[Audyssey] Mush client help

2012-09-28 Thread Mike Maslo
Hi list 

Does anyone know a good place I can learn how to create triggers or such in 
mush client? I was hoping to find a tutorial which may help learn it. 


Any help would be appreciated. 

Sent from my iPhone
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[Audyssey] Mush Client help

2015-10-18 Thread michael maslo
Hi everyone:

 

I was wondering if anyone knew how to do the following thing on mush client.

 

I had it happen once before but I do not know how to do it now.

 

I want to have the output text written to a notepad file and then be able to
go back and forth between the normal input window and the output window or
the notepad window.

 

Can anyone tell me how this is able to be done? Is it a script or is it a
plug in or what?

 

If someone would be able to help e I would sincerely appreciate it.

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[Audyssey] mush client help

2015-11-11 Thread michael maslo
Hi list:

 

I was wondering for those who use mush client if they could help me.

 

I have a issue where when I play sounds in a mud the sounds get cut off when
the screen reader talks or a different sound is about to play.

 

Is there a plug in or something in the settings that I need to turn on or
off to make the sounds fully play?

 

Any help would be greatly appreciated.

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[Audyssey] Mush client help

2016-06-25 Thread Michael Maslo
Hello list

I was wondering if there was anyone who had knowledge of mush client and
how to script.

If there is, could you please contact me off listmichaelmasl...@gmail.com?
-- 
Sincerely,


Michael maslo
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Re: [Audyssey] Mush client help

2012-09-29 Thread john
That depends on what you want to do. If you just want to trigger 
on a line of text to do something, then the following should 
help:


Basically, in the trigger dialog (control shift eight) there are
four important fields. The first is the trigger box, where you 
paste in the line of text you want the client to trigger on. The
second is the send box, where you enter the text you want sent 
the match. The third important element is the send to list. Here, 
you select where you want to send whatever you have in the send 
box. You could use this to send to the mud, or a plugin, for 
example. The last important item is the omit from output 
checkbox. I'll explain in more detail below:
When you create a trigger, you are telling your client that when 
it recieves a certain line of text it needs to do something. That 
something could be send a command to the mud you're playing, send 
something to a scrip file, or just stop the line from showing up 
on your screen. The trigger box (the edit field you are in when 
you hit add) is where you tell the client what line of text you 
want it to trigger on. Usually, you'll want to copy and paste in 
a line of text from the mud. If your text contains variables (a 
name, a gender or an object) you can replace that portion of the 
string with * (asterisk). For example:

Bob tells Joe to go to the movies.
If you wanted the client to trigger on that line, but make sure 
that the name bob could change, you would use:

* tells Joe to go to the movies.
Once you have the trigger on text set up, you need to tell your 
client what to do with it.
Press alt s to move to the send box, and type out what you want 
to have the client send.
Let's say you wanted to make a trigger to cast a heal spell on a 
person when they asked. Your trigger would look like:

Trigger on: * asks for a heal.
Send: cast heal %1
The %1 in the send box references the * you put in your trigger 
on text. The number after the % tells the client which asterisk 
to look at. In this case, you wanted the name of the person 
asking for a heal, so you would use %1. If you had multiple 
asterisks in your trigger on text, the number after the % goes in 
order.
Next, press tab twice to move to the send to list. Here is where 
you specify where the data in the send box goes.
There are several different options, but the two I'm going to 
cover are world and script. World is the first option in the 
list, and it tells the client to send something to the mud. If 
you were to use the above example of a heal trigger, you would 
want to set the send to box to world, so that the mud gets the 
line

cast heal %1
Note that the %1 will have transformed into whatever was in the
asterisk in your trigger on text. The other option I'm going to 
discuss is script. This tells the mud to send your information in 
the send box to a plugin. I'm not sure exactly how it works, so 
you'll have to experiment with that part.
The last thing I want to go over is the omit from output 
checkbox. This, in my opinion, is one of the best features of the 
client. If you put a line of text in the trigger on field, and 
check this box, the line you specified will not show up on your 
screen and  will not be processed by plugins. This is really good 
for spam management.


Hope this rather lengthy message helps,
John.

