[Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Thomas Ward

Hi everyone,
I have some good news. After several hours of testing, experimentation, 
etc I have finally figured out how to silence speech output in Mysteries 
of the Ancients Beta 3. Fortunately, because speech now operates 
independantly from the input loop you can now shoot, move, whatever 
while speech is going at the same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence 
command to the control key. If you are listening to a high score, number 
of keys, whatever and want to shut up the speech just press the control 
key. Is everybody ok with this or do you have an alternative suggestion?

Thanks.

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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Valiant8086
Hi.
Hmm, nod that might be the way to do it. Except in the menus. In the menus it 
would be nice if we can interrupt ourselves when we press arrow keys instead of 
queueing when we arrow and stuff. now that  you have it able to be interrupted 
you might be able to put the score on the scores menu so we don't  have to 
press enter. I'm so lazy it isn't even funny is it, lol. When I'm walking I can 
see myself pressing w and continuing along, I didn't let up any keys I held 
down shift+right arrow and hit w.. So I hear speech and I'm still walking 
along. speech stops and I'm still walking. I think this is good. this is the 
end of the game pausing when speech output is in effect isn't it. This might 
not be a bad thing though. The though is when you go pressing buttons to get 
speech to change weapons or check your ammo or what ever the monster isn't 
going to wait for you like a good sport. I think this is reasonable though. 
Often if I need to pause I just hit tab and everybody stops. 


Hmm, I have an idea while i'm at it, can we announce some things in the menu 
when we hit tab like this.

I press tab I get
Select a menu item. Combat knife.
Down arrow repeatedly and it might sound like this
9mm pistol. 30, 5.
12 gage shotgun. 15, is drawn.
healing potion. 4


Just a thought. 
- Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 09, 2009 2:27 PM
  Subject: [Audyssey] MOTA Silencing Speech Output


  Hi everyone,
  I have some good news. After several hours of testing, experimentation, 
  etc I have finally figured out how to silence speech output in Mysteries 
  of the Ancients Beta 3. Fortunately, because speech now operates 
  independantly from the input loop you can now shoot, move, whatever 
  while speech is going at the same time.
  Anyway, now that I have this all working how do you want me to go about 
  silencing speech output? I've thought about attaching the silence 
  command to the control key. If you are listening to a high score, number 
  of keys, whatever and want to shut up the speech just press the control 
  key. Is everybody ok with this or do you have an alternative suggestion?
  Thanks.

  ---
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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread ian mcnamara

no i think it is really good.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 6:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output



Hi everyone,
I have some good news. After several hours of testing, experimentation, 
etc I have finally figured out how to silence speech output in Mysteries 
of the Ancients Beta 3. Fortunately, because speech now operates 
independantly from the input loop you can now shoot, move, whatever while 
speech is going at the same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence command 
to the control key. If you are listening to a high score, number of keys, 
whatever and want to shut up the speech just press the control key. Is 
everybody ok with this or do you have an alternative suggestion?

Thanks.

---
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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Bryan Peterson
I'd say go with that since the Control key is probably most accessible from 
the rest of the movement keys.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 12:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output



Hi everyone,
I have some good news. After several hours of testing, experimentation, 
etc I have finally figured out how to silence speech output in Mysteries 
of the Ancients Beta 3. Fortunately, because speech now operates 
independantly from the input loop you can now shoot, move, whatever while 
speech is going at the same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence command 
to the control key. If you are listening to a high score, number of keys, 
whatever and want to shut up the speech just press the control key. Is 
everybody ok with this or do you have an alternative suggestion?

Thanks.

---
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Michael Feir

The control key sounds fine to me Tom.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 2:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output



Hi everyone,
I have some good news. After several hours of testing, experimentation, 
etc I have finally figured out how to silence speech output in Mysteries 
of the Ancients Beta 3. Fortunately, because speech now operates 
independantly from the input loop you can now shoot, move, whatever while 
speech is going at the same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence command 
to the control key. If you are listening to a high score, number of keys, 
whatever and want to shut up the speech just press the control key. Is 
everybody ok with this or do you have an alternative suggestion?

Thanks.

---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Scott Chesworth
Nice one Tom!  Binding it to control seems like the safest bet to
avoid confusion to me, seeing as every screen reader I can think of
off the top of my head uses that key to silence it's output.  I still
find myself diving for the control key as a fire button if I haven't
played an accessible title in some time, but I reckon that's an old
habbit from playing too many old school mainstream shootemups.

