Re: [Audyssey] Superdeekout

2010-11-04 Thread Hayden Presley
Hello Scott,
Indeed your client Mr. Clement was notthe figure who proceeded the "mr.
Motor" renaming of 101 bot, I shall conform that Ms. Duncan was the culprit
in this matter.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Tuesday, November 02, 2010 8:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

I must interject. The first mention of Mr Motor in this thread was
typed by one Ms Lori Duncan. Unless Mr Chou can provide evidence of
ownership, my client shall lay claim to the naming genius.

Lori, just holding the fort. My people will call your people to sort
out the fees for representation soon lol.

On 11/2/10, Clement Chou  wrote:
> Hey, that name is copyrighted... Mr. Motor belongs to me!
>
> At 03:20 PM 02/11/2010, you wrote:
>>Hi Clement,
>>Lol. That's what I assumed. "This is my science project. Behold...Mister
>>Motor!" 
>>
>>Best Regards,
>>Hayden
>>
>>
>>-Original Message-
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of Clement Chou
>>Sent: Monday, November 01, 2010 8:39 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Superdeekout
>>
>>Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the
>>nerd. It's the "you" in the story... which I'm not associated with. lol.
>>
>>At 03:57 PM 01/11/2010, you wrote:
>> >Hi Clement,
>> >That's "101 bot", since you are such an "ultra-nerd"...lol.
>> >
>> >Best Regards,
>> >Hayden
>> >
>> >
>> >-Original Message-
>> >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
>> >Behalf Of Clement Chou
>> >Sent: Monday, November 01, 2010 6:52 PM
>> >To: Gamers Discussion list
>> >Subject: Re: [Audyssey] Superdeekout
>> >
>> >He came from what was intended to be your science project. lol.
>> >
>> >At 03:44 PM 01/11/2010, you wrote:
>> > >Hi,
>> > >Where did Mr Motor come from?
>> > >
>> > >Best Regards,
>> > >Hayden
>> > >
>> > >
>> > >-Original Message-
>> > >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> > > On
>> > >Behalf Of Clement Chou
>> > >Sent: Sunday, October 31, 2010 3:43 PM
>> > >To: Lori Duncan; Gamers Discussion list
>> > >Subject: Re: [Audyssey] Superdeekout
>> > >
>> > >Nope. When you pick up something bad, nothing happens... but your
>> > >friend Mr Motor can't pick them up as they're already gone.
>> > >
>> > >Might start uploading replays of this soon... I loved this game. But
>> > >I'm really rusty. lol.
>> > >
>> > >At 12:41 PM 31/10/2010, you wrote:
>> > > >I'm sad the company is down now, considering how clear the voice for
>> > > >start menu, the good music and sounds were.  That was the tone I
>> > > >meant, I'm also sure that robot knows when I only have 2 coins left
>> > > >and is determoned to keep me off them!  Also what do i do when I get
>> > > >a bad item?  Is there a way I can chuck it at MR moter?
>> > > >- Original Message - From: "Scott Chesworth"
>> > > >
>> > > >To: "Gamers Discussion list" 
>> > > >Sent: Sunday, October 31, 2010 8:11 PM
>> > > >Subject: Re: [Audyssey] Superdeekout
>> > > >
>> > > >
>> > > >>Hey Lori,
>> > > >>
>> > > >>The robot won't stay out of your way. He, or perhaps she (I guess
>> > > >>that'd make her a robette?) is pretty determined to catch you, so
>> > > >> it's
>> > > >>up to you to avoid that happening. The higher the level, the faster
>> > > >>the robot comes after you.
>> > > >>
>> > > >>Do the strange tones you're hearing come a few coins before you
>> > > >> level
>> > > >>up, as you're collecting up the last few coins on the grid? If they
>> > > >>do, it's because earlier in that level you collected a bonus object
>> > > >>which allows you to finish the level with a set number of coins
>> > > >> still
>> > > &

Re: [Audyssey] Superdeekout

2010-11-03 Thread Clement Chou

Well, guess the no people factor explains the no mercy then, right lol.


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Re: [Audyssey] Superdeekout

2010-11-03 Thread Scott Chesworth
There's no mercy here punk!

No people either, so it's not as bad as that first line would have you believe.

On 11/3/10, Clement Chou  wrote:
> In that case, I will do the right thing and admit to false claims of
> ownership. lol. May the people have mercy! grins.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Superdeekout

2010-11-03 Thread Clement Chou
In that case, I will do the right thing and admit to false claims of 
ownership. lol. May the people have mercy! grins.



