Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Hi Eleanor, I'm sorry that I forgot to mention that all of the 7-128 games have graphics. BFN Jim Meep, Meep, (and picture a cloud of smoke...) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
hmmm you are probably right. I have stock graphics that comes with the systems I use and mostly these are quite fast. I'd probably get midrange dedicated sound and graphics if I could though. Hi Shaun, Well, then it will come as a big surprise to you that the better the graphics card the better Jaws, Window-Eyes, Hal, etc will work with it. You really do need that extra memory etc if you are dealing with offscreen models and all the other stuff that screen readers use. Plus these days starting with Windows Vista and Windows 7 you definitely don't want the cheapest, most low-end, video card because all that 3d graphics for Windows arrow requires a pretty decent video card. The more memory on the video card to handle Windows arrow the less physical ram has to be used to handle the new desktop environment, graphics, and animation. Which, unfortunately, is exactly the problem with your opinion. You and a lot of others believe since you can't see it that you don't need a high-end video card. Why does it matter? Why do I need it? I can't see it so buy the cheapest thing on the market. The problem with that opinion/attitude is that its based on some eronious assumption that it doesn't matter, but it does matterfor a lot of reasons. Windows, inparticular, is a highly graphical operating system. It was designed for the sighted market therefore requires a fairly decent video card, lots of ram, and processor power. Windows 7 especially is extremely graphical, and a lot of people, including companies, have to replace a lot of their XP era video cards just to run it because the level of detail and animations in the graphics technology has changed that much since XP. The rule of thumb is the more ram etc you have on the video card the better if you plan to run Windows 7, because you need it for all the new graphics. And if you are thinking you'll just turn it off you can't. You are limited how much you can turn down/off in Windows 7 compared to XP. I'd like to say this was limited to Windows 7, but I can't. Truth is thanks to Microsoft's drive to market Windows with the most realistic graphics and animation possible other developers like Apple and linux are slowly cranking up the graphicaal content of their desktops as well. Ubuntu Linux 11 apparently has a new desktop theme/environment called Unity. I don't know much about it, but it is suppose to be a lot more graphical than previous Ubuntu desktop versions. This ups the system requirements somewhat because now they are trying to compete with Microsoft for the flashiest, most graphical, most awesome looking desktop U.I. All that spells out high-end video card for sighted and for the blind to run it. That has nothing to do with weather you can actually see it or not. On 4/20/11, shaun everiss wrote: > Well one thing no one has got yet is the fact that the blind won't > always have the best graphics. > In fact when buying a computer I am always trying for the lowest > crappiest, buggyest and cheapist card I can get. > Ok so by default we may get stock graphics weather it be 128 256 512 etc. > But you can be assured no one is gona go out of their way to get a > good graphics card. > In fact I always start any of my systems off by either installing the > windows graphics drivers or cutting out most of the visual configs on the > card. > Its needed, but only for windows to boot really. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
true, though the stock cards will mostly do for most things these days. I go out of my way for a good video card. Because if the op is mostly graphic. Then I want something to handle it and do it fast. That way leaves more room for my stuff to run just as fast! At 05:30 PM 4/20/2011, you wrote: Well one thing no one has got yet is the fact that the blind won't always have the best graphics. In fact when buying a computer I am always trying for the lowest crappiest, buggyest and cheapist card I can get. Ok so by default we may get stock graphics weather it be 128 256 512 etc. But you can be assured no one is gona go out of their way to get a good graphics card. In fact I always start any of my systems off by either installing the windows graphics drivers or cutting out most of the visual configs on the card. Its needed, but only for windows to boot really. At 02:44 a.m. 21/04/2011, you wrote: Hi Jim, Right. There is quite a difference here between programming a card game and something like Doom III. With card games you can probably find the graphics for a card game from a number of sources as there are a number of open source games for Linux where all the drawing and creation of the onscreen graphics is done for you. At that point all you would need to do is program it. Which is pretty easy given that all you are doing is displaying a number of static images of one or more cards in your hand. In fact, any beginners book to DirectX graphics and and animations usually begins with something like Blackjack or Hearts just to break you into the basics