[Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-23 Thread Gary Price(Gmail)

Evening everyone! It's Gary Price from Bolton here.
Not posted a contribution for ages I know!

Anyway please could someone possibly help me out with the following request.

A couple of days ago I was doing a bit of research on the Internet to 
check out add-ons for the free screen-reader, NVDA.


During that research I managed to find a client for playing Interactive 
Fiction games Windows Frotz.


I used to play these at school, calling them text adventures.

Anyway I found a webpage with absolutely loads of them:
http://www.ifarchive.org

From this website I've downloaded a game, called Zenon.

But the problem I've got is right at the start of the game it says:
Escape from the starship Zenon please consult Readme.

But all I can find on that website is the actual game file, Zenon.z5
By the way I know this because got an add-on which reads the Frotz output.

I have tried to find any readme by doing a Google search, but no joy!

Please if anyone can help, any responses would be appreciated!

If anyone would like to E-mail me personally, here's my E-mail address:
garypric...@icloud.com

Thanks very much!

--
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice


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Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-23 Thread jacob Kruger
I just tried zenon out using winfrotz, with talking turned on, and if 
you type in help, it tells you about development date, etc. - my guess 
would be that might be all that would have been mentioned in readme, 
but, yes, can't find a readme anywhere.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-23 9:50 PM, Gary Price(Gmail) wrote:

Evening everyone! It's Gary Price from Bolton here.
Not posted a contribution for ages I know!

Anyway please could someone possibly help me out with the following
request.

A couple of days ago I was doing a bit of research on the Internet to
check out add-ons for the free screen-reader, NVDA.

During that research I managed to find a client for playing Interactive
Fiction games Windows Frotz.

I used to play these at school, calling them text adventures.

Anyway I found a webpage with absolutely loads of them:
http://www.ifarchive.org

 From this website I've downloaded a game, called Zenon.

But the problem I've got is right at the start of the game it says:
Escape from the starship Zenon please consult Readme.

But all I can find on that website is the actual game file, Zenon.z5
By the way I know this because got an add-on which reads the Frotz output.

I have tried to find any readme by doing a Google search, but no joy!

Please if anyone can help, any responses would be appreciated!

If anyone would like to E-mail me personally, here's my E-mail address:
garypric...@icloud.com

Thanks very much!



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-23 Thread john
This is not uncommon for if titles, especially those from the archive.

--
From: "Gary Price(Gmail)" 
Sent: Wednesday, March 23, 2016 15:50
To: 
Subject: [Audyssey] Obtain Readme for Interactive Fiction Games,can anyone 
help?

Evening everyone! It's Gary Price from Bolton here.
Not posted a contribution for ages I know!

Anyway please could someone possibly help me out with the following request.

A couple of days ago I was doing a bit of research on the Internet to
check out add-ons for the free screen-reader, NVDA.

During that research I managed to find a client for playing Interactive
Fiction games Windows Frotz.

I used to play these at school, calling them text adventures.

Anyway I found a webpage with absolutely loads of them:
http://www.ifarchive.org

 From this website I've downloaded a game, called Zenon.

But the problem I've got is right at the start of the game it says:
Escape from the starship Zenon please consult Readme.

But all I can find on that website is the actual game file, Zenon.z5
By the way I know this because got an add-on which reads the Frotz output.

I have tried to find any readme by doing a Google search, but no joy!

Please if anyone can help, any responses would be appreciated!

If anyone would like to E-mail me personally, here's my E-mail address:
garypric...@icloud.com

Thanks very much!

-- 
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-24 Thread Phil Vlasak

Gary,
I found this,
Escape from the Starship Zenon,
by Andrew Gawthorpe

How It Begins

You are someone sentenced for life for "multi-planaterial murder" and are 
now imprisoned in a dusty and dirty brig cell on the federal starship Zenon, 
carrying
nothing. You see a door, a bed, a pressure guage [sic], and a light switch 
here. You want to escape.


http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins

Interactive Fiction by Dennis G. Jerz,
Interactive Fiction: Instructions
What, no graphics?