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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Superdeekout

2010-11-03 Thread Scott Chesworth
I must interject. The first mention of Mr Motor in this thread was
typed by one Ms Lori Duncan. Unless Mr Chou can provide evidence of
ownership, my client shall lay claim to the naming genius.

Lori, just holding the fort. My people will call your people to sort
out the fees for representation soon lol.

On 11/2/10, Clement Chou  wrote:
> Hey, that name is copyrighted... Mr. Motor belongs to me!
>
> At 03:20 PM 02/11/2010, you wrote:
>>Hi Clement,
>>Lol. That's what I assumed. "This is my science project. Behold...Mister
>>Motor!" 
>>
>>Best Regards,
>>Hayden
>>
>>
>>-Original Message-
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of Clement Chou
>>Sent: Monday, November 01, 2010 8:39 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Superdeekout
>>
>>Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the
>>nerd. It's the "you" in the story... which I'm not associated with. lol.
>>
>>At 03:57 PM 01/11/2010, you wrote:
>> >Hi Clement,
>> >That's "101 bot", since you are such an "ultra-nerd"...lol.
>> >
>> >Best Regards,
>> >Hayden
>> >
>> >
>> >-Original Message-
>> >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> >Behalf Of Clement Chou
>> >Sent: Monday, November 01, 2010 6:52 PM
>> >To: Gamers Discussion list
>> >Subject: Re: [Audyssey] Superdeekout
>> >
>> >He came from what was intended to be your science project. lol.
>> >
>> >At 03:44 PM 01/11/2010, you wrote:
>> > >Hi,
>> > >Where did Mr Motor come from?
>> > >
>> > >Best Regards,
>> > >Hayden
>> > >
>> > >
>> > >-Original Message-
>> > >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> > > On
>> > >Behalf Of Clement Chou
>> > >Sent: Sunday, October 31, 2010 3:43 PM
>> > >To: Lori Duncan; Gamers Discussion list
>> > >Subject: Re: [Audyssey] Superdeekout
>> > >
>> > >Nope. When you pick up something bad, nothing happens... but your
>> > >friend Mr Motor can't pick them up as they're already gone.
>> > >
>> > >Might start uploading replays of this soon... I loved this game. But
>> > >I'm really rusty. lol.
>> > >
>> > >At 12:41 PM 31/10/2010, you wrote:
>> > > >I'm sad the company is down now, considering how clear the voice for
>> > > >start menu, the good music and sounds were.  That was the tone I
>> > > >meant, I'm also sure that robot knows when I only have 2 coins left
>> > > >and is determoned to keep me off them!  Also what do i do when I get
>> > > >a bad item?  Is there a way I can chuck it at MR moter?
>> > > >- Original Message - From: "Scott Chesworth"
>> > > >
>> > > >To: "Gamers Discussion list" 
>> > > >Sent: Sunday, October 31, 2010 8:11 PM
>> > > >Subject: Re: [Audyssey] Superdeekout
>> > > >
>> > > >
>> > > >>Hey Lori,
>> > > >>
>> > > >>The robot won't stay out of your way. He, or perhaps she (I guess
>> > > >>that'd make her a robette?) is pretty determined to catch you, so
>> > > >> it's
>> > > >>up to you to avoid that happening. The higher the level, the faster
>> > > >>the robot comes after you.
>> > > >>
>> > > >>Do the strange tones you're hearing come a few coins before you
>> > > >> level
>> > > >>up, as you're collecting up the last few coins on the grid? If they
>> > > >>do, it's because earlier in that level you collected a bonus object
>> > > >>which allows you to finish the level with a set number of coins
>> > > >> still
>> > > >>left by pressing space after you hear one of those tones. It's been
>> > > >> a
>> > > >>while since I played so I forget the exact name of the bonus object
>> > > >>that makes this happen, but what I do remember is that if you choose
>> > > >>to press space and finish the level early, you miss out on some of
>> > > >> the
>> > 

Re: [Audyssey] Superdeekout

2010-11-02 Thread Clement Chou

Hey, that name is copyrighted... Mr. Motor belongs to me!

At 03:20 PM 02/11/2010, you wrote:

Hi Clement,
Lol. That's what I assumed. "This is my science project. Behold...Mister
Motor!" 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, November 01, 2010 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the
nerd. It's the "you" in the story... which I'm not associated with. lol.

