Re: [Audyssey] bug in danger city

2011-02-04 Thread Thomas Ward
HI Jack,

Although, Damien is now the owner of the source code he is not
presently developing that game. All of the described problems/issues
have been there since Jason abandoned the game x years ago. So do keep
in mind any suggestions and/or bug fixes Damien will do to the game
will probably depend on him converting it to BGT and upgrading it
first.

HTH


On 2/3/11, Jack F  wrote:
> Hi Damien,
> I'd like to tell you about 2 miner bugs that I encountered in danger
> city the last few month I had of beta testing the game. The first one
> is not really a bug, but a little problem which confuses me in
> gameplay. I'd like it if you change the thug's footstep sounds. With
> both footsteps being the same, I get confused about who's walking.
> Also, this one's not really a bug, but a learn game sounds menu and a
> pause game feature would be grate. A bug I've encountered is that when
> I complete act 3, I hear act complete. Points: 1705 your total score
> is... then the bomb explodes. Then it says the total score then the
> game closes. I'd also like an indicator when jumping mines. It goes
> like this. You're walking, and hear your footsteps change, once you
> hear it you wood imediatly jump over it. Also I would much rather
> prefer less mines in act 3. Also if you would change the mine sounds
> because they make so much of a humming wound that it's hard to
> distinguish whether there's one on the left or right, even with
> headphones. Please fix these in the next beta release.
> best regards, Jack
>
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Re: [Audyssey] bug in danger city

2011-02-03 Thread Bryan Peterson

I'm not even sure that game's even being developed anymore.
We are the Knights who say...Ni!
- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Thursday, February 03, 2011 7:20 PM
Subject: [Audyssey] bug in danger city



Hi Damien,
I'd like to tell you about 2 miner bugs that I encountered in danger
city the last few month I had of beta testing the game. The first one
is not really a bug, but a little problem which confuses me in
gameplay. I'd like it if you change the thug's footstep sounds. With
both footsteps being the same, I get confused about who's walking.
Also, this one's not really a bug, but a learn game sounds menu and a
pause game feature would be grate. A bug I've encountered is that when
I complete act 3, I hear act complete. Points: 1705 your total score
is... then the bomb explodes. Then it says the total score then the
game closes. I'd also like an indicator when jumping mines. It goes
like this. You're walking, and hear your footsteps change, once you
hear it you wood imediatly jump over it. Also I would much rather
prefer less mines in act 3. Also if you would change the mine sounds
because they make so much of a humming wound that it's hard to
distinguish whether there's one on the left or right, even with
headphones. Please fix these in the next beta release.
best regards, Jack

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list,
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Re: [Audyssey] bug in danger city

2011-02-03 Thread Willem Venter
Although damion has the source code, he is not actively developing it.
In fact, no one is. It is abandonware.

On 2/4/11, Jack F  wrote:
> Hi Damien,
> I'd like to tell you about 2 miner bugs that I encountered in danger
> city the last few month I had of beta testing the game. The first one
> is not really a bug, but a little problem which confuses me in
> gameplay. I'd like it if you change the thug's footstep sounds. With
> both footsteps being the same, I get confused about who's walking.
> Also, this one's not really a bug, but a learn game sounds menu and a
> pause game feature would be grate. A bug I've encountered is that when
> I complete act 3, I hear act complete. Points: 1705 your total score
> is... then the bomb explodes. Then it says the total score then the
> game closes. I'd also like an indicator when jumping mines. It goes
> like this. You're walking, and hear your footsteps change, once you
> hear it you wood imediatly jump over it. Also I would much rather
> prefer less mines in act 3. Also if you would change the mine sounds
> because they make so much of a humming wound that it's hard to
> distinguish whether there's one on the left or right, even with
> headphones. Please fix these in the next beta release.
> best regards, Jack
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] bug in danger city

2011-02-03 Thread Jack F
Hi Damien,
I'd like to tell you about 2 miner bugs that I encountered in danger
city the last few month I had of beta testing the game. The first one
is not really a bug, but a little problem which confuses me in
gameplay. I'd like it if you change the thug's footstep sounds. With
both footsteps being the same, I get confused about who's walking.
Also, this one's not really a bug, but a learn game sounds menu and a
pause game feature would be grate. A bug I've encountered is that when
I complete act 3, I hear act complete. Points: 1705 your total score
is... then the bomb explodes. Then it says the total score then the
game closes. I'd also like an indicator when jumping mines. It goes
like this. You're walking, and hear your footsteps change, once you
hear it you wood imediatly jump over it. Also I would much rather
prefer less mines in act 3. Also if you would change the mine sounds
because they make so much of a humming wound that it's hard to
distinguish whether there's one on the left or right, even with
headphones. Please fix these in the next beta release.
best regards, Jack

---
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All messages are archived and can be searched and read at
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