In
interactive fiction,
the story unfolds -- via text -- in response to short commands that you 
type.


list of 4 items
. The Basics
. Partial list of commands
. Interacting with other characters
. Options (saving and loading; display)
list end

02 Feb 2001; by
Dennis G. Jerz

The Basics

Type simple imperative statements (commands) to tell the program what you 
want to do.


block quote

look (describe area)
examine lantern
n (go north)
go in
exit
take apple
i (for inventory -- list all the things you are carrying)
put lime in coconut
show flower to Ariel
tell Othello about handkerchief
Juliet, drop the dagger

block quote end

You will not be allowed to do everything you ask, but the author/programmer 
has tried to predict what you will try to do. If you are stuck, just ask 
yourself

what you would do if you were really in the situation the text describes.

list of 4 items
. Take everything that isn't nailed down.
. Examine things that are mentioned in the room description. (If the 
computer says it doesn't know an object, you might try a synonym, or you 
might conclude

the object is unimportant.)
. Open, search, or enter objects.
. Type "long" to instruct the computer to print out room descriptions each 
time you enter a room (this saves you from having to type "look").

list end

Partial list of commands:
list of 4 items
1. Using your Senses
2. Moving Around
3. Manipulating Objects
4. Interacting with NPCs
list end

Using your Senses

block quote
The following commands are among the most important found in IF.


look (redisplays a full description of your surroundings)
examine [object]


Games will frequently embed important clues in the text that results from 
the above commands. Some sneaky authors may hide important information until

you try something like the following:


search [object]
look under [object]


Other, less frequently implemented commands include:


listen
listen to [object]
smell
smell [object]
taste [object]
touch [object]
rub [object]


Tip:
Use shortcuts such as "l" for "look", "x [object]" for "examine [object]", 
and "g" for "repeat last command".

block quote end

Moving Around

block quote
Typically, one moves by referring to compass directions.


go north
southwest
e
up


You can also go in and out of things...


get into bed
enter chasm
out
exit


...or move in other, special ways:


jump
swim
climb ladder
push teacart north

block quote end

Manipulating Objects

block quote
Tips:

* Try to take and/or examine every object you encounter.
* If you encounter an object such as a "wide-brimmed cowboy hat," you can 
usually just refer to it as "hat".


Try interacting with objects:

take rod
drop cube
inventory (or just "i") (lists what you're carrying)
open door
turn on light
set dial to 10
push red button
drink strawberry phosphate
put two red disks in upper slot
take all vegetables but the carrot

block quote end

Interacting with NPCs

block quote
NPCs (non-player characters) are computer-controlled supporting actors. In 
most IF, the NPCs are pretty passive -- they tend to do their own thing 
until
you trigger them to action. Watch what they do and pay attention to what 
they say -- the author wants you to be able to figure out what you're 
supposed

to do, so there will be clues somewhere.


kiss baby
throw axe at dwarf
give book to librarian


Conversation in IF is quite crude. Few NPCs will be able to understand 
natural-language questions such as "Ask Claudius what happened to my 
father." or
"Macbeth, I think the trees are moving." You will have much better luck with 
the following, simplified syntax:



ask Claudius about father
tell Macbeth about trees
show handkerchief to Othello
give coin to apothecary


You can also issue simple commands, asking the NPCs to do some of the same 
things that you yourself can do.



Kate, kiss me
Falstaff, give me the bottle
nurse, tell me about Romeo
Ariel, sing

block quote end

Options: Saving and Restoring; Display

To save a game, type "save".

To restore a previously saved game, type "restore".  (Note: don't type 
"load" by accident, even though "load" is the common phrasing today, the 
interface

for the game was written before that term was common.)

To show room descriptions every time you enter a room, type "long".  To show 
only the descriptions of new rooms, type "brief".


* * * End * * *
http://jerz.setonhill.edu/if/gallery/help.html


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Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-24 Thread Shaun Everiss
well ifarchive would be where I look I'd like to get the game and play 
it myself.




