[Audyssey] Interrupting Speech in MOTA
Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Thomas, There is a third option, which will let you maintain the current keyboard layout. You can first perform a check to see if the ctrl key is pressed, if this is the case then interrupt the speech. This should obviously be a key pressed rather than a key down check, so that it only reports true again if the user releases the key and then pushes it down once more. Then you can check if the w key is pressed, and if this is the case check if the ctrl key is down. This is what I do in my upcoming game to solve this issue and it works very well. Just make strategic use of key down versus key pressed and there won't be a problem. What will end up happening, of course, is that speech is first interrupted when the control key is pressed but then immediately restarted again if w is pressed and control is still down. However speech won't be interrupted again on the next loop iteration because control will just be down, but not newly pressed. similarly the status command won't be restarted over and over again because w has not been newly pressed either. Using a key pressed rather than a key down check would also solve the slight quirk where holding down one of the number keys starts a violent stutter of the weapon name as it gets retriggered on every single loop iteration. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Off hand, what about the `/~ key for interrupt - unless you've already got it mapped to something else? Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used to them as function or control commands, though I'm not %100 tied to this and could move over to using shift of course. Given the choice though I do have a miner preference for another key to interupt speech and cutscenes. i'd personally suggest either space bar or one of the f keys. i would suggest escape sinse it's often a common key for interupting document read or aborting other functions in a screen reader, but obviously that is used for exiting the game. That would be my preference, space bar or another f key for interupt rather than moving the ctrl modifyer, though if it gets done that way I'm not going to go ballistic. Beware the Grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 12:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi philip, Thanks. That's a good suggestion. Although that means a major rewrite of the G3D input code. At least for Windows. I'm not really willing to put that many hours into bug fixes right now. As I explained on the USA Games list I'm looking for quick and simple solutions to bugs so I can get MOTA 1.0 out of the door. I can worry about rewriting input handling at some other point. I've already got my hands full completing the Windows version let alone finish updating the Linux version of the G3D engine and releasing a cross-platform version of MOTA. Cheers! On 4/29/11, Philip Bennefall wrote: > Hi Thomas, > > There is a third option, which will let you maintain the current keyboard > layout. You can first perform a check to see if the ctrl key is pressed, if > this is the case then interrupt the speech. This should obviously be a key > pressed rather than a key down check, so that it only reports true again if > the user releases the key and then pushes it down once more. Then you can > check if the w key is pressed, and if this is the case check if the ctrl key > is down. This is what I do in my upcoming game to solve this issue and it > works very well. Just make strategic use of key down versus key pressed and > there won't be a problem. What will end up happening, of course, is that > speech is first interrupted when the control key is pressed but then > immediately restarted again if w is pressed and control is still down. > However speech won't be interrupted again on the next loop iteration because > control will just be down, but not newly pressed. similarly the status > command won't be restarted over and over again because w has not been newly > pressed either. Using a key pressed rather than a key down check would also > solve the slight quirk where holding down one of the number keys starts a > violent stutter of the weapon name as it gets retriggered on every single > loop iteration. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi, Well, using the spacebar in this case is not a good idea. That' is of course the fire key. Although, I love your suggestion to use the escape key. I can always remap quit game to q. That might throw a few people at first, but I can think of a number of games where q brings up a quit prompt. Still I'll see what everyone else has to say first. Cheers! On 4/29/11, dark wrote: > I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used > to them as function or control commands, though I'm not %100 tied to > this and could move over to using shift of course. > > Given the choice though I do have a miner preference for another key to > interupt speech and cutscenes. > > i'd personally suggest either space bar or one of the f keys. > > i would suggest escape sinse it's often a common key for interupting > document read or aborting other functions in a screen reader, but obviously > that is used for exiting the game. > > That would be my preference, space bar or another f key for interupt rather > than moving the ctrl modifyer, though if it gets done that way I'm not going > to go ballistic. > > Beware the Grue! