosen but if I don't try then it 
doesn't happen.


At 12:19 a.m. 10/10/2014, you wrote:

Hi Anouke.

I've filled in their form,but to be honest I'm not convinced of the 
way they're going about things "which game did you like the best?" 
how the hell do I answer tht? There are characteristics! I liked in 
various games.


Likewise, "would you like orcs, zombies, elves etc and what 
setting?" Really I don't care so long as the game and mechanics are 
interesting.


it strikes me this is a very attempting to be corporate way around 
things, trying to do "markit research"  as opposed to just having a 
game idea and running with it, or discussing game ideas with the community.


Sorry if this sounds too negative, I do appreciate anyone willing to 
have a stab at developing a game and I hope something comes of this, 
but really treating blind people like some sort of mice in a zoo 
seeing which food they like is not nice, the people say they're 
gamers themselves,  they might as well ask all other gamers across 
the world what sorts of games they like!


Then again, I disagree with the corporate data gathering methods for 
creating things anyway, myself I'd much rather see any old thing 
done well so long as the developer/writer/director puts their all 
into it than something which is just created to tick as many boxes 
and appeal to as many demographics as possible!


This is part of what is wrong with current Doctor who, though that 
is another topic entirely.


Myself, if I were going to send out a survey, I'd probably make it a 
very broad one with questions like "what sort of game mechanics 
interest you" and "Would would prefer more action or careful choice" 
, send to a few people, and then read the answers and see if it gave 
me ideas than a rather cold "do people want pirates, ninjas etc, and 
what individual title is most people's favourite so lets make a game 
similar to that"


Beware the grue!

Dark.

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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread shaun everiss
Thanks anouc, this is a good thing, now someone needs to add this to 
the forums, I have answered it.


At 08:31 p.m. 9/10/2014, you wrote:



Begin forwarded message:

> From: marco.donat...@gmail.com
> Subject: Audiogame in developing
> Date: 6 Oct 2014 17:08:21 GMT+2
> To: viph...@googlegroups.com
> Reply-To: viph...@googlegroups.com
>
> Hello everyone,
> some friends and I are planning to develop an audiogame for 
visually impaired people.
> We are gamers since we were kids, and we have the passion and the 
skills needed to create a high quality game.
> The game is in an early stage of design, and we would like to 
know our audience better :)
> We have created a little form - there are thirteen question, it 
will take less than five minutes.

> You can find it here: http://goo.gl/forms/GuAp18bkVi
> We'd greatly appreciate any help :)
> Have a great day,
>
> Marco
>
>
> --
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Dark,

Yeah, please don't. A comprehensive discussion of Dr. Who cannon, all
be it interesting, would definitely be way off topic for this list.
Same goes for Star Trek or any other long lived science fiction
series. :D

As for the form I filled out what I could, and I figure if they want
more information they can contact me via e-mail where I can give them
more definitive ideas about their project in development or audio
games in general.

Cheers!


On 10/10/14, dark  wrote:
> Hmmm, Anouk, I could write you a long mmessive on Doctor who canon, and why
>
> steven Mophat (the current producer), should be exterminated for spitting
> all over it, but that probably would be very ot for this list.
>
> I'll just say with Doctor who remember it's essentially a story about time
> travel, it really can go anywhere and do anything and tell many different
> types of stories from horror to historical drama which is just why I enjoy
> it myself.
>
> With classic who, sinse your dealing with 26 years of television, Your best
>
> off finding some stories you like and going with them, then expanding your
> knolidge from there rather than trying to be coherent, (particualrly sinse
> thanks to the Bbc's bad planning decisions quite a bit of the original stuff
>
> is missing), or checking out the big finish audios which are quality wise
> very often awsome and introduce you to many doctors and assistants in some
> great stories.
>
> Getting back to games, I did put my comments in the box on the web form, so
>
> hopefully the developers will take the point.
>
> All the best,
>
> Dark.
>
>
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread dark

Hi Tom.

Good point about the operating systems, though in their defense sinse they 
were listing operating systems for phones such as blackberry which I don't 
believe are the least accessible, I suspect they don't know much about vi 
access to operating systems and that linux would even be an option. This 
does however raise a more worrying question, sinse as you've said yourself 
writing games for different os frequently means different code, different 
libraries and components and what not, so given that they've listed all 
these different operating systems some of which might or might not be 
accessible, what are their coding skills actually in?