At 03:57 PM 01/11/2010, you wrote:
>Hi Clement,
>That's "101 bot", since you are such an "ultra-nerd"...lol.
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Monday, November 01, 2010 6:52 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Superdeekout
>
>He came from what was intended to be your science project. lol.
>
>At 03:44 PM 01/11/2010, you wrote:
> >Hi,
> >Where did Mr Motor come from?
> >
> >Best Regards,
> >Hayden
> >
> >
> >-Original Message-
> >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> >Behalf Of Clement Chou
> >Sent: Sunday, October 31, 2010 3:43 PM
> >To: Lori Duncan; Gamers Discussion list
> >Subject: Re: [Audyssey] Superdeekout
> >
> >Nope. When you pick up something bad, nothing happens... but your
> >friend Mr Motor can't pick them up as they're already gone.
> >
> >Might start uploading replays of this soon... I loved this game. But
> >I'm really rusty. lol.
> >
> >At 12:41 PM 31/10/2010, you wrote:
> > >I'm sad the company is down now, considering how clear the voice for
> > >start menu, the good music and sounds were.  That was the tone I
> > >meant, I'm also sure that robot knows when I only have 2 coins left
> > >and is determoned to keep me off them!  Also what do i do when I get
> > >a bad item?  Is there a way I can chuck it at MR moter?
> > >- Original Message - From: "Scott Chesworth"
> > >
> > >To: "Gamers Discussion list" 
> > >Sent: Sunday, October 31, 2010 8:11 PM
> > >Subject: Re: [Audyssey] Superdeekout
> > >
> > >
> > >>Hey Lori,
> > >>
> > >>The robot won't stay out of your way. He, or perhaps she (I guess
> > >>that'd make her a robette?) is pretty determined to catch you, so it's
> > >>up to you to avoid that happening. The higher the level, the faster
> > >>the robot comes after you.
> > >>
> > >>Do the strange tones you're hearing come a few coins before you level
> > >>up, as you're collecting up the last few coins on the grid? If they
> > >>do, it's because earlier in that level you collected a bonus object
> > >>which allows you to finish the level with a set number of coins still
> > >>left by pressing space after you hear one of those tones. It's been a
> > >>while since I played so I forget the exact name of the bonus object
> > >>that makes this happen, but what I do remember is that if you choose
> > >>to press space and finish the level early, you miss out on some of the
> > >>standard bonuses. It's only really a good idea to level up early if
> > >>you're having a really fast run through and think you can get one of
> > >>the time bonuses by doing so.
> > >>
> > >>Bombs tick, so skirt around them, and wherever possible try to be
> > >>where they're not. Sounds easy enough, but factor in the robot chasing
> > >>you and it makes for some pretty wiggly movement until the bombs are
> > >>all exploded.
> > >>
> > >>Hth, I found the game to be seriously addictive considering there was
> > >>nothing to kill lol
> > >>
> > >>Scott
> > >>
> > >>On 10/31/10, Clement Chou  wrote:
> > >>>When you pick up coins you get a tone. I'm not sure what you mean by
> > >>>sometimes... as to staying out of the robot's way, you just need to
> > >>>move more or less in a circle around it, but make sure to keep it
> > >>>evenly spaced from you at all times.
> > >>>
> > >>>
> > >>>---
> > >>>Gamers mailing list __ Gamer

Re: [Audyssey] Superdeekout

2010-11-02 Thread Hayden Presley
Hi Clement,
Lol. That's what I assumed. "This is my science project. Behold...Mister
Motor!" 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, November 01, 2010 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the 
nerd. It's the "you" in the story... which I'm not associated with. lol.

At 03:57 PM 01/11/2010, you wrote:
>Hi Clement,
>That's "101 bot", since you are such an "ultra-nerd"...lol.
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Monday, November 01, 2010 6:52 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Superdeekout
>
>He came from what was intended to be your science project. lol.
>
>At 03:44 PM 01/11/2010, you wrote:
> >Hi,
> >Where did Mr Motor come from?
> >
> >Best Regards,
> >Hayden
> >
> >
> >-Original Message-
> >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> >Behalf Of Clement Chou
> >Sent: Sunday, October 31, 2010 3:43 PM
> >To: Lori Duncan; Gamers Discussion list
> >Subject: Re: [Audyssey] Superdeekout
> >
> >Nope. When you pick up something bad, nothing happens... but your
> >friend Mr Motor can't pick them up as they're already gone.
> >
> >Might start uploading replays of this soon... I loved this game. But
> >I'm really rusty. lol.
> >
> >At 12:41 PM 31/10/2010, you wrote:
> > >I'm sad the company is down now, considering how clear the voice for
> > >start menu, the good music and sounds were.  That was the tone I
> > >meant, I'm also sure that robot knows when I only have 2 coins left
> > >and is determoned to keep me off them!  Also what do i do when I get
> > >a bad item?  Is there a way I can chuck it at MR moter?
> > >- Original Message - From: "Scott Chesworth"
> > >
> > >To: "Gamers Discussion list" 
> > >Sent: Sunday, October 31, 2010 8:11 PM
> > >Subject: Re: [Audyssey] Superdeekout
> > >
> > >
> > >>Hey Lori,
> > >>
> > >>The robot won't stay out of your way. He, or perhaps she (I guess
> > >>that'd make her a robette?) is pretty determined to catch you, so it's
> > >>up to you to avoid that happening. The higher the level, the faster
> > >>the robot comes after you.
> > >>
> > >>Do the strange tones you're hearing come a few coins before you level
> > >>up, as you're collecting up the last few coins on the grid? If they
> > >>do, it's because earlier in that level you collected a bonus object
> > >>which allows you to finish the level with a set number of coins still
> > >>left by pressing space after you hear one of those tones. It's been a
> > >>while since I played so I forget the exact name of the bonus object
> > >>that makes this happen, but what I do remember is that if you choose
> > >>to press space and finish the level early, you miss out on some of the
> > >>standard bonuses. It's only really a good idea to level up early if
> > >>you're having a really fast run through and think you can get one of
> > >>the time bonuses by doing so.
> > >>
> > >>Bombs tick, so skirt around them, and wherever possible try to be
> > >>where they're not. Sounds easy enough, but factor in the robot chasing
> > >>you and it makes for some pretty wiggly movement until the bombs are
> > >>all exploded.
> > >>
> > >>Hth, I found the game to be seriously addictive considering there was
> > >>nothing to kill lol
> > >>
> > >>Scott
> > >>
> > >>On 10/31/10, Clement Chou  wrote:
> > >>>When you pick up coins you get a tone. I'm not sure what you mean by
> > >>>sometimes... as to staying out of the robot's way, you just need to
> > >>>move more or less in a circle around it, but make sure to keep it
> > >>>evenly spaced from you at all times.
> > >>>
> > >>>
> > >>>---
> > >>>Gamers mailing list __ Gamers@audyssey.org
> > >>>If you want to leave the list, send E-mail to
> >

Re: [Audyssey] Superdeekout

2010-11-01 Thread Clement Chou
Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the 
nerd. It's the "you" in the story... which I'm not associated with. lol.


At 03:57 PM 01/11/2010, you wrote:

Hi Clement,
That's "101 bot", since you are such an "ultra-nerd"...lol.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, November 01, 2010 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

He came from what was intended to be your science project. lol.

At 03:44 PM 01/11/2010, you wrote:
>Hi,
>Where did Mr Motor come from?
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Sunday, October 31, 2010 3:43 PM
>To: Lori Duncan; Gamers Discussion list
>Subject: Re: [Audyssey] Superdeekout
>
>Nope. When you pick up something bad, nothing happens... but your
>friend Mr Motor can't pick them up as they're already gone.
>
>Might start uploading replays of this soon... I loved this game. But
>I'm really rusty. lol.
>
>At 12:41 PM 31/10/2010, you wrote:
> >I'm sad the company is down now, considering how clear the voice for
> >start menu, the good music and sounds were.  That was the tone I
> >meant, I'm also sure that robot knows when I only have 2 coins left
> >and is determoned to keep me off them!  Also what do i do when I get
> >a bad item?  Is there a way I can chuck it at MR moter?
> >- Original Message - From: "Scott Chesworth"
> >
> >To: "Gamers Discussion list" 
> >Sent: Sunday, October 31, 2010 8:11 PM
> >Subject: Re: [Audyssey] Superdeekout
> >
> >
> >>Hey Lori,
> >>
> >>The robot won't stay out of your way. He, or perhaps she (I guess
> >>that'd make her a robette?) is pretty determined to catch you, so it's
> >>up to you to avoid that happening. The higher the level, the faster
> >>the robot comes after you.
> >>
> >>Do the strange tones you're hearing come a few coins before you level
> >>up, as you're collecting up the last few coins on the grid? If they
> >>do, it's because earlier in that level you collected a bonus object
> >>which allows you to finish the level with a set number of coins still
> >>left by pressing space after you hear one of those tones. It's been a
> >>while since I played so I forget the exact name of the bonus object
> >>that makes this happen, but what I do remember is that if you choose
> >>to press space and finish the level early, you miss out on some of the
> >>standard bonuses. It's only really a good idea to level up early if
> >>you're having a really fast run through and think you can get one of
> >>the time bonuses by doing so.
> >>
> >>Bombs tick, so skirt around them, and wherever possible try to be
> >>where they're not. Sounds easy enough, but factor in the robot chasing
> >>you and it makes for some pretty wiggly movement until the bombs are
> >>all exploded.
> >>
> >>Hth, I found the game to be seriously addictive considering there was
> >>nothing to kill lol
> >>
> >>Scott
> >>
> >>On 10/31/10, Clement Chou  wrote:
> >>>When you pick up coins you get a tone. I'm not sure what you mean by
> >>>sometimes... as to staying out of the robot's way, you just need to
> >>>move more or less in a circle around it, but make sure to keep it
> >>>evenly spaced from you at all times.
> >>>
> >>>
> >>>---
> >>>Gamers mailing list __ Gamers@audyssey.org
> >>>If you want to leave the list, send E-mail to
> >>>gamers-unsubscr...@audyssey.org.
> >>>You can make changes or update your subscription via the web, at
> >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >>>All messages are archived and can be searched and read at
> >>>http://www.mail-archive.com/gam...@audyssey.org.
> >>>If you have any questions or concerns regarding the management of the
>list,
> >>>please send E-mail to gamers-ow...@audyssey.org.
> >>
> >>---
> >>Gamers mailing list __ Gamers@audyssey.org
> >>If you want to leave the list, send E-mail to
> >>gamers-unsubscr...@audyssey.org.
> >>You can make changes or update your subscription via the web, at
> >>

