Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-15 Thread dark

Hi Tom.

It strikes me a sort of story driven entombed with the odd update which it 
sounds like your making would be a slightly different type of project to an 
online game.


For instance, in a brouser game (even a mud), you play as one character and 
progress, and new stuff is added you go through as that character getting 
more powerful all the time.


in an offline game though, you can try through with different classes and 
types of characters, because you'll have more time in the game.


What yuour talking about sounds actually pretty close to the way the old 
eamon game works (especially if you have some sort of game creation affair 
for other people to use somewhere down the line, that would deffinately make 
me happy).


You would need to insure the game had a lot of replay value, eg, tactical 
combat for different characters, maybe class specific quests and items, some 
pretty good random generation on monster types and of course a very large 
map to explore.


If this was done though, such a game could be pretty good fun I think.

Certainly there are people who play gamebooks and such who may be interested 
in a project like that.


Beware the grue!

Dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread dark

Hi Tom.

as regards the text games and upgrades, I'm sorry to say that not everyone 
is as good about writing new stuff as you suggest, and certainly many stand 
alone text games I've seen have been just the one game and goodbye!.


Look at the titles from Malinch entertainment, you pay 29 usd for an 
interactive fiction game, and that's it.


While there are certainly developers of text based games who do update, like 
Niels bauer in the production of addons for the smugglers series, it does 
not seem half as common as with something online and web based from what 
I've seen.


In fact, most companies who sell games online seem very much to want to 
think of them not as pieces of computer software which the user buys, but as 
similar to a games console cartridge, you pay the money, get the one game, 
that's all.


Beware the grue!

Dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Dennis Towne
Dark,

That's part of the reason I decided to keep AA as an online server
only, and don't release it in standalone form.  It's hard enough to
create good areas and updates, much less create a whole new existing
game and maintain packages of obsolete or buggy versions for a bunch
of different users.

I also think it's a lot more fair (and fun) for all the players to
immediately have access to the new stuff as it comes out, instead of
pulling a Microsoft and requiring everyone to purchase an incremental
update that isn't worth it.  The risk of buying something and having
it suck is just too great in my opinion.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Aug 14, 2011 at 7:51 AM, dark d...@xgam.org wrote:
 Hi Tom.

 as regards the text games and upgrades, I'm sorry to say that not everyone
 is as good about writing new stuff as you suggest, and certainly many stand
 alone text games I've seen have been just the one game and goodbye!.

 Look at the titles from Malinch entertainment, you pay 29 usd for an
 interactive fiction game, and that's it.

 While there are certainly developers of text based games who do update, like
 Niels bauer in the production of addons for the smugglers series, it does
 not seem half as common as with something online and web based from what
 I've seen.

 In fact, most companies who sell games online seem very much to want to
 think of them not as pieces of computer software which the user buys, but as
 similar to a games console cartridge, you pay the money, get the one game,
 that's all.

 Beware the grue!

 Dark.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Thomas Ward
Hi Dark,

I suppose, but I still think you are comparing apples to oranges here.
I always understood games like those from Malinch entertainment to be
done deals as in already complete with no new quests or adventures
forthcoming. Besides that those are text adventures not full blown
roll playing games. which is a totally different matter here.

What I'm thinking of is alot bigger and more satisfying in terms of
gaming. i'm thinking of a roll playing game in which you purchase the
client or game and download new quests, adventures, or gamebooks as
they become available. The output would be spoken via Sapi, and
include sounds and music. this would be far more than a text
adventure. I guess its one of those things people would have to  see
it to believe it. There is too much personal bias to take my word for
it.

Still, I take your point. A game like Sryth seems to be constantly
expanding, growing, and is updated practically every time  I log on
and play. At the same time let's remember that is his only game or
product he is working on that I know of. Even if I wrote a similar
game using php script, slapped it on the web, I wouldn 't necessarily
update it any more frequently than a stand alone game. I have other
projects to create/sell and therefore updates are on a if and when
basis regardless of format etc.


However, what I am proposing is superior to that in a lot of ways.
Number one Sapi 5 support. Everything would be self-voiced which can
be a big help because you don't have to spend time reviewing the
screen for information. The game would have hot keys like n for north,
e for east, w for west, etc. Typing one key to move in that direction
is quicker than hunting for the proper link on the page. Sounds and
music. Instead of just plan text output there would be all the sounds
and music you don't get such as swords clashing, bows and arrows being
fired, enemies dying, etc. Off line play means if you take your laptop
on a plane, train, or taxi you can play the game without an internet
connection which is a huge, huge, huge, plus in my book as I don't
have constent internet 24/7 so off line is an advantage here. In other
words what I'm talking about is not just a run of the mill text game,
but something like Entombed but more story driven like Sryth. Does
that make sense?

