Re: [Audyssey] Swamp version 2.5

2012-05-16 Thread Ben
Well, I can't seem to find the 2.5 patch yet... I did try again and it
doesn't seem to like me... lol could you send me the direct link again
please?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 15 May 2012 23:15
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 2.5

Thanks Paul.  Actually the zombie speed bug was a very minor issue so don't
downplay your skills too much.  It only affected Tyrants I believe, and they
are already slow to begin with.  They aren't any faster now than they used
to be, all I did was put them back to what they have been at all along.  The
2.4 update had cut their speed by 90% while I was testing some stuff.

> And just when I thought I was getting
> really good at swamp it turns out it
> was just the zombies giving me a chance and going slower,
> but their making
> up for it now. Still love this game excellent work Jeremy
> and especially all
> the extra time you put in with all the updates. Thanks for
> an awesome game 


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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Paul Lemm
That's good to know.  I'm not dyeing as often so I must be getting at least
a little better! Well I think I'll have to try and venture to map 2 to test
my zombie shooting skills there.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 15 May 2012 23:15
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 2.5

Thanks Paul.  Actually the zombie speed bug was a very minor issue so don't
downplay your skills too much.  It only affected Tyrants I believe, and they
are already slow to begin with.  They aren't any faster now than they used
to be, all I did was put them back to what they have been at all along.  The
2.4 update had cut their speed by 90% while I was testing some stuff.

> And just when I thought I was getting
> really good at swamp it turns out it
> was just the zombies giving me a chance and going slower,
> but their making
> up for it now. Still love this game excellent work Jeremy
> and especially all
> the extra time you put in with all the updates. Thanks for
> an awesome game 


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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread john
Erm I didn't think a dog could catch me last time (I ran away 
from a bunch of them in the warehouses in 2.4). Also, the reapers 
and matriarchs seem faster, though this could just be the fact 
that I was playing on a char with no sneak and the footsteps are 
quite loud.


- Original Message -
From: Jeremy Kaldobsky Thanks Paul.  Actually the zombie speed bug was a very minor 
issue so don't downplay your skills too much.  It only affected 
Tyrants I believe, and they are already slow to begin with.  They 
aren't any faster now than they used to be, all I did was put 
them back to what they have been at all along.  The 2.4 update 
had cut their speed by 90% while I was testing some stuff.


And just when I thought I was getting
really good at swamp it turns out it
was just the zombies giving me a chance and going slower,
but their making
up for it now. Still love this game excellent work Jeremy
and especially all
the extra time you put in with all the updates. Thanks for
an awesome game


---
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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Jeremy Kaldobsky
Thanks Paul.  Actually the zombie speed bug was a very minor issue so don't 
downplay your skills too much.  It only affected Tyrants I believe, and they 
are already slow to begin with.  They aren't any faster now than they used to 
be, all I did was put them back to what they have been at all along.  The 2.4 
update had cut their speed by 90% while I was testing some stuff.

> And just when I thought I was getting
> really good at swamp it turns out it
> was just the zombies giving me a chance and going slower,
> but their making
> up for it now. Still love this game excellent work Jeremy
> and especially all
> the extra time you put in with all the updates. Thanks for
> an awesome game 


---
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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Paul Lemm
And just when I thought I was getting really good at swamp it turns out it
was just the zombies giving me a chance and going slower, but their making
up for it now. Still love this game excellent work Jeremy and especially all
the extra time you put in with all the updates. Thanks for an awesome game 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 14 May 2012 21:37
To: audyssey
Subject: [Audyssey] Swamp version 2.5

I've posted a version 2.5 update.  It's just a small patch for now.

Changes from version 2.4 to 2.5
-

- In the last update I had accidentally caused many of the zombies to move
very slowly even though their footstep sounds stayed normal.  This was done
during testing as I worked on new features and I forgot to change it back
before posting the official file.  It is fixed now.
- The chatlog file now includes messages that you typed yourself.
- I've added an official User Agreement which can be found in the file User
agreement.txt.
- I've made adjustments to the second map and also added in the ground work
for what will become the next few maps.
- More security measures have been added.
- A new sub map has been added which will bridge the second and third main
maps.  This sentence is funnier once you've been there.  You must be atleast
level 20 to enter this new map and you get there by heading East on Wilson
road.