Re: [Audyssey] Superdeekout

2010-11-01 Thread Hayden Presley
Hi Clement,
That's "101 bot", since you are such an "ultra-nerd"...lol.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, November 01, 2010 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

He came from what was intended to be your science project. lol.

At 03:44 PM 01/11/2010, you wrote:
>Hi,
>Where did Mr Motor come from?
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Sunday, October 31, 2010 3:43 PM
>To: Lori Duncan; Gamers Discussion list
>Subject: Re: [Audyssey] Superdeekout
>
>Nope. When you pick up something bad, nothing happens... but your
>friend Mr Motor can't pick them up as they're already gone.
>
>Might start uploading replays of this soon... I loved this game. But
>I'm really rusty. lol.
>
>At 12:41 PM 31/10/2010, you wrote:
> >I'm sad the company is down now, considering how clear the voice for
> >start menu, the good music and sounds were.  That was the tone I
> >meant, I'm also sure that robot knows when I only have 2 coins left
> >and is determoned to keep me off them!  Also what do i do when I get
> >a bad item?  Is there a way I can chuck it at MR moter?
> >- Original Message - From: "Scott Chesworth"
> >
> >To: "Gamers Discussion list" 
> >Sent: Sunday, October 31, 2010 8:11 PM
> >Subject: Re: [Audyssey] Superdeekout
> >
> >
> >>Hey Lori,
> >>
> >>The robot won't stay out of your way. He, or perhaps she (I guess
> >>that'd make her a robette?) is pretty determined to catch you, so it's
> >>up to you to avoid that happening. The higher the level, the faster
> >>the robot comes after you.
> >>
> >>Do the strange tones you're hearing come a few coins before you level
> >>up, as you're collecting up the last few coins on the grid? If they
> >>do, it's because earlier in that level you collected a bonus object
> >>which allows you to finish the level with a set number of coins still
> >>left by pressing space after you hear one of those tones. It's been a
> >>while since I played so I forget the exact name of the bonus object
> >>that makes this happen, but what I do remember is that if you choose
> >>to press space and finish the level early, you miss out on some of the
> >>standard bonuses. It's only really a good idea to level up early if
> >>you're having a really fast run through and think you can get one of
> >>the time bonuses by doing so.
> >>
> >>Bombs tick, so skirt around them, and wherever possible try to be
> >>where they're not. Sounds easy enough, but factor in the robot chasing
> >>you and it makes for some pretty wiggly movement until the bombs are
> >>all exploded.
> >>
> >>Hth, I found the game to be seriously addictive considering there was
> >>nothing to kill lol
> >>
> >>Scott
> >>
> >>On 10/31/10, Clement Chou  wrote:
> >>>When you pick up coins you get a tone. I'm not sure what you mean by
> >>>sometimes... as to staying out of the robot's way, you just need to
> >>>move more or less in a circle around it, but make sure to keep it
> >>>evenly spaced from you at all times.
> >>>
> >>>
> >>>---
> >>>Gamers mailing list __ Gamers@audyssey.org
> >>>If you want to leave the list, send E-mail to
> >>>gamers-unsubscr...@audyssey.org.
> >>>You can make changes or update your subscription via the web, at
> >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >>>All messages are archived and can be searched and read at
> >>>http://www.mail-archive.com/gam...@audyssey.org.
> >>>If you have any questions or concerns regarding the management of the
>list,
> >>>please send E-mail to gamers-ow...@audyssey.org.
> >>
> >>---
> >>Gamers mailing list __ Gamers@audyssey.org
> >>If you want to leave the list, send E-mail to
> >>gamers-unsubscr...@audyssey.org.
> >>You can make changes or update your subscription via the web, at
> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >>All messages are archived and can be searched and read at
> >>http://www.mail-archive.com/gam...@audyssey.org.
> >>If you hav