However, if peoples attitudes about what I'm thinking of is that bias
then I might as well not bother writing roll playing games. People are
too picky in my opinion.

Cheers!

On 8/14/11, dark d...@xgam.org wrote:
 Hi Tom.

 as regards the text games and upgrades, I'm sorry to say that not everyone
 is as good about writing new stuff as you suggest, and certainly many stand
 alone text games I've seen have been just the one game and goodbye!.

 Look at the titles from Malinch entertainment, you pay 29 usd for an
 interactive fiction game, and that's it.

 While there are certainly developers of text based games who do update, like
 Niels bauer in the production of addons for the smugglers series, it does
 not seem half as common as with something online and web based from what
 I've seen.

 In fact, most companies who sell games online seem very much to want to
 think of them not as pieces of computer software which the user buys, but as
 similar to a games console cartridge, you pay the money, get the one game,
 that's all.

 Beware the grue!

 Dark.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Michael Gauler

Hi Thomas,
That's exactly what I meant when we talked last about game genres.
Final Fantasy for the blind or something like it, the Elder Scrolls series 
or even something like an actual audio version of Sryth.
I was once there, but had not enough time for it a few years back, but 
exactly.

I have Entombed (I bought it).
But do you know what I don't like about it?
Every character who can use magic has one, maybe two offensive spells.
A Mage has only the firebold as an offensive spell, healers have the harm 
spell, shamans and druids have lightning, and the necromancer has ice blast.
That's it. Other enemies can use different spells, for example elementals 
and you might be lucky to find a spell scroll which does alow for the one 
time usage of its spell.
And then you have a limit. When gaining more experience you can upgrade your 
magic or other skills, but on normal terms you can do it to a max of level 
five, while some scrolls might have higher power.
And the character cannot learn more on his or her way like from buying or 
finding scrolls or books or whatever to permanently gain a new power.
Besides, whileit is nice to summon lesser animals like bads or some wolfes 
or in some cases a snake, that can't be all, regardless of if the summoner 
is your opponent, or you.
If we are in a fantasy setting, I'd like to see more creatures and more 
races, dark elves, vampires etc.
And when talking about magic, really defensive magic, like magical shields, 
spells to control NPCs for a while, spells to transform yourself or another 
character into an animal.
And then there is combat: true elemental spells, like wind, water, fire  and 
earth attacks. Or spells to destroy things, not only combat usable spells.
And if we are at it, it is nice to use necromancy, but then with more 
applications so that not only goblins or rat like creatures could be your 
servants, but some higher things like lesser demons or something similar.
I have read and seen a bit of Naruto and since then I think summoning 
creatures should be a bit like it in the show for an RPG, where you can 
summon small creatures with less energy to use up, or creatures that could 
help destroy artifacts, buildings or some bosses... 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Thomas Ward
Hi Michael,

Well, those are certainly some good complaints about Entombed, but the
major complaint with that game is that it is a Roguelike RPG which
means all you do is walk around an underground dungeon fighting
monsters and pickup gear. It lacks the story driven aspect of
exploring an entire world or kingdom at large. I like the fact in
Sryth you can travel from village to village or town to town and
getting involved in various local adventures. Plus your skill sets and
powers aren't limited to a specific job or class. In Sryth you can
pick and train any number of skills or powers you would like making a
more unique character from game to game.

As you said in Entombed wizards can cast the firebolt. That's great,
but in my mind a wizard or great mage should be able to cast a number
of attack spells including lightning, fire, wind, and so on. So, yeah,
Entombed's job classes are pretty limited. Plus there is no way to
obtain more than two jobs that I know of.

Cheers!


On 8/14/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 That's exactly what I meant when we talked last about game genres.
 Final Fantasy for the blind or something like it, the Elder Scrolls series
 or even something like an actual audio version of Sryth.
 I was once there, but had not enough time for it a few years back, but
 exactly.
 I have Entombed (I bought it).
 But do you know what I don't like about it?
 Every character who can use magic has one, maybe two offensive spells.
 A Mage has only the firebold as an offensive spell, healers have the harm
 spell, shamans and druids have lightning, and the necromancer has ice blast.
 That's it. Other enemies can use different spells, for example elementals
 and you might be lucky to find a spell scroll which does alow for the one
 time usage of its spell.
 And then you have a limit. When gaining more experience you can upgrade your
 magic or other skills, but on normal terms you can do it to a max of level
 five, while some scrolls might have higher power.
 And the character cannot learn more on his or her way like from buying or
 finding scrolls or books or whatever to permanently gain a new power.
 Besides, whileit is nice to summon lesser animals like bads or some wolfes
 or in some cases a snake, that can't be all, regardless of if the summoner
 is your opponent, or you.
 If we are in a fantasy setting, I'd like to see more creatures and more
 races, dark elves, vampires etc.
 And when talking about magic, really defensive magic, like magical shields,
 spells to control NPCs for a while, spells to transform yourself or another
 character into an animal.
 And then there is combat: true elemental spells, like wind, water, fire  and
 earth attacks. Or spells to destroy things, not only combat usable spells.
 And if we are at it, it is nice to use necromancy, but then with more
 applications so that not only goblins or rat like creatures could be your
 servants, but some higher things like lesser demons or something similar.
 I have read and seen a bit of Naruto and since then I think summoning
 creatures should be a bit like it in the show for an RPG, where you can
 summon small creatures with less energy to use up, or creatures that could
 help destroy artifacts, buildings or some bosses...


