[Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?
Evening everyone! It's Gary Price from Bolton here. Not posted a contribution for ages I know! Anyway please could someone possibly help me out with the following request. A couple of days ago I was doing a bit of research on the Internet to check out add-ons for the free screen-reader, NVDA. During that research I managed to find a client for playing Interactive Fiction games Windows Frotz. I used to play these at school, calling them text adventures. Anyway I found a webpage with absolutely loads of them: http://www.ifarchive.org From this website I've downloaded a game, called Zenon. But the problem I've got is right at the start of the game it says: Escape from the starship Zenon please consult Readme. But all I can find on that website is the actual game file, Zenon.z5 By the way I know this because got an add-on which reads the Frotz output. I have tried to find any readme by doing a Google search, but no joy! Please if anyone can help, any responses would be appreciated! If anyone would like to E-mail me personally, here's my E-mail address: garypric...@icloud.com Thanks very much! -- Gary Price Sent from Thunderbird on desktop. This address is for list contact. gazwpr...@gmail.com Twitter: http://www.twitter.com/gazwprice --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?
I just tried zenon out using winfrotz, with talking turned on, and if you type in help, it tells you about development date, etc. - my guess would be that might be all that would have been mentioned in readme, but, yes, can't find a readme anywhere. Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-03-23 9:50 PM, Gary Price(Gmail) wrote: Evening everyone! It's Gary Price from Bolton here. Not posted a contribution for ages I know! Anyway please could someone possibly help me out with the following request. A couple of days ago I was doing a bit of research on the Internet to check out add-ons for the free screen-reader, NVDA. During that research I managed to find a client for playing Interactive Fiction games Windows Frotz. I used to play these at school, calling them text adventures. Anyway I found a webpage with absolutely loads of them: http://www.ifarchive.org From this website I've downloaded a game, called Zenon. But the problem I've got is right at the start of the game it says: Escape from the starship Zenon please consult Readme. But all I can find on that website is the actual game file, Zenon.z5 By the way I know this because got an add-on which reads the Frotz output. I have tried to find any readme by doing a Google search, but no joy! Please if anyone can help, any responses would be appreciated! If anyone would like to E-mail me personally, here's my E-mail address: garypric...@icloud.com Thanks very much! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?
This is not uncommon for if titles, especially those from the archive. -- From: "Gary Price(Gmail)" Sent: Wednesday, March 23, 2016 15:50 To: Subject: [Audyssey] Obtain Readme for Interactive Fiction Games,can anyone help? Evening everyone! It's Gary Price from Bolton here. Not posted a contribution for ages I know! Anyway please could someone possibly help me out with the following request. A couple of days ago I was doing a bit of research on the Internet to check out add-ons for the free screen-reader, NVDA. During that research I managed to find a client for playing Interactive Fiction games Windows Frotz. I used to play these at school, calling them text adventures. Anyway I found a webpage with absolutely loads of them: http://www.ifarchive.org From this website I've downloaded a game, called Zenon. But the problem I've got is right at the start of the game it says: Escape from the starship Zenon please consult Readme. But all I can find on that website is the actual game file, Zenon.z5 By the way I know this because got an add-on which reads the Frotz output. I have tried to find any readme by doing a Google search, but no joy! Please if anyone can help, any responses would be appreciated! If anyone would like to E-mail me personally, here's my E-mail address: garypric...@icloud.com Thanks very much! -- Gary Price Sent from Thunderbird on desktop. This address is for list contact. gazwpr...@gmail.com Twitter: http://www.twitter.com/gazwprice --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?
Gary, I found this, Escape from the Starship Zenon, by Andrew Gawthorpe How It Begins You are someone sentenced for life for "multi-planaterial murder" and are now imprisoned in a dusty and dirty brig cell on the federal starship Zenon, carrying nothing. You see a door, a bed, a pressure guage [sic], and a light switch here. You want to escape. http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins Interactive Fiction by Dennis G. Jerz, Interactive Fiction: Instructions What, no graphics? In interactive fiction, the story unfolds -- via text -- in response to short commands that you type. list of 4 items . The Basics . Partial list of commands . Interacting with other characters . Options (saving and loading; display) list end 02 Feb 2001; by Dennis G. Jerz The Basics Type simple imperative statements (commands) to tell the program what you want to do. block quote look (describe area) examine lantern n (go north) go in exit take apple i (for inventory -- list all the things you are carrying) put lime in coconut show flower to Ariel tell Othello about handkerchief Juliet, drop the dagger block quote end You will not be allowed to do everything you ask, but the author/programmer has tried to predict what you will try to do. If you are stuck, just ask yourself what you would do if you were really in the situation the text describes. list of 4 items . Take everything that isn't nailed down. . Examine things that are mentioned in the room description. (If the computer says it doesn't know an object, you might try a synonym, or you might conclude the object is unimportant.) . Open, search, or enter objects. . Type "long" to instruct the computer to print out room descriptions each time you enter a room (this saves you from having to type "look"). list end Partial list of commands: list of 4 items 1. Using your Senses 2. Moving Around 3. Manipulating Objects 4. Interacting with NPCs list end Using your Senses block quote The following commands are among the most important found in IF. look (redisplays a full description of your surroundings) examine [object] Games will frequently embed important clues in the text that results from the above commands. Some sneaky authors may hide important information until you try something like the following: search [object] look under [object] Other, less frequently implemented commands include: listen listen to [object] smell smell [object] taste [object] touch [object] rub [object] Tip: Use shortcuts such as "l" for "look", "x [object]" for "examine [object]", and "g" for "repeat last command". block quote end Moving Around block quote Typically, one moves by referring to compass directions. go north southwest e up You can also go