Re: [Audyssey] Superdeekout

2010-11-01 Thread Clement Chou

He came from what was intended to be your science project. lol.

At 03:44 PM 01/11/2010, you wrote:

Hi,
Where did Mr Motor come from?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, October 31, 2010 3:43 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

Nope. When you pick up something bad, nothing happens... but your
friend Mr Motor can't pick them up as they're already gone.

Might start uploading replays of this soon... I loved this game. But
I'm really rusty. lol.

At 12:41 PM 31/10/2010, you wrote:
>I'm sad the company is down now, considering how clear the voice for
>start menu, the good music and sounds were.  That was the tone I
>meant, I'm also sure that robot knows when I only have 2 coins left
>and is determoned to keep me off them!  Also what do i do when I get
>a bad item?  Is there a way I can chuck it at MR moter?
>- Original Message - From: "Scott Chesworth"
>
>To: "Gamers Discussion list" 
>Sent: Sunday, October 31, 2010 8:11 PM
>Subject: Re: [Audyssey] Superdeekout
>
>
>>Hey Lori,
>>
>>The robot won't stay out of your way. He, or perhaps she (I guess
>>that'd make her a robette?) is pretty determined to catch you, so it's
>>up to you to avoid that happening. The higher the level, the faster
>>the robot comes after you.
>>
>>Do the strange tones you're hearing come a few coins before you level
>>up, as you're collecting up the last few coins on the grid? If they
>>do, it's because earlier in that level you collected a bonus object
>>which allows you to finish the level with a set number of coins still
>>left by pressing space after you hear one of those tones. It's been a
>>while since I played so I forget the exact name of the bonus object
>>that makes this happen, but what I do remember is that if you choose
>>to press space and finish the level early, you miss out on some of the
>>standard bonuses. It's only really a good idea to level up early if
>>you're having a really fast run through and think you can get one of
>>the time bonuses by doing so.
>>
>>Bombs tick, so skirt around them, and wherever possible try to be
>>where they're not. Sounds easy enough, but factor in the robot chasing
>>you and it makes for some pretty wiggly movement until the bombs are
>>all exploded.
>>
>>Hth, I found the game to be seriously addictive considering there was
>>nothing to kill lol
>>
>>Scott
>>
>>On 10/31/10, Clement Chou  wrote:
>>>When you pick up coins you get a tone. I'm not sure what you mean by
>>>sometimes... as to staying out of the robot's way, you just need to
>>>move more or less in a circle around it, but make sure to keep it
>>>evenly spaced from you at all times.
>>>
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of the
list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the
list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Superdeekout

2010-11-01 Thread Hayden Presley
Hi Scott,
The bonus object in question is known as a "user coin spawn". Just remember
that if you level up after getting one of those you can get all standard
bonuses. Even though you can certainly get more points from item spawning
bonuses an d such, I generally level up as soon as I hear the tone so as to
get a better time bonus. By the wayhas anyone ever gotten an ultimate or
super time bonus? The best I can achieve is crazy. Ah well, I think I'll be
posting a recording of Super Deekout one of these days ; we'll see how well
I do.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Sunday, October 31, 2010 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

Hey Lori,

The robot won't stay out of your way. He, or perhaps she (I guess
that'd make her a robette?) is pretty determined to catch you, so it's
up to you to avoid that happening. The higher the level, the faster
the robot comes after you.

Do the strange tones you're hearing come a few coins before you level
up, as you're collecting up the last few coins on the grid? If they
do, it's because earlier in that level you collected a bonus object
which allows you to finish the level with a set number of coins still
left by pressing space after you hear one of those tones. It's been a
while since I played so I forget the exact name of the bonus object
that makes this happen, but what I do remember is that if you choose
to press space and finish the level early, you miss out on some of the
standard bonuses. It's only really a good idea to level up early if
you're having a really fast run through and think you can get one of
the time bonuses by doing so.