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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Michael Gauler

Right about the two jobs.
And If I know one thing about fantasy worlds, the magic you can use in 
entombed is child's play against a (fictional) legend like Merlin.

Thus I personally am not the biggest fan of the last two Harry Potter books.
I won't go into detail here, but if I had to deal with a dark lord who has 
split his soul, I would do either an exorcism ritual to force him out of 
this plane or if I was dark, I would use a soul destroying power...
The fact that theoretically anything is possible within reason in a magical 
world is what frustrates me about the HP books in that way that there is 
much told this is possible in the world, but it is not shown (e.G. how you 
create your own spells, how you become an Animagus), or that it is said 
something does not work or is impossible without a reasonable explanation.
And if one has seen or read the Lord of the Rings, should know what Elves 
really can do.

Thus it is not impossible to switch from them to the Drow( aka. Dark Elves).
And there is more vampire lore than just in the original Dracula story and 
book. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-09 Thread dark

Hi Tom.

I agree on the online game, but i don't think it's so illogical that people 
won't pay for a game offline that uses text.


A stand alone text game promises no upgrades to the game, and no interaction 
with other players. Much as I dislike it myself, pvp and co op play are very 
popular and are the reason many people play brouser based games and muds.


On the matter of upgrades though, I myself would probably think the same, 
sinse a game like alterean or sryth always promises expantion and something 
new to do or somwehre new to explore (why I like alterean myself), where as 
a stand alone game is just that, stand alone.


then again, gamebooks are always! stand alone, and electronic versions of 
those are now becoming popular and being sold commercially on the iphone, so 
this miight not apply as much anymore.


the html vs stand alone debate is an interesting one.

As I've said, i began with brouser games like ashes of angels and legend of 
the greend ragon quite a long while before I tried interactive fiction or 
audio games. As someone only just getting used to computers myself at that 
stage, they suted me well sinse they were very quick and immediate to play 
and just required webpage naviigation.


Also these days, people can play such things on iphones, or from anywhere 
they happen to be.


On the other hand, a server based game does have the advantage of a unique 
interface and being able to add sounds far more easily as well as having 
hotkeys and probably being easier in terms of the command interface.


Then again, i don't know how easy it would be to update such a game with new 
areas. muds like alterean and materiamagica do this well, but I'm less csure 
of a custome game, where as obviously with an html game it's just a matter 
of writing new pages and hooking in the php for monsters and stat tracking.


I must confess, creating an html rpg was always something I wanted to do, 
and in fact I have a very complete system in mind in my brain which i'd love 
to program at some point.


Btw, as an interesting idea though, not all games have accounts and log in 
info, though obviously you'd need that if you wanted people to pay for the 
game.


Age of fable on http://www.apolitical.info/webgame/index.php?mode=0 has no 
account info at all, and in fact plays far more like a gamebook than the 
usual rpg (it even has a distinct plot and ending though it keeps getting 
expanded too).


you can play as many different types of character, there are stats to roll, 
and though there is no combat as such, there are items and quests etc, 
despite the fact that the interface, and I presume the coding is fairly 
syple.


Beware the grue!

Dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-09 Thread dark
To be honest sean, I'm afraid I really don't see your problem with using 
virtual focus.


it really doesn't make too much diffeerence imho slipping into vf and 
reading the last sent text (usually ctrl up arrow is enough),and having the 
text read to you.


The only time I've found it necessary to have text actually read as it 
appears is with muds sinse obviously there the time taken to read the text 
matters.


I've used this method to play lots of interactive fiction with various 
interpreters, (in fact even with the win frotz tts I stil keep Hal running 
as a backup and way of reviewing text), lots of doss games like fallthru, 
bramina drone etc and of course the eamon stuff.