while not getting into any complicated discussion. Something like Doom III, however, is a totally different story. There is several megs of images that get loaded and mixed by your graphics engine to produce real time animation. This is considerably more complex in the long run, and requires very precise calculations and a lot of number crunching to pull off that realistic 3d real time animation that all the sighted gamers expect from top tear titles. To be honest I've looked into real time graphics and animation, and a lot of the technical aspects goes right over my head. I'm not sure an amateur would bbe able to really pull it off without a few extra college courses on the side to understand it well. Cheers! On 4/20/11, Jim Kitchen wrote: > > Hi Milos, > > I agree with everything that Thomas said about us adding graphics to our > games. Maybe one exception, the people at All In Play and I think Che have > graphics along with access in their on line card games. Of course a card > game and putting cards on the screen is so much more simple than full time > action graphics. > > BFN > > Jim > > A picture is worth a thousand words, but it uses up three thousand times the > memory. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, pleas
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Hi Trouble, Nicely said. I gave a lot more detail in my prior post, but quite simply if the OS needs it don't buy the cheapest pile of junk video card believing that it doesn't matter. Truth is it does matter in terms of performance, screen reader access, etc. The old saying, "you buy cheap you get cheap," holds truer than ever here. You are ruining your system performance etc by slapping in any old video card you lay hands on out of ignorance mostly. On 4/20/11, Trouble wrote: > I go out of my way for a good video card. Because if the op is mostly > graphic. Then I want something to handle it and do it fast. That way > leaves more room for my stuff to run just as fast! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Hi Shaun, Well, then it will come as a big surprise to you that the better the graphics card the better Jaws, Window-Eyes, Hal, etc will work with it. You really do need that extra memory etc if you are dealing with offscreen models and all the other stuff that screen readers use. Plus these days starting with Windows Vista and Windows 7 you definitely don't want the cheapest, most low-end, video card because all that 3d graphics for Windows arrow requires a pretty decent video card. The more memory on the video card to handle Windows arrow the less physical ram has to be used to handle the new desktop environment, graphics, and animation. Which, unfortunately, is exactly the problem with your opinion. You and a lot of others believe since you can't see it that you don't need a high-end video card. Why does it matter? Why do I need it? I can't see it so buy the cheapest thing on the market. The problem with that opinion/attitude is that its based on some eronious assumption that it doesn't matter, but it does matterfor a lot of reasons. Windows, inparticular, is a highly graphical operating system. It was designed for the sighted market therefore requires a fairly decent video card, lots of ram, and processor power. Windows 7 especially is extremely graphical, and a lot of people, including companies, have to replace a lot of their XP era video cards just to run it because the level of detail and animations in the graphics technology has changed that much since XP. The rule of thumb is the more ram etc you have on the video card the better if you plan to run Windows 7, because you need it for all the new graphics. And if you are thinking you'll just turn it off you can't. You are limited how much you can turn down/off in Windows 7 compared to XP. I'd like to say this was limited to Windows 7, but I can't. Truth is thanks to Microsoft's drive to market Windows with the most realistic graphics and animation possible other developers like Apple and linux are slowly cranking up the graphicaal content of their desktops as well. Ubuntu Linux 11 apparently has a new desktop theme/environment called Unity. I don't know much about it, but it is suppose to be a lot more graphical than previous Ubuntu desktop versions. This ups the system requirements somewhat because now they are trying to compete with Microsoft for the flashiest, most graphical, most awesome looking desktop U.I. All that spells out high-end video card for sighted and for the blind to run it. That has nothing to do with weather you can actually see it or not. On 4/20/11, shaun everiss wrote: > Well one thing no one has got yet is the fact that the blind won't > always have the best graphics. > In fact when buying a computer I am always trying for the lowest > crappiest, buggyest and cheapist card I can get. > Ok so by default we may get stock graphics weather it be 128 256 512 etc. > But you can be assured no one is gona go out of their way to get a > good graphics card. > In fact I always start any of my systems off by either installing the > windows graphics drivers or cutting out most of the visual configs on the > card. > Its needed, but only for windows to boot really. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
