Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread dark
Though I stil have enough vision to play original packman (symple high 
contrast graphics), I actually prefer the audio version as a game.


You have the added task of navigating the maze and locating the dots, and 
it's much more enjoyable suddenly turning a corner and being faced with a 
ghost than just looking and instantly knowing that the ghosts are a long way 
from you.


I'll admit, i do also find the audio one easier to play owing to field of 
vision issues, but stil, I'd say converting the game to audio adds a lot 
more challenge interest, and replayability to it.


As far as maps go, I find the map in dynaman fairly understandable sinse 
I've only got to care about where the dots are and nothing else, and 
vaguelying knowing that they're in the center of the level rather than at a 
corner is extremely helpful.


In Sarah however, I find the map slightly harder to deal with owing to the 
greater variety of things in each level, and the more complex layout.


Perhaps the map could be made eaiser to deal with by introducing a specific 
key press to read each row of the level,  say when first activating the 
map, you get a left to right view of what is immediately on the same 
horizontal level as your character, then hotkeys could be added to scan the 
rows above and below.


that way the player would have more reference when reading the map as to 
what he/she was looking at relative to her/his character's position.


Afterall, in audio chess or battleships games it's possible to read each 
row, and an audio map for a game showing a top down view ala packman is only 
an extention of the same viewing principle.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 2:29 AM
Subject: Re: [Audyssey] a question for you mainstream guys out there and 
those who played the old nintendo games before losing sight




Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600 
console. It did not have a dot detector, because it wasn't needed. A 
sighted person could see the entire maze on screen and could see where all 
of the dots were. All a person had to do is move his little Packman 
character--a yello ball with eyes--to the dot in question and eat it.



Nicol wrote:
Hi  all, especially those who can remember the classic pack man game on 
the

Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack 
man

game which you can turn on and off?


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Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread Thomas Ward

Hi Dark,
Yeah, Packman Talks is strategically different from the original in that 
you can't see where all the ghosts are at one single glance. There is 
always that possibility you will be zooming down a corridor at maximum 
speed and a ghost will get you buy surprise.


However, the original off set this by giving the ghosts lots of speed. 
Even though you could see where all the ghosts were in the original game 
they were fast and difficult to avoid once they were on your tail. 
Especially, on higher difficulty levels.



dark wrote:
Though I stil have enough vision to play original packman (symple high 
contrast graphics), I actually prefer the audio version as a game.


You have the added task of navigating the maze and locating the dots, 
and it's much more enjoyable suddenly turning a corner and being faced 
with a ghost than just looking and instantly knowing that the ghosts 
are a long way from you.


I'll admit, i do also find the audio one easier to play owing to field 
of vision issues, but stil, I'd say converting the game to audio adds 
a lot more challenge interest, and replayability to it.


As far as maps go, I find the map in dynaman fairly understandable 
sinse I've only got to care about where the dots are and nothing else, 
and vaguelying knowing that they're in the center of the level rather 
than at a corner is extremely helpful.


In Sarah however, I find the map slightly harder to deal with owing to 
the greater variety of things in each level, and the more complex layout.


Perhaps the map could be made eaiser to deal with by introducing a 
specific key press to read each row of the level,  say when first 
activating the map, you get a left to right view of what is 
immediately on the same horizontal level as your character, then 
hotkeys could be added to scan the rows above and below.


that way the player would have more reference when reading the map as 
to what he/she was looking at relative to her/his character's position.


Afterall, in audio chess or battleships games it's possible to read 
each row, and an audio map for a game showing a top down view ala 
packman is only an extention of the same viewing principle.


Beware the Grue!

Dark.



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Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread dark
Well that's true Tom, but what I was getting at in my post is the difference 
in play mechanics betwene visual and audio packman.


The standard packman is a game simply of fast reflexes where (as you said), 
you have to run like the clappers to avoid ghosts and make quick decisions.


The audio version requires route finding and spacial memory in working your 
way around the maze and in remembering where the power pills (or capacitors 
for Dynaman), are.


How well you avoid the ghosts is also dependent upon your memory skills and 
use of space rather than your reflexes and ability to instantly assess a 
situation.


I'll admit though, i've never been as much of a fan of the graphical packman 
games, out of that era I always preferred joust or berzerk, - probably 
the first games I played at the age of four when we owned an atari 2600.


Beware the Grue!

Dark.
-  



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[Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-09 Thread Nicol
Hi  all, especially those who can remember the classic pack man game on the
Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack man
game which you can turn on and off?


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Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-09 Thread Thomas Ward

Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600 
console. It did not have a dot detector, because it wasn't needed. A 
sighted person could see the entire maze on screen and could see where 
all of the dots were. All a person had to do is move his little Packman 
character--a yello ball with eyes--to the dot in question and eat it.



Nicol wrote:

Hi  all, especially those who can remember the classic pack man game on the
Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack man
game which you can turn on and off?


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please send E-mail to gamers-ow...@audyssey.org.

  



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