Myself, while I have no objection to typing in commands doss style, i don't 
really see this as an advantage, in fact the number of possible commands in 
if is imho a disadvantage to puzle solving sinse I've seen far too many 
guess the verb situations (the principle reason why I don't play if anymore 
myself).


And if there is to be a limited set of commands, there is no need to type 
them in full.


Beware the gRue!

dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-09 Thread Thomas Ward
Hi Dark,

Well, that's an attitude or opinion I just don't get myself. Why would
a text based game not promise any upgrades. Obviously, if the
developer is selling this as a product it only makes sense if he or
she upgrade the game from time to time with new content. Especially,
if there are possible expantion packs that can be purchased and
downloaded the way all the major paper and pen roll playing games are
done. The only difference here is instead of buying a hard cover or
paperback book you ar buying it in an electronic format.

Sure I can do the same in a web scripting language of my choice, but
there is no more promise I'll update that than the stand alone
version. I might write the initial game, charge for a subscription,
make my money and forget it after six months. I wouldn't do that of
course, but its just the principle of the fact there is no more
assurance I'd update one format more than the other. I guess it is
just this preconception or misconception that web based means more
upgrades than stand alone. Which isn't necessarily true.






On 8/9/11, dark d...@xgam.org wrote:
 Hi Tom.

 I agree on the online game, but i don't think it's so illogical that people
 won't pay for a game offline that uses text.

 A stand alone text game promises no upgrades to the game, and no interaction
 with other players. Much as I dislike it myself, pvp and co op play are very
 popular and are the reason many people play brouser based games and muds.

 On the matter of upgrades though, I myself would probably think the same,
 sinse a game like alterean or sryth always promises expantion and something
 new to do or somwehre new to explore (why I like alterean myself), where as
 a stand alone game is just that, stand alone.

 then again, gamebooks are always! stand alone, and electronic versions of
 those are now becoming popular and being sold commercially on the iphone, so
 this miight not apply as much anymore.

 the html vs stand alone debate is an interesting one.

 As I've said, i began with brouser games like ashes of angels and legend of
 the greend ragon quite a long while before I tried interactive fiction or
 audio games. As someone only just getting used to computers myself at that
 stage, they suted me well sinse they were very quick and immediate to play
 and just required webpage naviigation.

 Also these days, people can play such things on iphones, or from anywhere
 they happen to be.

 On the other hand, a server based game does have the advantage of a unique
 interface and being able to add sounds far more easily as well as having
 hotkeys and probably being easier in terms of the command interface.

 Then again, i don't know how easy it would be to update such a game with new
 areas. muds like alterean and materiamagica do this well, but I'm less csure
 of a custome game, where as obviously with an html game it's just a matter
 of writing new pages and hooking in the php for monsters and stat tracking.

 I must confess, creating an html rpg was always something I wanted to do,
 and in fact I have a very complete system in mind in my brain which i'd love
 to program at some point.

 Btw, as an interesting idea though, not all games have accounts and log in
 info, though obviously you'd need that if you wanted people to pay for the
 game.

 Age of fable on http://www.apolitical.info/webgame/index.php?mode=0 has no
 account info at all, and in fact plays far more like a gamebook than the
 usual rpg (it even has a distinct plot and ending though it keeps getting
 expanded too).

 you can play as many different types of character, there are stats to roll,
 and though there is no combat as such, there are items and quests etc,
 despite the fact that the interface, and I presume the coding is fairly
 syple.

 Beware the grue!

 Dark.


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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-08 Thread dark

Hi Tom.

When my phd is finished, that's actually one of the things I think I'd 
considder learning to do, sinse it's something I've always wanted to see, 
and gamebooks are very popular at the moment.


I like the sapi program idea, though my concern is including and making it 
accessible to sited players, which would obviously involve  readable text at 
least, and maybe one or two static images the way Sryth has, eg, a dropdown 
menue of directions, but with pointing arrow graphics.


As I said earlier, there is evidence that many people are playing gamebooks, 
text games like Sryth, muds (even those without a gui), asci graphic games 
like rogue and angband and of course net rpgs like Sryth.


that however would be my conern with a downloadable program, sinse it's not 
as immediate to other people as a mud or text game, but obviously this is a 
debate we've already had.


Beware the grue!

Dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-08 Thread Thomas Ward
Hi Dark,

Right. A text format is definitely the universal constant when it
comes to maximum accessibility for blind and sighted gamers. Thanks to
the classic Infocom text adventures and on line RPG gamebooks like
Sryth I've grone to be quite a fan of text based game play myself, and
of course as you say there is a pretty healthy following of mainstream
gamers who still play text games. Plus as a rule text based games are
fairly simple in design, and for that reason they can be played on
Mac, Linux, and Windows PCs without all the complex dependencies  that
goes with a more complex game like Mysteries of the Ancients.