On 24/03/2016 11:51 p.m., Phil Vlasak wrote:

Gary,
I found this,
Escape from the Starship Zenon,
by Andrew Gawthorpe

How It Begins

You are someone sentenced for life for "multi-planaterial murder" and
are now imprisoned in a dusty and dirty brig cell on the federal
starship Zenon, carrying
nothing. You see a door, a bed, a pressure guage [sic], and a light
switch here. You want to escape.

http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins

Interactive Fiction by Dennis G. Jerz,
Interactive Fiction: Instructions
What, no graphics?

In
interactive fiction,
the story unfolds -- via text -- in response to short commands that you
type.

list of 4 items
. The Basics
. Partial list of commands
. Interacting with other characters
. Options (saving and loading; display)
list end

02 Feb 2001; by
Dennis G. Jerz

The Basics

Type simple imperative statements (commands) to tell the program what
you want to do.

block quote

look (describe area)
examine lantern
n (go north)
go in
exit
take apple
i (for inventory -- list all the things you are carrying)
put lime in coconut
show flower to Ariel
tell Othello about handkerchief
Juliet, drop the dagger

block quote end

You will not be allowed to do everything you ask, but the
author/programmer has tried to predict what you will try to do. If you
are stuck, just ask yourself
what you would do if you were really in the situation the text describes.

list of 4 items
. Take everything that isn't nailed down.
. Examine things that are mentioned in the room description. (If the
computer says it doesn't know an object, you might try a synonym, or you
might conclude
the object is unimportant.)
. Open, search, or enter objects.
. Type "long" to instruct the computer to print out room descriptions
each time you enter a room (this saves you from having to type "look").
list end

Partial list of commands:
list of 4 items
1. Using your Senses
2. Moving Around
3. Manipulating Objects
4. Interacting with NPCs
list end

Using your Senses

block quote
The following commands are among the most important found in IF.


look (redisplays a full description of your surroundings)
examine [object]


Games will frequently embed important clues in the text that results
from the above commands. Some sneaky authors may hide important
information until
you try something like the following:


search [object]
look under [object]


Other, less frequently implemented commands include:


listen
listen to [object]
smell
smell [object]
taste [object]
touch [object]
rub [object]


Tip:
Use shortcuts such as "l" for "look", "x [object]" for "examine
[object]", and "g" for "repeat last command".
block quote end

Moving Around

block quote
Typically, one moves by referring to compass directions.


go north
southwest
e
up


You can also go in and out of things...


get into bed
enter chasm
out
exit


...or move in other, special ways:


jump
swim
climb ladder
push teacart north

block quote end

Manipulating Objects

block quote
Tips:

* Try to take and/or examine every object you encounter.
* If you encounter an object such as a "wide-brimmed cowboy hat," you
can usually just refer to it as "hat".

Try interacting with objects:

take rod
drop cube
inventory (or just "i") (lists what you're carrying)
open door
turn on light
set dial to 10
push red button
drink strawberry phosphate
put two red disks in upper slot
take all vegetables but the carrot

block quote end

Interacting with NPCs

block quote
NPCs (non-player characters) are computer-controlled supporting actors.
In most IF, the NPCs are pretty passive -- they tend to do their own
thing until
you trigger them to action. Watch what they do and pay attention to what
they say -- the author wants you to be able to figure out what you're
supposed
to do, so there will be clues somewhere.


kiss baby
throw axe at dwarf
give book to librarian


Conversation in IF is quite crude. Few NPCs will be able to understand
natural-language questions such as "Ask Claudius what happened to my
father." or
"Macbeth, I think the trees are moving." You will have much better luck
with the following, simplified syntax:


ask Claudius about father
tell Macbeth about trees
show handkerchief to Othello
give coin to apothecary


You can also issue simple commands, asking the NPCs to do some of the
same things that you yourself can do.


Kate, kiss me
Falstaff, give me the bottle
nurse, tell me about Romeo
Ariel, sing

block quote end

Options: Saving and Restoring; Display

To save a game, type "save".

To restore a previously saved game, type "restore".  (Note: don't type
"load" by accident, even though "load" is the common phrasing today, the
interface
for the game was written before that term was common.)

To show room descriptions every time you enter a room, type "long".  To
show only the descriptions of new rooms, type "brief".

* * * End * * *
http://jerz.setonhill.ed