I suppose they could be doing something like writing the game in something 
very cross platform like Python, but even then it would need adapting for 
different opterating systems.


Again, I'd be much happier if these people either came and asked the 
community directly, or at least just made a general enough form to let 
people express actual opinions rather than tick boxes and give one word 
answers.


aZagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.
ll the best,

dark. 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread dark
Hmmm, Anouk, I could write you a long mmessive on Doctor who canon, and why 
steven Mophat (the current producer), should be exterminated for spitting 
all over it, but that probably would be very ot for this list.


I'll just say with Doctor who remember it's essentially a story about time 
travel, it really can go anywhere and do anything and tell many different 
types of stories from horror to historical drama which is just why I enjoy 
it myself.


With classic who, sinse your dealing with 26 years of television, Your best 
off finding some stories you like and going with them, then expanding your 
knolidge from there rather than trying to be coherent, (particualrly sinse 
thanks to the Bbc's bad planning decisions quite a bit of the original stuff 
is missing), or checking out the big finish audios which are quality wise 
very often awsome and introduce you to many doctors and assistants in some 
great stories.


Getting back to games, I did put my comments in the box on the web form, so 
hopefully the developers will take the point.


All the best,

Dark. 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread Thomas Ward
Hi Dark,

I'm glad you brought this topic up as I had many of the same
reservations about the survey while I was filling it out. Asking
someone which game is his or her favorite might seem like a reasonable
question to some developers, but the fact of the matter is I don't
have a specific favorite game. I have certain favorites, and like each
of them for different reasons. For several reasons I was not able to
explain or articulate in the survey.

Moreover there was far too much focus on the setting, characters, and
storyline elements of the game than any kind of technical
considerations. I personally can care less if I'm fighting vampires,
cyborgs, or zombies as long as the game is good and enjoyable.
However, what makes a game enjoyable are often the technical aspects
like I'd like to recommend and was unable to do so.

A case in point is on choosing an operating system. The first check
box was for PC / Mac. By PC I assume here they meant Windows and by
Mac I assume Mac OS, but they totally cut Linux users out of the
voting process. Even if they chose not to develop any games for Linux
as a Linux user I'd liked to have been able to vote upon it or have
some say. So as a result if they choose to e-mail me about possible
beta testing I am going to ask them point blank why Linux was not
listed as an option as I strongly think someone needs to take them to
task for that over sight.
In any case like you I can't help but think they were going about this
marketing survey the wrong way. Not sure what they were looking for,
but I hope its not a case of x number people said they love Swamp so
let's create a game just like Swamp kind of thing. I prefer a
developer to use his or her imagination and create something new or
different rather than trying to create something based on statistics
of what customers like and don't like.

Cheers!


On 10/9/14, dark  wrote:
> Hi Anouke.
>
> I've filled in their form,but to be honest I'm not convinced of the way
> they're going about things "which game did you like the best?" how the hell
>
> do I answer tht? There are characteristics! I liked in various games.
>
> Likewise, "would you like orcs, zombies, elves etc and what setting?" Really
>
> I don't care so long as the game and mechanics are interesting.
>
> it strikes me this is a very attempting to be corporate way around things,
> trying to do "markit research"  as opposed to just having a game idea and
> running with it, or discussing game ideas with the community.
>
> Sorry if this sounds too negative, I do appreciate anyone willing to have a
>
> stab at developing a game and I hope something comes of this, but really
> treating blind people like some sort of mice in a zoo seeing which food they
>
> like is not nice, the people say they're gamers themselves,  they might as
> well ask all other gamers across the world what sorts of games they like!
>
> Then again, I disagree with the corporate data gathering methods for
> creating things anyway, myself I'd much rather see any old thing done well
> so long as the developer/writer/director puts their all into it than
> something which is just created to tick as many boxes and appeal to as many
>
> demographics as possible!
>
> This is part of what is wrong with current Doctor who, though that is
> another topic entirely.
>
> Myself, if I were going to send out a survey, I'd probably make it a very
> broad one with questions like "what sort of game mechanics interest you" and
>
> "Would would prefer more action or careful choice" , send to a few people,
> and then read the answers and see if it gave me ideas than a rather cold "do
>
> people want pirates, ninjas etc, and what individual title is most people's
>
> favourite so lets make a game similar to that"
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread Anouk Radix
Hey Dark, I dont think you are negative at all just realistic. I think these 
are really good suggestions perhaps you could send that email to their gmail 
address?
I too found the form confusin gso i elaborated in one of the text boxes on what 
i do and dont like and why.
ot: I have watched a lot of the original doctor who and even though I adore the 
british accent I never could get into it, no continuity (imho) and all those 
switching doctors and switching cast….
Greetings, Anouk,
On 09 Oct 2014, at 13:19, dark  wrote:

