Re: [Audyssey] Panning Weapon Sounds in MOTA
I can understand. Yes, its not esey, its like your nurvis because your going to have an exam, I was just making a point. Sorry for being abit harsh. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Muhammed Deniz" Sent: Friday, June 25, 2010 2:02 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Muhammed, Well of course Thomas has the right to ask for comments, suggestions etc about MOTA. The only reason that I said anything is that every time that he asks he gets some people saying right and others saying left, some saying up and others saying down etc etc. And some times he gets frustrated with this. So I just suggested that to stop the frustration, stop asking. That's it. BFN - Original Message - Jim, he has the right to ask really. The reason he asks is that so he doesn't go in the wrong direction and and peoples apinyins. And rating on the plans. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you would like to create and hopefully those games will be great games that allot of people like and buy and of course make you happy to create and play. BFN Jim Everyone is entitled to my opinion, just ask me... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim "You can be on the right track and still get hit by a train!" j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Muhammed, Well of course Thomas has the right to ask for comments, suggestions etc about MOTA. The only reason that I said anything is that every time that he asks he gets some people saying right and others saying left, some saying up and others saying down etc etc. And some times he gets frustrated with this. So I just suggested that to stop the frustration, stop asking. That's it. BFN - Original Message - Jim, he has the right to ask really. The reason he asks is that so he doesn't go in the wrong direction and and peoples apinyins. And rating on the plans. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you would like to create and hopefully those games will be great games that allot of people like and buy and of course make you happy to create and play. BFN Jim Everyone is entitled to my opinion, just ask me... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim "You can be on the right track and still get hit by a train!" j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Jim, he has the right to ask really. The reason he asks is that so he doesn't go in the wrong direction and and peoples apinyins. And rating on the plans. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you would like to create and hopefully those games will be great games that allot of people like and buy and of course make you happy to create and play. BFN Jim Everyone is entitled to my opinion, just ask me... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Jim, Smile. You are right to a certain point. There are times when I would like the public's opinion such as now when I wanted to know if people would like the weapon sounds panned or not, and there are times when I don't. Unfortunately, there is no way for a potential customer to know when is a good time to offer an opinion and when isn't. Anyway, my rant is over. i have nothing more to say on this subject and I'd just assume to let things be. As to everyone I'm sorry if I sounded a bit harsh the last couple of days. I was letting my emotions getting the better of me and I took it out here rather than taking it somewhere else. HTH On 6/23/10, Jim Kitchen wrote: > Hi Thomas, > > I do not mean this to sound rude, or anything like that, but, maybe you > should stop asking people what they would like to see in MOTA, or if this > sounds better than that or this or that etc etc, and just finish the game as > is. Then of course you could get on to games that you would like to create > and hopefully those games will be great games that allot of people like and > buy and of course make you happy to create and play. > > BFN > > Jim > > Everyone is entitled to my opinion, just ask me... > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you would like to create and hopefully those games will be great games that allot of people like and buy and of course make you happy to create and play. BFN Jim Everyone is entitled to my opinion, just ask me... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Milos and all, Well, let's put it this way. I think every audio game developer out there writes the games he or she does is because they want to. We all have our own personal motivations for creating the games we do, and it usually isn't because of money. Jim Kitchen writes games like Monopoly, NFL, Hangman, etc simply because that is the kinds of games he likes and wants to play. David Greenwood has created games like Shades of Doom, Lone Wolf, Time of Conflict largely because those are the kinds of games he wanted to play and made some extra money off of them too. I'm not so different. I create the games I do because I want too not because I am in it strictly for the money although I do like making a little extra money on the side for my time, effort, and to help pay for the sounds and music for the games. However, when it comes to Mysteries of the Ancients that is a special case. I originally assumed development of Montezuma's Revenge simply because it was a game that I had played often as a kid, happened to enjoy, and wouldn't mind creating an audio remake of it. Plus James North had taken a lot of money for the game, and was not able to complete it so I took it over. However,when it seamed I was getting close to a final release I got the screws put to me by the copyright holders and had to abandon the project. I then was