From: Mike Maslo Does anyone know a good place I can learn how to create triggers 
or such in mush client? I was hoping to find a tutorial which may 
help learn it.



Any help would be appreciated.

Sent from my iPhone
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Re: [Audyssey] Mush client help

2012-09-29 Thread Mike Maslo
John

Thank you so much for this

Two questions please

1 how do I create a sound trigger

2 is there a way to substitute text? Example a boy threw a ball and out of all 
it just have it say ball or boy ball?

Thanks so much

Sent from my iPhone

On Sep 29, 2012, at 12:24 PM, john  wrote:

> That depends on what you want to do. If you just want to trigger on a line of 
> text to do something, then the following should help:
> 
> Basically, in the trigger dialog (control shift eight) there are
> four important fields. The first is the trigger box, where you paste in the 
> line of text you want the client to trigger on. The
> second is the send box, where you enter the text you want sent the match. The 
> third important element is the send to list. Here, you select where you want 
> to send whatever you have in the send box. You could use this to send to the 
> mud, or a plugin, for example. The last important item is the omit from 
> output checkbox. I'll explain in more detail below:
> When you create a trigger, you are telling your client that when it recieves 
> a certain line of text it needs to do something. That something could be send 
> a command to the mud you're playing, send something to a scrip file, or just 
> stop the line from showing up on your screen. The trigger box (the edit field 
> you are in when you hit add) is where you tell the client what line of text 
> you want it to trigger on. Usually, you'll want to copy and paste in a line 
> of text from the mud. If your text contains variables (a name, a gender or an 
> object) you can replace that portion of the string with * (asterisk). For 
> example:
> Bob tells Joe to go to the movies.
> If you wanted the client to trigger on that line, but make sure that the name 
> bob could change, you would use:
> * tells Joe to go to the movies.
> Once you have the trigger on text set up, you need to tell your client what 
> to do with it.
> Press alt s to move to the send box, and type out what you want to have the 
> client send.
> Let's say you wanted to make a trigger to cast a heal spell on a person when 
> they asked. Your trigger would look like:
> Trigger on: * asks for a heal.
> Send: cast heal %1
> The %1 in the send box references the * you put in your trigger on text. The 
> number after the % tells the client which asterisk to look at. In this case, 
> you wanted the name of the person asking for a heal, so you would use %1. If 
> you had multiple asterisks in your trigger on text, the number after the % 
> goes in order.
> Next, press tab twice to move to the send to list. Here is where you specify 
> where the data in the send box goes.
> There are several different options, but the two I'm going to cover are world 
> and script. World is the first option in the list, and it tells the client to 
> send something to the mud. If you were to use the above example of a heal 
> trigger, you would want to set the send to box to world, so that the mud gets 
> the line
> cast heal %1
> Note that the %1 will have transformed into whatever was in the
> asterisk in your trigger on text. The other option I'm going to discuss is 
> script. This tells the mud to send your information in the send box to a 
> plugin. I'm not sure exactly how it works, so you'll have to experiment with 
> that part.
> The last thing I want to go over is the omit from output checkbox. This, in 
> my opinion, is one of the best features of the client. If you put a line of 
> text in the trigger on field, and check this box, the line you specified will 
> not show up on your screen and  will not be processed by plugins. This is 
> really good for spam management.
> 
> Hope this rather lengthy message helps,
> John.
> 
> From: Mike Maslo  Subject: [Audyssey] Mush client help
> 
> Hi list
> 
> Does anyone know a good place I can learn how to create triggers or such in 
> mush client? I was hoping to find a tutorial which may help learn it.
> 
> 
> Any help would be appreciated.
> 
> Sent from my iPhone
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> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] Mush client help

2012-09-30 Thread john

The sound is pretty easy. There is a set of buttons near ok,
they look like a standard find file window. Just brows to the 
file you want. As far as substituting text goes, I'm not sure. I 
know it can be done, I'm just not sure how.


- Original Message -
From: Mike Maslo 2 is there a way to substitute text? Example a boy threw a ball 
and out of all it just have it say ball or boy ball?


Thanks so much

Sent from my iPhone


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Re: [Audyssey] Mush client help

2012-09-30 Thread Mike Maslo
To hi John one last question if you know. 