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Thomas, I am not part of the USA Games mailing list so didn't see that message, I only saw this request for suggestions and figured I'd throw my own in with the rest. Smile. Of course I don't know how your code is structured so my comments may be completely off, but it is actually very simple to put a key pressed function into place on top of key down. You just have a separate array with all keys, where each array entry corresponds to a state of the key. In my implementation 0 means not down before, 1 means just pushed down and 2 means already down. So when key_pressed is called in BGT, for instance, it simply calls key_down and updates the state in the second array accordingly. Again, of course I have no clue how your code is structure so if this suggestion still would require major rewriting, just ignore it and change the keyboard layout based on what you feel is best and what other people on the list may want. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Friday, April 29, 2011 2:05 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi philip, Thanks. That's a good suggestion. Although that means a major rewrite of the G3D input code. At least for Windows. I'm not really willing to put that many hours into bug fixes right now. As I explained on the USA Games list I'm looking for quick and simple solutions to bugs so I can get MOTA 1.0 out of the door. I can worry about rewriting input handling at some other point. I've already got my hands full completing the Windows version let alone finish updating the Linux version of the G3D engine and releasing a cross-platform version of MOTA. Cheers! On 4/29/11, Philip Bennefall wrote: Hi Thomas, There is a third option, which will let you maintain the current keyboard layout. You can first perform a check to see if the ctrl key is pressed, if this is the case then interrupt the speech. This should obviously be a key pressed rather than a key down check, so that it only reports true again if the user releases the key and then pushes it down once more. Then you can check if the w key is pressed, and if this is the case check if the ctrl key is down. This is what I do in my upcoming game to solve this issue and it works very well. Just make strategic use of key down versus key pressed and there won't be a problem. What will end up happening, of course, is that speech is first interrupted when the control key is pressed but then immediately restarted again if w is pressed and control is still down. However speech won't be interrupted again on the next loop iteration because control will just be down, but not newly pressed. similarly the status command won't be restarted over and over again because w has not been newly pressed either. Using a key pressed rather than a key down check would also solve the slight quirk where holding down one of the number keys starts a violent stutter of the weapon name as it gets retriggered on every single loop iteration. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi, Currently I have it mapped to control since that's usually what screen readers use to silence speech. Thing is I've got this little technical quark where it shuts up any status command asigned to any control+letter combo. Reasigning it to something else is the obvious solution for that problem, but there is no key that stands out in my mind as an obvious alternative. Dark suggested the escape key which means remapping exit/quit to q and shuffling things slightly. On 4/29/11, Jacob Kruger wrote: > Off hand, what about the `/~ key for interrupt - unless you've already got > it mapped to something else? > > Stay well > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Philip, Thanks. I'll keep that in mind.I'm definitely looking for a more effective way to handle this as I've never quite got the hang of DirectInput's keyboard handling. I've found SDL much more easy to do what I want to do as its much more self-explanitory and simple. On 4/29/11, Philip Bennefall wrote: > Hi Thomas, > > I am not part of the USA Games mailing list so didn't see that message, I > only saw this request for suggestions and figured I'd throw my own in with > the rest. Smile. > > Of course I don't know how your code is structured so my comments may be > completely off, but it is actually very simple to put a key pressed function > into place on top of key down. You just have a separate array with all keys, > where each array entry corresponds to a state of the key. In my > implementation 0 means not down before, 1 means just pushed down and 2 means > already down. So when key_pressed is called in BGT, for instance, it simply > calls key_down and updates the state in the second array accordingly. Again, > of course I have no clue how your code is structure so if this suggestion > still would require major rewriting, just ignore it and change the keyboard > layout based on what you feel is best and what other people on the list may > want. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Greetings Thomas. You might consider assigning the grave accent to interrupt speech. It's a key that's rarely used in games, and has the merit of being near your operating hand, and is readily accessible. The grave accent key, for example, is at the left-hand corner of most keyboards, clearly delineated from the escape key. It's also not that far of a reach from the control key, so you could still keep your thumb on the control or shift key while reaching up to silence speech. Jacob suggested using the slash, but that one is surrounded by a multitude of keys, making it less accessible (even for the right hand. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Tom I'd go for the first option, the control key seems to be a universil shut-up key for speach in both windows and audio games, so it might be easier for people if it's kept like that. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 12:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I seem to remember the original Prince of Persia was one such game. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 6:10 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi, Well, using the spacebar in this case is not a good idea. That' is of course the fire key. Although, I love your suggestion to use the escape key. I can always remap quit game to q. That might throw a few people at first, but I can think of a number of games where q brings up a quit prompt. Still I'll see what everyone else has to say first. Cheers! On 4/29/11, dark wrote: I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used to them as function or control commands, though I'm not %100 tied to this and could move over to using shift of course. Given the choice though I do have a miner preference for another key to interupt speech and cutscenes. i'd personally suggest either space bar or one of the f keys. i would suggest escape sinse it's often a common key for interupting document read or aborting other functions in a screen reader, but obviously that is used for exiting the game. That would be my preference, space bar or another f key for interupt rather than moving the ctrl modifyer, though if it gets done that way I'm not going to go ballistic. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Bryan, Yeah, it was. Many of the classic Dos games used q for quit. Many Linux games use q or control+q for quit so there is certainly plenty of history for using that as a quit key. On 4/29/11, Bryan Peterson wrote: > I seem to remember the original Prince of Persia was one such game. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I only actually meant the same key you just suggested, but since it's either the ` or the ~ key depending on your use of it (shift key changes it off hand) that's why I put a slash inbetween the two possible names for it - didn't think of what I was thereby suggesting... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 2:28 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Greetings Thomas. You might consider assigning the grave accent to interrupt speech. It's a key that's rarely used in games, and has the merit of being near your operating hand, and is readily accessible. The grave accent key, for example, is at the left-hand corner of most keyboards, clearly delineated from the escape key. It's also not that far of a reach from the control key, so you could still keep your thumb on the control or shift key while reaching up to silence speech. Jacob suggested using the slash, but that one is surrounded by a multitude of keys, making it less accessible (even for the right hand. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Thomas, I also prefer escape to silence speech, and q to quit. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 8:50 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Bryan, Yeah, it was. Many of the classic Dos games used q for quit. Many Linux games use q or control+q for quit so there is certainly plenty of history for using that as a quit key. On 4/29/11, Bryan Peterson wrote: I seem to remember the original Prince of Persia was one such game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3604 - Release Date: 04/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
hi thomas, I have read through this thread and I personally wouldn't use the slash or grave key to interrupt speech. Escape, however, would be ok. Another option would be alt, that's what sound rts uses and you can get used to it quickly enough. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I like the idea of using the escape key to interrupt speech. To quit the game, using the q makes sense. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 7:10 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi, Well, using the spacebar in this case is not a good idea. That' is of course the fire key. Although, I love your suggestion to use the escape key. I can always remap quit game to q. That might throw a few people at first, but I can think of a number of games where q brings up a quit prompt. Still I'll see what everyone else has to say first. Cheers! On 4/29/11, dark wrote: I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used to them as function or control commands, though I'm not %100 tied to this and could move over to using shift of course. Given the choice though I do have a miner preference for another key to interupt speech and cutscenes. i'd personally suggest either space bar or one of the f keys. i would suggest escape sinse it's often a common key for interupting document read or aborting other functions in a screen reader, but obviously that is used for exiting the game. That would be my preference, space bar or another f key for interupt rather than moving the ctrl modifyer, though if it gets done that way I'm not going to go ballistic. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Funny, Hal uses control but I always tend to use escape if for instance Hal is in the middle of document reading or the like sinse escpae does the same thing too. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:14 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi, Currently I have it mapped to control since that's usually what screen readers use to silence speech. Thing is I've got this little technical quark where it shuts up any status command asigned to any control+letter combo. Reasigning it to something else is the obvious solution for that problem, but there is no key that stands out in my mind as an obvious alternative. Dark suggested the escape key which means remapping exit/quit to q and shuffling things slightly. On 4/29/11, Jacob Kruger wrote: Off hand, what about the `/~ key for interrupt - unless you've already got it mapped to something else? Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi, Hmmm...It ssounds like the majority are in favor of using the escape key. Sounds fair enough to me. That leaves the shift, control, and alt keys open as modifiers. Which I need all of them for MOTA 3D when I release that version of the game which also will be using the G3D engine of course. On 4/29/11, Phil Vlasak wrote: > Hi Thomas, > I also prefer escape to silence speech, and q to quit. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hmmm most cunning! i wonder if the keypressed vs key down option is what's causing the bouncing angela problem when you hold the jump keys? Beware the grue! Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 12:37 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Thomas, There is a third option, which will let you maintain the current keyboard layout. You can first perform a check to see if the ctrl key is pressed, if this is the case then interrupt the speech. This should obviously be a key pressed rather than a key down check, so that it only reports true again if the user releases the key and then pushes it down once more. Then you can check if the w key is pressed, and if this is the case check if the ctrl key is down. This is what I do in my upcoming game to solve this issue and it works very well. Just make strategic use of key down versus key pressed and there won't be a problem. What will end up happening, of course, is that speech is first interrupted when the control key is pressed but then immediately restarted again if w is pressed and control is still down. However speech won't be interrupted again on the next loop iteration because control will just be down, but not newly pressed. similarly the status command won't be restarted over and over again because w has not been newly pressed either. Using a key pressed rather than a key down check would also solve the slight quirk where holding down one of the number keys starts a violent stutter of the weapon name as it gets retriggered on every single loop iteration. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Dark, No, it isn't. That problem/issue has already been fixed. In fact quite a while ago. Cheers! On 4/29/11, dark wrote: > Hmmm most cunning! > > i wonder if the keypressed vs key down option is what's causing the bouncing > angela problem when you hold the jump keys? > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Glad to here it, that one was quite a pest and made the analogue system more trouble to use which was quite a shame. Beware the gRue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 6:45 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Dark, No, it isn't. That problem/issue has already been fixed. In fact quite a while ago. Cheers! On 4/29/11, dark wrote: Hmmm most cunning! i wonder if the keypressed vs key down option is what's causing the bouncing angela problem when you hold the jump keys? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
escape exits the game though. At 01:25 a.m. 30/04/2011, you wrote: hi thomas, I have read through this thread and I personally wouldn't use the slash or grave key to interrupt speech. Escape, however, would be ok. Another option would be alt, that's what sound rts uses and you can get used to it quickly enough. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Thom, I too like the idea of the esc key for silencing speech. But here is another suggestion. Would it be possible to think about using the caps lock key to silence speech? Just thinking if it is possible it might mean less recoding. rich - Original Message - From: "Thomas Ward" Sent: Friday, April 29, 2011 7:51 AM Hi, Hmmm...It ssounds like the majority are in favor of using the escape key. Sounds fair enough to me. That leaves the shift, control, and alt keys open as modifiers. Which I need all of them for MOTA 3D when I release that version of the game which also will be using the G3D engine of course. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