On 3/9/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi everyone,
 I have some good news. After several hours of testing, experimentation,
 etc I have finally figured out how to silence speech output in Mysteries
 of the Ancients Beta 3. Fortunately, because speech now operates
 independantly from the input loop you can now shoot, move, whatever
 while speech is going at the same time.
 Anyway, now that I have this all working how do you want me to go about
 silencing speech output? I've thought about attaching the silence
 command to the control key. If you are listening to a high score, number
 of keys, whatever and want to shut up the speech just press the control
 key. Is everybody ok with this or do you have an alternative suggestion?
 Thanks.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Casey Mathews

Yes, the Control key works from me.
Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 2:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output



Hi everyone,
I have some good news. After several hours of testing, experimentation, 
etc I have finally figured out how to silence speech output in Mysteries 
of the Ancients Beta 3. Fortunately, because speech now operates 
independantly from the input loop you can now shoot, move, whatever while 
speech is going at the same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence command 
to the control key. If you are listening to a high score, number of keys, 
whatever and want to shut up the speech just press the control key. Is 
everybody ok with this or do you have an alternative suggestion?

Thanks.

---
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Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com



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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Thomas Ward

Hi Aaron,

Aaron Said:
Hmm, nod that might be the way to do it. Except in the menus. In the 
menus it would
be nice if we can interrupt ourselves when we press arrow keys instead 
of queueing

when we arrow and stuff.

Tom Says:
Ummm...I'm not sure what you mean. You have always been able to 
interrupt the speech in the menus just by pressing the up/down arrow 
keys. I'm totally confused by your comment above.

Aaron Said:
when we arrow and stuff. now that  you have it able to be interrupted 
you might be

able to put the score on the scores menu so we don't  have to press enter.

Tom Says:

Actually, I've already done that. Believe it or not I'm already way 
ahead of you on this point.


Aaron Said:
Hmm, I have an idea while i'm at it, can we announce some things in the 
menu when

we hit tab like this.
I press tab I get
Select a menu item. Combat knife.
Down arrow repeatedly and it might sound like this
9mm pistol. 30, 5.
12 gage shotgun. 15, is drawn.
healing potion. 4

Tom Says:
Perhaps. Let us not get ahead of ourselves here. Remember the new speech 
upgrade is in the very very experimental stage. In fact, i haven't 
completed work on it yet. I've only done some testing and know it is 
possible. I'm not going to say yes/no to every request until I am 
certain all of this works properly and is fully stable.

Smile.


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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Mich
hi no the control key works fine. I also am just wondering wile playing mota 
I have found that the sound will stop for a little like a minnit and then 
rezoom again. I just thought I would let you know about this. from Mich. 



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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread shaun everiss
yeah thats fine.
At 07:27 a.m. 10/03/2009, you wrote:
Hi everyone,
I have some good news. After several hours of testing, experimentation, etc I 
have finally figured out how to silence speech output in Mysteries of the 
Ancients Beta 3. Fortunately, because speech now operates independantly from 
the input loop you can now shoot, move, whatever while speech is going at the 
same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence command to 
the control key. If you are listening to a high score, number of keys, 
whatever and want to shut up the speech just press the control key. Is 
everybody ok with this or do you have an alternative suggestion?
Thanks.

---
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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Charles Rivard
I'm OK with using the control key, as it silences speech in JAWS, so it will 
be second nature to me.

- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel 
Sanders!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 11:27 AM
Subject: [Audyssey] MOTA Silencing Speech Output



Hi everyone,
I have some good news. After several hours of testing, experimentation, 
etc I have finally figured out how to silence speech output in Mysteries 
of the Ancients Beta 3. Fortunately, because speech now operates 
independantly from the input loop you can now shoot, move, whatever while 
speech is going at the same time.
Anyway, now that I have this all working how do you want me to go about 
silencing speech output? I've thought about attaching the silence command 
to the control key. If you are listening to a high score, number of keys, 
whatever and want to shut up the speech just press the control key. Is 
everybody ok with this or do you have an alternative suggestion?

Thanks.

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Valiant8086
Aaron Said:
Hmm, nod that might be the way to do it. Except in the menus. In the 
menus it would
be nice if we can interrupt ourselves when we press arrow keys instead 
of queueing
when we arrow and stuff.

Tom Says:
Ummm...I'm not sure what you mean. You have always been able to 
interrupt the speech in the menus just by pressing the up/down arrow 
keys. I'm totally confused by your comment above.

Aaron Replies: I was automatically thinking the new changes to support speech 
silencing with the control key would have broken that until it was fixed 
because it looked like only the control key silenced speech. My brain isn't 
working verry well at the moment. I keep loseing my train of thoughts and 
makeing useless comments and such.
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