Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight
Though I stil have enough vision to play original packman (symple high contrast graphics), I actually prefer the audio version as a game. You have the added task of navigating the maze and locating the dots, and it's much more enjoyable suddenly turning a corner and being faced with a ghost than just looking and instantly knowing that the ghosts are a long way from you. I'll admit, i do also find the audio one easier to play owing to field of vision issues, but stil, I'd say converting the game to audio adds a lot more challenge interest, and replayability to it. As far as maps go, I find the map in dynaman fairly understandable sinse I've only got to care about where the dots are and nothing else, and vaguelying knowing that they're in the center of the level rather than at a corner is extremely helpful. In Sarah however, I find the map slightly harder to deal with owing to the greater variety of things in each level, and the more complex layout. Perhaps the map could be made eaiser to deal with by introducing a specific key press to read each row of the level, say when first activating the map, you get a left to right view of what is immediately on the same horizontal level as your character, then hotkeys could be added to scan the rows above and below. that way the player would have more reference when reading the map as to what he/she was looking at relative to her/his character's position. Afterall, in audio chess or battleships games it's possible to read each row, and an audio map for a game showing a top down view ala packman is only an extention of the same viewing principle. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 10, 2009 2:29 AM Subject: Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight Hi Nicol, Actually, Packman was originally released in 1982 for the Atari 2600 console. It did not have a dot detector, because it wasn't needed. A sighted person could see the entire maze on screen and could see where all of the dots were. All a person had to do is move his little Packman character--a yello ball with eyes--to the dot in question and eat it. Nicol wrote: Hi all, especially those who can remember the classic pack man game on the Nintendo systems. Did the original pack man game also had a dot detector like phil's pack man game which you can turn on and off? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight
Hi Dark, Yeah, Packman Talks is strategically different from the original in that you can't see where all the ghosts are at one single glance. There is always that possibility you will be zooming down a corridor at maximum speed and a ghost will get you buy surprise. However, the original off set this by giving the ghosts lots of speed. Even though you could see where all the ghosts were in the original game they were fast and difficult to avoid once they were on your tail. Especially, on higher difficulty levels. dark wrote: Though I stil have enough vision to play original packman (symple high contrast graphics), I actually prefer the audio version as a game. You have the added task of navigating the maze and locating the dots, and it's much more enjoyable suddenly turning a corner and being faced with a ghost than just looking and instantly knowing that the ghosts are a long way from you. I'll admit, i do also find the audio one easier to play owing to field of vision issues, but stil, I'd say converting the game to audio adds a lot more challenge interest, and replayability to it. As far as maps go, I find the map in dynaman fairly understandable sinse I've only got to care about where the dots are and nothing else, and vaguelying knowing that they're in the center of the level rather than at a corner is extremely helpful. In Sarah however, I find the map slightly harder to deal with owing to the greater variety of things in each level, and the more complex layout. Perhaps the map could be made eaiser to deal with by introducing a specific key press to read each row of the level, say when first activating the map, you get a left to right view of what is immediately on the same horizontal level as your character, then hotkeys could be added to scan the rows above and below. that way the player would have more reference when reading the map as to what he/she was looking at relative to her/his character's position. Afterall, in audio chess or battleships games it's possible to read each row, and an audio map for a game showing a top down view ala packman is only an extention of the same viewing principle. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight
Well that's true Tom, but what I was getting at in my post is the difference in play mechanics betwene visual and audio packman. The standard packman is a game simply of fast reflexes where (as you said), you have to run like the clappers to avoid ghosts and make quick decisions. The audio version requires route finding and spacial memory in working your way around the maze and in remembering where the power pills (or capacitors for Dynaman), are. How well you avoid the ghosts is also dependent upon your memory skills and use of space rather than your reflexes and ability to instantly assess a situation. I'll admit though, i've never been as much of a fan of the graphical packman games, out of that era I always preferred joust or berzerk, - probably the first games I played at the age of four when we owned an atari 2600. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight
Hi all, especially those who can remember the classic pack man game on the Nintendo systems. Did the original pack man game also had a dot detector like phil's pack man game which you can turn on and off? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight
Hi Nicol, Actually, Packman was originally released in 1982 for the Atari 2600 console. It did not have a dot detector, because it wasn't needed. A sighted person could see the entire maze on screen and could see where all of the dots were. All a person had to do is move his little Packman character--a yello ball with eyes--to the dot in question and eat it. Nicol wrote: Hi all, especially those who can remember the classic pack man game on the Nintendo systems. Did the original pack man game also had a dot detector like phil's pack man game which you can turn on and off? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.