in and out of things... get into bed enter chasm out exit ...or move in other, special ways: jump swim climb ladder push teacart north block quote end Manipulating Objects block quote Tips: * Try to take and/or examine every object you encounter. * If you encounter an object such as a "wide-brimmed cowboy hat," you can usually just refer to it as "hat". Try interacting with objects: take rod drop cube inventory (or just "i") (lists what you're carrying) open door turn on light set dial to 10 push red button drink strawberry phosphate put two red disks in upper slot take all vegetables but the carrot block quote end Interacting with NPCs block quote NPCs (non-player characters) are computer-controlled supporting actors. In most IF, the NPCs are pretty passive -- they tend to do their own thing until you trigger them to action. Watch what they do and pay attention to what they say -- the author wants you to be able to figure out what you're supposed to do, so there will be clues somewhere. kiss baby throw axe at dwarf give book to librarian Conversation in IF is quite crude. Few NPCs will be able to understand natural-language questions such as "Ask Claudius what happened to my father." or "Macbeth, I think the trees are moving." You will have much better luck with the following, simplified syntax: ask Claudius about father tell Macbeth about trees show handkerchief to Othello give coin to apothecary You can also issue simple commands, asking the NPCs to do some of the same things that you yourself can do. Kate, kiss me Falstaff, give me the bottle nurse, tell me about Romeo Ariel, sing block quote end Options: Saving and Restoring; Display To save a game, type "save". To restore a previously saved game, type "restore". (Note: don't type "load" by accident, even though "load" is the common phrasing today, the interface for the game was written before that term was common.) To show room descriptions every time you enter a room, type "long". To show only the descriptions of new rooms, type "brief". * * * End * * * http://jerz.setonhill.edu/if/gallery/help.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave t
Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?
well ifarchive would be where I look I'd like to get the game and play it myself. On 24/03/2016 11:51 p.m., Phil Vlasak wrote: Gary, I found this, Escape from the Starship Zenon, by Andrew Gawthorpe How It Begins You are someone sentenced for life for "multi-planaterial murder" and are now imprisoned in a dusty and dirty brig cell on the federal starship Zenon, carrying nothing. You see a door, a bed, a pressure guage [sic], and a light switch here. You want to escape. http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins Interactive Fiction by Dennis G. Jerz, Interactive Fiction: Instructions What, no graphics? In interactive fiction, the story unfolds -- via text -- in response to short commands that you type. list of 4 items . The Basics . Partial list of commands . Interacting with other characters . Options (saving and loading; display) list end 02 Feb 2001; by Dennis G. Jerz The Basics Type simple imperative statements (commands) to tell the program what you want to do. block quote look (describe area) examine lantern n (go north) go in exit take apple i (for inventory -- list all the things you are carrying) put lime in coconut show flower to Ariel tell Othello about handkerchief Juliet, drop the dagger block quote end You will not be allowed to do everything you ask, but the author/programmer has tried to predict what you will try to do. If you are stuck, just ask yourself what you would do if you were really in the situation the text describes. list of 4 items . Take everything that isn't nailed down. . Examine things that are mentioned in the room description. (If the computer says it doesn't know an object, you might try a synonym, or you might conclude the object is unimportant.) . Open, search, or enter objects. . Type "long" to instruct the computer to print out room descriptions each time you enter a room (this saves you from having to type "look"). list end Partial list of commands: list of 4 items 1. Using your Senses 2. Moving Around 3. Manipulating Objects 4. Interacting with NPCs list end Using your Senses block quote The following commands are among the most important found in IF. look (redisplays a full description of your surroundings) examine [object] Games will frequently embed important clues in the text that results from the above commands. Some sneaky authors may hide important information until you try something like the following: search [object] look under [object] Other, less frequently implemented commands include: listen listen to [object] smell smell [object] taste [object] touch [object] rub [object] Tip: Use shortcuts such as "l" for "look", "x [object]" for "examine [object]", and "g" for "repeat last command". block quote end Moving Around block quote Typically, one moves by referring to compass directions. go north southwest e up You can also go in and out of things... get into bed enter chasm out exit ...or move in other, special ways: jump swim climb ladder push teacart north block quote end Manipulating Objects block quote Tips: * Try to take and/or examine every object you encounter. * If you encounter an object such as a "wide-brimmed cowboy hat," you can usually just refer to it as "hat". Try interacting with objects: take rod drop cube inventory (or just "i") (lists what you're carrying) open door turn on light set dial to 10 push red button drink strawberry phosphate put two red disks in upper slot take all vegetables but the carrot block quote end Interacting with NPCs block quote NPCs (non-player characters) are computer-controlled supporting actors. In most IF, the NPCs are pretty passive -- they tend to do their own thing until you trigger them to action. Watch what they do and pay attention to what they say -- the author wants you to be able to figure out what you're supposed to do, so there will be clues somewhere. kiss baby throw axe at dwarf give book to librarian Conversation in IF is quite crude. Few NPCs will be able to understand natural-language questions such as "Ask Claudius what happened to my father." or "Macbeth, I think the trees are moving." You will have much better luck with the following, simplified syntax: ask Claudius about father tell Macbeth about trees show handkerchief to Othello give coin to apothecary You can also issue simple commands, asking the NPCs to do some of the same things that you yourself can do. Kate, kiss me Falstaff, give me the bottle nurse, tell me about Romeo Ariel, sing block quote end Options: Saving and Restoring; Display To save a game, type "save". To restore a previously saved game, type "restore". (Note: don't type "load" by accident, even though "load" is the common phrasing today, the interface for the game was written before that term was common.) To show room descriptions every time you enter a room, type "long". To show only the descriptions of new rooms, type "brief". * * * End * * * http://jerz.setonhill.ed