Its for reasons like that why I still haven't settled on a specific
design for my own RPG games. I have lots of good story ideas for an
RPG, but it is the technical/design aspect that has me wondering on
how to do it. Part of the problem with having taken lots of CS
courses, learning several programming languages, is that I'm presented
with too many choices and options.

First, you've got your on line gamebook/RPG adventure like Sryth. A
project like that probably uses html for the basic web pages, a
scripting language like php or Perl for the actual game coding, and
some SQL using a MySQL database for storing account information and
game stats.

Second, you have your server based game. A developer like myself
writes a game, places it on a server, and then creates a client that
logs in and plays it.

Finally, there is the stand alone game written in C++, Java, Python,
C@#.net, or VB.net  that is the same basic game but in a single player
form that is downloaded to the PC.

All of these are good choices, but the way the internet is growing I
think an on line game would probably make more money than an off line
game would. People are funny about paying say $20 for a stand alone
text based RPG that they download to their computer, but wouldn't
think anything of slapping down $20 for a years subscription to an on
line RPG like Sryth even though the off line and on line game are
identical. Go figure.

Cheers!



On 8/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 When my phd is finished, that's actually one of the things I think I'd
 considder learning to do, sinse it's something I've always wanted to see,
 and gamebooks are very popular at the moment.

 I like the sapi program idea, though my concern is including and making it
 accessible to sited players, which would obviously involve  readable text at
 least, and maybe one or two static images the way Sryth has, eg, a dropdown
 menue of directions, but with pointing arrow graphics.

 As I said earlier, there is evidence that many people are playing gamebooks,
 text games like Sryth, muds (even those without a gui), asci graphic games
 like rogue and angband and of course net rpgs like Sryth.

 that however would be my conern with a downloadable program, sinse it's not
 as immediate to other people as a mud or text game, but obviously this is a
 debate we've already had.

 Beware the grue!

 Dark.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-08 Thread shaun everiss
tom I to like text games, especially if they can display in the 
command line natively, ie they are command line based games written 
to display in a dos like environment but are not actually dos games.

I have not as yet found a good dos emulator for windows.
and either have to use vertual focus or something like that.
Ok I could get a free dos reader like jaws or hal lite, but the fact 
there is no external synth or in fact any serial ports anymore on any 
of my wrigs makes that point mute as heck.
Now if we could get some sort of dos screenreader or even a command 
line reader for windows which could read dos programs or something 
maybe have a dos shell which looks like dos but is actually a windows 
native command line program.
Which has all the features of windows command line to the user but 
all games think its dos.
Better yet if you could set games to run at a spaciffic speed for 
whatever then that would rock.
Now the only ways I think I can do this is with either an external 
synth which I don't have and I don't even have the ports, linux with 
dosemu which is quite old or a dos computer.
Its doubtfull I will ever get a native dos computer and since dosbox 
is totally crap for us I have the command line and maybe text languages.
The only real pluss is  that for some reason agt  for dos any version 
will natively run for here.
OFcause I don't get all the keys released to the terminal  for 
example del, arrow keys back space and a few others.
I wouldn't mind  an emulator even if it was just crappy sapi, espeak 
or just supported nvda with the right viewing options.

at 12:56 p.m. 9/08/2011, you wrote:

Hi Dark,

Right. A text format is definitely the universal constant when it
comes to maximum accessibility for blind and sighted gamers. Thanks to
the classic Infocom text adventures and on line RPG gamebooks like
Sryth I've grone to be quite a fan of text based game play myself, and
of course as you say there is a pretty healthy following of mainstream
gamers who still play text games. Plus as a rule text based games are
fairly simple in design, and for that reason they can be played on
Mac, Linux, and Windows PCs without all the complex dependencies  that
goes with a more complex game like Mysteries of the Ancients.

Its for reasons like that why I still haven't settled on a specific
design for my own RPG games. I have lots of good story ideas for an
RPG, but it is the technical/design aspect that has me wondering on
how to do it. Part of the problem with having taken lots of CS
courses, learning several programming languages, is that I'm presented
with too many choices and options.

First, you've got your on line gamebook/RPG adventure like Sryth. A
project like that probably uses html for the basic web pages, a
scripting language like php or Perl for the actual game coding, and
some SQL using a MySQL database for storing account information and
game stats.

Second, you have your server based game. A developer like myself
writes a game, places it on a server, and then creates a client that
logs in and plays it.

Finally, there is the stand alone game written in C++, Java, Python,
C@#.net, or VB.net  that is the same basic game but in a single player
form that is downloaded to the PC.