> Hi Anouke.
> 
> I've filled in their form,but to be honest I'm not convinced of the way 
> they're going about things "which game did you like the best?" how the hell 
> do I answer tht? There are characteristics! I liked in various games.
> 
> Likewise, "would you like orcs, zombies, elves etc and what setting?" Really 
> I don't care so long as the game and mechanics are interesting.
> 
> it strikes me this is a very attempting to be corporate way around things, 
> trying to do "markit research"  as opposed to just having a game idea and 
> running with it, or discussing game ideas with the community.
> 
> Sorry if this sounds too negative, I do appreciate anyone willing to have a 
> stab at developing a game and I hope something comes of this, but really 
> treating blind people like some sort of mice in a zoo seeing which food they 
> like is not nice, the people say they're gamers themselves,  they might as 
> well ask all other gamers across the world what sorts of games they like!
> 
> Then again, I disagree with the corporate data gathering methods for creating 
> things anyway, myself I'd much rather see any old thing done well so long as 
> the developer/writer/director puts their all into it than something which is 
> just created to tick as many boxes and appeal to as many demographics as 
> possible!
> 
> This is part of what is wrong with current Doctor who, though that is another 
> topic entirely.
> 
> Myself, if I were going to send out a survey, I'd probably make it a very 
> broad one with questions like "what sort of game mechanics interest you" and 
> "Would would prefer more action or careful choice" , send to a few people, 
> and then read the answers and see if it gave me ideas than a rather cold "do 
> people want pirates, ninjas etc, and what individual title is most people's 
> favourite so lets make a game similar to that"
> 
> Beware the grue!
> 
> Dark. 
> 
> ---
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> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread dark

Hi Anouke.

I've filled in their form,but to be honest I'm not convinced of the way 
they're going about things "which game did you like the best?" how the hell 
do I answer tht? There are characteristics! I liked in various games.


Likewise, "would you like orcs, zombies, elves etc and what setting?" Really 
I don't care so long as the game and mechanics are interesting.


it strikes me this is a very attempting to be corporate way around things, 
trying to do "markit research"  as opposed to just having a game idea and 
running with it, or discussing game ideas with the community.


Sorry if this sounds too negative, I do appreciate anyone willing to have a 
stab at developing a game and I hope something comes of this, but really 
treating blind people like some sort of mice in a zoo seeing which food they 
like is not nice, the people say they're gamers themselves,  they might as 
well ask all other gamers across the world what sorts of games they like!


Then again, I disagree with the corporate data gathering methods for 
creating things anyway, myself I'd much rather see any old thing done well 
so long as the developer/writer/director puts their all into it than 
something which is just created to tick as many boxes and appeal to as many 
demographics as possible!


This is part of what is wrong with current Doctor who, though that is 
another topic entirely.


Myself, if I were going to send out a survey, I'd probably make it a very 
broad one with questions like "what sort of game mechanics interest you" and 
"Would would prefer more action or careful choice" , send to a few people, 
and then read the answers and see if it gave me ideas than a rather cold "do 
people want pirates, ninjas etc, and what individual title is most people's 
favourite so lets make a game similar to that"


Beware the grue!

Dark. 



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[Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread Anouk Radix


Begin forwarded message:

> From: marco.donat...@gmail.com
> Subject: Audiogame in developing
> Date: 6 Oct 2014 17:08:21 GMT+2
> To: viph...@googlegroups.com
> Reply-To: viph...@googlegroups.com
> 
> Hello everyone,
> some friends and I are planning to develop an audiogame for visually impaired 
> people.
> We are gamers since we were kids, and we have the passion and the skills 
> needed to create a high quality game.
> The game is in an early stage of design, and we would like to know our 
> audience better :)
> We have created a little form - there are thirteen question, it will take 
> less than five minutes.
> You can find it here: http://goo.gl/forms/GuAp18bkVi
> We'd greatly appreciate any help :)
> Have a great day,
> 
> Marco
> 
> 
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