Bombs tick, so skirt around them, and wherever possible try to be
where they're not. Sounds easy enough, but factor in the robot chasing
you and it makes for some pretty wiggly movement until the bombs are
all exploded.

Hth, I found the game to be seriously addictive considering there was
nothing to kill lol

Scott

On 10/31/10, Clement Chou  wrote:
> When you pick up coins you get a tone. I'm not sure what you mean by
> sometimes... as to staying out of the robot's way, you just need to
> move more or less in a circle around it, but make sure to keep it
> evenly spaced from you at all times.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
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Re: [Audyssey] Superdeekout

2010-11-01 Thread Hayden Presley
Hi,
Where did Mr Motor come from?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, October 31, 2010 3:43 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

Nope. When you pick up something bad, nothing happens... but your 
friend Mr Motor can't pick them up as they're already gone.

Might start uploading replays of this soon... I loved this game. But 
I'm really rusty. lol.

At 12:41 PM 31/10/2010, you wrote:
>I'm sad the company is down now, considering how clear the voice for 
>start menu, the good music and sounds were.  That was the tone I 
>meant, I'm also sure that robot knows when I only have 2 coins left 
>and is determoned to keep me off them!  Also what do i do when I get 
>a bad item?  Is there a way I can chuck it at MR moter?
>- Original Message - From: "Scott Chesworth" 
>
>To: "Gamers Discussion list" 
>Sent: Sunday, October 31, 2010 8:11 PM
>Subject: Re: [Audyssey] Superdeekout
>
>
>>Hey Lori,
>>
>>The robot won't stay out of your way. He, or perhaps she (I guess
>>that'd make her a robette?) is pretty determined to catch you, so it's
>>up to you to avoid that happening. The higher the level, the faster
>>the robot comes after you.
>>
>>Do the strange tones you're hearing come a few coins before you level
>>up, as you're collecting up the last few coins on the grid? If they
>>do, it's because earlier in that level you collected a bonus object
>>which allows you to finish the level with a set number of coins still
>>left by pressing space after you hear one of those tones. It's been a
>>while since I played so I forget the exact name of the bonus object
>>that makes this happen, but what I do remember is that if you choose
>>to press space and finish the level early, you miss out on some of the
>>standard bonuses. It's only really a good idea to level up early if
>>you're having a really fast run through and think you can get one of
>>the time bonuses by doing so.
>>
>>Bombs tick, so skirt around them, and wherever possible try to be
>>where they're not. Sounds easy enough, but factor in the robot chasing
>>you and it makes for some pretty wiggly movement until the bombs are
>>all exploded.
>>
>>Hth, I found the game to be seriously addictive considering there was
>>nothing to kill lol
>>
>>Scott
>>
>>On 10/31/10, Clement Chou  wrote:
>>>When you pick up coins you get a tone. I'm not sure what you mean by
>>>sometimes... as to staying out of the robot's way, you just need to
>>>move more or less in a circle around it, but make sure to keep it
>>>evenly spaced from you at all times.
>>>
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of the
list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the
list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
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>http://www.mail-archive.com/gam...@audyssey.org.
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>please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Superdeekout

2010-10-31 Thread Clement Chou
Nope. When you pick up something bad, nothing happens... but your 
friend Mr Motor can't pick them up as they're already gone.


Might start uploading replays of this soon... I loved this game. But 
I'm really rusty. lol.


At 12:41 PM 31/10/2010, you wrote:
I'm sad the company is down now, considering how clear the voice for 
start menu, the good music and sounds were.  That was the tone I 
meant, I'm also sure that robot knows when I only have 2 coins left 
and is determoned to keep me off them!  Also what do i do when I get 
a bad item?  Is there a way I can chuck it at MR moter?
- Original Message - From: "Scott Chesworth" 


To: "Gamers Discussion list" 
Sent: Sunday, October 31, 2010 8:11 PM
Subject: Re: [Audyssey] Superdeekout



Hey Lori,

The robot won't stay out of your way. He, or perhaps she (I guess
that'd make her a robette?) is pretty determined to catch you, so it's
up to you to avoid that happening. The higher the level, the faster
the robot comes after you.

Do the strange tones you're hearing come a few coins before you level
up, as you're collecting up the last few coins on the grid? If they
do, it's because earlier in that level you collected a bonus object
which allows you to finish the level with a set number of coins still
left by pressing space after you hear one of those tones. It's been a
while since I played so I forget the exact name of the bonus object
that makes this happen, but what I do remember is that if you choose
to press space and finish the level early, you miss out on some of the
standard bonuses. It's only really a good idea to level up early if
you're having a really fast run through and think you can get one of
the time bonuses by doing so.