All of these are good choices, but the way the internet is growing I
think an on line game would probably make more money than an off line
game would. People are funny about paying say $20 for a stand alone
text based RPG that they download to their computer, but wouldn't
think anything of slapping down $20 for a years subscription to an on
line RPG like Sryth even though the off line and on line game are
identical. Go figure.

Cheers!



On 8/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 When my phd is finished, that's actually one of the things I think I'd
 considder learning to do, sinse it's something I've always wanted to see,
 and gamebooks are very popular at the moment.

 I like the sapi program idea, though my concern is including and making it
 accessible to sited players, which would obviously 
involve  readable text at

 least, and maybe one or two static images the way Sryth has, eg, a dropdown
 menue of directions, but with pointing arrow graphics.

 As I said earlier, there is evidence that many people are playing 
gamebooks,

 text games like Sryth, muds (even those without a gui), asci graphic games
 like rogue and angband and of course net rpgs like Sryth.

 that however would be my conern with a downloadable program, sinse it's not
 as immediate to other people as a mud or text game, but obviously this is a
 debate we've already had.

 Beware the grue!

 Dark.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-06 Thread Thomas Ward
Hi Dark,

Actually, Star Wars: The Old Republic and Star Wars: Knights of the
Old Republic are two separate games. Star Wars: The old Republic is
brand new and takes up the story about 300 years after Knights of the
Old Republic. However, I completely understand your point of losing
touch. I have myself in many ways lost touch with what's new simply
because I don't really have the cash to invest in a PS III or XBox and
all the games to go with them.

I agree with you though that something massive could be created in
text that somewhat compares to Star Wars: The Old Republic cause we've
seen games like Sryth  become massive quest based rpgs and its just
written in html and php script as I recall. You know I've been
thinking of something like this for a long time, but just not sure how
to pull it off since web programming isn't my forte. I know enough to
write web pages, write a few handy scripts, but I'm not sure I know
how to create a multiplayer rpg game like Sryth though.

I have, however, been thinking of something a little more practical.
I've been thinking of a commercial program, a rpg game, that uses Sapi
to speak the text aloud and uses XAudio or DirectSound to play sound
effectes. It would have menus to go north, south, east, or west, as
well as pull down menus for things like equipping armer, weapons, or
reviewing stats, etc. In a way I think it would be better than
html/php scripts as there could be hot keys, pull down menus, Sapi 5
output, and sound effects for various quests. Basically, think a text
based version of Entombed with quests instead of 25 levels in a
dungeon. In other words, Sryth meets Entombed. Not sure how well it
would do financially though.

Cheers!


On 8/5/11, dark d...@xgam.org wrote:
 Hi Tom.

 Fair enough. i've heard of such things like knights of the old republic etc,
 but because I can play virtually no games on post gamecube consoles, I've
 really lost touch with what's going on these days other than what my brother
 players, sinse last I checked offline first or third person rpgs had all the
 quests etc, and online games like final fantasy 13, world of warcraft,
 ultima etc were more isometric top down view than the traditional third
 person as in something like knights of the old republic or tomb raider.

 Again though, sinse theoretically, it's not as difficult to code text as it
 is to do grphics in such games, I'm fairly certain something huge and text
 based could be made, in fact some of the muds come close, it's just that
 Sryth is the only game that has  gone properly into quests etc, most are
 just pvp and stat management, which is rather silly.

 Beware the grue!

 Dark.

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[Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Mich
Hi all. I had a question. I have seen allot of different audio games but I am 
wondering if the blind community has any games that have audio and are like fps 
but where you can go on quests and play online with other players? I am kind of 
thinking of the games that the sighted people have like say something like Age 
of Conan. I remember when I was little and I used to like playing Eamon and I 
remember some time ago some one had talked of bringing this game to the windows 
platform as a audio game. I am wondering did that ever get off the ground?  I 
just am wondering if the audio games community has any games like this? I was 
thinking of this because I watched the big bang theory ep where Penny was 
addicted to playing the on line game Age of Conan  and so thought I would ask 
if any blind people have played this or if we even have anything remotely 
similar to this in a audio game or like eamon. many thanks. from Mich.   
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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread dark

Hi Mich.

i'm slightly confused, sinse you mention both online fps games involving 
quests, such as unreal tournament (though i believe that is mostly coop and 
pvp battles rather than actual quests), and games like Eamon which is purely 
text based.


About the first, the answer is no, not yet.

As to the second however, there are lots of brouser based and mud based 
online text games where you can play with other people, such as Sryth, core 
exiles, alterean, materiamagica, new worlds ateraan etc.


just check on audiogames.net for the brouser based games, and use one of the 
mud connector sites for the mud games, though i'd strongly recommend 
alterean sinse with it's soundpack it's really more of an audio game than a 
text based one.


