Re: [Audyssey] Top Speed 4? Other Racing Games

2013-10-08 Thread michael barnes

Hey, Charles.

I know what you are talking about.
However it is not that accessible.

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Re: [Audyssey] Top Speed 4? Other Racing Games

2013-10-07 Thread Ken Downey
There is. It's called Formel 1 Spirit. There are no other cars to race 
against, so it gets boring after a while, but the driving physics are spot 
on as far as I can tell. Also it's not the most accessible game in the 
world, that's for sure. The dev knows, and maybe we'll see something new 
soon?

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
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- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 08, 2013 12:05 AM
Subject: Re: [Audyssey] Top Speed 4? Other Racing Games


Seems like there's a racing game for iDevices that deals with formula 1 
racing, but I don't remember the title offhand.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken Downey" 

To: "Gamers Discussion list" 
Sent: Monday, October 07, 2013 10:00 PM
Subject: [Audyssey] Top Speed 4? Other Racing Games



Hi guys,
First of all, thanks for the tracks man. I missed some of those, 
especially the fast ones that handle nicely.
Is this game still under development--is there ever going to be a TS 4? I 
think the biggest issue I have with every racing game I've played is that 
when you turn the wheel or whatever, you simply slide in the direction 
you turn. I am longing for a game that uses real driving mechanics. What 
I mean is, if you're driving down a straightaway and there's a left turn 
coming up, you turn left. Then you go out of the turn, and chances are 
that in the real world you wouldn't be facing exactly down the street. 
You would find yourself drifting to one side of the road or the other as 
often as not, unless your aim was perfect.
Also, I've been told that little bumps and imperfections in the road 
alter your course too. I used to put my hands on the wheel when Dad 
drove, and he was always making tiny course adjustments.
Finally, the last thing I'd like to see in TS4 if it ever comes out is 
the ability to pass other cars. That is, once you've done a complete lap 
around them you should be able to catch up to and pass them again. This 
is one of the things I like about Jim Kitchen's original Mach1 game, and 
would love to see it in TS4.
By the way, these features are present in Crazy Drivers, but it's not 
really a racing game. As soon as I can get joystick/wheel support, I'll 
release the alpha to you all... but then I'm going to take a time out and 
learn VB.net and XAudio2 if I can. Meantime, I hope you'll have a bit of 
fun with CD.


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Re: [Audyssey] Top Speed 4? Other Racing Games

2013-10-07 Thread Charles Rivard
Seems like there's a racing game for iDevices that deals with formula 1 
racing, but I don't remember the title offhand.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken Downey" 

To: "Gamers Discussion list" 
Sent: Monday, October 07, 2013 10:00 PM
Subject: [Audyssey] Top Speed 4? Other Racing Games



Hi guys,
First of all, thanks for the tracks man. I missed some of those, 
especially the fast ones that handle nicely.
Is this game still under development--is there ever going to be a TS 4? I 
think the biggest issue I have with every racing game I've played is that 
when you turn the wheel or whatever, you simply slide in the direction you 
turn. I am longing for a game that uses real driving mechanics. What I 
mean is, if you're driving down a straightaway and there's a left turn 
coming up, you turn left. Then you go out of the turn, and chances are 
that in the real world you wouldn't be facing exactly down the street. You 
would find yourself drifting to one side of the road or the other as often 
as not, unless your aim was perfect.
Also, I've been told that little bumps and imperfections in the road alter 
your course too. I used to put my hands on the wheel when Dad drove, and 
he was always making tiny course adjustments.
Finally, the last thing I'd like to see in TS4 if it ever comes out is the 
ability to pass other cars. That is, once you've done a complete lap 
around them you should be able to catch up to and pass them again. This is 
one of the things I like about Jim Kitchen's original Mach1 game, and 
would love to see it in TS4.
By the way, these features are present in Crazy Drivers, but it's not 
really a racing game. As soon as I can get joystick/wheel support, I'll 
release the alpha to you all... but then I'm going to take a time out and 
learn VB.net and XAudio2 if I can. Meantime, I hope you'll have a bit of 
fun with CD.


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[Audyssey] Top Speed 4? Other Racing Games

2013-10-07 Thread Ken Downey

Hi guys,
First of all, thanks for the tracks man. I missed some of those, especially 
the fast ones that handle nicely.
Is this game still under development--is there ever going to be a TS 4? I 
think the biggest issue I have with every racing game I've played is that 
when you turn the wheel or whatever, you simply slide in the direction you 
turn. I am longing for a game that uses real driving mechanics. What I mean 
is, if you're driving down a straightaway and there's a left turn coming up, 
you turn left. Then you go out of the turn, and chances are that in the real 
world you wouldn't be facing exactly down the street. You would find 
yourself drifting to one side of the road or the other as often as not, 
unless your aim was perfect.
Also, I've been told that little bumps and imperfections in the road alter 
your course too. I used to put my hands on the wheel when Dad drove, and he 
was always making tiny course adjustments.
Finally, the last thing I'd like to see in TS4 if it ever comes out is the 
ability to pass other cars. That is, once you've done a complete lap around 
them you should be able to catch up to and pass them again. This is one of 
the things I like about Jim Kitchen's original Mach1 game, and would love to 
see it in TS4.
By the way, these features are present in Crazy Drivers, but it's not really 
a racing game. As soon as I can get joystick/wheel support, I'll release the 
alpha to you all... but then I'm going to take a time out and learn VB.net 
and XAudio2 if I can. Meantime, I hope you'll have a bit of fun with CD. 



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please send E-mail to gamers-ow...@audyssey.org.