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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Scott Chesworth
Ah, my bad, should've checked the site before asking really.

Cheers Dark. Will hopefully see ya in Zombieville when your account gets sorted.

Scott

On 5/15/12, dark  wrote:
> Yes, I saw a note on the site to the effect that the 2.5 patch would work
> with either 2.3 or 2.4.
>
> beware the grue!
>
> Dark.
> - Original Message -
> From: "Scott Chesworth" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 15, 2012 2:05 PM
> Subject: Re: [Audyssey] Swamp version 2.5
>
>
>> Does anybody know whether I can patch 2.3 to 2.5? Had to ease up on
>> playing for a few days, so I haven't got the 2.4 patch.
>>
>> Cheers
>> Scott
>>
>> On 5/15/12, Ben  wrote:
>>> Thanks, Richard.  Will be seeing how much like 28 weeks later these
>>> things
>>> have become now. :d
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>>> On
>>> Behalf Of Richard Sherman
>>> Sent: 15 May 2012 03:50
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Swamp version 2.5
>>>
>>> Hi,
>>>
>>> the download patch can be found on his site. Or you can use the
>>> folloiwng
>>> direct link:
>>>
>>> www.kaldobsky.com/audiogames/SwampPatch.zip
>>>
>>> Shermanator
>>> - Original Message -
>>> From: "Jeremy Kaldobsky" 
>>> Sent: Monday, May 14, 2012 2:37 PM
>>>
>>>
>>> I've posted a version 2.5 update.  It's just a small patch for now.
>>>
>>> Changes from version 2.4 to 2.5
>>> -
>>>
>>> - In the last update I had accidentally caused many of the zombies to
>>> move
>>> very slowly even though their footstep sounds stayed normal.  This was
>>> done
>>>
>>> during testing as I worked on new features and I forgot to change it
>>> back
>>> before posting the official file.  It is fixed now.
>>> - The chatlog file now includes messages that you typed yourself.
>>> - I've added an official User Agreement which can be found in the file
>>> User
>>>
>>> agreement.txt.
>>> - I've made adjustments to the second map and also added in the ground
>>> work
>>>
>>> for what will become the next few maps.
>>> - More security measures have been added.
>>> - A new sub map has been added which will bridge the second and third
>>> main
>>> maps.  This sentence is funnier once you've been there.  You must be
>>> atleast
>>>
>>> level 20 to enter this new map and you get there by heading East on
>>> Wilson
>>> road.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.2171 / Virus Database: 2425/4999 - Release Date:
>>> 05/14/12
>>>
>>>
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>>> list,
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>>>
>>
>> ---
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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread dark
Yes, I saw a note on the site to the effect that the 2.5 patch would work 
with either 2.3 or 2.4.


beware the grue!

Dark.
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 15, 2012 2:05 PM
Subject: Re: [Audyssey] Swamp version 2.5



Does anybody know whether I can patch 2.3 to 2.5? Had to ease up on
playing for a few days, so I haven't got the 2.4 patch.

Cheers
Scott

On 5/15/12, Ben  wrote:
Thanks, Richard.  Will be seeing how much like 28 weeks later these 
things

have become now. :d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: 15 May 2012 03:50
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 2.5

Hi,

the download patch can be found on his site. Or you can use the folloiwng
direct link:

www.kaldobsky.com/audiogames/SwampPatch.zip

Shermanator
- Original Message -
From: "Jeremy Kaldobsky" 
Sent: Monday, May 14, 2012 2:37 PM


I've posted a version 2.5 update.  It's just a small patch for now.

Changes from version 2.4 to 2.5
-

- In the last update I had accidentally caused many of the zombies to 
move
very slowly even though their footstep sounds stayed normal.  This was 
done


during testing as I worked on new features and I forgot to change it back
before posting the official file.  It is fixed now.
- The chatlog file now includes messages that you typed yourself.
- I've added an official User Agreement which can be found in the file 
User


agreement.txt.
- I've made adjustments to the second map and also added in the ground 
work


for what will become the next few maps.
- More security measures have been added.
- A new sub map has been added which will bridge the second and third 
main

maps.  This sentence is funnier once you've been there.  You must be
atleast

level 20 to enter this new map and you get there by heading East on 
Wilson

road.


---
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Checked by AVG - www.avg.com
Version: 2012.0.2171 / Virus Database: 2425/4999 - Release Date: 05/14/12


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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Scott Chesworth
Does anybody know whether I can patch 2.3 to 2.5? Had to ease up on
playing for a few days, so I haven't got the 2.4 patch.

Cheers
Scott

On 5/15/12, Ben  wrote:
> Thanks, Richard.  Will be seeing how much like 28 weeks later these things
> have become now. :d
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Richard Sherman
> Sent: 15 May 2012 03:50
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Swamp version 2.5
>
> Hi,
>
> the download patch can be found on his site. Or you can use the folloiwng
> direct link:
>
> www.kaldobsky.com/audiogames/SwampPatch.zip
>
> Shermanator
> - Original Message -
> From: "Jeremy Kaldobsky" 
> Sent: Monday, May 14, 2012 2:37 PM
>
>
> I've posted a version 2.5 update.  It's just a small patch for now.
>
> Changes from version 2.4 to 2.5
> -
>
> - In the last update I had accidentally caused many of the zombies to move
> very slowly even though their footstep sounds stayed normal.  This was done
>
> during testing as I worked on new features and I forgot to change it back
> before posting the official file.  It is fixed now.
> - The chatlog file now includes messages that you typed yourself.
> - I've added an official User Agreement which can be found in the file User
>
> agreement.txt.
> - I've made adjustments to the second map and also added in the ground work
>
> for what will become the next few maps.
> - More security measures have been added.
> - A new sub map has been added which will bridge the second and third main
> maps.  This sentence is funnier once you've been there.  You must be
> atleast
>
> level 20 to enter this new map and you get there by heading East on Wilson
> road.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the list,
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>
>
> -
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> Checked by AVG - www.avg.com
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>
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Re: [Audyssey] Swamp version 2.5

2012-05-15 Thread Ben
Thanks, Richard.  Will be seeing how much like 28 weeks later these things
have become now. :d

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: 15 May 2012 03:50
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 2.5

Hi,

the download patch can be found on his site. Or you can use the folloiwng 
direct link:

www.kaldobsky.com/audiogames/SwampPatch.zip

Shermanator
- Original Message - 
From: "Jeremy Kaldobsky" 
Sent: Monday, May 14, 2012 2:37 PM


I've posted a version 2.5 update.  It's just a small patch for now.

Changes from version 2.4 to 2.5
-

- In the last update I had accidentally caused many of the zombies to move 
very slowly even though their footstep sounds stayed normal.  This was done 
during testing as I worked on new features and I forgot to change it back 
before posting the official file.  It is fixed now.
- The chatlog file now includes messages that you typed yourself.
- I've added an official User Agreement which can be found in the file User 
agreement.txt.
- I've made adjustments to the second map and also added in the ground work 
for what will become the next few maps.
- More security measures have been added.
- A new sub map has been added which will bridge the second and third main 
maps.  This sentence is funnier once you've been there.  You must be atleast

level 20 to enter this new map and you get there by heading East on Wilson 
road.


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Re: [Audyssey] Swamp version 2.5

2012-05-14 Thread Richard Sherman
Hi,

the download patch can be found on his site. Or you can use the folloiwng 
direct link:

www.kaldobsky.com/audiogames/SwampPatch.zip

Shermanator
- Original Message - 
From: "Jeremy Kaldobsky" 
Sent: Monday, May 14, 2012 2:37 PM


I've posted a version 2.5 update.  It's just a small patch for now.

Changes from version 2.4 to 2.5
-

- In the last update I had accidentally caused many of the zombies to move 
very slowly even though their footstep sounds stayed normal.  This was done 
during testing as I worked on new features and I forgot to change it back 
before posting the official file.  It is fixed now.
- The chatlog file now includes messages that you typed yourself.
- I've added an official User Agreement which can be found in the file User 
agreement.txt.
- I've made adjustments to the second map and also added in the ground work 
for what will become the next few maps.
- More security measures have been added.
- A new sub map has been added which will bridge the second and third main 
maps.  This sentence is funnier once you've been there.  You must be atleast 
level 20 to enter this new map and you get there by heading East on Wilson 
road.