I go out of my way for a good video card. Because if the op is mostly graphic. Then I want something to handle it and do it fast. That way leaves more room for my stuff to run just as fast! At 05:30 PM 4/20/2011, you wrote: Well one thing no one has got yet is the fact that the blind won't always have the best graphics. In fact when buying a computer I am always trying for the lowest crappiest, buggyest and cheapist card I can get. Ok so by default we may get stock graphics weather it be 128 256 512 etc. But you can be assured no one is gona go out of their way to get a good graphics card. In fact I always start any of my systems off by either installing the windows graphics drivers or cutting out most of the visual configs on the card. Its needed, but only for windows to boot really. At 02:44 a.m. 21/04/2011, you wrote: Hi Jim, Right. There is quite a difference here between programming a card game and something like Doom III. With card games you can probably find the graphics for a card game from a number of sources as there are a number of open source games for Linux where all the drawing and creation of the onscreen graphics is done for you. At that point all you would need to do is program it. Which is pretty easy given that all you are doing is displaying a number of static images of one or more cards in your hand. In fact, any beginners book to DirectX graphics and and animations usually begins with something like Blackjack or Hearts just to break you into the basics while not getting into any complicated discussion. Something like Doom III, however, is a totally different story. There is several megs of images that get loaded and mixed by your graphics engine to produce real time animation. This is considerably more complex in the long run, and requires very precise calculations and a lot of number crunching to pull off that realistic 3d real time animation that all the sighted gamers expect from top tear titles. To be honest I've looked into real time graphics and animation, and a lot of the technical aspects goes right over my head. I'm not sure an amateur would bbe able to really pull it off without a few extra college courses on the side to understand it well. Cheers! On 4/20/11, Jim Kitchen wrote: > > Hi Milos, > > I agree with everything that Thomas said about us adding graphics to our > games. Maybe one exception, the people at All In Play and I think Che have > graphics along with access in their on line card games. Of course a card > game and putting cards on the screen is so much more simple than full time > action graphics. > > BFN > > Jim > > A picture is worth a thousand words, but it uses up three thousand times the > memory. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Well one thing no one has got yet is the fact that the blind won't always have the best graphics. In fact when buying a computer I am always trying for the lowest crappiest, buggyest and cheapist card I can get. Ok so by default we may get stock graphics weather it be 128 256 512 etc. But you can be assured no one is gona go out of their way to get a good graphics card. In fact I always start any of my systems off by either installing the windows graphics drivers or cutting out most of the visual configs on the card. Its needed, but only for windows to boot really. At 02:44 a.m. 21/04/2011, you wrote: Hi Jim, Right. There is quite a difference here between programming a card game and something like Doom III. With card games you can probably find the graphics for a card game from a number of sources as there are a number of open source games for Linux where all the drawing and creation of the onscreen graphics is done for you. At that point all you would need to do is program it. Which is pretty easy given that all you are doing is displaying a number of static images of one or more cards in your hand. In fact, any beginners book to DirectX graphics and and animations usually begins with something like Blackjack or Hearts just to break you into the basics while not getting into any complicated discussion. Something like Doom III, however, is a totally different story. There is several megs of images that get loaded and mixed by your graphics engine to produce real time animation. This is considerably more complex in the long run, and requires very precise calculations and a lot of number crunching to pull off that realistic 3d real time animation that all the sighted gamers expect from top tear titles. To be honest I've looked into real time graphics and animation, and a lot of the technical aspects goes right over my head. I'm not sure an amateur would bbe able to really pull it off without a few extra college courses on the side to understand it well. Cheers! On 4/20/11, Jim Kitchen wrote: > > Hi Milos, > > I agree with everything that Thomas said about us adding graphics to our > games. Maybe one exception, the people at All In Play and I think Che have > graphics along with access in their on line card games. Of course a card > game and putting cards on the screen is so much more simple than full time > action graphics. > > BFN > > Jim > > A picture is worth a thousand words, but it uses up three thousand times the > memory. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Hi Jim, Right. There is quite a difference here between programming a card game and something like Doom III. With card games you can probably find the graphics for a card game from a number of sources as there are a number of open source games for Linux where all the drawing and creation of the onscreen graphics is done for you. At that point all you would need to do is program it. Which is pretty easy given that all you are doing is displaying a number of static images of one or more cards in your hand. In fact, any beginners book to DirectX graphics and and animations usually begins with something like Blackjack or Hearts just to break you into the basics while not getting into any complicated discussion. Something like Doom III, however, is a totally different story. There is several megs of images that get loaded and mixed by your graphics engine to produce real time animation. This is considerably more complex in the long run, and requires very precise calculations and a lot of number crunching to pull off that realistic 3d real time animation that all the sighted gamers expect from top tear titles. To be honest I've looked into real time graphics and animation, and a lot of the technical aspects goes right over my head. I'm not sure an amateur would bbe able to really pull it off without a few extra college courses on the side to understand it well. Cheers! On 4/20/11, Jim Kitchen wrote: > > Hi Milos, > > I agree with everything that Thomas said about us adding graphics to our > games. Maybe one exception, the people at All In Play and I think Che have > graphics along with access in their on line card games. Of course a card > game and putting cards on the screen is so much more simple than full time > action graphics. > > BFN > > Jim > > A picture is worth a thousand words, but it uses up three thousand times the > memory. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Hi Milos, There is quite a range in the quality of graphics on a computer screen. For example, The graphics that is in the GMA game engine and is used in Shades of Doom is the equivalent of Morris code or the sound the PC speaker used to make. It makes beeps that rise and lower in pitch. Not much information and easy to program. The graphics in card games is like the sound you get from short wave radios. It is fuzzy and in mono and not much frequency range. Then there is the graphics in today's games for the sighted. This is like having 5.1 surround sound playing with a full orchestra in CD quality. It takes lots more effort to play that sound and many people to play all those instruments. So in conclusion, it could be done but it would take years and even longer to do the graphics if done by a blind person. And if we could hire a sighted graphic person, it would still take years to do, and the priced to hire them would make the game too expensive. So unless some game company or graphic designer decides to give free help, I don't think it will be done. On the other hand, some sighted game companies might add features that would make their games playable by the blind, either by accident or design. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
Hi Milos, I agree with everything that Thomas said about us adding graphics to our games. Maybe one exception, the people at All In Play and I think Che have graphics along with access in their on line card games. Of course a card game and putting cards on the screen is so much more simple than full time action graphics. BFN Jim A picture is worth a thousand words, but it uses up three thousand times the memory. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
You could probably do versions of it, since for certain types of games, you'd just be moving shapes around, and for some types of more detailed games, you sort of plot coordinates for objects/shapes, but I really don't know too much about real graphics development as such, but, my silly, old snakes and ladders which talked, also included original snakes and ladders board layout, and smiley face characters, along with SAPI TTS - sort of to provide any sighted person with an idea of what the TTS output was rendering a version of. Either way, for real graphics, you'd at least need to be able to visualise what you were trying to render - but on the other hand, 3D is still somewhat of a tactile sense... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2011 8:14 AM Subject: [Audyssey] Implementing graphic in games with and without sidedassistence Hi all, Tonight while trying to get some sleep I was wondering about my tries to learn programming. And then an interesting subject occured to me and I decided to share it with the list. I was thinking if it is possible for a blind developer to implement graphic in games and how to do it without the least sided asistance possible. For example, if you Tom wanted to make Mota more understandable for the sided players and you decide to make it fully graphical, what would you do? Would it be possible? Then, what the other developers think: Jim, Ken, Philip, Damian, che and others? Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 6056 (20110419) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.