Beware the grue!

Dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Michael Taboada (AI5HF)

Hi,
If you don't mind text (although there is a sound pack available at 
http://oriolg.es/mush.php), then you might try Alter Aeon located at 
http://alteraeon.com. The previously mentioned sound pack makes it much more 
like an audio game, and it's online multiplayer. It is also one of the most 
accessible muds out there.

Cheers,

-Michael.

AI5HF

http://mtgames.org/
http://u4u.be/
http://michael-taboada.org/
http://AI5HF.org/
http://the-status.net/ and http://the-stat.us/

Skype: lilmike2
Gmail: ai5hf.lilm...@gmail.com
msn: ai...@hotmail.com
Twitter: http://twitter.com/MWTab

PC details:
Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive.

The songs of the dead are the lamentations of the living. -- Christopher 
Paolini, Eldest.
A world that contained a creature as amazing as that bumblebee was a world 
he wanted to live in. -- Christopher Paolini, Brisingr.


--
From: Mich mi...@eastlink.ca
Sent: Friday, August 05, 2011 8:50 AM
To: gamers @audyssey.org gamers@audyssey.org
Subject: [Audyssey] are there any blind games where people can go on quests 
and play with other players on line?


Hi all. I had a question. I have seen allot of different audio games but I 
am wondering if the blind community has any games that have audio and are 
like fps but where you can go on quests and play online with other 
players? I am kind of thinking of the games that the sighted people have 
like say something like Age of Conan. I remember when I was little and I 
used to like playing Eamon and I remember some time ago some one had 
talked of bringing this game to the windows platform as a audio game. I am 
wondering did that ever get off the ground?  I just am wondering if the 
audio games community has any games like this? I was thinking of this 
because I watched the big bang theory ep where Penny was addicted to 
playing the on line game Age of Conan  and so thought I would ask if any 
blind people have played this or if we even have anything remotely similar 
to this in a audio game or like eamon. many thanks. from Mich.

---
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list,

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Thomas Ward
Hi Mich,

No, not really. We have text adventures and muds of that sort, but
nothing in a real time FPS type environment with a dedicated online
server etc. Something to think about though.

Cheers!


On 8/5/11, Mich mi...@eastlink.ca wrote:
 Hi all. I had a question. I have seen allot of different audio games but I
 am wondering if the blind community has any games that have audio and are
 like fps but where you can go on quests and play online with other players?
 I am kind of thinking of the games that the sighted people have like say
 something like Age of Conan. I remember when I was little and I used to like
 playing Eamon and I remember some time ago some one had talked of bringing
 this game to the windows platform as a audio game. I am wondering did that
 ever get off the ground?  I just am wondering if the audio games community
 has any games like this? I was thinking of this because I watched the big
 bang theory ep where Penny was addicted to playing the on line game Age of
 Conan  and so thought I would ask if any blind people have played this or if
 we even have anything remotely similar to this in a audio game or like
 eamon. many thanks. from Mich.
 ---
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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Thomas Ward
Hi Dark,

I think what Mich is talking about here is the newer real time roll
playing games for the PC and other game consoles where you have real
time movement etc much like an FPS game, but you can compete and play
out a number of quests online via a dedicated game server or play solo
on your game console.  Something like Star Wars Old Republic, for
example, is probably more like what Mich is talking about here.

In a game like Star Wars Old Republic you play the game as though it
were a third-person action shooter, but it is a roll playing game with
hundreds of quests or missions that can be played out solo or online
via a dedicated server. Like a text based rpg you can select a race,
job class, name of character, and home world to start off from, but
the style of game play is more like a third-person game all in real
time with audio, 3d graphics, and so on.

I guess what I'm trying to say here is that FPS games have evolved
away from games like Quake and Doom, and FPS and TPS style games, are
more like RPGs with hundreds of missions/quests, the custom character
creation, and the old text based RPGs like sryth can't hold a candle
to them. FPS games and your text based RPG games have all been rolled
into one thing these days.


HTH

On 8/5/11, dark d...@xgam.org wrote:
 Hi Mich.

 i'm slightly confused, sinse you mention both online fps games involving
 quests, such as unreal tournament (though i believe that is mostly coop and
 pvp battles rather than actual quests), and games like Eamon which is purely
 text based.

 About the first, the answer is no, not yet.

 As to the second however, there are lots of brouser based and mud based
 online text games where you can play with other people, such as Sryth, core
 exiles, alterean, materiamagica, new worlds ateraan etc.

 just check on audiogames.net for the brouser based games, and use one of the
 mud connector sites for the mud games, though i'd strongly recommend
 alterean sinse with it's soundpack it's really more of an audio game than a
 text based one.