Do you know how to make the sounds play fully? I notice that a sound plays or 
starts to play but if another sound needs to play it stops the previous sound 
before it fully plays. T

Sent from my iPhone

On Sep 30, 2012, at 12:31 PM, john  wrote:

> The sound is pretty easy. There is a set of buttons near ok,
> they look like a standard find file window. Just brows to the file you want. 
> As far as substituting text goes, I'm not sure. I know it can be done, I'm 
> just not sure how.
> 
> - Original Message -
> From: Mike Maslo  To: Gamers Discussion list  Date sent: Sat, 29 Sep 2012 14:07:33 -0500
> Subject: Re: [Audyssey] Mush client help
> 
> John
> 
> Thank you so much for this
> 
> Two questions please
> 
> 1 how do I create a sound trigger
> 
> 2 is there a way to substitute text? Example a boy threw a ball and out of 
> all it just have it say ball or boy ball?
> 
> Thanks so much
> 
> Sent from my iPhone
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Mush client help

2012-10-01 Thread john
I have no clue. It could be something to do with your computer, 
this hasn't happened to me.


- Original Message -
From: Mike Maslo Do you know how to make the sounds play fully? I notice that a 
sound plays or starts to play but if another sound needs to play 
it stops the previous sound before it fully plays. T


Sent from my iPhone

On Sep 30, 2012, at 12:31 PM, john  
wrote:


The sound is pretty easy. There is a set of buttons near ok,
they look like a standard find file window. Just brows to the 
file you want. As far as substituting text goes, I'm not sure. I 
know it can be done, I'm just not sure how.


- Original Message -
From: Mike Maslo 2 is there a way to substitute text? Example a boy threw a ball 
and out of all it just have it say ball or boy ball?


Thanks so much

Sent from my iPhone


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Re: [Audyssey] Mush client help

2012-10-01 Thread Dennis Towne
Implementation of sound in most clients really isn't that high
quality.  My guess is that if it has to switch codecs or play from a
compressed file instead of a .wav file, it has to kill the previous
playout session.  One thing you could try is to make sure all your
audio files are in .wav format, and all of them are the same number of
channels and sample rate.

When I was building the mixer stack for the Alter Aeon custom client,
I just sat down and wrote one from scratch that could play out any
number of simultaneous channels regardless of format; I used to do
that sort of thing for a living, so it was the obvious approach to me.
 It only takes a few hours if you know what you're doing.

But for a lot of other client creators, they just use the windows
codec layer or some other goofy library.  Normally these things have
all kinds of bugs and interface stupidity, even though the basic
concept is pretty simple.  At this point, I'd rather shoot myself in
the face than try to use the win32 codec API.  It's beyond ridiculous
when all you want to do is mix and play out some stuff.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Mon, Oct 1, 2012 at 2:13 PM, john  wrote:
> I have no clue. It could be something to do with your computer, this hasn't
> happened to me.
>
> - Original Message -
> From: Mike Maslo  To: Gamers Discussion list  Date sent: Sun, 30 Sep 2012 13:43:58 -0500
> Subject: Re: [Audyssey] Mush client help
>
> To hi John one last question if you know.
>
> Do you know how to make the sounds play fully? I notice that a sound plays
> or starts to play but if another sound needs to play it stops the previous
> sound before it fully plays. T
>
> Sent from my iPhone
>
> On Sep 30, 2012, at 12:31 PM, john  wrote:
>
> The sound is pretty easy. There is a set of buttons near ok,
> they look like a standard find file window. Just brows to the file you want.
> As far as substituting text goes, I'm not sure. I know it can be done, I'm
> just not sure how.
>
> - Original Message -
> From: Mike Maslo  To: Gamers Discussion list  Date sent: Sat, 29 Sep 2012 14:07:33 -0500
> Subject: Re: [Audyssey] Mush client help
>
> John
>
> Thank you so much for this
>
> Two questions please
>
> 1 how do I create a sound trigger
>
> 2 is there a way to substitute text? Example a boy threw a ball and out of
> all it just have it say ball or boy ball?
>
> Thanks so much
>
> Sent from my iPhone
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Mush client help

2012-10-02 Thread john
I'm pretty certain .ogg and .wav files work well at the same 
time. I've got a few wavs for alteraeon set up, and the majority 
of the soundpack is .ogg. There's a special plugin to play the 
ogg files though, so that could be part of it.