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Re: [Audyssey] Swamp version 2.5

2012-05-14 Thread Ben
can you give me the link please?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of simon dowling
Sent: 14 May 2012 22:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 2.5

man you weren't joking bout how quick them zombies are, just got
creamed lol will have to start collecting my weapons all over again.

On 14/05/2012, Jeremy Kaldobsky  wrote:
> I've posted a version 2.5 update.  It's just a small patch for now.
>
> Changes from version 2.4 to 2.5
> -
>
> - In the last update I had accidentally caused many of the zombies to move
> very slowly even though their footstep sounds stayed normal.  This was
done
> during testing as I worked on new features and I forgot to change it back
> before posting the official file.  It is fixed now.
> - The chatlog file now includes messages that you typed yourself.
> - I've added an official User Agreement which can be found in the file
User
> agreement.txt.
> - I've made adjustments to the second map and also added in the ground
work
> for what will become the next few maps.
> - More security measures have been added.
> - A new sub map has been added which will bridge the second and third main
> maps.  This sentence is funnier once you've been there.  You must be
atleast
> level 20 to enter this new map and you get there by heading East on Wilson
> road.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Swamp version 2.5

2012-05-14 Thread simon dowling
man you weren't joking bout how quick them zombies are, just got
creamed lol will have to start collecting my weapons all over again.

On 14/05/2012, Jeremy Kaldobsky  wrote:
> I've posted a version 2.5 update.  It's just a small patch for now.
>
> Changes from version 2.4 to 2.5
> -
>
> - In the last update I had accidentally caused many of the zombies to move
> very slowly even though their footstep sounds stayed normal.  This was done
> during testing as I worked on new features and I forgot to change it back
> before posting the official file.  It is fixed now.
> - The chatlog file now includes messages that you typed yourself.
> - I've added an official User Agreement which can be found in the file User
> agreement.txt.
> - I've made adjustments to the second map and also added in the ground work
> for what will become the next few maps.
> - More security measures have been added.
> - A new sub map has been added which will bridge the second and third main
> maps.  This sentence is funnier once you've been there.  You must be atleast
> level 20 to enter this new map and you get there by heading East on Wilson
> road.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Swamp version 2.5

2012-05-14 Thread john
I'm really glad to heare about the new map(s). The worst part of 
this is the fact that you had to write a user agreement, however.


- Original Message -
From: Jeremy Kaldobsky I've posted a version 2.5 update.  It's just a small patch for 
now.


Changes from version 2.4 to 2.5
-

- In the last update I had accidentally caused many of the 
zombies to move very slowly even though their footstep sounds 
stayed normal.  This was done during testing as I worked on new 
features and I forgot to change it back before posting the 
official file.  It is fixed now.

- The chatlog file now includes messages that you typed yourself.
- I've added an official User Agreement which can be found in the 
file User agreement.txt.
- I've made adjustments to the second map and also added in the 
ground work for what will become the next few maps.

- More security measures have been added.
- A new sub map has been added which will bridge the second and 
third main maps.  This sentence is funnier once you've been 
there.  You must be atleast level 20 to enter this new map and 
you get there by heading East on Wilson road.


---
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[Audyssey] Swamp version 2.5

2012-05-14 Thread Jeremy Kaldobsky
I've posted a version 2.5 update.  It's just a small patch for now.

Changes from version 2.4 to 2.5
-

- In the last update I had accidentally caused many of the zombies to move very 
slowly even though their footstep sounds stayed normal.  This was done during 
testing as I worked on new features and I forgot to change it back before 
posting the official file.  It is fixed now.
- The chatlog file now includes messages that you typed yourself.
- I've added an official User Agreement which can be found in the file User 
agreement.txt.
- I've made adjustments to the second map and also added in the ground work for 
what will become the next few maps.
- More security measures have been added.
- A new sub map has been added which will bridge the second and third main 
maps.  This sentence is funnier once you've been there.  You must be atleast 
level 20 to enter this new map and you get there by heading East on Wilson road.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.