Re: [Audyssey] Jumping in Mota

2011-05-03 Thread burakyuksek

Maybe no need but you can do if you want.
saygilar sevgiler.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 02, 2011 1:48 PM
Subject: Re: [Audyssey] Jumping in Mota



Hi Burak,
That is not correct. There is no need to perform a running jump at that
firepit.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Monday, May 02, 2011 3:35 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Jumping in Mota

Hi,
You must do a running jump.
spoiler
runn at the fire pit with ctrl+shift+right aro and when she come to the 
edge


of the pit, she will jump.
Sorry for my bad English.
saygilar sevgiler.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 10:06 PM
Subject: [Audyssey] Jumping in Mota



Hi, now I'm back from my holidays I can focus more on games and other
things.  I'm back in Mota now, but I'm still struggling with jumping. 
For



example I'm at the first fire pit, I hold down control then hold right
arrow but still end up getting nicely fried!  Where am I going wrong, and
how do I know how long to hold the keys down for?  thanks from Lori.
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Re: [Audyssey] Jumping in Mota

2011-05-02 Thread burakyuksek

Hi,
You must do a running jump.
spoiler
runn at the fire pit with ctrl+shift+right aro and when she come to the edge 
of the pit, she will jump.

Sorry for my bad English.
saygilar sevgiler.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 10:06 PM
Subject: [Audyssey] Jumping in Mota


Hi, now I'm back from my holidays I can focus more on games and other 
things.  I'm back in Mota now, but I'm still struggling with jumping.  For 
example I'm at the first fire pit, I hold down control then hold right 
arrow but still end up getting nicely fried!  Where am I going wrong, and 
how do I know how long to hold the keys down for?  thanks from Lori.

---
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Re: [Audyssey] Jumping in Mota

2011-05-02 Thread Hayden Presley
Hi Burak,
That is not correct. There is no need to perform a running jump at that
firepit.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Monday, May 02, 2011 3:35 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Jumping in Mota

Hi,
You must do a running jump.
spoiler
runn at the fire pit with ctrl+shift+right aro and when she come to the edge

of the pit, she will jump.
Sorry for my bad English.
saygilar sevgiler.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 10:06 PM
Subject: [Audyssey] Jumping in Mota


 Hi, now I'm back from my holidays I can focus more on games and other 
 things.  I'm back in Mota now, but I'm still struggling with jumping.  For

 example I'm at the first fire pit, I hold down control then hold right 
 arrow but still end up getting nicely fried!  Where am I going wrong, and 
 how do I know how long to hold the keys down for?  thanks from Lori.
 ---
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 list,
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Re: [Audyssey] Jumping in Mota

2011-05-02 Thread Thomas Ward
Hi,

Actually, you don't have to use a running jump to get passed the first
fire pit. You can use a standing jump as well. Its just that a running
jump might be a bit easier, but certainly not necessary.

HTH


On 5/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 You must do a running jump.
 spoiler
 runn at the fire pit with ctrl+shift+right aro and when she come to the edge
 of the pit, she will jump.
 Sorry for my bad English.
 saygilar sevgiler.

---
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[Audyssey] Jumping in Mota

2011-05-01 Thread Lori Duncan
Hi, now I'm back from my holidays I can focus more on games and other things.  
I'm back in Mota now, but I'm still struggling with jumping.  For example I'm 
at the first fire pit, I hold down control then hold right arrow but still end 
up getting nicely fried!  Where am I going wrong, and how do I know how long to 
hold the keys down for?  thanks from Lori.
---
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Re: [Audyssey] Jumping in Mota

2011-05-01 Thread Thomas Ward
Hi Lori,

s
p
o
i
l
e
r

s
p
a
c
e

If your weapons are holstered and you are still landing in the fire
the reason you keep getting burned to a crisp is you aren't jumping
far enough. You are letting up too quick on the control or arrow keys.

The way an analog jump system works is if you hold say control+right
arrow down for half a second Angela will jump a short distance.
Perhaps a big hop. If you hold it down for a full second or so she'll
take a much longer jump. So jumps are timed and depend on how long the
keys are held down together. You see how that works?

There is an alternative method for jumping over that fire pit. You can
also do a running jump. If you are say three or four steps away from
the fire you could hold down shift+control+right arrow and Angela will
run up to the fire, and take a giant leap over it. Still you need to
hold down the keys long enough for her to successfully clear the fire.

HTH


On 5/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi, now I'm back from my holidays I can focus more on games and other
 things.  I'm back in Mota now, but I'm still struggling with jumping.  For
 example I'm at the first fire pit, I hold down control then hold right arrow
 but still end up getting nicely fried!  Where am I going wrong, and how do I
 know how long to hold the keys down for?  thanks from Lori.
 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] jumping in MOTA beta 18 - Re: MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
Or, and this is mere speculation, as I haven't played the beta yet due to a 
lack of gaming time, maybe both traps can be jumped at once?  I'll find out 
when time allows.


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Shepherds are the best beasts!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 10:03 AM
Subject: Re: [Audyssey] MOTA 18 - levers?


As far as the speech, I think it's just right, and as far as the 
jumps--well, two traps close together would be a challenge of reflexes to 
let go of the keys quickly.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:02 AM
Subject: [Audyssey] MOTA 18 - levers?



Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and possibly 
a load of other people could understand it at that rate, I personally 
know of some who would not be able to understand it at that speed and 
would struggle to navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the 
relevant keys down to be able to jump over a trap, as soon as you land 
you instantly seem to start another jump before you can let go. I would 
suggest implementing a jump timer that waits, for example 300MS, before 
allowing another jump, just to give the player chance to let go of the 
keys should they want to continue walking. Otherwise if there are two 
traps close together it'll be hard to clear them both at the same time. 
Plus the fact that a person would usually wait that bit more time before 
being able to perform another jump as well.
My question is, the levers you pick up, do they disappear after a time? I 
must've picked up three levers where the one usually is and still can't 
get the statue to open.

Thanks.
Regards,
Damien.
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