put in the position of replacing the game with something of equal or better value. Well, as it happens I was drawing up plans for a game I simply called Tomb Hunter that was to be largely based on Tomb Raider, but would feature its own unique story, main character, etc. With little choice I decided to tell people about the new game and let people know what I was willing to replace Montezuma's Revenge with. Right away people started complaining about the fact the game I had planned on replacing Monte with was an FPS game not a side-scroller as originally planned etc. A few told me outright if I didn't create a side-scroller or whatever they wanted their money back, I was being dishonest, and so on. That's when You could say I was really caught between a rock and a hard place. I couldn't give everyone their money back because I didn't have all of it. James North took several preorders, and as part of the trade agreement he got to keep the money for the preorders in exchange for the games Alchemy was creating. As a result I couldn't give back money I never had in the first place. I also could not create one of the games because I just got told by the copyright holder to stop development or face the possibility of having my butt dragged into court and getting sued for copyright infringement. Then, I had a game idea I was realy interested in creating, was willing to release it to the preordered customers only to be told that people didn't like it because it wasn't a side-scroller. So I created the game as a side-scroller as a compromise. However, that doesn't mean I was happy about it. I've never been happy about it, and nor will I ever be happy about it. It is just I wanted to create the game one way, but on the other hand I had about $2,000 worth of preordered customers who wanted something else. I certainly owed them something so felt no choice but to create the game they wanted rather than the one I wanted. When that happened all the enjoyment of creating the game went out the window, and it simply became work. Nothing more and nothing less. Considering the fact I started USA Games to do as a hobby, to do for fun, basicly for recreation I didn't consider writing games like STFC or Montezuma's Revenge as work. With Mysteries of the Ancients that is all it is to me work. It is nothing but work, work, and more work with no personal enjoyment. I get no pleasure out of creating games I don't want to create. That is the reason I am so angry and frustrated with the way things have turned out. I wish people would have just taken the game I was going to create and not made a big deal over if it was another side-scroller or an FPS game. Cheers! On 6/23/10, Milos Przic wrote: >Well i know the Case about the Montezuma game, but I didn't know the fact > that you made the USA Games just for you, only because you sell your games. > If the profit is nso important for you, the ok, do it as you want and in > that case you are absolutely right. If you strictly make evidence of how > much you give for providing the stuff needed for making your game, and how > much you get from the customers, and whether the sum that you get is bigger > than the sum that you give, if it is one of more, if not most important > things in your work, then you have to satisfy the custommers. >As about the ideas, well, I see the point and it is very true. The > problem is that everyone wants a game suited for he himself. You can say: > "If you want quite that way, go away and make one for yourself", but that's > another thing. We players don't understand you developers until we don't try > working. When we
Re: [Audyssey] Panning Weapon Sounds in MOTA
I think that's ok. s My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 6:12 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's sword and dagger sounds would be off to the left or right of center. You could have Angela grunt as she swings a sword or thrusts a dagger. The grunt would be centered to make her sword sound position more obvious. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 11:46 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak wrote: Hi Thomas, I think this would be great especially with the sword and dagger. If you could have a swing and maybe metallic clank sound a little to the left or right of center depending on the way she is facing you would get more of a feeling that you were reaching out to hit a monster. Her punch sounds and whip cracks would be good in this respect too. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2957 - Release Date: 06/23/10 02:36:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Well i know the Case about the Montezuma game, but I didn't know the fact that you made the USA Games just for you, only because you sell your games. If the profit is nso important for you, the ok, do it as you want and in that case you are absolutely right. If you strictly make evidence of how much you give for providing the stuff needed for making your game, and how much you get from the customers, and whether the sum that you get is bigger than the sum that you give, if it is one of more, if not most important things in your work, then you have to satisfy the custommers. As about the ideas, well, I see the point and it is very true. The problem is that everyone wants a game suited for he himself. You can say: "If you want quite that way, go away and make one for yourself", but that's another thing. We players don't understand you developers until we don't try working. When we see how it works, how much time can be neded, then we start thinking another way... Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 8:01 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It doesn't make that persons idea dumb or stupid, but may be something I don't want to do as it conflicts with my own ideas, or limits my creativity in unforeseen ways. For example, one feature a lot of gamers wanted is random monsters and treasure items. Ok, it is not a bad idea, but there are certainly times where that wouldn't be desirable. There are always pros and cons for randomly placing monsters and items. Here is a simple example of what I mean. Let's assume you have an underground lake or something filled with water. Angela has to dive into it and gather up gold coins and precious jewls like diamonds, emeralds, sapphires, etc from the bottom of the lake. Well, not just any monster can be randomly placed there. You can't stick a centaur or harpy there as they can't breath underwater so it would have to be something that can survive underwater like a skeleton or a hydra. That rules out picking a random monster unless the random generator is area specific. Since creating an area specific random generator is completely inpractical it rules that idea out. The same goes for placing random items in the lake. If I only want gold coins and jewls to be in it why randomly place them there? You see my point? When a gamer tosses an idea out there like let's have random monsters and items they are only thinking how this feature will add replay value or something for them personally. What they may not have conciddered is that very same feature restricts the developer from doing something else he might have done instead. You just unintentionally limited the developers creativity by not allowing him to create that underground lake filled with lots of gold coins, jewls, and nasty skeletons. They just don't stop to consider how their suggestion or feature request might drasticly change the game like that. There suggestion for random monsters etc has hurt the game in other ways maybe not so obvious like balancing the game out so some rooms are challenging and some are easy to pas through based on what is in it. There might be a burial chamber filled with hundreds of gold coins guarded by two very powerful centaurs. Given the treasure inside obviously you would expect the challenge to be intense, but not impossible. The developer can balance the fight through trial and error so it is the way he intends it to be. If you stick any random monster there you are never going to get the type of challenge you want because two skeletons, for example, aren't going to put up the same kind of a challenge as two centaurs. Might make the game more random, more replayable perhaps, but never going to provide the same degree of challenge from game to game. It is also harder to test, because the variables are never the same. In other cases it just boils down to preference. I myself enjoy games that are challenging. If they aren't reasonably challenging I won't play them. That is just how I am, and why I want to create games that have a high degree of challenge in them. However, I constantly get requests to make this or that easier for gamer x, because he/she finds the game too hard. Most recently I have gotten quite a number of requests to have some indication when to jump when the player gets close to a fire, spikes, whatever. In my personal opinion that would make the game too easy, and if I have to tell a player when to jump, rather than letting them discover that on his/her own, i might as well take all the tr
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It doesn't make that persons idea dumb or stupid, but may be something I don't want to do as it conflicts with my own ideas, or limits my creativity in unforeseen ways. For example, one feature a lot of gamers wanted is random monsters and treasure items. Ok, it is not a bad idea, but there are certainly times where that wouldn't be desirable. There are always pros and cons for randomly placing monsters and items. Here is a simple example of what I mean. Let's assume you have an underground lake or something filled with water. Angela has to dive into it and gather up gold coins and precious jewls like diamonds, emeralds, sapphires, etc from the bottom of the lake. Well, not just any monster can be randomly placed there. You can't stick a centaur or harpy there as they can't breath underwater so it would have to be something that can survive underwater like a skeleton or a hydra. That rules out picking a random monster unless the random generator is area specific. Since creating an area specific random generator is completely inpractical it rules that idea out. The same goes for placing random items in the lake. If I only want gold coins and jewls to be in it why randomly place them there? You see my point? When a gamer tosses an idea out there like let's have random monsters and items they are only thinking how this feature will add replay value or something for them personally. What they may not have conciddered is that very same feature restricts the developer from doing something else he might have done instead. You just unintentionally limited the developers creativity by not allowing him to create that underground lake filled with lots of gold coins, jewls, and nasty skeletons. They just don't stop to consider how their suggestion or feature request might drasticly change the game like that. There suggestion for random monsters etc has hurt the game in other ways maybe not so obvious like balancing the game out so some rooms are challenging and some are easy to pas through based on what is in it. There might be a burial chamber filled with hundreds of gold coins guarded by two very powerful centaurs. Given