those keys work for me. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 6:28 AM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi rich. I'm afraid I'm not a fan of that personally myself, sinse I don't like the idea of turning caps on by mistake while playing a game, then coming out to type an E-mail and forgetting, it could be quite irritating actually. Beware the grue! dark. - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 1:42 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Thom, I too like the idea of the esc key for silencing speech. But here is another suggestion. Would it be possible to think about using the caps lock key to silence speech? Just thinking if it is possible it might mean less recoding. rich - Original Message - From: "Thomas Ward" Sent: Friday, April 29, 2011 7:51 AM Hi, Hmmm...It ssounds like the majority are in favor of using the escape key. Sounds fair enough to me. That leaves the shift, control, and alt keys open as modifiers. Which I need all of them for MOTA 3D when I release that version of the game which also will be using the G3D engine of course. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Shaun, That's not a big deal. I can always remap exit/quit to q thus freeing escape up for silence speech. As I said earlier on list the q key is a common quit command that many VI gamers are probably as familiar with it as the escape key already. No biggy. On 4/29/11, shaun everiss wrote: > escape exits the game though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Rich, Its possible, but the capslock key is near the tab key and I can see myself and others bringing upt the inventory menu by mistake. Plus I'm not sure, but you might end up enabling capslock, leaving the game, and start typing with it still on. That could be a whole can of worms in of itself. I think the escape key is probably the way to go here. Cheers! On 4/29/11, Richard Sherman wrote: > Hi Thom, > > I too like the idea of the esc key for silencing speech. > > But here is another suggestion. Would it be possible to think about using > the caps lock key to silence speech? Just thinking if it is possible it > might mean less recoding. > > rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
aah then there is no problem then tom. Escape is a good idea. At 07:38 p.m. 30/04/2011, you wrote: Hi Shaun, That's not a big deal. I can always remap exit/quit to q thus freeing escape up for silence speech. As I said earlier on list the q key is a common quit command that many VI gamers are probably as familiar with it as the escape key already. No biggy. On 4/29/11, shaun everiss wrote: > escape exits the game though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
if I can throw my two cents in here, why not go with the control key? its what everyone is used to and will be expecting, for newer players your introducing a confusing key, as well as making people reach for the escape key fairly often and moving their hands away from the main keys, always a bad thing with interfaces. as far as programming so you recognize the control key up instead of down is a trivial matter if your keyboard class is set up right, with a proper setup should be doable in fifteen minutes tops. you stated something about going back later and fixing it when you get time, but then folks will have to re learn a part of the interface. for me, even if it took an hour or better to make the change, I would stick with the control key and problem solved, both now and in the future. outside of that, I would go with alt, anything to keep from having to move a hand from the home row frequently and annoyingly. remember, some keyboards are laid out in odd ways, and the escape key isn't as easy to reach and pop as others. later che -Original Message- From: Thomas Ward Sent: Saturday, April 30, 2011 2:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Rich, Its possible, but the capslock key is near the tab key and I can see myself and others bringing upt the inventory menu by mistake. Plus I'm not sure, but you might end up enabling capslock, leaving the game, and start typing with it still on. That could be a whole can of worms in of itself. I think the escape key is probably the way to go here. Cheers! On 4/29/11, Richard Sherman wrote: Hi Thom, I too like the idea of the esc key for silencing speech. But here is another suggestion. Would it be possible to think about using the caps lock key to silence speech? Just thinking if it is possible it might mean less recoding. rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I'd have to agree. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 10:32 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA if I can throw my two cents in here, why not go with the control key? its what everyone is used to and will be expecting, for newer players your introducing a confusing key, as well as making people reach for the escape key fairly often and moving their hands away from the main keys, always a bad thing with interfaces. as far as programming so you recognize the control key up instead of down is a trivial matter if your keyboard class is set up right, with a proper setup should be doable in fifteen minutes tops. you stated something about going back later and fixing it when you get time, but then folks will have to re learn a part of the interface. for me, even if it took an hour or better to make the change, I would stick with the control key and problem solved, both now and in the future. outside of that, I would go with alt, anything to keep from having to move a hand from the home row frequently and annoyingly. remember, some keyboards are laid out in odd ways, and the escape key isn't as easy to reach and pop as others. later che -Original Message- From: Thomas Ward Sent: Saturday, April 30, 2011 2:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Rich, Its possible, but the capslock key is near the tab key and I can see myself and others bringing upt the inventory menu by mistake. Plus I'm not sure, but you might end up enabling capslock, leaving the game, and start typing with it still on. That could be a whole can of worms in of itself. I think the escape key is probably the way to go here. Cheers! On 4/29/11, Richard Sherman wrote: Hi Thom, I too like the idea of the esc key for silencing speech. But here is another suggestion. Would it be possible to think about using the caps lock key to silence speech? Just thinking if it is possible it might mean less recoding. rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Che, Yeah, you make some good points there. I will say though the main reason I'm against using alt is that I've also got a first-person version of this game in production as well. Although the MOTA standard version doesn't use alt the first-person version uses it alot for things. I want the silence key to be more or less standard with all of the games I create. So in that sense control probably would work better. Plus you are right that on my laptop getting to escape isn't that easy because it is sort of sssquished right next to f1 with accent right below it. Where control is real easy to find. Thanks. On 4/30/11, Che wrote: > if I can throw my two cents in here, why not go with the control key? > its what everyone is used to and will be expecting, for newer players your > introducing a confusing key, as well as making people reach for the escape > key fairly often and moving their hands away from the main keys, always a > bad thing with interfaces. > as far as programming so you recognize the control key up instead of down > is a trivial matter if your keyboard class is set up right, with a proper > setup should be doable in fifteen minutes tops. > you stated something about going back later and fixing it when you get > time, but then folks will have to re learn a part of the interface. > for me, even if it took an hour or better to make the change, I would > stick with the control key and problem solved, both now and in the future. > outside of that, I would go with alt, anything to keep from having to move > a hand from the home row frequently and annoyingly. remember, some > keyboards are laid out in odd ways, and the escape key isn't as easy to > reach and pop as others. > later > che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi Tom and all. Since the control key is more or less the standard silence key, at least for Windows screen reader users I would bet it is the one that most people are familiar with for using for that purpose. Speaking for myself I would have no problem with you using the shift key as you illustrated if that is an easy fix for you. Best regards and game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, April 29, 2011 4:29 AM To: Gamers Discussion list Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Hi. My thought is can you have it check for key Pressed instead of key Down? Then it will interrupt anything it was saying when you press control, but when you hit w it should be able to speak it. Sent with Thunderbird 3.1.9 portable. On 4/29/2011 7:28 AM, Thomas Ward wrote: Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
In that case, I'm for changing ctrl+w to shift+w. Either that or changing the stop speech to alt, like it is in GMA Games. Sent with Thunderbird 3.1.9 portable. On 4/29/2011 8:05 AM, Thomas Ward wrote: Hi philip, Thanks. That's a good suggestion. Although that means a major rewrite of the G3D input code. At least for Windows. I'm not really willing to put that many hours into bug fixes right now. As I explained on the USA Games list I'm looking for quick and simple solutions to bugs so I can get MOTA 1.0 out of the door. I can worry about rewriting input handling at some other point. I've already got my hands full completing the Windows version let alone finish updating the Linux version of the G3D engine and releasing a cross-platform version of MOTA. Cheers! On 4/29/11, Philip Bennefall wrote: Hi Thomas, There is a third option, which will let you maintain the current keyboard layout. You can first perform a check to see if the ctrl key is pressed, if this is the case then interrupt the speech. This should obviously be a key pressed rather than a key down check, so that it only reports true again if the user releases the key and then pushes it down once more. Then you can check if the w key is pressed, and if this is the case check if the ctrl key is down. This is what I do in my upcoming game to solve this issue and it works very well. Just make strategic use of key down versus key pressed and there won't be a problem. What will end up happening, of course, is that speech is first interrupted when the control key is pressed but then immediately restarted again if w is pressed and control is still down. However speech won't be interrupted again on the next loop iteration because control will just be down, but not newly pressed. similarly the status command won't be restarted over and over again because w has not been newly pressed either. Using a key pressed rather than a key down check would also solve the slight quirk where holding down one of the number keys starts a violent stutter of the weapon name as it gets retriggered on every single loop iteration. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I also like the idea of using Escape Sent with Thunderbird 3.1.9 portable. On 4/29/2011 9:25 AM, Pitermach wrote: hi thomas, I have read through this thread and I personally wouldn't use the slash or grave key to interrupt speech. Escape, however, would be ok. Another option would be alt, that's what sound rts uses and you can get used to it quickly enough. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.