[Audyssey] Problem with Mota 18

2011-04-05 Thread Lori Duncan
Hi Tom, love the new sounds in Mota, but just one problem.  When the game 
starts I move Angela to the first room and pick the torch up, then when I run 
back and go to jump the first firs pit I die, even though my wepon isn't drawn. 
 Is this a trick trap or something?  I've tried a normal jump, also holding 
control and shift down when I jump but she still ends up roasted Smile  By 
the way thanks for putting the save feature in, it takes a lot of worry off my 
nerves.  
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Re: [Audyssey] Problem with Mota 18

2011-04-05 Thread Thomas Ward
Hi Lori,

You probably aren't holding the keys down long enough. That's the
difference between the new analog jump system verses the prior jump
system. The longer the keys are held down the higher and further
Angela will jump within reason of course. The opposite is true as
well. If you hold them down for a short amount of time Angela may do
nothing more than a short hop or bounce. So you have to practice your
timing to learn how long to hold the keys down for a short jump or a
long jump. Make sense?

On 4/5/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, love the new sounds in Mota, but just one problem.  When the game
 starts I move Angela to the first room and pick the torch up, then when I
 run back and go to jump the first firs pit I die, even though my wepon isn't
 drawn.  Is this a trick trap or something?  I've tried a normal jump, also
 holding control and shift down when I jump but she still ends up roasted
 Smile  By the way thanks for putting the save feature in, it takes a lot
 of worry off my nerves.
 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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