 Beware the grue!

 Dark.


---
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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Mich

Hi Tom yes that is what I was talking about. hth. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 05, 2011 1:13 PM
Subject: Re: [Audyssey] are there any blind games where people can go on 
quests and play with other players on line?




Hi Dark,

I think what Mich is talking about here is the newer real time roll
playing games for the PC and other game consoles where you have real
time movement etc much like an FPS game, but you can compete and play
out a number of quests online via a dedicated game server or play solo
on your game console.  Something like Star Wars Old Republic, for
example, is probably more like what Mich is talking about here.

In a game like Star Wars Old Republic you play the game as though it
were a third-person action shooter, but it is a roll playing game with
hundreds of quests or missions that can be played out solo or online
via a dedicated server. Like a text based rpg you can select a race,
job class, name of character, and home world to start off from, but
the style of game play is more like a third-person game all in real
time with audio, 3d graphics, and so on.

I guess what I'm trying to say here is that FPS games have evolved
away from games like Quake and Doom, and FPS and TPS style games, are
more like RPGs with hundreds of missions/quests, the custom character
creation, and the old text based RPGs like sryth can't hold a candle
to them. FPS games and your text based RPG games have all been rolled
into one thing these days.


HTH

On 8/5/11, dark d...@xgam.org wrote:

Hi Mich.

i'm slightly confused, sinse you mention both online fps games involving
quests, such as unreal tournament (though i believe that is mostly coop 
and
pvp battles rather than actual quests), and games like Eamon which is 
purely

text based.

About the first, the answer is no, not yet.

As to the second however, there are lots of brouser based and mud based
online text games where you can play with other people, such as Sryth, 
core

exiles, alterean, materiamagica, new worlds ateraan etc.

just check on audiogames.net for the brouser based games, and use one of 
the

mud connector sites for the mud games, though i'd strongly recommend
alterean sinse with it's soundpack it's really more of an audio game than 
a

text based one.

Beware the grue!

Dark.



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list,
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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread dark

Hi Tom.

Fair enough. i've heard of such things like knights of the old republic etc, 
but because I can play virtually no games on post gamecube consoles, I've 
really lost touch with what's going on these days other than what my brother 
players, sinse last I checked offline first or third person rpgs had all the 
quests etc, and online games like final fantasy 13, world of warcraft, 
ultima etc were more isometric top down view than the traditional third 
person as in something like knights of the old republic or tomb raider.


Again though, sinse theoretically, it's not as difficult to code text as it 
is to do grphics in such games, I'm fairly certain something huge and text 
based could be made, in fact some of the muds come close, it's just that 
Sryth is the only game that has  gone properly into quests etc, most are 
just pvp and stat management, which is rather silly.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 05, 2011 6:13 PM
Subject: Re: [Audyssey] are there any blind games where people can go on 
quests and play with other players on line?




Hi Dark,

I think what Mich is talking about here is the newer real time roll
playing games for the PC and other game consoles where you have real
time movement etc much like an FPS game, but you can compete and play
out a number of quests online via a dedicated game server or play solo
on your game console.  Something like Star Wars Old Republic, for
example, is probably more like what Mich is talking about here.

In a game like Star Wars Old Republic you play the game as though it
were a third-person action shooter, but it is a roll playing game with
hundreds of quests or missions that can be played out solo or online
via a dedicated server. Like a text based rpg you can select a race,
job class, name of character, and home world to start off from, but
the style of game play is more like a third-person game all in real
time with audio, 3d graphics, and so on.

I guess what I'm trying to say here is that FPS games have evolved
away from games like Quake and Doom, and FPS and TPS style games, are
more like RPGs with hundreds of missions/quests, the custom character
creation, and the old text based RPGs like sryth can't hold a candle
to them. FPS games and your text based RPG games have all been rolled
into one thing these days.


HTH

On 8/5/11, dark d...@xgam.org wrote:

Hi Mich.

i'm slightly confused, sinse you mention both online fps games involving
quests, such as unreal tournament (though i believe that is mostly coop 
and
pvp battles rather than actual quests), and games like Eamon which is 
purely

text based.

About the first, the answer is no, not yet.

As to the second however, there are lots of brouser based and mud based
online text games where you can play with other people, such as Sryth, 
core

exiles, alterean, materiamagica, new worlds ateraan etc.

just check on audiogames.net for the brouser based games, and use one of 
the

mud connector sites for the mud games, though i'd strongly recommend
alterean sinse with it's soundpack it's really more of an audio game than 
a

text based one.

Beware the grue!

Dark.



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