- Original Message -
From: Dennis Towne quality.  My guess is that if it has to switch codecs or play 
from a
compressed file instead of a .wav file, it has to kill the 
previous
playout session.  One thing you could try is to make sure all 
your
audio files are in .wav format, and all of them are the same 
number of

channels and sample rate.

When I was building the mixer stack for the Alter Aeon custom 
client,
I just sat down and wrote one from scratch that could play out 
any
number of simultaneous channels regardless of format; I used to 
do
that sort of thing for a living, so it was the obvious approach 
to me.

It only takes a few hours if you know what you're doing.

But for a lot of other client creators, they just use the windows
codec layer or some other goofy library.  Normally these things 
have

all kinds of bugs and interface stupidity, even though the basic
concept is pretty simple.  At this point, I'd rather shoot myself 
in
the face than try to use the win32 codec API.  It's beyond 
ridiculous

when all you want to do is mix and play out some stuff.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Mon, Oct 1, 2012 at 2:13 PM, john  
wrote:
I have no clue. It could be something to do with your computer, 
this hasn't

happened to me.

- Original Message -
From: Mike Maslo Do you know how to make the sounds play fully? I notice that a 
sound plays
or starts to play but if another sound needs to play it stops 
the previous

sound before it fully plays. T

Sent from my iPhone

On Sep 30, 2012, at 12:31 PM, john  
wrote:


The sound is pretty easy. There is a set of buttons near ok,
they look like a standard find file window. Just brows to the 
file you want.
As far as substituting text goes, I'm not sure. I know it can be 
done, I'm

just not sure how.

- Original Message -
From: Mike Maslo 2 is there a way to substitute text? Example a boy threw a ball 
and out of

all it just have it say ball or boy ball?

Thanks so much

Sent from my iPhone


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Re: [Audyssey] Mush Client help

2015-10-18 Thread john

I'm presuming you're talking about the output_functions plugin, distributed as 
part of the alter aeon mush-z package.
If you download mush-z, you should be able to extract the plugin and use it in 
any world you want.

- Original Message -
From: "michael maslo" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Mush Client help

2015-10-18 Thread michael maslo
May thanks

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, October 18, 2015 10:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mush Client help

I'm presuming you're talking about the output_functions plugin, distributed
as part of the alter aeon mush-z package.
If you download mush-z, you should be able to extract the plugin and use it
in any world you want.

 - Original Message -
From: "michael maslo" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6172 / Virus Database: 4447/10845 - Release Date: 10/18/15


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Re: [Audyssey] mush client help

2015-11-11 Thread john
I've seen this in a few random cases. My best guess would be to install the 
lua audio plugin. If that doesn't work, I've not a clue.
--
From: "michael maslo" 
Sent: Wednesday, November 11, 2015 6:01
To: "'Gamers Discussion list'" 
Subject: [Audyssey] mush client help

Hi list:



I was wondering for those who use mush client if they could help me.



I have a issue where when I play sounds in a mud the sounds get cut off when
the screen reader talks or a different sound is about to play.



Is there a plug in or something in the settings that I need to turn on or
off to make the sounds fully play?



Any help would be greatly appreciated.

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Re: [Audyssey] mush client help

2015-11-11 Thread Jody McKinniss
Also, make sure that your Mush Client is the latest version available.

On 11/11/15, john  wrote:
> I've seen this in a few random cases. My best guess would be to install the
>
> lua audio plugin. If that doesn't work, I've not a clue.
> --
> From: "michael maslo" 
> Sent: Wednesday, November 11, 2015 6:01
> To: "'Gamers Discussion list'" 
> Subject: [Audyssey] mush client help
>
> Hi list:
>
>
>
> I was wondering for those who use mush client if they could help me.
>
>
>
> I have a issue where when I play sounds in a mud the sounds get cut off
> when
> the screen reader talks or a different sound is about to play.
>
>
>
> Is there a plug in or something in the settings that I need to turn on or
> off to make the sounds fully play?
>
>
>
> Any help would be greatly appreciated.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>
>
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>

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