Bombs tick, so skirt around them, and wherever possible try to be
where they're not. Sounds easy enough, but factor in the robot chasing
you and it makes for some pretty wiggly movement until the bombs are
all exploded.

Hth, I found the game to be seriously addictive considering there was
nothing to kill lol

Scott

On 10/31/10, Clement Chou  wrote:

When you pick up coins you get a tone. I'm not sure what you mean by
sometimes... as to staying out of the robot's way, you just need to
move more or less in a circle around it, but make sure to keep it
evenly spaced from you at all times.


---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Superdeekout

2010-10-31 Thread Lori Duncan
I'm sad the company is down now, considering how clear the voice for start 
menu, the good music and sounds were.  That was the tone I meant, I'm also 
sure that robot knows when I only have 2 coins left and is determoned to 
keep me off them!  Also what do i do when I get a bad item?  Is there a way 
I can chuck it at MR moter?
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Sunday, October 31, 2010 8:11 PM
Subject: Re: [Audyssey] Superdeekout



Hey Lori,

The robot won't stay out of your way. He, or perhaps she (I guess
that'd make her a robette?) is pretty determined to catch you, so it's
up to you to avoid that happening. The higher the level, the faster
the robot comes after you.

Do the strange tones you're hearing come a few coins before you level
up, as you're collecting up the last few coins on the grid? If they
do, it's because earlier in that level you collected a bonus object
which allows you to finish the level with a set number of coins still
left by pressing space after you hear one of those tones. It's been a
while since I played so I forget the exact name of the bonus object
that makes this happen, but what I do remember is that if you choose
to press space and finish the level early, you miss out on some of the
standard bonuses. It's only really a good idea to level up early if
you're having a really fast run through and think you can get one of
the time bonuses by doing so.

Bombs tick, so skirt around them, and wherever possible try to be
where they're not. Sounds easy enough, but factor in the robot chasing
you and it makes for some pretty wiggly movement until the bombs are
all exploded.

Hth, I found the game to be seriously addictive considering there was
nothing to kill lol

Scott

On 10/31/10, Clement Chou  wrote:

When you pick up coins you get a tone. I'm not sure what you mean by
sometimes... as to staying out of the robot's way, you just need to
move more or less in a circle around it, but make sure to keep it
evenly spaced from you at all times.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Superdeekout

2010-10-31 Thread Scott Chesworth
Hey Lori,

The robot won't stay out of your way. He, or perhaps she (I guess
that'd make her a robette?) is pretty determined to catch you, so it's
up to you to avoid that happening. The higher the level, the faster
the robot comes after you.

Do the strange tones you're hearing come a few coins before you level
up, as you're collecting up the last few coins on the grid? If they
do, it's because earlier in that level you collected a bonus object
which allows you to finish the level with a set number of coins still
left by pressing space after you hear one of those tones. It's been a
while since I played so I forget the exact name of the bonus object
that makes this happen, but what I do remember is that if you choose
to press space and finish the level early, you miss out on some of the
standard bonuses. It's only really a good idea to level up early if
you're having a really fast run through and think you can get one of
the time bonuses by doing so.

Bombs tick, so skirt around them, and wherever possible try to be
where they're not. Sounds easy enough, but factor in the robot chasing
you and it makes for some pretty wiggly movement until the bombs are
all exploded.

Hth, I found the game to be seriously addictive considering there was
nothing to kill lol

Scott

On 10/31/10, Clement Chou  wrote:
> When you pick up coins you get a tone. I'm not sure what you mean by
> sometimes... as to staying out of the robot's way, you just need to
> move more or less in a circle around it, but make sure to keep it
> evenly spaced from you at all times.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Superdeekout

2010-10-31 Thread Clement Chou
When you pick up coins you get a tone. I'm not sure what you mean by 
sometimes... as to staying out of the robot's way, you just need to 
move more or less in a circle around it, but make sure to keep it 
evenly spaced from you at all times.



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[Audyssey] Superdeekout

2010-10-31 Thread Lori Duncan
Hi has anyone got any game recordings of Superdeekout?  I thought I'd try it, 
but it's hard as I'm having trouble getting robot to stay out my way on higher 
levels.  Also what do I do in the levels with the bombs?  Am I just meant to 
stay still?  Also what is the strange tone sound played when I pick up coins 
sometimes?  I'd be glad of any help.  Thanks from Lori.  
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