Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts
I basically ust felt where the target was and then backed up from it. I don't remember all the details. This was close to twenty years ago. And as I said this was only a child's bow, and the arrows still did punch holes in the boxes. They weren't able to punch all the way through the entire widt of te box toug. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, August 20, 2011 6:17 PM Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts How did you aim, and at what distance did you shoot A cardboard box would not stop an arrow from my bow. The backstop I shot at was made up of layers of cardboard sheets that were about 4 feet long by 14 inches wide, stacked until they were 6 feet high, held together by bar clamps. The target was pinned to the stack. There was a pad of conveyer belt-type rubber behind the cardboard stack, and the arrows would stick into this hard rubber. So, if I were to shoot at a cardboard box, it wouldn't stop an arrow. --- Shepherds are the best beasts! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 5:57 PM Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts I just used the bow and arrow. We had a makeshift field set up in our backyard with an empty cardboard box to shoot at and a big heavy tarp over the wall behind it. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 4:46 PM Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded qite different. Given my shall we say, small stature I'd probably still need a child's bow since I don't know if I could draw a full-sized one effectively. We are the Knights who say...Ni! - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm
Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts
Aiming is 95 percent form, but when you're trying to hit a 50 cent piece from 20 yards, you need something more precise. --- Shepherds are the best beasts! - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Sunday, August 21, 2011 10:01 AM Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts Aiming's not so hard, really. I love that targeting system you figured out though Charles. It is really quite imaginative. On 8/17/11, Darren Duff wrote: Wow that's pretty cool! I'd love to try that some time... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, August 17, 2011 6:47 PM To: Gamers Discussion list Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded qite different. Given my shall we say, small stature I'd probably still need a child's bow since I don't know if I could draw a full-sized one effectively. We are the Knights who say...Ni! - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply
Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts
Aiming's not so hard, really. I love that targeting system you figured out though Charles. It is really quite imaginative. On 8/17/11, Darren Duff wrote: > Wow that's pretty cool! I'd love to try that some time... > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Charles Rivard > Sent: Wednesday, August 17, 2011 6:47 PM > To: Gamers Discussion list > Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts > > What kind of archery equipment did you use and how did you aim? I shot a > 60-pound White Tail Hunter made by Bear. It was a compound bow with a > reduction in weight after you pulled the bow over the cam. I pulled 60 and > held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 > grain field points for target archery. A large spotlight was positioned > above the backstop and a light probe was mounted onto the bow where sighted > people would put a sight. The light probe was built into a piece of > sprinkler pipe. I listened to the received signal through an earphone. I > aimed for the highest tone, then released the arrow. On a good day, I could > hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to > 18 meters. This was indoor archery. The light probe focused on an 18-inch > circle, and it was then up to me to judge the center of that area. > > --- > "Security is not the absence of danger. It is the presence of the Lord." > > - Original Message - > From: "Bryan Peterson" > To: "Gamers Discussion list" > Sent: Wednesday, August 17, 2011 1:10 AM > Subject: Re: [Audyssey] mota beta 22 thoughts > > >>I agree. I've fired enough guns in my life to be able to say that as well. >>And I've done enough archery to know that the bow sounds are more or less >>spot on also. Granted most of my experience was with a much smaller bow >>than what I imagine the bow Angela finds would be. And that one sounded >>qite different. Given my shall we say, small stature I'd probably still >>need a child's bow since I don't know if I could draw a full-sized one >>effectively. >> We are the Knights who say...Ni! >> - Original Message - >> From: "Valiant8086" >> To: "Gamers Discussion list" >> Sent: Tuesday, August 16, 2011 10:37 PM >> Subject: Re: [Audyssey] mota beta 22 thoughts >> >> >>> Hi. >>> I like the newer sounds myself. I've recorded gunshots myself and they >>> sound more like the newer ones than what the original mota gunshots >>> sounded like. >>> >>> Sent with Thunderbird 3.1.10 portable. >>> >>> On 8/16/2011 12:08 PM, Bryan Peterson wrote: >>>> Maybe release the Beta 18 sounds as a separate sound pack? That way >>>> those who wanted it could have it while those who, like me, are happy >>>> with the newer sounds, could stick with those. It's the sae idea that >>>> was discussed with regard to speech packs with different voices. >>>> We are the Knights who say...Ni! >>>> - Original Message - From: "Thomas Ward" >>>> >>>> To: "Gamers Discussion list" >>>> Sent: Tuesday, August 16, 2011 9:20 AM >>>> Subject: Re: [Audyssey] mota beta 22 thoughts >>>> >>>> >>>>> Hi John, >>>>> >>>>> Thanks for your thoughts and comments. However, I have a few responces >>>>> of my own below. >>>>> >>>>> John wrote: >>>>> >>>>> I personally preferred the weapon sounds from beta 18. For me, the >>>>> new ones are >>>>> far more sci fi, and far less realistic. >>>>> >>>>> My reply: >>>>> >>>>> Well, that's unfortunate because the gun shots etc in beta 18 were low >>>>> fidelity and I wanted to replace them with hi-fi sounds. As I >>>>> purchased the new sounds for round about $35 I can't just afford to >>>>> throw that money away and put the old ones back in. Besides I'm >>>>> personally happy with the new sounds so if people want the old ones >>>>> I'll see what other people have to say about them before I put the old >>>>> sounds back in the game. >>>>> >>>>> John Wrote: >>>>> >>>>> The new door sounds sound like a haunted >>>>> house rather than an an
Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts
How did you aim, and at what distance did you shoot A cardboard box would not stop an arrow from my bow. The backstop I shot at was made up of layers of cardboard sheets that were about 4 feet long by 14 inches wide, stacked until they were 6 feet high, held together by bar clamps. The target was pinned to the stack. There was a pad of conveyer belt-type rubber behind the cardboard stack, and the arrows would stick into this hard rubber. So, if I were to shoot at a cardboard box, it wouldn't stop an arrow. --- Shepherds are the best beasts! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 5:57 PM Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts I just used the bow and arrow. We had a makeshift field set up in our backyard with an empty cardboard box to shoot at and a big heavy tarp over the wall behind it. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 4:46 PM Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded qite different. Given my shall we say, small stature I'd probably still need a child's bow since I don't know if I could draw a full-sized one effectively. We are the Knights who say...Ni! - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear othe
Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts
Wow that's pretty cool! I'd love to try that some time... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, August 17, 2011 6:47 PM To: Gamers Discussion list Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts >I agree. I've fired enough guns in my life to be able to say that as well. >And I've done enough archery to know that the bow sounds are more or less >spot on also. Granted most of my experience was with a much smaller bow >than what I imagine the bow Angela finds would be. And that one sounded >qite different. Given my shall we say, small stature I'd probably still >need a child's bow since I don't know if I could draw a full-sized one >effectively. > We are the Knights who say...Ni! > - Original Message - > From: "Valiant8086" > To: "Gamers Discussion list" > Sent: Tuesday, August 16, 2011 10:37 PM > Subject: Re: [Audyssey] mota beta 22 thoughts > > >> Hi. >> I like the newer sounds myself. I've recorded gunshots myself and they >> sound more like the newer ones than what the original mota gunshots >> sounded like. >> >> Sent with Thunderbird 3.1.10 portable. >> >> On 8/16/2011 12:08 PM, Bryan Peterson wrote: >>> Maybe release the Beta 18 sounds as a separate sound pack? That way >>> those who wanted it could have it while those who, like me, are happy >>> with the newer sounds, could stick with those. It's the sae idea that >>> was discussed with regard to speech packs with different voices. >>> We are the Knights who say...Ni! >>> - Original Message - From: "Thomas Ward" >>> >>> To: "Gamers Discussion list" >>> Sent: Tuesday, August 16, 2011 9:20 AM >>> Subject: Re: [Audyssey] mota beta 22 thoughts >>> >>> >>>> Hi John, >>>> >>>> Thanks for your thoughts and comments. However, I have a few responces >>>> of my own below. >>>> >>>> John wrote: >>>> >>>> I personally preferred the weapon sounds from beta 18. For me, the >>>> new ones are >>>> far more sci fi, and far less realistic. >>>> >>>> My reply: >>>> >>>> Well, that's unfortunate because the gun shots etc in beta 18 were low >>>> fidelity and I wanted to replace them with hi-fi sounds. As I >>>> purchased the new sounds for round about $35 I can't just afford to >>>> throw that money away and put the old ones back in. Besides I'm >>>> personally happy with the new sounds so if people want the old ones >>>> I'll see what other people have to say about them before I put the old >>>> sounds back in the game. >>>> >>>> John Wrote: >>>> >>>> The new door sounds sound like a haunted >>>> house rather than an ancient temple. The older ones (a stone door) >>>> really make the >>>> ambience authentic. >>>> >>>> >>>> My Reply: >>>> >>>> Not really. Most ancient greek temples used wooden doors not stone. >>>> Were this ancient Egypt or something stone would in deed be more >>>> appropriate here. So I think this is a situation of historical >>>> accuracy vs player perspective. So I'd like to hear others thoughts >>>>
Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts
I just used the bow and arrow. We had a makeshift field set up in our backyard with an empty cardboard box to shoot at and a big heavy tarp over the wall behind it. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 4:46 PM Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded qite different. Given my shall we say, small stature I'd probably still need a child's bow since I don't know if I could draw a full-sized one effectively. We are the Knights who say...Ni! - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever befo
[Audyssey] archery without looking - Re: mota beta 22 thoughts
What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded qite different. Given my shall we say, small stature I'd probably still need a child's bow since I don't know if I could draw a full-sized one effectively. We are the Knights who say...Ni! - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues