Was the idea of the original "frogger" game that you had to get your frog to safely hop from one side of a highway to the other, with the highway getting more busy with different types of vehicles as you complete each round? Having been blind since birth, I never played the original. I like Marty's hopper game, and wonder if, as a game addition, the frog could leave the pond and work its way through the scenarios of the original game without copyright issues. I do not at all find the problems you are encountering. Same goes for the racing game. I'm using a 128 gig iPhone 6 with the latest firmware.



If you think you're finished, you! really! are! finished!!
-----Original Message----- From: dark
Sent: Sunday, March 20, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare
enough, though it'd be nice if it was sorted.

In terms of Hopper, well cars or trains would be fairly easy and have been
done in audio before though not on Ios. Basically you hear the sound of the
cars or trains moving quickly from one side of the sterrio field to the
other, and have to move forward when it is at one side sinse if you hit it
in the center you'd be squished.

The better varients had multiple cars or trains to get past and a varying
forward movement speed so you perhaps had to judge position of a couple of
objects at once. Very doable in audio actually and it  would be a nice
eddition, espeically if the hop distance could be varied just as in the
original frogger.

As to racer, what I mean is I found that when trying to set settings, flick
between levels etc, even find out about the upgrade, for some reason
voiceover's reading of the screen was very patchy. I couldn't flick to
items, often the speech would be choppy, and when moving around the screen
frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I tried
just playing with the in built voice and turning vo off, I noticed a major
problem with the movement and actually the same I had before, it'd be fine
some of the time then for some reason just stop responding, leaving my car
to pootle along and then slam into a fence. It also did seem an in game
movement issue sinse even though the first couple of levels do not employ
the gas peddle, the speed of the car went down to nothing and took literally
five minutes to complete a stage, bouncing off fences all the way.

This is why in terms of the game, I'd either do very well, or for no reason
very badly, eg, scores of 0 or %100 on the first couple of races.
I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there
isn't a problem with the hardware there.

All the best,

Dark.
----- Original Message ----- From: "Marty Schultz" <ma...@kidfriendlysoftware.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed for more than one opponent, so I'm not sure how good it will be. I'll look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in racer. I only use voiceover in the settings and menu screen, everywhere else its real voice (my daughter from 3 years ago). I have a new version due out soon with another 25 levels. I haven't heard the issue of drifting before; I think the audio positioning might have been messed up. The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio game. If you could give me specifics as to what would happen in a car or train level, I can try.








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