the treasure inside obviously you would expect the challenge to be intense, but not impossible. The developer can balance the fight through trial and error so it is the way he intends it to be. If you stick any random monster there you are never going to get the type of challenge you want because two skeletons, for example, aren't going to put up the same kind of a challenge as two centaurs. Might make the game more random, more replayable perhaps, but never going to provide the same degree of challenge from game to game. It is also harder to test, because the variables are never the same. In other cases it just boils down to preference. I myself enjoy games that are challenging. If they aren't reasonably challenging I won't play them. That is just how I am, and why I want to create games that have a high degree of challenge in them. However, I constantly get requests to make this or that easier for gamer x, because he/she finds the game too hard. Most recently I have gotten quite a number of requests to have some indication when to jump when the player gets close to a fire, spikes, whatever. In my personal opinion that would make the game too easy, and if I have to tell a player when to jump, rather than letting them discover that on his/her own, i might as well take all the traps out of the game. Why have them at all if they are just going to cheat anyway? Of course, they often don't see such a request as cheating, but in my opinion if you have to have a certain sound or the main character say something to tell you when to jump over a trap then that's cheating in my book. I don't like game cheats, never have, and never will. So obviously that opinion is going to conflict with any kind of suggestion or idea that allows a person to cheat or simplify a trap I intentionally tried to make challenging to jump over. If someone doesn't want to play my games as designed, play by my rules, then go play Super Liam or something else. I shouldn't have to compromise with customers over the games design and difficulty level. However, as you said this attitude/opinion will likely turn some customers away. Turn them off simply because they can't have their way. However, who is the primary person that I'm creating the games for? Me or the customers? Well, if you answered the customers you would be absolutely wrong. I never started USA Games to create games simply for the customers. I started it up because I wanted to create games that I liked, I wanted to play, and make a little cash on the side by selling those games to the public. That's why I am so sorely bent out of shape over how MOTA came out. I wasn't
Re: [Audyssey] Panning Weapon Sounds in MOTA
Perhaps lowering the pitch of the enemy sound slightly would work. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 4:46 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak wrote: Hi Thomas, I think this would be great especially with the sword and dagger. If you could have a swing and maybe metallic clank sound a little to the left or right of center depending on the way she is facing you would get more of a feeling that you were reaching out to hit a monster. Her punch sounds and whip cracks would be good in this respect too. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Tom. That is fine as regards games, I was just making a general observation that could apply to any audio side scroller. So for example, you've mentioned being interested in possibly creating an audio castlevania. Well, one enemy in super castlevania was the whip skeleton, who used a whip like you did, and obviously the panning issue would apply there too. ditto with the fight betwene Megaman and your clone. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 4:40 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if it hadn't turned out I had to create a game to replace Montezuma's Revenge. Since I had promised to release a side-scroller I changed my plans for Mysteries of the Ancients to bea a First-Person game and decided to release it as a side-scroller. Unfortunately, that decision has made me deeply unhappy with the game ever since. I'm afraid to say I'll never fully be satisfied with it until I am given the freedom to create the game I wanted and not the one the public apparently wants. The lesson I've learned is the only person who can make me happy is mme, and I shouldn't be influenced too much about public opinion. Fact of the matter is once MOTA is released I am going to be a lot less open about customer input, comments, and suggestions. If it is something I agree with, happen to like, etc sure I'll go ahead and do it. If not they can just forget it. I'm a little tired of the constant requests to add this or that when it clearly is not something I would have added or done myself. It is my game, I should be able to create it the way I want, but I haven't ever been allowed to really do that ever since I started work on it. So future games in the series will be done my way or no way at all. They can love it or hate it. I don't really care. Anyway, I see your point about possibly confusing weapons like swords, knives, arrows, etc as they all sound pretty much the same. That's something I hadn't really thought about, but makes a world of sense. So I think I should probibly just leave things as they are in that case. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Thomas, Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's sword and dagger sounds would be off to the left or right of center. You could have Angela grunt as she swings a sword or thrusts a dagger. The grunt would be centered to make her sword sound position more obvious. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 11:46 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak wrote: Hi Thomas, I think this would be great especially with the sword and dagger. If you could have a swing and maybe metallic clank sound a little to the left or right of center depending on the way she is facing you would get more of a feeling that you were reaching out to hit a monster. Her punch sounds and whip cracks would be good in this respect too. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2957 - Release Date: 06/23/10 02:36:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Tom, I would also be annoyed with those requests that are often stupid, and more often unwanted. You say that it is your game, but still, you sell it to the custommers. And there are people who would think this way: If the developer doesn't add the feature I requested, I will not buy the game most likely. And if you insist on refusing the requests and if you say openly and publicly "it's my game", you will make less money from it. Don't understand this as an attack, just a thaught. Regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 5:40 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if it hadn't turned out I had to create a game to replace Montezuma's Revenge. Since I had promised to release a side-scroller I changed my plans for Mysteries of the Ancients to bea a First-Person game and decided to release it as a side-scroller. Unfortunately, that decision has made me deeply unhappy with the game ever since. I'm afraid to say I'll never fully be satisfied with it until I am given the freedom to create the game I wanted and not the one the public apparently wants. The lesson I've learned is the only person who can make me happy is mme, and I shouldn't be influenced too much about public opinion. Fact of the matter is once MOTA is released I am going to be a lot less open about customer input, comments, and suggestions. If it is something I agree with, happen to like, etc sure I'll go ahead and do it. If not they can just forget it. I'm a little tired of the constant requests to add this or that when it clearly is not something I would have added or done myself. It is my game, I should be able to create it the way I want, but I haven't ever been allowed to really do that ever since I started work on it. So future games in the series will be done my way or no way at all. They can love it or hate it. I don't really care. Anyway, I see your point about possibly confusing weapons like swords, knives, arrows, etc as they all sound pretty much the same. That's something I hadn't really thought about, but makes a world of sense. So I think I should probibly just leave things as they are in that case. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5222 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5222 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak wrote: > Hi Thomas, > I think this would be great especially with the sword and dagger. > If you could have a swing and maybe metallic clank sound a little to the > left or right of center depending on the way she is facing you would get > more of a feeling that you were reaching out to hit a monster. > Her punch sounds and whip cracks would be good in this respect too. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if it hadn't turned out I had to create a game to replace Montezuma's Revenge. Since I had promised to release a side-scroller I changed my plans for Mysteries of the Ancients to bea a First-Person game and decided to release it as a side-scroller. Unfortunately, that decision has made me deeply unhappy with the game ever since. I'm afraid to say I'll never fully be satisfied with it until I am given the freedom to create the game I wanted and not the one the public apparently wants. The lesson I've learned is the only person who can make me happy is mme, and I shouldn't be influenced too much about public opinion. Fact of the matter is once MOTA is released I am going to be a lot less open about customer input, comments, and suggestions. If it is something I agree with, happen to like, etc sure I'll go ahead and do it. If not they can just forget it. I'm a little tired of the constant requests to add this or that when it clearly is not something I would have added or done myself. It is my game, I should be able to create it the way I want, but I haven't ever been allowed to really do that ever since I started work on it. So future games in the series will be done my way or no way at all. They can love it or hate it. I don't really care. Anyway, I see your point about possibly confusing weapons like swords, knives, arrows, etc as they all sound pretty much the same. That's something I hadn't really thought about, but makes a world of sense. So I think I should probibly just leave things as they are in that case. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Not only would this be a good indicator of which direction you are facing if you get turned around during a battle, but it would sound cool. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 1:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Milos, I think that that would usually hear the case. You would hsually have trouble hearing a target ifyou shot at it. Best Regards, Hayden Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic Sent: Tuesday, June 22, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Shaun, I agree about the echo of the shot or swing. But the sound of hitting a target when shooting at it is not quite realistic. I had the oportunity to shoot with the pistol from the very small distance and because of the sound of the shot it is not possible to hear when the bullet hits the target unless the bullet ricochets when it hits a stone, for example. Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 9:25 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA > that could be good, if you can hear the whine of the amo as it goes and > also when it hits a target. > At 06:56 p.m. 22/06/2010, you wrote: >>Hi everyone, >>Recently I've been thinking about the question of panning Angela's >>weapons left/right when she turns to face that direction, or weather I >>should just leave them centered as is the current case. The reason I >>ask this is in most sighted side-scrollers you can see the main >>character facing left or right, and when the character fires his/her >>weapon you can see the shot moving from left to right or from right to >>left. I thought it might be cool, although not necessary, to try and >>emulate this behavior through audio. What do you guys think? >> >>Cheers! >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 5216 (20100621) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Shaun, I agree about the echo of the shot or swing. But the sound of hitting a target when shooting at it is not quite realistic. I had the oportunity to shoot with the pistol from the very small distance and because of the sound of the shot it is not possible to hear when the bullet hits the target unless the bullet ricochets when it hits a stone, for example. Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 9:25 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA that could be good, if you can hear the whine of the amo as it goes and also when it hits a target. At 06:56 p.m. 22/06/2010, you wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
That would be pretty neat. I've often thought that you should hear the direction of your shots and swings. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Sounds interesting, give it a go lol. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Thomas, I think this would be great especially with the sword and dagger. If you could have a swing and maybe metallic clank sound a little to the left or right of center depending on the way she is facing you would get more of a feeling that you were reaching out to hit a monster. Her punch sounds and whip cracks would be good in this respect too. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2954 - Release Date: 06/21/10 14:36:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Tom, I think the sound should initially be central, and then panned as the shot progresses. This will not only show you which direction she is facing, but also put a bit of realism since it will simulate the swing of the sword or the propulsion of the shot. Hope this helps. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Cool and realistic indeed, however, I do have a miner concern about similar sounds getting confused if they were on the same side, if for instance angela ends up in a sword fight or gun battle with another enemy. With the weapons in the positions they are, you can always be certain which are yours and which belong to enemies, and this would save giving an enemy's sword or gun a completely different sound. i only say this sinse I suspect more sword fights (not the least against athena herself), are forthcoming further down, and certainly in the Tomb raider series Lara had some human competition to deal with as well as the creatures in the various temples, so it wouldn't surprise me if Dr. Carter ends up with the same in a future installment of the series, or maybe even in Mota if there is an unexpected plot twist. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Would be nice/cool. Not relevant/mildly off-topic, but when I specifically try panning sounds around when programming, it seems like lots of .wav files have some form of encoding corruption in them that makes the code crash, whereas other .wav files will sometimes work in exact same code - weird... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 8:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5216 (20100621) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi I would like this feature. I think it would for shure sound cool. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
that could be good, if you can hear the whine of the amo as it goes and also when it hits a target. At 06:56 p.m. 22/06/2010, you wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Panning Weapon Sounds in MOTA
Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facing left or right, and when the character fires his/her weapon you can see the shot moving from left to right or from right to left. I thought it might be cool, although not necessary, to try and emulate this behavior through audio. What do you guys think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning Weapon Sounds in MOTA
I think it would make it more realistic, just don't pan the sound completely left/right though. Kills a lot of audio if the file isn't mono. On 6/22/10, Thomas Ward wrote: > Hi everyone, > Recently I've been thinking about the question of panning Angela's > weapons left/right when she turns to face that direction, or weather I > should just leave them centered as is the current case. The reason I > ask this is in most sighted side-scrollers you can see the main > character facing left or right, and when the character fires his/her > weapon you can see the shot moving from left to right or from right to > left. I thought it might be cool, although not necessary, to try and > emulate this behavior through audio. What do you guys think? > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.